Fate Versions Guide

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Fate Versions Guide Versions of Fate from Evil Hat Productions Fate 1 Fate 2 Fate Core System A complete rewrite of Fate from House-rule Free to the ground up. Streamlines a number of prior hacks of the download, Indie- system concepts, introduces the four core actions Fudge system by RPG-Award-winning, of the game, and more. Turned from a single book into a Rob Donoghue & updated version robust product line thanks to 10,000+ backers via Kickstarter. Fred Hicks. from Fred & Rob. [2013] [c. 2000] [c. 2003] Fate 3 Versions contained Fate Accelerated Edition Atomic Fate Condensed within two “indie (FAE) Robo RPG (FCon) blockbuster,” commercially Low-page-count version of Fate that Low-page-count version of Fate that published games from Evil Hat. uses Approaches instead of Skills. Blends compresses Core down to its essentials Spirit of the Century served as the easily with anything from Core. [2013] and makes a few minor updates based standard system for this version. on 7 years of system experience. [2020] [2006] The Dresden Do: Spirit Dresden Files Young Fate of Modes Fate of of the Files RPG Accelerated Centurions the Flying Temple Cthulhu [2010] Century Action horror and The Kaiju (SOTC) Our time travel with a Paranet Incorporated [2006] World Papers Mythos spin. War of RPG Ashes Uprising: The Dystopian Dice Universe RPG Key Shadow & Tokens! Venture of the Check out our line City Fate In Fate Century Print of Fate Dice™, Fate “Superpunk” with Worlds of Points™, the Deck of Toolkits! Action-pulp in the Available both All-you-can-eat plug extensive powers Adventure! Fate, and Campaign system dark future of in digital and Coins’ Fate & play rules options for the 1980s Ready-made settings physical Tokens! making Fate Core your own. and scenarios with rules formats hacks to support them. Fate Worlds: Worlds on Fire Fate Fate Tachyon Fate System Accessibility Space Fate Worlds: Worlds in Shadow Toolkit Squadron Toolkit Toolkit Digital Fighter pilots in Fate Worlds Rise Up Fate Worlds Take Flight Only space; tense and tactical Secrets of Cats Available in Fate Fate And MANY others in digital formats Adversary Horror digital format only Toolkit Toolkit What’s Different Between Core, Accelerated, and Condensed? Fate Core System Fate Accelerated Edition Fate Condensed Topic (Core) (FAE) (FCon) Overview Fate Core System is a complete Friendly, lightweight version of Core A compact, stand-alone version of rewrite of Fate from the ground up. that uses Approaches instead of Skills. Fate Core streamlined for clarity and Core streamlines a number of prior Minimalist. Oriented on speed over ease of reference. Features small system concepts, introduces the four detail. Blends together comfortably refinements to stress, turn order, core actions of the game, and more. with anything from Fate Core System. advancement, and rules options. What Really If you like lots of examples, more If you like something you can read If you like the most current and modern Matters... detailed characters, and the underlying quickly, streamlined to get you version of Fate that sticks close to gears of the game illuminated so you started playing as quickly as possible, Core’s defaults while providing a few can tinker with them extensively, Fate with highly flexible and lightweight minor revisions to the system, FCon is Core is the right fit for you. character builds, FAE is your bag, baby. the one you’re looking for. Is it Fate Core? By definition, yes! Yes, also! FAE is a low-page-count, Yes! FCon compresses Core down to a highly affordable, streamlined version, few pages, with minor revisions based but it is still, at its heart, Fate Core. on a decade of design experience. Skills Default skill list features 18 skills with full Default skill list is 6 approaches that Has 19 skills with simple one-paragraph writeups. Focuses on what you’re trying function more like “attributes” from writeups. Same list as Core, but splits to do and what specific expertise you other games. This makes the focus on Lore into Lore (fringe knowledge) and have to apply to a problem. how you do things. Academics (“standard” knowledge). Stunts Stunts are written up with several Stunts are simplified, using a few Stunts work as they do in Fate examples and a number of different easy fill-in-the-blanks templates Core, but with few examples styles of implementation. to make designing yours a snap. in the interests of brevity. Stress Defaults to two stress tracks (mental Every PC has a single stress track To minimize confusion and speed up & physical) with discussion of how to of the same size, which isn’t onboarding, stress boxes are one-point. add more if desired. Stress tracks are modified by your approaches. Otherwise it’s as with Core: physical & affected by some of your skill choices. mental tracks affected by skill