Greetings, from a Frugal-Minded Dungeon Master
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The Forgotten Realms Are a World of the Realms, Matched by a Sheet of Very Similar to the Earth of the 13Th and Ice, Equally Relentless, to Its East
These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwrittenand set them down ere they fade . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding. Alaundo of Candlekeep Cyclopedia of the Realms Table of Contents Introductions ..................................................................4 About this Product ..............................................................5 Time in the Realms ..............................................................6 Names in the Realms .............................................................7 Languages of the Realms .........................................................8 Currency in the Realms ..........................................................9 Religion in the Realms ...........................................................10 Cyclopedia Entries ..............................................................19 Anauroch Map ..................................................................23 Arabel Map ....................................................................24 Cormyr Map ...................................................................33 Cormyr Royal Lineage ...........................................................34 DalelandsMap ..................................................................36 Immersea Map ..................................................................53 -
Dragon Magazine #172
Issue # 172 SPECIAL ATTRACTIONS Vol. XVI, No. 3 August 1991 Welcome to the Underdark 9 Our special section on underground adventuring. Publisher Seeing the Sights in Skullport Ed Greenwood and Steven E. James M. Ward 10 Schend. Skullport: A great place to visit, if your insurance is paid up. Editor The Dragons Bestiary The readers Roger E. Moore 16 Caves have the nastiest things living in them, like these three fine fellows. Fiction editor Barbara G. Young The Ecology of the Galeb Duhr Robert Isaacson 20 Just because it looks like a rock doesnt mean it has to act like one. Assistant editor Dale A. Donovan REGULAR FEATURES Art director Larry W. Smith Role-playing Reviews Allen Varney 26 Where have all the miracles gone? A look at super-hero games and Production staff supplements. Gaye OKeefe Angelika Lokotz The Lay of Droone fiction by William B. Crump Tracey Zamagne 34 The lizards had taken the mountainbut, thanks to the dwarves, they wouldnt enjoy their victory. Subscriptions The Voyage of the Princess Ark Bruce A. Heard Janet L. Winters 41 Alphatia and Thyatis face their doom, and the incredible powers of cinnabar are revealed! US. advertising Roseann Schnering The Role of Computers Hartley, Patricia, and Kirk Lesser 55 The gods are not kind in Darkspyre; if you fail them, humanity dies. U.K. correspondent Into the Spirit of Things Michael DeWolfe and U.K. advertising 66 Spirit and divine magic of the strangest kind for your RUNEQUEST* Bronwen Livermore game. Shining Armor Thomas M. Kane 68 When you care enough to send the very best, put an M1A1 Abrams tank in your TOP SECRETIS/S.I. -
Liste De Modules *D&D
Liste de modules *D&D Liste de modules *D&D La dernière version est disponible sur le site D&D Collection (http://dndcollection.free.fr) Cette liste a été générée le 13/01/2004 Ce document a été créé à l'aide de FPDF Ecrivez à : [email protected] pour tout renseignement ou remarque Page 1 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D Allemand Page 2 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D AD&D 1ere Edition Dragonlance N° TSR Code Titre Module PDF Copie DL2 Drachen der Flammen DL1 Drachen der Verzweiflung DL5 Drachengeheimnisses Forgotten Realms N° TSR Code Titre Module PDF Copie I3-5 Wüste der Verdammnis Greyhawk N° TSR Code Titre Module PDF Copie 8609/9 L2 Auf der Spur des Attentäters 8608/0 L1 Begegnung auf dem Knochenhügel Monstrous Arcana N° TSR Code Titre Module PDF Copie 8301 Die Teufel der See Non classés N° TSR Code Titre Module PDF Copie 8650/0 N1 Gegen den Kult des Reptilien-Gottes Règles N° TSR Code Titre Module PDF Copie 8537/6 Monster Handbuch I 8538/5 Monster Handbuch II Mythen & Legenden 8136/1 Spieler Handbuch Page 3 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. -
