BURNING THAC0 1St Edition
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THE COAST ADVERTISER Official Newspaper for Belmar, South Behnar, Will Township, Spring Lake Heights, Avonby-Thesea Seventy-Fifth Year — No
'. BEUIA; PUB. UdKAHK 10TI ME,, 8ELSAR ,N.J. 07719 THE COAST ADVERTISER Official Newspaper For Belmar, South Behnar, Will Township, Spring Lake Heights, Avonby-theSea Seventy-fifth Year — No. 6 — 8 Pages BELMAR, NEW JERSEY, 07tI9, THURSDAY, MAY 11,1967 Seven Cento Wall Committee Maclearie, Ferruggiaro, Taglor Acts to Prohibit Top Soil Removal Score Victories in Belmar Vote WALL TOWNSHIP - No toptwil will be removed from Township Robert Pringle, who waged a lands hi any zone, according to Crook Ticket Upset in Avon; determined campaign to break an ordinance adopted by the into the Commission ticket, polled Township Committee last night 771 votes. Other independents, Lowenstein in Bradley Beach John Henderson, Chamber of The rule prohibits the removal Voters went to the polls in three Shore communi- Commerce officer, had 443, and of top soil from any area, unless Harry Schlossbach had 343. Both it ia in conjunction with the eon- ties on Tuesday, but only in Belmar did they return Mr. Henderson and Mr. Schloss- struction of buildings on the lot the incumbents to office as a full ticket. bach sought office four years Belmar voters renamed Ma^or Pefer Maclearie and ago. Mr. Pringle was a candidate Robert Brunet, Woolley Road; for the first time. wanted to know if this meant Commissioner John Ferroggiaro and John A. Taylor "all" areas and Mayor Joseph N>. to office by nearly 2-1 margins Judge Simmill yesterday, Mr. The Urban Renewal program Ehret assured him It meant "a* over three independent candi- Crook's name was drawn and he was tthh e chiehiff IIssu e of tthhe cam- areas". -
Bunt Defense
Baseball Defense CUTOFF & RELAYS Part 2: Bunt Defense Copyright © 2015 Inside Baseball All rights reserved. Copyright © 2015 Inside Baseball Table of Contents Chapter 20: Bunt Defense - Basic Runner on 1st ......................................................................................................................... 3 Chapter 21: Bunt Defense - Play at 3rd with Runners on 1st and 2nd .......................................................................................... 4 Chapter 22: Bunt Defense - “Wheel Play” Shortstop Early Break to 3rd Base with Runners on 1st and 2nd ................................ 5 Chapter 23: Bunt Defense - “Wheel Play” Fake with Pick-Off at 2nd Base with Runners on 1st and 2nd...................................... 6 Chapter 24: Bunt Defense - Fake Pick-Off at 2nd Base with Runners on 1st and 2nd ................................................................ 7 Chapter 25: Bunt Defense – 2nd Baseman Early Break with Runner on 1st ................................................................................ 8 Chapter 26: Bunt Defense - First Baseman Early Break with Runner on 1st ................................................................................ 9 Chapter 27: Bunt Defense - First Baseman Early Break Pick-Off from Catcher with Runner on 1st .......................................... 10 2 Copyright © 2014 Inside Baseball Chapter 20: Bunt Defense - Basic Runner on 1st CF LF RF SS 2B 3B 1B P Positioning: Fly Ball: Ground Ball: Throw: C Pitcher: Move forward to home plate area. React to ball. Catcher: Cover area immediately in front of home plate. Move to cover 3rd base if 3B fields the ball. Make play call for fielders. 1st Baseman: Charge in when pitcher throws ball. Cover 1st base area if ball goes by pitcher. 2nd Baseman: Hold your ground until you are sure the ball has been bunted, then cover 1st base for play.. 3rd Baseman: Charge in when pitcher throws ball. Cover 3rd base area. Shortstop: Hold your ground until you are sure the ball has been bunted, then cover 2nd base for play. -
Liste De Modules *D&D
Liste de modules *D&D Liste de modules *D&D La dernière version est disponible sur le site D&D Collection (http://dndcollection.free.fr) Cette liste a été générée le 13/01/2004 Ce document a été créé à l'aide de FPDF Ecrivez à : [email protected] pour tout renseignement ou remarque Page 1 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D Allemand Page 2 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D AD&D 1ere Edition Dragonlance N° TSR Code Titre Module PDF Copie DL2 Drachen der Flammen DL1 Drachen der Verzweiflung DL5 Drachengeheimnisses Forgotten Realms N° TSR Code Titre Module PDF Copie I3-5 Wüste der Verdammnis Greyhawk N° TSR Code Titre Module PDF Copie 8609/9 L2 Auf der Spur des Attentäters 8608/0 L1 Begegnung auf dem Knochenhügel Monstrous Arcana N° TSR Code Titre Module PDF Copie 8301 Die Teufel der See Non classés N° TSR Code Titre Module PDF Copie 8650/0 N1 Gegen den Kult des Reptilien-Gottes Règles N° TSR Code Titre Module PDF Copie 8537/6 Monster Handbuch I 8538/5 Monster Handbuch II Mythen & Legenden 8136/1 Spieler Handbuch Page 3 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. -
