Scythe of Erebos...... 22 ACTOR'S MASK AKMON, THE FORGE HAMMER Content Shadowspear...... 23 Sky Reaver, The Javelin of Keranos ...... 23 Wondrous Item, Common OF PURPHOROS Soul Guide Lantern...... 23 This enchanted mask depicts a well-known Actor's Mask ...... 3 Soul Runner, Staff of Atreos...... 23 Weapon (Warhammer), Legendary (Requires Affliction, The Bowl of Pharika...... 3 Staff of Beasts ...... 23 figure, hero or god, and is intended for actors to Attunement) Akmon, The Forge Hammer of Purphoros...3 Stone Eye Shield ...... 24 portray them in a play. While wearing a mask Animus, Decanter of Ephara...... 3 This platinum warhammer was wielded by the Sun God's Kylix ...... 24 that depicts a person, your voice changes to God Purphoros, and used to craft many other Apple of Discord ...... 3 of Justice...... 24 Archon’s Bridle...... 4 mimic the individual depicted on the mask. If the legendary artifacts of Theros. It is said that the Triton’s Conch...... 24 individual depicted is a god, it merely amplifies Ariadne’s Diadem ...... 4 Talaria, the Sandals of Speed...... 24 one who wields this hammer can craft any item Arrow of Heliod...... 4 Thassa’s Helm of Ancient Memory...... 25 the wearer's voice to be three times louder or and unleash the fire of the forge. While attuned Aspis of Triumph...... 4 Verdant Growth, Karametra’s Crown...... 25 have unnatural effects such inhuman depth or Baetylus ...... 5 to this weapon you gain the following benefits. Vial of Basilisk Blood...... 25 serpent like hissing.. • Yougain+3toattackanddamagerollswith Bag of Winds...... 5 The Violent End, Dagger of Xenagos ...... 25 Bident of Champions...... 5 Xenagos’s Pipes...... 26 this weapon Blazing Shield...... 5 Xiphos of Daxos...... 26 • You gain proficiency in Smith’s tools and Blindfold of the Destined ...... 5 AFFLICTION, THE BOWL OF double your proficiency bonus when making Bow of Eurytus...... 5 Breastplate of the Defender...... 6 PHARIKA a check with these tools. Bronzehide Lion Armor...... 6 • You gain resistance to fire damage. Cabeiri of Purphoros ...... 6 Wondrous Item, Legendary • Whenever you take cold damage, you can Chains of the the Titans - Kroxa...... 6 THE TEAM This jewel encrusted ceramic bowl was a gift to use your reaction to gain resistance to that Chains of the Titans - Uro ...... 7 rd Project Lead. Darren Kenny (@DeleniaCreation) mortals by Pharika, Goddess of Affliction, damage and casthellish rebuke at 3 level. Chariot of Victory...... 7 during a time of terrible plague. A creature • You can cast the spellmagic weapon at 6th Cornucopia of Harvests...... 7 Designers. Darren Kenny (@DeleniaCreation) The Blood Reaper, Battleaxe of Mogis...... 7 holding Affliction can perform any of the level using this hammer. This spell does not Chains of Oblivion...... 8 Fredric Walker (@korartificer) following rituals. require concentration. Deciver’s Guise, The Mask of Phenax ...... 8 Iam Pace (@DubiousByName) • RitualofPurity.During a long rest this Dekalla, The Bident of Thassa...... 8 bowl can be used to cure up to 8 creatures of Ephara's Sword of Justice...... 9 Nathan Doyle (@DeficitDragons) any disease or poison, or grant any number ANIMUS, DECANTER OF EPHARA Ephixis, The Bow of Nylea ...... 9 Editor. Diane Killoughy( @Heartt_strings) of creatures immunity to all diseases for 24 Erebos’s Wraith Razor ...... 10 Wondrous Item, Legendary Fate Weaver, The Lance of Klothys...... 10 Layout. Darren Kenny (@DeleniaCreation) hours. Ferryman’s Tribute...... 10 • RitualofRestoration.As an action you can This beautifully decorated handheld vase was a Flesh Render, The Spear of Iroas...... 10 Cover Art. Grim Press cast the spelllesser restoration without gift to a proud and just king. After receiving this Fruit of Tizerus...... 11 Special Thanks. StickyHunter (@StickyHunter) expending a spell slot. gift, he became vain and self serving, leading to Gauntlets of the Dreadnaught...... 11 Interior Art. Dean Spencer, Grim Press, Fat Goblin • RitualoftheReturn.Once a day this bowl the destruction of his city. While this item is on Girdle of the Setessan Matriarch...... 11 your person you gain the following benefits. Godsend...... 11 Games, WPX can cast the spellrevivify without the use of Graeae’s Eye ...... 12 material components. • You have advantage on Charisma Golden Fleece ...... 12 Template. Nathanaël Roux (Barkalotdesigns) • RitualofToxins.Onceadayyoucancasta (Persuasion) checks and , Sickle-Sword of Heroes...... 12 5th level blight spell from Affliction. • You are immune to the Charmed condition. Horizon Walker, Cloak of Kruphix ...... 13 Want more Theros content? Check out the • Your Charisma score increases by 2 to a Horn of Plenty ...... 13 maximum of 22. Iroas’s Dauntless Club...... 13 Book of Myth - The Theros Player Kerykeion...... 14 Companion! Khrusor, The Sun Spear ...... 14 Kibisis of Preservation...... 14 APPLE OF DISCORD Labrys of Anax...... 14 Lantern of Insight ...... 15 Wondrous Item, Rare Lotus ...... 15 As an action, you may present this golden apple Mastix, The Soul Rending Whip of Erebos15 as the prize for some character trait (beauty, Medusian Shield ...... 15 strength, cleverness, etc). All present that are Mercurial Band...... 16 Mirrored Hoplon ...... 16 able to hear and understand you must succeed at Mogis’s Carnage Cleaver ...... 16 a DC 18 Wisdom saving throw or be compelled Moly...... 16 to argue about it until a winner is declared by Monster Hunter’s Bow...... 17 consensus or by an outside arbitrator. Gods and Necklace of Harmonia ...... 17 Demigods have disadvantage on this save and no Nyx Peacock’s Feather...... 17 Parazonium, Dagger of Courage ...... 18 creature can use a legendary resistance against it. Pride Caller...... 18 Prowler’s Helm...... 18 Purphoros’s Smithing Hammer ...... 18 Pyxis of Pandemoniumn...... 19 Ring of Shared Misfortune...... 22 Robe of the Spider Queen...... 22 Sagitta ...... 22

