Fate Versions Guide
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DON’T REST YOUR HEADA Game of Insomnia in the Mad City by Fred Hicks Concept, Writing, Editing, & Typesetting Fred Hicks Art Fred Hicks, www.istockphoto.com, Photoshop Valued Input Christine Hicks, Rob Donoghue, Leonard Balsera, Mike Holmes, Matthew Gandy Playtesting Ashwath Ganesan, Cori May, Morgan Collins, Jim DelRosso, Judd Karlman, Jeff Lower, Kolja Loeblich, Darren Hill, Ian Dixon, Andrew Guffick Copyright Copyright © 2006, Fred Hicks and Evil Hat Productions, LLC All Rights Reserved DON’T REST YOUR HEAD The.Five.Questions.In.Play.............38 Contents Scene Framing ....................................38 Introduction.....................................2 Opening Scene ...................................39 What.This.Is......................................3 Trajectory ............................................39 Flashback ............................................40 What.You.Need................................3 First Contact ......................................41 Running.on.Fumes............................5 Revelation ...........................................42 Creating.Characters........................10 Resolution ...........................................43 Answer Questions .............................10 The.Mad.City..................................45 What’s Been Keeping You Awake? ..10 Getting There .....................................45 What Just Happened to You? ..........11 The City Slumbering .........................46 What’s on the Surface? ....................11 The Locals ...........................................46 -
Fate-Core-Electronic.Pdf
CHARACTERS LIVE AT THE EHP0001 CORE OF FATE A High Priestess of the barbarian hordes, an undead Wild West gunslinger, and a SYSTEM • CORE FATE Second Lieutenant of the Intergalactic Security Forces are about as di erent as they come, but they’ve got one thing in common: they need a strong engine to drive their stories. Fate Core is that engine. Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarifi ed the rules while maintaining the system’s trademark fl exibility. Name your game; Fate Core can make it happen. Inside, you’ll discover: ➤ Easy-to-follow rules for character and world creation. ➤ Rock-solid storytelling advice for players and GMs to produce the best play experience. ➤ Clearly-defi ned systems to guide players both new and old. ➤ New and improved approaches to character actions, aspects, compels… and more! TELL YOUR TALE. ROLL THE DICE. EMBRACE YOUR FATE! LEONARD BRIAN JEREMY RYAN MIKE BALSERA ENGARD KELLER MACKLIN OLSON EHP0001 • ISBN 978-1-61317-029-8 • $25.00 US www.evilhat.com • @EvilHatO cial facebook.com/EvilHatProductions CHARACTERS LIVE AT THE EHP0001 CORE OF FATE A High Priestess of the barbarian hordes, an undead Wild West gunslinger, and a SYSTEM • CORE FATE Second Lieutenant of the Intergalactic Security Forces are about as di erent as they come, but they’ve got one thing in common: they need a strong engine to drive their stories. Fate Core is that engine. Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. -
Solo Play Reviews
RPG REVIEW Issue #41, December 2018 ISSN 2206-4907 (Online) Solo Play Special Issue Tunnels & Trolls ¼ Fighting Fantasy ¼ Papers & Paychecks ... HeartQuest ¼ D&D 5e Solo Game Interview ¼ Avengers Movie Review and more! 1 RPG REVIEW ISSUE 41 December 2018 Table of Contents ADMINISTRIVIA.........................................................................................................................................................2 EDITORIAL AND COOPERATIVE NEWS................................................................................................................2 THE RECOLLECTIONS OF DELECTI.....................................................................................................................10 TUNNELS & TROLLS SOLO PLAY BESTIARY....................................................................................................13 INTERVIEW WITH PAUL