The Environs of the Realms' City of Splendors
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The Forgotten Realms Are a World of the Realms, Matched by a Sheet of Very Similar to the Earth of the 13Th and Ice, Equally Relentless, to Its East
These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwrittenand set them down ere they fade . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding. Alaundo of Candlekeep Cyclopedia of the Realms Table of Contents Introductions ..................................................................4 About this Product ..............................................................5 Time in the Realms ..............................................................6 Names in the Realms .............................................................7 Languages of the Realms .........................................................8 Currency in the Realms ..........................................................9 Religion in the Realms ...........................................................10 Cyclopedia Entries ..............................................................19 Anauroch Map ..................................................................23 Arabel Map ....................................................................24 Cormyr Map ...................................................................33 Cormyr Royal Lineage ...........................................................34 DalelandsMap ..................................................................36 Immersea Map ..................................................................53 -
Dragon Magazine #172
Issue # 172 SPECIAL ATTRACTIONS Vol. XVI, No. 3 August 1991 Welcome to the Underdark 9 Our special section on underground adventuring. Publisher Seeing the Sights in Skullport Ed Greenwood and Steven E. James M. Ward 10 Schend. Skullport: A great place to visit, if your insurance is paid up. Editor The Dragons Bestiary The readers Roger E. Moore 16 Caves have the nastiest things living in them, like these three fine fellows. Fiction editor Barbara G. Young The Ecology of the Galeb Duhr Robert Isaacson 20 Just because it looks like a rock doesnt mean it has to act like one. Assistant editor Dale A. Donovan REGULAR FEATURES Art director Larry W. Smith Role-playing Reviews Allen Varney 26 Where have all the miracles gone? A look at super-hero games and Production staff supplements. Gaye OKeefe Angelika Lokotz The Lay of Droone fiction by William B. Crump Tracey Zamagne 34 The lizards had taken the mountainbut, thanks to the dwarves, they wouldnt enjoy their victory. Subscriptions The Voyage of the Princess Ark Bruce A. Heard Janet L. Winters 41 Alphatia and Thyatis face their doom, and the incredible powers of cinnabar are revealed! US. advertising Roseann Schnering The Role of Computers Hartley, Patricia, and Kirk Lesser 55 The gods are not kind in Darkspyre; if you fail them, humanity dies. U.K. correspondent Into the Spirit of Things Michael DeWolfe and U.K. advertising 66 Spirit and divine magic of the strangest kind for your RUNEQUEST* Bronwen Livermore game. Shining Armor Thomas M. Kane 68 When you care enough to send the very best, put an M1A1 Abrams tank in your TOP SECRETIS/S.I. -
Noble Houses of Waterdeep P R Ovides a T H O R Ough and up -T O -Date Bre a K D Own of Wa T E R- NOBLE HOUSES D E E P’S Most Import a N T Nobility
City of Splendors: Waterdeep p rovides the most in- depth description to date of the famed city of Wa t e r- deep in the FORGOTTEN REALMS Campaign Setting. The book also offers four new prestige classes appro p r i a t e for re s i d e nts of Wa t e rd e e p, plus a variety of new feats, monsters, and magic items. Noble Houses of Waterdeep p r ovides a t h o r ough and up -t o -date bre a k d own of Wa t e r- NOBLE HOUSES d e e p’s most import a n t nobility. T he nobles OF WATERDEEP detailed he re do not rule the Wa t e rdeep re g i o n, but they do own much of the surrounding coun- A Web Enhancement for t r yside. For more information on these noble houses and their influence on the city, see City of City of Splendors: Waterdeep S p l e n d o r s: W a t e r d e e p. As always, feel free to adapt the material pre- s e nted he re as you see fit to make it work with yo u r CREDITS c a m p a i g n . Design: Eric L. Boyd Editing: Penny Williams PREPARATION Typesetting: Nancy Walker You (the DM) need the D&D core ru l e b o o k s —t he Design Manager: Christopher Perkins Player’s Handbook, t he Dungeon Master’s Guide, Web Production Bart Carroll and the Monster Manual—as well as City of Web Development: Mark A. -
{PDF} Neverwinter Ebook, Epub
