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Martha's Vineyard Concert Series
THA’S VINEY AR ARD M SUMMER 2017 CONCERT SERIES 2ND ANNUAL SEASON ALL SHOWS ON SALE NOW! MVCONCERTSERIES.COM MARTHA’S VINEYARD CONCERT SERIES your year - round connection to Martha’s Vineyard SUmmER LINE-UP! JUNE 28 • AIMEE MANN over 6,500 photo, canvas WITH SPECIAL GUEST JONATHAN COULTON images & metal prints published agendas JULY 6 • LOUDON WAINWRIGHT III daily photos calendars JULY 13 • PINK MARTINI sent to your inbox notecards WITH LEAD SINGER CHINA FORBES JULY 18 • GRAHAM NASH JULY 23 • PRESERVATION HALL JAZZ BAND JULY 29 • JACKOPIERCE WITH SPECIAL GUEST IAN MURRAY FROM VINEYARD VINES AUGUST 15 • THE CAPITOL STEPS ALL NEW SHOW! ORANGE IS THE NEW BARACK AUGUST 19 • ARETHA FRANKLIN AUGUST 21 • DIRTY DOZEN BRAss BAND AUGUST 23 • BLACK VIOLIN GET YOUR TICKETS TODAY! www.vineyardcolors.com MVCONCERTSERIES.COM AIMEE MANN WITH SPECIAL GUEST JONATHON COULTON WEDNESDAY, JUNE 28 | MARTHA’S VINEYARD PAC Aimee Mann is an American rock singer-songwriter, bassist and guitarist. In 1983, she co-founded ‘Til Tuesday, a new-wave band that found success with its first album, Voices Carry. The title track became an MTV favorite, winning the MTV Video Music Award for Best New Artist, propelling Mann and the band into the spotlight. After releasing three albums with the group, she broke up the band and embarked on a solo career. Her first solo album, Whatever, was a more introspective, folk-tinged effort than ‘Til Tuesday’s albums, and received uniformly positive reviews upon its release in the summer of 1993. Mann’s song “Save Me” from the soundtrack to the Paul Thomas Anderson film Magnolia was nominated for an Academy® Award and a Grammy®. -
From Voodoo to Viruses: the Evolution of the Zombie in Twentieth Century Popular Culture
From Voodoo to Viruses: The Evolution of the Zombie in Twentieth Century Popular Culture By Margaret Twohy Adviser: Dr. Bernice Murphy A thesis submitted in partial fulfilment of the Degree of Master’s of Philosophy in Popular Literature Trinity College Dublin Dublin, Ireland October 2008 2 Abstract The purpose of this thesis is to explore the evolutionary path the zombie has followed in 20th Century popular culture. Additionally, this thesis will examine the defining characteristics of the zombie as they have changed through its history. Over the course of the last century and edging into the 21st Century, the zombie has grown in popularity in film, videogames, and more recently in novels. The zombie genre has become a self-inspiring force in pop culture media today. Films inspired a number of videogames, which in turn, supplied the film industry with a resurgence of inspirations and ideas. Combined, these media have brought the zombie to a position of greater prominence in popular literature. Additionally, within the growing zombie culture today there is an over-arcing viral theme associated with the zombie. In many films, games, and novels there is a viral cause for a zombie outbreak. Meanwhile, the growing popularity of zombies and its widening reach throughout popular culture makes the genre somewhat viral-like as well. Filmmakers, authors and game designers are all gathering ideas from one another causing the some amount of self- cannibalisation within the genre. 3 Table of Contents Introduction 4 Chapter One 7 Evolution of the Dead Chapter Two 21 Contaminants, Viruses, and Possessions—Oh my! Chapter Three 34 Dawn of the (Digital) Dead Chapter Four 45 Rise of the Literary Zombie Conclusion 58 Bibliography 61 4 Introduction There are perhaps few, if any fictional monsters that can rival the versatility of the humble zombie (or zombi)1. -
FFF-Preview-Edition.Pdf
