Percy Parache 17244 Hadlow Pl, Fort Myers, Fl 33967

Percy Parache 17244 Hadlow Pl, Fort Myers, Fl 33967

PERCY PARACHE 17244 HADLOW PL, FORT MYERS, FL 33967 PHONE EMAIL WEBSITE 407.914.3347 [email protected] percyparache.artstation.com/pages/private 3D MODELER AND TEXTURE ARTIST 3d modeler and texture artist with over 5 years experience in creating assets for simulations, games, architectural visualization, and television. Dedicated to team collaboration, constant learning, and delivering high quality assets. SKILLS SOFTWARE • 3D Modeling (High and low poly hard surface modeling) • Maya • Unreal Engine • Texturing (PBR – Physically Based Rendering) • 3d Studio Max • Unity • Rigging • Photoshop • Substance • Lighting • Zbrush • Quixel Suite • Marmoset Toolbag EXPERIENCE GameSim ORLANDO //3D ARTIST // 11/2018 – PRESENT • Lead artist on a large infrastructure visualization project for city development • Operated in Maya to clean, modify, and supplement 3D terrain and infrastructure geometry generated from CADD data • Modified aerial imagery textures, creating masks to hide unwanted features or adding new areas using Photoshop • Worked one on one with clients in weekly review cycles • Altered UE4 materials to match client requests • Authored multiple UE4 environment maps • Created camera shots using UE4 cinematic sequencer • Animated multiple environment props using cinematic sequencer • Rendered a great number of camera sequences in UE4 • Assumed the role of video editor using premiere pro Aegis Technologies ORLANDO // 3D MODELER // 10/2016 – 01/2018 • Modeled high quality military vehicles and weaponry for Army Game Studios • Modeled high and low polygon assets (LODs) for use in Unreal Engine • Baked normal, ambient occlusion, and color ID maps in preparation for texturing • Created key art and promotional renders and composites of finished models to present to AGS and The Interservice/Industry Training, Simulation and Education Conference (IITSEC Orlando) FREELANCE WORK Long War Studios 3D ARTIST // 09/2016 – 10/2016 • Designed, modeled, textured, rigged, and animated a wrist rocket launcher for XCOM 2 • Weapon was chosen to be showcased in the DLC mod front page and presented on pcworld.com, pcgamer.com and kotaku.com • Kotaku Article PC World Article PC Gamer Article The Asylum ANIMATOR & RIGGER // 07/2016 • Cleaned up motion capture data for the movie, Prank Wars • Created multiple rigs for the characters to be used in the film World Real Estate Group 3D ARTIST // 10/2015 – 12/2015 • Designed, modeled, and textured an Unreal engine supported architectural presentation Age of Decadence 3D ARTIST // 07/2015 – 08/2015 • Modeled and textured high and low poly weaponry and armor • Imported assets into Torque 3D game engine to ensure proper game integration Rome 2 Total War 3D ARTIST // 10/2014 – 12/2014 • Modeled high and low poly weapons for the Rome 2 Total War modification DEI Why Planes Crash TEXTURE ARTIST // 04/2014 • Textured modeled airplanes for the show, Why Planes Crash, featured on The Weather Channel Carter3D 3D MODELER // 07/2013 – 12/2013 • Modeled high quality assets ranging from residential to commercial buildings for architectural visualization • Used CAD data and line drawings to create assets Aptas Technologies ORLANDO // 3D ARTIST // 06/2014 – 10/2014 • Responsible for creating multiple 3d environments for a mine training simulator for the Rio Tinto mining company • Modeled (from blueprints), textured, rigged, animated, light assets and environments to exact specifications • Responsible for assembling scenes in Unity game engine and ensuring all assets were imported and placed properly Digital Animation and Visual Effects School ORLANDO // TEACHING ASSISTANT // 01/2013 – 12/2013 • Mentored and assisted students with questions regarding the 3d pipeline, including but not limited to: modeling, texturing, rigging, lighting, rendering, animation, and compositing • Researched and taught best practices for Unity game engine applications • Facilitated in creating a motivating work environment for students and teachers REFERENCES Max Acree GAMESIM STUDIO HEAD // 407.688.0587 Others available upon request .

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