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Lagim™ is an original collectible card game based on Filipino folklore and myths. Inspired by the traditional beliefs and customs of our Filipino ancestors, Lagim™ aims to bolster original Filipino content and storytelling. Players are introduced to enchanting worlds and mystical characters as they traverse and unravel this thrilling game of strategy and .

Lagim™ was created by a group of designers that share a great interest and passion for storytelling and artistry. The group seeks to create platforms using storytelling and highly detailed visuals and illustrations that encourage human connection and reinforce relationships.

Fiction Minds Team

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3 DUCTION INTRO There is unrest between the Baryos in the 17th century, as mystifying beings and savage beasts freely roam about the world, infiltrating villages, and endangering the human population.

The battlefield can become a free-for-all pandemonium, but only those who rise to the occasion and take advantage of the turmoil can survive the onslaught. As souls are lost to the battle, whoever has enough cunning and luck can outlive the rest.

Until the next battle, that is…

Game Overview

Lagim—meaning dread, terror, or gloom in Filipino— is a survival card game of strategy and chance, inspired by the Filipino folklore and myths.

Lagim can be played by 3-6 players. Players take turns battling against fearsome creatures and each other while defending their Baryos. E GAM TS Harness the power PONEN of darkness COM Use cards and dark coins to conquer the creatures to attack and overwhelm your opponents.

4 Defend your Baryo

Wield your cards to protect Boost the powers your Baryo. Combine them with equip cards to maximize their of your card full potential and withstand fierce battles against the most In battle, whoever has the higher formidable foes. total Entity Level prevails. Take advantage of your card’s power With both luck and wits, make and ability; strengthen them use of whatever is in your further with equip cards to attack disposal and strategize your way and strike down your opponents to victory! In the end, those that with ease. keep their souls, keep the peace.

Objective

The goal of Lagim is to be the last player left with most Soul coins in their possession.

AME G ONENTS COMP 22 Lagim Cards 12 Soul Coins 39 Baryo (Lakas, Kontra, Hiwaga) 6 Dark Soul Coins 1 Forest and Baryo Realm Playboard 5 The Cards

The Lagim Cards

The fearsome monsters, creatures, and beings that terrorize the realm of the living.

The word “Lagim” means “dread”, “terror”, or “gloom” in Filipino.

Lagim cards are offensive cards that are used to attack players, and they cannot be used to defend. They are categorized into 4 common archetypes.

Witch Ghoul Giant

Each archetype corresponds to certain Lagim equip cards also known as Hiwaga cards (see page 8 for Lagim + Hiwaga card combinations).

Lagim cards can be obtained by the player by casting a Dark Soul coin, or by capturing them from the Lagim deck.

6 Lagim Card Anatomy

Entity level Moon Alignment All Lagim cards are This is the unit uniquely aligned to a by which power is certain phase of the measured. Entity moon. Levels range from 1 to 5, with 5 being the highest value, and are shown in Roman A Full Moon numerals. alignment can grant special abilities to the player. Name This is the character’s name, Archetype as well as the Displays which archetype character’s name in the card belongs to. both and Archetypes are symbols English. used to identify card pairs. Lagim cards have five archetypes: Witch, Giant, Traits Ghoul, and Dwarf. Contains information about the character, such as their Ability origin, characteristics, physical features, The card’s special ability is shown here. Card personality, and more. abilities automatically takes effect once placed on an opponent’s Baryo. Each card has a special skill that can affect the game in various ways.

7 Lagim cards Hiwaga cards

ENTITY HIWAGA LAGIM ARCHETYPE CARD LEVEL (EQUIP CARDS)

Mambabarang Altar ng Kulam (Hex–Bringer) (Witch’s Altar)*

Mangkukulam Witch Alakdan at Alupihan (Witch/Warlock) V (Scorpion and Centipede) Sumpa ng Manika (Voodoo Doll)

Aswang (Ghoul) Tiktik at Buwan (Black Crow & the Moon) IV Ghoul (Viscera Sucker) Dugo at Langis (Blood and Oil)

Kapre (Tree–Dweller)

Tikbalang Giant Puno ng Acacia (Werehorse)* III (Acacia Tree) Bungisngis (Cyclops)

Duwende () Bungo at Tungkod Dwarf Nuno sa Punso II (Skull and Staff) ( of the Mound)

8 The Baryo Cards

The Baryo cards consist of Lakas, Hiwaga, and Kontra cards. Lakas Cards Courageous heroes that serve as protectors of the realm and champions of mankind.

