The Skateboard Dérive: a Poststructuralist Performance of Everyday Urban Motility
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INDEX COPYRIGHTED MATERIAL JJWBT370_index.inddWBT370_index.indd 175175 88/30/10/30/10 88:23:22:23:22 PMPM JJWBT370_index.inddWBT370_index.indd 176176 88/30/10/30/10 88:23:22:23:22 PMPM A Billabong, 23 Access Hollywood, 56 Birdhouse Projects Activision Blitz fi nances impacting, 80–81 900 Films advertising creation for, 96 early days of, 15–17, 77–78 Boom Boom HuckJam sponsorship by, Hawk buy-out of, 81–82 56–57 video/fi lm involvement by, 19, 87–96 (see Tony Hawk video game designed/released also 900 Films) by, 6–7, 25–26, 36–43, 56–57, Black, Jack, 108 68–69, 73, 132, 140 (see Video Black Pearl Skatepark grand opening, games for detail) 134–136 Secret Skatepark Tour support from, 140 Blink-182, 133, 161, 162 skateboard controller designed by, 41–43 Blitz Distribution Tony Hawk Foundation contributions denim clothing investment by, 77–80 from, 158 fi nances of, 78–81 Adio Tour, 130–131 Hawk Clothing involvement offer to, 24 Adoptante, Clifford, 51, 55 Hawk relinquishing shares in, 82 Agassi, Andre, 132, 162–163 legal issues for, 17–19 Anderson, Pamela, 134, 162 skate team/company support by, 77 Antinoro, Mike, 71 video/fi lm involvement of, 90 Apatow, Judd, 107 Blogs, 99–104, 106 Apple iPhone, 91, 99–102 BMX Are You Smarter Than a 5th Grader?, 157, 158 Boom Boom HuckJam inclusion of, 48, Armstrong, Lance, 103, 108, 162 49, 51, 55–56, 58–59, 67 Athens, Georgia, 142 charitable fundraisers including, 133–134, Awards 161 MTV Video Music Awards, 131–132 Froot Loops’ endorsement including, 3, 4 Nickelodeon Kids’ Choice Awards, 7, 146 product merchandising -
Number of Helmets Distributed by the Tony Hawk
THF_newsletter_back.pdf 1 5/14/12 5:17 PM From The Founder The past year has been great for THF, for public skateparks, and for skateboarding in general. We reached a few foundation milestones, including supporting over 500 public skateparks (505 to be exact) in all 50 States, totaling more than $4-million in funding. Our 2011 Stand Up For Skateparks events were the best yet, with The Black Keys rocking in Beverly Hills and Ben Harper killing it in Vegas. Our staff is more efficient than ever in providing resources and information to communities starting their skatepark projects. And the parks that have opened recently are the best we’ve seen. But despite our successes and the achievements of the groups we work with across the country, we can see that there is so much more to do to help communities address the needs of their youth. In 2011, we saw 22 skateparks that received THF grants open. That means of the 505 skateparks that we’ve helped fund over the past decade, 418 are open—or 82%! With approximately 3,500 skateparks in the U.S., we have contributed to 12% of them. The process of getting a skatepark teaches kids in the community valuable lessons about perse- verance and that working with their city leaders can be a positive experience. The most common lesson that skaters cite is that with persistence and hard work, their dreams can be realized. The leaders cite that the youth develop a level of ownership and pride in the skatepark that they hadn’t anticipated. -
Arena Skatepark Dan Musik Indie
1 ARENA SKATEPARK DI YCGYAKARTA BAB2 Arena skatepark dan Musik Indie Skat.park dan pembahasannya 1. Skateboard dan pennainannya Skateboard adalah sualu permainan, yang dapat membcrikan suasana yang senang bagi pelakunya. Terlebih jika tempat kita bermain adalah tempat yang selafu memberikan nuansa baru; dalam hal ini adalah tempat yang dirasakan dapot memberikan variasi-variasi baru dalam bermain, dengan alat alat yang cenderung baru pula. Yang terjadi di luar negri (kasus di Amerika Serikat dan negara-negara Eropa), banyak tempat-tempat pUblik/area-area properti orang, yang sudah tertata secara arsitektural dengan baik; cenderung menjadi sasaran para pemain skateboard untuk dijadikan spot bermain skateboard. Dengan kecenderunyan bermain dijalanan, tentunya juga bakalan mengganggu keberadaan aktivitas yang lainnya. Tempat-tempat yang dibagian HAD' PURo..ICNC 9B 512 1 B6/ TUBAS AKHIR 16 I_~ ARENA SKATEPARK 01 YCGYAKARTA gedungnya terdapat ledge, handrail, tangga, dan obstacle-obstacle adalah sasoran