Weapons Remastered, Revised
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Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/AntiPaladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
Dragon Magazine #127
CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions. -
World Builder Part 1
Table of Contents Book One: Stock-in-Trade 5 1:7 Cloth Patterns 45 Armor 8 1:8 Furs 48 Weapons 18 1:9 d20 Lodging & Board 55 Measurements 40 1:11 Ship’s Cargo 62 The Bazaar 43 2:1a Type of Rain & Visibility 64 The Tavern 56 2:1b Rainfall by Hour and Day 65 Transport 60 2:2 Ice Strength 66 2:3 Type of Snow & Visibility 66 Book Two: Geographics 63 2:4 Wind: Beaufort Wind Scale 66 Geography 64 2:5a Wind Pressure 67 Flora 82 2:5b: Wind Pressure on Sea 67 Fauna 100 2:6 Land Productivity 71 2:7 Water Spring Production 73 Book Three: Dwellings 103 2:8 MOH’s Hardness Scale 75 Materials & Construction 104 2:9 d20 Birth Stones Planet, Luck 76 Buildings 117 2:10 d20 Birth Stones 77 Rooms & Furnishings 127 2:11 d20 Metal/Stones/Gems 78-79 Populace 139 2:12 LA Metal/Stone/Gems 80-81 2:13 d20 Magical Affects of Herbs 97 Appendix A Random Generator 147 2:14 d20 The Horse 102 Appendix B Human Generator 155 2:15 d20 Other Common Animals 102 Appendix C Structures Generator 163 3:1 Tensile Strength Metals 105 Appendix D Colors 163 3:2 Melting Points Metals 105 Appendix E Light from a Flame 165 3:3 d20 Magical Metals 106 Appendix F Unusual Names 166 3:4a d20 Metals Value 107 Appendix G Gems 167 3:4b LA Metals Value 107 Appendix H Crimes Defined 174 3:5 Workmanship Value Addition 107 3:6 Hardness Scale (Extended) 108 Index 177 3:7 Common Uses for Wood 109 OGL 180 3:8 Materials Resistance to Crush 109 3:9 d20 Door Composition 110 Tables 3:10 d20 Weight of Things 112 1:1 d20 Armor 16 3:11 d20 Randomiz Concealment 114 1:2 d20 Head Covering & Helmets 17 3:12 Rope Strengths 114 1:3 d20 Shields 17 3:13 Construction Costs 115 1:4 d20 New Weapons 34-37 3:14 Computations 116 1:5 LA New Weapons 38 3:15 Person Based Measurements 120 1:6 LA Identifying Weapons 39 3:16 Cistern Capacity 124 3:17 Noble Coronets 140 Gary Gygax’s World Builder ARMOR PIECES AND GARMENTS Chausses: The close-fitting leg pieces of a suit of plate mail. -
Gary Gygax's World Builder
FOR a “GYGAXIAN” FANTASY WORLD THE ESSENTIAL TOOL fOR FANTASY WORLD CREATION! by Gary Gygax & Dan Cross GYGAXIAN FANTASY WORLDS , Vol. II Acknowledgements Authors: Gary Gygax & Dan Cross Cover Artist: Matt Milberger Contributing Authors: Carrie Cross, Michael Leeke, Title Logo: Matt Milberger Jamis Buck, Tommy Rutledge, Josh Hubbell, Stephen Vogel, Luke Johnson & Malcolm Bowers Production: Todd Gray, Stephen Chenault Artists: Dave Zenz, Andy Hopp, & & Davis Chenault Mark Allen Dan Cross: Special thanks to my lovely wife Carrie Cross for the Complete Herbalist lists, John Troy for his valuable suggestions and additions to the D20 material, and to Randall & Debbie Petras for their contributions to the “human descriptors” lists. And a very special thanks to Richard Cross for teaching his son how to write. Troll Lord Games, L.L.C. Or on the Web at PO Box 251171 http://www.trolllord.com Little Rock, AR 72225 [email protected] This book is published and distributed by Troll Lord Games, L.LC. All text in this book, other than this title page and page 180 concerning the Open Game License, is Copyright © 2004 Trigee Enterprises Company. All other artwork, illustration, maps, and trade dress is Copyright © 2004 Troll Lord Games, L.L.C. All Rights Reserved. Lejendary Adventure, the Lejendary Adventure logo, and Gary Gygax’s World Builder are Trademarks of Trigee Enterprises Company. All Rights Reserved. Troll Lord Games and the Troll Lord Games logo are Trademarks of Troll Lord Games, L.L.C. All Rights Reserved. ‘D20 System’ and the ‘D20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. -
