Understanding Manga, Comics and Graphic Novels. Dr Mel
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The Itinerant Illustration: Creating Storyworlds in the Reader’S Space Steve Braund
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Falmouth University Research Repository (FURR) The Itinerant Illustration: Creating storyworlds in the reader’s space Steve Braund Imagine if you will an illustrated story, comprising of still images and text, with all its characters, plotline and narrative tension, but the world of that story [the diegesis], extends outwards from the printed page [or e-book], into what I am going to call here, the reader’s space. This paper explores the storytelling potential of direct address [otherwise known as breaking the fourth wall], by which I mean moments where fictional characters look out from their still-image world, whether picture-book, graphic novel or comic, into ours. It will consider the possibility of creating fictional worlds by employing direct address to generate narrative in the real time and space of the reader. This phenomenon is at the core of games design, where, through interactivity, real-time moving-image and sound, aim to give their audience the experience of actually being in the story itself. According to Professor of Digital Games, Tanya Krzywinska, ‘Digital games trade on putting you in a position of the “other”, on inhabiting a character’s perspective, on presenting multiple points of view.’ There are many examples like Minecraft, Skyrim, and World of Warcraft that demonstrate the storytelling prowess of digital gaming. There are games you can play, put down and return to, like Everquest, DOTA and League of Legends, known as jump-in, jump-out games. And one of the best examples is the earlier PS Vita system game, Tear-away, where the hand-held device has a back-plate and hand-roll for the players fingers, which then appear within the game transposed onto the screen along with real-time video of their face as they play. -
Chapter 3 Heroines in a Time of War: Nelvana of the Northern Lights And
Chapter 3 Heroines in a Time of War: Nelvana of the Northern Lights and Wonder Woman as Symbols of the United States and Canada Scores of superheroes emerged in comic books just in time to defend the United States and Canada from the evil machinations of super-villains, Hitler, Mussolini, and other World War II era enemies. By 1941, War Nurse Pat Parker, Miss America, Pat Patriot, and Miss Victory were but a few of the patriotic female characters who had appeared in comics to fight villains and promote the war effort. These characters had all but disappeared by 1946, a testament to their limited wartime relevance. Though Nelvana of the Northern Lights (hereafter “Nelvana”) and Wonder Woman first appeared alongside the others in 1941, they have proven to be more enduring superheroes than their crime-fighting colleagues. In particular, Nelvana was one of five comic book characters depicted in the 1995 Canada Post Comic Book Stamp Collection, and Wonder Woman was one of ten DC Comics superheroes featured in the 2006 United States Postal Service (USPS) Commemorative Stamp Series. The uniquely enduring iconic statuses of Nelvana and Wonder Woman result from their adventures and character development in the context of World War II and the political, social, and cultural climates in their respective English-speaking areas of North America. Through a comparative analysis of Wonder Woman and Nelvana, two of their 1942 adventures, and their subsequent deployment through government-issued postage stamps, I will demonstrate how the two characters embody and reinforce what Michael Billig terms “banal nationalism” in their respective national contexts. -
“I Am the Villain of This Story!”: the Development of the Sympathetic Supervillain