Lakas cards are defensive cards that are used to protect the player’s Baryo from any incoming attacks, and they cannot be used to attack. They are categorized into 3 common archetypes.

Medium Mortal Warrior

Each archetype corresponds to certain Lakas equip cards also known as Kontra cards (see page 11 for Lakas + Kontra card combinations). The word “lakas” means “strength” in Filipino.

9 Baryo Cards Anatomy Lakas Cards Entity level Sun Alignment Archetype Lakas cards fall under the Medium, Mortal & Warrior archetypes. Kontra & Hiwaga Cards Name

Traits Ability

Artifact

Contains information about Lagim’s various magical items, Use/ Effect tools, and objects. The card’s effects are shown here. Different cards have a vast array of effects that can impact the game. 10 Baryo Cards Lakas cards Kontra cards

Anatomy ENTITY KONTRA LAKAS ARCHETYPE CARD LEVEL (EQUIP CARDS)

Albularyo Buntot Pagi (Shaman) (Stingray Tail) Esperitista Orasyon at Insenso (Invoker) V Medium (Prayer and Incense) ()* Gasera (Gas Lamp)*

Amihan, the Tabak, Bawang at Asin Lightbringer (Blade, Garlic and Salt) Dante, the Sibat at Sulo Woodsman III Mortal (Spear and Torch) Agimat (Amulet)* Gasera (Gas Lamp)*

Kontra Cards Kontra cards are equip cards that can only be played with Lakas cards. Equipping them to their corresponding Lakas cards grants the player additional power against any Lagim / Lagim + Hiwaga card abilities during a turn (see page 12 for Kontra cards matching Archetype).

“Kontra” is a word that can mean “opposed to”, “contrary”, or “against”. 11 ENTITY MATCHING CARD ARCHETYPE KONTRA CARD LEVEL

Buntot Pagi Medium (Stingray Tail) II

Orasyon at Insenso Medium (Prayer and Incense) II Tabak, Bawang at Asin (Blade, Garlic and Salt) II Mortal, Warrior Sibat at Sulo Warrrior (Spear and Torch) II Mortal,

Agimat (Amulet)* II Medium, Mortal, Warrior Gasera (Gas Lamp)* II Medium, Mortal, Warrrior Hiwaga Cards Hiwaga cards are equip cards that can only be played with Lagim cards that fall under the same archetype.

Equipping them to their corresponding Lagim cards grants the player various additional abilities to control dark entities and use them for their Baryo’s survival (see page 13 for Hiwaga cards matching Archetype). . A Hiwaga card may be played during a player’s Pagtauli/ Counterattack (See Battle Mechanics on page 21).

”Hiwaga” is a Filipino word that translates to “mystery” or “wonder”.

12 ENTITY MATCHING CARD HIWAGA CARD LEVEL ARCHETYPE

Altar ng Kulam (Witch’s Altar)* II Witch

Alakdan at Alupihan Witch (Scorpion and Centipede) II

Sumpa ng Manika Witch (Voodoo Doll) II

Tiktik at Buwan Ghoul (Black Crow & the Moon) II

Dugo at Langis Ghoul (Blood and Oil) II

Puno ng Acacia Giant (Acacia Tree) II Bungo at Tungkod (Skull and Staff) II Dwarf

13 Standalone Cards Some equip cards are also standalone cards which can be played without pairing with Lakas or Lagim cards. Utilizing these cards grant players abilities to summon, defend or attack. CARD ABILITY MOVE Agimat Defense See cards’s USE/EFFECT Altar ng Kulam Summon to attack See cards’s USE/EFFECT Tiktik at Buwan Summon to attack See cards’s USE/EFFECT Gasera Reveal or claim to attack See cards’s USE/EFFECT

This move corresponds to the Game Action: Play Card Abilities, and some eventually leads to Engage in Battle (See page 20 for expanded reference of Game Action). Special Summon Cards Some cards have summoning abilities that allows a player to claim a card from the deck without engaging in battle.