Noble Houses of Waterdeep P R Ovides a T H O R Ough and up -T O -Date Bre a K D Own of Wa T E R- NOBLE HOUSES D E E P’S Most Import a N T Nobility
City of Splendors: Waterdeep p rovides the most in- depth description to date of the famed city of Wa t e r- deep in the FORGOTTEN REALMS Campaign Setting. The book also offers four new prestige classes appro p r i a t e for re s i d e nts of Wa t e rd e e p, plus a variety of new feats, monsters, and magic items. Noble Houses of Waterdeep p r ovides a t h o r ough and up -t o -date bre a k d own of Wa t e r- NOBLE HOUSES d e e p’s most import a n t nobility. T he nobles OF WATERDEEP detailed he re do not rule the Wa t e rdeep re g i o n, but they do own much of the surrounding coun- A Web Enhancement for t r yside. For more information on these noble houses and their influence on the city, see City of City of Splendors: Waterdeep S p l e n d o r s: W a t e r d e e p. As always, feel free to adapt the material pre- s e nted he re as you see fit to make it work with yo u r CREDITS c a m p a i g n . Design: Eric L. Boyd Editing: Penny Williams PREPARATION Typesetting: Nancy Walker You (the DM) need the D&D core ru l e b o o k s —t he Design Manager: Christopher Perkins Player’s Handbook, t he Dungeon Master’s Guide, Web Production Bart Carroll and the Monster Manual—as well as City of Web Development: Mark A. -
Compendio Storico Sociale Del Mondo Conosciuto
Introduzione Demografia Mystarana di Simone Neri ~ Volume I ~ Compendio Storico Sociale del Mondo Conosciuto La presente opera è un manuale freeware sottoforma di e–book: non esiste e non verrà prodotta in futuro alcuna versione cartacea della “Demografia Mystarana” a fini di lucro. Questo manuale è scaricabile gratuitamente dalla rete ed è possibile stamparlo liberamente in parte o nel suo complesso; è vietata qualsiasi attività di vendita, lucro o profitto, così come l’alterazione del presente documento; qualsiasi forma di distribuzione senza fini di lucro deve tuttavia essere autorizzata in via preventiva dall’autore (per qualsiasi richiesta, si faccia riferimento all’e–mail dell’autore della presente opera). Le immagini presenti in questo documento sono state prelevate in rete senza il consenso degli autori: gli autori delle stesse possono scrivere all’e–mail indicato nella pagina seguente per l’eventuale rimozione delle stesse e si provvederà all’immediata eliminazione delle sue opere. Dungeons & Dragons®, D&D® e l’ambientazione Mystara™ sono marchi registrati dalla TSR Inc., una divisione della Wizards of the Coast Inc.: il loro uso non vuole in alcun modo costituire una forma di concorrenza sulla loro proprietà intellettuale né, tuttavia, implicare un’approvazione o un permesso da parte della TSR Inc. Alcune parti della presente opera fanno riferimento alla Terza Edizio- ne ed al “d20 System”: quest’ultimo (ed il relativo logo) sono marchi registrati della Wizards of the Coast, Inc. e sono utilizzati secondo i termini della Licenza d20 System versione 6.0. È possibile ottenere una copia di tale licenza sul sito www.wizards.com/d20. -
Dungeon Module X2 Castle Amber (Chateau D'amberville)
Dungeon Module X2 Castle Amber (Chateau d'Amberville) AN ADVENTURE FOR CHARACTER LEVELS 3-6 Trapped in the mysterious Castle Amber, you find yourselves cutoff from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it? This module contains referee notes, background information, maps, and exploration keys intended for use with the D&D Expert rules. Be sure to look for other D&D modules from TSR, the Game Wizards! Distributed to the book trade in the United States by Random House, Inc. and in Canada by Random House of Canada, Ltd. (C)1981 TSR Hobbies, Inc. All Rights Reserved. DUNGEONS & DRAGONS and D&D are registered trademarks owned by TSR Hobbies, Inc. PRINTED IN U.S.A. TSR Hobbies, Inc. 9051 ISBN 0-935696-51-2 POB 756 Lake Geneva, WI 53147 DUNGEONS & DRAGONS Expert Set During the adventures the DM should be careful to give the player characters a reasonable chance for survival. The emphasis is on reasonable. Try to be impartial and fair, but if players persist at taking Dungeon Module X2 unreasonable risks, or if bravery turns into foolhardiness, the DM CASTLE AMBER should make it clear that the characters will die unless they act more intelligently. Everyone should cooperate to make the adventure fun (CHATEAU D'AMBERVILLE) and exciting. Castle Amber is intended for use with the DUNGEONS & When describing monster encounters, the DM should not describe DRAGONS Expert Set, which continues and expands the D&D Basic them only by what they look like. -
