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Files included in this Product: Table of Contents Bughunt_Polysystem.pdf Summary 1 Bughunt_SW.pdf Characters 1 Bughunt_Tablet_Eds.zip Introduction 6 Character_Overheads.zip Character_Portraits_Bughunt.pdf Preliminary Investigation 7 Character_Stand_Up_Pieces.pdf Prior Knowledge 8 Chase_Challenge_Cards_ Hitting the Streets 10 polysystem.pdf Chase_Challenge_Cards_SW.pdf Tales the Dead Tell 12 Chases_Rules_Expansion_ Abby Dillard’s Dorm Room 13 polysystem.pdf Chases_Rules_Expansion_SW.pdf Tipping the Paperboy 16 Chases_Rules_Expansion_Tablet_ Warden Lane 16 Eds.zip The Warden’s Schedule 17 Clue_Cards_Bughunt.pdf Map_Apartment_Building.pdf The Stealth Option 17 Map_Uniglobe_Warehouse.pdf Storming Warden Lane 18 Map_Warden_Lane.pdf The Chase Scene 19 Maps_JPGs.pdf Player_Handout_A1_A2_A3.pdf Warehouse: Uniglobe Logistics 20 Player_Handout_B1.pdf Fort Uniglobe 21 Coming in Hot 22 The Showdown 23 ReinforcementsSample file 24 Police 24 R.E.A.C.T. 24 24 Hot Pursuit 27 Pathfinder is a registered trademark of Paizo Wrap Up 28 Publishing,Pathfinder isLLC, a registered and the ThePathfindertrademark Fudge ofgameRoleplaying Paizo system Publishing, Gameis The Fate game system is copyrightedandLLC, the and Pathfinder the ©2000, Pathfinder 2005 by copyrighted ©2013 by GreyRoleplaying Ghost Press,Game Inc.,and theand is Evil Hat Productions, and CompatibilityavailablePathfinder for Roleplayinguse Logo under are theGame Open is‘d20 available System’ for and use the under ‘’ GameCompatibilitytrademarks License. of Logo Paizo See are the thelogoTrue20 Open are Adventure trademarksGame License. Roleplaying of Wizards and of Publishing,trademarksfudgerpg.com LLC,of Paizowebsite and Publishing, are for more See the evilhat.com LLC,information.”usedtheits associated Coast, andunder are Inc.,the used logo Pathfinder a subsidiary under are the of website for more TheRoleplayingPathfinderHasbro,Trademarks Fudge Inc., or RoleplayingGame of Fudgeand Green are System usedRonin Game information.” CompatibilitylogoaccordingPublishing is a trademark toand License.the are terms usedof GreySee of under the d20 the http://paizo.com/ TheGhosthttp://paizo.com/Systemprovisions Fate Press, Licenseor ofFate Inc., the System versionTrue20 and is 4.0.Adventureused A pathfinderRPG/compatibilityunderlogo is license. a trademark Logo ofdesign by for copyRoleplaying of this LicenseTrademark can License be found DanielEvilformore more Hat information M. Productions, information Davis, on theon and the compatibilitywww.agyris.net.isat(see used www.wizards.com/d20. www.true20.com under license. license. for details). e-mail any questions to: [email protected]

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Authors: BUGHUNT M. Andrew Payne R.E.A.C.T. Case File #MH051 Nik Palmer Editor: Summary Grafton Swickard A new formula of especially potent methamphetamines appears on the streets and the Graphic Design and players are tasked with finding the source. During their investigation they discover Mushi Illustrations: Watanabe, a psychotic cyborg who is using the street to distribute the M. Andrew Payne drugs. Paranoid and deranged, Watanabe immediately flees, leaving a swath of bodies in his wake. The players must track him down and put an end to his reign of terror before the body Playtesters: count can stack up any higher. Jason Bean As with most R.E.A.C.T. missions, this adventure is designed for a party of 4 characters builtwith Andrew Boggs withabetween few 30-32 major 5th6th points. milestones and 6th7th If you levels. under only If have youtheir only 3belt. players have If you their3 haveplayers, characters fewer all shouldplayers should beyou beat should leastbuilt with6th7th probably level.at least either 33 M. Andrew Payne Charactersgivepoints. them Characters an should extra shouldberefresh levels be or 7-88-9 builtreduce forfor with aa thetwotwo 35 size playerplayerpoints of thegame.game.if you Asian onlyTheThe Boyz averagehaveaverage gang. a 2 level levelplayer With cancan 6game. or bebe more asas With lowlow players, 6 asas or 455 Nik Palmer you’llIfmore you probablyplayershave 6 orcharacters need more to players. give can a be 1-2 built extra with skill as shifts little toas all28 the points non-player each. characters. CHARACTERS Abby Dillard An under-talented over-achieving college student, Abby Dillard turned to drugs to boost her academic performance. Successfully hiding her growing addiction from everyone around her, including her parents, she burned the candle at both ends until the flames met in the middle and snuffed her out. She is the only one of the overdose victims for whom people cared enough to demand an investigation. Details about Abby Dillard’s life can be found in the Preliminary Investigation and Coroner’s Report chapter. Sample file Asian Boyz Also known using the initials ABZ or 1-2-26 (the numerical equivalent of “A-B-Z”), the Asian Boyz are a street gang with a presence throughout the United States. They have less of a presence on the west coast due to successful arrests and crackdowns throughout the 1990s that have left many chapters leaderless. Although not as strong as it once was, the gang yearns for a return the strength and power of their glory days.

