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MORENOW APES! WITH TRAVEL THE GLOBE... JESS NEVINS STRANGE TALES OF THE CENTURY SPIRIT OF THE CENTURY™ PRESENTS UNCOVER HIDDEN EVILS... THEN PUNCH THEM!

Join superstar pulp historian Jess Nevins as he takes you on a wild tour through the early decades of the Spirit of the Century world... and our own!

Inside this book you’ll f nd the condensed history of the world, 1935-1951, with story hooks for high-f ying global adventure at every turn. Across the world and through the years, you’ll discover a rogue’s gallery of pulp hero archetypes ripe for populating your own worlds of imagination — from the Brain in a Jar to the Übermensch and everything in between. Then round it out with dozens of new stunts to add to your Spirit of the Century or Fate Core games.

Wheels up, folks—it’s time to tell your own strange tale ... of adventure!

AN EXPLORATION OF PULP ACROSS THE GLOBE EHP2011 AND THROUGH THE DECADES WITH

EHP2011 • ISBN 978-1-61317-064-9 • $40.00 US www.evilhat.com • @EvilHatOf cial JESSNEVINS facebook.com/EvilHatProductions TRAVEL THE GLOBE... UNCOVER HIDDEN EVILS... THEN PUNCH THEM!

Join superstar pulp historian Jess Nevins as he takes you on a wild tour through the early decades of the Spirit of the Century world... and our own!

Inside this book you’ll f nd the condensed history of the world, 1935-1951, with story hooks for high-f ying global adventure at every turn. Across the world and through the years, you’ll discover a rogue’s gallery of pulp hero archetypes ripe for populating your own worlds of imagination — from the Brain in a Jar to the Übermensch and everything in between. Then round it out with dozens of new stunts to add to your Spirit of the Century or Fate Core games.

Wheels up, folks—it’s time to tell your own strange tale ... of adventure!

EHP2011 • ISBN 978-1-61317-064-9 • $40.00 US www.evilhat.com • @EvilHatOf cial facebook.com/EvilHatProductions

STRANGEOF THE CENTURY TALES by Jess Nevins

COVER Christian N. St. Pierre

ART Arthur Asa • Jacob Walker • Joel Biske Dave Flora • Steve Bryant• Leah Huete Jayna Pavlin • Tazio Bettin • Robin Eng

EDITING Chad Underkofer • Tom Cadorette • Brian Engard

FATE CORE SYSTEM ADAPTATIONS Brian Engard

LAYOUT & GRAPHIC DESIGN

PROJECT MANAGEMENT Sean Nittner

BRAND MARKETING Chris Hanrahan • Carrie Harris Acknowledgments I’d like to thank Fred Hicks, , Leonard Balsera, and Chad Underkofer, for the obvious reasons. Less obviously, I owe a debt of gratitude to Ken Hite. And, of course, I owe more than I can say to my wife.

I’d also like to acknowledge the writers who helped inspire me, at various ages, and gave me a love for the pulpish: Edgar Rice Burroughs, Talbot Mundy, C.S. Forester, George Macdonald Fraser, Patrick O’Brian, Ouida, Stephen Pressfeld, Anthony Skene, and P.C. Wren.

Editorial Acknowledgements Editorial Centurions: Scott Acker, Nick Bate, Dan Cornelius, Sean Howard, Charles Paradis, and Ruben Smith-Zempel.

An Publication www.evilhat.com • [email protected]

First published in 2013 by Evil Hat Productions

Copyright © 2013 Evil Hat Productions, LLC. All rights reserved.

Spirit of the Century™, Evil Hat Productions, and the Evil Hat and Spirit of the Century™ logos are trademarks owned by Evil Hat Productions, LLC. All rights reserved.

Softcover ISBN: 978-1-61317-064-9 Kindle ISBN: 978-1-61317-066-3 ePub ISBN: 978-1-61317-065-6

Printed in the USA

No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechnical, photocopying, recording, or otherwise, without the prior express permission of the publisher.

Tis is a work of both fction and history. Many characters and events portrayed in this work are fctional. Any resemblance to real people and/or evil masterminds not found in the historical record is purely coincidental, but kinda hilarious. CONTENTS

INTRODUCTION: THE WORLD OF Spain ...... 157 THE PULPS, THE PULPS OF THE WORLD . . 5 Switzerland ...... 161 What’s All This, Then? ...... 6 Turkey ...... 164 The “Pulp Era” ...... 6 Uruguay ...... 169 What We Mean By A “Pulp” . . . . . 6 The Technology of the Pulp Era and Pulp Gadgets 173 The Diference Between Timeline of Firsts ...... 173 Pulp Fiction and Reality ...... 7 Gadgets ...... 174

CHAPTER ONE: STRANGE TALES OF CHAPTER THREE: STRANGE THE CENTURY MAGAZINE . . . . . 9 HEROES OF THE CENTURY . . . . 179 Strange Tales of the Century: The Magazine . 10 A Cast of Thousands ...... 180 Part 1, 1931-1937 ...... 10 The Afghani Fighter ...... 181 Part 2, 1937-1945 ...... 16 The Africa Hand ...... 185 Part 3, 1945-1948 ...... 22 The Armchair Detective ...... 191 Part 4, 1948-1951 ...... 24 The Aviator ...... 195 The Bellem ...... 202 CHAPTER TWO: 1935-1951: Big Game Hunter ...... 208 SIXTEEN YEARS TO GET FROM Big-Headed Dwarf Genius . . . . . 213 GOLD TO ATOMICS ...... 29 Boxer ...... 218 The World in 1935 ...... 30 Brain in a Jar ...... 222 The World In 1951 ...... 30 The Celebrity ...... 226 The Gazetteer ...... 32 Child Hero ...... 233 Argentina ...... 32 Circus Hero ...... 239 Atlantis ...... 36 The Con Man ...... 243 Australia ...... 41 Costumed Avenger ...... 248 Brazil ...... 44 Cowboy ...... 254 China ...... 49 Defective Detective ...... 260 City of Under Sands ...... 55 Explorer ...... 265 Cuba ...... 57 Femme Fatale ...... 271 Dutch East Indies (Indonesia) . . . . . 60 Fop ...... 276 Egypt ...... 64 Gentleman Thief ...... 280 France ...... 68 The Great Detective ...... 286 French Indochina (Vietnam) . . . . . 71 Gun Moll ...... 293 Germany/East & West Germany . . . . 75 Hobo ...... 298 Great Britain ...... 81 Inventor of the Unknown ...... 303 Hollow Earth ...... 84 Jungle Hero ...... 309 India ...... 88 Killer Vigilante ...... 315 Italy ...... 92 Legionnaire ...... 323 Japan ...... 96 Mercenary ...... 328 Kenya ...... 104 Mountie ...... 335 Lebanon ...... 109 Nemo ...... 340 Mexico ...... 112 Occult Detective ...... 345 The Netherlands ...... 117 Planetary Romance Hero ...... 351 Nova Roma ...... 120 Reporter ...... 357 Palestine/Israel ...... 124 Rootless Veteran ...... 365 The Philippines ...... 129 Scientifc Detective ...... 369 Poland ...... 134 South Seas Adventurer ...... 374 Senegal ...... 137 Spinster Detective ...... 380 Shangri-La ...... 140 Spy ...... 384 Sky City/The Aerie ...... 143 Stage Magician ...... 392 South Africa ...... 146 Übermensch ...... 396 Soviet Union ...... 149 What’s All This, Then? (WATT) . . . . . 405 CHAPTER FOUR: NEW STUNTS . . . 409 APPENDIX: SOTC, STOTC, AND FATE CORE 471 Academics ...... 410 Adapting Sotc And Stotc For Fate Core . . . 472 Alertness ...... 410 Aspects And Refresh ...... 472 Arts ...... 411 Stress Tracks ...... 473 Athletics ...... 411 Skills ...... 473 Burglary ...... 411 Stunts ...... 475 Contacting ...... 412 Athletics ...... 475 Deceit ...... 418 Contacts ...... 475 Drive ...... 423 Craft ...... 482 Endurance ...... 424 Drive ...... 483 Engineering ...... 424 Cars ...... 483 Fists ...... 426 Planes ...... 484 Guns ...... 427 Fight ...... 485 Intimidation ...... 428 Lore ...... 486 Investigation ...... 432 Mysteries ...... 488 Leadership ...... 435 Narrative ...... 488 Mysteries ...... 436 Occult ...... 488 Narrative ...... 436 Psychic ...... 489 Occult ...... 437 Notice ...... 492 Psychic ...... 440 Resources ...... 492 Pilot ...... 443 Shoot ...... 493 Planes ...... 443 Superhuman Stunts In Fate Core . . . . 494 Ships ...... 445 Body ...... 494 Rapport ...... 446 Mind ...... 495 Resolve ...... 450 Qi ...... 496 Resources ...... 453 Science ...... 454 BIBLIOGRAPHY AND INDEX . . . . 497 Sleight Of Hand ...... 457 Bibliography ...... 498 Stealth ...... 458 Index ...... 501 Survival ...... 459 About the Publisher ...... 519 Weapons ...... 462 About the Author ...... 520 “No Ordinary Man Could Make That Leap!”: Superhuman Stunts . . . . . 463 Body ...... 465 Mind ...... 467 Qi ...... 469 INTRODUCTION: THE WORLD OF THE PULPS, THE PULPS OF THE WORLD