Preview Edition / Excerpt Preview Edition © 2009 Scott Kirsner / CinemaTech Books Web site: http://www.scottkirsner.com/fff Cover design by Matt W. Moore. Photo credits: Tobin Poppenberg (DJ Spooky), Dale May (Jonathan Coulton), JD Lasica (Gregg and Evan Spiridellis), Scott Beale/LaughingSquid.com (Ze Frank), Dusan Reljin (OK Go), Todd Swidler (Sarah Mlynowski). Tracy White and Dave Kellett provided their own illustrations. All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means without permission in writing from the author: [email protected]. Feel free to share this book preview or post it online. You can purchase the full book at http://www.scottkirsner.com/fff or Amazon.com 10 9 8 7 6 5 4 3 2 1 Contents Understanding the New Rules 1 Table: Defining the Terms 23 Introduction to the Interviews 24 Film & Video Michael Buckley: Creator of “What the Buck” 25 Mike Chapman: Animator and Writer, “Homestar Runner” 28 Ze Frank: Multimedia Artist and Creator of “theshow” 31 Curt Ellis: Documentary Producer and Writer 36 Michael “Burnie” Burns: Creator of “Red vs. Blue” 39 Sandi DuBowski: Documentary Filmmaker 41 Gregg and Evan Spiridellis: Co-Founders, JibJab Media 43 Timo Vuorensola: Science Fiction Director 47 Steve Garfield: Videoblogger 49 Robert Greenwald: Documentary Filmmaker 51 M dot Strange: Animator 54 Music Jonathan Coulton: Singer-Songwriter 57 Damian Kulash: Singer and Guitarist, OK Go 61 DJ Spooky: Composer, Writer and Multimedia Artist 65 Jill Sobule: Singer-Songwriter 67 Richard Cheese: Singer 70 Chance: Singer-Songwriter 73 Brian Ibbott: Host of the Podcast “Coverville” 75 Visual Arts Natasha Wescoat: Painter, Designer and Illustrator 77 Tracy White: Comics Artist 79 Matt W. -
The Heroic Journey of a Villain
Háskóli Íslands Hugvísindasvið Enska The Heroic Journey of a Villain The Lost and Found Humanity of an Artificial Intelligence Ritgerð til MA-prófs í Ensku Ásta Karen Ólafsdóttir Kt.: 150390-2499 Leiðbeinandi: Guðrún B. Guðsteinsdóttir Maí 2017 Abstract In this essay, we will look at the villain of the Portal franchise, the artificial intelligence GLaDOS, in context with Maureen Murdock’s theory of the “Heroine’s Journey,” from her book The Heroine’s Journey: Woman’s Quest for Wholeness. The essay argues that although GLaDOS is not a heroine in the conventional sense, she is just as important of a figure in the franchise as its protagonist, Chell. GLaDOS acts both as the first game’s narrator and villain, as she runs the Aperture Science Enrichment Center where the games take place. Unlike Chell, GLaDOS is a speaking character with a complex backstory and goes through real character development as the franchise’s story progresses. The essay is divided into four chapters, a short history of women’s part as characters in video games, an introduction to Murdock’s “The Heroine’s Journey,” and its context to John Campbell’s “The Hero’s Journey,” a chapter on the Portal franchises, and then we go through “The Heroine’s Journey,” in regards to GLaDOS, and each step in its own subchapter. Our main focus will be on the second installment in the series, Portal 2. Since, in that game, GLaDOS goes through most of her heroine’s journey. In the first game, Portal, GLaDOS separates from her femininity and embraces the masculine, causing her fractured psyche, and as the player goes through Portal 2 along with her, she reclaims her femininity, finds her inner masculinity, and regains wholeness. -
The Spongebob Musical in Chicago
FOR IMMEDIATE RELEASE Chicago Press Contact: Amanda Meyer/ Tori Bryan Margie Korshak, Inc. [email protected]/[email protected] National Press Contact: Chris Boneau/Amy Kass BONEAU/BRYAN-BROWN [email protected]/ [email protected] World Premiere of Broadway Bound The SpongeBob Musical in Chicago Co-Conceived and Directed by Tina Landau Book by Kyle Jarrow Music Supervision by Tom Kitt Performances Begin on Tuesday, June 7, 2016 Limited Engagement through Sunday, July 3, 2016 at Broadway In Chicago's Oriental Theatre CHICAGO (August 31, 2015) – Broadway In Chicago is thrilled to announce the Pre-Broadway World Premiere of