The local chapter of the Asian Boyz is made up of about 25* male Asian-American * Add more members teenagers, although they can call on an additional 10-15 wanna-be’s who have yet to be as necessary to officially jumped in, as needed. make the gang a threat to your players. Although membership is open to any ethnicity, most are of Vietnamese or Cambodian The decentralized descent. Their ages range from 13 to 20, averaging to 16. Members typically join due to gang structure makes it difficult to varying combinations of the following reasons: get an accurate They’re out to disprove the stereotype that all Asian kids are good at math and bad at membership count – and they can always athletics. They adopt violence and thuggish behavior as a form of rebellion. “borrow” members They’ve encountered intimidation, bullying, or prejudice from some other (usually non-Asian) from chapters in neighboring cities. group and believe that the gang will give them safety through numbers. 1 Dr.Modern ModernNikd20’True20s Adventures HappyOGL Path RulesRules FunRules Rules

For your Gang life is exciting. The prospect of quick money, easy women, and the feelings of personal convenience, we’ve power are a heady lure. included triangular stand-ups for each About two thirds of the gang (and all of the wanna-be’s) still regularly attend school; the character in the others are either old enough to have graduated, have been expelled, or have just given up Character_Stand_Up_ hope of getting a diploma. The upshot of this is that the gang is weakest between the hours Pieces.pdf document - for use on a physical of 8am to 3:00pm Mondays through Fridays. 1” scale map. The Asian Boyz are highly decentralized and mobile. Rather than claiming a set number If you’re playing of blocks as territory and having a fixed border, they lay claim to non-contiguous zones online, use the scattered among several nearby cities. This not only makes them appear to be larger and images in the Character_ more formidable than they actually are but also confuses law enforcement and rival gangs as Overheads.zip file. to where the Asian Boyz are actually based. The gang benefits greatly from inter-jurisdictional squabbling and failure to share resources. The flip side of this tactic is that they inevitably step on the toes of other gangs and are in a state of almost constant warfare, often against gangs from a completely different city. As a result, ABZ members are constantly vigilant and more likely to be armed than most. Since they’re usually on the move, rather than hanging around the same 20 blocks they tend to be harder to track down when their enemies retaliate. Briana Powell A typical small-town beauty, Powell moved to the city for college and took up exotic dancing in her second year of school to help pay for it. She soon realized both that she could make much more money stripping than she ever would as a marine biologist and that her plans to someday work with dolphins were maybe a little on the impractical side. The late nights and hangovers weren’t doing her grades any favors either, so she dropped out. That was seven years ago and while her job’s been easy so far, her most recent epiphany is that she won’t be able to indefinitely support herself as a dancer.Sample file Enter Mushi Watanabe, a gangster with big business plans. Powell attached herself to what she thinks is Watanabe’s rising star and plans to ride the gravy train for as long as she can. Having honed her manipulative skills at the club, she pretends to be completely enamored of Watanabe, eager to fulfil his every whim. She recognizes his innate inferiority complex and readily manipulates him into buying her expensive gifts and “helping out with the rent” from time to time. In her mind, it’s a perfect business arrangement: She gets the start of a retirement nest egg and he gets to feel like a king. She recognizes that Watanabe is dangerous but she naively thinks she can keep things under control – at least until he eventually goes back to Japan. In turn, Watanabe gives every appearance of being equally besotted with her (although that wouldn’t stop him from offhandedly killing her in a psychotic rage) and lavishes presents and attention upon her. He also takes pains to make sure that she stays ignorant of his business dealings, making her leave the room whenever he has to talk shop with the Asian Boyz. However, Powell is no fool and has managed to piece together the gist of his criminal activities – but doesn’t know anything specific enough to be much use to the players or to law enforcement. Chloe Fisher Chloe Fisher was a drug-addicted prostitute who died of an overdose of meth-amphetamine and heroin. Details about Fisher can be found in the Coroner’s Report chapter. 2 Dr.Modern ModernNikd20’True20s Adventures HappyOGL Path RulesRules FunRules Rules