BOOK OF MYTH | ARTIFACTS OF THEROS ARTIFACTS OF THEROS | BOOK OF MYTH 2 Sample file 3 ARCHON’S BRIDLE ARROW OF HELIOD BAETYLUS BLAZING SHIELD Wondrous Item, Uncommon Weapon (Arrow), Rare Wondrous Item, Legendary Armor (Shield), Rare (Requires Attunement) While an animal is bridled with this item, This arrow is wrought of glittering wood and is These meteoric stones fall from the heavens and While wielding the Blazing Shield you gain an anyone holding the reins has advantage on crowned with a golden head. When fired, the are then consecrated to the gods in order to additional +1 to your AC. Using your bonus Animal Handling checks made to control the arrow transforms into a shaft of brilliant amplify the prayers and devotion that a mortal action, you may summon chains that erupt from animal. Animals wearing this bridle will have a radiance that forms a line 5 feet wide that can muster. Some are small enough to be carried the shield and attempt to grapple one target much keener sense to the desires of those extends out from you to your target. Make a while others are so large that they might be the within 10 feet. The target must make a DC 15 holding the reins and will be more obedient. As ranged weapon attack against the target. On a focal point for an entire temple. Whenever a Dexterity save or be grappled. The grappled an action you can attempt to place this Bridle on hit, the target takes damage from the arrow plus cleric tries to call on divine intervention within creature may attempt to free themselves at their a Beast of CR 10 or less. The creature must make 4d6 radiant damage. Each creature in the line 30ft of one of these sacred stones, if the stone is end of each of their turns. Once per day, as an a DC 10 Wisdom saving throw or become excluding you and the target must make a DC 15 consecrated to the deity that the cleric is action, you may create a cone of fire emanating charmed by you while the bridle is worn. This Dexterity saving throw, taking 4d6 radiant beseeching, the likelihood of receiving aid is from the shield. All creatures within a 15 ft. cone DC increases by 5 each time the bridle is placed damage and be blinded for 1 minute on a failed doubled. must make a DC 17 Dexterity save or take 4d6 on the beast, reseting after the Beast receives a save. On a successful save, the creature takes half fire damage, half as much on a successful save. long rest. as much damage and isn’t blinded. A creature can make a DC 15 Constitution saving throw at the BAG OF WINDS end of each of its turns to end the blinded BLINDFOLD OF THE DESTINED condition. The arrow can also be fired into the Wondrous Item, Uncommon ARIADNE’S DIADEM sky causing it to detonate and shed daylight in a This magical bag contains headwinds of all but Wondrous Item, Rare (Requires Attunement by a one particular direction. They are invaluable for follower of Klothys) Wondrous item, Very Rare (Requires Attunement) 1-mile radius sphere for 1 hour. Once an arrow is fired, it becomes a non magical arrow. sailors trying to go in a particular direction. A Wearing a blindfold of the destined is a leap of This circlet is said to have once been the bridal ship with a bag of winds on board can move at faith in Klothys - the wearer cannot see, but crown of a mortal woman bequeathed to double the speed in the direction of the wind trusts that Klothys will guide their hand where Xenagos before he planeswalked off of Theros that is not in the bag, if the bag is opened while they are destined to succeed. The blindfold has the first time. The circlet causes you to be ASPIS OF TRIUMPH aboard a ship then all the headwinds are released 10 charges. While wearing this blindfold and projected into Nyx when you sleep. Once there, Armor (Shield), Rare (+1), Very Rare (+2), at once and the ship is tossed and turned in a attuned to it, you are blinded, and can expend a you can use an action to pull the minds of up to 5 Legendary (+3) great storm and sent a random distance in a charge to automatically score a 15 on any ability willing creatures within 30 feet of you into Nyx. Several of these shields were made to celebrate random direction. You can use this bag once to check, attack roll or saving throw, before When you wake up roll a d20,. On a 1 the the triumph of Anax, and a visual representation castcontrol weather,destroying the bag in the modifiers, instead of rolling normally. This item diadem remains in Nyx as a new constellation. of the saga is embossed upon the shields. process. When you do this roll a d20. On a 9 or regains 1d4 charges each dawn. If you are playing in a campaign setting without Depending on the rarity these shields are less you instead are hit with the spellstorm of Nyx, you should use the astral plane instead. either a +1, +2, or a +3 shield in addition to the vengeancefor 1 minute. following benefits. When used for its shield bash BOW OF EURYTUS attack, it also functions as though it were a weapon with the same enhancement modifier. BIDENT OF CHAMPIONS Weapon (Longbow), Rare (Requires Attunement) As a bonus action, you can make a shield bash In addition to being a +2 longbow, this bow attack. This attack deals 1d4 + your Strength Weapon (Trident), Legendary (Requires Attunement) allows you to add your Strength modifier to modifier bludgeoning damage. Additionally, if This two-pronged spear is crafted from the damage rolls in addition to your Dexterity this attack is a critical hit, the target is stunned finest orichalcum and has been wielded by great modifier. While attuned to this weapon, no one until the start of their next turn. After making warriors throughout the centuries. else can string it or draw the string back enough this attack, if you are wielding a non-magical This weapon grants a +3 bonus to attack and to use it. weapon in your other hand, that weapon gains damage rolls made with it. Attacks with this an enhancement bonus equal to the shield’s for weapon ignore resistance to piercing damage the next attack you make this round. and score a critical hit on a roll of 19 or 20. In addition, when you attack a creature with this weapon and roll a critical hit on the attack roll, that target takes an extra 4d6 piecing damage. While wielding this weapon, you are immune to the frightened condition. While attuned to this magic trident, you gain the bond: “I shall prove I am the greatest warrior.” You also gain the flaw: “I cannot turn down a challenge.”

BOOK OF MYTH | ARTIFACTS OF THEROS ARTIFACTS OF THEROS | BOOK OF MYTH 4 Sample file 5 BREASTPLATE OF THE CABEIRI OF PURPHOROS CHAINS OF THE TITANS -URO CORNUCOPIA OF HARVESTS DEFENDER Wondrous Item, Very Rare Wondrous Item, Very Rare (Requires Attunement) Wondrous Item, Uncommon This cube, measuring one foot to a side and These broken manacles of blackened chain are This Karametra-blessed cornucopia with a starry Armor (Plate) Legendary (Requires Attunement) weighing fifty pounds, was made by the charged with the dreadful power of Uro, titan of interior has 10 charges. You can expend a charge Forged from the remains of a powerful bronze renowned artificer Dalakos, supposedly modeled nature's wrath, conveying an aura of destructive of the cornucopia to create enough food and golem, this breastplate still retains some of the after a similar design made by Purphoros. might to the wearer. water to feed one person for a day. The magical energies that kept the golem alive. This item has 10 charges, it regains one charge While attuned to the Chains of Uro, the cornucopia regains one charge at the end of each While you wear this armor, you gain a +2 daily at dawn. As an action you can expend a ground cracks beneath the wearer's feet. You day that it isn't used. Additionally, you can store bonus to your AC. As a reaction, when dealt charge to do one of the following. deal double damage to objects and structures. As food in the cornucopia, which contains an extra damage by a spell, you may half the damage you an action, the wearer can stamp on the ground, dimensional space larger than the cornucopia - take. Three times a day when you are hit with a • Transform the cube into a construct with the unleashing a shockwave. All creatures within 20 food within which remains fresh while inside it. melee weapon attack, you are able to cast hellish stats of a riding horse for 12 hours. feet must succeed on a DC 15 Strength saving The cornucopia can hold up to 500 pounds of rebuke at 1st level.. • Transform the cube into a construct with the stats of a warhorse for 6 hours. throw or be knocked prone. If this action is used food, not exceeding a volume of 64 cubic feet. • Transform the cube into a pair of constructs inside a building, vehicle, or other structure, The cornucopia weighs 15 pounds, regardless of BRONZEHIDE LION ARMOR with the stats of a draft horse as well as a creatures that fail their save also take 2d6 its contents. Retrieving an item from the chariot for 3 hours. bludgeoning damage from falling debris. cornucopia requires an action. Armor (Leather, Studded Leather, or Hide), • Transform the cube into four constructs Curse. Once you attach these chains to your Uncommon with the stats of draft horses as well as a wrists, you can’t remove them unless you are This suit of armor is reinforced with the hide of comfortable riding carriage for 1 hour. targeted with the remove curse spell or similar THE BLOOD REAPER, a bronzehide lion, a creature whose hide is one magic. While wearing these manacles, structures of the toughest natural substances in existence. If you are still using it when the time runs out, and vehicles you enter begin to break apart and BATTLEAXE OF MOGIS While you're wearing it, any critical hit the item will automatically use another charge. collapse if you spend longer than an hour in Weapon (Battleaxe), Legendary (Requires against you becomes a normal hit. them. At the start of each following hour, a Attunement) tremor runs through the structure, and all This battleaxe was given to mortals by Mogis, CHAINS OF THE THE TITANS creatures inside it must succeed on a DC 15 the God of Slaughter, to inspire bloodshed and ROXA dexterity saving throw or take 2d6 bludgeoning battle in his name. While attuned to this weapon -K damage from falling debris. you gain the following benefits. Wondrous Item, Very Rare (Requires Attunement) • Yougain+3toattackanddamagerollswith These broken manacles of blackened chain are this weapon. charged with the dreadful power of Kroxa, titan CHARIOT OF VICTORY • Ifyourolla19or20onanattackrollitis of eternal hunger, conveying both that power considered a critical hit. Wondrous Item, Rare and that hunger to the wearer. • Whenever you reduce a creature to 0 hit The chariot’s riders and creatures pulling the While attuned to the Chains of Kroxa, points you gain temporary hit points equal to chariot gain a +1 bonus to their AC. When a sharp-toothed mouths appear across your body. your character level. creature riding this chariot makes a melee attack As a result, your unarmed strikes deal 1d6 • Youdealanadditional2d6damagetoa in the same round that the chariot has moved 30 piercing damage plus your Strength modifier, creature whenever you hit it with this feet or more, the attack deals an additional 2d6 and whenever you damage a living creature with weapon. damage. an unarmed strike, you can use your reaction to • You gain immunity to the Frightened gain temporary hit points equal to your Strength condition. modifier. Curse.Once you attach these chains to your CHARIOTS While attuned to this battleaxe, you gain the wrists, you can’t remove them unless you are bond: “I shall never retreat from battle.” You also targeted with the remove curse spell or similar Chariots and the creatures pulling them work like controlled mounts, as described in the gain the flaw: “I never accept my enemies’ magic. mounted combat rules in the Player’s surrender.” Handbook, but with the following differences: • Moun�ng or dismoun�ng a chariot costs you 5 feet of movement, rather than a number of feet equal to half your speed. • Being mounted on a chariot grants you half cover. • A chariot’s speed is equal to the speed of the slowest creature pulling it. • If mul�ple creatures are pulling the chariot, they all act on the same ini�a�ve, and they must take the same ac�on on their turn.