“I Am The Villain of This Story!”: The Development of The Sympathetic Supervillain by Leah Rae Smith, B.A. A Thesis In English Submitted to the Graduate Faculty of Texas Tech University in Partial Fulfillment of the Requirements for the Degree of MASTER OF ARTS Approved Dr. Wyatt Phillips Chair of the Committee Dr. Fareed Ben-Youssef Mark Sheridan Dean of the Graduate School May, 2021 Copyright 2021, Leah Rae Smith Texas Tech University, Leah Rae Smith, May 2021 ACKNOWLEDGMENTS I would like to share my gratitude to Dr. Wyatt Phillips and Dr. Fareed Ben- Youssef for their tutelage and insight on this project. Without their dedication and patience, this paper would not have come to fruition. ii Texas Tech University, Leah Rae Smith, May 2021 TABLE OF CONTENTS ACKNOWLEDGMENTS………………………………………………………….ii ABSTRACT………………………………………………………………………...iv I: INTRODUCTION……………………………………………………………….1 II. “IT’S PERSONAL” (THE GOLDEN AGE)………………………………….19 III. “FUELED BY HATE” (THE SILVER AGE)………………………………31 IV. "I KNOW WHAT'S BEST" (THE BRONZE AND DARK AGES) . 42 V. "FORGIVENESS IS DIVINE" (THE MODERN AGE) …………………………………………………………………………..62 CONCLUSION ……………………………………………………………………76 BIBLIOGRAPHY …………………………………………………………………82 iii Texas Tech University, Leah Rae Smith, May 2021 ABSTRACT The superhero genre of comics began in the late 1930s, with the superhero growing to become a pop cultural icon and a multibillion-dollar industry encompassing comics, films, television, and merchandise among other media formats. Superman, Spider-Man, Wonder Woman, and their colleagues have become household names with a fanbase spanning multiple generations. However, while the genre is called “superhero”, these are not the only costume clad characters from this genre that have become a phenomenon. -
An Examination of Superhero Tropes in My Hero Academia
The University of San Francisco USF Scholarship: a digital repository @ Gleeson Library | Geschke Center Master's Projects and Capstones Theses, Dissertations, Capstones and Projects Spring 5-29-2020 The World’s Greatest Hero: An Examination of Superhero Tropes in My Hero Academia Jerry Waller [email protected] Follow this and additional works at: https://repository.usfca.edu/capstone Part of the Comparative Literature Commons, Japanese Studies Commons, Modern Literature Commons, and the Visual Studies Commons Recommended Citation Waller, Jerry, "The World’s Greatest Hero: An Examination of Superhero Tropes in My Hero Academia" (2020). Master's Projects and Capstones. 1006. https://repository.usfca.edu/capstone/1006 This Project/Capstone is brought to you for free and open access by the Theses, Dissertations, Capstones and Projects at USF Scholarship: a digital repository @ Gleeson Library | Geschke Center. It has been accepted for inclusion in Master's Projects and Capstones by an authorized administrator of USF Scholarship: a digital repository @ Gleeson Library | Geschke Center. For more information, please contact [email protected]. The World’s Greatest Hero: An Examination of Superhero Tropes in My Hero Academia Jerry Waller APS 650: MAPS Capstone Seminar May 17, 2020 1 Abstract In this paper the author explores the cross-cultural transmission of genre archetypes in illustrated media. Specifically, the representation of the archetype of American superheroes as represented in the Japanese manga and anime series, My Hero Academia. Through examination of the extant corpus of manga chapters and anime episodes for the franchise, the author draws comparison between characters and situations in the manga series with examples from American comic books by Marvel Comics and DC Comics. -
International Reinterpretations
International Reinterpretations 1 Remakes know no borders… 2 … naturally, this applies to anime and manga as well. 3 Shogun Warriors 4 Stock-footage series 5 Non-US stock-footage shows Super Riders with the Devil Hanuman and the 5 Riders 6 OEL manga 7 OEL manga 8 OEL manga 9 Holy cow, more OEL manga! 10 Crossovers 11 Ghost Rider? 12 The Lion King? 13 Godzilla 14 Guyver 15 Crying Freeman 16 Fist of the North Star 17 G-Saviour 18 Blood: the Last Vampire 19 Speed Racer 20 Imagi Studios 21 Ultraman 6 Brothers vs. the Monster Army (Thailand) The Adventure Begins (USA) Towards the Future (Australia) The Ultimate Hero (USA) Tiga manhwa 22 Dragonball 23 Wicked City 24 City Hunter 25 Initial D 26 Riki-Oh 27 Asian TV Dramas Honey and Clover Peach Girl (Taiwan) Prince of Tennis (Taiwan) (China) 28 Boys Over Flowers Marmalade Boy (Taiwan) (South Korea) Oldboy 29 Taekwon V 30 Super Batman and Mazinger V 31 Space Gundam? Astro Plan? 32 Journey to the West (Saiyuki) Alakazam the Great Gensomaden Saiyuki Monkey Typhoon Patalliro Saiyuki Starzinger Dragonball 33 More “Goku”s 34 The Water Margin (Suikoden) Giant Robo Outlaw Star Suikoden Demon Century Akaboshi 35 Romance of the Three Kingdoms (Sangokushi) Mitsuteru Yokoyama’s Sangokushi Kotetsu Sangokushi BB Senshi Sangokuden Koihime Musou Ikkitousen 36 World Masterpiece Theater (23 seasons since 1969) Moomin Heidi A Dog of Flanders 3000 Leagues in Search of Mother Anne of Green Gables Adventures of Tom Sawyer Swiss Family Robinson Little Women Little Lord Fauntleroy Peter -