Kaito “Mushi” Watanabe As a youth, Watanabe encountered discrimination because of his illegitimate birth and grew up angry and embittered. While he might have overcome this social handicap with determination and hard work he instead adopted a nihilistic mindset, dropped out of school and joined a criminal gang, eventually becoming affiliated with the Dojin-kai . There, he worked as an enforcer, deriving satisfaction from breaking the bones of “respectable” citizens who were unable to pay their debts. To pass the time between assignments, Watanabe took up gambling and recreational drug use. In particular, he liked to bet on one of two rhinoceros beetles as they try to push each other off a log. His enthusiasm for this pastime garnered him the nickname “Kabuto Mushi” (rhinoceros beetle or, more literally: helmet bug) or “Mushi” (bug) for short. Unfortunately his enthusiasm for crystal methamphetamine was equally great and he snorted his way into a cardiac arrest at the age of 29. Unwilling to kick the habit, his heart became progressively weakened until it became necessary to have cybernetic replacement heart implanted. Other implants soon followed, in particular auto-injectors that allow him to stay more-or-less permanently high. The combination of constant mind-altering chemicals and shoddy surgical installation performed in underground Kobe clinics soon plunged Watanabe deep into the throes of madness. The feelings of vindication he used to derive from violence soon escalated into sadistic glee. The Dojin-kai are generally acknowledged as one of the most brutal Yakuza families but Watanabe’s excesses began to concern Yakuza leadership. Watanabe had been dispatched to issue a warning to a slow-paying debtor and wound up slaughtering not only the client but the client’s entire family. He has no memory of performing the murders; one minute he was holding the client by the collar, the next, everyone was dead and the walls were painted with blood. Sample file A month later, Watanabe beat a beggar to death for touching him. A week after that he’d slaughtered another debtor whom he was only supposed to frighten. This last incident proved to be the final straw for the Yakuza leadership who sent him to America to lie low until the investigations of his crimes have wrapped up. Watanabe mistakenly believes that his assignment is to improve the efficiency of the Dojin-Kai’s American drug trafficking operation. Toward that end he’s allied himself with a chapter of the Asian Boyz, who regard him as their ticket to the big time. Kevin “the Paperboy” Li Everybody’s best friend, Li joined the Asian Boyz for the parties. Never a violent individual, Li’s aptitudes were more social in nature. He found that as long as he didn’t make waves and consistently brought in money for the gang, nobody really expected him to prove himself by fighting. Now 19 years old, Li has been in the Asian Boyz for 3 years and hasn’t had to fire a gun once and he’s never been arrested, which is how Li likes it. Although Li works extremely hard to cultivate a network of clients and is almost singlehandedly responsible for expanding the gang’s “territory” into the local college campus, he is also the number one advocate for caution in dealing. 3 Dr.Modern ModernNikd20’True20s Adventures HappyOGL Path RulesRules FunRules Rules

