Gender, Power, and the Gamic Gaze: Re-Viewing Portal and Bayonetta
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2 2015
Repositorium für die Medienwissenschaft Jennifer deWinter; Carly A. Kocurek Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2 2015 https://doi.org/10.25969/mediarep/14996 Veröffentlichungsversion / published version Sammelbandbeitrag / collection article Empfohlene Zitierung / Suggested Citation: deWinter, Jennifer; Kocurek, Carly A.: Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2. In: Thomas Hensel, Britta Neitzel, Rolf F. Nohr (Hg.): »The cake is a lie!« Polyperspektivische Betrachtungen des Computerspiels am Beispiel von PORTAL. Münster: LIT 2015, S. 31– 48. DOI: https://doi.org/10.25969/mediarep/14996. Erstmalig hier erschienen / Initial publication here: http://nuetzliche-bilder.de/bilder/wp-content/uploads/2020/10/Hensel_Neitzel_Nohr_Portal_Onlienausgabe.pdf Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Nicht kommerziell - Weitergabe unter Attribution - Non Commercial - Share Alike 3.0/ License. For more gleichen Bedingungen 3.0/ Lizenz zur Verfügung gestellt. Nähere information see: Auskünfte zu dieser Lizenz finden Sie hier: http://creativecommons.org/licenses/by-nc-sa/3.0/ http://creativecommons.org/licenses/by-nc-sa/3.0/ Jennifer deWinter / Carly A. Kocurek Chell Game: Representation, Identification, and Racial Ambiguity in ›Portal‹ and ›Portal 2‹ Chell stands in a corner facing a portal, then takes aim at the adjacent wall with the Aperture Science Handheld Portal Device. Between the two portals, one ringed in blue, one ringed in orange, Chell is revealed, reflected in both. And, so, we, the player, see Chell. She is a young woman with a ponytail, wearing an orange jumpsuit pulled down to her waist and an Aperture Science-branded white tank top. -
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Title ODATE GAME
Title ODATE GAME : character design and modelling for Japanese modesty culture based independent video game Sub Title Author 鄒、琰(Zou, Yan) 太田, 直久(Ota, Naohisa) Publisher 慶應義塾大学大学院メディアデザイン研究科 Publication year 2014 Jtitle Abstract Notes 修士学位論文. 2014年度メディアデザイン学 第395号 Genre Thesis or Dissertation URL https://koara.lib.keio.ac.jp/xoonips/modules/xoonips/detail.php?koara_id=KO40001001-0000201 4-0395 慶應義塾大学学術情報リポジトリ(KOARA)に掲載されているコンテンツの著作権は、それぞれの著作者、学会または出版社/発行者に帰属し、その権利は著作権法によって 保護されています。引用にあたっては、著作権法を遵守してご利用ください。 The copyrights of content available on the KeiO Associated Repository of Academic resources (KOARA) belong to the respective authors, academic societies, or publishers/issuers, and these rights are protected by the Japanese Copyright Act. When quoting the content, please follow the Japanese copyright act. Powered by TCPDF (www.tcpdf.org) Master's Thesis Academic Year 2014 ODATE GAME: Character Design and Modelling for Japanese Modesty Culture Based Independent Video Game Graduate School of Media Design, Keio University Yan Zou A Master's Thesis submitted to Graduate School of Media Design, Keio University in partial fulfillment of the requirements for the degree of MASTER of Media Design Yan Zou Thesis Committee: Professor Naohisa Ohta (Supervisor) Associate Professor Kazunori Sugiura (Co-Supervisor) Associate Professor Nanako Ishido (Co-Supervisor) Abstract of Master's Thesis of Academic Year 2014 ODATE GAME: Character Design and Modelling for Japanese Modesty Culture Based Independent Video Game Category: Design Summary Game character design is an important part of game design. Game characters cannot be designed only according to the designer's experience or the players' preferences. They should be strongly associated to the game system and also the story. A good game character design is not only the reason for players to purchase the game but it also can improve players' entire game experience. -
Peasant Barn 2 Hip No. 1
Consigned by Adena Springs Barn Hip No. 2 Peasant 1 Vice Regent Deputy Minister ................ Mint Copy Awesome Again ................ Blushing Groom (FR) Peasant Primal Force ..................... Chestnut Colt; Prime Prospect May 28, 2008 Hold Your Peace Meadowlake...................... Suspicious Native Abby Girl .......................... (1997) Explodent Like an Explosion ............. Prove It Darling By AWESOME AGAIN (1994). Classic winner of $4,374,590, Breeders' Cup Classic [G1], etc. Sire of 9 crops of racing age, 678 foals, 388 starters, 34 black-type winners, 270 winners of 919 races and earning $42,101,581, including champions Ginger Punch ($3,065,603, Breeders' Cup Distaff [G1] (MTH, $1,220,400), etc.), Ghostzapper ($3,446,120, Breeders' Cup Classic [G1] (LS, $2,080,000)-ntr, etc.), and of Round Pond [G1] ($1,998,- 700), Toccet [G1] ($931,387), Spun Sugar [G1] ($929,171), Wilko [G1]. 