THE ARMOURER and HIS CRAFT from the Xith to the Xvith CENTURY by CHARLES FFOULKES, B.Litt.Oxon
GQ>0<J> 1911 CORNELL UNIVERSITY LIBRARY BOUGHT WITH THE INCOME OF THE SAGE ENDOWMENT FUND GIVEN IN 1891 BY HENRY WILLIAMS SAGE Cornell University Ubrary NK6606 .F43 1912 The armourer and his craft from the xith C Date iSIORAGE 3 1924 030 681 278 Overs olin a^(Mr;= :3fff=iqfPfr.g^h- r^ n .^ I aAri.^ ^ Cornell University Library XI The original of this book is in the Cornell University Library. There are no known copyright restrictions in the United States on the use of the text. http://www.archive.org/details/cu31924030681278 THE ARMOURER AND HIS CRAFT UNIFORM WITH THIS VOLUME PASTE By A. Beresford Ryley < 'A w <1-1 K 2; < > o 2 o 2; H ffi Q 2; < w K o w u > w o o w K H H P W THE ARMOURER AND HIS CRAFT FROM THE XIth TO THE XVIth CENTURY By CHARLES FFOULKES, B.Litt.Oxon. WITH SIXTY-NINE DIAGRAMS IN THE TEXT AND THIRTY-TWO PLATES METHUEN & CO. LTD. 36 ESSEX STREET W.G. LONDON Kc tf , First Published in igi2 TO THE RIGHT HONOURABLE THE VISCOUNT DILLON, Hon. M.A. Oxon. V.P.S.A., Etc. Etc. CURATOR OF THE TOWER ARMOURIES PREFACE DO not propose, in this work, to consider the history or develop- ment of defensive armour, for this has been more or less fully I discussed in v^orks which deal with the subject from the historical side of the question. I have rather endeavoured to compile a work which will, in some measure, fill up a gap in the subject, by collecting all the records and references, especially in English documents, which relate to the actual making of armour and the regulations which con- trolled the Armourer and his Craft. -
Military Technology in the 12Th Century
Zurich Model United Nations MILITARY TECHNOLOGY IN THE 12TH CENTURY The following list is a compilation of various sources and is meant as a refer- ence guide. It does not need to be read entirely before the conference. The breakdown of centralized states after the fall of the Roman empire led a number of groups in Europe turning to large-scale pillaging as their primary source of income. Most notably the Vikings and Mongols. As these groups were usually small and needed to move fast, building fortifications was the most efficient way to provide refuge and protection. Leading to virtually all large cities having city walls. The fortifications evolved over the course of the middle ages and with it, the battle techniques and technology used to defend or siege heavy forts and castles. Designers of castles focused a lot on defending entrances and protecting gates with drawbridges, portcullises and barbicans as these were the usual week spots. A detailed ref- erence guide of various technologies and strategies is compiled on the following pages. Dur- ing the third crusade and before the invention of gunpowder the advantages and the balance of power and logistics usually favoured the defender. Another major advancement and change since the Roman empire was the invention of the stirrup around 600 A.D. (although wide use is only mentioned around 900 A.D.). The stirrup enabled armoured knights to ride war horses, creating a nearly unstoppable heavy cavalry for peasant draftees and lightly armoured foot soldiers. With the increased usage of heavy cav- alry, pike infantry became essential to the medieval army. -
The Virtual Tour
