Issue #46, March 2020 ISSN 22064907 (Online)
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
Fudge Space Opera
Fudge Space Opera Version 0.3.0 2006-August-11 by Omar http://www.pobox.com/~rknop/Omar/fudge/spop Coprights, Trademarks, and Licences Fudge Space Opera is licenced under the Open Gaming Licence, version 1.0a; see Appendex A. Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. Fudge System Reference Document Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O’Sullivan, Ann Dupuis, with additional material by other authors as indicated within the text. Available for use under the Open Game License (see Appendix I) Fudge Space Opera Copyright 2005, Robert A. Knop Jr. Open Gaming Content Designation of Product Identity: Nothing herein is designated as Product Identity as outlined in section 1(e) of the Open Gaming License. Designation of Open Gaming Content: Everything herein is designated as Open Game Content as outlined in seciton 1(d) of the Open Gaming License. Fudge Space Opera -ii- Fudge Space Opera CONTENTS Contents 1 Introduction 1 1.1 Why “Space Opera”? . ......... 1 1.2 WhatisHere ........................................ .......... 2 1.3 TheMostImportantThing .............................. ............ 2 2 Character Creation 3 2.1 GeneralNotes........................................ .......... 3 2.2 5-PointFudge....................................... ........... 3 3 Combat 7 3.1 Default Combat Options . .......... 7 3.2 Basic Armor and Weapon Mechanics . ........... 7 3.3 Cross-WeaponScaleAttacks. .............. 8 3.4 Suggested Weapon Scales . ........ 9 3.5 DamagetoPassengers ................................. ............ 9 3.6 GiantSpaceBeasts.................................... ........... 9 3.7 When To Use Fudge Scale .......................................... 10 3.8 RangedWeapons....................................... ......... 11 3.9 Explosions........................................ ............ 12 3.10 Missiles and Point Defense . .............. 12 -iii- Fudge Space Opera CONTENTS 3.11 Doing Too Many Things at Once . -
Fate-Core-Electronic.Pdf
CHARACTERS LIVE AT THE EHP0001 CORE OF FATE A High Priestess of the barbarian hordes, an undead Wild West gunslinger, and a SYSTEM • CORE FATE Second Lieutenant of the Intergalactic Security Forces are about as di erent as they come, but they’ve got one thing in common: they need a strong engine to drive their stories. Fate Core is that engine. Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarifi ed the rules while maintaining the system’s trademark fl exibility. Name your game; Fate Core can make it happen. Inside, you’ll discover: ➤ Easy-to-follow rules for character and world creation. ➤ Rock-solid storytelling advice for players and GMs to produce the best play experience. ➤ Clearly-defi ned systems to guide players both new and old. ➤ New and improved approaches to character actions, aspects, compels… and more! TELL YOUR TALE. ROLL THE DICE. EMBRACE YOUR FATE! LEONARD BRIAN JEREMY RYAN MIKE BALSERA ENGARD KELLER MACKLIN OLSON EHP0001 • ISBN 978-1-61317-029-8 • $25.00 US www.evilhat.com • @EvilHatO cial facebook.com/EvilHatProductions CHARACTERS LIVE AT THE EHP0001 CORE OF FATE A High Priestess of the barbarian hordes, an undead Wild West gunslinger, and a SYSTEM • CORE FATE Second Lieutenant of the Intergalactic Security Forces are about as di erent as they come, but they’ve got one thing in common: they need a strong engine to drive their stories. Fate Core is that engine. Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. -
State Athletic Commission 10/25/13 523