ORLD WHAT’S ALL THIS, THEN? W STRANGE TALES OF THE CENTURY (or STOTC) is a supplement (and kind of a THE sequel) to SPIRIT OF THE CENTURY (or SOTC). Strange Tales will provide your OF Spirit game with lots of new material, including new eras, archetypes, stunts, gadgets, and locations. Strange Tales will also provide you with guidelines and

ULPS suggestions to adapt both SOTC and STOTC to FATE CORE, the latest evolution P of the award-winning Fate roleplaying game system upon which Spirit was orig- THE

, inally built. Finally, Strange Tales acts as a resource to bridge the time between SOTC and the upcoming SHADOW OF THE CENTURY RPG from Evil Hat. ULPS P THE

OF THE “PULP ERA”

Te Pulp Era is amorphous and poorly defned. Generally the phrase “the Pulp

ORLD Era” is used to cover the 1920s and ’30s, with the beginning of World War II W for the United States (1941) sometimes seen as the era’s end. Many pulp games HE are set in the 1920s, the decade most often thought of as being truly “pulpish,” : T : but the heyday of the pulps was the 1930s, and it wasn’t until the end of World War II that they began to fade away and die. When the phrase “the Pulp Era” is used in Strange Tales, it refers to the years 1919-1951, with this book covering the years from 1935 to 1951. NTRODUCTION I What We Mean By A “Pulp” Te traditional defnition of a “pulp” magazine was a fction magazine printed on cheap wood pulp paper in a 7˝-by-10˝ format. But a signifcant number of pulp characters appeared in the “slicks,” magazines printed on better quality paper and billed as aesthetically superior to the pulps. Strange Tales uses “pulp” as shorthand for the many genres and media of the era—what Roland Barthes called a “metaphor without brakes.” For our purposes, “pulp” will refer to every medium of the era from around the world that presented pulpish characters in pulp-style adventures: from novels and comic strips to radio serials and movies... and so much more.

BYOMKESH BAKSHI? SUN KOH? WHO ARE THESE GUYS? A large number of characters appeared in magazines published outside the United States. Tese magazines, known as “story papers” in England, gialli in Italy, and heftromane in Germany, were the foreign equivalent of American pulps, but appeared on diferent paper and in diferent dimensions. One of the purposes of Strange Tales is to describe the major characters of the pulps of the world. Many of these characters are unknown to Americans and have never appeared in the English language—but inside their home countries, they are as big as Doc Savage and . (For source material on these characters, see the Bibliography on page 497).

6 JESS NEVINS

I THE DIFFERENCE BETWEEN NTRODUCTION PULP FICTION AND REALITY

Most people don’t have pulp-style adventures, because most people just don’t : T

live high-octane lives. But in every time and place, there are men and women HE whose lives read like something out of an adventure story, and the pulp era W was no exception. Te following example, while unusual, is one man’s account ORLD of his real-life adventures. In response to a story in Popular Magazine in 1916 claiming that no one escapes from the French Foreign Legion, one man wrote OF in, begging to difer: THE

In number May 20, 1916, is an article, “Stories of the Legion” by H. de Vere P ULPS Stacpoole. He states nobody escaped from the Legion. Well, I have done so,

though it involved me becoming a Mohammedan and joining a wandering , band of Touaregs and took two years to accomplish. I fnally wandered THE

across the Sahara, helped in the looting of caravans, and sailed from Cape P ULPS Tuby with the assistance of Baba Hamid of the Wad Lagin Hameva Tribe, on

the western Sahara seaboard below Morocco on a Spanish fshing boat to OF

Tenerife, Canary Islands. I am longing for the desert, the smell of the camel THE dung fre, and the freedom of the everlasting sand ever since. The hardship, adventures and escapes I went through are incredible. This took place ten W ORLD years ago, since then I have been an elephant hunter in Central Africa, in the army of Emperor Menelik of Abyssinia, pearl fshing of North Australia,

diamond digging at the Cape, and in a revolution in a Central American republic, not to mention fghting with Muley Mohamed El Hiba, the son of Sheik Ma-el-deinne of South Morocco against Muley Hafd, the Ex-Sultan of Morocco. Most men and women during the pulp era won’t have lived this kind of life—but there’s no reason a SOTC/STOTC character can’t.

“WHAT IF WE MADE HIM A WOMAN?” “What if we made him a woman?” is the (possibly apocryphal) response comics writer Chris Claremont gave whenever an editor at suggested a new character for Claremont’s X-Men books, which is why Claremont’s books had a much higher number of female characters than most other superhero comics. Game writers who ask this question of characters in this game do so from the best of intentions. But a writer of a pulp game has no need to do so, since surprisingly large numbers of characters in the pulps of the world were women; a smaller but still sizable subset were non-WASP (“White Anglo-Saxon Protestant”) women. Any player wanting to play a female or non-WASP pulp character will fnd numerous examples in Strange Tales, because there is both fctional and historical precedent for any type of character background.

STRANGE TALES OF THE CENTURY 7

SO, THIS IS A “POLITICALLY CORRECT” GAMING BOOK?

ORLD Not in the sense of warping something for political ends, no. Te truth is that

W the pulps of the world were as full of women and other heroes who weren’t the white upper-class Americans and British of the pulps of the U.S. and Great THE Britain. Many pulp games have not refected this variety, and Strange Tales is OF intended to remedy that fact. ULPS

P WEREN’T THE PULPS RACIST, SEXIST, AND IMPERIALIST?

THE WHY WOULD I WANT TO PLAY A GAME OF THAT? , It’s true that much material found in the pulps was racist, sexist, and imperialist. Tis doesn’t mean your pulp game has to be. Te pulps have within them all the ULPS

P material any GM or player would need to play a game without racism, sexism, or imperialism—Strange Tales of the Century is written for those who want to THE play that sort of game. OF Te pulps were certainly chock full of negative attitudes and characters, but they also had characters who were surprisingly subversive and progres- ORLD

W sive. Strange Tales will enable a player wanting to play a Chinese gun-slinging

HE cowboy or an Indian private detective to fnd inspiration in actual characters

: T : who appeared in the pulps.

DO I HAVE TO USE EVERYTHING HERE? I DON’T WANT TO HAVE ALIENS IN MY GAME, BUT THE PLANETARY RESOURCE HERO REQUIRES THEM, AND THE RED MARTIAN INVASION SUBPLOT HAMSTRINGS MY CONTINUITY. NTRODUCTION

I No. Te stories and continuity in Chapter One (Strange Tales of the Century Magazine) and the Archetypes in Chapter Tree (Pulp Archetypes) are optional. All the stories and continuity ofered in Chapter One are suggestions rather than requirements. If the Martian Invasion is too “sci-f” for you, ignore it. Te Archetypes in Chapter Tree come from the actual pulps of the world. However, each individual genre (mystery, adventure, science fction, occult horror) used their own archetypes, and a few of the others available. If the pulps themselves weren’t going to mix/match/mash genres, you don’t to have to either. Te point of all this is to have fun. As with any roleplaying game, if any of what you fnd here in Strange Tales isn’t going to work for your group, then don’t use it.

8 JESS NEVINS CHAPTER ONE: STRANGE TALES OF THE CENTURY MAGAZINE

STRANGE TALES OF THE CENTURY: THE MAGAZINE STRANGE TALES OF THE CENTURY Magazine (and its successor TALES OF THE CENTURY) were two of the more successful British story papers during the pulp era. While never popular on the level of ADVENTURE, WIZARD, or UNION JACK, STRANGE TALES/TALES quickly earned a devoted following and proved to be one of John Bull Press’s most proftable story papers. Interestingly, STRANGE TALES/ TALES did not follow the model of other British story papers in featuring short chapters of numerous serials in each issue, but instead imitated the American pulps in featuring one main story (usually part of an extended serial) and two or three backup stories in each issue. Some of these serials only ran for a few months, while others, like the famous “Te Emperor in Scarlet” epic (see below), ran for over a year. Tese months-long story arcs make it relatively easy to separate the magazine’s existence into four separate periods, each with its own favor and themes. NEW SPIRIT OF THE CENTURY CHARACTERS CHAPTER ONE: STRANGETALES OFTHE CENTURY MAGAZINE Character “seeds” (Aspects and Skills) have been provided for most of the new characters mentioned in this chapter. GMs (or players) should feel free to customize them—especially through picking Stunts! PART 1, 1931-1937 “Bow to me, humans! Bow to Gorilla Khan, the new Master of Atlantis!”

STRANGE TALES OF THE CENTURY began inauspiciously, with established heroes like Barrington Drake, “the Schoolboy Sherlock Holmes,” being used to lure longtime readers into buying the new magazine. Te stories themselves were no diferent from the oferings of competing story papers of the 1920s: ordinary and humdrum, with relatively mundane crimes and heroes whose enemies were more colorful than they were. BARRINGTON DRAKE, SCHOOLBOY GREAT DETECTIVE Some Suggested Aspects: Edwardian Morals • Justice Must Prevail • What’s Good for The British Empire Is Good for the World Some Suggested Skills: Investigation, Academics, Rapport.