The SpongeBob Musical will begin performances on Tuesday, June 7 at the Oriental Theatre (24 W. Randolph St., Chicago, IL) in a limited engagement through Sunday, July 3, 2016. The SpongeBob Musical is co-conceived and directed by Tina Landau with a book by Kyle Jarrow, music supervision by Tom Kitt. The SpongeBob Musical will be a one-of-a-kind musical event with original songs by Steven Tyler and Joe Perry of AEROSMITH, Jonathan Coulton, Dirty Projectors, The Flaming Lips, John Legend, Lady Antebellum, Cyndi Lauper, Panic! At the Disco, Plain White T’s, They Might Be Giants and T.I., with an additional song by David Bowie and additional lyrics by Jonathan Coulton. The design team includes scenic and costume design by David Zinn, lighting design by Kevin Adams, projection design by Peter Nigrini and sound design by Walter Trarbach. Following its engagement in Chicago, the musical will open on Broadway in the 2016-2017 season. 1 Casting will be announced shortly. -
Online Gaming
American Journal of Applied Sciences 2 (3): 622-625, 2005 ISSN 1546-9239 © Science Publications, 2005 Online Gaming Kevin Curran, Paul Canning, Martin Laughlin, Ciarán McGowan and Rory Carlin Internet Technologies Research Group University of Ulster, Magee Campus, Northland Road, Northern Ireland, UK Abstract: Computer gaming is a medium by which we can entertain ourselves, a medium that has expanded to the online worldwide market as part as globalization. The growth of online gaming has close ties with the use of broadband, as a good online gaming experience requires a broadband connection. Through online gaming, people can play and communicate with each other freely in almost any country, at any given time. This paper examines the phenomenon of online gaming. Key words: Online gaming INTRODUCTION for-all, or lock the entrances to the areas in which they play as simply play amongst a selected group of people. With the advent of the ARPANET and the development Online accounts like MPlayer also adapted their of TELNEX (1971), e-mail gaming became popular. formats to suit other forms of online gaming which The use of e-mail to play games over the network was were now becoming popular. One of their most borrowed from ‘playing-by-post’ which was popular innovative changes came with the arrival of the PC’s before the advent of widespread internet usage [1]. The intergalactic squad based piloting game, ‘Freespace’. It engine that was developed and used was the MUD’s was similar to the older versions in the way players (Multi-User Dungeon). This was the use of a server could set up, open and lock their games from other program that users logged into to play the game based users but now they could do much more. -
Math Quiz on the Radio Darren B
Math Faculty Publications Math 4-2015 Math Quiz on the Radio Darren B. Glass Gettysburg College Follow this and additional works at: https://cupola.gettysburg.edu/mathfac Part of the Mathematics Commons Share feedback about the accessibility of this item. Glass, Darren. "Math Quiz on the Radio." Math Horizons 22.4 (April 2015), 26-29. This is the publisher's version of the work. This publication appears in Gettysburg College's institutional repository by permission of the copyright owner for personal use, not for redistribution. Cupola permanent link: https://cupola.gettysburg.edu/mathfac/37 This open access article is brought to you by The uC pola: Scholarship at Gettysburg College. It has been accepted for inclusion by an authorized administrator of The uC pola. For more information, please contact [email protected]. Math Quiz on the Radio Abstract What word, often spelled with an umlaut, is used to identify a point on a two-dimensional graph? Many of you probably already figured out the answer is "coordinate." But that's because you are sitting comfortably in your dorm room rather than being on a stage with bright lights in front of a few hundred people being recorded for national broadcast on public radio. [excerpt] Keywords NPR, National Public Radio, Ask Me Another, Math Trivia Disciplines Mathematics This article is available at The uC pola: Scholarship at Gettysburg College: https://cupola.gettysburg.edu/mathfac/37 Math Quiz Oleksiy Mark/Shutterstock on the Radio Darren Glass stars as a police offie fo te ftr wo make sure all numbers can be divided only by one and them- hat word, often spelled with an um- selves (Primecop). -