Intermediality As Cultural Literacy and Teaching the Graphic Novel
CLCWeb: Comparative Literature and Culture ISSN 1481-4374 Purdue University Press ©Purdue University Volume 13 (2011) Issue 3 Article 20 Intermediality as Cultural Literacy and Teaching the Graphic Novel Geert Vandermeersche Ghent University Ronald Soetaert Ghent University Follow this and additional works at: https://docs.lib.purdue.edu/clcweb Part of the Comparative Literature Commons, and the Critical and Cultural Studies Commons Dedicated to the dissemination of scholarly and professional information, Purdue University Press selects, develops, and distributes quality resources in several key subject areas for which its parent university is famous, including business, technology, health, veterinary medicine, and other selected disciplines in the humanities and sciences. CLCWeb: Comparative Literature and Culture, the peer-reviewed, full-text, and open-access learned journal in the humanities and social sciences, publishes new scholarship following tenets of the discipline of comparative literature and the field of cultural studies designated as "comparative cultural studies." Publications in the journal are indexed in the Annual Bibliography of English Language and Literature (Chadwyck-Healey), the Arts and Humanities Citation Index (Thomson Reuters ISI), the Humanities Index (Wilson), Humanities International Complete (EBSCO), the International Bibliography of the Modern Language Association of America, and Scopus (Elsevier). The journal is affiliated with the Purdue University Press monograph series of Books in Comparative Cultural Studies. Contact: <[email protected]> Recommended Citation Vandermeersche, Geert; and Soetaert, Ronald. "Intermediality as Cultural Literacy and Teaching the Graphic Novel." CLCWeb: Comparative Literature and Culture 13.3 (2011): <https://doi.org/10.7771/1481-4374.1806> This text has been double-blind peer reviewed by 2+1 experts in the field. -
Comics and Webcomics: Super-Heroes, Over-Heroes and Poser-Heroes
H-ermes. Journal of Communication H-ermes, J. Comm. 19 (2021), 249-262 ISSN 2284-0753, DOI 10.1285/i22840753n19p249 http://siba-ese.unisalento.it Comics and webcomics: super-heroes, over-heroes and poser-heroes Heraldo Aparecido Silva Comics and webcomics: super-heroes, over-heroes and poser-heroes. This article aims to analyse the superhero subgenre in comic books and webcomics. First, the study focuses on the characteristics of hero, superhero and antihero categories. Then we briefly describe some contemporary aspect of the history of the stories in superhero comics to propose the inclusion of two new sub-categories: the over-hero and the poser-hero. The theoretical foundation is based on authors such as: Moya (1977; 1994; 2003), Eco (1993), Mix (1993), Beirce (1993), Bloom (2002; 2003), McLauglin (2005), Knowles (2008), Irwin (2009), Mazur; Danner (2014), among others. The literature specializing in comic books and philosophical perspectives functions as analytical and theoretical support for the interpretation of themes taken from the superhero universe.With the advent of computer graphics and the internet, comic books have conquered new formats, new technologies and new audiences from a democratized distribution. In addition, two factors are important to understand the relevance of webcomics to the history of comics. First, as comics in print are scanned, the comics/webcomics distinction is not exclusive. In this text, we discuss about heroes and superheroes that can be found and read in both printed and digital formats. Second, webcomics have enabled many artists to achieve more visibility for their work through social media. From this perspective, we argue that the notion of webcomics evolve from the notion of comics. -
Intercultural Crossovers, Transcultural Flows: Manga/Comics
