Quagmire! by Merle M
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Liste De Modules *D&D
Liste de modules *D&D Liste de modules *D&D La dernière version est disponible sur le site D&D Collection (http://dndcollection.free.fr) Cette liste a été générée le 13/01/2004 Ce document a été créé à l'aide de FPDF Ecrivez à : [email protected] pour tout renseignement ou remarque Page 1 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D Allemand Page 2 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D AD&D 1ere Edition Dragonlance N° TSR Code Titre Module PDF Copie DL2 Drachen der Flammen DL1 Drachen der Verzweiflung DL5 Drachengeheimnisses Forgotten Realms N° TSR Code Titre Module PDF Copie I3-5 Wüste der Verdammnis Greyhawk N° TSR Code Titre Module PDF Copie 8609/9 L2 Auf der Spur des Attentäters 8608/0 L1 Begegnung auf dem Knochenhügel Monstrous Arcana N° TSR Code Titre Module PDF Copie 8301 Die Teufel der See Non classés N° TSR Code Titre Module PDF Copie 8650/0 N1 Gegen den Kult des Reptilien-Gottes Règles N° TSR Code Titre Module PDF Copie 8537/6 Monster Handbuch I 8538/5 Monster Handbuch II Mythen & Legenden 8136/1 Spieler Handbuch Page 3 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. -
Compendio Storico Sociale Del Mondo Conosciuto
Introduzione Demografia Mystarana di Simone Neri ~ Volume I ~ Compendio Storico Sociale del Mondo Conosciuto La presente opera è un manuale freeware sottoforma di e–book: non esiste e non verrà prodotta in futuro alcuna versione cartacea della “Demografia Mystarana” a fini di lucro. Questo manuale è scaricabile gratuitamente dalla rete ed è possibile stamparlo liberamente in parte o nel suo complesso; è vietata qualsiasi attività di vendita, lucro o profitto, così come l’alterazione del presente documento; qualsiasi forma di distribuzione senza fini di lucro deve tuttavia essere autorizzata in via preventiva dall’autore (per qualsiasi richiesta, si faccia riferimento all’e–mail dell’autore della presente opera). Le immagini presenti in questo documento sono state prelevate in rete senza il consenso degli autori: gli autori delle stesse possono scrivere all’e–mail indicato nella pagina seguente per l’eventuale rimozione delle stesse e si provvederà all’immediata eliminazione delle sue opere. Dungeons & Dragons®, D&D® e l’ambientazione Mystara™ sono marchi registrati dalla TSR Inc., una divisione della Wizards of the Coast Inc.: il loro uso non vuole in alcun modo costituire una forma di concorrenza sulla loro proprietà intellettuale né, tuttavia, implicare un’approvazione o un permesso da parte della TSR Inc. Alcune parti della presente opera fanno riferimento alla Terza Edizio- ne ed al “d20 System”: quest’ultimo (ed il relativo logo) sono marchi registrati della Wizards of the Coast, Inc. e sono utilizzati secondo i termini della Licenza d20 System versione 6.0. È possibile ottenere una copia di tale licenza sul sito www.wizards.com/d20. -
Dungeon Module X2 Castle Amber (Chateau D'amberville)
Dungeon Module X2 Castle Amber (Chateau d'Amberville) AN ADVENTURE FOR CHARACTER LEVELS 3-6 Trapped in the mysterious Castle Amber, you find yourselves cutoff from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it? This module contains referee notes, background information, maps, and exploration keys intended for use with the D&D Expert rules. Be sure to look for other D&D modules from TSR, the Game Wizards! Distributed to the book trade in the United States by Random House, Inc. and in Canada by Random House of Canada, Ltd. (C)1981 TSR Hobbies, Inc. All Rights Reserved. DUNGEONS & DRAGONS and D&D are registered trademarks owned by TSR Hobbies, Inc. PRINTED IN U.S.A. TSR Hobbies, Inc. 9051 ISBN 0-935696-51-2 POB 756 Lake Geneva, WI 53147 DUNGEONS & DRAGONS Expert Set During the adventures the DM should be careful to give the player characters a reasonable chance for survival. The emphasis is on reasonable. Try to be impartial and fair, but if players persist at taking Dungeon Module X2 unreasonable risks, or if bravery turns into foolhardiness, the DM CASTLE AMBER should make it clear that the characters will die unless they act more intelligently. Everyone should cooperate to make the adventure fun (CHATEAU D'AMBERVILLE) and exciting. Castle Amber is intended for use with the DUNGEONS & When describing monster encounters, the DM should not describe DRAGONS Expert Set, which continues and expands the D&D Basic them only by what they look like. -
Finding Aid Template