Still Alive Words and Music by Jonathan Coulton
from Portal by v Still Alive Words and Music by Jonathan Coulton Transcribed by Ryan Maziarz www.myspace.com/sketchinginstereo www.progressivetranscriptions.com Moderately q = 120 Verse GLaDOS: D Bm D Bm 1. This was a tri - umph. I’m mak -ing a note * Gtr. 1 Riff A mf let ring throughout w/ fingers 7 7 7 7 7 7 7 7 7 7 7 7 7 9 7 9 * Ukulele arr. for nylon str. gtr. D Bm D Bm Em here, HUGE SUC- CESS. It’s hard to o -ver - state 7 7 7 7 8 8 7 7 7 7 7 7 7 7 9 9 9 9 7 9 7 9 9 9 A7 D Bm D Bm my sat -is - fac - tion. Ap -er - ture Sci - 8 8 7 7 7 7 6 6 6 6 7 7 7 7 7 7 7 7 7 7 7 9 7 9 Copyright © 2007 VALVE SOFTWARE 1 D Bm D Bm D Bm ence, we do what we must be- cause we can. 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 9 7 9 7 9 D Bm Em A7 for the good of all of us ex- cept the End Riff A 7 7 8 8 8 8 7 7 7 7 9 9 9 9 6 6 6 6 7 9 9 9 7 7 Chorus Bbmaj7 F C Bb C F ones who are dead. But there’s no sense cry -overing -ev-’ry mis -take, you just Gtr. -
What Happens When You Put 2,000 Nerds on a Boat? - the New
What Happens When You Put 2,000 Nerds on a Boat? - The New... https://www.nytimes.com/2019/05/06/travel/joco-cruise-jonathan... What Happens When You Put 2,000 Nerds on a Boat? You get the JoCo Cruise, and it’s an annual gathering for those who love sci-fi, games with many-sided dice and the musician Jonathan Coulton. By John Schwartz May 6, 2019 It is the first concert of the JoCo Cruise 2019, and things are going so wrong. The musicians can’t hear themselves sing. Instruments drop out at random. One of the performers, Jim Boggia, has lost his voice. Jonathan Coulton, the singer-songwriter for whom the cruise is named, grouses that it is a “train wreck on a boat.” They carry on, trying to wrestle a show from the mess. Mr. Boggia starts playing “When You Wish Upon a Star” on his ukulele and raspily invites us all to sing along. The assembled hundreds join in a mass mumble, but one woman’s voice stands out and confidently rises, clear and lovely. Paul Sabourin, another of the performers, hops off the stage and hands her a microphone. The performers complete the song to rousing cheers. I spot the singer. She is wearing extravagantly long elf ears. Now in its ninth year, the JoCo Cruise is a grand annual gathering of the nerd tribe. You may not have heard of Mr. Coulton, who left his job writing software in 2005 to explore a music career, but he has built a fervid online community of 1 of 14 What Happens When You Put 2,000 Nerds on a Boat? - The New.. -
Counter Strike:Source)
Institut für Technische Informatik und Kommunikationsnetze Lorenz Breu Online-Games: Traffic Analysis of Popular Game Servers (Counter Strike:Source) Semester Thesis SA-2007-42 February 2007 to September 2007 Tutor: Dr. Martin May Supervisor: Prof. B. Plattner 2 Abstract As the amount of traffic generated by online games is increasing, models used to simulate network traffic and design or optimize network hardware and protocols as well as implementa- tions of QoS may have to be adapted to consider such traffic. This study examined the network characteristics of three Counter-Strike: Source gameservers running on a single PC in the ETH network yet publicly accessible across the internet, both in terms of technical issues such as packet size as well as in terms of player load and its effects on the traffic footprint. The results agree with previous studies