This move corresponds to the Game Action: Play Card Abilities (See page 20 for expanded reference of Game Action).

CARD ABILITY MOVE

2 Cards Can summon an Agimat Sacrifice 2 Tikbalang card from the deck. cards

Full Moon Can summon a Ghoul Show 2 cards with Full Alignment card from the deck. moon alignment

Amihan, the Can summon a Giant After successful defence, Lightbringer card from the deck. sacrifice any Hiwaga card from hand to the graveyard

14 The Coins

Soul Coins

The Soul coin serves as the player’s life points in the game. A player is eliminated once they run out of Souls.

A player can obtain more Soul coins by using certain card abilities and/or by successfully defeating other players through an attack.

Dark Soul Coins

The Dark Soul coin can be used by a player to instantly acquire 2 Lagim cards from the Lagim deck.

The Dark Soul coin is discarded to the Lagim graveyard after use. A player can obtain more Dark Soul coins from the Forest Realm by successfully eliminating a player from the game.

15 Coin Vessel

The Lagim gameboard is Lagim Deck split into two realms: the Forest realm and the Baryo realm.

Graveyard The spaces beside each card deck are designated as the deck’s respective graveyard – discarded cards from the Lagim deck go to the Lagim graveyard and discarded cards from the Baryo deck go to the Baryo graveyard. Soul & Dark Soul Coins

16 Baryo Realm Baryo Deck The areas surrounding Coin Vessel the Forest realm are called Baryo realm.

The Baryo realms depict local villages inhabited by mankind.

Players each take separate positions in this area, henceforth known as their Baryo. This is where active cards, Soul coins and Dark Soul coins in play are placed.

The Forest

Realm The Forest realm sits at the middle play area. The Baryo deck is placed on the lighter area of the forest while the Lagim deck is placed on the darker area. Both decks are placed face down, side by side. The center of the Forest realm is where the sacrificed Soul coins and Dark soul coins are placed.

17 TING GET ED START Set up the 2 decks Shuffle the Lagim cards and place them on the designated Lagim card deck area in the Forest realm.

Shuffle the Baryo cards consisting of theLakas, Kontra and Hiwaga cards and deal 4 cards to each player. Place the remaining Baryo cards on the designated area in the Forest realm. ING PLAY Lagim Baryo Card Deck Card Deck

Take up position Players each take their Baryo positions and is given a number of coins to start.

3 Players 3 Soul Coins 1 Dark Soul Coin

2 Soul Coins 4-6 Players 1 Dark Soul Coin

18 Turn Order Before starting the game, players must first determine the turn order. This can be done using any method the players prefer. (They may draw cards from the Lagim deck and whoever gets the card with highest Entity Level goes first). The game is played in turns in clockwise order.

G LAYIN P GAME HE During a player’s turn, they are T referred to as the Active Player. Game Action The Active Player is allowed to perform 1 Game Action each turn and they cannot pass. This action depends on their current cards and strategy. Their turn finishes once an action has been performed or a battle has been concluded.

Replenish Cards All players who engaged in battle, whether by capturing or battling within a Baryo, that resulted to a win or draw gets to replenish the same number of Baryo cards used, except cards used for sacrifices. Players who lost from an attack or capture must discard all cards on hand and sacrifice a Soul Coin in order to get a new set of Baryo cards (4 Baryo cards).

Used Cards and Restacking the Deck All used cards during the game are discarded to their respective graveyards. When the deck runs out, the cards from the graveyard should be shuffled and restacked back to their respective decks. Restacking stops when there are only 2 players left in the game. The game finishes when either one of the decks runs out cards; And the player with most soul coins in their possession wins. 19 The Game Replace cards on hand If the Active Player, for any reason, wishes to get Actions a fresh set of cards, they can do so by sacrificing 1 of their Soul coins as an exchange.

