Master at Arms • Spear Sentinel •
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The European Bronze Age Sword……………………………………………….21
48-JLS-0069 The Virtual Armory Interactive Qualifying Project Proposal Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for graduation by _____________________________ ____________________________ Patrick Feeney Jennifer Baulier _____________________________ Ian Fite February 18th 2013 Professor Jeffrey L. Forgeng. Major Advisor Keywords: Higgins Armory, Arms and Armor, QR Code 1 Abstract This project explored the potential of QR technology to provide interactive experiences at museums. The team developed content for selected objects at the Higgins Armory Museum. QR codes installed next to these artifacts allow visitors to access a variety of minigames and fact pages using their mobile devices. Facts for the object are selected randomly from a pool, making the experience different each time the code is scanned, and the pool adapts based on artifacts visited, personalizing the experience. 2 Contents Contents........................................................................................................................... 3 Figures..............................................................................................................................6 Introduction ……………………………………………......................................................... 9 Double Edged Swords In Europe………………………………………………………...21 The European Bronze Age Sword……………………………………………….21 Ancient edged weapons prior to the Bronze Age………………………..21 Uses of European Bronze Age swords, general trends, and common innovations -
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/AntiPaladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
Dragon Magazine #127
CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions. -
World Builder Part 1
Table of Contents Book One: Stock-in-Trade 5 1:7 Cloth Patterns 45 Armor 8 1:8 Furs 48 Weapons 18 1:9 d20 Lodging & Board 55 Measurements 40 1:11 Ship’s Cargo 62 The Bazaar 43 2:1a Type of Rain & Visibility 64 The Tavern 56 2:1b Rainfall by Hour and Day 65 Transport 60 2:2 Ice Strength 66 2:3 Type of Snow & Visibility 66 Book Two: Geographics 63 2:4 Wind: Beaufort Wind Scale 66 Geography 64 2:5a Wind Pressure 67 Flora 82 2:5b: Wind Pressure on Sea 67 Fauna 100 2:6 Land Productivity 71 2:7 Water Spring Production 73 Book Three: Dwellings 103 2:8 MOH’s Hardness Scale 75 Materials & Construction 104 2:9 d20 Birth Stones Planet, Luck 76 Buildings 117 2:10 d20 Birth Stones 77 Rooms & Furnishings 127 2:11 d20 Metal/Stones/Gems 78-79 Populace 139 2:12 LA Metal/Stone/Gems 80-81 2:13 d20 Magical Affects of Herbs 97 Appendix A Random Generator 147 2:14 d20 The Horse 102 Appendix B Human Generator 155 2:15 d20 Other Common Animals 102 Appendix C Structures Generator 163 3:1 Tensile Strength Metals 105 Appendix D Colors 163 3:2 Melting Points Metals 105 Appendix E Light from a Flame 165 3:3 d20 Magical Metals 106 Appendix F Unusual Names 166 3:4a d20 Metals Value 107 Appendix G Gems 167 3:4b LA Metals Value 107 Appendix H Crimes Defined 174 3:5 Workmanship Value Addition 107 3:6 Hardness Scale (Extended) 108 Index 177 3:7 Common Uses for Wood 109 OGL 180 3:8 Materials Resistance to Crush 109 3:9 d20 Door Composition 110 Tables 3:10 d20 Weight of Things 112 1:1 d20 Armor 16 3:11 d20 Randomiz Concealment 114 1:2 d20 Head Covering & Helmets 17 3:12 Rope Strengths 114 1:3 d20 Shields 17 3:13 Construction Costs 115 1:4 d20 New Weapons 34-37 3:14 Computations 116 1:5 LA New Weapons 38 3:15 Person Based Measurements 120 1:6 LA Identifying Weapons 39 3:16 Cistern Capacity 124 3:17 Noble Coronets 140 Gary Gygax’s World Builder ARMOR PIECES AND GARMENTS Chausses: The close-fitting leg pieces of a suit of plate mail. -
Gary Gygax's World Builder
