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By Phil Masters The Small Folk A Wainscot Roleplaying Game by Phil Masters Sample file 1 The Open Gaming License, Version 1.0a The following text is the property of Wizards of the 2. The License: This License applies to any Open 11. Use of Contributor Credits: You may not market or Coast, Inc. and is Copyright 2000 Wizards of the Game Content that contains a notice indicating that the advertise the Open Game Content using the name of Coast, Inc (“Wizards”). All Rights Reserved. Open Game Content may only be Used under and in any Contributor unless You have written permission 1. Definitions: (a) “Contributors” means the copyright terms of this License. You must affix such a notice to from the Contributor to do so. and/or trademark owners who have contributed Open any Open Game Content that you Use. No terms may 12 Inability to Comply: If it is impossible for You to Game Content; (b) “Derivative Material” means be added to or subtracted from this License except as comply with any of the terms of this License with copyrighted material including derivative works and described by the License itself. No other terms or respect to some or all of the Open Game Content due to translations (including into other computer languages), conditions may be applied to any Open Game Content statute, judicial order, or governmental regulation then potation, modification, correction, addition, extension, distributed using this License. You may not Use any Open Game Material so affected. upgrade, improvement, compilation, abridgment or 3.Offer and Acceptance: By Using the Open Game 13 Termination: This License will terminate other form in which an existing work may be recast, Content You indicate Your acceptance of the terms of automatically if You fail to comply with all terms herein transformed or adapted; (c) “Distribute” means to this License. and fail to cure such breach within 30 days of becoming reproduce, license, rent, lease, sell, broadcast, 4. Grant and Consideration: In consideration for aware of the breach. All sublicenses shall survive the publicly display, transmit or otherwise agreeing to use this License, the Contributors grant You termination of this License. distribute; (d) “Open Game Content” means the a perpetual, worldwide, royalty-free, non-exclusive 14 Reformation: If any provision of this License is held game mechanic and includes the methods, license with the exact terms of this License to Use, the to be unenforceable, such provision shall be reformed procedures, processes and routines to the extent Open Game Content. only to the extent necessary to make it enforceable. such content does not embody the Product 5.Representation of Authority to Contribute: If You are 15 COPYRIGHT NOTICE Identity and is an enhancement over the prior contributing original material as Open Game Content, You represent that Your Contributions are Your Open Game License v 1.0 © 2000, Wizards of the art and any additional content clearly identified original creation and/or You have sufficient rights to Coast, Inc. as Open Game Content by the Contributor, and grant the rights conveyed by this License. Fudge 10th Anniversary Edition Copyright 2005, Grey means any work covered by this License, 6.Notice of License Copyright: You must update the Ghost Press, Inc.; Authors Steffan O’Sullivan and Ann including translations and derivative works COPYRIGHT NOTICE portion of this License to Dupuis, with additional material by Jonathan Benn, under copyright law, but specifically excludes include the exact text of the COPYRIGHT NOTICE of Peter Bonney, Deird’Re Brooks, Reimer Behrends, Product Identity. (e) “Product Identity” means any Open Game Content You are copying, modifying Don Bisdorf, Carl Cravens, Shawn Garbett, Steven product and product line names, logos and or distributing, and You must add the title, the Hammond, Ed Heil, Bernard Hsiung, J.M. “Thijs” identifying marks including trade dress; copyright date, and the copyright holder’s name to the Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb artifacts; creatures characters; stories, COPYRIGHT NOTICE of any original Open Game Content you Distribute. Neumann, Anthony Roberson, Andy Skinner, William storylines, plots, thematic elements, dialogue, Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, incidents, language, artwork, symbols, designs, 7. Use of Product Identity: You agree not to Use any Duke York, Dmitri Zagidulin. depictions, likenesses, formats, poses, concepts, Product Identity, including as an indication as to compatibility, except as expressly licensed in another, FATE (Fantastic Adventures in Tabletop themes and graphic, photographic and other independent Agreement with the owner of each element Entertainment) © 2003 by Evil Hat Productions LLC; visual or audio representations; names and of that Product Identity. You agree not to indicate Authors Robert Donoghue and Fred Hicks. descriptions of characters, spells, compatibility or co-adaptability with any Trademark or Spirit of the Century © 2006, Evil Hat Productions enchantments, personalities, teams, personas, Registered Trademark in conjunction with a work LLC. Authors Robert Donoghue, Fred Hicks, and likenesses and special abilities; places, containing Open Game Content except as expressly Leonard Balsera. locations, environments, creatures, equipment, licensed in another, independent Agreement with the Free FATE © 2009 R. Grant Erswell. owner of such Trademark or Registered Trademark. magical or supernatural abilities or effects, The Small Folk © 2005, 2013, Author Phil Masters. logos, symbols, or graphic designs; and any The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that In accordance with the Open Game License Section 8 other trademark or registered trademark clearly Product Identity. The owner of any Product Identity “Identification” the following designate Open Game identified as Product identity by the owner of used in Open Game Content shall retain all rights, title Content and Product Identity: the Product Identity, and which specifically and interest in and to that Product Identity. PRODUCT IDENTITY excludes the Open Game Content; (f) 8. Identification: If you distribute Open Game Content “Trademark” means the logos, names, mark, For purposes of this license, the following things are You must clearly indicate which portions of the work considered to be Product Identity in addition to sign, motto, designs that are used by a that you are distributing are Open Game Content. anything covered in section 1, above: the Prelude; Contributor to identify itself or its products or 9. Updating the License: Wizards or its designated Chapter 1; Chapter 4; and all art, layout, characters, the associated products contributed to the Open Agents may publish updated versions of this License. names, examples, “colour” quotations, and dialogue. Game License by the Contributor (g) “Use”, You may use any authorized version of this License to OPEN GAME CONTENT “Used” or “Using” means to use, Distribute, copy, modify and distribute any Open Game Content originally distributed under any version of this License. All parts of this document previously declared as Open copy, edit, format, modify, translate and Game Content elsewhere, the blank character sheet, otherwise create Derivative Material of Open 10 Copy of this License: You MUST include a copy of and all parts which are not Product Identity, are Game Content. (h) “You” or “Your” means the this License with every copy of the Open Game declared Open Game Content. licensee in terms of this agreement. Content You Distribute. Sample file 2 Contents The Open Gaming License, Version 1.0a......................2 Item Value.....................................................................50 Prelude: Best-Laid Plans...........................................4 Requisitioning................................................................50 Commonplace Equipment..............................................51 Introduction...............................................................5 Weapons........................................................................53 What It’s About...............................................................5 How This Book is Organised...........................................6 3. Playing the Game.................................................56 1. A Small World.......................................................7 Using Skills..................................................................56 More on Skill Use..........................................................57 The Basics.....................................................................7 Contests.........................................................................59 Metaphysics.....................................................................8 Time-Consuming Tasks.................................................59 History (Such As It Is)...................................................9 Fate Points.....................................................................60 Remaining Hidden.......................................................10 Assessments...................................................................60 Practicalities...................................................................11 Declarations...................................................................61 Births, Marriages, and Deaths.....................................12 Knowledge Tests............................................................62
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