Sacrifice 1 Soul coin by placing it on the coin 1. vessel in the middle of Forest Realm. Play the Dark Soul coin Discard all cards on hand to their 2. respective graveyards. The Active Player can choose to sacrifice 3. Draw 4 cards from the Baryo deck. their Dark Soul coin to the Forest Realm to gain 2 cards from the Lagim deck. 4. End of turn. Sacrifice 1 Dark Soul coin by placing 1. it on the coin vessel in the middle of Forest Realm. Capture a Lagim card Get 2 Lagim cards from the top of the f rom the deck 2. Lagim deck.

End of turn. The Active Player can choose to draw a Lagim 3. card from the deck and battle to capture it. The player must be able to defeat the Entity Level of the Lagim card by surpassing it Play card abilities using the player’s available Lakas or Lakas + Kontra cards. The Active Player can choose to play a Open the first card on top of the Lagim Deck. card from their hand to grant them special 1. abilities. They can utilize the standalone Engage in battle by surpassing its cards (e.g. Altar ng Kulam, Tiktik at Buwan), 2. Entity Level using Lakas cards or Lakas or play the special summon card abilities of + Kontra cards. Tikbalang and Full Moon alignment. Win Keep the Lagim card. Discard the Baryo card/s used. Declare the card’s ability/use/effect and Replenish hand with the same number 1. follow the steps. of Baryo cards used. 2. Discard the cards after use. Lose Sacrifice a Soul Coin to the Forest Realm. 3. Replenish hand with the same number Discard all cards on hand. of Baryo cards discarded. Get a new set of Baryo cards (4). 4. End of turn. Draw Discard all cards used including the Lagim card to their respective graveyards. Replenish hand with the same number of Baryo cards used. 3. End of turn. 20 Engage in battle; Atack other Baryo Batle Mechanics

The Active Player can challenge an Engaging in battle revolves around oppenent’s Baryo by performing Hasik attacking and defending Baryos to (Attack) move. The targeted player must secure Soul Coins. be able to defend against the attack by performing the Salag (Defend) move. In battle, whoever has the higher total Entity Level prevails. Card abilities 1. Select an opponent, perform Hasik(Attack). automatically take effect whenever a *See the Battle Mechanics for expanded reference. card is played on a Baryo. Abilities will Place the Lagim cards on opponent’s only fail to take effect when nullifying 2. Baryo. card abilities are used, or if the targeted player is wearing the Agimat. When Win Claim a Soul coin from your opponent. the Entity Levels of the attacker and defender are equal, the battle is Discard all cards used. considered a draw. Replenish hand with the same number of Baryo cards used. The term Hasik is used Discard all cards used. Lose HASIK to denote attacking in Replenish hand with the same Lagim. number of Baryo cards used. (Atack) Draw Discard all cards used. To attack, the Active Player uses Lagim Replenish hand with the same cards from their hand, they also have the number of Baryo cards used. option to equip it with Hiwaga cards and place them on their selected opponent’s End of turn. 3. Baryo.

The player may only play a maximum of 1 Lagim card per attack, unless they are of the same archetype, in which case they can play a maximum of 2. The player may play as many Hiwaga cards with the Lagim cards as applicable.

Successful attacks grant the player additional Soul coins from their opponent.

In Filipino, “maghasik ng lagim” is a phrase used to mean - to “sow discord” or to “spread terror.” 21 Salag stands for the act of defending against an attack. Only Lakas and SALAG Kontra cards can be used to defend. Unlike Lagim cards, the Lakas cards (Defend) archetypes can be played in unity to defend against attacking cards. To defend, the Defending Player must play a Lakas or Lakas + Kontra cards from their hand that add up to a total Entity Level that is equal to or more than the total Entity Level of the attacker’s cards on their Baryo. Successful defense liberates the player from sacrificing a Soul coin to their opponent.

When a defending player loses from an attack, the player must sacrifice a Soul Coin to the attacking player, discards all cards on hand, and lastly, draws a new set of Baryo cards (4) from the Baryo deck.

The word Salag means “to block” or “to defend.”

Advanced Batle Moves

When a Defending Player successfully defends against the Active Player’s attack, another ANGKLA player can help the Active Player by adding their (Anchor) own Lagim/Hiwaga cards to the attack. This roots the defender’s cards in place, rendering them defenseless. This action is called Angkla. A player may add up to 2 Lagim/Hiwaga cards, and they must correspond to the Lagim card’s archetype.