.

BOOK OF MYTH | ARTIFACTS OF THEROS ARTIFACTS OF THEROS | BOOK OF MYTH 6 Sample file 7 CHAINS OF OBLIVION DEKALLA, THE BIDENT OF EPHARA'S SWORD OF JUSTICE EPHIXIS, THE BOW OF NYLEA Weapon (Flail), Rare (Requires Attunement) THASSA Weapon (), Legendary (Requires Weapon (Longbow), Legendary (Requires An ancient weapon said to be forged by Attunement) Weapon (Trident), Legendary (Requires Attunement) Attunement by a lawful creature) Purphoros himself, the Chains of Oblivion are This magical longbow glitters as though touched This long trident is forged of platinum and This simple is perfectly balanced no matter said to be instruments of pure destruction. by starlight and it is as tall as the wielder, subtle adorned with sapphire. how it is positioned. Whirling and slicing through the air, these While wielding this magic sword, you gain a shifting to accommodate the archer. The bow cleave through all enemies. • Yougaina+3bonustoattackanddamage +3 bonus to your AC, truesight up to 30 feet, has double the range increments of a normal This weapon has a reach of 15 feet. The rolls made with this magic weapon. and you exude a 30-foot aura that acts as a zone longbow. While attuned to this bow you gain Chains of Oblivion deal and additional 2d4 fire • You can castwater breathing, shape wateror of truth (DC 20). If you fail a saving throw the following benefits. damage on every successful attack. On a speak with animalsusing this trident. caused by a creature’s spell or ability, you gain • Thisweapongrantsa+3bonustoattackand successful melee attack, you forgo dealing any • The trident has 8 charges. While holding the advantage on saving throws against that damage rolls made with it. damage to force your target to make a DC 17 trident, you can use an action to expend creature’s spells or abilities for the next 1 minute. • Asabonusaction,youcanmarkacreature Dexterity saving throw, becoming restrained on some of its charges to cast one of the When a creature rolls a 20 on an attack roll you can see as your prey. You have advantage a failed save. You can only have one target following spells from it. The save DC for this against you, after the attack is resolved, you gain on any attack roll, and any damage dealt with entangled at a time. trident is 15. resistance to all damage caused by that creature this weapon to your marked prey ignores -Create or destroy water (1 charge) for the next 1 minute. In addition, whenever a any damage immunity or resistance the -Wall of water (2 charges) creature scores a critical hit on an attack roll target has. In addition, your prey gains no DECIVER’S GUISE, THE MASK -Control water (4 charges) against you, you can use your reaction to deal benefit from cover, other than total cover, -Dominate beast (4 charges) force damage equal to half the damage you take and you suffer no disadvantage because of OF PHENAX -Conjure elemental (water only) (5 charges) from the attack. long range. The mark lasts 24 hours and you cannot mark a new creature as your prey Wondrous Item, Legendary (Requires Attunement) While attuned to this sword, you gain the This mask was gifted to mortals by Phenax, God The trident regains 1d4 expended charges daily until the first is slain, apprehended or 24 at dawn. bond: “I shall never lie.” You also gain the flaw: “I hours have passed. You sense the direction to of Deception. When placed on the face of a shall seek justice no matter what it costs me.” creature and attuned, it fuses with the skin of a While attuned to this trident, you gain the the marked creature's location, as long as creature until that creature dies, or the creature bond: “I shall make the sea safe to traverse.” You that creature is within 1,000 feet of you. If willingly ends the attunement. While Attuned to also gain the flaw: “I seek to take all the credit for the creature is moving, you know the the mask you gain the following benefits. my party’s exploits and ensure my name is direction of its movement. You have praised.” advantage on checks to track, detect, or • You have advantage on all Charisma otherwise discern the nature or whereabouts (Deception) checks of the creature. While your marked prey • You can cast the spelldisguise self at will. lives, you have disadvantage on attack rolls • Your Charisma ability score increases to 25. against all other creatures. While attuned to this trident, you gain the While attuned to this magic bow, you gain bond: “I shall never tell a stranger my true the bond: “I shall abstain from romantic name.” You also gain the flaw: “I lie impulsively relationships.” You also gain the flaw: “I cannot for fun.” resist hunting the most dangerous prey or proving my superiority as a hunter.”

BOOK OF MYTH | ARTIFACTS OF THEROS ARTIFACTS OF THEROS | BOOK OF MYTH 8 Sample file 9 EREBOS’S WRAITH RAZOR FERRYMAN’S TRIBUTE FRUIT OF TIZERUS GIRDLE OF THE SETESSAN Weapon (Shortsword), Very Rare (Requires Wondrous Item Fruit, Common MATRIARCH Only known to grow in the underworld, the Attunement) It is common in Theros to place coins on the Wondrous item, Legendary (Requires Attunement) fruit of Tizerus is a pernicious poison to the This eerily dark blade is crafted from a single eyes of the dead to pay for the spirits crossing. While attuned to this item, you are imbued with living. When ingested you take 4d6 necrotic shard of darkest obsidian. While attuned to this Sometimes these coins become infused with the powerful presence of the Setessan matriarchs damage, and you must succeed at a DC 17 blade you gain the following benefits. necromantic energies which enable them to be that wore it in ages past, granting you the ability Constitution saving throw or have your • You deal an additional 2d6 necrotic damage used for the healing of the undead. On Theros to inspire your allies by your mere presence. maximum hit points reduced by the same on each successful attack, and reduce a living they are of understandable particular value to the While wearing this impressive belt, all allies amount. This fruit has an different effect on creature’ hit point maximum by an amount Returned. within 30 feet of you gain a damage bonus to fiends and corporeal undead, causing them to equal to the damage done. This reduction As an action, the necromantic energy of one their melee attacks equal to your Charisma gain 4d6 temporary hit points instead. Living lasts until the target finishes a long rest. of these coins can be released, healing an undead modifier. • Asabonusaction,youcangrant creature. An intelligent undead can use it on creatures with resistance or immunity to yourself an incorporeal form for themselves and anyone can use them on another necrotic damage do not gain the benefits of their 1 minute. You gain resistance undead creature. After they are used they resistance or immunity to the fruit of Tizerus. to nonmagical damage, and become a non-magical coin of whatever metal it Someone proficient in alchemist’s supplies, GODSEND you can move through other was before it was tribute. herbalism kits, or poisoner’s kits can make a Weapon (Glaive), Legendary (Requires Attunement) creatures and objects as if single fruit into 1d4 vials of poison with 100 gp The swordstaff made by Heliod for Elspeth, Hit Points they were difficult terrain. Coin Metal Rarity worth of additional supplies and a week’s worth Sun’s Champion, out of the Sword of Chaos. It You take 5 (1d10) force Regained of work. was used to kill both Polukranos and the god damage if you end your Copper Common 2d4 + 2 Xenagos before Heliod used it to kill Elspeth. turn inside a creature or You gain +2 to attack and damage rolls with object. This ability Silver Uncommon 4d4 + 4 GAUNTLETS OF THE this weapon. This weapon has 3 charges. You recharges after a long rest. can use a bonus action to expend 1 charge to cast Electrum Rare 6d4 + 6 DREADNAUGHT Curse.While attuned to banishing smite or the banishment (DC 15) this weapon, you are sensitive to Gold Very Rare 8d4 + 8 Wondrous Item (Gloves), Legendary (Requires using this weapon as the spell focus. The weapon sunlight. While in sunlight, you Attunement) regains all expended charges daily at dawn. have disadvantage on attack rolls, Pla�num Legendary 10d4 + 20 These heavy, dark-iron gauntlets are forged Curse. A mortal carrying a god-slaying as well as on Wisdom (Perception) from meteoric ore and imbue the wearer with weapon inevitably draws the attention of all checks that rely on sight. unmatched physical might. gods, all of whom will prepare to defend While wearing these gauntlets, your themselves if necessary. When a creature FLESH RENDER, THE SPEAR OF Strength score changes to 29. If your Strength is becomes attuned to Godsend, all gods become already equal to or greater than this score, the aware of that creature for as long as it is attuned FATE WEAVER, THE IROAS item has no effect on you. In addition, you count to godsend. If a god feels that the wielder of LANCE OF KLOTHYS Weapon (Spear), Legendary (Requires Attunement) as two sizes larger when determining your godsend is a threat to them, they will do This spear has seen countless battles since it was carrying capacity and the weight you can push, everything in their power to destroy the wielder, Weapon (Lance), Legendary (Requires Attunement) drag, or lift. You gain a +10 bonus on Athletics such as sending their followers to hunt the This platinum lance was a boon given to a first forged, given only to the most worthy of mortals by the God Iroas. While attuned to this checks. wielder, or killing the wielder in person if champion of Klothys, said to have the power to possible. change the destiny of the wielder and their foes. spear you gain the following benefits. While attuned to these gauntlets, you gain While attuned to this Lance you gain the • Yougain+3toattackanddamagerollswith the bond: “I shall always make amends for the following benefits. this spear. wrongs I cause.” You also gain the flaw: “I cannot • Yougain+3toattackanddamagerollswith • Whenever you make a melee attack with this turn down a heroic quest or challenge.” this Lance. spear, the attack is made with advantage. • You gain the Luck feat if you do not already • Whenever you fail a saving throw, you can possess it. If you do, you gain 2 additional use your reaction to re-roll the saving throw. luck points. • When you are reduced to 0 hit points, you • Whenever you hit a creature with this Lance instead go to 1 hit point. You regain the use it is marked until the start of your next turn, of this feature after a long rest. or until it makes a saving throw or is attacked. If the creature makes a saving throw, it makes that saving throw with disadvantage. If that creature is attacked, the attacker makes that attack with advantage.