yang selalu dijadikan tempat untuk bermain. Baik untuk dilompatL meluncur, ataupun untuk membenturkannya. Dengan demiklan kegiatan kegiotan ini sering dianggap illegal dan melawan hukum, korena merugikan dan cenderung merusak properti publik. Namun keberagaman spot di jalanan, terus dan terus mendorong para pemain skateboard untuk bertahan dan mencari spot-spot baru untuk dimainkan, dengan tetap beresiko ditangkap aparat keamanan. Kecenderungan gaya permainan street skateboarding inilah yang sekarang sedang menjadi trend di dunia skateboarding. Bermain di tempat yang selalu memberikan varias; komposisi obstacle yang selalu baru dan nuansa suasana baru, cenderung membuat pola permainan yang mengalir dan tidak membosankan. Kemenerusan trik yang dimainkan secara berurutan, dengan pola permainan yang mengalir dan didukung oleh komposisi alat yang tepat. Skatepark yang ada selama inL cenderung secara peruangan memberikan batasan antara ruang indoor dan outdoor. -
2017 SLS Nike SB World Tour and Only One Gets the Opportunity to Claim the Title ‘SLS Nike SB Super Crown World Champion’
SLS NIKE SB WORLD TOUR: MUNICH SCHEDULE SLS 2016 1 JUNE 24, 2017 OLYMPIC PARK MUNICH ABOUT SLS Founded by pro skateboarder Rob Dyrdek in 2010, Street League Skateboarding (SLS) was created to foster growth, popularity, and acceptance of street skateboarding worldwide. Since then, SLS has evolved to become a platform that serves to excite the skateboarding community, educate both the avid and casual fans, and empower communities through its very own SLS Foundation. In support of SLS’ mission, Nike SB joined forces with SLS in 2013 to create SLS Nike SB World Tour. In 2014, the SLS Super Crown World Championship became the official street skateboarding world championship series as sanctioned by the International Skateboarding Federation (ISF). In 2015, SLS announced a long-term partnership with Skatepark of Tampa (SPoT) to create a premium global qualification system that spans from amateur events to the SLS Nike SB Super Crown World Championship. The SPoT partnership officially transitions Tampa Pro into becoming the SLS North American Qualifier that gives one non-SLS Pros the opportunity to qualify to the Barcelona Pro Open and one non-SLS Pro will become part of the 2017 World Tour SLS Pros. Tampa Pro will also serve as a way for current SLS Pros to gain extra championship qualification points to qualify to the Super Crown. SLS is now also the exclusive channel for live streaming of Tampa Pro and Tampa Am. This past March, SLS Picks 2017, Louie Lopez, took the win at Tampa Pro, gaining him the first Golden Ticket of the year straight to Super Crown. -
I. Race, Gender, and Asian American Sporting Identities
I. Race, Gender, and Asian American Sporting Identities Dat Nguyen is the only Vietnamese American drafted by a National Football League team. He was an All-American at Texas A & M University (1998) and an All-Pro for the Dallas Cowboys (2003). Bookcover image: http://www.amazon.com/Dat-Tackling-Life-NFL-Nguyen/dp/1623490634 Truck company Gullwing featured two Japanese Americans in their platter of seven of their “hottest skaters,” Skateboarder Magazine, January 1979. 2 Amerasia Journal 41:2 (2015): 2-24 10.17953/ aj.41.2.2 Skate and Create Skateboarding, Asian Pacific America, and Masculinity Amy Sueyoshi In the early 1980s, my oldest brother, a senior in high school, would bring home a different girl nearly every month, or so the family myth goes. They were all white women, punkers in leath- er jackets and ripped jeans who exuded the ultimate in cool. I thought of my brother as a rock star in his ability to attract so many edgy, beautiful women in a racial category that I knew at the age of nine was out of our family’s league. As unique as I thought my brother’s power of attraction to be, I learned later that numerous Asian stars rocked the stage in my brother’s world of skateboarding. A community of intoxicatingly rebellious Asian and Pacific Islander men thrived during the 1970s and 1980s within a skater world almost always characterized as white, if not blatantly racist. These men’s positioning becomes particularly notable during an era documented as a time of crippling emas- culation for Asian American men. -
Masaryk University Brno