BILMER.........................................................................................................................18 DESIGNER'S NOTES FOR MAGELLINICIA..........................................................................................................24 SOLO PLAY REVIEWS.............................................................................................................................................27 RPGaDAY....................................................................................................................................................................34 THE OTHER SOLO PLAY.........................................................................................................................................47 -
THE ROLE-PLAYING GAME This Is a First Draft. If You've Got Ideas on How
THE ROLE-PLAYING GAME A role-playing game based on the "Leverage" game by Cam Banks, Rob Donoghue and Clark Valentine, published by Margaret Weiss Productions, Ltd. You will need a copy of “Leverage” in order to use the ideas in this document. Don’t worry, it’s awesome. You’ll be happy you bought it. by Corey Reid BETA! This is a first draft. If you’ve got ideas on how to make it better, let me know: [email protected] Welcome to Ninja island NINJA ISLAND -- the secret headquarters of the assembled ninja clans around the world -- holds many dark and terrible secrets. This is where the devastating Nine Lotus Cut was developed, where the Mystery of the Immovable Sword was solved, and where Grand Master Hisien ascended into a realm of pure energy. The ninja clans put aside all rivalries and prejudices here, and work together to defeat those powers that threaten the existence of all clans. It is also where bad ninjas go to get schooled. Contents The Toughest School in the World 3 Welcome to the NINJA ISLAND CORRECTIONAL ACADEMY. Watch out! Creating the Kids 5 Not bad, just misunderstood. And sort of bad. Playing the Game 11 This is the bit where you need the Leverage book. Just saying. Creating the Plot 12 How to make sure Those Darn Kids get into trouble again. The Toolbox 14 People and places around the Academy. The Character Sheet 18 2 The Toughest School in the World The Ninja Island Correctional Academy is the administration too much, and you'll face expulsion. -
Tales from the Wild Blue Yonder
tales from the wild blue yonder created by is the last surviving member of the Strelai — an ancient order of John Harper mystics that imprisoned the demons who cast the worlds into the sky. revised by Te Magister has secretly trained a young apprentice, Kai Tuvari, Jesse Ross & Rich Rogers in the occultLor art of Sorcery, because Kai’s blood is bound to the influences essence which lights the sky-star and gives life to the worlds. Only Clinton Dreisbach, James V. West, Luke the discipline of Sorcery can control this power. Crane, Vincent Baker, Jonathan Walton, Judd Karlman, Jason Morningstar, Fred however–Magister Lor is not the only one with a secret Hicks, Rob Donoghue, Leonard Balsera, apprentice. Te demon Setarra, imprisoned in the essence crystal Ben Lehman, Mark Causey, Brandon Amancio, Claudio Cipolla, Mike Riverso, which powers Lor’s sanctum, has visited Kel Tuvari (Kai’s twin) Brie Sheldon, Joss Whedon, George Lucas, in dreams, whispering dark promises and extracting dire oaths. Hayao Miyazaki, Reiko Kodama. Magister Lor chose not to train Kel as a child — the power in Kel’s blood was too dark and dangerous to ever draw out safely. But playtesters Setarra had other plans. (In a galaxy far, far away) Tony Dowler, Chris Holmes, Phil LaRose even now Kel has crept down to the lowest level of the sanctum and contact completed the ritual to release Setarra from her crystal prison. Te [email protected] demon emerges, singing the song to summon the great Leviathans from the lower depths. will the magister stop the leviathans from dragging the crystal into the depths? will setarra free the rest of the demons from their prison? will the twins turn on each other, or betray their masters? Tis work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 License. -
Space Combat Demo