BOOK OF MYTH | ARTIFACTS OF THEROS ARTIFACTS OF THEROS | BOOK OF MYTH 10 Sample file 11 GRAEAE’S EYE HARPE, SICKLE-SWORD OF HORIZON WALKER, CLOAK OF HORN OF PLENTY Wondrous Item, Very Rare (Requires Attunement) HEROES KRUPHIX Wondrous Item These woven cornucopia can be used to provide Supposedly, this item was the prized possession Weapon (Sickle), Legendary (Requires Attunement) Wondrous Item (Cloak), Legendary (Requires a veritable feast for those that possess it. This of a coven of hags who used the eye to see. The adamantine blade of this weapon can shift Attunement) item allows you to cast theheroes feast spell This item can be attuned to by any number its shape to accommodate the wielder. This This cloak was a gift from Kruphix to mortals without any spell components. When you do of people. All who are attuned to it gain the mercurial property ensures the edge is and has the stars of nyx trapped within its roll a d20. On a 5 or less the horn is destroyed., benefits of a Rary’s telepathic bond spell. irresistibly sharp. material. The wearer can use the darkness of the Additionally if you are attuned to the eye and are This adamantine sickle grants a +3 bonus to void to conceal their presence or unleash the holding it, you can use an action to see through attack and damage rolls made with it. In burning power of the stars on their enemies. the eye until you use an action to stop. While addition, the weapon ignores resistance to While attuned to this cloak you gain the Rarity Frequency seeing through the eye you have truesight up to slashing damage. following benefits. 60 feet. As a bonus action, you can change the blade’s • You can cast the spellsblur , misty step or Uncommon Once per Year shape, switching from sickle to a shortsword. dimension doorwithout expending a spell slot. Rare Once per Month When you attack an object with this weapon and • You gain +1 to your Armor Class. GOLDEN FLEECE hit, the attack is a critical hit and you maximize • Whenever you are reduced to 0 hit points Very Rare Once per Week Armor (Leather), Legendary (Requires Attunement) your weapon damage dice against the object. you are teleported into the astral sea. While Legendary Once per Day This golden armor is beautifully woven from the When you attack a creature that has at least there you can make death saving throws gilded wool of Chrysomallus, a winged sheep one head with this weapon and roll a 19 or 20 on with advantage. If you succeed on all three with glittering fleece. the attack roll, you cut off one of the creature’s saving throws you regain hit points equal to When you attune to this armor, you gain heads. The creature dies if it can’t survive your character level. If you regain advantage on Constitution and death saving without the lost head. A creature is immune to consciousness or stabilize you immediately throws, you are immune to poison damage, the this effect if it is immune to slashing damage, reappear standing on your feet. poisoned condition, and diseases. In addition, doesn’t have or need a head, has legendary • Once a day you can cast the spellcrown of you regain 9 (2d8) hit points at the end of your actions, or the DM decides that the creature is stars on yourself, using a +8 modifier to hit turn unless you are reduced to 0 hit points or too big for its head to be cut off with this with each star. killed outright. weapon. Such a creature instead takes an extra • You have advantage on Dexterity (Stealth) The fleece is a sign of ordained kingship, and 6d8 slashing damage from the hit. checks. you gain advantage on Charisma (Intimidation While attuned to this magic weapon, you gain and Persuasion) checks. the bond: “I cannot turn down a heroic quest.” The armor has 5 charges. While you wear it, You also gain the flaw: “I shall let no slight IROAS’S DAUNTLESS CLUB you can use an action to cast one of the following against me go unpunished.” spells from it: heal (expends 1 charge) or Weapon (Greatclub), Very Rare (Requires resurrection (expends 5 charges). The armor Attunement) regains 1 expended charge daily at dawn. This massive club is wrought of a dense, petrified wood that was soaked in the blood of hydras. When you wield this weapon and your Strength score is not at least 18, you have disadvantage on attack rolls. The club deals an additional 2d6 bludgeoning damage, and it deals double damage to objects and structures. When you hit a creature with this weapon that is Large size or smaller, it must make a DC (8 + your Strength modifier + your proficiency) bonus or be pushed back 10 feet or knocked prone. As an action, you can strike the ground with this club, triggering an earth tremor. All other creatures on the ground within 30 feet of you must succeed on a DC (8 + your Strength modifier + your proficiency) Strength saving throw or be knocked prone.