Apart from the Active Player and the Defending Player, any player not currently performing any actions during the active turn is eligible to perform this action. In the case of multiple players, the player is determined by whoever adds their card/s first. If the Anchor is successful, the Defending Player still surrenders their Soul coin to the Active Player.

The player who successfully casted the Angkla (Anchor) gets to keep the Lagim card/s used by the Active player in attacking while the cards used in Angkla will be discarded to the graveyard. Angkla is a Filipino word that means “anchor.” 22 When a Defending Player is unable to defend successfully against the Active Player’s attack, another player can help SAKLOLO the Defending Player by adding their own Lakas and/or Kontra cards to the defense, saving the Defending Player (Assist) in the process. This action is called Saklolo. A player may add up to 2 Lakas/Kontra cards.

Apart from the Active Player and the Defending Player, any player not currently performing any actions during the active turn is eligible to perform this action. In the case of multiple players, the player is determined by whoever adds their card/s first. If the Assist is successful, the player who performed the Saklolo gets to keep the Lagim card that was defeated. The cards used in the Assist will be discarded to the graveyard. Saklolo means “rescue” or “help” in Filipino.

PAGTAULI ANGKLA (Counteratack) (Anchor) When defending against the Active Player’s attack, and the Defending Player has a Hiwaga card in their hand that matches the archetype of the attacking cards, they can play the corresponding Hiwaga card to control and turn the Active Player’s cards against them. If the Active Player fails to defend his Baryo from the counter attack, the Active player sacrifices a soul to the player who performed the counterattack. This action is called “Pagtauli”. In the event that the original attacker also has a corresponding Hiwaga card in their hand, they can counter the counterattack and gain back control of their cards + the Hiwaga card/s that have been added to it. This mechanic can repeat within the same turn until one player is defeated. “Pagtauli” is a term that denotes a reaction or reversal.

23 Batle Scenario

If the Defending Player wins (SALAG): The cards that were played on the Baryo are all discarded to their respective graveyards. The Defending Player is the first to replenish their hand by drawing from the Baryo deck. Lastly, the Active Player replenishes their hand by drawing from the Baryo deck. This ends the turn. If the Defending Player was saved by SAKLOLO: The player that performed Saklolo gets to keep the Lagim card. The cards that were played on the Baryo are all discarded to their respective graveyards. The Defending Player is the first to replenish their hand by drawing from the Baryo deck. Any other players that intervened draw next, in order of actions performed. Lastly, the Active Player replenishes their hand by drawing from the Baryo deck. This ends the turn. If the Defending Player performs PAGTAULI: The Defending Player equips their Hiwaga card to the attacking player’s Lagim card, and now effectively controls the cards. In the event that the Active Player also has a corresponding Hiwaga card in their hand, they can counter the counterattack and gain back control of their cards + the Hiwaga card/s that have been added to it. This mechanic can repeat within the same turn until one player is defeated. 24 If Active Player wins:

The Defending Player surrenders 1 Soul coin to the Active Player. If the Defending Player wins (SALAG): The Defending Player discards all the cards in their hand to their respective graveyards, and draws 4 new cards from the Baryo deck. Any other players that intervened draw next, in order of actions performed. Lastly, the Active Player replenishes their hand by drawing from the Baryo deck. This ends the turn.

If the battle results in a draw (TABLA): All the cards that were played on the Baryo are discarded to their respective graveyards. Players each replenish their hand by drawing the same number of Baryo cards they have used in the battle.

If battle to capture results in a draw (TABLA): All the cards that were played during capturing are discarded to their graveyards. Active player replenishes their hand by drawing the same number of Baryo cards used in the battle.

25 HER Silab OT The Silab Spirit miniature serves as a S marker or symbol placed on the Active EM player’s village while they are performing IT during a turn. Agimat The Agimat is a limited edition necklace. Whoever wears the Agimat is immune from all card abilities and status effects for the duration of the game. Damage taken from Entity Levels will still apply.