Li has done extensive research on drug laws and often visits anti-drug websites from the public library’s computers. He’s gone so far as to briefly join a neighborhood watch association to learn what the opposition knows and what they’re looking for. He often coaches the younger gang members on how to be inconspicuous – at least when dealing. As a result the guy who just loved parties has become the de facto role model and big brother for a few dozen little brothers. While he has no official authority within the gang, many members are used to coming to him for guidance and would look to him for leadership if Louis Saito isn’t around. Kiara Smallwood Kiara Smallwood honestly thought things couldn’t get any worse. After getting pregnant shortly after graduating high school, she discovered that the abusive father had lied about his criminal past and his parole – which was revoked immediately after getting caught with enough crack to prosecute for intent to distribute. Left with a child to raise by herself, she eked out a meagre living as an exotic dancer. Just when things were starting to look up – she’d been getting better tips since losing the baby weight and had found a reliable roommate with whom to split expenses and to occasionally babysit – when her roommate’s psychotic boyfriend moved in and held them all at gunpoint. The whole thing has been a terrifying ordeal but Smallwood’s dealt with enough violent people to know that her best chance is to keep quiet and not draw attention to herself or young Marcus – who’s been well-behaved so far but it’s almost nap time. Marcus never goes down for a nap without a struggle. On the other hand no nap usually means crankiness and possible tantrums, which, if she’s reading this psycho right, would be a death sentence for everyone in the room. Smallwood would readily die to protect her child. If shooting starts, she’ll grab Marcus and, if escape is impossible, will carry him to what looks like the safest corner where she’ll hunker down, tornado drillSample style and shield himfile with her body. Tomorrow. Tomorrow there will be a reckoning. Bills and rent be damned, tomorrow that Powell bitch can find somewhere else to live. Tomorrow the courts can send this psycho to the chair. Tomorrow’s going to be a good day. But first, Kiara has to live through today. Louis Saito Saito is the leader of the local Asian Boyz chapter. A bright young man, but by no means a genius he’s self-aware enough to know he’s not Ivy League material, despite what his parents, grandparents, and dozens of other relatives seem to think. He knows that “the system” will only take you so far regardless of how hard you work. No matter how many generations of Saitos are born in this country, “the system” will always be set up to keep rich people rich and keep people like his parents working too hard to realize they’re poor. Saito wants, nay, demands, more from life than that. (His parents are, in fact, middle class but are so incredibly frugal, you wouldn’t know it without looking at a tax return). Saito joined the gang because it promised the success and easy money that were denied him by “the system.” Rapidly rising through the ranks through dedication and determination, 4 Saito reveled in the access to drugs and sex that gang life gave him. For a time he thought Dr.Modern ModernNikd20’True20s Adventures HappyOGL Path RulesRules FunRules Rules

that the good life was finally within his grasp, but has lately begun to suspect that the gang, despite being outlaws is just part of a larger system, one in which he’s progressed as far as he can. Saito views his involvement with Mushhi Watanabe as his one shot at jumping into an even larger system, or possibly even escaping “the system” entirely. This ambition has partially blinded Saito to Watanabe’s faults. He’s willing to overlook a considerable amount of psychotic behavior in his tickets to the big time. Even so, if the players can convince him that Watanabe is a danger to everyone around him he will reluctantly try to extract the Asian Boyz from their alliance with the cyborg.

Now 22 years old, Saito is the oldest active members in the chapter. He is careful to distance himself and the other adults from overt criminal acts; the underage members are subject to lighter criminal sentences and are easier to manipulate. Their eagerness to prove themselves makes them putty in his experienced hands. He rationalizes making 15 year olds do all the dirty work as a form of “risk management”. Those who stay in the gang until adulthood have paid their dues and should reap the benefits. It’s not about endangering the young, it’s about rewarding loyalty. Loyalty is paramount to Saito. The gang is his family. All his plans and schemes are intended to secure the welfare of his family. (They aren’t particularly long term plans, mind you. Like most gang members, nihilistic hedonism is a major driver.) Marcus Smallwood At barely two years old, most of young Marcus Smallwood’s time is spent grappling with weighty issues like learning colors and shapes. Consequently, he doesn’t grasp the subtleties of his current predicament. Mommy told him repeatedly not to bother the nice man in the suit, but that’s not hard; the man seems scary and he keeps using his outdoor voice. Apart from that today has been really fun. Mommy and Auntie ‘Wiana have really been giving him a lot of attention. They’ve never paid this much attention to him, although it’s weird that they keep telling him to be quiet. In fact, they keep nervously looking over their shoulders, which is making play-time a lot less fun. The tension in the apartment is a palpable thing, one that not even a baby can ignore for long. It’s a matter of time beforeSample his mother orfile Kiara Smallwood tip the delicate emotional balance one way or another and Marcus bursts into laughter or tears. Either way, the mean man will make sure it’s the last noise he ever makes. Martin Bell A former construction worker, Bell’s amphetamine addiction was about to make him homeless as well as jobless when he overdosed on speed. Details about Bell can be found in the Coroner’s Report chapter. Uniglobe Logistics Uniglobe logistics is an umbrella organization used to launder money and transport goods throughout the Pacific Rim by the Yakuza. If you are playing a R.E.A.C.T. campaign, you can use this mission to Introduce Uniglobe as an antagonist corporation and front for C.I.R.C.L.E. activity that the players can investigate. The players may encounter all shapes and sizes of “Efficiency Experts” from Uniglobe Corporate HQ as they navigate their way through a R.E.A.C.T. campaign.