523 CMR: STATE ATHLETIC COMMISSION Table of Contents Page (523 CMR 1.00 THROUGH 4.00: RESERVED) 7 523 CMR 5.00: GENERAL PROVISIONS 31 Section 5.01: Definitions 31 Section 5.02: Application 32 Section 5.03: Variances 32 523 CMR 6.00: LICENSING AND REGISTRATION 33 Section 6.01: General Licensing Requirements: Application; Conditions and Agreements; False Statements; Proof of Identity; Appearance Before Commission; Fee for Issuance or Renewal; Period of Validity 33 Section 6.02: Physical and Medical Examinations and Tests 34 Section 6.03: Application and Renewal of a License as a Professional Unarmed Combatant 35 Section 6.04: Initial Application for a License as a Professional Unarmed Combatant New to Massachusetts 35 Section 6.05: Application by an Amateur for a License as a Professional Unarmed Combatant 35 Section 6.06: Application for License as a Promoter 36 Section 6.07: Application for License as a Second 36 Section 6.08: Application for License as a Manager or Trainer 36 Section 6.09: Manager or Trainer May Act as Second Without Second’s License 36 Section 6.10: Application for License as a Referee, Judge, Timekeeper, and Ringside Physician 36 Section 6.11: Application for License as a Matchmaker 36 Section 6.12: Applicants, Licensees and Officials Must Submit Material to Commission as Directed 36 Section 6.13: Grounds for Denial of Application for License 37 Section 6.14: Application for New License or Petition for Reinstatement of License after Denial, Revocation or Suspension 37 Section 6.15: Effect of Expiration of License on -
Wood Elves V.2.1
Wood Elves v.2.1 Warband Special Rules Warband Special Rules Frail but Fey Shadow Dances Elves treat all campaign injuries as ‘Full Recovery’ At the start of each of your own Power phases, except for rolls of ‘Dead,’ ‘Robbed by Stragglers,’ each warrior with this rule gains one of the ‘Robbed by Enemy Warband,’ and ‘Thrown to the following skills until the beginning of your next Pits.’ Power phase. You may choose which: (Positive results from the campaign injury The ‘Dodge: Close’ Combat skill. chart are also transformed into Full The ‘Dodge: Ranged’ Speed skill. Recovery by this rule.) The ‘Bladedancer’ Asrai skill. (Henchmen with this rule derive no effect Warrior may gain these skills even while fleeing. from it until they are promoted to heroes.) Each warrior with this rule may choose a different skill. The chosen skills have no effect if the warrior has them already. Eagle Eyes Warriors with this rule ignore enemy ‘Stealth’ when shooting missile weapons. Dryad Cause Fear; Fight Unarmed; Never use Weapons or Tree-Singing Armour (not even if a skill or ability would otherwise allow it, but may use Special Equipment Warrior knows a single random spell from the Lore as normal). of Beasts or Life each battle in addition to his other spells. Choose which lore before each battle. This ability does not cause him to know the Signature Flammable Spell from that lore if he did not do so already. Flaming hits have an additional +1 Strength vs. warriors that are Flammable. Hawkeye Each turn, this warrior’s first hit with Javelins, Bow Rending Talons or Long Bow ignores the enemy’s armour save (but Warriors with this rule may re-roll one failed roll ‘to not ward or regeneration saves). -
List of Registered Prefixes
