PERCY PARACHE 17244 HADLOW PL, FORT MYERS, FL 33967

PHONE EMAIL WEBSITE 407.914.3347 percy.parache@.com percyparache.artstation.com/pages/private

3D MODELER AND TEXTURE ARTIST 3d modeler and texture artist with over 5 years experience in creating assets for simulations, games, architectural visualization, and television. Dedicated to team collaboration, constant learning, and delivering high quality assets.

SKILLS SOFTWARE

• 3D Modeling (High and low poly hard surface modeling) • Maya • Unreal Engine • Texturing (PBR – Physically Based Rendering) • 3d Studio Max • Unity • Rigging • Photoshop • Substance • Lighting • Zbrush • Quixel Suite • Marmoset Toolbag

EXPERIENCE GameSim ORLANDO //3D ARTIST // 11/2018 – PRESENT

• Lead artist on a large infrastructure visualization project for city development • Operated in Maya to clean, modify, and supplement 3D terrain and infrastructure geometry generated from CADD data • Modified aerial imagery textures, creating masks to hide unwanted features or adding new areas using Photoshop • Worked one on one with clients in weekly review cycles • Altered UE4 materials to match client requests • Authored multiple UE4 environment maps • Created camera shots using UE4 cinematic sequencer • Animated multiple environment props using cinematic sequencer • Rendered a great number of camera sequences in UE4 • Assumed the role of video editor using premiere pro

Aegis Technologies ORLANDO // 3D MODELER // 10/2016 – 01/2018

• Modeled high quality military vehicles and weaponry for Army Game Studios • Modeled high and low assets (LODs) for use in Unreal Engine • Baked normal, ambient occlusion, and color ID maps in preparation for texturing • Created key art and promotional renders and composites of finished models to present to AGS and The Interservice/Industry Training, Simulation and Education Conference (IITSEC Orlando)

FREELANCE WORK Long War Studios 3D ARTIST // 09/2016 – 10/2016

• Designed, modeled, textured, rigged, and animated a wrist rocket launcher for XCOM 2 • Weapon was chosen to be showcased in the DLC mod front page and presented on pcworld.com, pcgamer.com and .com • Kotaku Article PC World Article PC Gamer Article

The Asylum ANIMATOR & RIGGER // 07/2016

• Cleaned up motion capture data for the movie, Prank Wars • Created multiple rigs for the characters to be used in the film

World Real Estate Group 3D ARTIST // 10/2015 – 12/2015

• Designed, modeled, and textured an Unreal engine supported architectural presentation

Age of Decadence 3D ARTIST // 07/2015 – 08/2015

• Modeled and textured high and low poly weaponry and armor • Imported assets into Torque 3D game engine to ensure proper game integration

Rome 2 Total War 3D ARTIST // 10/2014 – 12/2014

• Modeled high and low poly weapons for the Rome 2 Total War modification DEI

Why Planes Crash TEXTURE ARTIST // 04/2014

• Textured modeled airplanes for the show, Why Planes Crash, featured on The Weather Channel

Carter3D 3D MODELER // 07/2013 – 12/2013

• Modeled high quality assets ranging from residential to commercial buildings for architectural visualization • Used CAD data and line drawings to create assets

Aptas Technologies ORLANDO // 3D ARTIST // 06/2014 – 10/2014

• Responsible for creating multiple 3d environments for a mine training simulator for the Rio Tinto mining company • Modeled (from blueprints), textured, rigged, animated, light assets and environments to exact specifications • Responsible for assembling scenes in Unity game engine and ensuring all assets were imported and placed properly

Digital Animation and Visual Effects School ORLANDO // TEACHING ASSISTANT // 01/2013 – 12/2013

• Mentored and assisted students with questions regarding the 3d pipeline, including but not limited to: modeling, texturing, rigging, lighting, rendering, animation, and compositing • Researched and taught best practices for Unity game engine applications • Facilitated in creating a motivating work environment for students and teachers

REFERENCES Max Acree GAMESIM STUDIO HEAD // 407.688.0587 Others available upon request