Welcome to Diaspora – Diaspora is a self-contained role-playing game, building on FATE (and particularly Spirit of the Century). It’s a game about the future, with humanity scattered through the stars living in clusters of six to ten systems, making do in a hostile universe. FTL travel is challenging, and reaction drives push large ships between planets, draining reaction mass, and avoiding dangers along the way. Diaspora is about stories, and is designed as a toolkit to facilitate telling hard(ish) SF stories at your game table. You build the setting of a cluster of systems, and then you inhabit it with your characters. It comes with a series of minigames – none of which need to be used, but which provide mechani- cal means to determine outcomes to stories that are in the process of being told. One chapter describes personal combat, and has a gritty feel, because shooting things with a shotgun in a spacesuit can be fun. Another makes social combat into a tactical game – so that players make strategic decisions about how they behave at a cocktail party, or when being tortured in other ways. A third minigame allows platoon combat, because sometimes a story needs a good hovertank battle. Finally, there is space combat, which we have included here as a sample chapter. Space Combat in Diaspora is abstracted: a one-dimensional map tracks rival vectors of a few fragile ships blazing away at each other. It’s also lethal, as it should be, and military and technically superior ships have an easier time. -
CORE of FATE a High Priestess of the Barbarian Hordes
CHARACTERS LIVE AT THE EHP0001 CORE OF FATE A High Priestess of the barbarian hordes, an undead Wild West gunslinger, and a SYSTEM • CORE FATE Second Lieutenant of the Intergalactic Security Forces are about as di erent as they come, but they’ve got one thing in common: they need a strong engine to drive their stories. Fate Core is that engine. Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarifi ed the rules while maintaining the system’s trademark fl exibility. Name your game; Fate Core can make it happen. Inside, you’ll discover: ➤ Easy-to-follow rules for character and world creation. ➤ Rock-solid storytelling advice for players and GMs to produce the best play experience. ➤ Clearly-defi ned systems to guide players both new and old. ➤ New and improved approaches to character actions, aspects, compels… and more! TELL YOUR TALE. ROLL THE DICE. EMBRACESample YOUR FATE! file LEONARD BRIAN JEREMY RYAN MIKE BALSERA ENGARD KELLER MACKLIN OLSON EHP0001 • ISBN 978-1-61317-029-8 • $25.00 US www.evilhat.com • @EvilHatO cial facebook.com/EvilHatProductions CORE SYSTEM LEONARD BALSERA LEAD SYSTEM DEVELOPMENT BRIAN ENGARD AssISTANT DEVELOPMENT MIKE OLSON AssISTANT DEVELOPMENT RYAN MACKLIN AssISTANT DEVELopment • EDITING JEREMY KELLER Editing • LaYout • INTERIOR GRAPHIC DESIGN FRED HICKS ART DIRection • COVER DESign • PRINT PRODUCTION KURT KOMODA COVER ARt • INTERIOR ART SEAN NITTNER PROJECT MANAGEMENT CHRIS HANRAHAN BRAND MARKETING FATE WAS ORIGINALLY CREATED BY SampleROB DONOGHUE AND FRED H ICKSfile An Evil Hat Productions Publication www.evilhat.com • [email protected] @EvilHatOfficial on Twitter facebook.com/EvilHatProductions Fate Core System Copyright © 2013 Evil Hat Productions, LLC. -
The Platinum Appendix
SHANNON APPELCLINE SHANNON A HISTORY OF THE ROLEPLAYING GAME INDUSTRY THE PLATINUM APPENDIX SHANNON APPELCLINE This supplement to the Designers & Dragons book series was made possible by the incredible support given to us by the backers of the Designers & Dragons Kickstarter campaign. To all our backers, a big thank you from Evil Hat! _Journeyman_ Antoine Pempie Carlos Curt Meyer Donny Van Zandt Gareth Ryder-Han- James Terry John Fiala Keith Zientek malifer Michael Rees Patrick Holloway Robert Andersson Selesias TiresiasBC ^JJ^ Anton Skovorodin Carlos de la Cruz Curtis D Carbonell Dorian rahan James Trimble John Forinash Kelly Brown Manfred Gabriel Michael Robins Patrick Martin Frosz Robert Biddle Selganor Yoster Todd 2002simon01 Antonio Miguel Morales CURTIS RICKER Doug