Compendio Storico Sociale Del Mondo Conosciuto
Introduzione Demografia Mystarana di Simone Neri ~ Volume I ~ Compendio Storico Sociale del Mondo Conosciuto La presente opera è un manuale freeware sottoforma di e–book: non esiste e non verrà prodotta in futuro alcuna versione cartacea della “Demografia Mystarana” a fini di lucro. Questo manuale è scaricabile gratuitamente dalla rete ed è possibile stamparlo liberamente in parte o nel suo complesso; è vietata qualsiasi attività di vendita, lucro o profitto, così come l’alterazione del presente documento; qualsiasi forma di distribuzione senza fini di lucro deve tuttavia essere autorizzata in via preventiva dall’autore (per qualsiasi richiesta, si faccia riferimento all’e–mail dell’autore della presente opera). Le immagini presenti in questo documento sono state prelevate in rete senza il consenso degli autori: gli autori delle stesse possono scrivere all’e–mail indicato nella pagina seguente per l’eventuale rimozione delle stesse e si provvederà all’immediata eliminazione delle sue opere. Dungeons & Dragons®, D&D® e l’ambientazione Mystara™ sono marchi registrati dalla TSR Inc., una divisione della Wizards of the Coast Inc.: il loro uso non vuole in alcun modo costituire una forma di concorrenza sulla loro proprietà intellettuale né, tuttavia, implicare un’approvazione o un permesso da parte della TSR Inc. Alcune parti della presente opera fanno riferimento alla Terza Edizio- ne ed al “d20 System”: quest’ultimo (ed il relativo logo) sono marchi registrati della Wizards of the Coast, Inc. e sono utilizzati secondo i termini della Licenza d20 System versione 6.0. È possibile ottenere una copia di tale licenza sul sito www.wizards.com/d20. -
Dungeon Module X2 Castle Amber (Chateau D'amberville)
Dungeon Module X2 Castle Amber (Chateau d'Amberville) AN ADVENTURE FOR CHARACTER LEVELS 3-6 Trapped in the mysterious Castle Amber, you find yourselves cutoff from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it? This module contains referee notes, background information, maps, and exploration keys intended for use with the D&D Expert rules. Be sure to look for other D&D modules from TSR, the Game Wizards! Distributed to the book trade in the United States by Random House, Inc. and in Canada by Random House of Canada, Ltd. (C)1981 TSR Hobbies, Inc. All Rights Reserved. DUNGEONS & DRAGONS and D&D are registered trademarks owned by TSR Hobbies, Inc. PRINTED IN U.S.A. TSR Hobbies, Inc. 9051 ISBN 0-935696-51-2 POB 756 Lake Geneva, WI 53147 DUNGEONS & DRAGONS Expert Set During the adventures the DM should be careful to give the player characters a reasonable chance for survival. The emphasis is on reasonable. Try to be impartial and fair, but if players persist at taking Dungeon Module X2 unreasonable risks, or if bravery turns into foolhardiness, the DM CASTLE AMBER should make it clear that the characters will die unless they act more intelligently. Everyone should cooperate to make the adventure fun (CHATEAU D'AMBERVILLE) and exciting. Castle Amber is intended for use with the DUNGEONS & When describing monster encounters, the DM should not describe DRAGONS Expert Set, which continues and expands the D&D Basic them only by what they look like. -
Finding Aid Template
Brian Sutton-Smith Library and Archives of Play PlaGMaDA Papers Finding Aid to the Play Generated Map and Document Archive (PlaGMaDA) Papers, 1974-2014 Summary Information Title: Play Generated Map and Document Archive (PlaGMaDA) papers Creator: Timothy Hutchings (primary) ID: 114.894 Date: 1974-2014 (inclusive); 1980s-2000 (bulk) Extent: 15.1 linear feet Language: The materials in this collection are in English, unless otherwise indicated. Abstract: The Play Generated Map and Document Archive (PlaGMaDA) papers are a compilation of hand-drawn maps, sketches, notes, reference materials, and other documentation generated by numerous players of assorted role-playing games. Dated materials are primarily from the 1980s through 2000. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Play Generated Map and Document Archive (PlaGMaDA) papers were donated to The Strong in April 2014 as a gift from the Play Generated Map and Document Archive (PlaGMaDA). The papers were accessioned by The Strong under Object ID 114.894. The papers were received from Timothy Hutchings, the Founding Director of the Play Generated Map and Document Archive, in seven large boxes. -
