Guide to Manga
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Manga Book Club Handbook
MANGA BOOK CLUB HANDBOOK Starting and making the most of book clubs for manga! STAFF COMIC Director’sBOOK LEGAL Note Charles Brownstein, Executive Director DEFENSE FUND Alex Cox, Deputy Director Everything is changing in 2016, yet the familiar challenges of the past continueBetsy to Gomez, Editorial Director reverberate with great force. This isn’t just true in the broader world, but in comics,Maren Williams, Contributing Editor Comic Book Legal Defense Fund is a non-profit organization Caitlin McCabe, Contributing Editor too. While the boundaries defining representation and content in free expression are protectingexpanding, wethe continue freedom to see to biasedread comics!or outmoded Our viewpoints work protects stifling those advances.Robert Corn-Revere, Legal Counsel readers, creators, librarians, retailers, publishers, and educa- STAFF As you’ll see in this issue of CBLDF Defender, we are working on both ends of the Charles Brownstein, Executive Director torsspectrum who byface providing the threat vital educationof censorship. about the We people monitor whose worklegislation expanded free exBOARD- Alex OF Cox, DIRECTORS Deputy Director pression while simultaneously fighting all attempts to censor creative work in comics.Larry Marder,Betsy Gomez, President Editorial Director and challenge laws that would limit the First Amendment. Maren Williams, Contributing Editor In this issue, we work the former end of the spectrum with a pair of articles spotlightMilton- Griepp, Vice President We create resources that promote understanding of com- Jeff Abraham,Caitlin McCabe,Treasurer Contributing Editor ing the pioneers who advanced diverse content. On page 10, “Profiles in Black Cartoon- Dale Cendali,Robert SecretaryCorn-Revere, Legal Counsel icsing” and introduces the rights you toour some community of the cartoonists is guaranteed. -
Understanding Manga, Comics and Graphic Novels. Dr Mel
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Northumbria Research Link ‘So what is this mango, anyway?’ Understanding manga, comics and graphic novels. Dr Mel Gibson. Literacy Consultant and Senior Lecturer, University of Northumbria. Graphic novels, comics and manga can play an important part in encouraging reading for pleasure amongst students of any age and also have a role in teaching in many subject areas. I’m going to offer a small snapshot of the least well known of these, manga, below, but want to start with a few general points about the comic strip medium. Graphic novels, comics and manga are often seen as texts specifically for younger male reluctant readers, but such an assumption underestimates this enormously flexible medium, as it can be used to create complex works of fiction or non-fiction for adults and young adults, male and female, as well as humourous stories for the very young. The comic strip has been used to create a range of work that encompasses the superb Alice in Sunderland, by British creator Bryan Talbot, which explores memory, history and the nature of narrative, drawing on poetry, plays and novels, as well as other comics from around the world, as well as the slapstick humour of The Beano, with it’s cross-generational appeal and playful approach to language and image. It also includes television spin-offs, most notably, perhaps, The Simpsons and Futurama, which offer clever, witty takes on family, relationships and media, as well as genres that have generated spin-offs in other media, like superhero comics, themselves capable of addressing a huge range of ages and abilities. -
Chapter 3 Heroines in a Time of War: Nelvana of the Northern Lights And
Chapter 3 Heroines in a Time of War: Nelvana of the Northern Lights and Wonder Woman as Symbols of the United States and Canada Scores of superheroes emerged in comic books just in time to defend the United States and Canada from the evil machinations of super-villains, Hitler, Mussolini, and other World War II era enemies. By 1941, War Nurse Pat Parker, Miss America, Pat Patriot, and Miss Victory were but a few of the patriotic female characters who had appeared in comics to fight villains and promote the war effort. These characters had all but disappeared by 1946, a testament to their limited wartime relevance. Though Nelvana of the Northern Lights (hereafter “Nelvana”) and Wonder Woman first appeared alongside the others in 1941, they have proven to be more enduring superheroes than their crime-fighting colleagues. In particular, Nelvana was one of five comic book characters depicted in the 1995 Canada Post Comic Book Stamp Collection, and Wonder Woman was one of ten DC Comics superheroes featured in the 2006 United States Postal Service (USPS) Commemorative Stamp Series. The uniquely enduring iconic statuses of Nelvana and Wonder Woman result from their adventures and character development in the context of World War II and the political, social, and cultural climates in their respective English-speaking areas of North America. Through a comparative analysis of Wonder Woman and Nelvana, two of their 1942 adventures, and their subsequent deployment through government-issued postage stamps, I will demonstrate how the two characters embody and reinforce what Michael Billig terms “banal nationalism” in their respective national contexts. -
Manga As a Teaching Tool 1
Manga as a Teaching Tool 1 Manga as a Teaching Tool: Comic Books Without Borders Ikue Kunai, California State University, East Bay Clarissa C. S. Ryan, California State University, East Bay Proceedings of the CATESOL State Conference, 2007 Manga as a Teaching Tool 2 Manga as a Teaching Tool: Comic Books Without Borders The [manga] titles are flying off the shelves. Students who were not interested in EFL have suddenly become avid readers ...students get hooked and read [a] whole series within days. (E. Kane, personal communication, January 17, 2007) For Americans, it may be difficult to comprehend the prominence of manga, or comic books, East Asia.1. Most East Asian nations both produce their own comics and publish translated Japanese manga, so Japanese publications are popular across the region and beyond. Japan is well-known as a highly literate society; what is less well-known is the role that manga plays in Japanese text consumption (Consulate General of Japan in San Francisco). 37% of all publications sold in Japan are manga of one form or another, including monthly magazines, collections, etc. (Japan External Trade Organization [JETRO], 2006). Although Japan has less than half the population of the United States, manga in all formats amounted to sales within Japan of around 4 billion dollars in 2005 (JETRO, 2006). This total is about seven times the United States' 2005 total comic book, manga, and graphic novel sales of 565 million dollars (Publisher's Weekly, 2007a, 2007b). Additionally, manga is closely connected to the Japanese animation industry, as most anime2 television series and films are based on manga; manga also provides inspiration for Japan's thriving video game industry. -
Korean Webtoons' Transmedia Storytelling
International Journal of Communication 13(2019), 2094–2115 1932–8036/20190005 Snack Culture’s Dream of Big-Screen Culture: Korean Webtoons’ Transmedia Storytelling DAL YONG JIN1 Simon Fraser University, Canada The sociocultural reasons for the growth of webtoons as snack culture and snack culture’s influence in big-screen culture have received little scholarly attention. By employing media convergence supported by transmedia storytelling as a theoretical framework alongside historical and textual analyses, this article historicizes the emergence of snack culture. It divides the evolution of snack culture—in particular, webtoon culture—to big-screen culture into three periods according to the surrounding new media ecology. Then it examines the ways in which webtoons have become a resource for transmedia storytelling. Finally, it addresses the reasons why small snack culture becomes big-screen culture with the case of Along With the Gods: The Two Worlds, which has transformed from a popular webtoon to a successful big-screen movie. Keywords: snack culture, webtoon, transmedia storytelling, big-screen culture, media convergence Snack culture—the habit of consuming information and cultural resources quickly rather than engaging at a deeper level—is becoming representative of the Korean cultural scene. It is easy to find Koreans reading news articles or watching films or dramas on their smartphones on a subway. To cater to this increasing number of mobile users whose tastes are changing, web-based cultural content is churning out diverse subgenres from conventional formats of movies, dramas, cartoons, and novels (Chung, 2014, para. 1). The term snack culture was coined by Wired in 2007 to explain a modern tendency to look for convenient culture that is indulged in within a short duration of time, similar to how people eat snacks such as cookies within a few minutes. -