Atkinson Garrett Rooney James Turnbull John GT Kelroy Was Here Manticore2050 Michael Ruff Nielsen Robert Biskin seraphim_72 Todd Agthe 2Die10 Games Martorell Ferriol Carlos Gustavo D. Cardillo Doug Keester Garry Jenkins James Winfield John H. Ken Manu Marron Michael Ryder Patrick McCann Robert Challenger Serge Beaumont Todd Blake 64 Oz. Games Aoren Flores Ríos D. Christopher Doug Kern Gary Buckland James Wood John Hartwell ken Bronson Manuel Pinta Michael Sauer Patrick Menard Robert Conley Sérgio Alves Todd Bogenrief 6mmWar Apocryphal Lore Carlos Ovalle Dawson Dougal Scott Gary Gin Jamie John Heerens Ken Bullock Guerrero Michael Scholl Patrick Mueller-Best Robert Daines Sergio Silvio Todd Cash 7th Dimension Games Aram Glick Carlos Rincon D. Daniel Wagner Douglas Andrew Gary Kacmarcik Jamie MacLaren John Hergenroeder Ken Ditto Manuel Siebert Michael Sean Manley Patrick Murphy Robert Dickerson Herrera Gea Todd Dyck 9thLevel Aram Zucker-Scharff caroline D.J. -
Leonard Balsera Brian Engard Jeremy Keller Ryan
LEONARD BRIAN JEREMY RYAN MIKE BALSERA ENGARD KELLER MACKLIN OLSON CHARACTERS LIVE AT THE CORE OF FATE A High Priestess of the barbarian hordes, an undead Wild West gunslinger, and a Second Lieutenant of the Intergalactic Security Forces are about as dif erent as they come, but they’ve got one thing in common: they need a strong engine to drive their stories. Fate Core is that engine. Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarifi ed the rules while maintaining the system’s trademark fl exibility. Name your game; Fate Core can make it happen. Inside, you’ll discover: Easy-to-follow rules for character and world creation. Rock-solid storytelling advice for players and GMs to produce the best play experience. Clearly-defi ned systems to guide players both new and old. New and improved approaches to character actions, aspects, compels… and more! TELL YOUR TALE. ROLL THE DICE. EMBRACE YOUR FATE! EHP0001 • ISBN 978-1-61317-029-8 • $25.00 US www.evilhat.com • @EvilHatOf cial facebook.com/EvilHatProductions CORE SYSTEM LEONARD BALSERA LEAD SYSTEM DEVELOPMENT BRIAN ENGARD ASSISTANT DEVELOPMENT MIKE OLSON ASSISTANT DEVELOPMENT RYAN MACKLIN ASSISTANT DEVELOPMENT • EDITING JEREMY KELLER EDITING • LAYOUT • INTERIOR GRAPHIC DESIGN FRED HICKS ART DIRECTION • COVER DESIGN • PRINT PRODUCTION KURT KOMODA COVER ART • INTERIOR ART SEAN NITTNER PROJECT MANAGEMENT CHRIS HANRAHAN BRAND MARKETING FATE WAS ORIGINALLY CREATED BY ROB DONOGHUE AND FRED HICKS An Evil Hat Productions Publication www.evilhat.com • [email protected] @EvilHatOfcial on Twitter facebook.com/EvilHatProductions Fate Core System Copyright © 2013 Evil Hat Productions, LLC. -
Mindjammer — the Roleplaying Game Published by Mindjammer Press Ltd, Written and Developed by Sarah Newton 35 Altham Grove, Harlow, Essex, CM20 2PQ
Credits Mindjammer — The Roleplaying Game Published by Mindjammer Press Ltd, written and developed by Sarah Newton 35 Altham Grove, Harlow, Essex, CM20 2PQ Cover Art by Paul Bourne Distributed by Modiphius Entertainment Ltd, 35 Turneville Road, London, W14 9PS Layout and Graphic Design by Michal E. Cross Publicity and Promotion by Modiphius Entertainment. Interior Art by Earl Geier, Jason Juta, Fil Kearney, For publicity and promotion details contact Eric Lofgren, Marco Morte, Andreas Schroth, Ian Stead, [email protected]. Jeff Ward, Andy Wintrip Fate Core System by Leonard Balsera, Brian Engard, Graphic Design Elements by Josephe Vandel & Paul Bourne Jeremy Keller, Ryan Macklin, Mike Olson Commonality Space Schematic by Jason Juta Fate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is © Evil Hat Productions, LLC and Planet and Starmap Sheets by Ian Stead is used with permission. Deckplans and Logos by Ian Stead The Fate Core font is © Evil Hat Productions, LLC and is used with permission. The Four Actions icons were designed by Additional Cartography by Sarah Newton Jeremy Keller. Edited by Sarah Newton Proofreading by T. R. Knight, Sarah Newton Mindjammer Working Group: Michal E. Cross, Sarah Newton would like to thank: All the Mindjammer Ben Monroe, Graham