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DON’T REST YOUR HEADA Game of Insomnia in the Mad City by Fred Hicks Concept, Writing, Editing, & Typesetting Fred Hicks Art Fred Hicks, www.istockphoto.com, Photoshop Valued Input Christine Hicks, Rob Donoghue, Leonard Balsera, Mike Holmes, Matthew Gandy Playtesting Ashwath Ganesan, Cori May, Morgan Collins, Jim DelRosso, Judd Karlman, Jeff Lower, Kolja Loeblich, Darren Hill, Ian Dixon, Andrew Guffick Copyright Copyright © 2006, Fred Hicks and Evil Hat Productions, LLC All Rights Reserved DON’T REST YOUR HEAD The.Five.Questions.In.Play.............38 Contents Scene Framing ....................................38 Introduction.....................................2 Opening Scene ...................................39 What.This.Is......................................3 Trajectory ............................................39 Flashback ............................................40 What.You.Need................................3 First Contact ......................................41 Running.on.Fumes............................5 Revelation ...........................................42 Creating.Characters........................10 Resolution ...........................................43 Answer Questions .............................10 The.Mad.City..................................45 What’s Been Keeping You Awake? ..10 Getting There .....................................45 What Just Happened to You? ..........11 The City Slumbering .........................46 What’s on the Surface? ....................11 The Locals ...........................................46 -
SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
Fudge Space Opera
Fudge Space Opera Version 0.3.0 2006-August-11 by Omar http://www.pobox.com/~rknop/Omar/fudge/spop Coprights, Trademarks, and Licences Fudge Space Opera is licenced under the Open Gaming Licence, version 1.0a; see Appendex A. Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. Fudge System Reference Document Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O’Sullivan, Ann Dupuis, with additional material by other authors as indicated within the text. Available for use under the Open Game License (see Appendix I) Fudge Space Opera Copyright 2005, Robert A. Knop Jr. Open Gaming Content Designation of Product Identity: Nothing herein is designated as Product Identity as outlined in section 1(e) of the Open Gaming License. Designation of Open Gaming Content: Everything herein is designated as Open Game Content as outlined in seciton 1(d) of the Open Gaming License. Fudge Space Opera -ii- Fudge Space Opera CONTENTS Contents 1 Introduction 1 1.1 Why “Space Opera”? . ......... 1 1.2 WhatisHere ........................................ .......... 2 1.3 TheMostImportantThing .............................. ............ 2 2 Character Creation 3 2.1 GeneralNotes........................................ .......... 3 2.2 5-PointFudge....................................... ........... 3 3 Combat 7 3.1 Default Combat Options . .......... 7 3.2 Basic Armor and Weapon Mechanics . ........... 7 3.3 Cross-WeaponScaleAttacks. .............. 8 3.4 Suggested Weapon Scales . ........ 9 3.5 DamagetoPassengers ................................. ............ 9 3.6 GiantSpaceBeasts.................................... ........... 9 3.7 When To Use Fudge Scale .......................................... 10 3.8 RangedWeapons....................................... ......... 11 3.9 Explosions........................................ ............ 12 3.10 Missiles and Point Defense . .............. 12 -iii- Fudge Space Opera CONTENTS 3.11 Doing Too Many Things at Once . -
Fate-Core-Electronic.Pdf