Finding Aid Template
Brian Sutton-Smith Library and Archives of Play PlaGMaDA Papers Finding Aid to the Play Generated Map and Document Archive (PlaGMaDA) Papers, 1974-2014 Summary Information Title: Play Generated Map and Document Archive (PlaGMaDA) papers Creator: Timothy Hutchings (primary) ID: 114.894 Date: 1974-2014 (inclusive); 1980s-2000 (bulk) Extent: 15.1 linear feet Language: The materials in this collection are in English, unless otherwise indicated. Abstract: The Play Generated Map and Document Archive (PlaGMaDA) papers are a compilation of hand-drawn maps, sketches, notes, reference materials, and other documentation generated by numerous players of assorted role-playing games. Dated materials are primarily from the 1980s through 2000. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Play Generated Map and Document Archive (PlaGMaDA) papers were donated to The Strong in April 2014 as a gift from the Play Generated Map and Document Archive (PlaGMaDA). The papers were accessioned by The Strong under Object ID 114.894. The papers were received from Timothy Hutchings, the Founding Director of the Play Generated Map and Document Archive, in seven large boxes. -
{PDF} Neverwinter Ebook, Epub
NEVERWINTER PDF, EPUB, EBOOK R A Salvatore | 363 pages | 17 Aug 2012 | Wizards of the Coast | 9780786960279 | English | United States Neverwinter PDF Book Under these, the waters of the Neverwinter River cascaded over small, gentle waterfalls as they coursed into the city's bustling harbor. Neverwinter: Hunter Expedition Pack Purchase the Hunter Expedition Pack to equip your adventurer with items, consumables, mounts, and companions to aid you in this battle. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Cookie Notice Our site uses cookies to improve your browsing experience and to strengthen the services of the website. When enabled, off-topic review activity will be filtered out. To the north is a great graveyard, and there has been several records of undead attacks in this district. The city was originally named " Eigersstor ", which was an Illuskan word. DMs Guild. Main article: New Neverwinter. Read Critic Reviews. Excluding Off-topic Review Activity. Locals, however, believed that the name came from the city's unusually warm climate, and how its docks were always ice-free in all but the coldest of winters. Download the Game. As of DR , the city was ruled fairly and justly by Lord Nasher Alagondar , an ageing, veteran adventurer and devout worshiper of Tyr. Report this product Report this game to Microsoft Thanks for reporting your concern. Your download should start shortly. Neverwinter is a friendly city of craftsmen, who trade extensively via the great merchants of Waterdeep; their water-clocks and multi-hued lamps can be found throughout the Realms. -
The Isle of Dread
Confidential information of Wizards of the Coast LLC. Do not distribute. Dungeon Adventure X1 The Isle of Dread By David Cook and Tom Moldvay Revision by Chris Sims, Bruce R. Cordell, Robert J. Schwalb, and Matt Sernett Revision Developed by Chris Sims and Jennifer Clarke Wilkes An Adventure for Character Levels 3–7 D&D Next Playtest ©2012 Wizards 1 Confidential information of Wizards of the Coast LLC. Do not distribute. mainlanders also inhabit the island, the Introduction intention is for the locale to feel exotic. The characters have come into possession of The Isle of Dread is a wilderness adventure the journal of a long–dead explorer, known setting designed for use with the D&D® rules. It only by the initials “RB” in his or her log includes guidance for customizing and using entries. (How they obtained the journal might the setting, maps, descriptions of outdoor and be an adventure in itself.) They start their dungeon encounter areas, and suggestions to exploration of the island by picking up RB’s help you create further adventures. trail. Rumors of treasure and mystery have lured the characters across the ocean to an island known to its natives only as the Isle of Dread. The Explorer’s Journal The characters move inland in search of an The old record book is signed with the initials ancient city built upon a plateau. Hidden within “RB.” It describes a journey to a mysterious island that site are the secrets of the natives’ (including compass bearings and coordinates) ancestors and untold wealth. Evil also awaits. -