This Article Will Discuss Umpire Coverage Responsibilities at Third Base in the NYSSO Two Umpire System
This article will discuss umpire coverage responsibilities at third base in the NYSSO two umpire system. For whatever reason, it seems as if this bit of field coverage produces more problems than any other coverage area. The base umpire provides coverage in certain circumstances, while the plate umpire provides coverage in other circumstances. Initial and Second Play When the ball is hit in the infield the initial play at any base (1st, 2nd, 3rd) is always covered by the base umpire. Example: runners R1 at 1st base and R3 at 3rd base. Ground ball to the second baseman. The base umpire is responsible for the initial play, no matter if the second baseman chooses to throw to 1st, to 2nd, or to 3rd. If, in the above scenario, if R1 proceeds to 3rd, it becomes the plate umpire’s responsibility to cover 3rd: The plate umpire moves up the third base line (in anticipation of a possible play at 3rd). If there is no play then no call. But, if there is a play, the plate umpire should move into fair territory, let his partner know he is there, get into good calling position (at the action edge at 3rd), and make the call. (If the plate umpire does not get up to 3rd, it will be the base umpire’s call, however this should be very rare indeed.) When there are runners R1 on 1st and R2 on 2nd, coverage is very similar. When the initial throw goes to 1st, 2nd, or 3rd it is the base umpire’s call. -
The BG News October 16, 1997
Bowling Green State University ScholarWorks@BGSU BG News (Student Newspaper) University Publications 10-16-1997 The BG News October 16, 1997 Bowling Green State University Follow this and additional works at: https://scholarworks.bgsu.edu/bg-news Recommended Citation Bowling Green State University, "The BG News October 16, 1997" (1997). BG News (Student Newspaper). 6227. https://scholarworks.bgsu.edu/bg-news/6227 This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License. This Article is brought to you for free and open access by the University Publications at ScholarWorks@BGSU. It has been accepted for inclusion in BG News (Student Newspaper) by an authorized administrator of ScholarWorks@BGSU. OPINION 2 TODAY Directory TRIBE JVATCH Tribe going to Switchboard 372-2601 Reader responds to column on alcohol and Classified Ads 372-6977 World Series Display Ads 372-2605 hazing among Greeks Editorial 372-6966 Sports 372-2602 ALCS Game 6 Entertainment 372-2603 Cleveland wins series, 4-2 NATION 4 Story idea? Give us a call Indians 1 partly sunny weekdays from I pm. to 5 pm., or NASA launches rocket bound for Saturn e-mail: "[email protected]" see page 6 Orioles 0 High: 57 Low:34 THURSDAY October 16,1997 Volume 84, Issue 36 The BG News Bowling Green, Ohio 'Serving the Bowling Green community for over 75 years" & Universities look to combine education with diversity ED/TOR'S NOTE: The University □ University initiatives dis- The sessions planned at the conference fining Merit." John Hope Franklin, a leading is an active participant in "Educat- will focus on how institutions can educate writer and historian about race and ethnici- ing 1/3 of a Nation," a conference cussed at a diversity conference EDUCATING students about the importance of diversity. -
Washington Rush Manual
BASEBALL THE RUSH WAY Washington Rush Baseball “Team Manual” Developed, Written & Designed by Red Alert Baseball, LLC About the Developer This Team Manual was the creation of Rob Bowen, Owner and Founder of Red Alert Baseball. Copyright © 2013 Red Alert Baseball, LLC. All rights reserved. Unless otherwise indicated, all materials on these pages are copyrighted by Red Alert Baseball, LLC. All rights reserved. No part of these pages, either text or image may be used for any purpose other than personal use. Therefore, reproduction, modification, storage in a retrieval system or retransmission, in any form or by any means, electronic, mechanical or otherwise, for reasons other than personal use, is strictly prohibited without prior written permission. For any questions or inquiries about this Manual, please contact Rob Bowen via email at [email protected]. Make sure to visit RedAlertBaseball.com for other great services Red Alert Baseball has to offer. You can also follow Red Alert Baseball on our Social Media pages. We provide free info, articles, and drills so you can improve your game. On Twitter: @RedAlertCrew On Facebook: www.Facebook.com/RedAlertBaseball On You Tube: Rob Bowen, Red Alert Baseball Washington Rush Team Manual Developed & Designed by Red Alert Baseball About the Developer Rob Bowen is a former Switch-Hitting Major League Catcher that played for the Minnesota Twins, San Diego Padres, Chicago Cubs, and the Oakland Athletics. He spent 10 years in professional baseball, including 5 seasons of those in the Major Leagues. Rob broke into the big leagues at the young age of 22 and also had the opportunity to play with the Minnesota Twins and the San Diego Padres in the post season. -
