Study the Phenomenon of Cross-Media Between Video Media and Webtoon
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Korean Webtoons' Transmedia Storytelling
International Journal of Communication 13(2019), 2094–2115 1932–8036/20190005 Snack Culture’s Dream of Big-Screen Culture: Korean Webtoons’ Transmedia Storytelling DAL YONG JIN1 Simon Fraser University, Canada The sociocultural reasons for the growth of webtoons as snack culture and snack culture’s influence in big-screen culture have received little scholarly attention. By employing media convergence supported by transmedia storytelling as a theoretical framework alongside historical and textual analyses, this article historicizes the emergence of snack culture. It divides the evolution of snack culture—in particular, webtoon culture—to big-screen culture into three periods according to the surrounding new media ecology. Then it examines the ways in which webtoons have become a resource for transmedia storytelling. Finally, it addresses the reasons why small snack culture becomes big-screen culture with the case of Along With the Gods: The Two Worlds, which has transformed from a popular webtoon to a successful big-screen movie. Keywords: snack culture, webtoon, transmedia storytelling, big-screen culture, media convergence Snack culture—the habit of consuming information and cultural resources quickly rather than engaging at a deeper level—is becoming representative of the Korean cultural scene. It is easy to find Koreans reading news articles or watching films or dramas on their smartphones on a subway. To cater to this increasing number of mobile users whose tastes are changing, web-based cultural content is churning out diverse subgenres from conventional formats of movies, dramas, cartoons, and novels (Chung, 2014, para. 1). The term snack culture was coined by Wired in 2007 to explain a modern tendency to look for convenient culture that is indulged in within a short duration of time, similar to how people eat snacks such as cookies within a few minutes. -
Korean Webtoonist Yoon Tae Ho: History, Webtoon Industry, and Transmedia Storytelling
International Journal of Communication 13(2019), Feature 2216–2230 1932–8036/2019FEA0002 Korean Webtoonist Yoon Tae Ho: History, Webtoon Industry, and Transmedia Storytelling DAL YONG JIN1 Simon Fraser University, Canada At the Asian Transmedia Storytelling in the Age of Digital Media Conference held in Vancouver, Canada, June 8–9, 2018, webtoonist Yoon Tae Ho as a keynote speaker shared several interesting and important inside stories people would not otherwise hear easily. He also provided his experience with, ideas about, and vision for transmedia storytelling during in-depth interviews with me, the organizer of the conference. I divide this article into two major sections—Yoon’s keynote speech in the first part and the interview in the second part—to give readers engaging and interesting perspectives on webtoons and transmedia storytelling. I organized his talk into several major subcategories based on key dimensions. I expect that this kind of unusual documentation of this famous webtoonist will shed light on our discussions about Korean webtoons and their transmedia storytelling prospects. Keywords: webtoon, manhwa, Yoon Tae Ho, transmedia, history Introduction Korean webtoons have come to make up one of the most significant youth cultures as well as snack cultures: Audiences consume popular culture like webtoons and Web dramas within 10 minutes on their notebook computers or smartphones (Jin, 2019; Miller, 2007). The Korean webtoon industry has grown rapidly, and many talented webtoonists, including Ju Ho-min, Kang Full, and Yoon Tae Ho, are now among the most famous and successful webtoonists since the mid-2000s. Their webtoons—in particular, Yoon Tae Ho’s, including Moss (Ikki, 2008–2009), Misaeng (2012–2013), and Inside Men (2010–in progress)—have gained huge popularity, and all were successfully transformed into films, television dramas, and digital games. -