GCCF PREFIXES AANISIS ABUSI ACRESWAY ADHUIAM AARLEND ABYAD ACROPOLIS ADHUIBU AASHIKA ABYANEH ACUSHLA ADHUILO AASHKAN ABYANTICS ADAGIO ADHUISH ABABA ABYBAS ADAIRE ADIKTIV ABACAB ABYCHAT ADAJAN ADINNAM ABACUS ABYDENE ADAKINS ADINNBU ABALONE ABYDOOWLLACATH ADAMA ADINNLO ABALUKI ABYDOS ADAMSKI ADINNSH ABAYOMI ABYDOWN ADAMVALE ADIRAJA ABBAJABBA ABYGLEN ADANDARE ADIRTSA ABBEY ABYLICIOUS ADASAR ADITI ABBEYDALE ABYLISE ADASTRAL ADIVEAM ABBEYDAYS ABYLOV ADATEAM ADIVEBU ABBEYFIELDS ABYLYNN ADATEBU ADIVELO ABBEYLEA ABYMAGIC ADATELO ADIVESH ABBEYVILLE ABYMAU ADATESH ADIXIAM ABBEYWATER ABYNESS ADCINAM ADIXIBU ABBOTS ABYSEAL ADCINBU ADIXILO ABBOTSBANK ABYSIMBA ADCINLO ADIXISH ABBOTSBROOK ABYSOMAL ADCINSH ADKRIAM ABBOTSFORD ABYSTAR ADDADAD ADKRIBU ABBOTSTAVY ABYWOOD ADDAWN ADKRILO ABBSKATZ ACABA ADDAYA ADKRISH ABBURREX ACACIA ADDEIAM ADLANTHE ABBYGATE ACANTHUS ADDEIBU ADLE ABBYSUNTE ACAPELLA ADDEILO ADMAC ABDERUS ACARES ADDEISH ADMEWAM ABELIA ACASTA ADDICTIKAT ADMEWBU ABELLACHARDAN ACCIO ADDIENA ADMEWLO ABENAKI ACCLAIM ADDISON ADMEWSH ABENBERG ACCOLADE ADDONA ADMILAM ABERCHALDER ACECA ADECIAM ADMILBU ABERCORN ACEFACE ADECIBU ADMILLO ABERCROMBIE ACEPOINT ADECILO ADMILSH ABERDARE ACES ADECISH ADMIRARI ABERFORDE ACEZARAS ADELANTE ADMONAM ABERGARTH ACHARYA ADELHYDE ADMONBU ABEROGWR ACHATE ADELINE ADMONLO ABFAB ACHILLES ADELISIA ADMONSH ABFABABY ACHMONIE ADELLA ADNIL ABICASA ACHURI ADELPHI ADNIOAM ABICOTE ACIREMA ADENEY ADNIOBU ABIGAIL ACIRTAP ADENTAM ADNIOLO ABINITIO ACKILTIE ADENTBU ADNIOSH ABLE ACLASSCAT ADENTLO ADOMIEN ABMOLUTO ACMEBRITS ADENTSH ADONCIA -
China Military Strategy
Cover China’s strategic thought is strongly influenced by three authors: Sun Tzu, Karl Marx, and Mao Zedong, according to Chinese sources. The methodology and philosophy of these men impact how Chinese strategists consider their battlefield context and accordingly develop their plans and procedures for the conduct of military operations. The views expressed in this document are those of the author and do not reflect the official policy or position of the Department of Defense or the US government. The author works for the Foreign Military Studies Office (FMSO), Fort Leavenworth, Kansas. FMSO is a component of the US Army's Training and Doctrine Command (TRADOC). The FMSO does strategic, guidance-driven, unclassified research and analysis of the foreign perspective of unconsidered/understudied security issues of the military operational environment. FMSO is the Army’s principal unclassified researcher, leader educator, and operational-support resource regarding the foreign perspective of the Operational Environment, and the Army’s leading advanced open source education developer, provider, and collaboration organization. TIMOTHY L. THOMAS FOREIGN MILITARY STUDIES OFFICE (FMSO) FORT LEAVENWORTH, KS 2014 TABLE OF CONTENTS INTRODUCTION .................................................................................. 1 PART ONE: WHAT IS STRATEGY? ................................................. 9 CHAPTER ONE: CHINA’S MILITARY STRATEGY: WHERE KARL TRUMPS CARL ...................................................................... 11 Introduction -
Jackie Goes Home Young Working-Class Women: Higher Education, Employment and Social (Re)Alignment
Jackie Goes Home Young Working-Class Women: Higher Education, Employment and Social (Re)Alignment Laura Jayne Bentley, BA (Hons) A thesis submitted in partial fulfilment of the requirements of the University of the West of England, Bristol for the degree of Doctor of Philosophy Faculty of Arts, Creative Industries and Education Department of Education and Childhood Supervised by Associate Professor Richard Waller and Professor Harriet Bradley February 2020 Word count: 83,920 i Abstract This thesis builds on and contributes to work in the field of sociology of education and employment. It provides an extension to a research agenda which has sought to examine how young people’s transitions from ‘undergraduate’ to ‘graduate’ are ‘classed’ processes, an interest of some academics over the previous twenty-five years (Friedman and Laurison, 2019; Ingram and Allen, 2018; Bathmaker et al., 2016; Burke, 2016a; Purcell et al., 2012; Tomlinson, 2007; Brown and Hesketh, 2004; Brown and Scase, 1994). My