Brian Sutton-Smith Library and Archives of Play PlaGMaDA Papers Finding Aid to the Play Generated Map and Document Archive (PlaGMaDA) Papers, 1974-2014 Summary Information Title: Play Generated Map and Document Archive (PlaGMaDA) papers Creator: Timothy Hutchings (primary) ID: 114.894 Date: 1974-2014 (inclusive); 1980s-2000 (bulk) Extent: 15.1 linear feet Language: The materials in this collection are in English, unless otherwise indicated. Abstract: The Play Generated Map and Document Archive (PlaGMaDA) papers are a compilation of hand-drawn maps, sketches, notes, reference materials, and other documentation generated by numerous players of assorted role-playing games. Dated materials are primarily from the 1980s through 2000. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Play Generated Map and Document Archive (PlaGMaDA) papers were donated to The Strong in April 2014 as a gift from the Play Generated Map and Document Archive (PlaGMaDA). The papers were accessioned by The Strong under Object ID 114.894. The papers were received from Timothy Hutchings, the Founding Director of the Play Generated Map and Document Archive, in seven large boxes. -
The Isle of Dread
Confidential information of Wizards of the Coast LLC. Do not distribute. Dungeon Adventure X1 The Isle of Dread By David Cook and Tom Moldvay Revision by Chris Sims, Bruce R. Cordell, Robert J. Schwalb, and Matt Sernett Revision Developed by Chris Sims and Jennifer Clarke Wilkes An Adventure for Character Levels 3–7 D&D Next Playtest ©2012 Wizards 1 Confidential information of Wizards of the Coast LLC. Do not distribute. mainlanders also inhabit the island, the Introduction intention is for the locale to feel exotic. The characters have come into possession of The Isle of Dread is a wilderness adventure the journal of a long–dead explorer, known setting designed for use with the D&D® rules. It only by the initials “RB” in his or her log includes guidance for customizing and using entries. (How they obtained the journal might the setting, maps, descriptions of outdoor and be an adventure in itself.) They start their dungeon encounter areas, and suggestions to exploration of the island by picking up RB’s help you create further adventures. trail. Rumors of treasure and mystery have lured the characters across the ocean to an island known to its natives only as the Isle of Dread. The Explorer’s Journal The characters move inland in search of an The old record book is signed with the initials ancient city built upon a plateau. Hidden within “RB.” It describes a journey to a mysterious island that site are the secrets of the natives’ (including compass bearings and coordinates) ancestors and untold wealth. Evil also awaits. -
The Lost City Campaign Sourcebook
Dungeon Module B4 T h e L o st C ity by Tom Moldvay The Lost City AN ADVENTURE FOR CHARACTER LEVELS Campaign1-3 Sourcebook a collection of original work and material gathered from the pages of Dragonsfoot and elsewhere on the internet with contributions by: Andy Campbell, Jason Cone, Lowell Francis, Geoff Gander, Jim Holloway, Zach Howard, Michael Kaluta, Bob Kindel, Luc Le Quiniat, James Maliszewski, Mike Monaco, M.W. Poort (Fingolwyn), Scott Rogers, Demos Sachlas, and Tom edited by Demos Sachlas March, 2018 Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEON & DRAGONS® Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS® Expert game rules. DUNGEONS & DRAGONS and D&D are registered trademarks of TSR Hobbies, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR Hobbies (UK) Ltd. © 1982 TSR Hobbies, Inc. All Rights Reserved. © 1 980 TS R Ho bbie s. Inc All Rights Re ser ve d IS B N 0 -93 56 96 -55-5 P R I N TED I N U.S.A . 9049 Table of Contents Retrospective: The Lost City 3 Expanding the Adventure 21 by James Maliszewski by -
Greetings, from a Frugal-Minded Dungeon Master
Springboard Adventures for Tyranny of Dragons Storyline What adventure books are on your bookshelf? Do not let them collect dust. Consider using them again! Greetings, from a frugal-minded Dungeon Master. Thay in the Fray .................................................................10 Table of Contents Frostkimmr’s New Crew ......................................................10 What’s a Springboard Adventure........................................... 