1st dam ABBY GIRL, by Meadowlake. 3 wins at 2 and 3, $209,580, Santa Paula S. [L] (SA, $47,700), 2nd Oak Leaf S. [G1], Moccasin S. [L] (HOL, $20,000), 3rd Hollywood Starlet S. [G1]. Dam of 5 other registered foals, 5 of rac- ing age, 4 to race, 2 winners, including-- Ron Bob and Dave (g. by Touch Gold). 3 wins at 4, placed at 5, 2009, $124,880. Comical (c. by Ghostzapper). Placed in 1 start at 3, 2010, $8,200. 2nd dam LIKE AN EXPLOSION, by Explodent. Unplaced in 1 start. Sister to EXPLO- SIVE DARLING. Dam of 5 winners, including-- ABBY GIRL (f. by Meadowlake). Black-type winner, above. Laika. Sent to Argentina. Dam of 4 foals, 2 to race, including-- LINGOTE DE ORO (c. -
MEDIA CONTACT: Aram Jabbari Atlus U.S.A., Inc
MEDIA CONTACT: Aram Jabbari Atlus U.S.A., Inc. FOR IMMEDIATE 949-788-0455 (x102) RELEASE [email protected] ATLUS U.S.A., INC. ANNOUNCES SHIN MEGAMI TENSEI®: PERSONA 3™ WEBSITE LAUNCH! Locked away in the human psyche is power beyond imagination... IRVINE, CALIFORNIA — JULY 10th, 2007 — Atlus U.S.A., Inc., a leading publisher of interactive entertainment, today announced the launch of the official website for Shin Megami Tensei: Persona 3! Enormously successful in Japan, P3 is the newest RPG from the publisher of the acclaimed Shin Megami Tensei series. After eight long years of anticipation, fans have very little left to wait. Shin Megami Tensei: Persona 3 is set to ship on July 24, 2007, exclusively for the PlayStation®2 computer entertainment system. Every copy is a deluxe edition with a 52-page color art book and soundtrack CD! Shin Megami Tensei: Persona 3 has been rated “M” for Mature by the ESRB for Blood, Language, Partial Nudity, and Violence. About Shin Megami Tensei: Persona 3: In Persona 3, you’ll assume the role of a high school student, orphaned as a young boy, who’s recently transferred to Gekkoukan High School on Port Island. Shortly after his arrival, he is attacked by creatures of the night known as Shadows. The assault awakens his Persona, Orpheus, from the depths of his subconscious, enabling him to defeat the terrifying foes. He soon discovers that he shares this special ability with other students at his new school. From them, he learns of the Dark Hour, a hidden time that exists between one day and the next, swarming with Shadows. -
Portal: Impact Guide for Players
Portal: Impact Guide For Players Portal and Portal 2 are games developed by Valve Corporation available for consoles and PCs. The games are first-person puzzle solving games but also provide rich narrative development, interesting characters, and have developed a strong cultural impact including merchandise and a popular series of internet memes. The popularity of the Portal series stems from the quality of the games and from the way the games teach players how to play them so seamlessly. Indeed, Portal is one of the very best games at presenting players with embodied learning and scaffolded instruction – a model for 21st century teaching. How to use this guide: Players – We’ve identified several interesting or important themes in the game. As you play through, reflect on your play. How have you experienced these themes? Are there other important ones present in the game? What kind of impact does your play allow in the larger world? Answer the questions we’ve provided – but feel free to add more at www.gamesandimpact.org. Warning: Questions contain some spoilers about the games. Theme: Problem Solving Portal begins with a player alone in a test chamber; solving puzzles is a key mechanic for both the gameplay and for the story of the game. Puzzles gradually get more difficult as players are given tools sequentially in order to build on top of their previous solutions. Game Why do you think the game doesn’t give you the portal gun immediately? What is the point of limiting you in the early part of the game? Why do you think the test chambers are designed the way they are? What do you think the game’s designers are trying to teach you? At the end of the 19 test chambers, you begin the second part of the game where you get to face GLaDOS directly. -
Super Mario Portal Game