BOOK OF MYTH | ARTIFACTS OF THEROS ARTIFACTS OF THEROS | BOOK OF MYTH 12 Sample file 13 KERYKEION KIBISIS OF PRESERVATION LANTERN OF INSIGHT MASTIX, THE SOUL RENDING Staff, Very Rare (Requires Attunement by a bard, Wondrous Item, Uncommon Wondrous Item, Rare (Requires Attunement) WHIP OF EREBOS cleric, or druid) A bag such as this was used to store the head of a When you burn oil in this lantern, the light shed Weapon (Whip), Legendary (Requires Attunement) This golden staff grants its user arcane power medusa while it was being delivered to King by it creates a zone of truth. Creatures in the This black metallic whip is a boon given to the and enhanced speed. While holding this staff Igalus. Anything placed in the bag is preserved bright light when it is lit have disadvantage on Shepards who herd the souls of the dead into the your movement speed increases by 10 feet. This from decay similarly to that of a gentle repose their wisdom saving throw to avoid being afterlife. The tip of this whip is forged from staff has 10 charges. While holding this staff, you spell. Mundane meats can be stored in this bag compelled to tell the truth. metal found in the Underworld which is capable can use an action to expend 1 or more of its and preserve them as if they were in a cool dry of pulling the soul from the body of a creature charges to cast one of the following spells, using place. • While wielding this weapon you gain +3 to your spell save DC. attack and damage rolls. • Sleep (1 charge per spell level) LOTUS • Whenever you hit a creature with this whip • Sudden awakening (1 charge) LABRYS OF ANAX Herb it suffers 2d8 necrotic damage. • Lesser restoration (3 charges) Long have the petals and the flowers of lotus Weapon (Battleaxe), Legendary (Requires • Whenever you score a critical hit with this • Revivify (8 charges) plants been known to have the power to th Attunement) weapon you can cast the 6 level blighton the The staff regains 1d6+4 charges daily at dawn, if enhance certain magical effects. They have been This is the weapon given to Anax when he creature (save DC: 18). you expend the last charge, roll a d20. On a 1, the sought after by spellcasters of every type since ascended to being a demigod for Purphoros. Like staff becomes a winged snake and flies away. their potency was first discovered. Even a single Anax, the weapon was hardened in the forge and lotus petal can have great power and even ones allows the wielder to funnel the rage of their that once seemed common are now incredibly MEDUSIAN SHIELD inner fire into a more potent weapon. You gain rare. People have tried to cultivate them in the Armor (Shield), Very Rare (Requires Attunement) KHRUSOR, THE SUN SPEAR the following benefits when attuned to this past and only been marginally successful. The shield holds the image of a beautiful woman Weapon (Spear), Legendary (Requires Attunement) weapon. Finding a field of lotuses is considered a great whose hair is a weave of vipers, her face waiting This beautiful golden spear was the prized • This weapon functions as a +1 battleaxe, or a boon as it is bound to have at least one that is with closed eyes. weapon of Heliod and given only to mortals +3 battleaxe while raging. valuable. In addition to the ordinary lotuses While you hold this shield, you are immune during times of terrible devastation. Capable of • This weapon deals an additional 2d4 fire there are five main types of lotus known to be to the petrified condition. In addition, this shield wielding the power of the sun, the spear can damage on a hit, or an additional 2d8 fire powerful; Nyx Lotus, Gilded Lotus, Black Lotus, possesses the horrifying power to turn those burn even the strongest foe to ashes. While damage while raging. Vale Lotus and Mox Lotus. who gaze upon it to stone. Once per day for 1 attuned to Khursor you gain the following • Onceperdawn,youcanenterarageas As a bonus action, you can harness the minute, the shield can awaken and open its eyes benefits. though you were a 1st level barbarian. power of either a lotus flower or just a single and cause a Petrifying Gaze. When a creature • While wielding this weapon you gain +3 to • You gain resistance to fire damage, or petal to gain a spell slot, that spell slot must be that can see the front of the shield starts its turn attack and damage rolls. immunity to fire damage while raging. used before the start of your next turn or it goes within 30 feet of the shield, you can force it to • Whenever you hit a creature with this spear • Your speed increases by 10 feet while you are away. The level of the spell slot is determined by make a DC 11 Constitution saving throw. If the it suffers 2d8 radiant damage. raging. which variety of lotus you have and whether or saving throw fails by 5 or more, the creature is • Whenever you land a critical hit with this • While raging, you gain the benefits of the not you used the whole flower. instantly petrified. Otherwise, a creature that spear the target becomes engulfed in divine Great Weapon Master feat while using this If you gain a spell slot above your spell fails the save begins to turn to stone and is flames, suffering 2d10 damage at the start of weapon even though it doesn’t normally casting level, or if you do not use the spell slot restrained. The restrained creature must repeat each of its turns for 1 minute. These flames meet the criteria. before it goes away, you take 1d12 force damage the saving throw at the end of its next turn, cannot be extinguished. for each level of the spell slot as your body can’t becoming petrified on a failure or ending the • Onceadayyoucancasta6th level sunbeam handle the raw power. effect on a success. The petrification lasts until using this spear. This spell does not require the creature is freed by the greater restoration concentration and the DC for the spell is 18. spell or other magic. Unless surprised, a creature You regain the use of this feature after a long Spell Slot can avert its eyes to avoid the saving throw at rest. Lotus Type Rarity Regained the start of its turn. If the creature does so, it • Once a day you can cast the 8th level spell 1 can't see the shield bearer until the start of its sunburst spell with a DC of 18. After casting Nyx Lotus Common next turn, when it can avert its eyes again. If the the spell this way you are stunned until the Gilded Lotus Uncommon 2 creature looks at the shield in the meantime, it end of your next turn. must immediately make the save. If a reflective • Magical darkness within 30 feet of this spear Black Lotus Rare 3 surface within 30 feet and in bright light causes is dispelled if the wielder chooses to dispel it. Vale Lotus Very Rare 4 you to see the front of the shield when it is activated, you must make the saving throw Mox Lotus Legendary 6 against becoming petrified.

BOOK OF MYTH | ARTIFACTS OF THEROS ARTIFACTS OF THEROS | BOOK OF MYTH 14 Sample file 15 The buds typically sell for 25 gp each, brewing MERCURIAL BAND MOLY them into a potion requires 25 gp of additional NECKLACE OF HARMONIA Wondrous Item, Rare (Requires Attunement) Herb, Common materials per bud used and 8 hours of work. Plus Wondrous Item, Legendary (Requires Attunement) This ring appears to be a fluid band of mercury The herb moly is well known to have antimagic it requires proficiency with alchemist's supplies, Gifted to a queen of ages past, this ruler was well constantly in motion. properties. Its buds can be eaten raw, brewed herbalism kits, or poisoner’s kits. The buds must renowned for being the most beautiful and well While wearing this band, you gain into tea, or brewed and distilled into a potion. be used while still fresh, once they are dried they liked in the land. Sadly, misfortune befell her and proficiency in Dexterity saving throws. In Overdosing on it can lead to temporary paralysis, lose all potency, thus even though they are she perished in a terrible accident. Her daughter addition, you are proficient in initiative checks, which, if the paralysis lasts too long, can lead to relatively common you don’t find the buds for inherited the crown and the necklace and like and your movement speed increases by 10 feet. death. Some oracles have been known to sale too often as people usually brew them into her mother was beautiful and everyone loved her While attuned to this ring, you can cast intentionally go into a paralysis to have visions potions right away. before she too died in a misfortune accident. expeditious retreat from it once per day. The spell of the future. Assassins have also been known to This continued for a few generations before the

recharges daily at dawn. use moly as an ingested poison in especially high Number of Buds Used Rarity Dosage Strength city-state fell to ruin and the necklace was doses. thought lost. Consulting the chart below, determine the 1 Common 3 While wearing this necklace, your Charisma MIRRORED HOPLON dosage strength of the form of moly taken. The 2 Uncommon 5 score changes to 25 if it isn’t already equal to or concoction acts as though someone had cast greater than 25. Additionally, you appear to be 3 Rare 8 Armor (Shield), Common, Rare (+1), Very Rare (+2), dispel magic on whomever consumed it, your most beautiful self and no longer age. Legendary (+3) dispelling all magical effects of the strength level 4 Very Rare 10 While wielding this metal capped shield with a Curse.The necklace brings misfortune upon or lower. If the dosage strength is higher than 9 those that wear it. When you finish a long rest, polished mirror finish, you can use your reaction however, the creature who consumes it must to subject a creature to its own gaze attack in the DM rolls two d20s and records the numbers make a DC 15 Constitution saving throw or MONSTER HUNTER’S BOW rolled. They can replace any attack roll, saving response to them using it on you or a target suffer 8d10 poison damage and be paralyzed for within 5 feet of you. Weapon (Longbow), Rare (Requires Attunement) throw, or ability check made by you or a creature 24 hours. At the end of each day, the paralyzed that you can see with one of these foretelling Some versions of this shield are purported to creature must succeed on a DC 5 Constitution The arms of this longbow are carved from the have magical enhancements and also function as horns of some great monster felled long ago. rolls. They must choose to do so before the roll, saving throw or die. Each day the DC increases and they can replace a roll in this way only once a +1, +2, or a +3 shield in addition to the mirror by 1. On a success this condition ends. Ranged weapon attacks with this magic bow finish. grant advantage on attack rolls against creatures per turn. Number of Moly Tea Strength Po�on Eaten Raw of size Huge or greater and deal two additional Buds Strength weapon damage die against creatures of Huge MOGIS’S CARNAGE CLEAVER 1 2 3 1d4 size or greater. NYX PEACOCK’S FEATHER 2 4 5 1d6 Weapon (Greatsword), Very Rare (Requires Wondrous Item, Uncommon Attunement) 3 6 8 1d8 The feathers of a Nyx peacock are said to possess The serrated, blood-stained blade of this 4 8 10 1d10 supreme perceptive power. This is power is gained through the eyes on the peacock’s feather. greataxe can never be dulled. 5 10 13 2d6 This magic greatsword grants a +1 bonus to It is unlucky to pluck a feather from a Nyx attack and damage rolls made with it. Melee 6 12 15 2d8 peacock or to hunt the creature, so those seeking weapon attacks made with this greatsword 7 14 18 2d10 their power must scavenge them from the land. As an action while holding the feather you critically strike on an 19 or 20. In addition, when 8 16 21 3d8 you critically strike with this weapon, you can can gain truesight for one hour or until you drop make another attack with this axe. This can only 9 18 23 3d10 the feather. When the time runs out or you drop occur twice per round. 10 20 25 4d10 the feather it wilts and loses its magic.