CHARACTERS LIVE AT THE EHP0001 CORE OF FATE A High Priestess of the barbarian hordes, an undead Wild West gunslinger, and a SYSTEM • CORE FATE Second Lieutenant of the Intergalactic Security Forces are about as di erent as they come, but they’ve got one thing in common: they need a strong engine to drive their stories. Fate Core is that engine. Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarifi ed the rules while maintaining the system’s trademark fl exibility. Name your game; Fate Core can make it happen. Inside, you’ll discover: ➤ Easy-to-follow rules for character and world creation. ➤ Rock-solid storytelling advice for players and GMs to produce the best play experience. ➤ Clearly-defi ned systems to guide players both new and old. ➤ New and improved approaches to character actions, aspects, compels… and more! TELL YOUR TALE. ROLL THE DICE. EMBRACE YOUR FATE! LEONARD BRIAN JEREMY RYAN MIKE BALSERA ENGARD KELLER MACKLIN OLSON EHP0001 • ISBN 978-1-61317-029-8 • $25.00 US www.evilhat.com • @EvilHatO cial facebook.com/EvilHatProductions CHARACTERS LIVE AT THE EHP0001 CORE OF FATE A High Priestess of the barbarian hordes, an undead Wild West gunslinger, and a SYSTEM • CORE FATE Second Lieutenant of the Intergalactic Security Forces are about as di erent as they come, but they’ve got one thing in common: they need a strong engine to drive their stories. Fate Core is that engine. Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. -
Space Combat Demo
Welcome to Diaspora – Diaspora is a self-contained role-playing game, building on FATE (and particularly Spirit of the Century). It’s a game about the future, with humanity scattered through the stars living in clusters of six to ten systems, making do in a hostile universe. FTL travel is challenging, and reaction drives push large ships between planets, draining reaction mass, and avoiding dangers along the way. Diaspora is about stories, and is designed as a toolkit to facilitate telling hard(ish) SF stories at your game table. You build the setting of a cluster of systems, and then you inhabit it with your characters. It comes with a series of minigames – none of which need to be used, but which provide mechani- cal means to determine outcomes to stories that are in the process of being told. One chapter describes personal combat, and has a gritty feel, because shooting things with a shotgun in a spacesuit can be fun. Another makes social combat into a tactical game – so that players make strategic decisions about how they behave at a cocktail party, or when being tortured in other ways. A third minigame allows platoon combat, because sometimes a story needs a good hovertank battle. Finally, there is space combat, which we have included here as a sample chapter. Space Combat in Diaspora is abstracted: a one-dimensional map tracks rival vectors of a few fragile ships blazing away at each other. It’s also lethal, as it should be, and military and technically superior ships have an easier time. -
CORE of FATE a High Priestess of the Barbarian Hordes
CHARACTERS LIVE AT THE EHP0001 CORE OF FATE A High Priestess of the barbarian hordes, an undead Wild West gunslinger, and a SYSTEM • CORE FATE Second Lieutenant of the Intergalactic Security Forces are about as di erent as they come, but they’ve got one thing in common: they need a strong engine to drive their stories. Fate Core is that engine. Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarifi ed the rules while maintaining the system’s trademark fl exibility. Name your game; Fate Core can make it happen. Inside, you’ll discover: ➤ Easy-to-follow rules for character and world creation. ➤ Rock-solid storytelling advice for players and GMs to produce the best play experience. ➤ Clearly-defi ned systems to guide players both new and old. ➤ New and improved approaches to character actions, aspects, compels… and more! TELL YOUR TALE. ROLL THE DICE. EMBRACESample YOUR FATE! file LEONARD BRIAN JEREMY RYAN MIKE BALSERA ENGARD KELLER MACKLIN OLSON EHP0001 • ISBN 978-1-61317-029-8 • $25.00 US www.evilhat.com • @EvilHatO cial facebook.com/EvilHatProductions CORE SYSTEM LEONARD BALSERA LEAD SYSTEM DEVELOPMENT BRIAN ENGARD AssISTANT DEVELOPMENT MIKE OLSON AssISTANT DEVELOPMENT RYAN MACKLIN AssISTANT DEVELopment • EDITING JEREMY KELLER Editing • LaYout • INTERIOR GRAPHIC DESIGN FRED HICKS ART DIRection • COVER DESign • PRINT PRODUCTION KURT KOMODA COVER ARt • INTERIOR ART SEAN NITTNER PROJECT MANAGEMENT CHRIS HANRAHAN BRAND MARKETING FATE WAS ORIGINALLY CREATED BY SampleROB DONOGHUE AND FRED H ICKSfile An Evil Hat Productions Publication www.evilhat.com • [email protected] @EvilHatOfficial on Twitter facebook.com/EvilHatProductions Fate Core System Copyright © 2013 Evil Hat Productions, LLC. -
The Platinum Appendix
SHANNON APPELCLINE SHANNON A HISTORY OF THE ROLEPLAYING GAME INDUSTRY THE PLATINUM APPENDIX SHANNON APPELCLINE This supplement to the Designers & Dragons book series was made possible by the incredible support given to us by the backers of the Designers & Dragons Kickstarter campaign. To all our backers, a big thank you from Evil Hat! _Journeyman_ Antoine Pempie Carlos Curt Meyer Donny Van Zandt Gareth Ryder-Han- James Terry John Fiala Keith Zientek malifer Michael Rees Patrick Holloway Robert Andersson Selesias TiresiasBC ^JJ^ Anton Skovorodin Carlos de la Cruz Curtis D Carbonell Dorian rahan James Trimble John Forinash Kelly Brown Manfred Gabriel Michael Robins Patrick Martin Frosz Robert Biddle Selganor Yoster Todd 2002simon01 Antonio Miguel Morales CURTIS RICKER Doug Atkinson Garrett Rooney James Turnbull John GT Kelroy Was Here Manticore2050 Michael Ruff Nielsen Robert Biskin seraphim_72 Todd Agthe 2Die10 Games Martorell Ferriol Carlos Gustavo D. Cardillo Doug Keester Garry Jenkins James Winfield John H. Ken Manu Marron Michael Ryder Patrick McCann Robert Challenger Serge Beaumont Todd Blake 64 Oz. Games Aoren Flores Ríos D. Christopher Doug Kern Gary Buckland James Wood John Hartwell ken Bronson Manuel Pinta Michael Sauer Patrick Menard Robert Conley Sérgio Alves Todd Bogenrief 6mmWar Apocryphal Lore Carlos Ovalle Dawson Dougal Scott Gary Gin Jamie John Heerens Ken Bullock Guerrero Michael Scholl Patrick Mueller-Best Robert Daines Sergio Silvio Todd Cash 7th Dimension Games Aram Glick Carlos Rincon D. Daniel Wagner Douglas Andrew Gary Kacmarcik Jamie MacLaren John Hergenroeder Ken Ditto Manuel Siebert Michael Sean Manley Patrick Murphy Robert Dickerson Herrera Gea Todd Dyck 9thLevel Aram Zucker-Scharff caroline D.J. -
Leonard Balsera Brian Engard Jeremy Keller Ryan
LEONARD BRIAN JEREMY RYAN MIKE BALSERA ENGARD KELLER MACKLIN OLSON CHARACTERS LIVE AT THE CORE OF FATE A High Priestess of the barbarian hordes, an undead Wild West gunslinger, and a Second Lieutenant of the Intergalactic Security Forces are about as dif erent as they come, but they’ve got one thing in common: they need a strong engine to drive their stories. Fate Core is that engine. Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarifi ed the rules while maintaining the system’s trademark fl exibility. Name your game; Fate Core can make it happen. Inside, you’ll discover: Easy-to-follow rules for character and world creation. Rock-solid storytelling advice for players and GMs to produce the best play experience. Clearly-defi ned systems to guide players both new and old. New and improved approaches to character actions, aspects, compels… and more! TELL YOUR TALE. ROLL THE DICE. EMBRACE YOUR FATE! EHP0001 • ISBN 978-1-61317-029-8 • $25.00 US www.evilhat.com • @EvilHatOf cial facebook.com/EvilHatProductions