10 JESS NEVINS

INDEX BIBLIOGRAPHY AND INDEX

Agent YZ7, 391 Argo, High Chancellor, 259 A Agent Z, 390 Arif, Sayyid, 16, 18 Aaba the Absolute, 395 Ainsworth, Ace, 308 Armando, 270 Abduel Omar of Persia, Akashic Research, 440, 489 Armchair Detective, 49, Prince, 350 Al Lame, Fouad, 110 205, 260, 263, 264, 286,

Abdülhamit II, Sultan, 290 Alaska-Jim, 255 292, 302, 383 Abdullah I, King of Jordan, Albertini, Luciano, 232 1935, 192 112, 127 Alcazar, Doctor, 242, 247 1951, 193 Abelsen, Olaf K., 225, 322 Aldini, Luciano, 20, 21 archetype variations, 194 AC-12, 388 Alertness, 183, 199, 221, best example, 192 Academics, 189, 194, 225, 252, 256, 274, 283, 313, defnition, 191 263, 269, 278, 283, 289, 326, 333, 355, 383, 394 recommended skills, 194 301, 306, 343, 349, 362, defnition, 410 Armor of Wealth, 428 372, 388, 400 Ali, 211 Armored Man, 253 defnition, 410 Ali, Pâwang, 322 Armorskin, 465 Ace of Spades, 252 Alien Adaptation, 477 Armory of Solitude, 453, Adams, Anthony, 212 Alien Companion, 412-13, 492 Adams, Doug, 363 475 Arnarr, Haukur, 238 Adaptive Ultimate, 275 Alien Gadget, 424, 425, Arne, Kapitein, 18 Addicted to Adventure, 450 475, 482 Arnheim, Valy, 270 Adventure, 10 Alien Pet, 459, 477 Arnold, Major, 379 Aelita, 356 Allard, Kent, 250 Arroyo, Dr. Diego, 402 Aerie, The (1951), 144-45 Allhof, Inspector, 194, 264 Artifcial sweetener, 173 Aerosol spray, 173 Almirante, Furio, 221 Arts, 241, 256, 274 Afghani Fighter, 89, 190, Al-Oweini, Prime Minister, defnition, 411 265, 302, 327, 391, 395 111 Asedillo, Teodoro, 131 1935, 182-83 Alraune, 275 Ashe, Saxon, 242, 391 1951, 183 Angel, 313 Ashley, Thomas, 292 archetype variations, 184 Animal Companion, 460 Aspects, number of, 472 best example, 181-82 Anisty, Dan, 284 Assumed Dead, 419-20 defnition, 181 Anthony, Jim, 400 At No Time Do My Fingers recommended skills, 183 Anti-bacterial sulfa drugs, Leave My Hand, 457 typical scenario, 181 173 Ataturk, Kemal, 164-65, 167 Africa Hand, 147, 237, 253, Antihistamines, 173 Athletics, 231, 241, 252, 265, 302, 310, 324, 395 Anti-leprosy drugs, 173 283, 313, 355, 394, 466, 1935, 186-87 Antoñete, 237 475, 494 1951, 187-89 Apache, 413 defnition, 411 archetype variations, Archetype Atlantis 189-90 information, 180 1935, 36-39 best example, 186 optional, 8 1951, 39-41 defnition, 185-86 Argentina Atok the Horrible, 13, 14 recommended skills, 189 1935, 32-34 Attack, 473, 474 typical scenario, 186 1951, 34-35 STRANGE TALES OF THE CENTURY 501

Augustus, Emperor Marcus Batson, Billy, 233 Big-Headed Dwarf Genius, Aurelius Antoninus, 120 Battersly, 264 58, 158, 222, 223, 350, Auriga, Juan, 23, 24, 55 Beagle, Amanda and Lutie, 356, 401 Australia 383 1935, 214-15 1935, 41-42 Becker, Charles, 281 1951, 215 1951, 43-44 Bedii, Peyami, 16, 17 archetype variations, 217 Aviator, 184, 199, 221, 237, Beef, William, 408 best example, 214 252, 253, 270, 279, 296, Beer in cans, 173 defnition, 213 299, 308, 322, 334, 339, Bell, Edmund, 237 recommended skills, 216 BIBLIOGRAPHY AND INDEX AND BIBLIOGRAPHY 364, 368, 379, 391 Belladonna, 457 Bird, 237, 242 1935, 196-98 Bellem, 134, 195, 277, 288, Bird, Doctor, 373 1951, 198-99 350, 364, 392 Black Angel, 16, 17 archetype variations, 1935, 204 Black Bat, 250, 336 199-201 1951, 205 Black Cheetah, 238 Argentinian, 34 archetype variations, 206-7 Black Knight, 284 best example, 196 defnition, 202-3 Black Monk, 373 defnition, 195-96 recommended skills, 205 Black Pilgrim, 253 recommended skills, 199 typical scenario, 203 Black Sapper, 343 typical scenario, 196 Bello, Alejandro, 200 Black, Jet, 12, 199 Avni, 290 Beloved of Strange Blackbeard, 237 Azton, Dr., 401 Royalty, 436, 453 Blackheart, Baroness, 25 Belsidus, Dr., 307 Blackshirt, 250 Bender, Ostap, 247 Blade, Bulldog, 221, 327 B Ben-Gurion, David, 129 Blake, Betty, 336 Babe, 200 Benson, Buzz, 391 Blake, Kid, 336 Backroads, 459 Bernard, Paul, 320 Blake, Sexton, 237, 286, Baldwin, 81 Bernardo the Great, 395 373, 400 Ballpoint pen, 173 Best, 89 Blanc, Jean, 248 Bancroft, Todd, 391 Bethom-Saunders, Villiers, Blane, Torchy, 359 Bantan, 379 322 Blayne, Katie, 362-63 Bara, 388 Bewitched, Bothered, and Blood bank, 173 Barbidon, Narcisse, 217, Bewildered, 422 Blood Drinkers, 55-57 356 Bibobi, 242 archetype, 56 Barefoot Prodigy, 423 Big bang theory, 173 Blue Pete, 339 Barnet, Jose, 58 Big Game Hunter, 117, 189, Blue Rattlesnake, 275 Barr, Black, 259, 322 313, 322 Body, 465-67 Barrington, George, 280 1935, 209 Fate Core, 494 Barrington, John H., 327, 1951, 210 Body Blow, 426, 485 391 archetype variations, Body of Steel, 467 Barrow, Clyde, 231, 293 210-12 Bomba, 314 Bartendale, Luna, 350 best example, 209 Bond, James, 384 Barthes, Roland, 6 defnition, 208-9 Bond, Pelham, 253, 373 Barton, 356 recommended skills, 210 Borden, Steve, 206 Basil, Count, 284 typical scenario, 209 Born to the Seas, 444 Batista, Fulgencio, 58 Big Man, 416 Boshell, Steve, 16, 18 Batouk, 190 Boston Betty, 283

502 JESS NEVINS

Bosu, Arindam, 274, 292 Bryant, Mary, 293 Carson, Trader, 190 BIBLIOGRAPHY AND INDEX Botha, Prime Minister, 147 Bryce, “Wireless,” 368 Carter, Chick, 238, 401 Bourne, Jason, 384 Bryce, Inspector, 279 Carter, John, 352 Boxer, 200, 327, 379, 391 Buck, Frank, 212 Carter, Nick, 284, 286, 396, 1935, 219 Bufalo Bill, 259 401 1951, 219 Bufalo, Jim, 322, 344 Cascarilla, 284 archetype variations, 221 Bugg, Mary Ann, 293 Castle, Johnny, 206 best example, 218 Bull, Mack, 284 Catch the Bullet, 457-58 Chinese, 51 Bulletproof vest, 174 Caumans, Detective, 283 defnition, 218 Burbank, 250 Cawthorne, Fred, 308 recommended skills, 221 Burgess, Guy, 84 Celebrities, 242 typical scenario, 218 Burglary, 252, 274, 283, 320 historical, 228 Bradford, Brick, 266 defnition, 411 Celebrity, 218, 233, 237, 241, Bradley, Typhoon, 379 Burke, Claude, 250 252, 259, 270, 275, 285, Brain in a Jar, 194, 213, 353 Burke, Denis, 334 292, 308, 391, 392, 395 1935, 223 Burnett, Roy, 201 1935, 228-29 1951, 223-24 Burr, Ethan, 21 1951, 230-31 archetype variations, 225 Burrower, 174 archetype variations, best example, 222-23 Burton, Captain Sir Richard 231-32 defnition, 222 Francis, 396 best example, 228 recommended skills, 225 But It Works When I Do It, chef, 73 typical scenario, 222 455, 487 defnition, 226-28 Brainerd, Johnny, 217 recommended skills, 231 Brand, Victor, 292 typical scenario, 228 Brandt, Heinz, 327 C Challenger, Professor, 269 Brash, 259 Cake mixes, 173 Chandler, Mark, 364 Brawler, 426 Calhoun, Jack, 203, 321 Chaplin, Charlie, 226 Brazil Callaghan, Steel, 184 Character aspects and 1935, 44-46 Calles, Plutarco, 112-13 skills, 10 1951, 47-49 Calling Card, 429, 430, 431 Chase, Bob, 212 Breach of the Peace, 428 Campbell, Billy, 242 Cherrof, Kayla, 391 Breeze, Commander, 253 Capone, Al, 231 Child Hero, 68, 201, 212, 242, Brent, Rufus, 390 Captain Easy, 334 247, 252, 253, 259, 270, Brett, Dixon, 373, 400 Captain Future, 225 279, 292, 301, 308, 314, Brinken, Doktor Ten, 275 Captain Marvel, 233 344, 350, 356, 364, 379, Brodsky, Ivan, 217, 350 Caras, 301 391, 395 Brooks, Brigadier General Cardenas, Lazaro, 112-15 1935, 234-35 Theodore Marley “Ham,” Cardona, Inspector Joe, 250 1951, 236 404 Carlton, Queen Sue, 296 archetype variations, Brotherhood of Thieves, Carly, Jim, 284 237-38 446 Carlyle, Gerry, 212 best example, 234 Brown, Billy, 292 Carnera, Primo, 45, 219 defnition, 233 Brown, Father, 258, 284 Carrados, Max, 260 recommended skills, 236 Brown, Rusty, 201, 339 Carraway, 345 typical scenario, 233 Brownlee, Professor, 316 Carrington, Derek, 327 Brundage, 376 Cars, 483