based on other FPS games including Counter-Strike, the predeces- sor of the game used in this study. It shows that traffic generated by the client is different to that generated by the server, yet both show similar patterns of short packets sent in bursts. Player behaviour plays a major role in shaping game traffic as was to be expected. Several patterns for online game traffic detection are discussed, specifically the use of unique patterns of status request and status information exchanges. In addition some netflow data from the DDosVax project was analysed to confirm that the patterns seen in the trace data are also visible in the netflow data. Contents 1 Introduction 9 1.1 Motivation . 11 1.2 The Task . -
CARNIVAL CROWD to the NAVY POLICY and DIRECTIVE UNDER DENTS SHOULD Unitt with the WORLD in I PUBLIC LAW 88-149, SECT
• HIGH TiDE LOW T61DE -l... 5-30-64 5-30- 4 5.4 AT 0603 l. 3 AT 1235 4 I AT 1825 - ..." ~ ./ ~ ~ VOL 5 NO KWAJAL£ tN, MARSHALL ISLANDS FRIDAY 29 MAY 1964 URGES PRAYER FOR ~ERMANENT PEACE IAL DAY PROCLAMAT ION I L-j 'v ROCKETI EXPERT SKS FOR WORLD Of LAW AND ORDER "I, LYNDON B. JOHNSON, PRES I DENT or I DESCRIBES NIKE-X THE UNITED STATES OF AMERICA, 00 HEREJ CAPE KENNEDY (UPI)--A TOP ARMY ROCKE BY DES I GNATE MEMOR I AL DAY, SATURDAY, I EXPERT, IN A HEAVILY CENSORED ADDRESS, MAY 30, 1964, AS A DAY OF PRAYER FOR i SAID YESTERDAY THE UNITED STATES WILL PERMANENT PEACE, AND I CALL UPON ALL I SPEND "ABOUT $1 MILLION A DAY THIS COM THE PEOPLE OF THE NATION TO INVOKE ING YEAR" TO DEVELOP AN ANTI-MISSILE Goo's BLESSING ON THOSE WHO HAVE DIED, MISSILE WITH "A NUMBER OF SECRET NEW ·1 N DEFENSE or OUR COUNTRY AND TO PRAY I INGREDIENTS." rOR A WORLD OF LAW AND O~~ I DES. I COL. I. O. DREWRY HAD TO SKIRT THE IGNAT£ THE HOUR BEQINNING-Y1»! tA~H LO- "HEAVILY GUARDED ASPECTS" TO DESCRIBE CALITY AT ELEVEN O'CLOCK INITHE MORN PROGRESS ON A PROJECT CALLED NIKE-X, A ING Or THAT DAY AS THE TIME TO UNITE DOVBLE-BARRELED SYSTEM THE ARMY IS IN PRAYER. BUILDING TO SHOOT DOWN INTERCONTINENTAL " I ALSO URGE THE ~RESS, RADIO, TELE BALLISTIC MISSILES (ICBM). VISION, AND ALL orNER INrORMATION MEDI IN ANOTHER ADDRESS, ADM. CLAUDE RICK TO COOPERATE IN TH'S OBSERVANCE. -
Shame, Shaming, and Intellectual Property
DePaul Law Review Volume 63 Issue 1 Fall 2013 Article 2 Fear and Loathing: Shame, Shaming, and Intellectual Property Elizabeth L. Rosenblatt Follow this and additional works at: https://via.library.depaul.edu/law-review Recommended Citation Elizabeth L. Rosenblatt, Fear and Loathing: Shame, Shaming, and Intellectual Property, 63 DePaul L. Rev. 1 (2013) Available at: https://via.library.depaul.edu/law-review/vol63/iss1/2 This Article is brought to you for free and open access by the College of Law at Via Sapientiae. It has been accepted for inclusion in DePaul Law Review by an authorized editor of Via Sapientiae. For more information, please contact [email protected]. FEAR AND LOATHING: SHAME, SHAMING, AND INTELLECTUAL PROPERTY Elizabeth L. Rosenblatt* INTRODUCTION Shame is civilizing. It is the governing drive of conscience; if people had no shame, the rule of law would lose much of its power, and might would often mean right. Shaming—the public attempt to impose shame on others—is an equally important driver of behavior. People strive to avoid humiliation and the loss of reputation; we steer clear of “bad” behaviors even if they would benefit us. In the words of Seneca the Younger, “Shame can forbid sometimes what the law does not.”1 Shame and shaming are crucial to our understanding of intellectual property law and norms, and yet they have gone largely unexplored in the intellectual property literature. Many scholars have examined in- tellectual property norms and how they interact with the law.2 But it is not enough to point out that someone acts a certain way because of norms; we must also understand the motivational forces that drive people to conform.