FOR a “GYGAXIAN” FANTASY WORLD THE ESSENTIAL TOOL fOR FANTASY WORLD CREATION! by Gary Gygax & Dan Cross GYGAXIAN FANTASY WORLDS , Vol. II Acknowledgements Authors: Gary Gygax & Dan Cross Cover Artist: Matt Milberger Contributing Authors: Carrie Cross, Michael Leeke, Title Logo: Matt Milberger Jamis Buck, Tommy Rutledge, Josh Hubbell, Stephen Vogel, Luke Johnson & Malcolm Bowers Production: Todd Gray, Stephen Chenault Artists: Dave Zenz, Andy Hopp, & & Davis Chenault Mark Allen Dan Cross: Special thanks to my lovely wife Carrie Cross for the Complete Herbalist lists, John Troy for his valuable suggestions and additions to the D20 material, and to Randall & Debbie Petras for their contributions to the “human descriptors” lists. And a very special thanks to Richard Cross for teaching his son how to write. Troll Lord Games, L.L.C. Or on the Web at PO Box 251171 http://www.trolllord.com Little Rock, AR 72225 [email protected] This book is published and distributed by Troll Lord Games, L.LC. All text in this book, other than this title page and page 180 concerning the Open Game License, is Copyright © 2004 Trigee Enterprises Company. All other artwork, illustration, maps, and trade dress is Copyright © 2004 Troll Lord Games, L.L.C. All Rights Reserved. Lejendary Adventure, the Lejendary Adventure logo, and Gary Gygax’s World Builder are Trademarks of Trigee Enterprises Company. All Rights Reserved. Troll Lord Games and the Troll Lord Games logo are Trademarks of Troll Lord Games, L.L.C. All Rights Reserved. ‘D20 System’ and the ‘D20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. -
Xvi Cent. Italian Partisan and Spetum
XVI CENT. ITALIAN PARTISAN AND SPETUM SOURCES ACHILLE MAROZZO, Opera Nova, book IV, 1536 ANTONIO MANCIOLINO, Opera Nova, book VI, 1531 FRANCESCO ALTONI, Monomachia, book II, XVI cent RELATORS Andrea Morini & Devis Carli – SALA D'ARME ACHILLE MAROZZO Polearms are metal weapons put on a very long wooden shaft (which can be reinforced by metal strips) in order to increase their offensive and defensive distance. Their shapes heavily depend on the type of polearm, place and date of fabrication. Dimensions vary depending on the type of weapon. Since the shafts were made of wood, which is a very perishable material, we don’t have many original weapons. Most of them are blades put on a new shaft, or blades alone. The peculiarity of these weapons is their length, which influences offensive, defensive potential and wielding. Agriculture tools were used in war even without modification, but were only slightly improved to reach their full performance as weapons. In the treatises is fairly common the use of: poleaxe, halberd, bill, spetum, partesan, big partesan, spear and pike. ANDREA MORINI & DEVIS CARLI XVI CENT. ITALIAN PARTISAN AND SPETUM PARTISAN Pietro Monte (Book I, Chap. 1) tells us the partisan is a roughly two meters long weapon, that is to say the distance from ground level to the raised hand of a man. The partisan had a simple triangular blade, put on a square or octagonal (says Francesco Altoni) shaft. Both its edges were sharp. Two prongs (curved little wings) were later added in the blade’s base. The first kind of partisans (without prongs) disappeared during the XVII century, while a lot of the second kind (with prongs), with maybe a better finish and slightly more decorative, managed to survive. -
THE ARMOURER and HIS CRAFT from the Xith to the Xvith CENTURY by CHARLES FFOULKES, B.Litt.Oxon
GQ>0<J> 1911 CORNELL UNIVERSITY LIBRARY BOUGHT WITH THE INCOME OF THE SAGE ENDOWMENT FUND GIVEN IN 1891 BY HENRY WILLIAMS SAGE Cornell University Ubrary NK6606 .F43 1912 The armourer and his craft from the xith C Date iSIORAGE 3 1924 030 681 278 Overs olin a^(Mr;= :3fff=iqfPfr.g^h- r^ n .^ I aAri.