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Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/AntiPaladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
Swordplay Through the Ages Daniel David Harty Worcester Polytechnic Institute
Worcester Polytechnic Institute Digital WPI Interactive Qualifying Projects (All Years) Interactive Qualifying Projects April 2008 Swordplay Through The Ages Daniel David Harty Worcester Polytechnic Institute Drew Sansevero Worcester Polytechnic Institute Jordan H. Bentley Worcester Polytechnic Institute Timothy J. Mulhern Worcester Polytechnic Institute Follow this and additional works at: https://digitalcommons.wpi.edu/iqp-all Repository Citation Harty, D. D., Sansevero, D., Bentley, J. H., & Mulhern, T. J. (2008). Swordplay Through The Ages. Retrieved from https://digitalcommons.wpi.edu/iqp-all/3117 This Unrestricted is brought to you for free and open access by the Interactive Qualifying Projects at Digital WPI. It has been accepted for inclusion in Interactive Qualifying Projects (All Years) by an authorized administrator of Digital WPI. For more information, please contact [email protected]. IQP 48-JLS-0059 SWORDPLAY THROUGH THE AGES Interactive Qualifying Project Proposal Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for graduation by __ __________ ______ _ _________ Jordan Bentley Daniel Harty _____ ________ ____ ________ Timothy Mulhern Drew Sansevero Date: 5/2/2008 _______________________________ Professor Jeffrey L. Forgeng. Major Advisor Keywords: 1. Swordplay 2. Historical Documentary Video 3. Higgins Armory 1 Contents _______________________________ ........................................................................................0 Abstract: .....................................................................................................................................2 -
Keltiké Makhaira. on a La Tène Type Sword from the Sanctuary of Nemea
JAN KYSELA · STEPHANIE KIMMEY KELTIKÉ MAKHAIRA. ON A LA TÈNE TYPE SWORD FROM THE SANCTUARY OF NEMEA An iron sword (IL 296) was discovered in Well K14:4 in the sanctuary of Zeus at Nemea (today Archaia Nemea, Corinthia / GR) in 1978 (fg. 1, N). Although promptly published (Stephen G. Miller 1979; 2004) and displayed in the local archaeological museum, and known therefore for four decades now, it has received only very little attention so far (the only exception being a brief note in Baitinger 2011, 76). The present paper is an attempt to make up for this disinterest. DESCRIPTION The iron sword has a straight symmetrical two-edged blade tapering towards the point with some preserved wooden elements of the hilt (fg. 2). The measurements of the sword are as follows: overall L. c. 83 cm; blade L. c. 72 cm; blade W. at the hilt 4.9 cm; tang L. c. 11 cm; L. of the preserved wooden handle 6.5 cm; W. of the guard 5 cm; L. of rivets in the hilt 24 mm. The sword has not been weighed. The object was re- stored after its discovery; no information about the nature and extent of this intervention has been pre- served, however. It underwent a mechanical cleaning and was heavily restored with epoxy 1. A later and duly documented conservation in 2010 aimed mostly at the stabilisation of the object. The blade is bent but complete. In several spots (particularly in its upper fourth and towards its very end), the remains of iron sheet cling to the blade surface. -
Sample File Class
SPARTAN PRESTIGE CLASS The Spartan is a powerful fighter trained in the city-state of Sparta. While highly efficient with the sword and spear, the Spartan is particularly potent in combat with his Aspis (Spartan shield), which is often used to block the mighty blows of his opponents (and bash them to their senses). Spartans only come from one place: the city-state of Sparta. They are elite warriors who train at a very young age. It is said that Spartan boys are thrown together in and arena with weapons against a grizzly bear as a rite of Prerequisites passage. In order to advance become a Spartan you must meet the following DM’s Option: Spartans can only be prerequisites: human. Prestige Class features Dexterity 13: Being a Spartan requires excellent combat abilities and A prestige class is like any standard specialized training in the Dory and core class – you gain levels in the xiphos. prestige class as you would a core Sample file class. Having a prestige class is like Strength 15: Spartan babies are multi-classing in every aspect. You can destroyed if any defects are found. As only become a Spartan with your 3rd they grow, only the strongest of Spartan overall class level. men can become Spartan combatants. Note that you cannot take the Spartan Character level 3rd: you must be 3rd Fighter archetype and Spartan Prestige level or higher before becoming a class at the same time. The Spartan Spartan. Prestige Class comes with 11 total levels. Class Features As a Spartan, you gain the following See Appendix B: Multiclassing for more features. -
UNRIVALED TURKISH SWORD with a UNIQUE DESIGN: “YATAGHAN” Prof
International Journal of Cultural Heritage Tarık Baykara http://iaras.org/iaras/journals/ijch UNRIVALED TURKISH SWORD WITH A UNIQUE DESIGN: “YATAGHAN” Prof. Dr. Tarık Baykara Dogus University Faculty of Engineering, Mechanical Engineering Department Istanbul-Türkiye [email protected] Abstract: “Yataghan”, a unique and unparalleled sword design with its inverse curved or concave shape blade could be traced through the history back to the kurgan culture of the Central Asian steppes dating to 2000-3000 BCE. Widely used during the Ottoman period in the Anatolian penninsula and in the Balkans, it was a traditional weapon used by janissaries-Ottoman infantry soldiers, levents-Ottoman marines and zeibecks-chivalrous gangs of the Aegean Region. The typical inverse curved shape was found in the Northern Ordos bronze blades of the Hunnic-Turkic heritage and evolution of the form can be traced through the ages into the final destination into the town of Yatagan located in southwest Turkey, greater city of Denizli and the town is still very famous for its blacksmithing. Therefore, the 5000 years old tradition could be followed for yataghans based on archeological excavations in the Northern Ordos Region, the Syberian steppes and the Inner Mongolia. A detailed investigation on the geometrical shapes and forms of both “yataghan” and “kinglu” blades (The Northern Ordos bronze blades) could reveal the evolutionary progress of these swords during the ages. Key Words: Yataghan, swords, yataghan blade, inverse blade, 1. Introduction yataghan sword as “Kulaklı (in Turkish)– Yatagan or Yataghan… “Yataghan” is Eared” (Figure 2). a widely known traditional Turkish sword with a unique and unparalleled design which is one Historically, curved shape swords are typical handed with an edge on concave/incurved blade Turkic invention dated back to years 400-500 and a short hilt without a guard. -
Song of Swords Beta 1.9.9 Opaque Studios
h[YnabXcamZ\g Song of Swords Beta 1.9.9 (MICRO UPDATE) from Opaque Studios LATEXified Revision - Alpha version 0.2.0 April 1, 2017 © Zachary Irwin,James Lacombe, 2015. All Rights Reserved h[YnabXcamZ\g h [a\ g Beta Rules for Song of Swords Roleplaying Game Lead Designer: James “Rome” Lacombe Executive Designer, Producer: Zachary T. Irwin Supplementary Design Team: Daniel Leiendecker, Forrest Phanton, Taylor Davis Art Director: Taylor Davis Cover Art: Kenneth Solis Book Art: Darren Tan, Frankie Perez, Duc Pham, Taylor Davis, Kassandra Swager Additional Development: Justin Hazen, Travis Mitchell, Alex Gann, Nicholas Henry, Alan Baird and The Five Cells, Dusan Nadimakovic CEO: Zachary T. Irwin All contents copyright © 2012-2015 by Zachary T. Irwin, James T. Lacombe. All rights reserved. This book is dedicated to Daniel Paris. Special thanks to our families, friends, teachers, Bret Sweet, Sherri Paris, Kenneth Solis, Charlie Krank, Nicholas Nacario, and our fans met on /tg/ and other places, everyone else, everyone else’s grandmother, the moon, God, any other deities you might care to name except Moloch because he’s a tool, Thomas Sowell, Zeljko Raznatovic’s pet tiger, Lu Bu, Mr. Rogers, Margaret Thatcher, G.K. Chesterton, Thomas Aquinas, Hidetaka Suehiro and Andrew Jackson If you can think of anyone else we didn’t name, write it in. We even left a space. opaquegames.com facebook.com/OpaqueIndustries opaque.freeforums.net Kickstarter is live! XcamZ\g g f i Contents 1 Introduction 1 1.1 What is Song of Swords?......................................... 3 1.2 What is a Roleplaying Game?...................................... 4 1.3 Basic Mechanics Explained....................................... -