extension and claim to originality are that until now little work has considered how young working-class women experience such a transition as a classed and gendered process. When analysing the narratives of fifteen young working-class women, I employed a Bourdieusian theoretical framework. Through this qualitative study, I found that most of the working-class women’s aspirations are borne out of their ‘experiential capital’ (Bradley and Ingram, 2012). Their graduate identity construction practices and the characteristics of their transitions out of higher education were directly linked to the different quantity and composition of capital within their remit and the (mis)recognition of this within various fields. -
The Platinum Appendix
SHANNON APPELCLINE SHANNON A HISTORY OF THE ROLEPLAYING GAME INDUSTRY THE PLATINUM APPENDIX SHANNON APPELCLINE This supplement to the Designers & Dragons book series was made possible by the incredible support given to us by the backers of the Designers & Dragons Kickstarter campaign. To all our backers, a big thank you from Evil Hat! _Journeyman_ Antoine Pempie Carlos Curt Meyer Donny Van Zandt Gareth Ryder-Han- James Terry John Fiala Keith Zientek malifer Michael Rees Patrick Holloway Robert Andersson Selesias TiresiasBC ^JJ^ Anton Skovorodin Carlos de la Cruz Curtis D Carbonell Dorian rahan James Trimble John Forinash Kelly Brown Manfred Gabriel Michael Robins Patrick Martin Frosz Robert Biddle Selganor Yoster Todd 2002simon01 Antonio Miguel Morales CURTIS RICKER Doug Atkinson Garrett Rooney James Turnbull John GT Kelroy Was Here Manticore2050 Michael Ruff Nielsen Robert Biskin seraphim_72 Todd Agthe 2Die10 Games Martorell Ferriol Carlos Gustavo D. Cardillo Doug Keester Garry Jenkins James Winfield John H. Ken Manu Marron Michael Ryder Patrick McCann Robert Challenger Serge Beaumont Todd Blake 64 Oz. Games Aoren Flores Ríos D. Christopher Doug Kern Gary Buckland James Wood John Hartwell ken Bronson Manuel Pinta Michael Sauer Patrick Menard Robert Conley Sérgio Alves Todd Bogenrief 6mmWar Apocryphal Lore Carlos Ovalle Dawson Dougal Scott Gary Gin Jamie John Heerens Ken Bullock Guerrero Michael Scholl Patrick Mueller-Best Robert Daines Sergio Silvio Todd Cash 7th Dimension Games Aram Glick Carlos Rincon D. Daniel Wagner Douglas Andrew Gary Kacmarcik Jamie MacLaren John Hergenroeder Ken Ditto Manuel Siebert Michael Sean Manley Patrick Murphy Robert Dickerson Herrera Gea Todd Dyck 9thLevel Aram Zucker-Scharff caroline D.J. -
Propuesta De Traducción Al Italiano De “Retorno a La Isla Blanca”
Università degli Studi di Padova Dipartimento di Studi Linguistici e Letterari Corso di Laurea Magistrale in Lingue Moderne per la Comunicazione e la Cooperazione Internazionale Classe LM-38 Tesi di Laurea La traducción infantil y juvenil: propuesta de traducción al italiano de “Retorno a la Isla Blanca” Relatore Laureanda Prof. María Begoña Arbulu Giorgia Furlanetto Barturen n° matr.1179421 / LMLCC Anno Accademico 2018 / 2019 2 Questa tesi la dedico a voi, a tutte le persone che il mio cammino hanno incrociato come se il destino avesse già tutto programmato. Alla famiglia in cui sono nata che mi fa sentire tanto fortunata. A tutto ciò che fa battere il cuore, a chi ha saputo trasmettermi amore. A chi non mi ha abbandonata mai prendendomi per mano tra tutti i miei guai. A chi nel mio cuore un segno è riuscito a lasciare, al passato che non potrò mai dimenticare, ma anche al futuro che gli occhi mi fa brillare. A chi ha saputo darmi un consiglio sincero rivelandosi un amico unico e vero. A chi c'è sempre stato, a chi si è perso e poi è tornato, a chi è appena arrivato. Alla bellezza dell'inaspettato. Alle amiche che mi hanno fatto credere nella magia, a tutte quelle volte in cui ho detto “parto e vado via”, anche se alla fine non ho mai lasciato quel posto che come casa è diventato. A chi coraggio mi ha saputo dare quando non sapevo cosa fosse giusto fare. All'amica che sempre ci sarà, che mi strappa un sorriso con la sua spontaneità. -