4 Adventure Outlines Delegation to Scornubel ......................................................11 The Inventory Track Down Swinders .........................................................11 Chart ...................................................................................6 Lumber in Short Supply .....................................................11 Map Survey ..........................................................................7 Luskan or Bust................................................................... 12 Monsters and NPCs ..............................................................8 A Tear in the Seam .............................................................12 Departure points Ogre Foothold..................................................................... 12 Rebuilding Greenest .............................................................9 Beast Lords of the High Forest ............................................12 Scattered to the Four Winds .................................................9 Stargazers of Castle Naerytar ..............................................12 -
Available for Download at Dungeonsanddragons.Com
BASIC RULES D&D Basic Rules, Version 1.0, Released November 2018 Credits Lead Designers: Jeremy Crawford, Mike Mearls, Based on the original D&D game created by Christopher Perkins E. Gary Gygax and Dave Arneson, Design Team: James Wyatt, Rodney Thompson, Robert J. with Brian Blume, Rob Kuntz, James Ward, and Don Kaye Schwalb, Peter Lee, Steve Townshend, Bruce R. Cordell Drawing from further development by J. Eric Holmes, Tom Moldvay, Frank Mentzer, Aaron Allston, Managing Editor: Jeremy Crawford Harold Johnson, David “Zeb” Cook, Ed Greenwood, Keith Editing Team: Chris Sims, Michele Carter, Scott Fitzgerald Gray, Baker, Tracy Hickman, Margaret Weis, Douglas Niles, Jeff Kim Mohan Grubb, Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bill Slavicsek, Andy Collins, and Rob Graphic Designers: Bree Heiss, Emi Tanji Heinsoo Interior Illustrator: Jaime Jones, Richard Whitters Playtesting provided by Additional Contributors: Matt Sernett, Chris Dupuis, Tom over 175,000 fans of D&D. Thank you! LaPille, Chris Tulach, Miranda Horner, Jennifer Clarke Wilkes, Steve Winter, Chris Youngs, Ben Petrisor, Tom Olsen Producer: Greg Bilsland Project Management: Neil Shinkle, Kim Graham, John Hay Brand and Marketing: Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom, Trevor Kidd DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. -
The Sea of Dread
1 Unofficial Game Accessory The Sea of Dread Colin Wilson Table of Contents Introduction .............................................................................................................................................. 3 What Everyone Knows About the Sea of Dread ...................................................................................... 5 History as the Immortals Know It ........................................................................................................... 6 Isles of the Open Sea ............................................................................................................................... 12 The Thanegioth Archipelago .................................................................................................................. 19 Emoren ......................................................................................................................................... 19 Arachne ........................................................................................................................................ 20 Utsiwano ....................................................................................................................................... 20 The Isle of Dread .......................................................................................................................... 21 Bararna ......................................................................................................................................... 21 Therian ........................................................................................................................................ -
Sources of Material Used in the Compilation Books I Created