Addison Morton Walker “Old
ADDISON MORTON WALKER “OLD CARTOONIST NEVER DIE,THEY JUST ERASE AWAY” THIS WAS ONE OF MORT WALKER’S FAVORITE SAYINGS,AND UNTIL HIS FINAL DAYS MORT LIVED BY THE WORD OF HIS MOTTO,ENGAGING MILLIONS THROUGH HIS BELOVED COMICS.AT THE AGE OF 94 MORT DIED PEACEFULLY AT HOME DUE TO COMPLICATIONS FROM THE FLU ON JANUARY 27TH 2018. DUBBED “THE DEAN OF AMERICAN CARTOONING” MORT WAS ONE OF THE MOST PROLIFIC CARTOONISTS IN COMIC ART HISTORY,WITH THE CREATION OF AS MANY AS NINE DIFFERENT SYNDICATED STRIPS TO HIS CREDIT DURING HIS LIFETIME,INCLUDING BEETLE BAILEY,THE MOST WIDELY SYNDICATED STRIP IN THE WORLD.THE FACT THAT BEETLE BAILEY IS STILL IN SYNDICATION TODAY MORE THAN 68 YEARS AFTER IT’S DEBUT,ESTABLISHES MR.WALKER AS THE LONGEST TENURED CARTOONIST ON HIS ORIGINAL CREATION IN THE HISTORY OF COMICS-A RECORD THAT MAY NEVER BE SURPASSED. ADDISON MORTON WALKER WAS BORN IN EL DORADO,KANSAS SEPTEMBER 3RD 1923 AND HAD CARTOONING ASPIRATIONS AT A VERY YOUNG AGE.”IF THERE WAS SUCH A THING AS BEING BORN INTO A PROFESSION ,IT HAPPENED TO ME.” MORT STATED IN THE INTRODUCTION TO HIS AUTOBIOGRAPHY. “FROM MY FIRST BREATH,ALL I EVER WANTED TO BE WAS A CARTOONIST.”HE DREW CARTOONS FOR HIS SCHOOL NEWSPAPER WHEN HE WAS 10,AND SOLD HIS FIRST CARTOON AT THE AGE OF 11 AND HIS FIRST COMIC STRIP,THE LIMEJUICERS,RAN IN THE KANSAS CITY JOURNAL WHEN HE WAS 13. HE SUBMITTED HIS FIRST COMIC STRIP TO A NATIONAL SYNDICATE AT THE AGE OF 15 AND SOLD MAGAZINE CARTOONS ALL OVER THE COUNTRY.BY THE TIME MORT GRADUATED FROM HIGH SCHOOL,HIS WORK WAS POLISHED AND PROFESSIONAL.MORT’S -
Magical Cartoonist by Cynthia Sherwood
Name: ______________________________________ Magical Cartoonist By Cynthia Sherwood ithout the creativity of one man, Dumbo, and there would be no “happiest place Bambi. on earth,” also known as Disney- W It was in the land. Walt Disney was a creative genius who 1940s that Walt looked out on a huge orange grove and Disney first had his imagined building a “magic kingdom.” brainstorm about a fun Disney was born in 1901 in Chicago, park for families. His idea grew bigger and Illinois. As a child, he enjoyed drawing and bigger, and he realized he needed a lot even sold his pictures to neighbors. When of space for his park. He wanted it to have he was sixteen, he joined the Red Cross and everything—a mountain, rockets, spinning drove an ambulance in France during World teacups, and a fairy castle! War One. After the war ended, Disney start- ed making short cartoons in Kansas City, but Years after Walt Disney first had the soon ran out of money. He decided to find idea, Disneyland opened in 1955 in a former his fortune in Hollywood. He came to Califor- orange grove in Anaheim, California. Ad- nia with a suitcase and $20 in his pocket. mission cost a dollar. By its tenth anniversary, 50-million visitors had come to the Magic It took a while, but Disney began to Kingdom. enjoy success with his cartoons. He created Mickey Mouse, the most famous cartoon Disney died in 1966, a few years before character ever. Then in 1937, Snow White the opening of his next dream project, Dis- and the Seven Dwarfs premiered. -
So You W Ant to Be a Cartoonist?