CORE SYSTEM LEONARD BALSERA LEAD SYSTEM DEVELOPMENT BRIAN ENGARD ASSISTANT DEVELOPMENT MIKE OLSON ASSISTANT DEVELOPMENT RYAN MACKLIN ASSISTANT DEVELOPMENT • EDITING JEREMY KELLER EDITING • LAYOUT • INTERIOR GRAPHIC DESIGN FRED HICKS ART DIRECTION • COVER DESIGN • PRINT PRODUCTION KURT KOMODA COVER ART • INTERIOR ART SEAN NITTNER PROJECT MANAGEMENT CHRIS HANRAHAN BRAND MARKETING FATE WAS ORIGINALLY CREATED BY ROB DONOGHUE AND FRED HICKS An Evil Hat Productions Publication www.evilhat.com • [email protected] @EvilHatOfcial on Twitter facebook.com/EvilHatProductions Fate Core System Copyright © 2013 Evil Hat Productions, LLC. -
Mindjammer — the Roleplaying Game Published by Mindjammer Press Ltd, Written and Developed by Sarah Newton 35 Altham Grove, Harlow, Essex, CM20 2PQ
Credits Mindjammer — The Roleplaying Game Published by Mindjammer Press Ltd, written and developed by Sarah Newton 35 Altham Grove, Harlow, Essex, CM20 2PQ Cover Art by Paul Bourne Distributed by Modiphius Entertainment Ltd, 35 Turneville Road, London, W14 9PS Layout and Graphic Design by Michal E. Cross Publicity and Promotion by Modiphius Entertainment. Interior Art by Earl Geier, Jason Juta, Fil Kearney, For publicity and promotion details contact Eric Lofgren, Marco Morte, Andreas Schroth, Ian Stead, [email protected]. Jeff Ward, Andy Wintrip Fate Core System by Leonard Balsera, Brian Engard, Graphic Design Elements by Josephe Vandel & Paul Bourne Jeremy Keller, Ryan Macklin, Mike Olson Commonality Space Schematic by Jason Juta Fate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is © Evil Hat Productions, LLC and Planet and Starmap Sheets by Ian Stead is used with permission. Deckplans and Logos by Ian Stead The Fate Core font is © Evil Hat Productions, LLC and is used with permission. The Four Actions icons were designed by Additional Cartography by Sarah Newton Jeremy Keller. Edited by Sarah Newton Proofreading by T. R. Knight, Sarah Newton Mindjammer Working Group: Michal E. Cross, Sarah Newton would like to thank: All the Mindjammer Ben Monroe, Graham Spearing, Ian Stead, Tom Zunder fans, for their encouragement, support, and patience. You guys are awesome! Chris McWilliam, husband, co-pilot, Produced & Art Directed by Chris McWilliam and fellow adventurer in the Mindscape; Fred, Lenny, & Sarah Newton and Rob at Evil Hat, for creating Fate and releasing it to the community to let us make games like this; Michal Enquiries: [email protected] Cross, for his insight, patience, and endless creativity in making this book’s layout so gorgeous; Simon Rogers and Mindjammer Press Ltd is a private limited company, Ralf Schemmann at Profantasy, for letting us use their reg. -
Bughunt: Polysystem Edition
Sample file Requires the use of: Requires the use of True20 Adventure the d20 Modern™ Roleplaying by Requires the use of The Fate Roleplaying Game, RequiresRequires the use the use of The of Pathfinder® The Pathfinder® RequiresGreen Ronin the use of Dr.Roleplaying Nik’s Happy Game Rules™ FunPublishing publishedRules by paNik by Wizards productions.Roleplaying Roleplaying Game Game Core Rulebook™Core Rulebook™ by Paizo by Evil Hat Productions. of the Coast, Inc. Publishingby Paizo and Publishing The Modern and Path Modern - Heroes of The Fudge Game System by Grey Ghost Press is also recommended.theAdventures Modern World by by paNik Game productions. Room Creations. Dr.Modern ModernNikd20’True20s Adventures HappyOGL Path RulesRules FunRules Rules Files included in this Product: Table of Contents Bughunt_Polysystem.pdf Summary 1 Bughunt_SW.pdf Characters 1 Bughunt_Tablet_Eds.zip Introduction 6 Character_Overheads.zip Character_Portraits_Bughunt.pdf Preliminary Investigation 7 Character_Stand_Up_Pieces.pdf Prior Knowledge 8 Chase_Challenge_Cards_ Hitting the Streets 10 polysystem.pdf Chase_Challenge_Cards_SW.pdf Tales the Dead Tell 12 Chases_Rules_Expansion_ Abby Dillard’s Dorm Room 13 polysystem.pdf Chases_Rules_Expansion_SW.pdf Tipping the Paperboy 16 Chases_Rules_Expansion_Tablet_ Warden Lane 16 Eds.zip The Warden’s Schedule 17 Clue_Cards_Bughunt.pdf Map_Apartment_Building.pdf The Stealth Option 17 Map_Uniglobe_Warehouse.pdf Storming Warden Lane 18 Map_Warden_Lane.pdf The Chase Scene 19 Maps_JPGs.pdf Player_Handout_A1_A2_A3.pdf Warehouse: -
