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COVID Challenges Will Continue
THE NION DVOCA E ULocal 987 ProudA to make America work JJan.an . 221, 1, 22021021 Five webinars part COVID challenges will continue of AFGE January By HENRY BROWN providing dynamic represen- local has been challeng- Executive VP, AFGE Local 987 tation to our diverse mem- ing and breaking employ- [email protected] bership, which crisscrosses ment norms on behalf of the breath and width of the our members and it has not training opportunities et us not seek Robins community. been easy. We have lost too the Republican Inevitable, uniting and many members of our local From reports Representation: “Lanswer or the representing a broad mem- to this pandemic. Grievance handling Democratic answer, but the bership is challenging, but However, there is great AFGE has scheduled Jan. 23, 1-5 p.m. right answer. Let us not we are winning in the courts news on the horizon in the a number of webinars to Synopsis: This new and seek to fix the blame for as well as having great suc- form of a vaccination. Along close out January and popular four-hour webi- the past. Let us accept our cess in the grievance process. with the great news of a begin February. All are free nar teaches local stewards own responsibility for the There has been a unity of vaccine there is ambivalence to members. Visit afge.org specific skills and strate- future.” – John F. Kennedy purpose with so many of our and a skepticism with tak- to sign up. gies for filing and process- As we continue our matu- stewards; I will admit that ing the shot; there is a great The webinars are as fol- ing grievances effectively, ration both as a local and the many of us that will take Henry Brown there is room for growth in lows: including identifying leadership of the union, this the process but there is no the shot. -
Cult of the Dragon
Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc. -
Return to the Temple of Elemental Evil ERRATA and FAQ
Return to the Temple of Elemental Evil ERRATA AND FAQ A collaborative product of the members of Monte Cook's Return to the Temple of Elemental Evil web forum. Compiled, edited, and formatted by Siobharek. PDF version edited by ZansForCans. Modified: 11 February 2003 The definitive source for this errata and FAQ can be found in the ‘sticky’ threads at the top of the topic list on Monte Cook's Return to the Temple of Elemental Evil web forum. None of these errata or FAQ are official in any way (i.e. Monte or WotC have not said "That's right."), but most have been agreed to be accurate and true to the core rulebooks by many DMs running this adventure. NPC stats corrections are grouped in the appropriate chapter that the NPC appears in. In some cases, there is no ‘fix’ suggested—the errata is simply provided to alert you to a discrepancy. You didn’t think we’d do all the work for you, did you? It may seem like there are quite a lot of errata for this product. There are! Part of the explanation we have heard is that Monte was working on the adventure while D&D 3e was still being finalized. The rest we simply blame on his editors. ;) We welcome further corrections and additions to this list. However, when and if you find something that doesn't seem right, please check in every available rulebook. For instance, adding the right number of feats and stat increases to monsters with classes can be fiendishly hard but check it and double check it as much as you can. -
3 Dragon Ante Rules Pdf
1 / 6 3 Dragon Ante Rules Pdf Managerial economics lecture notes pdf ... 3.Bellum cum captivis et feminis gerere non soleo (Curt.). 4. Non magister ad discipulum, ... the second edition of Pax Pamir and as you can see, allows for all cards to be sleeved. ... Ante(перед) - предлог с Acc. Portas(воротами) - сущ, Acc, 1 скл, pl. ... Dragon bookmark origami .... It has 3 rounds, each with different restrictions on how you can give clues (like in ... The Basic Rules for Dungeons & Dragons is a PDF that covers the core of the .... Dec 28, 2020 — Three-Dragon Ante is a 39-page PDF that explains the rules for the stand-alone fantasy card game designed by renowned tabletop game .... Jun 15, 2016 — publications, Congress enacted Public Law 103–40, the Government ... on PDF documents on FDsys and govinfo signifies a guarantee that the ... 3 The form of any query carried should be such that an answer may ... ante bellum days ... dragon. -eyed (u.m.) fly. #piece drain cleaner pipe plug tile drainage.. Apr 23, 2021 — Rules complexity: Medium. Strategic ... Dragonfire. Three-Dragon Ante: Legendary Edition ... Dungeon Mayhem board game cards Dungeon .... For games like Three-Dragon Ante, this Gaming set 5e encompasses the wide ... The Sage Advice Compendium is the official D&D rules FAQ, gathering D&D rules ... In the PDF, search for “[NEW]” to see the latest additions and revisions in the .... Mar 28, 2019 — Download ☮ Three Dragon Ante pdf by Wizards Team ... you'll find rules for adding THREEDRAGON ANTE to your DD® campaign OBJECT .... sonic 1 secret levels, Secret Rings is a three-dimensional platform and action game whose plot .. -