So You Want to So Want Be You a Cartoonist? Lower Middle Upper Text Type 1500–1800 words 1900–2400 words 2500–3000 words RA 8.8–9.2 RA 9.3–9.7 RA 9.8–10.2 So You Want to Be Procedure Build Your Own Easel Making a Cheesecake a Cartoonist? Recount (Explanation) Ten Milestones in Space Rail Accidents Three Terrible Hurricanes Information Report (Description) Mythical Creatures The World of Caves Top Towers Information Report (Explanation) A Weather Counting Book Two Polar Regions Seven Ancient Wonders Fact Interview Food Science FAQs Hobbies Fireflies and Glow-worms Mother Teresa: Biography Ned Kelly Saint of the Gutters Edmund Hillary How Forensic Scientists How Musical Explanation Work Instruments Work How Solar Energy Works How I Learned to How I Trained for the How I Learned to Procedural Recount Be a Nipper Junior Triathlon Snowboard Realistic Fiction (Out of School) Junkyard Treasure Outback Betty’s Harry’s Dream Realistic Fiction (In School) On the Case The Real-Life School Project Ms McMahon Historical Fiction The Wooden Horse Trick Cheung Saves the Day The Slave Fantasy The Cloud Washerwoman Sammy Stevens Sings Finbar and the Long Trek Science Fiction A New Source of Power The Intergalactic Race Eighth Moon Fiction Catty Bimbar and the Humour The Upstairs Dragon My Rhyming Grandpa New-Age Pirates The Mystery of The Mystery of the Mystery Mystery Under the Big Top Autoplane 500 Missing Food The Wicked Witch of the Folktales Singing Sands Gulnara Momotaro, Little Peachling We have designed these lesson plans so that you can have the plan in front of you as you teach, along with a copy of the book. -
Comics and Controversy: a Brief History of Comic Book Publishing
A supplement to The Pocket Lawyer for Comic Book Creators by Thomas A. Crowell, Esq., (Focal Press, 2014). © 2014 Thomas A. Crowell, Esq. Comics and Controversy: A Brief History of Comic Book Publishing by Thomas A. Crowell, Esq. The great comic book artist, Will Eisner, defined the comic as a form of “sequential art.”1 Indeed, the narrative use of a series of images is as old as art itself: Cave paintings, Egyptian hieroglyphics, and medieval tapestries are all precursors to the comic book. Yet comics and controversy have been linked from the very start: Founder of the Protestant movement, Martin Luther, was an early target of editorial cartoons (well, engravings anyway); his critics created caricatures of him as a tool of the devil2 (so in a sense, Spider-Man can trace his origins, not just from a radioactive spider, but also from the Reformation). With the advent of the printing press and the proliferation of newspapers and broadsheets, satirical political cartoons soon began to appear. By the eighteenth and nineteenth centuries, editorial cartoons were a staple in the newspapers of the day. Benjamin Franklin’s famous “Join, or Die” is acknowledged as the first political cartoon in America, and served to galvanize support for colonial unity. In 1837 the first graphic novel was published by Swiss cartoonist Rudolphe Töpffer and was serialized in the American newspapers as “The Adventures of Mr. Obadiah Oldbuck.”3 Although conspicuously missing our now-familiar word balloons and sound effects, the comic book panel 1 Comics & Sequential Art. Eisner, W. (1990 Poorhouse Press (Expanded Edition)). -
Chinese Cartoon in Transition: Animal Symbolism and Allegory from the “Modern Magazine” to the “Online Carnival”
Studies in Visual Arts and Communication: an international journal Vol 4, No 1 (2017) on-line ISSN 2393 - 1221 Chinese Cartoon in transition: animal symbolism and allegory from the “modern magazine” to the “online carnival” Martina Caschera* Abstract By definition, the cartoon (satirical, single-panelled vignette) “reduces complex situations to simple images, treating a theme with a touch of immediacy. A cartoon can mask a forceful intent behind an innocuous facade; hence it is an ideal art of deception” (Hung, 1994:124). As well as their western counterparts, Chinese cartoonists have always based much of their art on the strong socio-political potential of the format, establishing a mutual dependence of pictographic material and press journalism. From a media perspective, the present paper shows how Chinese cartoon developed from 1920s-1930s society ̶ when the “modern magazine” was the most important reference and medium for this newly-born visual language – to the present. Cyberspace has recently become the chosen space for Chinese cartoonists’ visual satire to take part in an international public discourse and in the “online carnival” (Herold and Marolt, 2011:11-15), therefore replacing magazines and printed press. Through emblematic exempla and