Worcester Polytechnic Institute Digital WPI Interactive Qualifying Projects (All Years) Interactive Qualifying Projects April 2012 The irV tual Tour Elizabeth Laura Mayor Worcester Polytechnic Institute Justin Henry McLaughlin Worcester Polytechnic Institute Kai He Worcester Polytechnic Institute Seth Michael Lipkind Worcester Polytechnic Institute Follow this and additional works at: https://digitalcommons.wpi.edu/iqp-all Repository Citation Mayor, E. L., McLaughlin, J. H., He, K., & Lipkind, S. M. (2012). The Virtual Tour. Retrieved from https://digitalcommons.wpi.edu/ iqp-all/2641 This Unrestricted is brought to you for free and open access by the Interactive Qualifying Projects at Digital WPI. It has been accepted for inclusion in Interactive Qualifying Projects (All Years) by an authorized administrator of Digital WPI. For more information, please contact [email protected]. The Virtual Tour Interactive Qualifying Project Submitted to the Faculty of the Worcester Polytechnic Institute in partial fulfillment of the requirements for graduation by Runzi Gao Kai He Seth Lipkind Elizabeth Mayor Justin McLaughlin Professor Jeffrey L. Forgeng, Major Advisor ii iii Abstract This project integrated technology and history to transform the visitor experience at the Higgins Armory Museum. The team upgraded the museum’s “Virtual Armory” website, creating a Virtual Tour with interactive and multimedia content for over a dozen pieces in the Higgins collection, including videos, animations, interactive graphics, and a Flash-based minigame. The team -
Song of Swords Beta 1.9.9 Opaque Studios
h[YnabXcamZ\g Song of Swords Beta 1.9.9 (MICRO UPDATE) from Opaque Studios LATEXified Revision - Alpha version 0.2.0 April 1, 2017 © Zachary Irwin,James Lacombe, 2015. All Rights Reserved h[YnabXcamZ\g h [a\ g Beta Rules for Song of Swords Roleplaying Game Lead Designer: James “Rome” Lacombe Executive Designer, Producer: Zachary T. Irwin Supplementary Design Team: Daniel Leiendecker, Forrest Phanton, Taylor Davis Art Director: Taylor Davis Cover Art: Kenneth Solis Book Art: Darren Tan, Frankie Perez, Duc Pham, Taylor Davis, Kassandra Swager Additional Development: Justin Hazen, Travis Mitchell, Alex Gann, Nicholas Henry, Alan Baird and The Five Cells, Dusan Nadimakovic CEO: Zachary T. Irwin All contents copyright © 2012-2015 by Zachary T. Irwin, James T. Lacombe. All rights reserved. This book is dedicated to Daniel Paris. Special thanks to our families, friends, teachers, Bret Sweet, Sherri Paris, Kenneth Solis, Charlie Krank, Nicholas Nacario, and our fans met on /tg/ and other places, everyone else, everyone else’s grandmother, the moon, God, any other deities you might care to name except Moloch because he’s a tool, Thomas Sowell, Zeljko Raznatovic’s pet tiger, Lu Bu, Mr. Rogers, Margaret Thatcher, G.K. Chesterton, Thomas Aquinas, Hidetaka Suehiro and Andrew Jackson If you can think of anyone else we didn’t name, write it in. We even left a space. opaquegames.com facebook.com/OpaqueIndustries opaque.freeforums.net Kickstarter is live! XcamZ\g g f i Contents 1 Introduction 1 1.1 What is Song of Swords?......................................... 3 1.2 What is a Roleplaying Game?...................................... 4 1.3 Basic Mechanics Explained....................................... -
The Strategic Review Vol. 1, No. 2
make it easier we have included a short section listing a few possibil- ities, and if you see something you like -- or find we have missed your IN MEMORIUM favorite -- drop us a line and give us the word. In a nutshell, we do not believe that we can ever work too closely with our fellow war- THIS ISSUE IS DEDICATED TO THE gamers, for TSRs sole justification for its existance is to provide you with products which you desire. When I mentioned that the members of MEMORY OF DONALD R. KAYE, CO- TSR were long-time gamers I was speaking of a combined total of about FOUNDER OF TACTICAL STUDIES RULES, 50 years for the three of us -- that is 50 years of battle gaming, for if LONG-TIME FRIEND, AND FELLOW chess were to be included it would be more like 75 years! Such exper- ience, even considering our past design work in addition to it, is not WARGAMER. DON WAS BORN 27 JUNE sufficient to make us in any way independent of the hobby. So we will 1938 AND DIED 31 JANUARY 1975. WE always attempt to keep in touch with you as closely as possible. We know that we need your support, not vice versa. Thanks for the confidence DEEPLY MOURN HIS PARTING. you have shown so far! THE STRATEGISTS CLUB T S R --WHY WE DO WHAT WE DO Editorial Comment by Brian J. Blume Because our first issue wont reach anywhere near the circulation of this one until sometime after youre reading this, we are holding off Tactical Studies Rules is not a giant company; it is not even a large compiling the answers to the poll we ran in Number 1 of SR. -