MASARYK UNIVERSITY BRNO FACULTY OF EDUCATION Department of English language and literature The origin and development of skateboarding subculture Bachelor thesis Brno 2017 Supervisor: Mgr. Zdeněk Janík, M.A., Ph.D. author: Jakub Mahdal Bibliography Mahdal, Jakub. The origin and development of skateboarding subculture; bachelor thesis. Brno; Masaryk University, Faculty of Education, Department of English Language and Literature, 2017. NUMBER OF PAGES. The supervisor of the Bachelor thesis: Mgr. Zdeněk Janík, M.A., Ph.D. Bibliografický záznam Mahdal, Jakub. The origin and development of skateboarding subculture; bakalářská práce. Brno; Masarykova univerzita, Pedagogická fakulta, Katedra anglického jazyka a literatury, 2017. POČET STRAN. Vedoucí bakalářské práce: Mgr. Zdeněk Janík, M.A., Ph.D. Abstract This thesis analyzes the origin and development of skateboarding subculture which emerged in California in the fifties. The thesis is divided into two parts – a theoretical part and a practical part. The theoretical part introduces the definition of a subculture, its features and functions. This part further describes American society in the fifties which provided preconditions for the emergence of new subcultures. The practical part analyzes the origin and development of skateboarding subculture which was influenced by changes in American mass culture. The end of the practical part includes an interconnection between the values of American society and skateboarders. Anotace Tato práce analyzuje vznik a vývoj skateboardové subkultury, která vznikla v padesátých letech v Kalifornii. Práce je rozdělena do dvou částí – teoretické a praktické. Teoretická část představuje pojem subkultura, její rysy a funkce. Tato část také popisuje Americkou společnost v 50. letech, jež poskytla podmínky pro vznik nových subkultur. -
Street Skateboarding Theory Simulation: Character Movement and Environment Meriyana Citrawati 0800766172
BINUS UNIVERSITY INTERNATIONAL BINUS UNIVERSITY Computer Science Major Multimedia Stream Sarjana Komputer Thesis Semester Even year 2008 Street Skateboarding Theory Simulation: Character Movement and Environment Meriyana Citrawati 0800766172 Abstract The objective of this thesis is to analyze the current learning media of street skateboarding, build a new skateboarding learning media using computer graphic software with 3D technology. To help people to learn skateboarding through a street skateboarding theory simulation, more than one viewing angle for learning skateboarding tricks and slow motion feature to aid users. The analysis of the current learning media and enthusiasts will be made by interviewing a pro skater and distribute questionnaire to all people both skaters and non skaters. From the questionnaires, pie charts will be used to explain the details of the current learning media and enthusiasts’ type. The results of the questionnaire will be used to create the street skateboarding theory simulation. The Waterfall method will be used to make a mock-up of the simulation so that the users could see and try out the simulation. The result of this thesis is that this Street Skateboarding Theory Simulation will be created as a new learning media to help people, both skater and non skater, in learning skateboarding tricks and also to solve problems of learning skateboard through other media. To conclude, this Street Skateboarding Theory Simulation is aimed to help people to learn street skateboarding. v Keywords: Skateboarding, Simulation, Computer graphic software, Waterfall method. vi ACKNOWLEDGEMENT First of all, I would like to thank God that I can complete my education in BiNus. -
Individual and Community Culture at the Notorious Burnside Skatcpark Hames Ellerbe Universi