STRANGE TALES OF THE CENTURY 503

China Conners, Le Droit, 292 Cowboy, 172, 201, 231, 237, 1935, 49-51 Connie, 200 242, 247, 322 1951, 51-54 Connoisseur of the Arts, 1935, 255 Cholera King, 316 411, 486 1951, 255-56 Chôya, 18, 19 Connoisseur of Crime, 373 archetype variations, Chu Lung, 196 Conroy, Henry, 258 256-59 Chung, 182 Contacting, 183, 189, 199, best example, 255 Circus Hero, 104, 232, 237, 256, 263, 301, 333, 362, defnition, 254 247, 259, 391, 395 378, 383, 433 recommended skills, 256 BIBLIOGRAPHY AND INDEX AND BIBLIOGRAPHY 1935, 240 defnition, 412-18 typical scenario, 255 1951, 241 Contacts, 241, 252, 274, 289, Crackpot, 455, 487 archetype variations, 404, 415, 421, 475 Craft, Fate Core adapta- 241-42 Fate Core adaptations, tions, 483 defnition, 239-40 475-81 Craig, Clipper, 291 recommended skills, 241 Continuity options, 8 Cranston, Lamont, 250 typical scenario, 240 Coogan, Jackie, 237, 292 Crawley, William, 404 Clairvoyance, 440 Cool, Bertha, 203 Create an Advantage, 473, Claremont, Chris, 7 Cool Hand, 458 474 Class Tells, 453, 493 Coral Prince, 379 Crerar, Sheila, 350 Claws, 477, 487 Cordie, Jimmie, 334 Criddle, Baltimore, 247 Clay, Colonel, 281 Corneal transplant, 173 Criminal Connoisseur, 411 Clay, Lucien, 292 Corrientes, Diego, 293 Crimson Clown, 252 Clayton, John, 310 Corrigan, Sue, 364 Cuba Cleek, Hamilton, 284 Cortes, Pepe, 257 1935, 57-58 Clever Disguise, 418, 422-23 Costello, Detective 1951, 59-60 Close Contacts, 404 Sergeant, 347 Cock-Eye the Sailor, 379 Costigan, Steve, 221, 379 Çocuöu, Deniz, 344 Costumed Avenger, 137, D Cody, Bufalo Bill, 226 190, 221, 285, 292, 299, D’Arcy, Arthur Augustus, Colbert, Claudette, 229 308, 315, 316, 320, 322, 237, 279 Cole, Jake, 404 343, 364, 367, 368, 373, D’Artois, Pierre, 350 Cole, Rex, 237, 350 395, 402, 404 Dakkar, Prince, 340 Comanche, Doc, 247, 259 1935, 250-51 Dalmann, Víglunur, 238 Communism, 30, 31 1951, 251-52 Dani, 270 Competence, 476 archetype variations, Danner, Abednego, 401 Computer punch cards, 173 252-53 Danner, Hugo, 401 Con Man, 57, 201, 237, 242, best example, 250 Danner, Kurt, 269 259, 281, 367 defnition, 248, 250 Darke, Dr. Amos, 27, 28 1935, 245 recommended skills, 252 Dashwood, Dirk, 14, 15 1951, 246 typical scenario, 250 David-Néel, Alexandra, 142 archetype variations, 247 Coughlin, Father, 386 Davies, John, 366 best example, 245 Could a “Madman” Do DDT, 173 defnition, 243-44 This?, 454, 486-87 De Gaulle, Charles, 69-70 recommended skills, 246 De Grandin, Jules, 347 typical scenario, 244 De Lattre, Jean Marie, 73

504 JESS NEVINS

Deacon, Swede, and Drive, 423 Electronic camera fash, BIBLIOGRAPHY AND INDEX Jellybean, 379 Fate Core adaptations, 173 Deadly Enemy, 481 483-84 Elementary, My Dear Death Fiddler, 316 Driven by Hunger, 450 Sidekick, 432 Death, Mister, 320 Drost, Sophie (La Belle El-Krim, Abd, 325 Deceit, 183, 199, 225, 236, Sophie), 273 Emas, Elang, 283 246, 274, 283, 388, 418-23 Drug projector, 175 Empathy, 225, 246, 274, 388 Deebs, Joe, 292, 401 Druke, Jericho, 250 Emperor, of Japan, 102 Deep Cover, 416, 420 Drummond, Bulldog, 369 Emperor in Scarlet, The, Defective Detective, 89, Drunken Hummingbird, 10, 13, 14 194, 203, 242, 247, 292 443, 484 Endurance, 199, 221, 256, 1935, 262-63 Dry photocopying, 173 313, 326, 333, 355, 378, 1951, 263 Dual Use Gadget, 482 424, 443 archetype variations, 264 Duboin, Nita, 275 Engineering, 216, 306, 343, best example, 262 Duchess, The, 363 372, 424-25 defnition, 260, 262 Duck and Weave, 426, 485 Enkidu, 260, 309 recommended skills, 263 Duke, The, 20, 21 Erko, Ilmari, 401 typical scenario, 262 Dunot, Marcel, 221 Escape Artist, 458 Defend, 473, 474 Dunstan, St., 350 Es-Solh, Riad, 112 Defender of the Weak, 449 Dupin, C. Auguste, 191, 260, Exorcism, 437-38 Delaroy, Deeley Montfort 286, 380 Explorer, 122, 199, 221, 237, “Steeley”, 368 Duque, Dr., 194, 292 259, 344, 356, 365 Delcourt, Arthur, 379 Duranty, Walter, 151, 361 1935, 266-67 Demaree, Paula, 200 Dutch East Indies 1951, 268-69 Der Blitzmann, 343, 367 (Indonesia), 1935, 60-61 archetype variations, Der Meister, 20, 21 Duval, Claude, 293 269-70 Detective of the Street, 290 Dynamite, Dan, 14, 15 best example, 266 Devi, Savita, 210 British, 84 Devlin, Bob, 16, 18 defnition, 265-66 Devoted Companion, 479 E recommended skills, 269 Diamondstone, 395 Eagle, Not a Vulture, An, typical scenario, 266 Dillinger, Frank, 293 449 Ezzard, Charles, 220 Dillinger, John, 231 Earp, Wyatt, 258 Disarm, 427, 493 Edison, Thomas Alva, 304, Dixon, Red, 356 308 F Dogg, Billy, 264 Edwards, Courtney, 355 Fa’atau, Va’aiga, 23 Dollfuss, 93 Egan, Iron, 190 Fahrettin, 22 Dome Altantean arche- Egan, Pop, 363 Fairbanks, Sr., Douglas, 226 type, 36 Egypt Falcon, 334 Donovan, Brain, 222-23 1935, 64-66 Falk, Heinz, 14, 15 Donovan, Harvard, 206 1951, 66-68 Famous, 437, 446 Dormouse, 285, 320 Einstein, Albert, 305 Fangs, 477, 487 Dorteuil, Daniel, 304 Eisenhower, Dwight, 80, 95 Fantômas, 284 Drake, Barrington, 10-11, Electronic analog Faqir of Alingar, 89 12 computer, 173 Farrow, Jörn, 237, 344 Drake, Jonathan, 291