Burgs & Bailiffs 2: Warfare
Burgs & Bailiffs 2: Warfare Too The Grimdark Crew or all those Burgers & Bailiffs who put their words on paper: Paolo Greco, Mike Monaco, Lee Reynoldson, Ghoul Ghast, Benjamin Eisenhofer Additional Censorship & Grammatical Orthodoxy: Tim Snider Humble Digital Typesetter: Paolo Greco Laid out on Dæmonic Automatic Machines with LATEX July 2013 Warfare Too? Really?? Burgs & Bailiffs was conceived as a joke. One of those times when I made a mock cover and people got excited. This is the second issue, so I guess at this point the joke is on someone else. Once again: Life in the Middle Ages was some kind of extremely hard-core RPG that went on for 24 hours a day This second issue collects a mixture of previously unpublished articles and handful of republished blog posts. While it might seem a bit strange, in this issue I wanted to present many levels of approaching the theme of me- dieval warfare in medieval RPGs, so that you can decide what’s best for your specific campaign. All the articles have different approaches, fitting diverse niches. This time the bastions are defended by Mike Monaco, Benjamin Eisenhofer, Ghoul Ghast and Lee Reynoldson, with Tim Snider cracking the non-metaforical editorial whip and me running around with a bucket putting off fires. B&B2WT would only be a heap of digital rubble on my hard disk without them. Have fun and grim onward! Paolo Greco PS: Send feedback, typos, rebuttals and complaints to my email at tsoj- [email protected]. PPS: Submissions for Burgs & Bailiffs 3 are open. You know my mail. -
THE ARMOURER and HIS CRAFT from the Xith to the Xvith CENTURY by CHARLES 'FFOULKES; B.Litt.Oxon
Digitized by the Internet Archive in 2015 https://archive.org/details/armourerhiscraftOOffouuoft THE ARMOURER AND HIS CRAFT UNIFORM WITH THIS VOLUME PASTE By A. Beresford Ryley 2; > u 5 Q Z H K z C ^ < . U a X 3 O E P u a Q Z 5 THE ARMOURER AND HIS CRAFT FROM THE XIth TO THE XVIth CENTURY By CHARLES 'FFOULKES; B.Litt.Oxon. WITH SIXTY-NINE DIAGRAMS IN THE TEXT AND THIRTY-TWO PLATES METHUEN & GO. LTD. 36 ESSEX STREET W.G. LONDON First Published in igi2 ^nt^ov. PrwtUd in OrccU TO THE RIGHT HONOURABLE THE VISCOUNT DILLON, Hon. M.A. Oxon. V.P.S.A., Etc. Etc. CURATOR OF THE TOWER ARMOURIES PREFACE DO not propose, in this work, to consider the history or develop- I ment of defensive armour, for this has been more or less fully discussed in works which deal with the subject from the historical side of the question. I have rather endeavoured to compile a work which will, in some measure, fill up a gap in the subject, by collecting all the records and references, especially in English documents, which relate to the actual making of armour and the regulations which con- trolled the Armourer and his Craft. At the same time it is impossible to discuss this branch of the subject without overlapping in some details the existing works on Arms and Armour, but such repetition has only been included because it bears directly on the making, selling, or wearing of armour. I have intentionally omitted all reference to the sword and other weapons of offence, for this would have unduly increased the size of the present work, and the subject is of such importance that it deserves a full consideration in a separate volume.