Socially Infamous Socially Infamous: Individual and Community Culture at the Notorious Burnside Skatcpark Hames Ellerbe University of Oregon A master's research project Presented to the Arts and Administration Program of the University of Oregon in partial fulfillment of the requirements for the Degree of Master of Science in Arts Administration Socially Infamous iii Approved by: Arts and Administration Program University of Oregon Socially Infamous V Abstract and Key Words Ahslracl This research project involves sociocultural validation of the founding members and early participants of Burnside Skatepark. The group developed socioculturally through the creation and use of an internationally renowned Do fl Yourse{l(DIY) skatepark. Located under the east side of the Burnside Bridge in Portland, Oregon and founded in 1990, Burnside Skatepark is one of the most famous skateparks in the world, infamous for territorialism, attitude, and difficulty. On the other hand, the park has been built with dedication, devoid ofcity funding and approval, in an area known, in the earlier days of the park, as a crime infested, former industrial district. Through the do ii yourselfcreation of Burnside skatepark, came the sociocultural cultivation and development of the founding participants and skaters. Additionally, the creation of the park provided substantial influence in the sociocultural development of a number of professional skateboarders and influenced the creation of parks worldwide. By identifying the sociocultural development and cultivation of those involved with the Burnside skatepark, specifically two of the founders, and one professional skateboarder, consideration can be provided into how skateboarding, creating a space, and skate participation may lead to significant development of community, social integrity, and self-worth even in the face of substantial gentrification. -
Design and Development Guidance for Skateboarding
Skateboarding Design and Development Guidance for Skateboarding Creating quality spaces and places to skateboard When referring to any documents and associated attachments in this guidance, please note the following:- 1. Reliance upon the guidance or use of the content of this website will constitute your acceptance of these conditions. 2. The term guidance should be taken to imply the standards and best practice solutions that are acceptable to Skateboard England. 3. The documents and any associated drawing material are intended for information only. 4. Amendments, alterations and updates of documents and drawings may take place from time to time and it’s recommended that they are reviewed at the time of use to ensure the most up-to-date versions are being referred to. 5. All downloadable drawings, images and photographs are intended solely to illustrate how elements of a facility can apply Skateboard England’s suggestions and should be read in conjunction with any relevant design guidance, British and European Standards, Health and Safety Legislation and guidance, building regulations, planning and the principles of the Equality Act 2010. 6. The drawings are not ‘site specific’ and are outline proposals. They are not intended for, and should not be used in conjunction with, the procurement of building work, construction, obtaining statutory approvals, or any other services in connection with building works. 7. Whilst every effort is made to ensure accuracy of all information, Skateboard England and its agents, including all parties who have made contributions to any documents or downloadable drawings, shall not be held responsible or be held liable to any third parties in respect of any loss, damage or costs of any nature arising directly or indirectly from reliance placed on this information without prejudice. -
By Monty Little Were No Doubt the Best on Your Block
efore the days of the ollie, you measured the skill level of a skateboarder by how many 360s he (or she) could do. As Bspinning required balance, power, focus and technique, it became the benchmark of a skater’s ability. If you could do 10, you By Monty Little were no doubt the best on your block. Twenty to 30, the best in the town. Then there’s that elite group who can spin over 100, who are continually raising the bar, striving to be the very best. Vic Ilg, of Winnipeg, Manitoba, comes to mind. Vic spun 112 consecutive 360s at the EXPO 86 TransWorld Skateboard Championships. Then there’s Richy Carrasco from Garden Grove, California, who holds the Guinness World Record for “The most number of continuous 360 degree revolutions on a skateboard” – 142 spins, set on August 11, 2000. I know that seems unattainable, and yet the unofficial world record is 163, set way back in 1978 by Russ Howell. Is there another skater out there who will join this elite group, and perhaps even set a new