STRANGE TALES OF THE CENTURY 505

Fate Core Fists, 221, 252, 320, 349, 378, Fujio, Tôgô, 373 adaptations, 472-74 388, 400, 407, 426-27 Fungal Atlantean arche- athletics adaptations, 475 Fitzbrown, Dr., 406 type, 38 body, 494 Fjeld, Jonas, 401 contacts adaptations, Flambeau, 284 475-81 Flame, Dr., 321 G craft adaptations, 482-83 Fleming, Peter, 267 G-8, 196 drive adaptations, 483-84 Flood, John, 291 Gable, Clark, 226 fght adaptations, 485-86 Fly Over Eaves, 469 Gadget Man, 308 BIBLIOGRAPHY AND INDEX AND BIBLIOGRAPHY lore adaptations, 486-88 Flyin’ Jenny, 200 Gagaklodra, 284 mind, 495 Flying Ace, 444, 484 Galaor, 284 mysteries adaptations, Flying Justice, 253 Gales and McGill, 334 488-91 Flying Tiger, 200 Gallagher, Gasbag, 24, 25 notice adaptations, 492 Fop, 201, 237, 391 Gambling, 326 qi, 496 1935, 277 Gandhi, 291 resources adaptations, 1951, 278 Gandhi, M.K., 182 492-93 archetype variations, Ganimard, Inspector, 282 shoot adaptations, 493 278-79 Gapon, Georgi stunts adaptations, 475 best example, 277 Apollonovich, 232 superhuman stunts, 494 Cuban, 60 Gas pen, 175 Faulkner, William, 305 defnition, 276 Gees, 350 Favor Owed by Enemy, 481 recommended skills, 278 Gene, 258 Fawcett, Colonel Percy, 268 typical scenario, 277 Génie Noir, Le, 22 Félifax, 314 Forbes, Rosita, 267 Gentle(wo)man Thief, 271 Female Ferret, 363 Forensic Scientist, 456 Gentleman Detective, 205 Femme Fatale, 92, 180, 222, Fouinard, 238 Gentleman Thief, 96, 243, 226, 281, 293, 294, 302, France 250, 253, 292, 294, 320, 350, 364, 391 1935, 68 327, 368 1935, 272-73 1951, 69 1935, 282 1951, 273 Francisco, 376 1951, 282-83 archetype variations, Franco, Generalissimo archetype variations, 274-75 Francisco, 71, 158-59 283-85 best example, 272 Francoise, 388 best example, 282 defnition, 271 Fraudulent Medium, defnition, 280-81 recommended skills, 274 420-21 recommended skills, 283 typical scenario, 272 Frechette, Evelyn “Billie,” typical scenario, 281 Fenner, Maxwell, 279 293 Germany/East & West Ferrers, Lady Katherine, Freeze-drying, 171 1935, 75 293 French Foreign 1951, 77-80 Field, Inspector Charles, Legionnaires, 73 under Hitler, 30 202 French Indochina Geste, John “Beau,” 324-25 Fields, W.C., 226 (Vietnam), 1935, 71-73 Gettler, Alexander, 371 Fif, 237 Fresquinho, 284 Ghilzai for Gossip, 418-19 Fight, Fate Core adapta- Friend of the Urchin Ghost, The, 253, 395 tions, 485-86 Underground, 418 Giglamps, 301 Fu Manchu, 395 Gilgamesh, 260, 309

506 JESS NEVINS

Gimp, Sydney, 301 Grifon, 253 Hermine, 283 BIBLIOGRAPHY AND INDEX Giraud, Henri, 242 Guapo, El, 11 Hero to Heroes, A, 403, Gish, Lillian, 226 Gun Moll 467, 495 Givot, Isadore, 245 1935, 294-95 Heronhaye, Geof, 334 Global depression, 30 1951, 295-96 Hey, Rube!, 413, 477 Gnomes, 162 archetype variations, 296 Hidden in Plain Sight, 422 God with Feet of Clay, A, best example, 294 Highway, 299 419, 436 defnition, 293-94 Hildreth, Barnabas, 373 Goebbels, Minister of recommended skills, 296 Hill, Harry, 270 Propaganda, 76 typical scenario, 294 Hirvonen, Simo, 16, 17 Gog, 237, 247 Guns, 199, 205, 210, 252, Hitler, Adolf, 30, 75, 182 Gold, Enny, 290 256, 269, 274, 296, 320, Hobo, 34, 57, 206, 234, 303, Golden Amazon, 401 333, 367, 388, 400, 427-28, 349, 363, 367, 368, 383 Golden Bat, The, 18, 19 431 1935, 299-300 Golden Eagle, 283 G-X, 301 1951, 300-301 Gone Native, 447 archetype variations, 301-2 Goodwin, Archie, 192, 206 best example, 299 Gooloo, 237 H defnition, 298-99 Gordon, Flash, 352 Hai Dan, 24, 25 recommended skills, 301 Graham, Peter, 279 Hai, Ray Mon, 379 Hobo Sign, 459, 478 Gray, Colin, 184 Haig, Colin, 274 Hobo Telegraph, 414, 478 Greasing the Wheels, 454, Hall, Frank “Satan,” 321 Hodomur, 355 479 Hands Like the Wind, 466, Hok Song, 290 Great Brain, 225 494 Hollow Earth Great Britain Hardboiled, 451 1935, 84-86 1935, 81-82 Hardwick, Tug, 364 1951, 86-87 1951, 82-84 Harley, Paul, 291 Holloway, Clair, 25 Great Detective, 167, 180, Hartley, Headline, 201 Holmes, Sherlock, 192, 282, 191, 203, 217, 231, 236, Hässler, 286, 287, 346, 380, 392 237, 274, 285, 364, 368, Oberstgruppenführer Holy Names, 429, 438 373, 396, 400, 401, 404, Kurt, 144-45 Holy Shield, 438, 489 405 Hathaway, Jonas, 16, 18 Holy Symbol, 437, 438, 488, 1935, 287-88 Hawk from Hell, 296 489 1951, 288-89 Hawk of the Plains, 259 Honor of the Legion, 451 archetype variations, Hawkeye, 315 Hood, Robin, 336 289-92 Hazzard, Captain, 401-2 Hoover, J. Edgar, 338, 393 best example, 287 He’s Only a Beggar, 458 Hopper, Hedda, 227 defnition, 286-87 Headquarters, 453 Hot, Emperor, 356 recommended skills, 289 Heart’s Secret, 432 Houdini, Harry, 391 typical scenario, 287 Heath, Sergeant Ernest, Howden, John, 264 Great War, 31 277 Hughart, Colonel, 16, 17 Green Skull, 373 Heikkilä, T.J.A., 332 Hunting Wolf, 242 Greer, Gary, 322 Hélène, 293 Huo Sang, 290 Grey Ghost, 27, 28, 252 Helizondo, Hércules, 402 Hushiyarer, Heshoram, 269 Greystoke, Lord, 310 Hemyock, Maurice, 279 Husky, 242 Griddle, Scoop, 364 Hércules, 402 Hypnosis gun, 175

STRANGE TALES OF THE CENTURY 507

I Invisibility ray, 175 Juan, 11 Invisible, 468, 495 Julian, Hubert, 201 I Can Smell Him, 460, 492 Iron Mask, 27, 28 Jumelia, 274 I Hate Those Guys, 451 Ironcastle, Hareton, 212 Jungle Atlantean arche- I Know How He Thinks, 432 Israel, 1951, 127-29 type, 36 I See What You See, 441 Italy Jungle Drums, 433 I’m Important and You’re 1935, 92-94 Jungle Hero, 94, 201, 212, Not, 429 1951, 94-96 237, 379, 396 I’ve Skinned a Werewolf, invasion of Ethiopia, 30 1935, 310-12 BIBLIOGRAPHY AND INDEX AND BIBLIOGRAPHY 451 IXE-13, 385 1951, 312-13 Icarus’ Wings, 444 Ixsander, 18 archetype variations, Identical Twin, 421 313-14 In My Eyes, the Abyss . . . best example, 310 , 429 J defnition, 309-10 In Vino Veritas, 447 Jackson, Jimmie, 301 recommended skills, 313 India Jackson, Juliet, 363 typical scenario, 310 1935, 88-89 Jackson, Ronald, 316 Jungle Jim, 211 1951, 90-92 Jäger, Julius, 241 Just a Freak, 448 Indian Rope Trick, 468 James, Jesse, 237 Justo, President, 33 Indonesia (1951), 62-64 Jameson, Walter, 370 Instant cofee, 173 Jampulinkam, 231 Instant-print photography, Jan of the Jungle, 314 K 173 Janess, Polaris, 314 Kaidanji/Kaidanjii, 18, 19 Interstellar hydrogen, 173 Japan Kajita, 200 Intimidation, 216, 221, 225, 1935, 96-101 Kalinin, Mikhail, 305 236, 289, 296, 326, 333, 1951, 102-4 Kamizu Kyosuke, 279 367, 407, 428-31 assault on China, 30 Kamlon, 133 Inventor of the Unknown, Jastrzębska, Zofa, 290 Kander, Harri, 363 106, 124, 213, 237, 259, Jay, George H., 245 Kane, Calvin, 262 340, 344, 355, 356, 370, Jenkins, Billy, 232, 240, 242 Kau, 355 402, 404 Joáo, Professor, 12, 13 Keen Eyes, 460 1935, 304-5 John, Prester, 184 Kennedy, Craig, 370 1951, 305-6 Johns, Sergeant William, Kenya archetype variations, 306-8 12, 13 1935, 104-6 best example, 304 Jolie, Angelina, 229 1951, 106-9 defnition, 303 Jones, Captain, 344 Kestner, James, 308 recommended skills, 306 Jones, Eddie, 395 Khan, Gorilla 11, 12, 36-39, typical scenario, 303 Jones, Sanapia, 23, 24 367 Investigation, 189, 194, 205, Jones, Shagbark, 247 Kiá, 238 216, 236, 252, 256, 263, Jones, Ted, 379 Kidney dialysis, 173 278, 283, 289, 338, 349, Jongor, 314 Kidney transplant, 173 362, 372, 383, 394, 407, Jorge, 11 Kiho, 334 430, 432-35 Jose, 11