choices. Examples & Advice Extensive and detailed Sparser and lightweight Sparse, keeping focus on the rules Page Count ~300 (about 93,000 words) ~50 (about 14,000 words) ~60 (about 22,000 words) Format 6”x9” B&W interior hardcover 6”x9” B&W interior softcover 6”x9” B&W interior softcover Product Code EHP0001 EHP0002 EHP0055 Price (MSRP) $25 USD (digital PWYW) $5 USD (digital PWYW) $8 USD (digital PWYW) How do I use Fate for my own game designs? This is a summary of information found at http://www.faterpg.com/licensing/ — visit that site to get ALL the details! OPEN LICENSING OF THE SYSTEM PUTTING A FATE LOGO ON YOUR GAME • Fate Core, Fate Accelerated, Fate Condensed, and We provide a “Powered By Fate” logo for your the Fate System Toolkit all have full-text open- use should you wish to brand your product as licensable system reference documents (SRDs) a Fate game. (The Fate Core, Accelerated, and made available at the above linked website. Condensed logos will remain the property and • Fate Condensed and Fate Accelerated have a low trademarks of Evil Hat Productions, LLC.) You can word-count, making it possible for you to embed find the Powered by Fate logo on the Fate licensing the entire system in your game without eating up a website at http://www.faterpg.com/licensing/ ton of pagecount. Condensed is the most recent. • Pick the licensing scheme that’s most comfortable, familiar, and understood by you. You don’t need Evil Hat’s approval — that’s the beauty of an open license. Fly! Be free! Make games! • Here are the two licenses available, in brief: USING THE FATE CORE ACTION ICONS » The Open Game License (OGL) is a popular Finally, we provide a Fate Core Glyphs font to use for choice that is well-known in gaming circles. the Four Actions, display Fate Dice results, and quickly This is a good choice if you’re already familiar create stress tracks. You can download the font (and with its use, or if you’re looking to intermix your find necessary licensing text to include when using content with other OGL licensed content. the font) at http://www.faterpg.com/licensing/ » For another open license option, we offer the Creative Commons Attribution (CC-BY) Key In Font Key In Font Key In Font license. Unlike some other Creative Commons A A - - 1 1 options, this is not “viral”—you don’t have C C 0 0 2 2 to make your derived content open at all. D D + + 3 3 • Again, refer to http://www.faterpg.com/ 4 licensing/ to get all the details, including O O B B 4 the license-mandated text you must 5 5 include in your implementation. Selections in Fate for the Homebrew/System Hacker START WITH... THEN TAKE A LOOK AT... Fate Core System The Fate Toolkit Line • The whole system, explained. • Rules options and examples for a variety of topics. • Lots of examples. • System Toolkit for the kitchen sink. • Lots of looks under the hood. • Accessibility for respectful representation and access. • Extensive advice for playing • Adversary to build exciting, varied opposition. and running. • Horror for what goes bump in the night. • The original Fate Core that • Space for extraterrestrial adventures. started the line. Fate Condensed • The whole system, explained. • Just the rules, no frills. • Tweaks and revisions to the system to make it run even better. • Prepackaged optional rules to make it easy to make the game your own. • Most recent version of Fate Core. Fate Accelerated • The whole system, explained. • Fewer skills, focusing on “how” more than “what” you do. • Lighter-weight and simplified system ideas make getting to start of play as fast as possible. Selections in Fate for the Gamer Seeking Inspiration START WITH... THEN TAKE A LOOK AT... Fate Core System Setting Books • The whole system, explained. • Venture City for superpowers in a “superpunk” world. • Lots of examples. • Shadow of the Century for 1980s action pulp. • Lots of looks under the hood. • Tachyon Squadron for dogfighting pilots in space. • Extensive advice for playing • Dresden Files Accelerated for urban fantasy. and running. • Fate of Cthulhu for action-horror time travel • The original Fate Core that with a Mythos spin. started the line. • Uprising for futuristic dystopian rebellion. Fate Condensed • The whole system, explained. • Just the rules, no frills. • Tweaks and revisions to the system to make it run even better. • Prepackaged optional rules to make it easy to make the game your own. • Most recent version of Fate Core. Fate Accelerated • The whole system, explained. • Fewer skills, focusing on “how” more than “what” you do. • Lighter-weight and simplified system ideas make getting to start of play as fast as possible. Selections in Fate for the “One Book Is All I Want” Folks STAND-ALONE FATE BOOKS • Dresden Files Accelerated for urban fantasy set in the bestselling novel series (but easily used for other urban fantasies).
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