NEBELUN's EXCERPTS: SHIELDS and WEAPONS SHIELDS and WEAPONS SHIELDS
NEBELUN'SNEBELUN'SNEBELUN'S EXCERPTS:EXCERPTS:EXCERPTS: SHIELDSSHIELDSSHIELDS andandand WEAPONSWEAPONSWEAPONS Nebelun's Excerpts ’ elcome to this excerpt of Nebelun’s Pandect of Possibilities, a handbook of variant rules options for the fifth edition of Dungeons & The complete handbook is organized into chapters that align Dragons®. Within this tinkerer's tome, core with sections of the Player's Handbook or Dungeon Master's D&D® game mechanics are tuned and Guide. If the rules in that chapter catch your interest, give tweaked, reconfigured and re-imagined, but them a spin in a playtest or even a regular session - either as with an eye to keeping the distinctive feel (and W a block, or by picking individual options. Even the more compatibility) of D&D fifth edition. transformative options are designed to be friendly with game balance and involve minimal or no conversion. If they don't catch your interest, or fail to shine in the playtest, you can leave them and still try some of the other options. Although The core aim is a cohesive but modular set of optional rules everything in this ruleset is designed to play well together, that add useful depth for both roleplayer and rollplayer, each option also stands alone and you can simply take the without disrupting compatibility or accessibility. Fairness is a bits that suit your group's taste and style. central tenet but since they do tend to have a (pseudo) realism approach, some options will suit a grittier campaign setting. Some complexity is a given with increased depth. Stripped- If you like this excerpt, look out for other excerpts released down rulesets have their own merits and there are some over the coming weeks, or download a Pay What You Want great examples. -
The Cherusker Germanic Single Edged Sword, 50 BC
The Cherusker Germanic Single Edged Sword, 50 BC – 50 AD The war knife and single edged sword has an ancient history in Europe that is rather obscured by the interest for the double edged sword, as seen in the Knightly sword of the medieval period. Some of the earliest finds of iron swords in northern europe are single edged swords or war knives. An important early example is the sacrificial deposit of Hjortspring in Denmark. A complete boat for some 20 men with weapons for a small army consisting of perhaps 70 to 100 men. Among the weapons were 11 swords (only one man in about ten seems to have been armed with a sword) and remains of some 10-20 mail shirts (among the earliest finds of this kind of armour in Europe!). Perhaps this is the spoils of a defeated raiding company of prehistoric "marines": men who were equally well prepared to brave the sea as well as enemy warriors. The find is dated to around 350 BC and suggest both a type of warfare and what equipment were familiar to north germanic tribes in the pre roman iron age. The single edged sword or war knife was perhaps the earliest form of fighting blade from the iron age in the northern part of Europe. In some areas, double edged celtic type swords later came to be the favored weapon, while in other parts the single edged sword or war knife was still popular well into the 2nd C AD. (Then there is a lapse in the find material until the 6th C when the sax or scramaseax becomes the iconic weapon of various germanic tribes for the next three or four centuries.) Through out their earliest history, single edged weapons were made according to the same basic construction, but changed over time with many variations of form and size. -
Cremations in the Bronze and the Early Iron Ages