508 JESS NEVINS

Killer Vigilante, 203, 212, Larocque, Jean, 339 Little Black Book, 414-15, BIBLIOGRAPHY AND INDEX 250, 252, 253, 259, 285, Laroux, Jerry, 336 479 344, 368, 379 Larrigan, Jim, 339 Littlejohn, William Harper 1935, 317-18 Larringan, Jim, 201 “Johnny,” 404 1951, 318 Larry, Mac, 259 Living Pharoah, 316 archetype variations, Laughing Monk, The, 18, Lloyd, Harold, 226 320-22 19, 143 Lobsang, Kun, 27, 28 best example, 316 Le Grange, Rosalie, 247 Locke, Quentin, 395 defnition, 315-16 Lê Phong, 291 Long, Huey, 272, 329, 386 recommended skills, 320 Leadership, 216, 225, 326, Lore, Fate Core adapta- typical scenario, 316 388, 435-36 tions, 486-88 King, Ethel, 290 stunts, 486 Los, 356 King, Robby, 290 Lebanon Los Tapatios, 11 King, Sergeant, 336 1935, 109-10 Lost Legion, 334 King Charlie, 302 1951, 110-12 Lost Race, 259, 368 King Cobra, 12, 13 LeBeau, 11, 12 Lothar, 393 King of the Hobos, 435 Lee, Gaf, 238 Louis, Joe, 220 Kioga, 314 Lee Ching Mei, 284 Loupin, Arsin, 284 Kirmani, Prince Firouz, 25 Legerdemain, 457 Lu Ping, 275 Klausner, Ervin, 219 Legionnaire, 71, 221, 391 Luis, 207 Kling, Frank, 11 1935, 325 Lupin, Arsène, 281, 282, Kling, John, 231 1951, 326 284, 285 Knobby, 219 archetype variations, Kopak, Kalla, 266 326-27 Kraken, The, 20, 21 best example, 324 M Kreuger, Herr Doktor, 196 defnition, 323-24 MacArthur, General Kulafu, 313 recommended skills, 326 Douglas, 44, 91, 102 Kūta, Vicitra, 290 typical scenario, 324 MacDonald, 81 Kyttä, Martti, 364 Legman, 194, 414, 478-79 MacGowan, Washington, Leith, Lester, 247 404 Lejaune, Sergeant, 325 Mack, Terry, 202 L Lennox, Bill, 206 Maclean, Donald, 84 L.W.H.D, 89 Lestrade, Inspector, 287, Madame, The, 294 L’Aveugle, 16, 17 380 Mahousky-Khan, 356 Lacy, Major John T., 368 Let the Cowards Flee!, 430 Maillart, Ella, 267 Lady Devil, 350 Levitation, 441, 490 Mala, 314 Lady of Doom, 390 Li Meng, 344 Malaka, Tan, 61, 232 Lady Ghost, 322 Lie detector, 176 Malan, Prime Minister, Lakan, Hilario, 18, 19 Lies Run on Many Feet, 421 147-48 Lane, Margo, 250 Lightning, 257 Maldonado, Mauricio, 402 Lang, Sophie, 283-84 Lindner, Karl, 356 Malins, Tommy, 391 Lanier, Édouard, 275 Língyù, Ruăn, 228 Mallaby, James, 390 Lansky, Meyer, 58 Lion Man, 252 Malleable Features, 465 Larger Than Life, 464, 465, Lion’s Roar, 470 Mallett, Superintendent, 466, 467, 468, 494, 495, Lister, Lord, 284 406 496 Little Bird Told Me, 412, 475 Malloy, Jim, 339

STRANGE TALES OF THE CENTURY 509

Malone, Pat, 400 Menzies, Prime Minister, Moriarty, Professor, 281, Malvern, Geofrey, 272 43-44 346 Man and Beast Are One, Mercado, Mariano, 207 Mors, Captain, 253, 255, 343 460 Mercenary, 195, 221, 324, Morvan’s Disease, 466 Man with the Sixth Sense, 365, 367, 368, 379, 390 Mountain Stance, 470 350 1935, 332 Mountain of Virtue, 275 Man with a Thousand 1951, 333 Mountie, 142, 195, 201 Faces, 242 archetype variations, 1935, 336-37 Mandrake the Magician, 333-34 1951, 338 BIBLIOGRAPHY AND INDEX AND BIBLIOGRAPHY 393 best example, 332 archetype variations, 339 Manly, Sherif, 259 defnition, 328-29 best example, 336 Mann, Professor R.E., 20, 21 recommended skills, 333 defnition, 335 Manolescu, Georges, 231, West German, 80 recommended skills, 338 285 typical scenario, 332 Mowgli, 309 Mansour, Menetnashté, 14 Meredith, John, 350, 391 Mucianus, Emperor Gaius Mao Tse-Tung, 52 Messenger Boy/Girl, 416 Octavius, 120 Marabini, 274 Mexico Mufti of Jerusalem, 125 Mark of the Scorpion, 430 1935, 112-15 Munsker, Doctor, 214 Marlowe, Philip, 202, 346 1951, 115-17 Murakami, Miss, 22, 23 Marnee, 373 Micaculas, 304 Murphy, Addison Francis Marot, 253 Mickey, 296 “Rambler,” 363 Marple, Jane, 380, 381 Might, 236, 241, 252, 263, Murphy, Reporter, 228 Marquis, Marty, 320 313 Murray, Sgt. Dennis, 206 Marquis of Broadway, 320 Milky Way structure, 173 Mussolini, Benito, 93 Martin, Bull, 196 Mind, 467-69 Mussolino, Antonio, 283 Marvel Comics, 7 Fate Core, 495 My Enemy, My Friend, 415, Marvello, 259 Mindreading, 442 480 Mary, 201 Minnalkodi, 322 My Enemy, My Love, 415-16, Mask, The, 252 Miró, Augustin, 12 480-81 Maskelyne, Jasper, 394 Misandrist, 433 My Eyes Are Everywhere, Matalaa, 314 Mishra, Mr. 89 194, 433 Mattchu, Sadiu, 390 Mister X, 350 My Fame Precedes Me, 446 Mattern, Jimmy, 232 Misterio, Capitán, 190, 253 Myrandhal, Serge, 356 Maximus, Pontifex, 122 Mitchell, Inspector, 408 Myrtle, Superintendent, Mayfair, Monk, 404 Mix, Tom, 259 279 Maynard, Berth, 364 Mizrahi, Salomon, 27, 28 Mysteries, 225, 231, 241, Mayo, Ponga Jim, 378-79 Mocking Taunt, 431 252, 306, 343, 349, 394, McGuire, Dan, 376 Moker, 253 474, 490 McKay, Gwenn, 379 Mole, 416 narrative, 436-37, 488 Meldrum, Tiny, 368 Moran, Frank, 212 occult, 437-39, 488-89 Mena, 355 Morbeck, José, 267 psychic, 440-43, 489-91 Menderes, Prime Minister Moreau Science, 456, 487, Mystery Man, 373 Adnan, 167 88 Nace, Lee, 373 Mendieta, Carlos, 58 Morgan, Phil, 344 Nadia, 229 Mental Switchboard, 441 Morgo, 314 Nahhas, Prime Minister, 67

510 JESS NEVINS

Nameless Non-Player Not as Dumb as You Look, P BIBLIOGRAPHY AND INDEX Character, 476 434 Narrative Mysteries, 436-37 Notice, 492 P.R.H., 356 Nash, Ogden, 277 Nova Roma Padmavati, 344 Native Ally, 416-17, 481 1935, 120-22 Pagan, Billy, 291 Native Gun Moll, 106 1951, 123-24 Pain Ray, 442, 490 Native Tattoo, 448 Nova Roman archetype, Palabras, Mike, 258 Nazis, 31 121 Palestine 1935, 124-26 Neanderthal, 84-87 Nowak, Kazimierz, 267 Palooka, Joe, 218-19 archetype, 85 Nyctalope, 248 Panaev, 391 Negri, Pola, 275 Paperback books, 173 Negus, 388 Parker, Bonnie, 231, 293 Nehru, Prime Minister, 91 O Parker, Randolph, 364 Neither Tarnished nor O’Conner, Inspector Parodi, Don Isidro, 194 Afraid, 452 Barney, 370 Parsons, Louella, 227 Nelson, “Baby Face,” 231 O’Wynn, Winnie, 245 Patjar Merah, 61 Nemo, 38, 237, 270, 401, 404 Obregón, President Álvaro, Patron, 454 1935, 341-42 334 Peak of Human Ability, 466, 1951, 342-43 Occult Detective, 41, 217, 467, 469, 494 archetype variations, 237, 241, 373, 391 Peale, Christopher, 201, 279 343-44 1935, 347-48 Peeler, Bronc, 237 best example, 340-41 1951, 348-49 Peepe, Bill, 206 defnition, 340 archetype variations, Penicillin, 173 recommended skills, 343 349-50 Pepa, Mari, 308, 355 typical scenario, 340 best example, 347 Perestrello, Gastáo, 200, Netherlands, The defnition, 345-46 327 1935, 117-18 recommended skills, 349 Perón, Eva, 34 1951, 119-20 typical scenario, 346 Peron, Juan, 82 Network television, 173 Occult Mysteries, 437-39, Perón, President, 34-35 Never Break a Contact, 452 488-89 Perry, Professor, 270, 344 Newton, Roger and Elaine, Oka Yuma, 391 Personal Conspiracy, 435 225 Old Crow, 255 Personal Gadget, 424, 453 Nick of the Woods, 315 Old Man in the Corner, 194 Pertwee, Hiram, 308 Nik-Arter, 284 Oméga, Doctor, 355 Peters, Joseph, 260 Nimble, Jack B., 26 Once a Cop, Always a Cop, Petrov, Anton, 327 Nipper, 238 417 Pezon, Baptiste, 212 Nkrumah, Kwame, 188 Operator #5, 13 Pezon, Edmond, 212 No One Kills a Mountie, 427 Orlon, 173 Phantasma, 322 Noble, Branders, 217 Orsen, Neils, 217 Phantom, 250 Nodine, Hymie, 296 Outsider, 430 Phantom, Captain, 201 Noice, Harold, 270 Overcome an Obstacle, Phantom Detective, 250, Nonstop Atlantic jet fight, 473, 474 368 173 Oxygen phial, 176 Phantom of the Nora, 275 Skyscrapers, 284 Norroy, Yorke, 279, 391 Philippines Nostradamus, 356 1935, 129-31 1951, 131-34 STRANGE TALES OF THE CENTURY 511