The Bulletin of the American Society of Papyrologists 44 (2007)
THE BULLETIN OF THE AMERICAN SOCIETY OF PapYROLOGIsts Volume 44 2007 ISSN 0003-1186 The current editorial address for the Bulletin of the American Society of Papyrologists is: Peter van Minnen Department of Classics University of Cincinnati 410 Blegen Library Cincinnati, OH 45221-0226 USA [email protected] The editors invite submissions not only fromN orth-American and other members of the Society but also from non-members throughout the world; contributions may be written in English, French, German, or Italian. Manu- scripts submitted for publication should be sent to the editor at the address above. Submissions can be sent as an e-mail attachment (.doc and .pdf) with little or no formatting. A double-spaced paper version should also be sent to make sure “we see what you see.” We also ask contributors to provide a brief abstract of their article for inclusion in L’ Année philologique, and to secure permission for any illustration they submit for publication. The editors ask contributors to observe the following guidelines: • Abbreviations for editions of papyri, ostraca, and tablets should follow the Checklist of Editions of Greek, Latin, Demotic and Coptic Papyri, Ostraca and Tablets (http://scriptorium.lib.duke.edu/papyrus/texts/clist.html). The volume number of the edition should be included in Arabic numerals: e.g., P.Oxy. 41.2943.1-3; 2968.5; P.Lond. 2.293.9-10 (p.187). • Other abbreviations should follow those of the American Journal of Ar- chaeology and the Transactions of the American Philological Association. • For ancient and Byzantine authors, contributors should consult the third edition of the Oxford Classical Dictionary, xxix-liv, and A Patristic Greek Lexi- con, xi-xiv. -
2020 WWE Finest
BASE BASE CARDS 1 Angel Garza Raw® 2 Akam Raw® 3 Aleister Black Raw® 4 Andrade Raw® 5 Angelo Dawkins Raw® 6 Asuka Raw® 7 Austin Theory Raw® 8 Becky Lynch Raw® 9 Bianca Belair Raw® 10 Bobby Lashley Raw® 11 Murphy Raw® 12 Charlotte Flair Raw® 13 Drew McIntyre Raw® 14 Edge Raw® 15 Erik Raw® 16 Humberto Carrillo Raw® 17 Ivar Raw® 18 Kairi Sane Raw® 19 Kevin Owens Raw® 20 Lana Raw® 21 Liv Morgan Raw® 22 Montez Ford Raw® 23 Nia Jax Raw® 24 R-Truth Raw® 25 Randy Orton Raw® 26 Rezar Raw® 27 Ricochet Raw® 28 Riddick Moss Raw® 29 Ruby Riott Raw® 30 Samoa Joe Raw® 31 Seth Rollins Raw® 32 Shayna Baszler Raw® 33 Zelina Vega Raw® 34 AJ Styles SmackDown® 35 Alexa Bliss SmackDown® 36 Bayley SmackDown® 37 Big E SmackDown® 38 Braun Strowman SmackDown® 39 "The Fiend" Bray Wyatt SmackDown® 40 Carmella SmackDown® 41 Cesaro SmackDown® 42 Daniel Bryan SmackDown® 43 Dolph Ziggler SmackDown® 44 Elias SmackDown® 45 Jeff Hardy SmackDown® 46 Jey Uso SmackDown® 47 Jimmy Uso SmackDown® 48 John Morrison SmackDown® 49 King Corbin SmackDown® 50 Kofi Kingston SmackDown® 51 Lacey Evans SmackDown® 52 Mandy Rose SmackDown® 53 Matt Riddle SmackDown® 54 Mojo Rawley SmackDown® 55 Mustafa Ali Raw® 56 Naomi SmackDown® 57 Nikki Cross SmackDown® 58 Otis SmackDown® 59 Robert Roode Raw® 60 Roman Reigns SmackDown® 61 Sami Zayn SmackDown® 62 Sasha Banks SmackDown® 63 Sheamus SmackDown® 64 Shinsuke Nakamura SmackDown® 65 Shorty G SmackDown® 66 Sonya Deville SmackDown® 67 Tamina SmackDown® 68 The Miz SmackDown® 69 Tucker SmackDown® 70 Xavier Woods SmackDown® 71 Adam Cole NXT® 72 Bobby -
Tcu-Smu Series