^ ^ Cornell University Library XI The original of this book is in the Cornell University Library. There are no known copyright restrictions in the United States on the use of the text. http://www.archive.org/details/cu31924030681278 THE ARMOURER AND HIS CRAFT UNIFORM WITH THIS VOLUME PASTE By A. Beresford Ryley < 'A w <1-1 K 2; < > o 2 o 2; H ffi Q 2; < w K o w u > w o o w K H H P W THE ARMOURER AND HIS CRAFT FROM THE XIth TO THE XVIth CENTURY By CHARLES FFOULKES, B.Litt.Oxon. WITH SIXTY-NINE DIAGRAMS IN THE TEXT AND THIRTY-TWO PLATES METHUEN & CO. LTD. 36 ESSEX STREET W.G. LONDON Kc tf , First Published in igi2 TO THE RIGHT HONOURABLE THE VISCOUNT DILLON, Hon. M.A. Oxon. V.P.S.A., Etc. Etc. CURATOR OF THE TOWER ARMOURIES PREFACE DO not propose, in this work, to consider the history or develop- ment of defensive armour, for this has been more or less fully I discussed in v^orks which deal with the subject from the historical side of the question. I have rather endeavoured to compile a work which will, in some measure, fill up a gap in the subject, by collecting all the records and references, especially in English documents, which relate to the actual making of armour and the regulations which con- trolled the Armourer and his Craft. -
The Virtual Tour
Worcester Polytechnic Institute Digital WPI Interactive Qualifying Projects (All Years) Interactive Qualifying Projects April 2012 The irV tual Tour Elizabeth Laura Mayor Worcester Polytechnic Institute Justin Henry McLaughlin Worcester Polytechnic Institute Kai He Worcester Polytechnic Institute Seth Michael Lipkind Worcester Polytechnic Institute Follow this and additional works at: https://digitalcommons.wpi.edu/iqp-all Repository Citation Mayor, E. L., McLaughlin, J. H., He, K., & Lipkind, S. M. (2012). The Virtual Tour. Retrieved from https://digitalcommons.wpi.edu/ iqp-all/2641 This Unrestricted is brought to you for free and open access by the Interactive Qualifying Projects at Digital WPI. It has been accepted for inclusion in Interactive Qualifying Projects (All Years) by an authorized administrator of Digital WPI. For more information, please contact [email protected]. The Virtual Tour Interactive Qualifying Project Submitted to the Faculty of the Worcester Polytechnic Institute in partial fulfillment of the requirements for graduation by Runzi Gao Kai He Seth Lipkind Elizabeth Mayor Justin McLaughlin Professor Jeffrey L. Forgeng, Major Advisor ii iii Abstract This project integrated technology and history to transform the visitor experience at the Higgins Armory Museum. The team upgraded the museum’s “Virtual Armory” website, creating a Virtual Tour with interactive and multimedia content for over a dozen pieces in the Higgins collection, including videos, animations, interactive graphics, and a Flash-based minigame. The team -
Pietro Monte
THE COLLECTION OF RENAISSANCE MILITARY ARTS AND EXERCISES OF PIETRO MONTE A TRANSLATION OF THE EXERCITIORUM ATQUE ARTIS MILITARIS COLLECTANEA BY MIKE PRENDERGAST AND INGRID SPERBER THE COLLECTION OF RENAISSANCE MILITARY ARTS AND EXERCISES OF PIETRO MONTE Translation © 2018 Mike Prendergast Translation by Mike Prendergast and Dr. Ingrid Sperber. This translation is freely available for non-commercial use. THE TRANSLATORS MIKE PRENDERGAST Mike Prendergast has been researching, practising and teaching historical strategy and martial arts since 1999. His main focus is on the art of fencing of Renaissance Italy. Initially studying Bolognese fencing, he moved to specialise in the system of Fiore dei Liberi (c. 1410) and the rapier style of Nicoletto Giganti (1606), before embarking on his study of Monte. Having initially started with Japanese martial arts, Mike discovered historical European fencing through the international medievalist group, the Society for Creative Anachronism, where he has received the society's highest award for research, the Laurel. In 2015 he was appointed one of the three premier Masters of Defence for the European branch of the society. Mike instructs in rapier and longsword with SCA Dun in Mara and interprets and teaches the martial arts of Pietro Monte, as chief instructor with the Historical Combat Academy, in Dublin, Ireland. He also teaches internationally at Historical European Martial Arts events and hosted the 2015 International Rapier Seminar. Mike competes internationally in tournaments and has taken medals in a variety of weapon forms including gold in rapier and sword & buckler. He also trained for several years in Hyoho Niten Ichi Ryu, the traditional Japanese style of swordsmanship founded by the famous duellist and strategist Miyamoto Musashi. -
So What's the Weapon Like, Anyway?