Phulbabu, 274 Power, Paul, 242 Ramos, Benigno, 97, 130 Physical Specimen, 466, Practitioner of Death, 321 Randall, Tyler, 404 467, 494 Press Pass, 430 Rankanātan, 291 Pickford, Mary, 275 Pressurized plane cabin, Rapport, 199, 205, 225, 231, Pie in the Face, 462 173 246, 274, 383, 388, 394, Piel, Harry, 228 Pride of the Locals, 448 407, 446-50 Pilot, 199, 256, 306, 326, 343, Prince, Napoleon, 247 Rare Power Source, 482 378, 423 Protector of Shangri-La Ray, Violet, 401 planes, 443-44 archetype, 141 Ray Mon Hai, 237 BIBLIOGRAPHY AND INDEX AND BIBLIOGRAPHY ships, 445 Psychic Mysteries, 440-43, Red Eagle, 253 Pilsudski, Josef, 134 489-91 Red Flames Over the Pinkerton, Nat, 231 Psychic Powers, 440, 441, Kremlin,” 14 Pîrîston, 291 442, 475 Red, Rocket, 199 Piukkanen, 334 Psychic Thunderbolt, 442, Reef Atlantean archetype, Pivet, Barbe, 201, 378 443, 490 39 Plácido, 301 Puf of Smoke, 468 Refresh, 472 Planes, 484 Pulp era, 6 Reinhard, Hans, 20 Planetarious, Professor, Pulp magazine, 6 Remer, Otto, 77 356 Pulp wars, 330-31 Remote listener, 177 Planetary Hero, 156 Pursuivant, Judge Keith Renard, Julian, 292 Planetary Romance Hero, Hilary, 349 Renkonen, Lieutenant, 327 55, 238, 270 Renwick, John “Renny,” 404 1935, 352-53 Reporter, 171, 201, 292, 391 1951, 353-54 Q 1935, 359, 361 archetype variations, Q-9, 221, 391 1951, 361-62 355-56 Qi, 469-70 archetype variations, best example, 352 Fate Core, 496 362-64 defnition, 351-52 Punch, 470 Argentinian, 35 recommended skills, 355 Quatermain, Allan, 208, 209 best example, 359 typical scenario, 352 Quest, Sanford, 308 defnition, 357-58 Plantagenet, Captain John Quezon Province, Governor recommended skills, 362 Jack Richard, 368 of, 133 typical scenario, 358 Pocket torch, 176 Quick with the Fimbo, 431 Resolve, 326, 338, 355, 424, Polack Annie, 296 Quill, Peter, 308 450-52 Poland Quirino, President, 132 Resources, 194, 263, 269, 1935, 134-35 274, 278, 283, 296, 320, 1951, 135-137 428, 453-54 Polo, Eddy, 242 R Fate Core adaptations, Polymath, 468, 469, 495 R-1, 196 492-93 Popeye, 379 Radio telescope, 173 Retro-Engineered Gadget, Popular Magazine (1916), 7 Radioactive carbon dating, 425, 482-83 Porsteinsson, Hallur, 290 173 Richter, KLjell, 16, 17 Portable Crime Lab, 425, Radium pistol, 177 Richter scale, 173 483 Raferty, 285 Riddle Rider, 364 Post, Wiley, 267 Rafes, A.J., 281, 284 Ride the Rails, 460-61 Power glove, 176 Rajah of Bundelkund, 340 Ride the Wild Iron, 461

512 JESS NEVINS

Ridgway, Matthew, 102 Sanders, 186 Sensitive Soul, 421 BIBLIOGRAPHY AND INDEX Rist, Enevold, 279 Sandow, Eugen, 226 Shà, San, 290 Robert-Houdin, Jean Sasha the Frog, 238 Shadow, The, 6, 250, 397 Eugene, 392 Saunders, Rob, 302 Shangri-La Roberts, Major Thomas J. Savage, Clark “Doc,” 6, 396, 1935, 140-42 “Long Tom,” 404 398 1951, 142-43 Robinson, Sugar Ray, 80 Savage, Patricia “Pat,” 404 She’s Just a Sweet Little Robur the Conqueror, 343 Savage, Richard Henry, 396 Lamb, 428 Roca, Adrian, 402 Savage Woman, 314 Sheba, Queen of, 268 Rodriguez, Enrique, 115 Savarkar, Miss, 92 Sheena, 313 Rogan, Rockfst, 221 Scales of Fate, 436, 488 Shi Jianquiao, 232 Rogers, Will, 267 Scarfe, Derek, 349 Shigenobu, Count Ōkuma, Rogue, Richard, 207 Scarlet Fox, 285, 368 391 Rolf, Jens, 350 Scarlet Pimpernel, 248 Shinburn, “Baron” Rollet, General Paul, 325 School Chums, What?, 418 Maximillian, 281 Rombadode, 283 Science, 306, 343, 372, Shone, Radford, 285, 292 Roof Against Rain, 470 454-56 Shong Kui, 350 Roosevelt, President, 348 Scientifc Detective, 145, Shoot, Fate Core adapta- Rootless Veteran, 54, 285, 253, 286, 292, 308 tions, 493 315, 328, 333, 334 1935, 370-71 Shopping carts, 173 1935, 366-67 1951, 371-72 Shrevnitz, Moe, 250 1951, 367 archetype variations, Sibyl’s, The, 122 archetype variations, 368 372-73 Signal X, 210 best example, 366 best example, 370 Signature Maneuver, 444, defnition, 365-66 defnition, 369-70 484 recommended skills, 367 recommended skills, 372 Silk, Steve, 264 typical scenario, 366 typical scenario, 370 Silver, Mack, 14, 15, 199, 343 Rope Tricks, 462 Scientifc Invention, 454 Simms, Dad, 258 Rough and Ready Legman, Scott, Jim, 190 Simon, 314 479 Scott, Troxell, 18, 19 Singh, Lal, 395 Rufe, 302 Scrounge, 461 Singh, Ram, 316 Ruiz, Pepe, 402 Scuba gear, 173 Single-rotor , 173 Rumor Runs on Swift Feet, Seat of the Pants, 444 Skilled Companion, 479 417 Seave, Stinger, 322, 379 Skilled Creature, 487 Ryûzô, Arita, 283 Secret Agent XW9, 390 Skilled Legman, 479 Secret Identity, 422 Skills, 473 Secrets of the Arcane, 438, adaptations, 474 S 439, 489 Skull charm, 178 Saadak, Aleksi, 14 See in the Dark, 467 Sky City (1935), 143-44 Sacco and Vanzetti, 371 Self-Efacing, 450 Avian archetype, 143 Sadhu, 22 Semenchuk, Konstantin, Slaughter, Nathan, 248 Saiko, Afanasy, 154 272 Sleight of Hand, 246, 301, Saint, The, 253 Semi-Dual, 350 394, 457-58 Sakuragi, Captain, 340-41 Senegal Slicks magazines, 6 Sale-Trou, Charlemagne, 1935, 137-38 Sliwinski, Karol, 13, 14 221 1951, 138-40 Sliwiski, Józka, 200