record, having their name immortalized by Guinness? Now in its 62nd year of publication, Guinness World Records (formerly the Guinness Book of Records, and called the Guinness Book of World Records in the U.S.) holds a world record itself, as the best-selling copyrighted book of all time. (It’s also the most frequently stolen book from public libraries in the United States.) More than 1,000 skateboarding world records have been set over the years, from the laughable Otto the Bulldog, who recently set the record for the longest human tunnel traveled through by a dog on a skateboard, to Danny Way’s breathtaking Highest Air record, flying more than 25 feet above a quarterpipe lip. -
Resource Guide 4
WILLIAM D. CANNON AR T G A L L E R Y TABLE OF CONTENTS Steps of the Three-Part-Art Gallery Education Program 3 How to Use This Resource Guide 4 Making the Most of Your Gallery Visit 5 The Artful Thinking Program 7 Curriculum Connections 8 About the Exhibition 10 About Street Skateboarding 11 Artist Bios 13 Pre-visit activities 33 Lesson One: Emphasizing Color 34 Post-visit activities 38 Lesson Two: Get Bold with Design 39 Lesson Three: Use Text 41 Classroom Extensions 43 Glossary 44 Appendix 53 2 STEPS OF THE THREE-PART-ART GALLERY EDUCATION PROGRAM Resource Guide: Classroom teachers will use the preliminary lessons with students provided in the Pre-Visit section of the Full Deck: A Short History of Skate Art resource guide. On return from your field trip to the Cannon Art Gallery the classroom teacher will use Post-Visit Activities to reinforce learning. The guide and exhibit images were adapted from the Full Deck: A Short History of Skate Art Exhibition Guide organized by: Bedford Gallery at the Lesher Center for the Arts, Walnut Creek, California. The resource guide and images are provided free of charge to all classes with a confirmed reservation and are also available on our website at www.carlsbadca.gov/arts. Gallery Visit: At the gallery, an artist educator will help the students critically view and investigate original art works. Students will recognize the differences between viewing copies and seeing works first and learn that visiting art galleries and museums can be fun and interesting. Hands-on Art Project: An artist educator will guide the students in a hands-on art project that relates to the exhibition. -
1 How Skateboarding Made It to the Olympics
How skateboarding made it to the Olympics: an institutional perspective Dr Mikhail Batuev, Professor Leigh Robinson, Northumbria University University of Stirling [email protected] [email protected] Health and Life Sciences, Northumberland Building, Faculty of Health Sciences and Sport Newcastle upon Tyne, NE1 8ST, UK. Pathfoot Building, Stirling, FK9 4LA, UK +44 (0) 191 227 3840 +44 (0) 1786466281 Abstract Utilizing new institutionalism and resource-dependency theory this paper examines the organisational context within which skateboarding has developed and is continuing to develop. As a radical lifestyle activity, many within the sport of skateboarding have sought to distance themselves from the institutionalized competitive structure exemplified by the modern Olympic Games, despite a steady growth in competitive skateboarding within increasingly formal structures. The aim of this paper is to explore how the sport has operationally evolved and how, as a major youth sport, Olympic inclusion has impacted on its organisational arrangements. Data were collected through a series of semi-structured interviews and supplemented by selected secondary sources including social media analysis, sport regulations and policy statements. The conclusions of the research are: 1) unlike many other sports, skateboarding has always functioned as a network which includes event organizers, media companies, and equipment producers, with governing bodies playing a more peripheral role; 2) there was a strong lobby from elite skateboarders in support of inclusion in the Olympics although only on ‘skateboarders terms’; 3) interest from the International Olympic Committee (IOC), which eventually led to the inclusion of skateboarding in the 2020 Olympic Games, has affected the organisational evolution of skateboarding over the last decade and has stressed issues of organisational legitimacy in this sport.