Korean Webtoonist Yoon Tae Ho: History, Webtoon Industry, and Transmedia Storytelling
International Journal of Communication 13(2019), Feature 2216–2230 1932–8036/2019FEA0002 Korean Webtoonist Yoon Tae Ho: History, Webtoon Industry, and Transmedia Storytelling DAL YONG JIN1 Simon Fraser University, Canada At the Asian Transmedia Storytelling in the Age of Digital Media Conference held in Vancouver, Canada, June 8–9, 2018, webtoonist Yoon Tae Ho as a keynote speaker shared several interesting and important inside stories people would not otherwise hear easily. He also provided his experience with, ideas about, and vision for transmedia storytelling during in-depth interviews with me, the organizer of the conference. I divide this article into two major sections—Yoon’s keynote speech in the first part and the interview in the second part—to give readers engaging and interesting perspectives on webtoons and transmedia storytelling. I organized his talk into several major subcategories based on key dimensions. I expect that this kind of unusual documentation of this famous webtoonist will shed light on our discussions about Korean webtoons and their transmedia storytelling prospects. Keywords: webtoon, manhwa, Yoon Tae Ho, transmedia, history Introduction Korean webtoons have come to make up one of the most significant youth cultures as well as snack cultures: Audiences consume popular culture like webtoons and Web dramas within 10 minutes on their notebook computers or smartphones (Jin, 2019; Miller, 2007). The Korean webtoon industry has grown rapidly, and many talented webtoonists, including Ju Ho-min, Kang Full, and Yoon Tae Ho, are now among the most famous and successful webtoonists since the mid-2000s. Their webtoons—in particular, Yoon Tae Ho’s, including Moss (Ikki, 2008–2009), Misaeng (2012–2013), and Inside Men (2010–in progress)—have gained huge popularity, and all were successfully transformed into films, television dramas, and digital games. -
Addison Morton Walker “Old
ADDISON MORTON WALKER “OLD CARTOONIST NEVER DIE,THEY JUST ERASE AWAY” THIS WAS ONE OF MORT WALKER’S FAVORITE SAYINGS,AND UNTIL HIS FINAL DAYS MORT LIVED BY THE WORD OF HIS MOTTO,ENGAGING MILLIONS THROUGH HIS BELOVED COMICS.AT THE AGE OF 94 MORT DIED PEACEFULLY AT HOME DUE TO COMPLICATIONS FROM THE FLU ON JANUARY 27TH 2018. DUBBED “THE DEAN OF AMERICAN CARTOONING” MORT WAS ONE OF THE MOST PROLIFIC CARTOONISTS IN COMIC ART HISTORY,WITH THE CREATION OF AS MANY AS NINE DIFFERENT SYNDICATED STRIPS TO HIS CREDIT DURING HIS LIFETIME,INCLUDING BEETLE BAILEY,THE MOST WIDELY SYNDICATED STRIP IN THE WORLD.THE FACT THAT BEETLE BAILEY IS STILL IN SYNDICATION TODAY MORE THAN 68 YEARS AFTER IT’S DEBUT,ESTABLISHES MR.WALKER AS THE LONGEST TENURED CARTOONIST ON HIS ORIGINAL CREATION IN THE HISTORY OF COMICS-A RECORD THAT MAY NEVER BE SURPASSED. ADDISON MORTON WALKER WAS BORN IN EL DORADO,KANSAS SEPTEMBER 3RD 1923 AND HAD CARTOONING ASPIRATIONS AT A VERY YOUNG AGE.”IF THERE WAS SUCH A THING AS BEING BORN INTO A PROFESSION ,IT HAPPENED TO ME.” MORT STATED IN THE INTRODUCTION TO HIS AUTOBIOGRAPHY. “FROM MY FIRST BREATH,ALL I EVER WANTED TO BE WAS A CARTOONIST.”HE DREW CARTOONS FOR HIS SCHOOL NEWSPAPER WHEN HE WAS 10,AND SOLD HIS FIRST CARTOON AT THE AGE OF 11 AND HIS FIRST COMIC STRIP,THE LIMEJUICERS,RAN IN THE KANSAS CITY JOURNAL WHEN HE WAS 13. HE SUBMITTED HIS FIRST COMIC STRIP TO A NATIONAL SYNDICATE AT THE AGE OF 15 AND SOLD MAGAZINE CARTOONS ALL OVER THE COUNTRY.BY THE TIME MORT GRADUATED FROM HIGH SCHOOL,HIS WORK WAS POLISHED AND PROFESSIONAL.MORT’S -
“I Am the Villain of This Story!”: the Development of the Sympathetic Supervillain