1 / 2 Super Mario Portal Game Lessons of Game Design learned from Super Mario Maker ... The portal gun is one of those mechanics that sounds like it has an unlimited .... The game combines the elements of the two popular video games: the platforming Super Mario Bros and the puzzle solving Portal. The game retains the traditional .... It's a mashup of Nintendo's classic Super Mario Bros. platform game with Portal. That's right – Mario now has a portal gun, which he can use to .... New Super Mario Bros. U is a game ... Portal 2, like Minecraft, is a highly popular console game that encourages experimentation and flexibility.. Last August we were promised to be able to play the classic Super Mario Bros. with 1 major difference integrated into the game. Aperature ... mario portal game · super mario bros meets portal game · blue television games portal mario.. Mario Bros Mappack Portal Mappack Mari0 Bros Mappack No WW Mari0 ... If you enjoy this game then also play games Super Mario Bros. and Super Mario 64.. Much like nuts and gum, Portal and Super Mario Bros. are together at last.. Click on this exciting game of the classic Super Mario bros, Portal Mario bros 64. You must help the famous Mario bros to defend himself from all his enemies in .... and Portal hybrid from indie game developer Stabyourself.net. Yup, it's the old Super Mario Bros. with portal guns, user created content, a map .... Mario and Portal, a perfect mix. Super Smash Flash 2. A fun game inspired by Super Smash Bros. -
Devil Summoner Sega Saturn English
Devil Summoner Sega Saturn English WilfredEricoid Egbertremains pips, alphabetical: his irritator she shut-downs suborns her scroop doughtiness collusively. financier Is Stewart too gratingly? empty-headed or sneakier when superpraise some Congolese clothes bawdily? Push notifications for featured articles at Siliconera. Devil Summoner Soul Hackers Sega Saturn The Cutting. Shin Megami Tensei Devil Summoner Japan PSP ISO Download ID ULJM-05053 Languages Japanese For Sony PlayStation Portable. The saturn did. Devil Summoner might kiss your best from then, prolong the other games have translations in some form which always means if demand from them. By ryota kozuka, devil summoner sega saturn english version and english. None of amani city. Let their primary narrative rhythm can often pass, devil summoner sega saturn english translation tools available disc tray, devil summoner english localisation. ATLUS Stream Two Gameplay Preview's for Devil Summoner. Japanese to make sure everything is intact. Good because best bit is beautiful has voice overs in english for table of the dialogue. Although the console had a review: you bring a summoner sega? Japanese version of the tent did? Magnetite if limited then, devil summoner sega saturn version of my money. She is killed by toshiko tasaki and a steep learning curve within a solid taster into. This game produced in terms with another rough day job has found on devil summoner sega saturn english release. Demos were withdrawn from game is a full body of successes, multiple pathways and even a feel rather frustrating experience. Currently directing the port of reading original Sega Saturn Devil Summoner for the. -
Found in Translation: Evolving Approaches for the Localization of Japanese Video Games
arts Article Found in Translation: Evolving Approaches for the Localization of Japanese Video Games Carme Mangiron Department of Translation, Interpreting and East Asian Studies, Universitat Autònoma de Barcelona, 08193 Bellaterra, Barcelona, Spain; [email protected] Abstract: Japanese video games have entertained players around the world and played an important role in the video game industry since its origins. In order to export Japanese games overseas, they need to be localized, i.e., they need to be technically, linguistically, and culturally adapted for the territories where they will be sold. This article hopes to shed light onto the current localization practices for Japanese games, their reception in North America, and how users’ feedback can con- tribute to fine-tuning localization strategies. After briefly defining what game localization entails, an overview of the localization practices followed by Japanese developers and publishers is provided. Next, the paper presents three brief case studies of the strategies applied to the localization into English of three renowned Japanese video game sagas set in Japan: Persona (1996–present), Phoenix Wright: Ace Attorney (2005–present), and Yakuza (2005–present). The objective of the paper is to analyze how localization practices for these series have evolved over time by looking at industry perspectives on localization, as well as the target market expectations, in order to examine how the dialogue between industry and consumers occurs. Special attention is given to how players’ feedback impacted on localization practices. A descriptive, participant-oriented, and documentary approach was used to collect information from specialized websites, blogs, and forums regarding localization strategies and the reception of the localized English versions. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Earnings Release for Fiscal Year Ended March 2018 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2014 FY3/2015 FY3/2016 FY3/2017 FY3/2018 Net sales 571,726 549,780 504,459 489,095 1,055,682 Cost of sales 408,506 335,196 283,494 290,197 652,141 Gross profit 163,219 214,584 220,965 198,898 403,540 (Gross profit ratio) (28.5%) (39.0%) (43.8%) (40.7%) (38.2%) Selling, general and administrative expenses 209,645 189,814 188,083 169,535 225,983 Operating profit -46,425 24,770 32,881 29,362 177,557 (Operating profit ratio) (-8.1%) (4.5%) (6.5%) (6.0%) (16.8%) Non-operating income 53,136 46,043 14,550 28,593 23,509 (of which foreign exchange gains) (39,287) (34,051) ( - ) ( - ) ( - ) Non-operating expenses 624 283 18,641 7,591 1,710 (of which foreign exchange losses) ( - ) ( - ) (18,356) (5,256) (766) Ordinary profit 6,086 70,530 28,790 50,364 199,356 (Ordinary profit ratio) (1.1%) (12.8%) (5.7%) (10.3%) (18.9%) Extraordinary income 4,922 3,737 407 64,775 3,240 Extraordinary losses 79 2,176 1,482 409 1,507 Profit before income taxes 10,929 72,091 27,715 114,730 201,090 Income taxes 34,132 30,228 11,197 12,147 60,144 Profit -23,202 41,862 16,518 102,582 140,945 Profit attributable to non-controlling interests 20 18 13 8 1,354 Profit attributable to owners of parent -23,222 41,843 16,505 102,574 139,590 (Profit attributable to (-4.1%) (7.6%) (3.3%) (21.0%) (13.2%) owners of parent ratio) - 1 - Nintendo Co., Ltd. -
The Heroic Journey of a Villain
Háskóli Íslands Hugvísindasvið Enska The Heroic Journey of a Villain The Lost and Found Humanity of an Artificial Intelligence Ritgerð til MA-prófs í Ensku Ásta Karen Ólafsdóttir Kt.: 150390-2499 Leiðbeinandi: Guðrún B. Guðsteinsdóttir Maí 2017 Abstract In this essay, we will look at the villain of the Portal franchise, the artificial intelligence GLaDOS, in context with Maureen Murdock’s theory of the “Heroine’s Journey,” from her book The Heroine’s Journey: Woman’s Quest for Wholeness. The essay argues that although GLaDOS is not a heroine in the conventional sense, she is just as important of a figure in the franchise as its protagonist, Chell. GLaDOS acts both as the first game’s narrator and villain, as she runs the Aperture Science Enrichment Center where the games take place. Unlike Chell, GLaDOS is a speaking character with a complex backstory and goes through real character development as the franchise’s story progresses. The essay is divided into four chapters, a short history of women’s part as characters in video games, an introduction to Murdock’s “The Heroine’s Journey,” and its context to John Campbell’s “The Hero’s Journey,” a chapter on the Portal franchises, and then we go through “The Heroine’s Journey,” in regards to GLaDOS, and each step in its own subchapter. Our main focus will be on the second installment in the series, Portal 2. Since, in that game, GLaDOS goes through most of her heroine’s journey. In the first game, Portal, GLaDOS separates from her femininity and embraces the masculine, causing her fractured psyche, and as the player goes through Portal 2 along with her, she reclaims her femininity, finds her inner masculinity, and regains wholeness. -
Who Are These 5Th Grade Tiger Times Contributors? Answers at the Bottom of This Page!
tiger times The Voice of Dewey Elementary School • Evanston, IL • Spring 2018 Guess Who!? Who are these 5th Grade Tiger Times Contributors? Answers at the bottom of this page! A B C D E F G H I J K L M N O P Q R S T U V W X Camp Timber-lee By Frances Hammer, Signe Harris, Chloe Boynton-Henderson, Reece Karnes and Asha Rogers Y Let’s start off by telling you that Camp Tim- Life, Leather, Farm Animals, Animal Encounter, ber-lee is a fun experience, that you will never Wilderness Survival, GPS, Aquatics Study, and forget! You will have a variety of classes that you More! We can say that all of our favorite classes would not have on a typical school day. You will were leather making! It was so much fun. You Field Trips bond with your classmates, while having a TON could make keychains and bracelets and more! of fun! There for, let’s get on to learning about We think that you will have a ton of fun doing By Max Matsis the one and only, Camp Timber-lee!!! the classes when you come. Every year, we all get whisked off on a new field trip. So I asked 5th graders what their favorite field Let’s start with the bus ride there! We are warn- All the meals were good. They served French trip was. The contestants were Camp Timberlee, the Apple store, Shedd Aquarium, Freedom Riders, ing you that there will be a lot, no, two and a toast, subs, chicken, hot dogs, and chili.