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Valeria Banks Valeria is a skilled mathematics professor and R.E.A.C.T. irregular ‘prophet.’ Players may know her work with R.E.A.C.T. as one of the team that has developed algorithms to help sift through the deluge of social media and internet traffic to better discern pertinent data. Valeria is a genuine asset to the organization, but will not be a candidate for a R.E.A.C.T. fellow as she abhors risk and will not engage in field research or missions. Valeria is a primary point of contact if the players are all part of R.E.A.C.T. If you are not playing in the R.E.A.C.T. universe, Valeria can be presented as a concerned analyst for state, federal, or secret law enforcement presenting data to the heroes. Introduction There are several ways to introduce the players to the story: Option One Playtime Abby Dillard, a local college student recently died of a methamphetamine overdose. Bart and 20 minutes Myra, her parents, are understandably distraught and are seeking justice for their only child. Unfortunately, the overtaxed police force doesn’t have the resources for more than a cursory Difficulty investigation; one more dead junkie just isn’t a priority for them. Bart in particular wants Investigate: whomever sold Abby the drugs to be punished. Unable to afford a private investigator on Myra’s bus driver’s salary and left with no other recourse, they turn to the player characters to find their daughter’s (indirect) killer. Action: They can provide the players with the same information that’s available in the Abby Dillard police report and the names and contact information of some of her friends. The player characters can obtain copies of recent overdose reports from the police, including Abby reportsincluding Dillard, from Abby thebywith Dillard, makingpolice, aSample Fair bywith includinga(5) makingDC aappropriate Fair27 Knowledge Abbya(+2) DCfile Contacts Dillard,Archetype27 Knowledge (civics) by roll making (e.g. or skill a(bureaucracy)(civics) cop, Good check.a lawyer) skill(+3) check.Lore check. skill check. check. DC 27 Knowledge (civics) skill check. Option Two Playtime The predictive branch of R.E.A.C.T.’s Intelligence division has identified a pattern of local 20 minutes drug busts, overdoses, and increased violence. Reading between the lines, it’s obvious that a Difficulty vicious new player in the drug game has moved into town. This new figure must be identified and stopped before they can become entrenched. Otherwise, the entire neighborhood, Investigate: 4/5 possibly even the whole city will deteriorate: More addicts will overdose or turn to crime to Action: 1/5 support their habits. Increased crime means businesses will pull out of town creating more unemployment, despair, and ultimately, more addicts. Valeria Banks, a professor of mathematics and local R.E.A.C.T. irregular approaches the player characters with the above prediction. However, her prediction only has a 60% chance of being accurate and she isn’t confident enough in her findings to make a formal report. She asks the player characters to check with their street contacts to verify her findings.

Banks has a gigabyte of data to back up her conclusions but it will require a GoodDC 25 (+6)(+3) ScientificwillKnowledge (physicalKnowledge (bureaucracyMental require attribute Lorea DC rollroll 25 to toKnowledge (physical sciences) understand or physical skill the the check sciences) mathmath sciences) to and understand skill a GreatGreat checkskill (+4)(+7) checkthe to rollunderstandmathroll to to to and verify a theDCher math 30conclusions. check and toa DC verify30understand check her toconclusions. theverify math her and conclusions. a DC 30 check to verify her conclusions.

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She doesn’t have the street-smarts to begin speculating on what the new source might be or The R.E.A.C.T. where to begin looking other than the neighborhood where the overdoses have happened. Worldbook is on sale She also has acquired police reports of the 3 overdose cases which she’s willing to share on a pay-what-you with the player characters. want basis at DriveThruRPG.com. Use the Prophet Archetype from the R.E.A.C.T. Campaign Worldbook for Affordable on Valeria Banks’ statistics any budget! Option 3 Playtime Mushi Watanabe is completely deranged and believes himself to be persecuted by law- 40 minutes enforcement. Lacking a clear understanding of what exactly R.E.A.C.T. is, he includes them among the list of agencies that are out to get him. He sends a team of Asian Boyz to attack Difficulty the player character with the strongest ties to the police, F.B.I. or the military. If none of the Investigate: player characters have any such connections, choose whoever is toughest or, failing that, choose one randomly. Action: The Asian Boyz are accustomed to hit and run tactics and aren’t used to organized opponents who fight back. If they encounter organized resistance, they will flee. Likewise, none of them are exactly tactical geniuses so if the player character opts to flee instead, they should be able to get away without too much difficulty. The point is to get the players interested in investigating the Asian Boyz without inflicting serious damage on the player characters.