Intercultural Crossovers, Transcultural Flows: Manga/Comics (Global Manga Studies, vol. 2) Jaqueline Berndt, ed. Kyoto Seika University International Manga Research Center 2012 Table of Contents Introduction 1 Jaqueline BERNDT 1: Particularities of boys’ manga in the early 21st century: How NARUTO 9 differs from DRAGON BALL ITŌ Gō 2. Subcultural entrepreneurs, path dependencies and fan reactions: The 17 case of NARUTO in Hungary Zoltan KACSUK 3 .The NARUTO fan generation in Poland: An attempt at contextualization 33 Radosław BOLAŁEK 4. Transcultural Hybridization in Home-Grown German Manga 49 Paul M. MALONE 5. On the depiction of love between girls across cultures: comparing the 61 U.S.- American webcomic YU+ME: dream and the yuri manga “Maria- sama ga miteru” Verena MASER 6. Gekiga as a site of intercultural exchange: Tatsumi Yoshihiro’s A 73 Drifting Life Roman ROSENBAUM 7. The Eye of the Image: Transcultural characteristics and intermediality 93 in Urasawa Naoki’s transcultural narrative 20th Century Boys Felix GIESA & Jens MEINRENKEN 8. Cool Premedialisation as Symbolic Capital of Innovation: On 107 Intercultural Intermediality between Comics, Literature, Film, Manga, and Anime Thomas BECKER 9. Reading (and looking at) Mariko Parade-A methodological suggestion 119 for understanding contemporary graphic narratives Maaheen AHMED Epilogue 135 Steffi RICHTER Introduction Kyoto Seika University’s International Manga Research Center is supposed to organize one international conference per year. The first was held at the Kyoto International Manga Museum in December 2009,1 and the second at the Cultural Institute of Japan in Cologne, Germany, September 30 - October 2, 2010. This volume assembles about half of the then-given papers, mostly in revised version. -
CP British Literature
Grade 12: British Literature (CP) Summer Reading List: 201 N.B.: Whether you have English first or second semester, all projects are due to your teacher on the first day of classes. British authors have been writing literature for years. You couldn’t possibly read all the titles this summer, so please read just (1) book from this list. There are a variety of different stories and writing styles to choose from. A quick Google search of a title will lead you to a brief synopsis, or summary, of the story to help you choose the book you will read. Choose a book that will be interesting to you. Contact Mrs. Sica if you have questions: [email protected] DUE DATES: ● You will complete (1) Visual Project on the book you choose. This project will be DUE on the first day of classes. ● You will complete a timed written response on the book as well. This response will happen during the first week of school. PLAGIARISM STATEMENT I certify that this assignment/report is my own work, based on my personal study and/or research and that I have acknowledged all material and sources used in its preparation, whether they be books, articles, reports, lecture notes, and any other kind of document, electronic or personal communication. I also certify that this assignment/report has not previously been submitted for assessment in any other course. Books to choose from: Fantasy/Horror: Alice's Adventures in Wonderland Through the Looking Glass -Lewis Carroll The War of the Worlds - H.G. Wells The Lion, the Witch and the Wardrobe - C.S. -
MAD SCIENCE! Ab Science Inc
MAD SCIENCE! aB Science Inc. PROGRAM GUIDEBOOK “Leaders in Industry” WARNING! MAY CONTAIN: Vv Highly Evil Violations of Volatile Sentient :D Space-Time Materials Robots Laws FOOT table of contents 3 Letters from the Co-Chairs 4 Guests of Honor 10 Events 15 Video Programming 18 Panels & Workshops 28 Artists’ Alley 32 Dealers Room 34 Room Directory 35 Maps 41 Where to Eat 48 Tipping Guide 49 Getting Around 50 Rules 55 Volunteering 58 Staff 61 Sponsors 62 Fun & Games 64 Autographs APRIL 2-4, 2O1O 1 IN MEMORY OF TODD MACDONALD “We will miss and love you always, Todd. Thank you so much for being a friend, a staffer, and for the support you’ve always offered, selflessly and without hesitation.” —Andrea Finnin LETTERS FROM THE CO-CHAIRS Anime Boston has given me unique growth Hello everyone, welcome to Anime Boston! opportunities, and I have become closer to people I already knew outside of the convention. I hope you all had a good year, though I know most of us had a pretty bad year, what with the economy, increasing healthcare This strengthening of bonds brought me back each year, but 2010 costs and natural disasters (donate to Haiti!). At Anime Boston, is different. In the summer of 2009, Anime Boston lost a dear I hope we can provide you with at least a little enjoyment. friend and veteran staffer when Todd MacDonald passed away. We’ve been working long and hard to get composer Nobuo When Todd joined staff in 2002, it was only because I begged. Uematsu, most famous for scoring most of the music for the Few on staff imagined that our three-day convention was going Final Fantasy games as well as other Square Enix games such to be such an amazing success. -