FROG HISTORY 2008 TCU FOOTBALL TCU FOOTBALL THROUGH THE AGES 4General TCU is ready to embark upon its 112th year of Horned Frog football. Through all the years, with the ex cep tion of 1900, Purple ballclubs have com pet ed on an or ga nized basis. Even during the war years, as well as through the Great Depres sion, each fall Horned Frog football squads have done bat tle on the gridiron each fall. 4BEGINNINGS The newfangled game of foot ball, created in the East, made a quiet and un offcial ap pear ance on the TCU campus (AddRan College as it was then known and lo cat ed in Waco, Tex as, or nearby Thorp Spring) in the fall of 1896. It was then that sev er al of the col lege’s more ro bust stu dents, along with the en thu si as tic sup port of a cou ple of young “profs,” Addison Clark, Jr., and A.C. Easley, band ed to gether to form a team. Three games were ac tu al ly played that season ... all af ter Thanks giv ing. The first con test was an 86 vic to ry over Toby’s Busi ness College of Waco and the other two games were with the Houston Heavy weights, a town team. By 1897 the new sport had progressed and AddRan enlisted its first coach, Joe J. Field, to direct the team. Field’s ballclub won three games that autumn, including a first victory over Texas A&M. The only loss was to the Univer si ty of Tex as, 1810. -
The Forgotten Realms Are a World of the Realms, Matched by a Sheet of Very Similar to the Earth of the 13Th and Ice, Equally Relentless, to Its East
These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwrittenand set them down ere they fade . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding. Alaundo of Candlekeep Cyclopedia of the Realms Table of Contents Introductions ..................................................................4 About this Product ..............................................................5 Time in the Realms ..............................................................6 Names in the Realms .............................................................7 Languages of the Realms .........................................................8 Currency in the Realms ..........................................................9 Religion in the Realms ...........................................................10 Cyclopedia Entries ..............................................................19 Anauroch Map ..................................................................23 Arabel Map ....................................................................24 Cormyr Map ...................................................................33 Cormyr Royal Lineage ...........................................................34 DalelandsMap ..................................................................36 Immersea Map ..................................................................53 -
Major Developments in the Evolution of Tabletop Game Design
Major Developments in the Evolution of Tabletop Game Design Frederick Reiber Donald Bren School of Information and Computer Sciences University of California Irvine Irvine, USA [email protected] Abstract—Tabletop game design is very much an incremental these same concepts can and have been used in video game art. Designers build upon the ideas of previous games, often design. improving and combining already defined game mechanics. In Although some of these breakthroughs might be already this work, we look at a collection of the most impactful tabletop game designs, or games that have caused a significant shift in known by long time game designers, it is important to formally the tabletop game design space. This work seeks to record those document these developments. By doing so, we can not only shifts, and does so with the aid of empirical analysis. For each bridge the gap between experienced and novice game design- game, a brief description of the game’s history and mechanics ers, but we can also begin to facilitate scholarly discussion on is given, followed by a discussion on its impact within tabletop the evolution of games. Furthermore, this research is of interest game design. to those within the tabletop game industry as it provides Index Terms—Game Design, Mechanics, Impact. analysis on major developments in the field. It is also our belief that this work can be useful to academics, specifically I. INTRODUCTION those in the fields of game design, game analytics, and game There are many elements that go into creating a successful generation AI. tabletop game. -
Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE Mcgonigal
Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE McGONIGAL THE PENGUIN PRESS New York 2011 ADVANCE PRAISE FOR Reality Is Broken “Forget everything you know, or think you know, about online gaming. Like a blast of fresh air, Reality Is Broken blows away the tired stereotypes and reminds us that the human instinct to play can be harnessed for the greater good. With a stirring blend of energy, wisdom, and idealism, Jane McGonigal shows us how to start saving the world one game at a time.” —Carl Honoré, author of In Praise of Slowness and Under Pressure “Reality Is Broken is the most eye-opening book I read this year. With awe-inspiring ex pertise, clarity of thought, and engrossing writing style, Jane McGonigal cleanly exploded every misconception I’ve ever had about games and gaming. If you thought that games are for kids, that games are squandered time, or that games are dangerously isolating, addictive, unproductive, and escapist, you are in for a giant surprise!” —Sonja Lyubomirsky, Ph.D., professor of psychology at the University of California, Riverside, and author of The How of Happiness: A Scientific Approach to Getting the Life You Want “Reality Is Broken will both stimulate your brain and stir your soul. Once you read this remarkable book, you’ll never look at games—or yourself—quite the same way.” —Daniel H. Pink, author of Drive and A Whole New Mind “The path to becoming happier, improving your business, and saving the world might be one and the same: understanding how the world’s best games work. -
Fire Emblem Heroes
RPG REPORT Competitive Research and Actionable Product Recommendations TABLE OF CONTENTS IMPACT DRIVER 3 Customizable Challenge Mode Trials of God in AFK Arena Product Insights TRENDS 8 Unique Apps with Quest Feature Releases Quest Feature Revenue Quest Features by App AFK Arena Feature Investment NOVEMBER REVENUE MOVEMENT 13 RPG Revenue Growth NEW CONTENT 15 Content Releases MARKET WATCH 19 2020 Soft-Launch & Breakout Apps Notable Releases APPENDIX 24 AFK Arena Release Schedule Premium Partnerships RPG Mechanics Taxonomy IMPACT DRIVER Features and events that boost revenue, retention, or downloads 3 RPG > FEATURES > QUESTS Customizable Challenge Mode Trials of God in AFK Arena 4 REVENUE ANALYSIS AFK Arena's revenue was +72% and downloads were -19% MoM for the month after the release of Trials of God. This release follows a large download spike. See the Appendix for a full release schedule. AFK Arena $300K Revenue Downloads 30K Trials of God $200K 20K Revenue per Day Revenue $100K 10K Downloads per Day 7/9/20 7/23/20 8/6/20 8/20/20 9/3/20 9/17/20 10/1/20 10/15/20 10/29/20 11/12/20 MoM = Month over month. 5 Graph data is iOS, U.S. only. FEATURE TEARDOWN Players replay past levels with new, customizable challenges. Levels reward players based on the number and difficulty of challenges completed in a single attempt. Details 1 2 3 • Within this feature, all heroes are temporarily set to max level. • Players choose challenges called "trials" to apply to trimmed down versions of previously released levels (1 and video). -
Dungeon Solitaire LABYRINTH of SOULS
Dungeon Solitaire LABYRINTH OF SOULS Designer’s Notebook by Matthew Lowes Illustrated with Original Notes Including a History and Commentary on the Design and Aesthetics of the Game. ML matthewlowes.com 2016 Copyright © 2016 Matthew Lowes All rights reserved, including the right to reproduce this book, or portions thereof, in any form. Interior design and illustrations by Matthew Lowes. Typeset in Minion Pro by Robert Slimbach and IM FELL English Pro by Igino Marini. The Fell Types are digitally reproduced by Igino Marini, www.iginomarini.com. Visit matthewlowes.com/games to download print-ready game materials, follow future developments, and explore more fiction & games. TABLE OF CONTENTS Introduction . 5 Origins . 5 Tomb of Four Kings . 7 Into the Labyrinth . 10 At the Limit . 13 Playing a Role . 15 The Ticking Clock . 16 Encountering the World . 17 Monsters of the Id . 18 Traps of the Mind . 18 Doors of Perception . 19 Mazes of the Intellect . 19 Illusions of the Psyche . 21 Alternate Rules . 22 Tag-Team Delving . 22 On Dragon Slaying . 23 Scourge of the Undead . 24 The Tenth Level . 25 A Life of Adventuring . 26 It’s in the Cards . 28 Extra Stuff . 30 The House Rules . 31 B/X & A . 31 Game Balance . 32 Chance vs Choice . 33 Play-Testing . 34 Writing Rules . 35 Final Remarks . 37 4 INTRODUCTION In the following pages I’ll be discussing candidly my thoughts on the creation of the Dungeon Solitaire game, including its origins, my rationale for the aesthetics and structure of the game, and for its various mechanics. Along the way I’ll be talking about some of my ideas about game design, and what I find fun and engaging about different types of games.