Anyone who sees the Asian Boys or gets a good description of them can identify their affiliation fromaffiliation their from gang their colors gang by colorsmaking by a makingDC 15 Knowledge (local)aan DCMediocre Average (+1) 15 Knowledge (streetwise) (+4) MentalCultural skill check. attribute Lore skill roll.skill roll. check. Preliminary Investigation However you introduce your players to Playtime this adventure, they’ll probably need to do 30 minutes some legwork to gather more information. This section details what information Sample file Difficulty they might already know and what can Investigate: be learned through research. Information is broken down into two sections: Prior Action: Knowledge that which the characters might already have, and information they can only find byHitting the Streets. Except for the information listed under “common knowledge”, nothing in this section is essential to finish the adventure. It’s intended to give players an advantage and to reward knowledgeable player characters, not to penalize them for not putting points into certain skills.

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Prior Knowledge Asian Boyz Sooner or later, the player characters will encounter members of the Asian Boyz, probably at gun point. Characters with a “street” background should already be familiar with the following, even if it’s news to the player. Accordingly, players can make a skill check at any time – even during combat – without needing to spend an action to see how much their character suddenly “remembers”.

CommonCommon As you’d expect from the name, the Asian Boyz are primarily young Knowledge to any male Asian-Americans of Vietnamese or Cambodian descent, character trainedwith the in although not exclusively so. Membership is open to any ethnicity. CulturalKnowledge (local)in Knowledge Lore skill. (streetwise) or The gang doesn’t have an especially strong reputation for brutality, DC 15 Research but neither are they known to shy away from violence.

AverageDCMediocre 15 Knowledge (+1) (4) Mental East Coast Asian Boyz wear forest green, , and yellow as (streetwise)(local)Culturalattribute Lore or their while West Cost Asian Boyz (who tend to ally DC 20 Research with ) wear blue. (If your campaign is set in the Midwest – or outside the U.S. – use east coast colors; East coast Asian Boyz are more prevalent). They have a decentralized structure and are highly mobile,

frequently making raids into other gang territories and even other cities. They specialize in extortion, home invasion, and illegal drug trafficking.

FairDC 20(5)(+2) Knowledge Mental Cultural There are an estimated 2000 active Asian Boyz, across the United (streetwise)(local)Loreattribute or DC States, primarily in , , Florida, and . 30 Research SampleDragon tattoos file are common among members, regardless of location. The gang uses the letters A-B-Z along with the numbers 1-2-26 (the numeric equivalent of A-B-Z) to tag their territories. Recently, the local chapter has been selling relatively large volumes of extremely high quality meth-amphetamines.

GoodDC 25 (6)(+3) Knowledge The Asian Boyz were originally part of the but (local)(streetwise)CulturalMental attribute Lore separated due to internal friction. Some chapters of the two gangs are known to work together but they’re largely rivals. The local chapter is led by Louis Saito. Saito is in his early 20s and came up through the ranks. He has a minor record and has not * Anyone who achieves done any hard time. * this level of success may draw 1 free clue card from Deck A)

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Yakuza As with the Asian Boyz, any character who knows anything about the criminal underworld has heard of the Yakuza, even if their player has not. Accordingly, players can make a skill check at any time – even during combat – without needing to spend an action to see how much their character suddenly “remembers”. Be aware that the information below only covers what’s relevant to this adventure. Highly skilled player characters will certainly know more than what’s listed; use this as a stepping off point rather than to define limits for in-game knowledge.

Common Knowledge The Yakuza, or “Japanese Mafia” are a criminal organization based Knowledgeto any character to any in Japan known for never tolerating failure from members who can trainedcharacter in Knowledgetrainedwith the be recognized by their extensive body tattoos. Yakuza soldiers who (streetwise)Culturalin Knowledge Lore or skill. DC fail at important tasks must “apologize” cutting off joints from their 15 Research(streetwise)(geography) pinkie fingers. Despite its innately illegal nature, the Yakuza also occasionally adopt a “Robin Hood” type of role, supplying neighborhood justice when the police can or will not act. In particular, they were among the first to provide assistance to victims of the 1995 Kobe and 2011 Tohoku earthquakes, responding more quickly than the Japanese government.

