THE MACHINE ANXIETIES of STEAMPUNK: CONTEMPORARY PHILOSOPHY, NEO-VICTORIAN AESTHETICS, and FUTURISM Kathe Hicks Albrecht IDSVA
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Fantasy Football University Chapter 1
Fantasy Football University Chapter 1 What is Fantasy Football? Fantasy Football puts you in charge and gives you the opportunity to become the coach, owner, and general manager of your own personal football franchise. You'll draft a team of pro football players and compete against other team owners for your league's championship. The game and its rules are designed to mimic pro football as much as possible, so you'll live the same thrills and disappointments that go along with a football season. And your goal is simple: build a complete football team, dominate the competition and win your league's championship. Why should you be playing Fantasy Football? The game is easy to learn and fun to play. You'll become more knowledgeable about football than ever before. It does not take a huge commitment to be competitive and requires only as much time as you'd like to invest. And you don't have to be a die-hard fan to enjoy playing. In fact, most people who are trying Fantasy Football for the first time are casual fans. Chapter 2 Team & League Team name: The first step to getting started is creating a name for your new team. This is how you and your team will be identified throughout the season so get creative and have a little fun. Join or create a league: Your competition will be made up of the other owners in your league. The number of teams in a Fantasy Football league can vary but should always be an even number. -
Citizen Cyborg.” Citizen a Groundbreaking Work of Social Commentary, Citizen Cyborg Artificial Intelligence, Nanotechnology, and Genetic Engineering —DR
hughes (continued from front flap) $26.95 US ADVANCE PRAISE FOR ARTIFICIAL INTELLIGENCE NANOTECHNOLOGY GENETIC ENGINEERING MEDICAL ETHICS INVITRO FERTILIZATION STEM-CELL RESEARCH $37.95 CAN citizen LIFE EXTENSION GENETIC PATENTS HUMAN GENETIC ENGINEERING CLONING SEX SELECTION ASSISTED SUICIDE UNIVERSAL HEALTHCARE human genetic engineering, sex selection, drugs, and assisted In the next fifty years, life spans will extend well beyond a century. suicide—and concludes with a concrete political agenda for pro- cyborg Our senses and cognition will be enhanced. We will have greater technology progressives, including expanding and deepening control over our emotions and memory. Our bodies and brains “A challenging and provocative look at the intersection of human self-modification and human rights, reforming genetic patent laws, and providing SOCIETIES MUST RESPOND TO THE REDESIGNED HUMAN OF FUTURE WHY DEMOCRATIC will be surrounded by and merged with computer power. The limits political governance. Everyone wondering how society will be able to handle the coming citizen everyone with healthcare and a basic guaranteed income. of the human body will be transcended, as technologies such as possibilities of A.I. and genomics should read Citizen Cyborg.” citizen A groundbreaking work of social commentary, Citizen Cyborg artificial intelligence, nanotechnology, and genetic engineering —DR. GREGORY STOCK, author of Redesigning Humans illuminates the technologies that are pushing the boundaries of converge and accelerate. With them, we will redesign ourselves and humanness—and the debate that may determine the future of the our children into varieties of posthumanity. “A powerful indictment of the anti-rationalist attitudes that are dominating our national human race itself. -
H. G. Wells Time Traveler
Items on Exhibit 1. H. G. Wells – Teacher to the World 11. H. G. Wells. Die Zeitmaschine. (Illustrierte 21. H. G. Wells. Picshua [sketch] ‘Omaggio to 1. H. G. Wells (1866-1946). Text-book of Klassiker, no. 46) [Aachen: Bildschriftenverlag, P.C.B.’ [1900] Biology. London: W.B. Clive & Co.; University 196-]. Wells Picshua Box 1 H. G. Wells Correspondence College Press, [1893]. Wells Q. 823 W46ti:G Wells 570 W46t, vol. 1, cop. 1 Time Traveler 12. H. G. Wells. La machine à explorer le temps. 7. Fantasias of Possibility 2. H. G. Wells. The Outline of History, Being a Translated by Henry-D. Davray, illustrated by 22. H. G. Wells. The World Set Free [holograph Plain History of Life and Mankind. London: G. Max Camis. Paris: R. Kieffer, [1927]. manuscript, ca. 1913]. Simon J. James is Head of the Newnes, [1919-20]. Wells 823 W46tiFd Wells WE-001, folio W-3 Wells Q. 909 W46o 1919 vol. 2, part. 24, cop. 2 Department of English Studies, 13. H. G. Wells. Stroz času : Neviditelný. 