Percy Parache 17244 Hadlow Pl, Fort Myers, Fl 33967

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Percy Parache 17244 Hadlow Pl, Fort Myers, Fl 33967 PERCY PARACHE 17244 HADLOW PL, FORT MYERS, FL 33967 PHONE EMAIL WEBSITE 407.914.3347 [email protected] percyparache.artstation.com/pages/private 3D MODELER AND TEXTURE ARTIST 3d modeler and texture artist with over 5 years experience in creating assets for simulations, games, architectural visualization, and television. Dedicated to team collaboration, constant learning, and delivering high quality assets. SKILLS SOFTWARE • 3D Modeling (High and low poly hard surface modeling) • Maya • Unreal Engine • Texturing (PBR – Physically Based Rendering) • 3d Studio Max • Unity • Rigging • Photoshop • Substance • Lighting • Zbrush • Quixel Suite • Marmoset Toolbag EXPERIENCE GameSim ORLANDO //3D ARTIST // 11/2018 – PRESENT • Lead artist on a large infrastructure visualization project for city development • Operated in Maya to clean, modify, and supplement 3D terrain and infrastructure geometry generated from CADD data • Modified aerial imagery textures, creating masks to hide unwanted features or adding new areas using Photoshop • Worked one on one with clients in weekly review cycles • Altered UE4 materials to match client requests • Authored multiple UE4 environment maps • Created camera shots using UE4 cinematic sequencer • Animated multiple environment props using cinematic sequencer • Rendered a great number of camera sequences in UE4 • Assumed the role of video editor using premiere pro Aegis Technologies ORLANDO // 3D MODELER // 10/2016 – 01/2018 • Modeled high quality military vehicles and weaponry for Army Game Studios • Modeled high and low polygon assets (LODs) for use in Unreal Engine • Baked normal, ambient occlusion, and color ID maps in preparation for texturing • Created key art and promotional renders and composites of finished models to present to AGS and The Interservice/Industry Training, Simulation and Education Conference (IITSEC Orlando) FREELANCE WORK Long War Studios 3D ARTIST // 09/2016 – 10/2016 • Designed, modeled, textured, rigged, and animated a wrist rocket launcher for XCOM 2 • Weapon was chosen to be showcased in the DLC mod front page and presented on pcworld.com, pcgamer.com and kotaku.com • Kotaku Article PC World Article PC Gamer Article The Asylum ANIMATOR & RIGGER // 07/2016 • Cleaned up motion capture data for the movie, Prank Wars • Created multiple rigs for the characters to be used in the film World Real Estate Group 3D ARTIST // 10/2015 – 12/2015 • Designed, modeled, and textured an Unreal engine supported architectural presentation Age of Decadence 3D ARTIST // 07/2015 – 08/2015 • Modeled and textured high and low poly weaponry and armor • Imported assets into Torque 3D game engine to ensure proper game integration Rome 2 Total War 3D ARTIST // 10/2014 – 12/2014 • Modeled high and low poly weapons for the Rome 2 Total War modification DEI Why Planes Crash TEXTURE ARTIST // 04/2014 • Textured modeled airplanes for the show, Why Planes Crash, featured on The Weather Channel Carter3D 3D MODELER // 07/2013 – 12/2013 • Modeled high quality assets ranging from residential to commercial buildings for architectural visualization • Used CAD data and line drawings to create assets Aptas Technologies ORLANDO // 3D ARTIST // 06/2014 – 10/2014 • Responsible for creating multiple 3d environments for a mine training simulator for the Rio Tinto mining company • Modeled (from blueprints), textured, rigged, animated, light assets and environments to exact specifications • Responsible for assembling scenes in Unity game engine and ensuring all assets were imported and placed properly Digital Animation and Visual Effects School ORLANDO // TEACHING ASSISTANT // 01/2013 – 12/2013 • Mentored and assisted students with questions regarding the 3d pipeline, including but not limited to: modeling, texturing, rigging, lighting, rendering, animation, and compositing • Researched and taught best practices for Unity game engine applications • Facilitated in creating a motivating work environment for students and teachers REFERENCES Max Acree GAMESIM STUDIO HEAD // 407.688.0587 Others available upon request .
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