The Environs of the Realms' City of Splendors

Total Page:16

File Type:pdf, Size:1020Kb

The Environs of the Realms' City of Splendors The environs of the Realms City of Splendors stretched to the east of the forest, in what from a small keep with a farm to a walled by Ed Greenwood is now rolling moorlands known as the farm complex 20 miles on a side. Over Fallen Kingdom. The forest is now forlorn 5,000 inhabitants, all of whom are devout and largely empty. The elves have all gone worshipers of Chauntea, tend crops of The following is an introduction to the city overseas to Evermeet via many covert edible vegetables. Patrols of adventurer- of Waterdeep, often mentioned in many of voyages aboard The Morning Bird, a ship priests scour the lands around Golden- Ed Greenwoods tales from the Forgotten owned by Mirt the Moneylender, a local fields as far north as the Stone Bridge and Realms published in DRAGON® Magazine. merchant of Waterdeep. as far east as the High Forest. Raveling in Though this was originally written for FR1 The elves have left the forest of tall mounted groups of 20 or more, these Waterdeep and the North, the first of the blueleaf, duskwood, and weirwood trees patrols seek trolls, goblinkind, and other FORGOTTEN REALMS sourcebooks, unattended (see DRAGON issue #125, evil to fight; they also track game for there was no room for it so we were Woodlands of the Realms). This region capture and domestication. able to steal this piece away for publica- was known as Faraway Forest to the To protect their environs, these patrols tion here. It will not be seen in the final elves because, although it was near the challenge all whom they meet, but will not version of Waterdeep and the North, but it western coast of Faerun, it was still far fight unless they meet evil creatures or is compatible with the material in that away from what the elves considered are themselves attacked. These groups work. With that, we welcome you to home: the island realm of Evermeet. It is usually include four or five clerics of 3rd- Waterdeep. here that exploring PCs may encounter 5th levels, five or six men-at-arms (accou- the NPCs Quth and Vedellen Hawkhand tred with chain mail and lances), and a (detailed in chapter 7 of Waterdeep and remaining force of zero-level devotees Waterdeep is the gateway to the North. the North), as well as some fearsome for- (accoutred with leather armor and a varie- It dominates the lesser cities of Silvery est creatures that the elves once lived in ty of weapons). There is a 20% chance for moon, Mirabar, Luskan, Neverwinter, and harmony with. each patrol to include a magic-user of 2nd Sundabar (listed here in order of relative After deleting encounters with evil crea- to 5th level who is of neutral-good or size and influence). The North is a frontier tures, lycanthropes, and bandits, the cold, lawful-neutral alignment. land of rugged mountains, seemingly civilized forest encounter table on page Goldenfields is rapidly becoming the endless forests, many ruins and dungeons 141 in Monster Manual II may be used. granary of the North, supplying food to (subterranean cities left behind by the Most evil elves have left the area entirely Waterdeep and the other inland cities. dwarves), and mineral wealth now being or have gone into the City (see Elaith With the increased importance of Golden taken by humans as the dwarves retreat, Craulnobur and Zabbas Thuul in chapter fields, the influence and stature of Tolgar as detailed in the first chapter of Water- 7 of Waterdeep and the North). Few were Anuvien have also increased. He is quickly deep and the North. This article deals with welcomed onto the ship to Evermeet. DMs becoming equal in power to the rulers of the immediate vicinity of Waterdeep, as should check for encounters only once Silverymoon and Neverwinter. Tolgar shown on the Environs of Waterdeep map. every two turns. plans to expand Goldenfields north to Numbered map features are detailed Somewhere deep in this forest is the control the strategic Ironford river cross- below. The area to the immediate east and overgrown tomb of Reluraun, a warrior- ing, then to use that control to safely south of the City of Splendors is mostly hero of the elves, who is said to lie in his expand to the east bank of the Dessarin. open, rolling grassland, long since logged vault clad in magical elfin chain mail, with To do this, Tolgar needs adventurers who bare. This land is currently used by many a sword +2, dragon slayer upon his are willing to defend Goldenfields and herdsmen for grazing camps near their breast. According to legend, the tomb is push back the evil creatures that roam