Sources of material used in the compilation books I created TSR Products 1001 Basic Set (Basic D&D) 1011 Basic Set (Red) (Basic D&D) v2 1012 Expert Set (Basic D&D) v1 1011 Basic Set (Revised) (Basic D&D) 1012 Expert Set (Revised) (Basic D&D) 1013 Companion Set (Basic D&D) 1021 Master Set (Basic D&D) 1017 Immortals Set (Basic D&D) 1082 Wrath of the Immortals (Basic D&D) 1094 Champions of Mystara (Basic D&D) 1073 The Dragon's Den (Basic D&D) 1076 The Goblin's Lair (Basic D&D) 1081 The Haunted Tower (Basic D&D) 1100 Dragon Quest (Basic D&D) 1106 The Classic Dungeons & Dragons Game (Basic D&D) 1070 Dungeons & Dragons Game (Basic D&D) TSR Accessories 9100 AC1 The Shady Dragon Inn (Basic D&D) 9099 AC2 Combat Shield and Mini-adventure (Basic D&D) 9121 AC3 3-D Dragon Tiles with The Kidnapping of Princess Arelina (Basic D&D) 9116 AC4 The Book of Marvelous Magic (Basic D&D) 9037 AC5 Player Character Record Sheets (Basic D&D) 9037 AC6 Player Character Record Sheets (Basic D&D) 9156 AC7 Master Player Screen (Basic D&D) 9145 AC3/AC5 (AC8) 3-D Dragon Tiles with The Revenge of Rusak (Basic D&D) 9173 AC9 Creature Catalogue (Basic D&D) 9211 AC10 Bestiary of Dragons and Giants (Basic D&D) 9220 AC11 The Book of Wondrous Inventions (Basic D&D) 9437 DMR1 Dungeon Master’s Screen (Basic D&D) 9438 DMR2 Creature Catalog (Basic D&D) 9403 TM1 The Western Countries Trail Map (Basic D&D) 9404 TM2 The Eastern Countries Trail Map (Basic D&D) 9011 Monster & Treasure Assortment Set 1 Levels 1-3 (Basic D&D) 9012 Monster & Treasure Assortment Set 2 Levels 4-6 (Basic D&D) -
The Hero's Journey in Moldvay's Dungeons & Dragons
East Tennessee State University Digital Commons @ East Tennessee State University Electronic Theses and Dissertations Student Works 12-2019 The Player Character's Journey: The Hero's Journey in Moldvay's Dungeons & Dragons Robert Leopold East Tennessee State University Follow this and additional works at: https://dc.etsu.edu/etd Part of the Comparative Literature Commons, Folklore Commons, and the Reading and Language Commons Recommended Citation Leopold, Robert, "The Player Character's Journey: The Hero's Journey in Moldvay's Dungeons & Dragons" (2019). Electronic Theses and Dissertations. Paper 3679. https://dc.etsu.edu/etd/3679 This Thesis - Open Access is brought to you for free and open access by the Student Works at Digital Commons @ East Tennessee State University. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Digital Commons @ East Tennessee State University. For more information, please contact [email protected]. The Player Character's Journey: The Hero's Journey in Moldvay's Dungeons & Dragons ________________________ A thesis presented to the faculty of the Department of Communication and Performance East Tennessee State University In partial fulfillment of the requirements for the degree Master of Arts in Reading with a concentration in Storytelling ________________________ by Robert Kelly Leopold December 2019 ________________________ Delanna Reed, PhD, Chair Edward Dwyer, PhD Ron Roach, PhD Keywords: Storytelling, Monomyth, Dungeons & Dragons, Roleplaying Game, Narratology ABSTRACT The Player Character's Journey: The Hero's Journey in Moldvay's Dungeons & Dragons by Robert Kelly Leopold This study explores the archetypes, motifs, and stages of the Joseph Campbell's Hero's Journey as they are found in the Moldvay revision of the rules to Basic Dungeons & Dragons, that emerge from playing the game using the seven adventure modules printed for these rules. -
Drow Adventure G
OW DR RY: TIA BES Descent into the Depths of the Game TSR Vol. 1: OD&D, AD&D 1e (1971-1989) by Shannon Appelcline Excerpt from Chapter 5: D1-D3 A Designers & Dragons Company Codex This article produced by Shannon Appelcline, Copyright © 2020 Designers & Dragons LLC. Designers & Dragons logo created by Daniel Solis for Evil Hat Productions, LLC, and used here with Evil Hat’s permission. This is an early draft preview. Please do not distribute. MORE PREVIEWS AT HTTPS://WWW.PATREON.COM/DESIGNERSANDDRAGONS Chapter 5: Greyhawk — Tournament Adventures (1978-1980) With a new AD&D rule system now in place, TSR was ready to start releasing adventures — except that’s not entirely true, as the majority of these adventures predated the completion of the trilogy of AD&D ruleBooks. And, TSR was ready to support Gary Gygax’s world of Greyhawk — except these adventures were mostly placed in Greyhawk retroactively. But, history is a funny thing, and these early tournament adventures are certainly recognized today as Both the first AD&D adventures and the first Greyhawk adventures. Name Type Authors Date Page G1: Steading of the Hill Giant Chief Adventure G. Gygax July 1978 G2: The Glacial Rift of the Frost Giant Adventure G. Gygax July 1978 Jarl G3: Hall of the Fire Giant King Adventure G. Gygax July 1978 D1: Descent into the Depths of the Adventure G. Gygax August 1978 Earth D2: Shrine of the Kuo-Toa Adventure G. Gygax August 1978 D3: Vault of the Drow Adventure G. Gygax August 1978 S1: TomB of Horrors Adventure G.