following the main narrative of “animal symbolism and allegory”, this paper intends to connect the historical background with cartoonists’ critical efficiency, communicative tools and peculiar aesthetics, aiming at answering to questions such as: how Chinese modern cartoon changed, from the first exempla conveyed in “modern magazines” to the latest online expressions? Is its original power of irreverence still alive and how did it survive? How modern cartoonists (Lu Shaofei, Liao Bingxiong) and contemporary cartoonists (Rebel Pepper, Crazy Crab, Ba Diucao) have been dealing with governmental intervention and censorship? Keywords: Visual Culture, Popular Culture, cartoon, satire, censorship, cyberspace Introduction of a top-down indoctrination3. -
Actuel and the Acclimation of US Comix in France in the 1970S Jean-Paul Gabilliet
Actuel and the acclimation of US comix in France in the 1970s Jean-Paul Gabilliet To cite this version: Jean-Paul Gabilliet. Actuel and the acclimation of US comix in France in the 1970s. 2019. hal- 02275648 HAL Id: hal-02275648 https://hal.archives-ouvertes.fr/hal-02275648 Preprint submitted on 10 Sep 2019 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. “Comics and Travel” conference, 5th July 2019, Oxford “Actuel and the acclimation of US comix in France in the 1970s”1 Jean-Paul Gabilliet, Université Bordeaux Montaigne (France) 01 In the historiography of French bande dessinée, the period following the May 1968 student and labour protest movement is generally addressed from the angle of the “adult” comic magazines that appeared in those years. The most famous of them were the post-spring 1968 Pilote, Charlie Mensuel (debut issue in February 1969), L’Écho des savanes (May 1972), Métal Hurlant (January 1975), and Fluide glacial (May 1975). 02 There appeared simultaneously a handful of more or less short-lived titles— including Zinc (1971-1974), Le Canard sauvage (1973-1974), Mormoil (1974-1975)— whose quick or not-so-quick demises stemmed from insufficiently attractive contents and/or faulty distribution. -
MANHUA MODERNITY HINESE CUL Manhua Helped Defi Ne China’S Modern Experience
CRESPI MEDIA STUDIES | ASIAN STUDIES From fashion sketches of Shanghai dandies in the 1920s, to phantasma- goric imagery of war in the 1930s and 1940s, to panoramic pictures of anti- American propaganda rallies in the 1950s, the cartoon-style art known as MODERNITY MANHUA HINESE CUL manhua helped defi ne China’s modern experience. Manhua Modernity C TU RE o ers a richly illustrated and deeply contextualized analysis of these il- A lustrations from the lively pages of popular pictorial magazines that enter- N UA D tained, informed, and mobilized a nation through a half century of political H M T and cultural transformation. N H O E A “An innovative reconceptualization of manhua. John Crespi’s meticulous P study shows the many benefi ts of interpreting Chinese comics and other D I M C illustrations not simply as image genres but rather as part of a larger print E T culture institution. A must-read for anyone interested in modern Chinese O visual culture.” R R I CHRISTOPHER REA, author of The Age of Irreverence: A New History A of Laughter in China L N “A rich media-centered reading of Chinese comics from the mid-1920s T U U I I through the 1950s, Manhua Modernity shifts the emphasis away from I R R T T ideological interpretation and demonstrates that the pictorial turn requires T N N examinations of manhua in its heterogenous, expansive, spontaneous, CHINESE CULTURE AND THE PICTORIAL TURN AND THE PICTORIAL CHINESE CULTURE Y and interactive ways of engaging its audience’s varied experiences of Y fast-changing everyday life.” YINGJIN ZHANG, author of Cinema, Space, and Polylocality in a Globalizing China JOHN A. -
Comfort Women’ Comics, Multi- Faceted Revisiting the 2014 Manhwa Exhibit in Angoulême from the Perspective of Manga Studies
Jaqueline Berndt ‘Comfort Women’ Comics, Multi- faceted Revisiting the 2014 Manhwa Exhibit in Angoulême from the Perspective of Manga Studies Keywords: manga, manhwa, representation, genre, affect Introduction The International Comics Festival in Angoulême, held annually around the end of January, is the biggest of its kind in Europe, and it plays an important role also for Asian actors. While Japanese artists have been receiving festival awards since the late 1990s and Japanese publishers have been attending the festival as well, the Korean government began official participation in 2003.1 In view of the recent international tensions in East Asia, it is not surprising that such festivals, too, may become the site of political contention. Precisely this happened in early 2014. At the time, the 41st festival commemorated the centennial of World War I, and in relation to the subtheme of war-induced violence against women, the French organizers had accepted the proposal of a state-sponsored Korean exhibition featuring specially commissioned comics2 (Kor. manhwa) on 1 Followed by Hong Kong in 2011 and Taiwan in 2012. 