the markets in Waterdeep. not unattended; magical creatures guard area. These adventurers must be com- Relurauns remains. Ardeep was the pletely loyal to Chauntea (or Lathander) 1. Ardeep Forest name of the western region of the ancient and Goldenfields. They will most likely Until recently, this ancient forest, a Fallen Kingdom, and now gives this forest have boring careers in the constant patrol- remnant of the woods that once covered its name. ling of the region, so PCs may not be inter- the North from the river Delimbiyr to the ested in such service. mountains of the Utter North, was the 2. Goldenfields Goldenfields enjoys good relations with home of the Moon Elves. This ancient race Begun only a handful of years ago by the Waterdeep and all the cities of the North of elvenkind once lived in harmony with cleric Tolgar Anuvien of Waterdeep, the (except Hellgate Keep), and happily takes men and dwarves in a kingdom that fortified abbey of Chauntea has grown in adventurers weary of danger or on the 8 DECEMBER 1987 D RAGON 9 run from justice elsewhere, as long as they been collected here, including weapons of Triboar and the northern interior. To the are willing to work in the fields. powerful magic crafted by the elves and west runs the coastal road which, after by dwarven smiths of long ago. passing the two great peaks, enters the 3. Zundbridge The famous bard Mintiper Moonsilver vast and treacherous swamp known as the Named for its creator, the wizard Zund, was allowed to see The House of Stone Mere of Dead Men. The road then passes this squat, massive stone bridge spans the some years ago at the permission of near the ruins of Iniarvs Tower. Iniarv River Dessarin, carrying the main caravan Eroan, Arch-Mage of the Moon Elves. He was a mighty Arch-Mage of the ancient road south from Waterdeep to the lands of reported that its gates were open. A hill North who became a demilich later in his the Inner Sea far to the east, and to giant had forced them apart some months life. Some say Iniarv still guards the ruins Baldurs Gate and the kingdoms of the before my visit, Eroan told the Lords of of his spell library, though others claim South. Zundbridge has held firmly for Waterdeep, for its huge corpse hung just that the famed Company of the Howling over 80 winters, even in the roaring beyond, impaled on a massive stone claw Wolf destroyed him 42 winters ago. None spring floods of the Dessarin, and has not that had sprung out into the space beyond who may have investigated have made been in need of repairs. Waterdeep patrols the doors. The elves just smiled when I public any report on the truth of this the road as far as Zundbridge and main- asked if the place was full of such traps, academic dispute, however. tains a guard post there to stop adventur- and said it was best to assume so from Mount Sar and Mount Helimbrar are ers who come in search of a stone golem safely outside its walls. It seems unlikely named for two great fomorian giants who said to have been used by Zund in the that later visitors will bear Mintipers lived in the mountains until they were construction of the bridge. According to report in mind. Even now, such Waterdha- slain by early Warlords of Waterdeep. legend, the golem was left at the bridge vian adventurers as Elaith Craulnobur (see These mountains are still said to harbor upon Zunds death, and may be taken by chapter 7 of Waterdeep and the North) are stone giants and more fearsome menaces, any who can divine or stumble upon the said to be forming adventuring companies although travelers also report seeing secrets of commanding it. to explore this fabled fortress. sylphs on the high ledges and side peaks. Over the years, many such seekers have Gulyaikin Dzrund, The Mad Dwarf, also dug around the bridge on both banks, 5. Sarcrag lived in a warren of caves somewhere high swum beneath it, and even tried to pry This small, jutting crag of bare rock up in Mount Sar some 70 winters ago (and stones out of the bridge arches. Water- provides a perfect natural lookout. On a may yet live there, if travelers tales are to deeps Guard fears that if the bridge was clear day, some 60 miles of territory can be believed). Gulyaikin was said to possess left unguarded, it would soon be demol- be viewed; on a clear night, campfires can rich treasures and was noted for his occa- ished by these zealous, would-be golem be seen 90 miles off to the north or east. sional fits of berserk glee. During these owners. The post is equipped with a flight Sarcrag also serves Waterdeep as a warn- fits, Gulyaikin delighted in killing all sorts of three griffon steeds to give Waterdeep ing beacon.