The Isle of Dread
Confidential information of Wizards of the Coast LLC. Do not distribute. Dungeon Adventure X1 The Isle of Dread By David Cook and Tom Moldvay Revision by Chris Sims, Bruce R. Cordell, Robert J. Schwalb, and Matt Sernett Revision Developed by Chris Sims and Jennifer Clarke Wilkes An Adventure for Character Levels 3–7 D&D Next Playtest ©2012 Wizards 1 Confidential information of Wizards of the Coast LLC. Do not distribute. mainlanders also inhabit the island, the Introduction intention is for the locale to feel exotic. The characters have come into possession of The Isle of Dread is a wilderness adventure the journal of a long–dead explorer, known setting designed for use with the D&D® rules. It only by the initials “RB” in his or her log includes guidance for customizing and using entries. (How they obtained the journal might the setting, maps, descriptions of outdoor and be an adventure in itself.) They start their dungeon encounter areas, and suggestions to exploration of the island by picking up RB’s help you create further adventures. trail. Rumors of treasure and mystery have lured the characters across the ocean to an island known to its natives only as the Isle of Dread. The Explorer’s Journal The characters move inland in search of an The old record book is signed with the initials ancient city built upon a plateau. Hidden within “RB.” It describes a journey to a mysterious island that site are the secrets of the natives’ (including compass bearings and coordinates) ancestors and untold wealth. Evil also awaits. -
The Lost City Campaign Sourcebook
Dungeon Module B4 T h e L o st C ity by Tom Moldvay The Lost City AN ADVENTURE FOR CHARACTER LEVELS Campaign1-3 Sourcebook a collection of original work and material gathered from the pages of Dragonsfoot and elsewhere on the internet with contributions by: Andy Campbell, Jason Cone, Lowell Francis, Geoff Gander, Jim Holloway, Zach Howard, Michael Kaluta, Bob Kindel, Luc Le Quiniat, James Maliszewski, Mike Monaco, M.W. Poort (Fingolwyn), Scott Rogers, Demos Sachlas, and Tom edited by Demos Sachlas March, 2018 Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEON & DRAGONS® Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS® Expert game rules. DUNGEONS & DRAGONS and D&D are registered trademarks of TSR Hobbies, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR Hobbies (UK) Ltd. © 1982 TSR Hobbies, Inc. All Rights Reserved. © 1 980 TS R Ho bbie s. Inc All Rights Re ser ve d IS B N 0 -93 56 96 -55-5 P R I N TED I N U.S.A . 9049 Table of Contents Retrospective: The Lost City 3 Expanding the Adventure 21 by James Maliszewski by -
Greetings, from a Frugal-Minded Dungeon Master
Springboard Adventures for Tyranny of Dragons Storyline What adventure books are on your bookshelf? Do not let them collect dust. Consider using them again! Greetings, from a frugal-minded Dungeon Master. Thay in the Fray .................................................................10 Table of Contents Frostkimmr’s New Crew ......................................................10 What’s a Springboard Adventure........................................... 4 Adventure Outlines Delegation to Scornubel ......................................................11 The Inventory Track Down Swinders .........................................................11 Chart ...................................................................................6 Lumber in Short Supply .....................................................11 Map Survey ..........................................................................7 Luskan or Bust................................................................... 12 Monsters and NPCs ..............................................................8 A Tear in the Seam .............................................................12 Departure points Ogre Foothold..................................................................... 12 Rebuilding Greenest .............................................................9 Beast Lords of the High Forest ............................................12 Scattered to the Four Winds .................................................9 Stargazers of Castle Naerytar ..............................................12