Illustrated Titles Penguin Random House Uk Illustrated Books Rights Team
Translation Rights Guide SPRING HIGHLIGHTS 2021 ILLUSTRATED TITLES PENGUIN RANDOM HOUSE UK ILLUSTRATED BOOKS RIGHTS TEAM The Illustrated Books Team sell International Rights in all colour books published across the Penguin Random House UK divisions: Ebury, Cornerstone, Transworld, Michael Joseph, Vintage, Penguin General and Penguin Press. $QMDOL1DWKDQL,$FWLQJ+HDGRI,OOXVWUDWHG5LJKWV US$, Canada, Germany and France Email: $1DWKDQL#SHQJXLQUDQGRPKRXVHFRXN Vanessa Forbes, 6HQLRUIllustrated Rights Manager The Netherlands, Italy, Spain, Portugal, Brazil, Poland, Denmark, Norway, Sweden, Finland, Iceland, Ukraine, China, Japan, Taiwan, Korea Email: [email protected] .DWH5HLQHUV,OOXVWUDWHG5LJKWV([HFXWLYH Romania, Hungary, Czech Republic, Slovakia, Croatia, Slovenia, Ukraine, Russia, Turkey, Greece, Macedonia, Estonia, Lithuania, Latvia, Bulgaria, Serbia, Albania, Israel, Thailand, Wales, Scotland, Ireland (PDLO.5HLQHUV#SHQJXLQUDQGRPKRXVHFRXN Nalini Venkatesha, Illustrated Rights $VVLVWDQW Indian local language, Indonesia, Malaysia, Vietnam, Mongolia, Arab World, Montenegro, Bosnia & Herzegovina, Armenia, Georgia, Azerbaijan, Afrikaans Email: [email protected] Contents Food and Drink Lifestyle Knowledge Art and Design Graphic Novels Please click on each chapter to be taken directly to the section. Cover illustration: credit to Alicia Fernandes FOOD AND DRINK Food and Drink Ammu Indian Cooking to Nourish the Soul Asma Khan A heart-warming cookbook of comforting aromatic Indian flavours, from Asma Khan of Darjeeling Express and Netflix fame Food from home, cooked with heart. This book is a collection of recipes from Asma’s childhood, her Indian family kitchen. A celebration of where she comes from, of home-cooking, and the inextricable link between food and love. It is a chance for her to honour her ammu (mother), and to share with you the recipes that made her and root her to home. -
Comic Und Manga
Comic und Manga Für Beschäftigte in Bibliotheken Peter Lorenz MA und Harald Kuhn (Berliner Comicbibliothek RENATE) Comic und Manga • 1. Einführung • 1.1. Begriff, Entstehung • 1.2. Geschichte der Manga • 1.3. Kulturelle Besonderheiten • 2. Hauptströmungen und -Sparten • 2.1. Shojo-Manga (Mädchen-Comics) • 2.2. Shonen-Manga (Jungs-Comics) • 2.3. Sonstige Sparten • 3. Der Manga-Boom seit den neunziger Jahren • 3.1. Bedeutung der Manga für Jugendliche • 3.2. Fan-Art und Cosplay • 3.3. Cross-Marketing • 4. Beispiele und Diskussion • 4.1. Was ist ein "guter" Manga • 4.2. Wichtiges für Mangas in Bibliotheken In Japan wird der Begriff „Manga“ gleichberechtigt mit „Comic“ (komikku) für alle Arten von Comics verwendet, unabhängig von ihrer Herkunft. In Abgrenzung zu den japanischen Manga werden Comics aus Südkorea als Manwha und Comics aus dem chinesischem Raum als Manhua bezeichnet. Im Westen bezeichnete man mit Manga zunächst meist nur Comics aus Japan, mittlerweile wird der Begriff aber vor allem von Comicverlagen auch zunehmend für Comics aus anderen Ländern verwendet, die sich am Stil japanischer Produktionen orientieren. Während sich im englischen Sprachraum für von englischsprachigen Künstlern gezeichnete Comics im Manga- Stil mittlerweile der Begriff „original English-language manga“ (oder kurz „OEL manga“) eingebürgert hat, gibt es im Deutschen bislang keine vergleichbare einheitliche Definition. 1.2. Geschichte der Manga Das Wort ‚Manga’ taucht in Titel japanischer Bücher Anfang des 19. Jahrhunderts auf, bedeutet da aber eher eine Art Ansammlung vieler verschiedener Bilder, oft mit übertriebenen Zügen, die ins Karikatureske gehen, die aber noch nichts mit den heutigen erzählenden Formen des Comics zu tun haben.