SO WHAT’S THE WEAPON LIKE, ANYWAY? A Pathfinder Roleplaying Game Compatible GM’S RESOURCE by Richard Green Sample file R AGING S WAN P RESS T HE L ONELY C OAST ragingswan.com [email protected] The furthest flung outpost of a mighty kingdom, turbulent waters and forbidding, trackless forests separate the folk of the Lonely Coast from the gaudy lights of Free PDFs: With Raging Swan’s Free civilisation. This free mini‐campaign setting is easy to drop into any campaign. PDF promotion with every purchase of Retribution $7.99, print $9.99 a print product, you can claim free Road of the Dead $5.99, print $7.99 PDFs to value of the purchased item. Swallowfeld $4.50 The Lonely Coast Free! ragingswan.com/freepdfs.com Dual Format PDFs: Dual Format PDF GM’S R ESOURCES products contain two versions of the GM’S RESOURCES augment game play by reducing GM prep time. same file: one designed for printing and use on a normal computer; the Antipaladins $3.99 other optimised for use on mobile Bandits of the Rampant Horror $3.99 devices such as iPads. Barroom Brawl $1.99 Caves & Caverns $10.99 ragingswan.com/screenpdfs.com Cultists of Havra Zhoul $4.99 Dark Oak $4.99 Fellowship of the Blackened Oak $3.99 Random Hill Encounters $3.99 Random Marsh Encounters $3.99 Random Woodland Encounters $3.99 Random Woodland Encounters II $3.99 Random Urban Encounters $3.99 Shadowed Keep on the Borderlands $9.99; print $13.99 So What’s For Sale, Anyway? $3.99 So What’s For Sale, Anyway? II $3.99 So What’s For Sale, Anyway? III $3.99 So What’s -
BLACK DAWN - Equipment [Manufacturers]
BLACK DAWN THE ROLEPLAYING GAME THIS BOOK IS INTENDED AS A STAND ALONE PRODUCT THAT ALLOWS A COMPREHENSIVE, YET SIMPLE, ROLEPLAYING EXPERIENCE IN ANY UNIVERSE WHERE MAGICK, FASTER THAN LIGHT TRAVEL AND EXTRA TERRESTRIAL RACES COULD BE A REALITY. BLACK DAWN - Equipment [Manufacturers] CORE RULES CHARACTER GENERATION Each character has 8 main statistics, 8 secondary statistics and 4 combat statistics. The combat stats are each used in separate ways and change during the course of action, influenced by wounds and exhaustion etc. The way to generate these statistics is only dependant on the 8 primary stats. The rest are the result of an equation that usually involves only the primary statistics. The best way to generate statistics is based upon the power level of the campaign to be undertaken. This power level is an abstraction of the level of competency for the starting characters. The GM should be careful to ensure the characters can actually make it to the main gist of the campaign. Killing off characters that are „too weak‟ when you as the GM assigned their „power level‟ is bad form. When assigning power levels to the characters an amount of character-points are given with which to generate primary STATS. Remember that the human average for a primary STAT is 10. There is an exception to the secondary statistics. That is Appearance. This is purposefully left to the agreement of GM and player. A general guideline to the APP stat is to remember it should be within 5 or 6 points either side of the CHA stat.