BOOK OF MYTH | ARTIFACTS OF THEROS ARTIFACTS OF THEROS | BOOK OF MYTH 16 Sample file 17 PARAZONIUM, DAGGER OF PROWLER’S HELM PYXIS OF PANDEMONIUMN COURAGE Wondrous Item, Rare Wondrous Item, Legendary While the Pyxis of Pandemonium is already presented as a complete magic item in Mythic Odysseys of Weapon (Dagger), Rare (Requires Attunement) This helm is worn by soldiers who infiltrate Theros, you can use this table as an alternative for a more expansive range of disasters that can be This silver dagger holds a diamond at its center enemy camps to take down enemy commanders. caused by opening the Pyxis: and seemingly darts of its own will to protect the While wearing this helmet, your AC wielder. increases by 1, and adds +1 to your Dexterity Pyxis of Pandemonium While wielding this dagger, you gain a +2 (Stealth) checks. In addition, when a creature bonus to your AC and saving throws. In uses its reaction to make an attack of d100 Effect opportunity that targets you, you can make a addition, while wielding this dagger, you are Roll on this table on ini�a�ve count 20 of each round for the following minute, ignoring this result on Dexterity (Stealth) check, with a DC equal to 01-02 immune to the frightened condition. Creatures subsequent rolls. of your choice within 30 feet are also immune to that creature's passive perception. On a success, the creature's attack of opportunity automatically The holder of the Pyxis of Pandemonium has their soul pulled from their body and placed inside an object the frightened condition. somewhere on this plane of existence. This object can be located through the use of ascry orwish spell. Once 03-04 misses. the object is within 10 feet of the body, the soul returns to the body. The object belongs to a powerful en�ty who will not give it back without a fight or favor given. A 9th leveldelayed blast fireballspell is cast, centered on the Pyxis of Pandemonium. A�er one minute the spell 05-06 PURPHOROS’S SMITHING HAMMER detonates, dealing a total of 24d6 damage. For further details see thedelayed blast fireball spell descrip�on. Weapon (Maul), Very Rare (Requires Attunement) 07-08 All non-magical metals within 5 miles of the Pyxis begin to corrode and tarnish. This massive hammer’s head resembles that of Swarms of rats descend on every polis and se�lement within 10 miles of the pyxis with more than 100 an anvil. This hammer was a gift from 09-10 residents. The rats carry the disease sewer plague (DMG ch.8). This strain of the disease is especially virulent, Purphoros to a master smith many years ago. with a DC of 13 instead of 11. Whenever this magical hammer hits an 11-12 Every creature within 30 feet of the Pyxis is teleported to a random plane of existence. object, structure, or vehicle, it critically hits and deals maximum damage. When you strike a 13-14 Fires suddenly erupt in dry brush and dry grasses within 10 miles of the pyxis. creature with this weapon that has not moved In a cloud of smoke, 1d6nyxborn man�cores emerge from the pyxis. They are hos�le to every creature that 15-16 during the round, it must make a DC (8 + your they can see. proficiency bonus + your Strength modifier) It begins to rain heavily within 10 miles of the pyxis,. Coastal and river se�lements downstream from any river 17-18 Strength saving throw or take 3d6 force damage in that area are subjected to flooding. and be knocked prone. The wielder can cast the A massive earthquake occurs centered on the ground directly below the pyxis. Treat this as though someone 19-20 mending cantrip at will andfabricate once per day. had cast theearthquake spell. The spell recharges daily at dawn. The very ground beneath the feet of the creature who opened the pyxis and everyone within 120 feet of that 21-22 spot are swallowed by the ground in a massive sinkhole and find themselves trapped, alive, in the underworld. The opening seals itself within a minute. The nearest se�lement'shorses suddenly turn violently carnivorous, growing sharp teeth and devouring their owners, before moving on to anyone else they can find. Affected horses gain the following traits and ac�on. Blood Frenzy.The horse has advantage on melee a�ack rolls against any creature that doesn’t have all its hit 23-24 points. Pack Tac�cs.The horse has advantage on a�ack rolls against a creature if at least one of the horse's allies is PRIDE CALLER within 5 feet of the creature and isn't incapacitated. Bite. Melee Weapon A�ack: +5 to hit, reach 5 feet., one target. Hit: 10 (2d6+3) piercing damage. Weapon (Greataxe) Rare (Requires Attunement) The world is hit with a perpetual winter that lasts un�l the curse can be broken by finding and killing the en�ty Once wielded by mighty Leonin of old, Pride 25-26 that has brought the endless cold. Caller still remains a symbol of power among the 10d10 swarms of insects (locusts, use the stats for aswarm of wasps) flyout of the pyxis and head to the 27-28 various tribes of Leonin within Theros. This nearest se�lements in all direc�ons, ea�ng crops and foods along the way. double sided greataxe requires incredible skill to 29-30 A kraken rises from the sea and a�acks the nearest coastal se�lement. wield without the wielder harming themselves. While attuned to Pride Caller you gain the The area around the pyxis is immediately put under the effect of thehallow spell, except it extends out 600 following benefits. feet instead of 60. Addi�onally, the effects on it are as follows: • Celes�als are barred from entry and cannot effect creatures within it. You gain +2 to attack and damage rolls. 31-32 • Non-undead within the area are vulnerable to necro�c damage. Whenever you take the attack action, you can • Whenever a creature dies in the area their flesh rots rapidly and the corpse rises asskeleton a in 24 hours. use your bonus action to make one additional • Undead within the area have resistance to being turned. attack. As long as it is within sight, any allies who can see Pride Caller may use an action to 33-34 A tear to the Abyss opens somewhere within 10 miles of the Pyxis. gain 2d6 temporary hit points. This ability can All underground water sources within a mile of the pyxis are tainted with waters from the rivers that ring the only be used once per long rest by each ally, up 35-36 world and any who drink from them are affected as though someone had castfeeblemind on them. The taint to a maximum of 5 allies. When you land a lasts for a week. A coven ofhags emerge from the pyxis. They cackle maniacally and then teleport away and unleash their brand critical hit with this weapon, your target takes an 37-38 additional 2d10 radiant damage. of horror upon the world, seemingly focusing their a�en�on on the one who opened the pyxis. 39-40 A doomwake giant begins a slow march across the region, withering crops and livestock as it passes.

BOOK OF MYTH | ARTIFACTS OF THEROS ARTIFACTS OF THEROS | BOOK OF MYTH 18 Sample file 19 Pyxis of Pandemonium Pyxis of Pandemonium