NEVERWINTER PDF, EPUB, EBOOK R A Salvatore | 363 pages | 17 Aug 2012 | Wizards of the Coast | 9780786960279 | English | United States Neverwinter PDF Book Under these, the waters of the Neverwinter River cascaded over small, gentle waterfalls as they coursed into the city's bustling harbor. Neverwinter: Hunter Expedition Pack Purchase the Hunter Expedition Pack to equip your adventurer with items, consumables, mounts, and companions to aid you in this battle. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Cookie Notice Our site uses cookies to improve your browsing experience and to strengthen the services of the website. When enabled, off-topic review activity will be filtered out. To the north is a great graveyard, and there has been several records of undead attacks in this district. The city was originally named " Eigersstor ", which was an Illuskan word. DMs Guild. Main article: New Neverwinter. Read Critic Reviews. Excluding Off-topic Review Activity. Locals, however, believed that the name came from the city's unusually warm climate, and how its docks were always ice-free in all but the coldest of winters. Download the Game. As of DR , the city was ruled fairly and justly by Lord Nasher Alagondar , an ageing, veteran adventurer and devout worshiper of Tyr. Report this product Report this game to Microsoft Thanks for reporting your concern. Your download should start shortly. Neverwinter is a friendly city of craftsmen, who trade extensively via the great merchants of Waterdeep; their water-clocks and multi-hued lamps can be found throughout the Realms. -
Board Game Expansion
AGE 12+ TM BOARD GAME EXPANSION RULEBOOK TABLE OF CONTENTS CREDITS Introduction 3 Design Rodney Thompson, Tom LaPille, Matt Sernett Storage Diagram 3 Development Peter Lee, Chris Dupuis, New Rules Chris Tulach Expansion Game Boards 4 Editing Jennifer Clarke Wilkes Placing Resources on Action Spaces 4 Adventurer Caravans 5 D&D Senior Group Manager Mike Mearls Six-Player Games 5 Senior Creative Director Jon Schindehette Optional Rule: Long Game 5 Art Director Mari Kolkowsky Optional Rule: Using Two Modules 5 Graphic Design Emi Tanji, Trish Yochum Undermountain 6 Cover Illustration Ralph Horsley Setup 6 Game Board Illustration Mike Schley Skullport 7 Card Illustrations Scott Altmann, Alexey Aparin, Setup 7 Ralph Beisner, Noah Bradley, The Corruption Track 7 Zoltan Boros, Kai Carpenter, Taking Corruption 8 Milivoj Ceran, Stephen Crowe, Returning Corruption 8 Crut, Vincent Dutrait, Empty Removing Corruption 8 Room Studios, Wayne England, Jason A. Engle, Ending the Game 8 Gonzalo Flores, Tony Foti, Paul Appendix 1: New Buildings 9 Guzenko, Ralph Horsley, Aaron Hubrich, Tyler Jacobson, Appendix 2: New Faction (Gray Hands) 14 Jason Juta, Goran Josic, Mathias Kollros, Jorge Lacera, Appendix 3: Clarifications 14 Howard Lyon, Christine Rules Reference Back Cover MacTernan, Slawomir Maniak, Christopher Moeller, Scott Murphy, Jim Nelson, Adam Paquette, David Rapoza, Richard Sardinha, Chris Seaman, Dan Scott, Craig J Spearling, John Stanko, Sarah Stone, Matias Tapia, Peter Tikos, Brian Valenzuela, Eva Widermann, Mark Winters, Ben Wootten, Kieran Yanner Prepress Manager Jefferson Dunlap D&D® Brand Team Nathan Stewart, Liz Schuh, Laura Tommervik, Shelly Mazzanoble, Chris Lindsay, Hilary Ross, John Feil 2 Imaging Technician Carmen Cheung Production Manager Godot Gutierre Playtesting Tommy Barnes, Paul Bazakas, Jennifer Clarke Wilkes, Chris Dupuis, Megan Dupuis, ©2013 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707 USA. -
Greetings, from a Frugal-Minded Dungeon Master
Springboard Adventures for Tyranny of Dragons Storyline What adventure books are on your bookshelf? Do not let them collect dust. Consider using them again! Greetings, from a frugal-minded Dungeon Master. Thay in the Fray .................................................................10 Table of Contents Frostkimmr’s New Crew ......................................................10 What’s a Springboard Adventure........................................... 4 Adventure Outlines Delegation to Scornubel ......................................................11 The Inventory Track Down Swinders .........................................................11 Chart ...................................................................................6 Lumber in Short Supply .....................................................11 Map Survey ..........................................................................7 Luskan or Bust................................................................... 12 Monsters and NPCs ..............................................................8 A Tear in the Seam .............................................................12 Departure points Ogre Foothold..................................................................... 12 Rebuilding Greenest .............................................................9 Beast Lords of the High Forest ............................................12 Scattered to the Four Winds .................................................9 Stargazers of Castle Naerytar ..............................................12 -