“Yakuza” is something of a catch-all term that includes any criminal DCMediocreAverage 15 Knowledge (+1)(4) group from individual gangs to organized criminal syndicates – not (streetwise)(geography)CulturalMental attribute Lore or a single monolithic institution. Most Yakuza “clans” are structured DC 20 Research similar to feudal systems; lord (oyabun) and vassal (kobun) relationships are common. Overall, yakuza clans are considered semi-legitimate organizations at best, although eachSample has varying levels file of “respectable” and criminal activities. Some approach the status of shady corporations while others wallow in violence and anti-social practices such as human trafficking and drug trafficking.

FairDC 20(5)(+2) Knowledge Although membership is drawn from all levels of Japanese society, (streetwise)(geography)CulturalMental attribute Lore or DC a large percentage of their ranks are drawn from the lower castes, 30 Research social misfits, outcasts, and ethnic minorities. The Yamaguchi-gumi family is the largest and most infamous yakuza clan, involved in extortion, gambling, and the sex industry. They’ve also been involved in major real estate purchases and manipulation of the stock market and have reputedly forbidden drug trafficking within the organization. It was the Yamaguchi-gumi family who provided the disaster relief in 1995 and 2011. In contrast, the Dojin-kai are highly militant and control much of the drug trafficking in Japan, specifically methamphetamines. The group is sometimes mockingly referred to as the “Dojin pharmacy”.

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GoodDC 25 (6)(+3) Knowledge Ya – ku – za are phonetic equivalents to the numbers 8, 9, and (geography)(streetwise)CulturalMental attribute Lore 3, a losing hand in hana-fuda, a card game similar to blackjack.

Combined with the practice of ritual fingertip amputation, and the yakuza’s traditional status outside of polite society causes many to * Any character who embrace nihilistic “losing hand” attitudes. * achieves this degree of success will be able to identify Mushi Watanabe as a Hitting the Streets member of the However the characters are introduced to the story, they’ll eventually need to do some Dojin-kai family from footwork to discover the source of the recent expansion in the local drug trade. Rather than his tattoos. requiring a dozen different kinds of skill checks to learn the same overlapping facts in the same hierarchical order, you can use the included sets of clue cards to let your players learn information more organically. Information on the Dillard family is not included in the cards and is presented in the usual manner because the players may not necessarily be investigating her death. If the player characters are seeking information specific toAbby , Burt, or Myra Dillard use the chart(s) below. If they’re seeking general information about the local drug trade or recent events use the following system: Players can acquire local street knowledge through a variety of methods, each with varying degrees of effectiveness and efficiency. Use the chart below as a guideline to determine how often (in-game time) each player can make a skill check to learn information.