2 I refrain from using the word comic book/s due to its connotation of a specific, American publication format. In line with recent comics studies custom, the word comics signifies both the singular and the plural. 143 ‘comfort women,’ that is, “women forced into sexual slavery between 1932–45 to provide sex for Japanese soldiers” (Kingston 2014, 43) (fig. 1).3 When this leaked out in August 2013, a Japanese revisionist named Fujii Mitsuhiko took action; specifically, he launched the ROMPA pro- ject and booked a booth within the Little Asia hall of the festival where he intended to disseminate his counter-narrative, a self-produced 83-page comics (Jp. -
Review of Pioneering Cartoonists of Color Carly Diab Emily Carr University of Art + Design, [email protected]
SANE journal: Sequential Art Narrative in Education Volume 2 | Issue 3 Article 3 June 2018 Review of Pioneering Cartoonists of Color Carly Diab Emily Carr University of Art + Design, [email protected] Follow this and additional works at: https://digitalcommons.unl.edu/sane Part of the American Literature Commons, Comparative Literature Commons, Curriculum and Instruction Commons, Illustration Commons, and the Visual Studies Commons Recommended Citation Diab, Carly (2018) "Review of Pioneering Cartoonists of Color," SANE journal: Sequential Art Narrative in Education: Vol. 2 : Iss. 3 , Article 3. Available at: https://digitalcommons.unl.edu/sane/vol2/iss3/3 This Book Review is brought to you for free and open access by DigitalCommons@University of Nebraska - Lincoln. It has been accepted for inclusion in SANE journal: Sequential Art Narrative in Education by an authorized administrator of DigitalCommons@University of Nebraska - Lincoln. Diab: Review of Pioneering Cartoonists of Color Review of Pioneering Cartoonists of Color Carly Diab Emily Carr University of Art + Design In Pioneering Cartoonists of Color, Tim Jackson brings his experience as a cartoonist and illustrator to provide a thoughtful, impassioned and well-researched history of cartoons by people of color. The book is organized chronologically, into ten chapters marking different eras of comics history to show the progression of representation of people of color in the comics community. Jackson discusses the portrayal of people of color in comics and how it relates to social and political issues related to racism in each era. The first chapter documents the adversity cartoonists of color had to overcome, which provides a framework and context for the following chapters. -
Studi Kasus Manhwa Noblesse Pada Aplikasi Line Webtoon
COMMENTATE: Journal of Communication Management Volume 2 No. 1, June 2021 p 78-93 P-ISSN: 2723-3014, E-ISSN: 2774-5856 DOI: https://doi.org/10.37535/103002120216 http://journal.lspr.edu/index.php/commentate Pandangan Masyarakat Indonesia Terhadap Budaya Korea Selatan: Studi Kasus Manhwa Noblesse pada Aplikasi Line Webtoon Nadia Istiani Zagita1, dan Rudi Sukandar2 1,2 Institut Komunikasi dan Bisnis LSPR, Jakarta, Indonesia ABSTRAK Line Webtoon merupakan salah satu media yang digunakan Korea Selatan dalam menyebarkan Hallyu Wave. Hal itu merupakan penyebab munculnya pandangan atau opini tersendiri mengenai budaya Korea Selatan melalui manhwa Noblesse pada aplikasi Line Webtoon. Dengan analisis studi kasus terhadap manhwa Noblesse, hasil penelitian menunjukkan opini-opini yang muncul terkait dengan karakter, pesan yang disampaikan, serta beberapa harapan pembaca terhadap manhwa tersebut. Antusiasme pembaca terhadap manhwa ini membuat Noblesse ini menjadi salah satu manhwa yang paling disukai. Implikasi penelitian ini adalah adanya komunikasi antarbudaya yang dikaitkan dengan unsur-unsur komik di dalam manhwa ini. Kata kunci: manhwa, line, webtoon, noblesse, komik Indonesian Society's View of South Korean Culture: A Case Study of Manhwa Noblesse in the Line Webtoon Application ABSTRACT Line Webtoon is one of the media used by South Korea in spreading Hallyu Wave. It has driven the views or opinions of the South Korean culture through manhwa (Korean Comic) called “Noblesse” in the application Line Webtoon using Comic Theory from Scott McCloud. The analysis of case studies on the Noblesse manhwa showed that opinions were presented and exhanged related to the characters, the messages being conveyed, and reader's expectations about in the manhwa.