Recommended publications
  • The Forgotten Realms Are a World of the Realms, Matched by a Sheet of Very Similar to the Earth of the 13Th and Ice, Equally Relentless, to Its East
    These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwrittenand set them down ere they fade . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding. Alaundo of Candlekeep Cyclopedia of the Realms Table of Contents Introductions ..................................................................4 About this Product ..............................................................5 Time in the Realms ..............................................................6 Names in the Realms .............................................................7 Languages of the Realms .........................................................8 Currency in the Realms ..........................................................9 Religion in the Realms ...........................................................10 Cyclopedia Entries ..............................................................19 Anauroch Map ..................................................................23 Arabel Map ....................................................................24 Cormyr Map ...................................................................33 Cormyr Royal Lineage ...........................................................34 DalelandsMap ..................................................................36 Immersea Map ..................................................................53
    [Show full text]
  • Dragon Magazine #172
    Issue # 172 SPECIAL ATTRACTIONS Vol. XVI, No. 3 August 1991 Welcome to the Underdark 9 Our special section on underground adventuring. Publisher Seeing the Sights in Skullport Ed Greenwood and Steven E. James M. Ward 10 Schend. Skullport: A great place to visit, if your insurance is paid up. Editor The Dragons Bestiary The readers Roger E. Moore 16 Caves have the nastiest things living in them, like these three fine fellows. Fiction editor Barbara G. Young The Ecology of the Galeb Duhr Robert Isaacson 20 Just because it looks like a rock doesnt mean it has to act like one. Assistant editor Dale A. Donovan REGULAR FEATURES Art director Larry W. Smith Role-playing Reviews Allen Varney 26 Where have all the miracles gone? A look at super-hero games and Production staff supplements. Gaye OKeefe Angelika Lokotz The Lay of Droone fiction by William B. Crump Tracey Zamagne 34 The lizards had taken the mountainbut, thanks to the dwarves, they wouldnt enjoy their victory. Subscriptions The Voyage of the Princess Ark Bruce A. Heard Janet L. Winters 41 Alphatia and Thyatis face their doom, and the incredible powers of cinnabar are revealed! US. advertising Roseann Schnering The Role of Computers Hartley, Patricia, and Kirk Lesser 55 The gods are not kind in Darkspyre; if you fail them, humanity dies. U.K. correspondent Into the Spirit of Things Michael DeWolfe and U.K. advertising 66 Spirit and divine magic of the strangest kind for your RUNEQUEST* Bronwen Livermore game. Shining Armor Thomas M. Kane 68 When you care enough to send the very best, put an M1A1 Abrams tank in your TOP SECRETIS/S.I.
    [Show full text]
  • Noble Houses of Waterdeep P R Ovides a T H O R Ough and up -T O -Date Bre a K D Own of Wa T E R- NOBLE HOUSES D E E P’S Most Import a N T Nobility
    City of Splendors: Waterdeep p rovides the most in- depth description to date of the famed city of Wa t e r- deep in the FORGOTTEN REALMS Campaign Setting. The book also offers four new prestige classes appro p r i a t e for re s i d e nts of Wa t e rd e e p, plus a variety of new feats, monsters, and magic items. Noble Houses of Waterdeep p r ovides a t h o r ough and up -t o -date bre a k d own of Wa t e r- NOBLE HOUSES d e e p’s most import a n t nobility. T he nobles OF WATERDEEP detailed he re do not rule the Wa t e rdeep re g i o n, but they do own much of the surrounding coun- A Web Enhancement for t r yside. For more information on these noble houses and their influence on the city, see City of City of Splendors: Waterdeep S p l e n d o r s: W a t e r d e e p. As always, feel free to adapt the material pre- s e nted he re as you see fit to make it work with yo u r CREDITS c a m p a i g n . Design: Eric L. Boyd Editing: Penny Williams PREPARATION Typesetting: Nancy Walker You (the DM) need the D&D core ru l e b o o k s —t he Design Manager: Christopher Perkins Player’s Handbook, t he Dungeon Master’s Guide, Web Production Bart Carroll and the Monster Manual—as well as City of Web Development: Mark A.
    [Show full text]
  • {PDF} Neverwinter Ebook, Epub
    NEVERWINTER PDF, EPUB, EBOOK R A Salvatore | 363 pages | 17 Aug 2012 | Wizards of the Coast | 9780786960279 | English | United States Neverwinter PDF Book Under these, the waters of the Neverwinter River cascaded over small, gentle waterfalls as they coursed into the city's bustling harbor. Neverwinter: Hunter Expedition Pack Purchase the Hunter Expedition Pack to equip your adventurer with items, consumables, mounts, and companions to aid you in this battle. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Cookie Notice Our site uses cookies to improve your browsing experience and to strengthen the services of the website. When enabled, off-topic review activity will be filtered out. To the north is a great graveyard, and there has been several records of undead attacks in this district. The city was originally named " Eigersstor ", which was an Illuskan word. DMs Guild. Main article: New Neverwinter. Read Critic Reviews. Excluding Off-topic Review Activity. Locals, however, believed that the name came from the city's unusually warm climate, and how its docks were always ice-free in all but the coldest of winters. Download the Game. As of DR , the city was ruled fairly and justly by Lord Nasher Alagondar , an ageing, veteran adventurer and devout worshiper of Tyr. Report this product Report this game to Microsoft Thanks for reporting your concern. Your download should start shortly. Neverwinter is a friendly city of craftsmen, who trade extensively via the great merchants of Waterdeep; their water-clocks and multi-hued lamps can be found throughout the Realms.
    [Show full text]
  • Board Game Expansion
    AGE 12+ TM BOARD GAME EXPANSION RULEBOOK TABLE OF CONTENTS CREDITS Introduction 3 Design Rodney Thompson, Tom LaPille, Matt Sernett Storage Diagram 3 Development Peter Lee, Chris Dupuis, New Rules Chris Tulach Expansion Game Boards 4 Editing Jennifer Clarke Wilkes Placing Resources on Action Spaces 4 Adventurer Caravans 5 D&D Senior Group Manager Mike Mearls Six-Player Games 5 Senior Creative Director Jon Schindehette Optional Rule: Long Game 5 Art Director Mari Kolkowsky Optional Rule: Using Two Modules 5 Graphic Design Emi Tanji, Trish Yochum Undermountain 6 Cover Illustration Ralph Horsley Setup 6 Game Board Illustration Mike Schley Skullport 7 Card Illustrations Scott Altmann, Alexey Aparin, Setup 7 Ralph Beisner, Noah Bradley, The Corruption Track 7 Zoltan Boros, Kai Carpenter, Taking Corruption 8 Milivoj Ceran, Stephen Crowe, Returning Corruption 8 Crut, Vincent Dutrait, Empty Removing Corruption 8 Room Studios, Wayne England, Jason A. Engle, Ending the Game 8 Gonzalo Flores, Tony Foti, Paul Appendix 1: New Buildings 9 Guzenko, Ralph Horsley, Aaron Hubrich, Tyler Jacobson, Appendix 2: New Faction (Gray Hands) 14 Jason Juta, Goran Josic, Mathias Kollros, Jorge Lacera, Appendix 3: Clarifications 14 Howard Lyon, Christine Rules Reference Back Cover MacTernan, Slawomir Maniak, Christopher Moeller, Scott Murphy, Jim Nelson, Adam Paquette, David Rapoza, Richard Sardinha, Chris Seaman, Dan Scott, Craig J Spearling, John Stanko, Sarah Stone, Matias Tapia, Peter Tikos, Brian Valenzuela, Eva Widermann, Mark Winters, Ben Wootten, Kieran Yanner Prepress Manager Jefferson Dunlap D&D® Brand Team Nathan Stewart, Liz Schuh, Laura Tommervik, Shelly Mazzanoble, Chris Lindsay, Hilary Ross, John Feil 2 Imaging Technician Carmen Cheung Production Manager Godot Gutierre Playtesting Tommy Barnes, Paul Bazakas, Jennifer Clarke Wilkes, Chris Dupuis, Megan Dupuis, ©2013 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707 USA.
    [Show full text]
  • Greetings, from a Frugal-Minded Dungeon Master
    Springboard Adventures for Tyranny of Dragons Storyline What adventure books are on your bookshelf? Do not let them collect dust. Consider using them again! Greetings, from a frugal-minded Dungeon Master. Thay in the Fray .................................................................10 Table of Contents Frostkimmr’s New Crew ......................................................10 What’s a Springboard Adventure........................................... 4 Adventure Outlines Delegation to Scornubel ......................................................11 The Inventory Track Down Swinders .........................................................11 Chart ...................................................................................6 Lumber in Short Supply .....................................................11 Map Survey ..........................................................................7 Luskan or Bust................................................................... 12 Monsters and NPCs ..............................................................8 A Tear in the Seam .............................................................12 Departure points Ogre Foothold..................................................................... 12 Rebuilding Greenest .............................................................9 Beast Lords of the High Forest ............................................12 Scattered to the Four Winds .................................................9 Stargazers of Castle Naerytar ..............................................12
    [Show full text]
  • Elminster's Forgetten Realms.Pdf
    TM ™ CREDITS Design Art Director Ed Greenwood Kate Irwin Editing Cover Illustrations Susan Morris, James Wyatt Jesper Ejsing (front) Tyler Jacobson (back) Editorial Assistance Jennifer Clarke Wilkes, Matt Sernett Graphic Designer Soe Murayama, Emi Tanji Managing Editor Kim Mohan Interior Illustrations Ed Greenwood, Eric Belisle, Julie Dillon, Rick Development and Editing Lead Drennan, Wayne England, Randy Gallegos, Jeremy Crawford Ralph Horsley, Tyler Jacobson, Michael Komarck, Howard Lyon, Patrick McEvoy, William D&D R&D Senior Producer O’Connor, Lorraine Schleter, Mark Tedin, Christopher Perkins Beth Trott D&D R&D Group Manager Photography Mike Mearls Jen Glicksohn D&D Senior Creative Director Graphic Production Manager Jon Schindehette Angie Lokotz D&D Brand Team Prepress Manager Nathan Stewart, Liz Schuh, Laura Tommervik, Jefferson Dunlap Shelly Mazzanoble, Chris Lindsay, Hilary Ross Imaging Technician Carmen Cheung Production Manager Cynda Callaway 62039888000001 EN Current Customer Service U.K., EIRE, & SOUTH AFRICA EUROPE ISBN: 978-0-7869-6034-7 contact info: Wizards of the Coast LLC Wizards of the Coast p/a Hasbro First Printing: U.S., CANADA, ASIA PACIFIC, c/o Hasbro UK Ltd. Belgium NV/SA October 2012 & LATIN AMERICA P.O. Box 43 Industrialaan 1 Wizards of the Coast LLC Newport, NP19 4YD, UK 1702 Groot-Bijgaarden 9 8 7 6 5 4 3 2 1 P.O. Box 707 Tel: +08457 12 55 99, Belgium Renton, WA 98057-0707 Email: [email protected] Tel: +32.70.233.277 +1-800-324-6496 Email: [email protected] www.wizards.com/customerservice Dungeons & Dragons, D&D, Wizards of the Coast, Forgotten Realms, Ed Greenwood Presents Elminster’s Forgotten Realms, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
    [Show full text]
  • Volo's Guide to the North
    Volos Guide to the North Wind by the Fireside So as you shiver in the cold and the dark, Look into the fire and see in its spark My eye Watching over you. As you walk in the winds whistling claws. Listen past the howling of the wolfs jaws. My song Comes to you. And when youre lost in trackless snow, Look up high where the eagles go. My star Shines for you. In deep, dark mine or on crumbling peak, Hear the words of love I speak. My thoughts Are with you. You are not forsaken. You are not forgotten. The North cannot swallow you. The snows cannot bury you. I will come for you. Faerûn will grow warmer, And the gods will smile But oh, my love, guard yourself well All this may not happen for a long, long while. (A traditional trail ballad of the Savage Frontier— composer unknown) Credits Design: Ed Greenwood Editing: Victor K. Wertz, Lisa Stevens, and Kathryn Haines Additional Editing: Julia Martin and Karen S. Boomgarden Cover Art: John and Laura Lakey Interior Art: Valerie Valusek Cartography: Cynthia Felegy, Rob Lazzaretti, and David Sutherland III Typesetting: Angelika Lokotz Production: Paul Hanchette ADVANCED DUNGEONS & DRAGONS, AD&D, FORGOTTEN REALMS, SPELLJAMMER, and MONSTROUS COMPENDIUM are registered trademarks owned by TSR, Inc. DUNGEON MASTER, DM, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. ©1993 TSR, Inc. All Rights Reserved. Printed in the United States of America. Random House and its affiliate companies have worldwide distribution rights in the book trade for English lan- guage products of TSR, Inc.
    [Show full text]
  • Undermountain: Stardock by Steven E
    Undermountain: Stardock by Steven E. Schend Table of Contents Area #2: The Masters Chambers . .28 Area #2A: The Entry .............................. .28 Introduction ......................................2 Area #2B: The Study . 28 Call to Arms ....................................... 2 Area #2C: Halasters New Home ..................... .28 Hidden Stories ....................................4 Area #3: Priamons Lair .............................. .29 History of the Labyrinth .............................. 5 Area #4: Ralayns Lair ............................... .30 History of Stardock ....................... .. ......... 5 Area #5: Lunch Meetings ............................ .30 Halasters Harvest ................................... 5 Area #6: Pantry ................................... 30 Current Clack: Waterdeep ............................. 5 Area #7: Slaves Den ................................ .30 Current Clack: Undermountain ................ ........ 7 Area #8: The Ladder ................................ .31 Current Clack: Around the Realms .....................7 Area #9: Bunks & Equipment ......................... .31 Rumors .............................................8 Area #10: The Stardock ............................. .31 Details of the Dungeon ............................... 9 Halasters Actions & Reactions ........................ .31 Architecture ...................................... 9 If the PCs Try to Kill Halaster ........................ .32 Climate ..........................................9 Magic in Undermountain ..........................