STRANGE TALES OF THE CENTURY 513

Slook, Bill, 400-401 Spinster Detective, 69 Story options, 8 Smiley, George, 385 1935, 381-82 Stosch-Sarransani, Hans, Smith, Aurelius “Secret 1951, 382-83 240 Service,” 391 archetype variations, 383 Strange Allies, 417, 453 Smith, O’Sullivan best example, 381 Strange Tales of the “Outrageous,” 363 defnition, 380-81 Century magazine, 10 Smith, Tiberius, 242 recommended skills, 383 Street Monster, 426, 485 Smoky, 219 typical scenario, 381 Street Smart, 434 So Enchanting, 422 Spurck, Sol, 206 Strength of Ten Men, Plus BIBLIOGRAPHY AND INDEX AND BIBLIOGRAPHY Socarras, President, 59 Spurtzheim, Prof., 304 Two, 467 Sol Gar, 20, 21 Spy, 180, 184, 199, 221, 238, Stress Tracks, 473 Solar wind, 173 242, 279, 327, 334, 339, Strong, Joe, 395 Sorak, 314 350, 368 Strong, John, 259 Soufyan, Detective, 283 1935, 385-87 Strong, Ted, 259 Soul camera, 178 1951, 387-88 Stunts, 475 Sounding Board, 479 archetype variations, 388, Style Trumps Substance, South Africa 390 449 1935, 146-47 best example, 385 Such Knowledge Can Drive 1951, 147-49 defnition, 384-85 a Man Mad, 439, 489 South Seas Adventurer, 64, Japanese, 42 Sun Chuanfang, 232 201, 221, 237, 238, 322 recommended skills, 388 Sun Koh, 402 1935, 376-77 typical scenario, 385 Superhuman, 495, 496 1951, 377-78 Spyfghter, 434 body, 465-67 archetype variations, Stage Magic, 429 mind, 467-69 378-79 Stage Magician, 253, 327 qi, 469-70 best example, 375 1935, 393 Superhuman Stunts, defnition, 374-75 1951, 394 463-64 recommended skills, 378 archetype variations, 395 Fate Core, 494 typical scenario, 376 best example, 393 Sure-Footed, 411 Southern, Horatio, 266 defnition, 392 Surge of Strength, 467 Soviet Union, 30, 31 German, 76 Survival, 199, 210, 256, 269, 1935, 149-54 recommended skills, 394 301, 313, 320, 326, 333, 1951, 154-56 typical scenario, 392 338, 355, 367, 378 Spade, Sam, 202 Stahlmaske, 196 Survival, 459-61 Spain Standish, Frank, 23 Švejdlv, 364 1935, 157-58 Standish, Police Sweet Science, 427, 486 1951, 158-61 Commissioner, 253 Swift, Barton, 234 Specialty, Alien Stanley, Clive, 376 Swift, Falcon, 291 Companion, 476 Stavisky, Serge, 247 Swift, Jr., Tom, 234 Spectro-pistol, 178 Stealth, 199, 210, 252, 256, Swift, Tom, 234 Spider, The, 250, 316, 397 283, 313, 458 Switzerland Steel, Johnny, 207 1935, 161-62 Steer by Night, 444 1951, 162-64 Stimson, Henry, 384 Szilárd, Leo, 305 Storm, Roald, 402

514 JESS NEVINS

T Transistor, 173 Unsinkable, 444 BIBLIOGRAPHY AND INDEX Trask, Ivy, 272 Unther, Fred, 391 Tabac, 11 Trévelez, Ramón, 402 Uruguay Taishan, 313 Trick Shot, 427 1935, 169-71 Takeko, Nakano, 293 Tripolitanicus, Augustus, 1951, 171-72 Tales of the Century maga- 123 Useful Adaptation, 477, 487 zine, 10 Tripolitanicus, Emperor Tallarin, El, 115 Gaius Julius Caesar Tam, 314 Augustus, 123 V Tamerlane, 314 Trowbridge, Dr. Samuel, Vaiti, 238, 379 Tani, 314 347 Valdes, President, 115 Tape recorder, 173 True Love, 437 Valeriu the Albino, Prince, Tara, 238 True Sight, 438 27, 28 Tarzan, 309, 310 Truman, President, 102 Valhardi, Jean, 269 Tarzan, Kid, 221 Tubeless tires, 173 Vampire, The, 302 Technetium, 173 Tuma, 402 Van Dusen, Professor Tefon, 173 Turkey Augustus S.F.X., 214 Telekinesis, 443, 491 1935, 164-67 Van Helsing, Doctor Television 1951, 167-69 Abraham, 345 broadcast, 173 Turner, Dan, 203 Van Sloan, Nita, 316 programming, 173 Turner, Roscoe, 201 Vance, Mary, 206 Terra, Gabriel, 170, 171 Turner, Ted, 259 Vance, Philo, 277, 278 Tesla, Nikola, 304 Turpin, Dick, 293 Vanderdonk, Mme., 274 That’s a Mighty Big Gun, Tyler, Tim, 201 Vania, Kara, 390 431 Vargas, Getulio, 47-48 That’s Not How the Story Vasitch, Sonia, 391 Goes, 437 U Veiled Figure, 89 Thibault, John, 385 Übermensch, 44, 200, 290, Vela, Franco, 356 Thingmaster, Mike, 402 292, 308 Verano, Teddy, 350 Thompson, Pat, 206 1935, 398-99 Verbecke, Jules, 391 Thōng-in, 290 1951, 399-400 Verchères, Guy, 284 Thorne, 184 archetype variations, Vere Stacpoole, H. de, 7 Thought That Kills, The, 400-404 Vidocq, Eugène François, 443, 490 best example, 398 286 Thouvenel, 304 defnition, 396-98 Vietnam (1951), 73-75 Tiger Woman, 390 recommended skills, 400 Villa, Pancho, 232 Timm, Claus, 189, 212 superhuman, 469 Vincent, Harry, 250 Tin Fish Tramps, 344 typical scenario, 398 Vindex, 321 Tinker, 238 Uirassu, 313 Vinyl records, 173 Tintin, 238, 356, 364 Under Sands, City of Von Frankenstein, Victor, Tom, Dick, and Harry, 264 1935, 55-57 304 Torring, Rolf, 211 1951, 57 Von Kopf, Olga, 238, 391 Totem, Rick, 27, 28 Union Jack, 10 Von Kraft, Graf Harras, 284 Towers, Ted, 211 Unknowable Science, 482 Von Schalckenburg, Tracey, Dr. Martin, 404 Unpredictable gadget Professor Heinrich, 270, Tracker, 460, 487 performance, 482 344

STRANGE TALES OF THE CENTURY 515

W Well-Positioned Enemy, World’s Most Glamorous 481 Spy, 390 Wade, Smoke, 201, 259 Wentworth, Richard, 316 World-Renowned, 446 Walcott, “Jersey Joe,” 219, Werton, Jerzy, 238 Worshipped as a God, 436 220 Weston, Nippy, 196 Worth, Adam, 281 Walk on Walls, 470 Whimple, Mr., 320 Wright, Curtis, 225 Walking Encyclopedia of White, Lee, 212 Wright, Jack, 237, 308, 344 Crime, 435 White Dragon, 201 Wright, Simon, 225 Wallion, Maurice, 292, 364 Whitney, George, 24, 25 Wu Fang, 14, 15 BIBLIOGRAPHY AND INDEX AND BIBLIOGRAPHY Wanda of Brannburg, 291 Whowes, King, 200 Wu Sheng, 16, 17 Wat Song, 290 Wicked Lady, 293 Watson, Doctor, 287, 347 Wild Boy, 314 WATT, 82 Williams, Hurricane, 376 X 1935, 406-7 Williams, Race, 202 X-4, 14, 15, 16 1951, 407 Wilson, Bob, 292 archetype variations, 408 Winter, Colby, 18, 19 best example, 406 Wizard, 10 Y defnition, 405-6 Wizard Behind the Wheel, Yakusa gang, 101 recommended skills, 407 423, 483 Yang, Madame, 16, 17 typical scenario, 406 Wolf of Kabul, 181 Yellow Rose, 16, 18 Wayne, John, 226 Wolfe, Nero, 192 Yuma, 308 Weapons, 199, 313, 320, 333, Woman characters, 7 349, 462 Wooster, Bertie, 279 Weird Science, 456, 482, 487 World War I, 31 Z Weiss, Erich, 392 World War II, 31 Zavarykina, Vera, 273 Well-Connected Legman, World’s Deadliest Zelas, Kyra, 275 479 Menagerie, 456 Zenith the Albino, 284 Well-Crafted Gadget, 482 Zigomar, 285

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THE SPIRIT OF THE CENTURY™ EXPLORATION GAME Every year, a worldwide scav- enger hunt brings together daring adventurers from all parts of the globe—members of the famed Century Club. Teir adventures are flled with danger, excitement, and wonder! Centurions race to be the frst to complete every mission, stamp their passports, and cross the Century Club fnish line. Will this be your year to win? Race to Adventure!™ is easy to learn and quick to play. Players take turns selecting exciting items to help them on their quest, like the Jet Pack, Zeppelin, or Lightning Gun! Ten everyone moves and takes action at exotic locations. Be the frst player to collect every stamp on your passport, return to the Century Club, and declare victory!

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2-5 Players www.evilhat.com Ages 8 and up ISBN 978-1-61317-008-3 Plays in 30 minutes EHP2003 • US $30.00 ABOUT THE PUBLISHER Evil Hat Productions believes that passion makes the best stuf—from games to novels and more. It’s our passion that’s made Evil Hat what it is today: an award-winning publisher of games and, now, fction. We aim to give you the best of experiences—full of laughter, story-telling, and memora- ble moments—whether you’re sitting down with a good book, rolling some dice, or playing a card. We started, simply, as gamers, running games at small conventions under the Evil Hat banner, making face to face connections with some of the same people who’ve worked on these products. Player to player, gamer to gamer, we’ve passed our passion along to the gaming community that has already given us so many years of lasting entertainment. Today, we are turning that passion into fction based on the games we love. And, much like the games we make and play, we need and want you to be part of that process. Tat’s the Evil Hat mission, and we’re happy to have you along on it. You can fnd out more about us and the stuf we make at www.evilhat.com. ABOUT THE AUTHOR Jess Nevins has read more pulp magazines than anyone alive or dead. His forced march through the pulp magazines has resulted in STRANGE TALES OF THE CENTURY, THE ENCYCLOPEDIA OF PULP HEROES (P.S. Publishing, 2013), THE PULPS: A HISTORY (forthcoming), and a variety of articles for the web site io9.com. He has also written the -endorsed annotations to the LEAGUE OF EXTRAORDINARY GENTLEMEN, the seminal reference work THE ENCYCLOPEDIA OF FANTASTIC VICTORIANA, the ENCYCLOPEDIA OF GOLDEN AGE SUPERHEROES, and has been a guest informant on Warren Ellis’ blog. He’s been a gamer since Original D&D.