Elminster's Forgetten Realms.Pdf
TM ™ CREDITS Design Art Director Ed Greenwood Kate Irwin Editing Cover Illustrations Susan Morris, James Wyatt Jesper Ejsing (front) Tyler Jacobson (back) Editorial Assistance Jennifer Clarke Wilkes, Matt Sernett Graphic Designer Soe Murayama, Emi Tanji Managing Editor Kim Mohan Interior Illustrations Ed Greenwood, Eric Belisle, Julie Dillon, Rick Development and Editing Lead Drennan, Wayne England, Randy Gallegos, Jeremy Crawford Ralph Horsley, Tyler Jacobson, Michael Komarck, Howard Lyon, Patrick McEvoy, William D&D R&D Senior Producer O’Connor, Lorraine Schleter, Mark Tedin, Christopher Perkins Beth Trott D&D R&D Group Manager Photography Mike Mearls Jen Glicksohn D&D Senior Creative Director Graphic Production Manager Jon Schindehette Angie Lokotz D&D Brand Team Prepress Manager Nathan Stewart, Liz Schuh, Laura Tommervik, Jefferson Dunlap Shelly Mazzanoble, Chris Lindsay, Hilary Ross Imaging Technician Carmen Cheung Production Manager Cynda Callaway 62039888000001 EN Current Customer Service U.K., EIRE, & SOUTH AFRICA EUROPE ISBN: 978-0-7869-6034-7 contact info: Wizards of the Coast LLC Wizards of the Coast p/a Hasbro First Printing: U.S., CANADA, ASIA PACIFIC, c/o Hasbro UK Ltd. Belgium NV/SA October 2012 & LATIN AMERICA P.O. Box 43 Industrialaan 1 Wizards of the Coast LLC Newport, NP19 4YD, UK 1702 Groot-Bijgaarden 9 8 7 6 5 4 3 2 1 P.O. Box 707 Tel: +08457 12 55 99, Belgium Renton, WA 98057-0707 Email: [email protected] Tel: +32.70.233.277 +1-800-324-6496 Email: [email protected] www.wizards.com/customerservice Dungeons & Dragons, D&D, Wizards of the Coast, Forgotten Realms, Ed Greenwood Presents Elminster’s Forgotten Realms, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. -
Volo's Guide to the North
Volos Guide to the North Wind by the Fireside So as you shiver in the cold and the dark, Look into the fire and see in its spark My eye Watching over you. As you walk in the winds whistling claws. Listen past the howling of the wolfs jaws. My song Comes to you. And when youre lost in trackless snow, Look up high where the eagles go. My star Shines for you. In deep, dark mine or on crumbling peak, Hear the words of love I speak. My thoughts Are with you. You are not forsaken. You are not forgotten. The North cannot swallow you. The snows cannot bury you. I will come for you. Faerûn will grow warmer, And the gods will smile But oh, my love, guard yourself well All this may not happen for a long, long while. (A traditional trail ballad of the Savage Frontier— composer unknown) Credits Design: Ed Greenwood Editing: Victor K. Wertz, Lisa Stevens, and Kathryn Haines Additional Editing: Julia Martin and Karen S. Boomgarden Cover Art: John and Laura Lakey Interior Art: Valerie Valusek Cartography: Cynthia Felegy, Rob Lazzaretti, and David Sutherland III Typesetting: Angelika Lokotz Production: Paul Hanchette ADVANCED DUNGEONS & DRAGONS, AD&D, FORGOTTEN REALMS, SPELLJAMMER, and MONSTROUS COMPENDIUM are registered trademarks owned by TSR, Inc. DUNGEON MASTER, DM, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. ©1993 TSR, Inc. All Rights Reserved. Printed in the United States of America. Random House and its affiliate companies have worldwide distribution rights in the book trade for English lan- guage products of TSR, Inc. -
Undermountain: Stardock by Steven E
Undermountain: Stardock by Steven E. Schend Table of Contents Area #2: The Masters Chambers . .28 Area #2A: The Entry .............................. .28 Introduction ......................................2 Area #2B: The Study . 28 Call to Arms ....................................... 2 Area #2C: Halasters New Home ..................... .28 Hidden Stories ....................................4 Area #3: Priamons Lair .............................. .29 History of the Labyrinth .............................. 5 Area #4: Ralayns Lair ............................... .30 History of Stardock ....................... .. ......... 5 Area #5: Lunch Meetings ............................ .30 Halasters Harvest ................................... 5 Area #6: Pantry ................................... 30 Current Clack: Waterdeep ............................. 5 Area #7: Slaves Den ................................ .30 Current Clack: Undermountain ................ ........ 7 Area #8: The Ladder ................................ .31 Current Clack: Around the Realms .....................7 Area #9: Bunks & Equipment ......................... .31 Rumors .............................................8 Area #10: The Stardock ............................. .31 Details of the Dungeon ............................... 9 Halasters Actions & Reactions ........................ .31 Architecture ...................................... 9 If the PCs Try to Kill Halaster ........................ .32 Climate ..........................................9 Magic in Undermountain .......................... -