Board Game Expansion
AGE 12+ TM BOARD GAME EXPANSION RULEBOOK TABLE OF CONTENTS CREDITS Introduction 3 Design Rodney Thompson, Tom LaPille, Matt Sernett Storage Diagram 3 Development Peter Lee, Chris Dupuis, New Rules Chris Tulach Expansion Game Boards 4 Editing Jennifer Clarke Wilkes Placing Resources on Action Spaces 4 Adventurer Caravans 5 D&D Senior Group Manager Mike Mearls Six-Player Games 5 Senior Creative Director Jon Schindehette Optional Rule: Long Game 5 Art Director Mari Kolkowsky Optional Rule: Using Two Modules 5 Graphic Design Emi Tanji, Trish Yochum Undermountain 6 Cover Illustration Ralph Horsley Setup 6 Game Board Illustration Mike Schley Skullport 7 Card Illustrations Scott Altmann, Alexey Aparin, Setup 7 Ralph Beisner, Noah Bradley, The Corruption Track 7 Zoltan Boros, Kai Carpenter, Taking Corruption 8 Milivoj Ceran, Stephen Crowe, Returning Corruption 8 Crut, Vincent Dutrait, Empty Removing Corruption 8 Room Studios, Wayne England, Jason A. Engle, Ending the Game 8 Gonzalo Flores, Tony Foti, Paul Appendix 1: New Buildings 9 Guzenko, Ralph Horsley, Aaron Hubrich, Tyler Jacobson, Appendix 2: New Faction (Gray Hands) 14 Jason Juta, Goran Josic, Mathias Kollros, Jorge Lacera, Appendix 3: Clarifications 14 Howard Lyon, Christine Rules Reference Back Cover MacTernan, Slawomir Maniak, Christopher Moeller, Scott Murphy, Jim Nelson, Adam Paquette, David Rapoza, Richard Sardinha, Chris Seaman, Dan Scott, Craig J Spearling, John Stanko, Sarah Stone, Matias Tapia, Peter Tikos, Brian Valenzuela, Eva Widermann, Mark Winters, Ben Wootten, Kieran Yanner Prepress Manager Jefferson Dunlap D&D® Brand Team Nathan Stewart, Liz Schuh, Laura Tommervik, Shelly Mazzanoble, Chris Lindsay, Hilary Ross, John Feil 2 Imaging Technician Carmen Cheung Production Manager Godot Gutierre Playtesting Tommy Barnes, Paul Bazakas, Jennifer Clarke Wilkes, Chris Dupuis, Megan Dupuis, ©2013 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707 USA. -
The Lost City Campaign Sourcebook
Dungeon Module B4 T h e L o st C ity by Tom Moldvay The Lost City AN ADVENTURE FOR CHARACTER LEVELS Campaign1-3 Sourcebook a collection of original work and material gathered from the pages of Dragonsfoot and elsewhere on the internet with contributions by: Andy Campbell, Jason Cone, Lowell Francis, Geoff Gander, Jim Holloway, Zach Howard, Michael Kaluta, Bob Kindel, Luc Le Quiniat, James Maliszewski, Mike Monaco, M.W. Poort (Fingolwyn), Scott Rogers, Demos Sachlas, and Tom edited by Demos Sachlas March, 2018 Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEON & DRAGONS® Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS® Expert game rules. DUNGEONS & DRAGONS and D&D are registered trademarks of TSR Hobbies, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR Hobbies (UK) Ltd. © 1982 TSR Hobbies, Inc. All Rights Reserved. © 1 980 TS R Ho bbie s. Inc All Rights Re ser ve d IS B N 0 -93 56 96 -55-5 P R I N TED I N U.S.A . 9049 Table of Contents Retrospective: The Lost City 3 Expanding the Adventure 21 by James Maliszewski by -
Available for Download at Dungeonsanddragons.Com
BASIC RULES D&D Basic Rules, Version 1.0, Released November 2018 Credits Lead Designers: Jeremy Crawford, Mike Mearls, Based on the original D&D game created by Christopher Perkins E. Gary Gygax and Dave Arneson, Design Team: James Wyatt, Rodney Thompson, Robert J. with Brian Blume, Rob Kuntz, James Ward, and Don Kaye Schwalb, Peter Lee, Steve Townshend, Bruce R. Cordell Drawing from further development by J. Eric Holmes, Tom Moldvay, Frank Mentzer, Aaron Allston, Managing Editor: Jeremy Crawford Harold Johnson, David “Zeb” Cook, Ed Greenwood, Keith Editing Team: Chris Sims, Michele Carter, Scott Fitzgerald Gray, Baker, Tracy Hickman, Margaret Weis, Douglas Niles, Jeff Kim Mohan Grubb, Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bill Slavicsek, Andy Collins, and Rob Graphic Designers: Bree Heiss, Emi Tanji Heinsoo Interior Illustrator: Jaime Jones, Richard Whitters Playtesting provided by Additional Contributors: Matt Sernett, Chris Dupuis, Tom over 175,000 fans of D&D. Thank you! LaPille, Chris Tulach, Miranda Horner, Jennifer Clarke Wilkes, Steve Winter, Chris Youngs, Ben Petrisor, Tom Olsen Producer: Greg Bilsland Project Management: Neil Shinkle, Kim Graham, John Hay Brand and Marketing: Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom, Trevor Kidd DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast.