Jess Nevins Strange Tales of the Century Spirit of the Century™ Presents Uncover Hidden Evils

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Jess Nevins Strange Tales of the Century Spirit of the Century™ Presents Uncover Hidden Evils MORENOW APES! WITH TRAVEL THE GLOBE... OF THE CENTURY JESS NEVINS STRANGE TALES SPIRIT OF THE CENTURY™ PRESENTS UNCOVER HIDDEN EVILS... THEN PUNCH THEM! Join superstar pulp historian Jess Nevins as he takes you on a wild tour through the early decades of the Spirit of the Century world... and our own! Inside this book you’ll f nd the condensed history of the world, 1935-1951, with story hooks for high-f ying global adventure at every turn. Across the world and through the years, you’ll discover a rogue’s gallery of pulp hero archetypes ripe for populating your own worlds of imagination — from the Brain in a Jar to the Übermensch and everything in between. Then round it out with dozens of new stunts to add to your Spirit of the Century or Fate Core games. Wheels up, folks—it’s time to tell your own strange tale ... of adventure! AN EXPLORATION OF PULP ACROSS THE GLOBE EHP2011 AND THROUGH THE DECADES WITH EHP2011 • ISBN 978-1-61317-064-9 • $40.00 US www.evilhat.com • @EvilHatOf cial JESSNEVINS facebook.com/EvilHatProductions TRAVEL THE GLOBE... UNCOVER HIDDEN EVILS... THEN PUNCH THEM! Join superstar pulp historian Jess Nevins as he takes you on a wild tour through the early decades of the Spirit of the Century world... and our own! Inside this book you’ll f nd the condensed history of the world, 1935-1951, with story hooks for high-f ying global adventure at every turn. Across the world and through the years, you’ll discover a rogue’s gallery of pulp hero archetypes ripe for populating your own worlds of imagination — from the Brain in a Jar to the Übermensch and everything in between. Then round it out with dozens of new stunts to add to your Spirit of the Century or Fate Core games. Wheels up, folks—it’s time to tell your own strange tale ... of adventure! EHP2011 • ISBN 978-1-61317-064-9 • $40.00 US www.evilhat.com • @EvilHatOf cial facebook.com/EvilHatProductions STRANGEOF THE CENTURY TALES by Jess Nevins COVER Christian N. St. Pierre ART Arthur Asa • Jacob Walker • Joel Biske Dave Flora • Steve Bryant• Leah Huete Jayna Pavlin • Tazio Bettin • Robin Eng EDITING Chad Underkofer • Tom Cadorette • Brian Engard FATE CORE SYSTEM ADAPTATIONS Brian Engard LAYOUT & GRAPHIC DESIGN Fred Hicks PROJECT MANAGEMENT Sean Nittner BRAND MARKETING Chris Hanrahan • Carrie Harris Acknowledgments I’d like to thank Fred Hicks, Rob Donoghue, Leonard Balsera, and Chad Underkofer, for the obvious reasons. Less obviously, I owe a debt of gratitude to Ken Hite. And, of course, I owe more than I can say to my wife. I’d also like to acknowledge the writers who helped inspire me, at various ages, and gave me a love for the pulpish: Edgar Rice Burroughs, Talbot Mundy, C.S. Forester, George Macdonald Fraser, Patrick O’Brian, Ouida, Stephen Pressfeld, Anthony Skene, and P.C. Wren. Editorial Acknowledgements Editorial Centurions: Scott Acker, Nick Bate, Dan Cornelius, Sean Howard, Charles Paradis, and Ruben Smith-Zempel. An Evil Hat Productions Publication www.evilhat.com • [email protected] First published in 2013 by Evil Hat Productions Copyright © 2013 Evil Hat Productions, LLC. All rights reserved. Spirit of the Century™, Evil Hat Productions, and the Evil Hat and Spirit of the Century™ logos are trademarks owned by Evil Hat Productions, LLC. All rights reserved. Softcover ISBN: 978-1-61317-064-9 Kindle ISBN: 978-1-61317-066-3 ePub ISBN: 978-1-61317-065-6 Printed in the USA No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechnical, photocopying, recording, or otherwise, without the prior express permission of the publisher. Tis is a work of both fction and history. Many characters and events portrayed in this work are fctional. Any resemblance to real people and/or evil masterminds not found in the historical record is purely coincidental, but kinda hilarious. CONTENTS INTRODUCTION: THE WORLD OF Spain . .157 THE PULPS, THE PULPS OF THE WORLD . 5 Switzerland . .161 What’s All This, Then? . 6 Turkey . .164 The “Pulp Era” . 6 Uruguay . .169 What We Mean By A “Pulp” . 6 The Technology of the Pulp Era and Pulp Gadgets 173 The Diference Between Timeline of Firsts . .173 Pulp Fiction and Reality . 7 Gadgets . .174 CHAPTER ONE: STRANGE TALES OF CHAPTER THREE: STRANGE THE CENTURY MAGAZINE . 9 HEROES OF THE CENTURY . 179 Strange Tales of the Century: The Magazine . 10 A Cast of Thousands . 180 Part 1, 1931-1937 . 10 The Afghani Fighter . 181 Part 2, 1937-1945 . 16 The Africa Hand . 185 Part 3, 1945-1948 . 22 The Armchair Detective . 191 Part 4, 1948-1951 . 24 The Aviator . 195 The Bellem . 202 CHAPTER TWO: 1935-1951: Big Game Hunter . 208 SIXTEEN YEARS TO GET FROM Big-Headed Dwarf Genius . 213 GOLD TO ATOMICS . .29 Boxer . 218 The World in 1935 . 30 Brain in a Jar . 222 The World In 1951 . 30 The Celebrity . 226 The Gazetteer . 32 Child Hero . 233 Argentina . 32 Circus Hero . 239 Atlantis . 36 The Con Man . 243 Australia . 41 Costumed Avenger . 248 Brazil . 44 Cowboy . 254 China . 49 Defective Detective . 260 City of Under Sands . 55 Explorer . 265 Cuba . 57 Femme Fatale . 271 Dutch East Indies (Indonesia) . 60 Fop . 276 Egypt . 64 Gentleman Thief . 280 France . 68 The Great Detective . 286 French Indochina (Vietnam) . 71 Gun Moll . 293 Germany/East & West Germany . 75 Hobo . 298 Great Britain . 81 Inventor of the Unknown . 303 Hollow Earth . 84 Jungle Hero . 309 India . 88 Killer Vigilante . 315 Italy . 92 Legionnaire . 323 Japan . 96 Mercenary . 328 Kenya . .104 Mountie . 335 Lebanon . .109 Nemo . 340 Mexico . .112 Occult Detective . 345 The Netherlands . .117 Planetary Romance Hero . 351 Nova Roma . .120 Reporter . 357 Palestine/Israel . .124 Rootless Veteran . 365 The Philippines . .129 Scientifc Detective . 369 Poland . .134 South Seas Adventurer . 374 Senegal . .137 Spinster Detective . 380 Shangri-La . .140 Spy . 384 Sky City/The Aerie . .143 Stage Magician . 392 South Africa . .146 Übermensch . 396 Soviet Union . .149 What’s All This, Then? (WATT) . 405 CHAPTER FOUR: NEW STUNTS . 409 APPENDIX: SOTC, STOTC, AND FATE CORE 471 Academics . 410 Adapting Sotc And Stotc For Fate Core . 472 Alertness . 410 Aspects And Refresh . 472 Arts . 411 Stress Tracks . 473 Athletics . 411 Skills . 473 Burglary . 411 Stunts . 475 Contacting . 412 Athletics . 475 Deceit . 418 Contacts . 475 Drive . 423 Craft . 482 Endurance . 424 Drive . 483 Engineering . 424 Cars . .483 Fists . 426 Planes . .484 Guns . 427 Fight . 485 Intimidation . 428 Lore . 486 Investigation . 432 Mysteries . 488 Leadership . 435 Narrative . .488 Mysteries . 436 Occult . .488 Narrative . .436 Psychic . .489 Occult . .437 Notice . 492 Psychic . .440 Resources . 492 Pilot . 443 Shoot . 493 Planes . .443 Superhuman Stunts In Fate Core . 494 Ships . .445 Body . 494 Rapport . 446 Mind . 495 Resolve . 450 Qi . 496 Resources . 453 Science . 454 BIBLIOGRAPHY AND INDEX . 497 Sleight Of Hand . 457 Bibliography . 498 Stealth . 458 Index . 501 Survival . 459 About the Publisher . 519 Weapons . 462 About the Author . 520 “No Ordinary Man Could Make That Leap!”: Superhuman Stunts . 463 Body . 465 Mind . 467 Qi . 469 INTRODUCTION: THE WORLD OF THE PULPS, THE PULPS OF THE WORLD ORLD WHAT’S ALL THIS, THEN? W STRANGE TALES OF THE CENTURY (or STOTC) is a supplement (and kind of a THE sequel) to SPIRIT OF THE CENTURY (or SOTC). Strange Tales will provide your OF Spirit game with lots of new material, including new eras, archetypes, stunts, gadgets, and locations. Strange Tales will also provide you with guidelines and ULPS suggestions to adapt both SOTC and STOTC to FATE CORE, the latest evolution P of the award-winning Fate roleplaying game system upon which Spirit was orig- THE , inally built. Finally, Strange Tales acts as a resource to bridge the time between SOTC and the upcoming SHADOW OF THE CENTURY RPG from Evil Hat. ULPS P THE OF THE “PULP ERA” Te Pulp Era is amorphous and poorly defned. Generally the phrase “the Pulp ORLD Era” is used to cover the 1920s and ’30s, with the beginning of World War II W for the United States (1941) sometimes seen as the era’s end. Many pulp games HE are set in the 1920s, the decade most often thought of as being truly “pulpish,” : T : but the heyday of the pulps was the 1930s, and it wasn’t until the end of World War II that they began to fade away and die. When the phrase “the Pulp Era” is used in Strange Tales, it refers to the years 1919-1951, with this book covering the years from 1935 to 1951. NTRODUCTION I What We Mean By A “Pulp” Te traditional defnition of a “pulp” magazine was a fction magazine printed on cheap wood pulp paper in a 7˝-by-10˝ format. But a signifcant number of pulp characters appeared in the “slicks,” magazines printed on better quality paper and billed as aesthetically superior to the pulps. Strange Tales uses “pulp” as shorthand for the many genres and media of the era—what Roland Barthes called a “metaphor without brakes.” For our purposes, “pulp” will refer to every medium of the era from around the world that presented pulpish characters in pulp-style adventures: from novels and comic strips to radio serials and movies... and so much more. BYOMKESH BAKSHI? SUN KOH? WHO ARE THESE GUYS? A large number of characters appeared in magazines published outside the United States. Tese magazines, known as “story papers” in England, gialli in Italy, and heftromane in Germany, were the foreign equivalent of American pulps, but appeared on diferent paper and in diferent dimensions.
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