Spearing, Ian Stead, Tom Zunder fans, for their encouragement, support, and patience. You guys are awesome! Chris McWilliam, husband, co-pilot, Produced & Art Directed by Chris McWilliam and fellow adventurer in the Mindscape; Fred, Lenny, & Sarah Newton and Rob at Evil Hat, for creating Fate and releasing it to the community to let us make games like this; Michal Enquiries: [email protected] Cross, for his insight, patience, and endless creativity in making this book’s layout so gorgeous; Simon Rogers and Mindjammer Press Ltd is a private limited company, Ralf Schemmann at Profantasy, for letting us use their reg. -
By Phil Masters
The Small Folk A Wainscot Roleplaying Game by Phil Masters Sample file 1 The Open Gaming License, Version 1.0a The following text is the property of Wizards of the 2. The License: This License applies to any Open 11. Use of Contributor Credits: You may not market or Coast, Inc. and is Copyright 2000 Wizards of the Game Content that contains a notice indicating that the advertise the Open Game Content using the name of Coast, Inc (“Wizards”). All Rights Reserved. Open Game Content may only be Used under and in any Contributor unless You have written permission 1. Definitions: (a) “Contributors” means the copyright terms of this License. You must affix such a notice to from the Contributor to do so. and/or trademark owners who have contributed Open any Open Game Content that you Use. No terms may 12 Inability to Comply: If it is impossible for You to Game Content; (b) “Derivative Material” means be added to or subtracted from this License except as comply with any of the terms of this License with copyrighted material including derivative works and described by the License itself. No other terms or respect to some or all of the Open Game Content due to translations (including into other computer languages), conditions may be applied to any Open Game Content statute, judicial order, or governmental regulation then potation, modification, correction, addition, extension, distributed using this License. You may not Use any Open Game Material so affected. upgrade, improvement, compilation, abridgment or 3.Offer and Acceptance: By Using the Open Game 13 Termination: This License will terminate other form in which an existing work may be recast, Content You indicate Your acceptance of the terms of automatically if You fail to comply with all terms herein transformed or adapted; (c) “Distribute” means to this License. -
Issue #46, March 2020 ISSN 22064907 (Online)
RPG REVIEW Issue #46, March 2020 ISSN 2206-4907 (Online) FUDGE, FATE,& FRIENDS FUDGE, Fate, and Spirit of the Century Reviews ¼ Fate Core Hacks .. Robots of Diaspora ¼ Collaborative Legends of Anglerre ¼ Undying Empire ¼ Gulliver©s Trading Company .. and more! 1 RPG REVIEW ISSUE 46 March 2020 Table of Contents ADMINISTRIVIA.........................................................................................................................................................2 EDITORIAL AND COOPERATIVE NEWS................................................................................................................2 FUDGE AND FATE REVIEWS...................................................................................................................................4 SOME HACKS FOR FATE CORE.............................................................................................................................14 TECHNOLOGY AND ROBOTS OF THE DIASPORA............................................................................................16 THE BLACK BULL, A GULLIVER©S TRADING COMPANY JOURNEY............................................................25 LEGENDS OF ANGLERRE : COLLABORATIVE CAMPAIGNS..........................................................................34 LEGENDS OF ANGLERRE : UNDYING EMPIRES................................................................................................44 CRPG REVIEW : LINKS AWAKENING REMAKE................................................................................................57