“I Am The Villain of This Story!”: The Development of The Sympathetic Supervillain by Leah Rae Smith, B.A. A Thesis In English Submitted to the Graduate Faculty of Texas Tech University in Partial Fulfillment of the Requirements for the Degree of MASTER OF ARTS Approved Dr. Wyatt Phillips Chair of the Committee Dr. Fareed Ben-Youssef Mark Sheridan Dean of the Graduate School May, 2021 Copyright 2021, Leah Rae Smith Texas Tech University, Leah Rae Smith, May 2021 ACKNOWLEDGMENTS I would like to share my gratitude to Dr. Wyatt Phillips and Dr. Fareed Ben- Youssef for their tutelage and insight on this project. Without their dedication and patience, this paper would not have come to fruition. ii Texas Tech University, Leah Rae Smith, May 2021 TABLE OF CONTENTS ACKNOWLEDGMENTS………………………………………………………….ii ABSTRACT………………………………………………………………………...iv I: INTRODUCTION……………………………………………………………….1 II. “IT’S PERSONAL” (THE GOLDEN AGE)………………………………….19 III. “FUELED BY HATE” (THE SILVER AGE)………………………………31 IV. "I KNOW WHAT'S BEST" (THE BRONZE AND DARK AGES) . 42 V. "FORGIVENESS IS DIVINE" (THE MODERN AGE) …………………………………………………………………………..62 CONCLUSION ……………………………………………………………………76 BIBLIOGRAPHY …………………………………………………………………82 iii Texas Tech University, Leah Rae Smith, May 2021 ABSTRACT The superhero genre of comics began in the late 1930s, with the superhero growing to become a pop cultural icon and a multibillion-dollar industry encompassing comics, films, television, and merchandise among other media formats. Superman, Spider-Man, Wonder Woman, and their colleagues have become household names with a fanbase spanning multiple generations. However, while the genre is called “superhero”, these are not the only costume clad characters from this genre that have become a phenomenon. -
Using and Analyzing Political Cartoons
USING AND ANALYZING POLITICAL CARTOONS EDUCATION OUTREACH THE COLONIAL WILLIAMSBURG FOUNDATION This packet of materials was developed by William Fetsko, Colonial Williamsburg Productions, Colonial Williamsburg. © 2001 by the Colonial Williamsburg Foundation, Williamsburg, Virginia INTRODUCTION TO LESSONS Political cartoons, or satires, as they were referred to in the eighteenth century, have provided a visual means by which individuals could express their opinions. They have been used throughout history to engage viewers in a discussion about an event, issue, or individual. In addition, they have also become a valuable instructional resource. However, in order for cartoons to be used effectively in the classroom, students must understand how to interpret them. So often they are asked to view a cartoon and explain what is being depicted when they really don’t know how to proceed. With that in mind, the material that follows identifies the various elements cartoonists often incorporate into their work. Once these have been taught to the students, they will then be in a better position to interpret a cartoon. In addition, this package also contains a series of representative cartoons from the Colonial period. Descriptors for these are found in the Appendix. Finally, a number of suggestions are included for the various ways cartoons can be used for instructional purposes. When used properly, cartoons can help meet many needs, and the skill of interpretation is something that has life-long application. 2 © C 2001 olonial  POLITICAL CARTOONS AN INTRODUCTION Cartoons differ in purpose, whether they seek to amuse, as does comic art; make life more bearable, as does the social cartoon; or bring order through governmental action, as does the successful political cartoon. -
An Examination of Superhero Tropes in My Hero Academia
The University of San Francisco USF Scholarship: a digital repository @ Gleeson Library | Geschke Center Master's Projects and Capstones Theses, Dissertations, Capstones and Projects Spring 5-29-2020 The World’s Greatest Hero: An Examination of Superhero Tropes in My Hero Academia Jerry Waller [email protected] Follow this and additional works at: https://repository.usfca.edu/capstone Part of the Comparative Literature Commons, Japanese Studies Commons, Modern Literature Commons, and the Visual Studies Commons Recommended Citation Waller, Jerry, "The World’s Greatest Hero: An Examination of Superhero Tropes in My Hero Academia" (2020). Master's Projects and Capstones. 1006. https://repository.usfca.edu/capstone/1006 This Project/Capstone is brought to you for free and open access by the Theses, Dissertations, Capstones and Projects at USF Scholarship: a digital repository @ Gleeson Library | Geschke Center. It has been accepted for inclusion in Master's Projects and Capstones by an authorized administrator of USF Scholarship: a digital repository @ Gleeson Library | Geschke Center. For more information, please contact [email protected]. The World’s Greatest Hero: An Examination of Superhero Tropes in My Hero Academia Jerry Waller APS 650: MAPS Capstone Seminar May 17, 2020 1 Abstract In this paper the author explores the cross-cultural transmission of genre archetypes in illustrated media. Specifically, the representation of the archetype of American superheroes as represented in the Japanese manga and anime series, My Hero Academia. Through examination of the extant corpus of manga chapters and anime episodes for the franchise, the author draws comparison between characters and situations in the manga series with examples from American comic books by Marvel Comics and DC Comics. -