    [Show full text]
  • City of Splendors: Waterdeep
    ™ 6620_88162_Ch1.indd20_88162_Ch1.indd 1 44/22/05/22/05 99:42:19:42:19 AAMM DESIGNER: Eric L. Boyd ADDITIONAL DESIGN: Ed Greenwood, James Jacobs, Steven E. Schend, Sean K Reynolds DEVELOPER: Richard Baker EDITORS: Cindi Rice, Gary Sarli EDITING MANAGER: Kim Mohan DESIGN MANAGER: Christopher Perkins DEVELOPMENT MANAGER: Jesse Decker SENIOR ART DIRECTOR RPG R&D: Stacy Longstreet DIRECTOR OF RPG R&D: Bill Slavicsek PRODUCTION MANAGERS: Josh Fischer, Randall Crews FORGOTTEN REALMS ART DIRECTOR: Mari Kolkowsky COVER ARTIST: Scott M. Fischer INTERIOR ARTISTS: Steve Belledin, Steve Ellis, Wayne England, Ralph Horsley, William O’Connor, Lucio Parrillo, Vinod Rams, Rick Sardinha GRAPHIC DESIGNER: Dee Barnett CARTOGRAPHER: Dennis Kauth, Robert Lazzaretti GRAPHIC PRODUCTION SPECIALIST: Angelika Lokotz IMAGE TECHNICIAN: Jason Wiley SPECIAL THANKS: Thomas M. Costa, Elaine Cunningham, George Krashos, Alex Roberts Major sources include Forgotten Realms Campaign Setting by Ed Greenwood, Sean Reynolds, Skip Williams, and Rob Heinsoo; Ruins of Undermountain II by Donald Bingle, Jean Rabe, and Norm Ritchie; Songs and Swords novels by Elaine Cunningham; Waterdeep novel by Richard Awlinson (Troy Denning); “Realmslore,” Ruins of Undermountain, Seven Sisters, Volo’s Guide to Waterdeep, Waterdeep, and Waterdeep and the North by Ed Greenwood; City System and Advanced Dungeons & Dragons comic by Jeff Grubb; Dragon #307 – “Monsters in the Alley” by James Jacobs, City of Splendors, The Lost Level, Maddgoth’s Castle, and Stardock by Steven E. Schend; and Skullport by Joseph C. Wolf. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
    [Show full text]
  • Waterdeep's Noticeboards by Christian Eichhorn Waterdeeps' Noticeboards
    Waterdeep's Noticeboards By Christian Eichhorn Waterdeeps' Noticeboards ................................................................................................. 3 Waterdeep's Noticeboards - A collection of 42 quest A Union Against Criminals! ...............................................................................................................................3 seeds in and beneath Waterdeep and Skullport. Pit your A War on Drugs! Archeological Assistance! ......................................................................................................... 4 players against criminal masterminds, monsters from the Bloody Murder! ................................................................................................................................... 4 deep, or seemingly unsolvable mysteries. Waterdeep! Curses and Witchcraft! ............................................................................................................... 4 Come for the adventure, stay for the outstanding Crookstreet 4-7 Vanished! ......................................................................................................4 payment. Demons, Monsters, and Worse! ...................................................................................... 5 Diplomatic Incident! ...................................................................................................................... 5 Get Ready for Waterdeep! Gond's Relic Stolen! ......................................................................................................................
    [Show full text]
  • Halaster's Clone
    2 Path to Conquest 18 Talking the Talk 32 Eye on Dark Sun: The Black Blade By Mike Mearls & Robert J. Schwalb By Alana Abbott of Raam Introducing the conquest domain for Rumors speak of a secret language among By Rodney Thompson warpriests, complete with new domain powers thieves that sounds like gibberish to the The Black Blade of Raam plans to kill you. and features. untrained ear. For many a sly merchant or fat As if life in Athas wasn’t lethal enough! noble, it’s the last thing they hear before silent 7 Waterdhavian Themes daggers prick their flesh. By Andrew G. Schneider 35 Eye on Eberron: The Chamber Play a Blackstaff apprentice, a clone of 24 Confessions of a Full-Time By Keith Baker Halaster the Mad Mage, or a Masked Lord of Wizard These young dragons believe they have a Waterdeep. By Shelly Mazzanoble destiny tied to the Draconic Prophecy... and R&D’s “Player-in-Chief” lets loose her inner that makes them dangerous. 14 Roll Dem Bones! geek. By Dave Chalker 39 D&D Outsider: Crossing the Three-Dragon Ante might be the game of 28 Eye on the Realms: The choice in your local tavern, but in the back Merendil Gold Grand Canyon alleys you’re more likely to hear the clatter By Ed Greenwood By Jared von Hindman of dice on cobbles and the howls of rogues Long after the Merendil family was exiled A Faerûnian cop drama at its finest as and rapscallions. Introducing three new dice from Cormyr for attempted regicide, thieves signal flare spells alerted players to the games for your D&D campaign.
    [Show full text]