d100 Effect d100 Effect A mile-wide sandstorm rages across the region for the next hour. Creatures with an AC lower than 16 take 1d4 All creatures within 60 feet of the pyxis are shrunk as though put under the reduce effect of anenlarge/reduce 81-82 41-42 slashing damage for each minute they spend outside in the storm. spell. It will last un�l dispelled. Thousands of people fall asleep throughout the land, cursed to slumber for all eternity unless the curse can be 83-84 A massive typhoon erupts from the nearest coastline, carrying with it 10d10hunter sharks that go on a killing broken. Creatures within 120 feet of the Pyxis are immune. 43-44 spree as the typhoon heads towards whomever opened the pyxis. The typhoon will only stop once the person who opened the pyxis is dead or all the sharks are killed. An immensely powerful and savage twister forms in a desert and cuts a swath through everything to get to the pyxis, destroying everything in its path. If you roll this result, the pyxis doesn’t disappear a�er a minute. To stop 85-86 All plants in areas within 10 miles of the pyxis begin to grow at a rate of growth ten �mes faster than normal, the twister the pyxis must be allowed to be taken by the twister, where it is then whisked away to somewhere 45-46 this will last un�l the next winter. If it is already winter, the growth of the explosive vegeta�on won’t begin else. un�l the next spring, where it will last un�l the next winter a�er that. 87-88 A tarrasque rises from the earth and begins to wreak havoc across the land. All statues within 1 mile of the pyxis come to life, a�acking any creatures they can see. Medium-sized statues 47-48 use the rules forstone cursed, large statues use the rules forstone golems. A flaming column tears up through the ground, as a breach to the underworld is momentarily ripped open. Lost 89-90 loved ones return to life through this breach, but are joined with the emergence of a flock of 3 eaters of hope, For the next month, all creatures within 30 feet of the pyxis will kill any non-magical plant that isn’t a creature and anunderworld cerberus, charged to hunt down the escapees and return them to the underworld. 49-50 whenever they touch it as though they had castblight on it. 91-92 Every inhabitant of a nearby city vanishes without a trace. Everyone within 120 feet of the Pyxis has their memories erased, remembering only their name. This cannot 51-52 affect spells or class features. A typhoon breaks free from the underworld, tearing through the ground beneath the pyxis, and begins a 93-94 rampage across the mortal world. Mogis curses the armies and guards to turn against their own ci�es, leading to a night of bloodshed and 53-54 slaughter. When the sun rises, the soldiers regain control and remember nothing of the night. 95-96 Chroma�cdragons descend upon the land and wreak havoc. 97-98 A powerfullich raises an undead army and begins their conquest of the world. All intelligent creatures over the age of 50 within 5 miles of the pyxis feels compelled to walk to the Labyrinth 55-56 of Skophos as though affected bygeas a spell. Over the next month, oracles of Kruphix foresee an otherworldly doom des�ned to arrive on Theros, unlike Gale force winds shear through the skies within 10 miles of the pyxis. The winds are harsh enough that all anything the world has ever seen. At the end of the month, that doom arrives. The nature of this doom may be 57-58 creatures that are not inside a building and more than 30 feet above the ground take 5d6 bludgeoning damage, one of the following, or something else en�rely different: causing the ground to be li�ered with the carcasses of thousands of birds. Three eldritch abomina�ons, each of them vast and terrible, equal to the gods. They come to devour all life on 99-100 Theros, leaving the world a dry and empty husk before moving on to consume the next world in their path. An ancient dragon, destroyer of worlds, with plans for dominion over Theros, searches for immortal life and 59-60 All volcanic mountains within 500 miles erupt simultaneously, unleashing molten lava upon the countryside. infinite power. An army forged of flayed skin, glistening oil, jagged metal and cracked ceramic seek to absorb Theros into their Storms break out across the con�nent, killing hundreds and reducing en�re ci�es and towns to rubble. For the dark unity of flesh and metal. 61-62 next hour, any creatures outside must make a DC 14 Dexterity saving throw each minute, taking 4d6 lightning damage on a failed save.

All plants within 1 mile of the pyxis come to life, becoming twig blights, needle blights, and vine blights. Some 63-64 even becomeshambling mounds that begin to roam around the countryside a�acking all non-plant creatures.

65-66 The Pyxis becomes the centre of the spellStorm of Vengeance for 1 minute.

67-68 Everyone within 30 feet of the Pyxis is cast 1d10 years into the future.

69-70 The pyxis emits a loud manic laugh for a minute before it vanishes. Nothing else happens.

Every graveyard or place of mass burial within 100 miles has their dead rise and begin to a�ack the living. 71-72 Those killed by the undead join their swelling ranks.

Bees emerge from the pyxis. For the next 10 rounds, a hos�leswarm of insects (wasps) or agiant wasp (50% 73-74 chance of either) emerges for each creature that was within 60 feet of the pyxis when it was opened.

If this op�on is rolled the pyxis doesn’t disappear a�er a minute like normal. The pyxis turns out to be a box containing a board game of sorts. It has a pair of six sided dice that you roll to move your meeple token. A�er a meeple token is moved, a crystal in the center of the board projects a cryp�c poem that turns out to be a portent of some event that will then happen a�er 1d4 rounds have passed. Most 75-76 of these poems and events are related to jungle animals, but some are about other things that can happen in a jungle and even occasionally a hunter or an assassin will come a�er the player that rolled the dice. Whatever comes from the board game will remain un�l a player wins the game by rolling a total of 20 on their dice rolls, and then calls out aloud the game’s name. The game knows if you try to cheat and if a player does so, their meeple token will move backwards. A�er the game is over, the box closes, and then will disappear a�er a minute.

77-78 Mogis sparks violence in the hearts of kings, driving them to war.

Everyone within 120 feet of the Pyxis must make a DC 16 Wisdom saving throw at the start of their turn or begin 79-80 a�acking the nearest creature to them. This effect lasts for one minute.

BOOK OF MYTH | ARTIFACTS OF THEROS ARTIFACTS OF THEROS | BOOK OF MYTH 20 Sample file 21 RING OF SHARED MISFORTUNE SCYTHE OF EREBOS SHADOWSPEAR SOUL GUIDE LANTERN Wondrous Item, Rare Weapon (Glaive), Legendary Artifact (Requires Weapon (Spear), Legendary (Requires Attunement) Wondrous item, rare (Requires Attunement by a This plain bronze ring has a depiction of a Attunement) While in a disturbing nightmare in the realm of follower of Athreos) frowning face on it. Created in the darkest corner of the underworld, the dead, Elspeth plucked this spear out of her This Athreos-blessed lantern draws souls to it When you make an attack roll, skill check, or this legendary artifact was said to be the very dream and it became a physical manifestation of like moths to a flame, and is used to return saving throw with disadvantage, you can use symbol of Erebos’ power. A powerful curse still a shadowed inverse of Khrusor, Heliod’s spear. powerful spirits to the underworld. Whenever a your reaction to force the next attack roll, skill remains on the weapon, making it near You gain the following benefits while this spear creature dies within 100 feet of you, its spirit is check, or saving throw of a creature within 30 impossible for anyone besides Erebos to wield it. is attuned. drawn to the lantern, granting the lantern one feet of you to be made with disadvantage. The While attuned to this Glaive you gain the • This weapon functions as a +3 spear, and it charge. The lantern can have a maximum of 20 targeted creature then can spend its reaction to following benefits. can hit creatures and objects that are on the charges. As an action, you can expend 4 charges do the same to another creature within 30 feet of • Yougaina+3bonustoattackanddamage ethereal plane. to cast the banishment spell at 4th level, it. A creature can only be affected by the ring rolls while wielding this weapon. • This weapon has 7 charges, it regains 1d6+1 targeting a spirit (any undead creature with the once every 24 hours. • When you reduce an enemy to 0 hit points charges daily at midnight. Incorporeal Movement trait). The DC for this using this weapon, you regain 4d12 hit • Asabonusaction,youcanexpend1charge spell is 17. The casting level of this spell can be points. to teleport the Shadowspear instantly to your increased by expending a further 2 charges. ROBE OF THE SPIDER QUEEN • As an action, you slam your scythe into the hand as long as it is on the same plane of ground, ripping open a portal to the existence. Wonderous Item (Robe), Rare (Requires Attunement) Underworld. All creatures within 20 feet of • Whenyoumakeanattack,youcanexpend1 SOUL RUNNER, STAFF OF Spun with threads from the half-human, half- you must make a DC 20 Dexterity save, charge to be able to attack a creature with Driders of the Underdark, the Robe of the Spider taking 4d10 fire damage and 4d10 necrotic cover (including full cover) as though they ATREOS Queen offers incredible protection while still damage on a failure, half as much on a did not have cover. Spell Casting Focus, Legendary (Requires allowing unrestricted mobility. success. • As a bonus action, you can expend 3 charges Attunement) While wearing this robe, you gain a +2 to gain a truesight range of 60 feet for 1 This gnarled wooden staff was a fragment of the bonus to your Armor Class. In addition, you gain Curse. Upon completing a long rest, you must minute. oar which ferrys the dead to the Underworld. advantage on all Stealth checks. Twice a day you make a DC 22 Wisdom save. On a failure, you While attuned to this staff you gain the can use your reaction to cast the spellshield. gain 1 level of exhaustion and vulnerability to necrotic and radiant damage. following benefits. SKY REAVER, THE JAVELIN OF • Whenever you make a death saving throw you roll with advantage. SAGITTA KERANOS • Whenever you succeed on 3 death saving Weapon (Arrow), Common Weapon (Javelin), Legendary (Requires Attunement) throws you regain 50 hit points. These arrows, originally of centaur design, are This platinum javelin has been imbued with the • Yougain+1toyourspellsaveDC. known to be able to adjust their trajectory to power of the storm by the God Keranos. With match the whim of the archer using them. When every throw the land shakes and lightning strikes used, a target of this arrow cannot benefit from your foes. While attuned to this javelin you gain STAFF OF BEASTS any cover except for total cover. A fired arrow the following benefits. Staff, Very Rare (Requires Attunement by a druid, has a 50% chance of breaking and losing its • Yougaina+3bonustoattackanddamage sorcerer, warlock, or wizard) magic. rolls while wielding this weapon. • This weapon deals an additional 2d8 This staff grants the wielder an uncanny affinity lightning damage. with animals. • The thrown range of this javelin is 150 feet. You have advantage on saving throws to • Whenever you throw this javelin at a resist being polymorphed against your will while creature it explodes into a thunderous blast, you hold this staff. This staff has 9 charges. dealing 4d8 thunder damage to every While holding this staff, you can use an action to creature within 10 feet of the creature you expend 1 or more of its charges to cast one of the hit with the javelin. At the start of your turn following spells from it, using your spell save the javelin returns to your hand. DC. Primal savagery (1 charge) Speak with animals (1 charge) Dominate Beast (4 charges) Polymorph (4 charges) True Polymorph (9 charges) The staff regains 1d6+4 charges daily at dawn, if you expend the last charge, roll a d20. On a 1, the staff becomes a snake and slithers away.