PlayersIf they roll can the attempt listed DCminimum1 Mental they may attributeshift draw result 1 theyclue maycard drawat random 1 clue from card deck at random A plus froman additional deck Why are half the If they roll the listed DC they may draw 1 clue card at random from deck A plus an additional Arollcard plus for for anevery every additional 2 5hours points card of by in-game forwhich every theytime additional exceed shift.the listed Once difficulty. the player Once characters the player learn characters cards upside down? card for every 5 points by which they exceed the listed difficulty. Once the player characters enoughtheylearn spend enough about searching aboutMushi Mushi Watanabe for information. Watanabe to begin to beginasking asking specifically specifically about abouthim, they him, theymay choosemay choose Every printer has learn enough about Mushi Watanabe to begin asking specifically about him, they may Fortochoose draw every fromto shiftdraw deck they from A roll ordeck B.above A or Mediocre B. different margins choose to draw from deck A or B. that it’s capable of (4) they may draw a card from deck A. printint to. Photo OnceStrategy the players learn enough aboutSkill Skill Used UsedSkillSkill UsedUsed MinimumDC Shift DC DC Roll Rollonce Roll Roll once once onceper per perper Strategy Skill Used DC Roll once per printers print right Mushi Watanabe to begin specifically AskingCheckPersuading recentlikely a suspects groupnews feedsof and ContactsDiplomacyComputersDiplomacy or Knowledge Mediocre15 (0) 1510 1d4 hours 1d41 dayhour hours up to the edge of the askingCheck about recent him, news they feeds may and choose online to articles Computers 10 1 hour paper while some onlineindividuals articles (such as the (current events) (max of 3 cards) drawMasquerade from deck as A a or hobo B. (or DisguiseDisguise10 10 2d6 (maxhours 2d6 3hours cards) older models can R.E.A.C.T.I.O.N.) to get back Asking(orother other guise) likely guise) hopingsuspects hoping to overhear to Diplomacy 15 1d4 hours only print to a IfAskingto you the players withlikely what learnsuspects theySample Briana know Powell’s stage file Diplomacy 15 1d4 hours half-inch from the overhearinformation information nameMasquerade (“Champagne”) as a hobo or make(or a trip to Disguise 10 2d6 hours edge. We wanted AskingMasquerade likely suspectsas a hobo (or other guise)Contacts hoping or DisguiseAverage (+1) 10 2 2d6 hours hours theThreateningother Flamingo guise) suspectedLoungehoping to they overhear criminals can find or outIntimidate Intimidate17 17 30 minutes 30 minutes the cards to print at to overhear information Rapport full-size and look hercriminalsinformationindividuals real name or with individuals by criminalmaking with arecords Good (6) (maximum(maximum 2 2 consistently with Mental“GettingThreateningcriminal attribute arecords feel” suspected for(or thepersuasion-related criminals orCultural individuals Lore Intimidate Fair (+2) 17attempts/day) 8 hoursattempts/day) 30 (maximumminutes Threatening suspected criminals Intimidate 17 30 minutes each other Archetype)withneighborhood criminal roll records orby by just offering a bribe of of(maximum 2 cards) 2 regardless of the Patrollingor individuals an area with lookingcriminal for records new KnowledgeKnowledge 2525 3d6 (maximumhours 3d6 hours 2 $200hanging out or more. From there, they can find attempts/day) printer used. fortrends new or trends out-of-place or out-of- events (behavioral(behavioral sciences) sciences) attempts/day) her address in the phone book. “GettingMasqueradeplace events a feel” as for a thehobo neighborhood byDeceive just Knowledge Good (+3) 2012 2d8 hours hours CheckPatrolling recent an area news looking feeds andfor new online KnowledgeKnowledge (behavioral 1025 1 hour 3d6 (maximum hours (orhanging other outguise) hoping to (local) Readingtrendsarticles or newspapersout-of-place and/orevents Knowledge(currentsciences) events) 20 1d6 hoursof 3 cards) overhear information Patrollinglistening to an gossip area looking for new trends(current or events)out- Knowledge 25(max 2 cards) 3d6 hours “Getting a feel” for the neighborhood KnowledgeKnowledge (streetwise) 20 20 2d8 2d8 hourshours Checkof-place recent events news feeds and General Lore(psychology) Mediocre (0) 1 hour (maximum of “Gettingneighborhoodby just hanging a feel” byfor out justthe hanging out Knowledge(streetwise) 20 2d8 hours online articles 2 cards) Persuadingneighborhood a group by just of individuals (such(streetwise) as the Perform 20 1 day Persuading aa groupgroup of of individuals individuals PerformPerform (oratory)(oratory) 20 20 1 1 dayday R.E.A.C.T.I.O.N.)Patrollinghanging out an area tolooking get back for to you Investigatewith what (oratory) Good (+3) 12 hours (such asas thethe R.E.A.C.T.I.O.N.)R.E.A.C.T.I.O.N.) to to get theynew trendsknow or out-of-place Checkgetback back to recent you to you with news with what whatfeeds they they know know Research 10 1 hour events and online articles (max 3 cards) If the players learn Briana Powell’s stage name (“Champagne”) or make a trip to the If the players learn Briana Powell’s stage name (“Champagne”) or make a trip to the FlamingoIf the players Lounge learn they Briana can Powell find out’s stage her real name name (“Champagne”) by making a orDC make 25 Diplomacy a trip to the skill FlamingoIf the players Lounge learn they Briana can Powell’s find out stage her real name name (“Champagne”) by making a orDC make 3025 Diplomacy a trip to the skill check, Flamingocheck or by Lounge offering they a bribe can findof $200 out orher more. real Fromname there,by overcoming they can findGood her(+3) address opposition in with Flamingoacheck DC 25 or Gatherby Lounge offering Information they a bribe can findof skill $200 outcheck orher more. orreal by Fromnameoffering there,by a makingbribe they of cana $200DC find 30 or Diplomacymore.her address From skill inthere, check, Rapportthe phone or book. by offering a bribe of $200 or more (Average (+1) Resources). From there, they theythea DC phone can 25 Gatherfind book. her Information address in skillthe checkphone orbook. by offering a bribe of $200 or more. From there, can find her address in the phone book. 10 they can find her address in the phone book.