Violent Comic Books and Perceptions of Ambiguous Provocation Situations
MEDIAPSYCHOLOGY, 2, 47–62. Copyright © 2000, Lawrence Erlbaum Associates, Inc. Violent Comic Books and Perceptions of Ambiguous Provocation Situations Steven J. Kirsh Paul V. Olczak Department of Psychology State University of New York-Geneseo This study investigated the effects of reading very violent versus mildly violent comic books on the interpretation of ambiguous provocation situations, independent of trait hostility. 119 introductory psychology students read either a violent comic book, Curse of the Spawn, or a mildly violent comic book, Archie & Friends. After reading the comic books, participants read six short stories in which a child caused a negative event to happen to another child, but the intent of the peer causing this negative event was ambiguous. After each story, participants were asked a series of questions about the harmdoer’s intent, potential retaliation toward the harmdoer, and about the harmdoer’s emotional state. Responses were coded in terms of amount of negative and violent content. Results indicate that those male participants reading the violent comic books responded more negatively on the ambiguous provocation story questions than male participants reading the mildly violent comic books. For females, responding was primarily governed by trait hostility. These data suggest that hostile attributional bias may be influenced by gender, trait hostility, and exposure to violent media. Over the past two decades, voluminous research has focused on media influences (e.g., television, video games) on aggression. These studies consistently find that exposure to violent themes in media is significantly related to aggressive behavior and thoughts (Anderson, 1997, Berkowitz, 1984, Cesarone, 1998). An additional, yet understudied, source of media violence to which individuals are frequently exposed is comic books. -
Comic Book Reading, Reading Enjoyment, and Pleasure Reading Among Middle Class and Chapter 1 Middle School Students
Comic Book Reading, Reading Enjoyment, and Pleasure Reading Among Middle Class and Chapter 1 Middle School Students Joanne Ujiie and Stephen D. Krashen Seventh grade boys in two schools, one middle class and one in which 82% of the students were eligible for Chapter 1 funding were asked about comic book reading. Those who reported more comic book reading also reported more pleasure reading in general, greater reading enjoyment, and tended to do more book reading. There was no difference in frequency of comic book reading between the two schools. Contrary to the view of some writers (Wertham, 1954), research shows that comic book readings does not replace other kinds of reading. Comic book readers, in gerneral, read as much as non-comic book readers (Witty, 1941; Heisler, 1947; Bailyn, 1959; Swain, 1978) and the results of one study suggest they read more (Blakely, 1958). Krashen (1993) suggests that comic book reading and other kinds of light reading may serve as an important bridge from everyday "conversational" language to what Cummins (1991) terms "academic language." This view is supported by studies showing that comic book texts contain more rare words than ordinary conversation does (Hayes and Ahrens, 1988), as well as case histories of readers who credit comic books with providing them with the linguistic basis for reading more difficult texts (e.g. Mathabane, 1986). To our knowledge, all previous studies of comic book reading have been done with middle class children. In this paper, we examine comic book reading in two middle schools of different socio-economic class, one middle class and one less affluent, in order to determine the extent to which comic book reading varies with social class.