The Agimat is rewarded to the player that wins a game of Lagim, and will benefit from its effects during the next game. Sigbin The Sigbin card is one of LagimTM’s limited edition cards. It has the ability of stealth. Although a Lagim card, Sigbin is shuffled within the Baryo Deck. Players who have Sigbin in their hand can perform an attack anytime using this card, but it cannot be used to defend.

ENTITY LEVEL ARCHETYPE V Bestial Expansion cards Expansion cards are exclusive cards of LagimTM. Introducing new characters, creatures, and equip cards, these expansion packs bring new challenges and threats to conquer.

26 Glossary

ACTIVE PLAYER DISCARD NULLIFY The player who is currently performing To remove a card from your hand in a To invalidate or make legally null. their turn according to the game turn game. order. REPLENISH ENTITY LEVEL To fill up again. When a player discards AGIMAT The unit by which a cards power is some Baryo cards, they get to replenish Agimat, also known anting-anting, is a measured. their hand with the same number of Filipino word for “amulet” or “charm”. cards used. The agimat serves as an immunity amulet FOREST REALM in LagimTM . The realm where the savage beings of RESTACK Lagim lurks. It is the space in the middle To put a card or set of cards in place ANCHOR of the playarea where the Lagim and either at the top or bottom of a pile of To use Lagim/Hiwaga card/s to aid an Baryo card decks are placed. cards, usually face down. attack and root an opponent’s cards in place. FULL MOON ALIGNMENT SHAMAN The celestial phase where all the phases A person having access to or ARCHETYPES of the moon are present and the Full healing and has influence in the world of Archetypes are symbols used to identify Moon sits in the center of the alignment. good and evil spirits. the characters classification or type in a story. GAME ACTION SIGBIN The action perfomed by the Active player A creature in Philippine mythology said BARYO REALM during their turn. to come out at night to suck the blood of The area surronding the forest realm victims from their shadows. that is inhabited by mankind. Each area GHOUL depicts a local village also know as Baryo. A monstrous humanoid that consumes SILAB human flesh. Ghoul is one of the Lagim In Filipino is means “blaze” or “fire”. BARYO card archetypes. Silab is fictional character in Lagim that Serves as the player’s village or position looks like an or an ancestor spirit. on the playarea. DUWENDE It is used the Active Player’s marker in A small humanoid figure of folklore that the game. BATTLE can sometimes be cunning or malevolent. To engage in attack and defense situation SOUL COIN in a game. The act or scenario in a game HIWAGA CARD A token that serves as the player’s life where players take course of action to Hiwaga is the Filipino term for “Mystery” points in the game. It also serves a eliminate other players. or “Wonder”. Hiwaga cards are quip cards sacrificial coin to grant new set of cards for Lagim cards. to the player. BAYBAYIN A pre-colonial Philippine writing system. INVOKER STANDALONE CARD The one who calls upon assistance or The cards that can be played without CAPTURE power from a supreme being. The one pairing with a hero card. Take into one’s possession or control who conjures spirits with . by force. SUMMON KONTRA CARD To call upon a card to acquire or use its COIN VESSEL Kontra is a word that can mean “opposed ability. A hollow container that holds the Soul to”, “contrary” or “against”. Kontra cards Coins and Dark Soul Coins in the Forest are equip cards for Lakas cards. TURN ORDER Realm The sequence of game turn starting from LAKAS CARD the Active player. COUNTERATTACK Lakas means “strength” in Filipino. These Also known as “Pagtauli“ in Filipino. are the courageous human heroes that VISCERA SUCKER An attack made in response to or in serves as protectors of the realm. A dark creature in the also defense against another attack. known as “Manananggal”. It feeds on LAKAS CARD human internal organs and blood. DARK ENTITIES Lakas means “strength” in Filipino. These Beings known to get their power from are the courageous human heroes that taking the powers of other beings, serves as protectors of the realm. especially different from their kind. MEDIUM DARK SOUL COIN A person with special abilities to A sacrificial token that grants players to communicate with spirits of the living or acquire Lagim cards from the deck. the dead to grant them conjuring powers. 27 Copyright 2021 FictionMinds

DISCLAIMER: All characters and other entities appearing in this game are fictitious. Any resemblance to real persons, dead or alive, or other real-life entities, past or present, is purely coincidental.

Edition: V4_24052021

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