Symposium Proceedings CREMATIONS IN THE BRONZE AND THE EARLY IRON AGES Rhodes, 29 April – 2 May 1999 Organization: University of Crete 22nd EPCA Mediterranean Archaeological Society EDITING: NIKOLAOS CHR. STAMPOLIDIS ATHENS 2001 The custom of cremation and the Macedonians. Some thoughts on the occasion of the findings in the Aigai necropolis Aggeliki Kottaridi In the cemeteries of the Macedonians of the Early Iron Age (11th-7th c. BC) the usual burial practice is interment. This is also true of course for the area of Aigai. In the impressive cemetery of the tumuli1, which lies to the north of the ancient city, but also in the cemeteries of the satellite settlements2, the dead –rich and poor, men and Women- are interred. Cremations are eXtremely rare and the very feW eXamples that We knoW –they can be counted with the fingers of one hand- are humble funerary pyres of not important people3. Cremation as a Way of burying of the prominent people appears in the royal necropolis of the ancient Macedonian capital, for the first time and in a very impressive Way, in the Archaic times. It is very tempting to connect the appearance of this custom With the assuming of poWer by the Temenids, in the 7th c. BC; however, any such thought is for the moment no more than an attractive working hypothesis. To the southWest of the cemetery of the tumuli, Which is the core of the ancient necropolis, We investigated from 1994 to 1996 a particularly interesting cluster of tombs, apparently belonging to a very prominent family of Aigai4. -
GURPS Classic Low-Tech
TM Written by Evan Jamieson, Richard Meyer, and William H. Stoddard Additional material by Shawn Fisher, John Goff, Dan Howard, Walter Hunt, Bret Indrelee, Phil Masters, David Morgan-Mar, Jason Morningstar, Sean Punch, and Matt Riggsby Edited by William H. Stoddard and Andrew Hackard Cover art by Alex Fernandez GURPS System Design by Steve Jackson and Philip Reed Managing Editor Andrew Hackard Illustrated by Eric Hotz Line Editor Sean Punch Additional illustrations by Donna Barr Production Manager Monique Chapman Cover and page design by Alex Fernandez Art Director Philip Reed Production and layout by Russell Godwin Print Buyer Monica Stephens Production assistance by Remi Treuer Errata Coordinator Andy Vetromile Sales Manager Ross Jepson Lead Playtester: Shawn Fisher Playtesters: David Ackermann, William Allman, Thomas Barnes, Glen Barnett, Frederick Brackin, Nelson Cunnington, Andy Dokachev, Mike Dokachev, Jessica Dokachev, Aaron Falken, John Freiler, Richard Gadsden, C.R. Holden, Bob Huss, Jon Lay, David Levi, M.A. Lloyd, John Macek, Jim MacLean, John Morrow, Sean Nealy, Robert Prior, Tracy Ratcliff, Emily Smirle, Brian C. Smithson, David P. Summers, David Thomas, Chad Underkoffler, and Don Wagner. Special thanks are due to Peter V. Dell’Orto, Master of Arms, whose help in organizing and playtesting the material on weapons and armor was invaluable. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. GURPS Low-Tech, Pyramid, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Low-Tech is copyright © 2001, 2004 by Steve Jackson Games Incorporated. -
Sample File Gladius: Double-Edged Sword of Roman Design Between 65 and 70 Cm Long
he sword has been an iconic weapon in role-playing games from the earliest days. Who Thasn’t played a game where at least one player played a character wielding a mighty sword — be it a simple longsword, heavy bastard sword, versatile short sword, massive two-handed sword, or dextrous rapier? Swords, in their many flavors and varieties have filled the pages of role-playing games, fantasy books, and other writings for generations. But when you play your games, whether set in far off fantasy lands or in Norman England, do your swords all look alike? What sets one longsword apart from another? Sure, they all do the same amount of damage, but what makes them special? Swords have been around in human history since the Bronze Age, or maybe even earlier. They reached their height of variety and versatility in the European Middle Ages and have found a place among the armies of the world, stretching across Europe, Africa, and Asia. In basic terms, a sword is a bladed (edged) weapon used for cutting and thrusting. The exact definition, style, and name depends on which age of history you are examining and the culture that created the weapon. From saifs, daos, khopesh, katanas, spatha, talwar, and Viking swords to Norman Longswords, Zweihanders, scimitars, rapiers, epee, and cavalry sabers, swords have found a place in our history. These weapons were all designed to meet a specific need for the wielder - whether functional or emotional or both. From purely utilitarian functionality to great works of art, swords run the gamut of form and function, which is probably why they are so important in role-playing games.