Issue #46, March 2020 ISSN 22064907 (Online)
RPG REVIEW Issue #46, March 2020 ISSN 2206-4907 (Online) FUDGE, FATE,& FRIENDS FUDGE, Fate, and Spirit of the Century Reviews ¼ Fate Core Hacks .. Robots of Diaspora ¼ Collaborative Legends of Anglerre ¼ Undying Empire ¼ Gulliver©s Trading Company .. and more! 1 RPG REVIEW ISSUE 46 March 2020 Table of Contents ADMINISTRIVIA.........................................................................................................................................................2 EDITORIAL AND COOPERATIVE NEWS................................................................................................................2 FUDGE AND FATE REVIEWS...................................................................................................................................4 SOME HACKS FOR FATE CORE.............................................................................................................................14 TECHNOLOGY AND ROBOTS OF THE DIASPORA............................................................................................16 THE BLACK BULL, A GULLIVER©S TRADING COMPANY JOURNEY............................................................25 LEGENDS OF ANGLERRE : COLLABORATIVE CAMPAIGNS..........................................................................34 LEGENDS OF ANGLERRE : UNDYING EMPIRES................................................................................................44 CRPG REVIEW : LINKS AWAKENING REMAKE................................................................................................57 -
Design Agency: Dissecting the Layers of Tabletop Role- Playing Game Campaign Design
DESIGN AGENCY: DISSECTING THE LAYERS OF TABLETOP ROLE- PLAYING GAME CAMPAIGN DESIGN A Thesis Presented to The Academic Faculty by Travis M. Gasque In Partial Fulfillment of the Requirements for the Degree Masters of Science in Digital Media in the School of Literature, Media, and Communication Georgia Institute of Technology May 2016 COPYRIGHT © 2016 BY TRAVIS GASQUE DESIGN AGENCY: DISSECTING THE LAYERS OF TABLETOP ROLE- PLAYING GAME CAMPAIGN DESIGN Approved by: Dr. Brian Magerko, Advisor Dr. Jay Bolter School of Literature, Media, and School of Literature, Media, and Communication Communication Georgia Institute of Technology Georgia Institute of Technology Dr. Janet Murray Dr. Lisa Yaszek School of Literature, Media, and School of Literature, Media, and Communication Communication Georgia Institute of Technology Georgia Institute of Technology Date Approved: April 28, 2016 TABLE OF CONTENTS Page LIST OF TABLES vi LIST OF FIGURES vii LIST OF ABBREVIATIONS viii SUMMARY ix CHAPTER 1 Introduction 1 2 Interactive Narrative Theory 4 3 Narrative Design Languages 10 4 Digital Example of Aesthetic Divergence 16 Spec Ops: The Line 17 Undertale 21 Gone Home 25 Façade 27 5 Tabletop RPG History 34 6 Dungeons and Dragons as a Lens for RPG Medium 44 Original Dungeons and Dragons (1974-1977) 44 Basic Set (1977-2000) / Advanced Dungeons and Dragons (1977-1985) 45 Advanced Dungeons and Dragons 2nd Edition (1989-2000) 47 Dungeons and Dragons 3rd / 3.5 Edition (2000-2008) 48 iv Dungeons and Dragons 4th Edition (2008-2014) 49 Dungeons and Dragons 5th Edition