BOOK OF MYTH | ARTIFACTS OF THEROS ARTIFACTS OF THEROS | BOOK OF MYTH 22 Sample file 23 STONE EYE SHIELD SWORD OF JUSTICE THASSA’S HELM OF ANCIENT VIAL OF BASILISK BLOOD Armor (Shield), Rare (Requires Attunement) Weapon (any sword), Uncommon, Rare (+1), Very MEMORY Potion, Rare Said to have been created with parts of Rare (+2), Legendary (+3) (Requires Attunement) This vial never seems to empty, and the vanquished Medusae, the Stone Eye Shield still These were gifts given to Meletian Wondrous Item, Rare (Requires Attunement) properties of the liquid within seem to change to retains some of the vile monster's inherent judges after the archon was initially overthrown. This light helmet is forged of mithral and Pharika's whims - poisoning or healing an power. The shield is emblazoned with two large, They grant those attuned to them with the decorated with ancient emblems of learning and imbiber seemingly at random, other than to closed eyes that only open when activated. insight needed to discern fact from fiction. knowledge. devoted followers of Pharika. When you drink a You may caststoneskin on yourself. You may While attuned to this weapon you gain While attuned to this helm, your Intelligence drop of this potion, roll a d6. On a 1-3, the use this spell once per day. As an action, you proficiency with the Insight skill if you weren’t score is 18. It has no effect on you if your drinker takes 6d4+6 poison damage. On a 4-6, activate the power of the medusa as the eyes on already and you have advantage on all Wisdom Intelligence is 18 or higher. You can speak, read, the drinker regains 6d4+6 hit points. If you have the shield open and glow a sickly yellow. All (Insight) checks made. and write Draconic, Giant, and Sylvan. You gain a piety score of 10 or more with Pharika, you can creatures in a 15 foot cone must make a DC 16 Some versions of this sword are purported to proficiency in the Arcana, History, Nature, and inspect the vial to learn the next effect it will Constitution save. If the saving throw fails by 5 have magical enhancements and also function as Religion skills. If you are already proficient in have. When you do so, roll a d6 - the result of or more, the creature is instantly petrified. a +1, +2, or a +3 weapon in addition to the other any of those skills, you gain twice your the roll shows the effect the potion will have the Otherwise, a creature that fails the save begins to benefits. proficiency bonus in that skill. In addition, you next time that it is drunk. turn to stone and is restrained. The restrained can accurately recall anything you have seen or creature must repeat the saving throw at the end heard. of its next turn, becoming petrified on a failure TRITON’S CONCH THE VIOLENT END, DAGGER OF or ending the effect on a success. The petrification lasts until the creature is freed by Wondrous item, Rare XENAGOS Used by devotees of Thassa and other heralds of the greater restoration spell or other magic. Weapon (Dagger), Legendary (Requires Attunement) the sea god. These conch shells are capable of After using this ability, you must complete a long This simple dagger was the weapon used by controlling the tides and the waves. Once per rest before using it again. Xenagos to inflict untold horror upon those who day, you may blow the conch to cast thecontrol crossed the would be god. While attuned to this water spell with the conch acting as the focus. dagger you gain the following benefits: SUN GOD'S KYLIX • Whenever you hit a creature with a melee attack, all damage rolls resulting from that Wondrous Item, Rare (Requires Attunement) TALARIA, THE SANDALS OF attack are maximized. Using this large urn you can cast find familiar as • Once per short rest when you kill a creature a ritual and without spell components but it can SPEED with this dagger, you gain an additional only summon a raven or a poisonous snake. In Wondrous Item (Shoes), Legendary (Requires action that can be used to cast a spell, take addition, you can castgoodberry with the urn, Attunement) the attack action, or dash. except you get figs instead of berries and they These open sandals are flanked with white- • Whenever you kill a creature of CR 20 or appear inside the cup. Once used this way the feathered wings, which glimmer with a strange greater with this dagger your maximum hit urn cannot be used again until after the next light. While attuned to these sandals you gain points are permanently increased by 1. dawn. It is large enough that it doesn’t fit into the following benefits. VERDANT GROWTH, most bags and is difficult for one person to carry • Your walking speed is doubled. Curse.Whenever your maximum hit points without great strength. • You gain advantage on Dexterity saving KARAMETRA’S CROWN increase using this dagger, roll a d100. If the throws and Dexterity (Initiative) checks. Wondrous Item (Crown), Legendary (Requires number is equal to or lower than the amount • Any creature that makes an opportunity Attunement) your maximum hit points have been increased attack against you has disadvantage on the This vine wreathed crown holds all the verdant by, your body turns to ash and your soul is attack roll. powers of the Goddess Karametra. While destroyed. This death cannot be undone by any • While you wear these sandals, you have a attuned to this crown you gain the following means. flying speed equal to your walking speed. benefits: While attuned to these sandals, you gain the • Whenever you take a long rest the spellplant bond: “I shall always seek to aid those injured or growth is automatically cast. ill.” You also gain the flaw: “I cannot resist • At the end of a long rest all creatures within satisfying my curiosity about places, people, or range of your spell regain all their expended objects.” hit die and lose all points of exhaustion. • Attheendofalongrestyoucanchooseup to ten creatures to gain the benefits of the heroes feastspell without the use of material components.

BOOK OF MYTH | ARTIFACTS OF THEROS ARTIFACTS OF THEROS | BOOK OF MYTH 24 Sample file 25 XENAGOS’S PIPES XIPHOS OF DAXOS Wonderous item (pan flute), Very Rare (Requires Weapon (shortsword), Legendary (requires Attunement) attunement) This pan flute is made of exquisitely carved Heliod returned Daxos to the realm of the living wood. Engraved along its surface are images of but not as a Returned. He then commanded revelers dancing and drinking. Daxos to remove all the images of other gods You must be proficient with wind from Meletis. This sword is specifically designed instruments to use these pipes. They have 3 to be able to smash icons and images to rubble. charges. You can use an action to play them and You gain the following benefits while attuned to expend 1 charge to create an eerie, spellbinding this sword: : tune. Every humanoid and giant within 300 feet • This weapon functions as a +1 shortsword, of you that can hear your song must succeed on a or a +3 shortsword when used against DC 15 Wisdom saving throw or be charmed objects or constructs. until the song ends. You must take a bonus • This weapon deals an additional 1d6 radiant action on your subsequent turns to continue damage on a hit. playing. You can stop playing at any time. The • This weapon deals a critical hit on all objects song ends if you are incapacitated. While and constructs. charmed by you, a target is incapacitated and • Asareaction,youmayadd+3toyourAC ignores the words of others. If the charmed against one melee attack. To use this ability target is more than 5 feet away from you, the you must be able to see your attacker and be target must move on its turn toward you by the wielding this weapon. most direct route. Whenever it takes damage • If you make an attack with this weapon as a from a source other than you, the target can reaction, you have advantage on that attack. repeat the saving throw. A creature can also • You gain immunity to radiant damage during repeat the saving throw at the end of each of its your turn in combat, and gain resistance to turns. If a creature’s saving throw is successful, radiant damage at all other times. the effect ends on it. A target that successfully saves is immune to your song for the next 24 hours. The pipes regain 1d4-1 expended charges daily at dawn.

Sample file

BOOK OF MYTH | ARTIFACTS OF THEROS 26