City of Splendors: Waterdeep
™ 6620_88162_Ch1.indd20_88162_Ch1.indd 1 44/22/05/22/05 99:42:19:42:19 AAMM DESIGNER: Eric L. Boyd ADDITIONAL DESIGN: Ed Greenwood, James Jacobs, Steven E. Schend, Sean K Reynolds DEVELOPER: Richard Baker EDITORS: Cindi Rice, Gary Sarli EDITING MANAGER: Kim Mohan DESIGN MANAGER: Christopher Perkins DEVELOPMENT MANAGER: Jesse Decker SENIOR ART DIRECTOR RPG R&D: Stacy Longstreet DIRECTOR OF RPG R&D: Bill Slavicsek PRODUCTION MANAGERS: Josh Fischer, Randall Crews FORGOTTEN REALMS ART DIRECTOR: Mari Kolkowsky COVER ARTIST: Scott M. Fischer INTERIOR ARTISTS: Steve Belledin, Steve Ellis, Wayne England, Ralph Horsley, William O’Connor, Lucio Parrillo, Vinod Rams, Rick Sardinha GRAPHIC DESIGNER: Dee Barnett CARTOGRAPHER: Dennis Kauth, Robert Lazzaretti GRAPHIC PRODUCTION SPECIALIST: Angelika Lokotz IMAGE TECHNICIAN: Jason Wiley SPECIAL THANKS: Thomas M. Costa, Elaine Cunningham, George Krashos, Alex Roberts Major sources include Forgotten Realms Campaign Setting by Ed Greenwood, Sean Reynolds, Skip Williams, and Rob Heinsoo; Ruins of Undermountain II by Donald Bingle, Jean Rabe, and Norm Ritchie; Songs and Swords novels by Elaine Cunningham; Waterdeep novel by Richard Awlinson (Troy Denning); “Realmslore,” Ruins of Undermountain, Seven Sisters, Volo’s Guide to Waterdeep, Waterdeep, and Waterdeep and the North by Ed Greenwood; City System and Advanced Dungeons & Dragons comic by Jeff Grubb; Dragon #307 – “Monsters in the Alley” by James Jacobs, City of Splendors, The Lost Level, Maddgoth’s Castle, and Stardock by Steven E. Schend; and Skullport by Joseph C. Wolf. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. -
Waterdeep's Noticeboards by Christian Eichhorn Waterdeeps' Noticeboards
Waterdeep's Noticeboards By Christian Eichhorn Waterdeeps' Noticeboards ................................................................................................. 3 Waterdeep's Noticeboards - A collection of 42 quest A Union Against Criminals! ...............................................................................................................................3 seeds in and beneath Waterdeep and Skullport. Pit your A War on Drugs! Archeological Assistance! ......................................................................................................... 4 players against criminal masterminds, monsters from the Bloody Murder! ................................................................................................................................... 4 deep, or seemingly unsolvable mysteries. Waterdeep! Curses and Witchcraft! ............................................................................................................... 4 Come for the adventure, stay for the outstanding Crookstreet 4-7 Vanished! ......................................................................................................4 payment. Demons, Monsters, and Worse! ...................................................................................... 5 Diplomatic Incident! ...................................................................................................................... 5 Get Ready for Waterdeep! Gond's Relic Stolen! ...................................................................................................................... -
Halaster's Clone
2 Path to Conquest 18 Talking the Talk 32 Eye on Dark Sun: The Black Blade By Mike Mearls & Robert J. Schwalb By Alana Abbott of Raam Introducing the conquest domain for Rumors speak of a secret language among By Rodney Thompson warpriests, complete with new domain powers thieves that sounds like gibberish to the The Black Blade of Raam plans to kill you. and features. untrained ear. For many a sly merchant or fat As if life in Athas wasn’t lethal enough! noble, it’s the last thing they hear before silent 7 Waterdhavian Themes daggers prick their flesh. By Andrew G. Schneider 35 Eye on Eberron: The Chamber Play a Blackstaff apprentice, a clone of 24 Confessions of a Full-Time By Keith Baker Halaster the Mad Mage, or a Masked Lord of Wizard These young dragons believe they have a Waterdeep. By Shelly Mazzanoble destiny tied to the Draconic Prophecy... and R&D’s “Player-in-Chief” lets loose her inner that makes them dangerous. 14 Roll Dem Bones! geek. By Dave Chalker 39 D&D Outsider: Crossing the Three-Dragon Ante might be the game of 28 Eye on the Realms: The choice in your local tavern, but in the back Merendil Gold Grand Canyon alleys you’re more likely to hear the clatter By Ed Greenwood By Jared von Hindman of dice on cobbles and the howls of rogues Long after the Merendil family was exiled A Faerûnian cop drama at its finest as and rapscallions. Introducing three new dice from Cormyr for attempted regicide, thieves signal flare spells alerted players to the games for your D&D campaign.