1455189355674.Pdf
THE STORYTeller’S THESAURUS FANTASY, HISTORY, AND HORROR JAMES M. WARD AND ANNE K. BROWN Cover by: Peter Bradley LEGAL PAGE: Every effort has been made not to make use of proprietary or copyrighted materi- al. Any mention of actual commercial products in this book does not constitute an endorsement. www.trolllord.com www.chenaultandgraypublishing.com Email:[email protected] Printed in U.S.A © 2013 Chenault & Gray Publishing, LLC. All Rights Reserved. Storyteller’s Thesaurus Trademark of Cheanult & Gray Publishing. All Rights Reserved. Chenault & Gray Publishing, Troll Lord Games logos are Trademark of Chenault & Gray Publishing. All Rights Reserved. TABLE OF CONTENTS THE STORYTeller’S THESAURUS 1 FANTASY, HISTORY, AND HORROR 1 JAMES M. WARD AND ANNE K. BROWN 1 INTRODUCTION 8 WHAT MAKES THIS BOOK DIFFERENT 8 THE STORYTeller’s RESPONSIBILITY: RESEARCH 9 WHAT THIS BOOK DOES NOT CONTAIN 9 A WHISPER OF ENCOURAGEMENT 10 CHAPTER 1: CHARACTER BUILDING 11 GENDER 11 AGE 11 PHYSICAL AttRIBUTES 11 SIZE AND BODY TYPE 11 FACIAL FEATURES 12 HAIR 13 SPECIES 13 PERSONALITY 14 PHOBIAS 15 OCCUPATIONS 17 ADVENTURERS 17 CIVILIANS 18 ORGANIZATIONS 21 CHAPTER 2: CLOTHING 22 STYLES OF DRESS 22 CLOTHING PIECES 22 CLOTHING CONSTRUCTION 24 CHAPTER 3: ARCHITECTURE AND PROPERTY 25 ARCHITECTURAL STYLES AND ELEMENTS 25 BUILDING MATERIALS 26 PROPERTY TYPES 26 SPECIALTY ANATOMY 29 CHAPTER 4: FURNISHINGS 30 CHAPTER 5: EQUIPMENT AND TOOLS 31 ADVENTurer’S GEAR 31 GENERAL EQUIPMENT AND TOOLS 31 2 THE STORYTeller’s Thesaurus KITCHEN EQUIPMENT 35 LINENS 36 MUSICAL INSTRUMENTS -
By Phil Masters
The Small Folk A Wainscot Roleplaying Game by Phil Masters Sample file 1 The Open Gaming License, Version 1.0a The following text is the property of Wizards of the 2. The License: This License applies to any Open 11. Use of Contributor Credits: You may not market or Coast, Inc. and is Copyright 2000 Wizards of the Game Content that contains a notice indicating that the advertise the Open Game Content using the name of Coast, Inc (“Wizards”). All Rights Reserved. Open Game Content may only be Used under and in any Contributor unless You have written permission 1. Definitions: (a) “Contributors” means the copyright terms of this License. You must affix such a notice to from the Contributor to do so. and/or trademark owners who have contributed Open any Open Game Content that you Use. No terms may 12 Inability to Comply: If it is impossible for You to Game Content; (b) “Derivative Material” means be added to or subtracted from this License except as comply with any of the terms of this License with copyrighted material including derivative works and described by the License itself. No other terms or respect to some or all of the Open Game Content due to translations (including into other computer languages), conditions may be applied to any Open Game Content statute, judicial order, or governmental regulation then potation, modification, correction, addition, extension, distributed using this License. You may not Use any Open Game Material so affected. upgrade, improvement, compilation, abridgment or 3.Offer and Acceptance: By Using the Open Game 13 Termination: This License will terminate other form in which an existing work may be recast, Content You indicate Your acceptance of the terms of automatically if You fail to comply with all terms herein transformed or adapted; (c) “Distribute” means to this License.