23. H. G. Wells to Frederick Wells, ‘Oct. 27th 45’ Durham University, UK. He has 3. H. G. Wells. ‘The Idea of a World Translated by Pavla Moudrá. Prague: J. Otty, [Holograph letter]. edited Wells texts for Penguin and Encyclopedia.’ Nature, 138, no. 3500 (28 1905. Post-1650 MS 0667, folder 75 November 1936) : 917-24. Wells 823 W46tiCzm. World’s Classics and The Wellsian, the Q. 505N 24. H. G. Wells’ Things to Come. Produced by scholarly journal of the H. G. Wells Alexander Korda, directed by William Cameron Society. -
Fantasy and Imagination: Discovering the Threshold of Meaning David Michael Westlake
The University of Maine DigitalCommons@UMaine Electronic Theses and Dissertations Fogler Library 5-2005 Fantasy and Imagination: Discovering the Threshold of Meaning David Michael Westlake Follow this and additional works at: http://digitalcommons.library.umaine.edu/etd Part of the Modern Literature Commons Recommended Citation Westlake, David Michael, "Fantasy and Imagination: Discovering the Threshold of Meaning" (2005). Electronic Theses and Dissertations. 477. http://digitalcommons.library.umaine.edu/etd/477 This Open-Access Thesis is brought to you for free and open access by DigitalCommons@UMaine. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of DigitalCommons@UMaine. FANTASY AND IMAGINATION: DISCOVERING THE THRESHOLD OF MEANING BY David Michael Westlake B.A. University of Maine, 1997 A MASTER PROJECT Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts (in Liberal Studies) The Graduate School The University of Maine May, 2005 Advisory Committee: Kristina Passman, Associate Professor of Classical Language and Literature, Advisor Jay Bregrnan, Professor of History Nancy Ogle, Professor of Music FANTASY AND IMAGINATION: DISCOVERING THE THRESHOLD OF MEANING By David Michael Westlake Thesis Advisor: Dr. Kristina Passman An Abstract of the Master Project Presented in Partial Fulfillment of the Requirements for the Degree of Master of Arts (in Liberal Studies) May, 2005 This thesis addresses the ultimate question of western humanity; how does one find meaning in the present era? It offers the reader one powerful way for this to happen, and that is through the stories found in the pages of Fantasy literature. It begins with Frederick Nietzsche's declaration that, "God is dead." This describes the situation of men and women in his time and today. -
Animation: Types
Animation: Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer generated (CGI). Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. Apart from short films, feature films, animated gifs and other media dedicated to the display moving images, animation is also heavily used for video games, motion graphics and special effects. The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics Computer animation has become popular since toy story (1995), the first feature-length animated film completely made using this technique. Types: Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by rostrum camera onto motion picture film. -
Irish Gothic Fiction
THE ‘If the Gothic emerges in the shadows cast by modernity and its pasts, Ireland proved EME an unhappy haunting ground for the new genre. In this incisive study, Jarlath Killeen shows how the struggle of the Anglican establishment between competing myths of civility and barbarism in eighteenth-century Ireland defined itself repeatedly in terms R The Emergence of of the excesses of Gothic form.’ GENCE Luke Gibbons, National University of Ireland (Maynooth), author of Gaelic Gothic ‘A work of passion and precision which explains why and how Ireland has been not only a background site but also a major imaginative source of Gothic writing. IRISH GOTHIC Jarlath Killeen moves well beyond narrowly political readings of Irish Gothic by OF IRISH GOTHIC using the form as a way of narrating the history of the Anglican faith in Ireland. He reintroduces many forgotten old books into the debate, thereby making some of the more familiar texts seem suddenly strange and definitely troubling. With FICTION his characteristic blend of intellectual audacity and scholarly rigour, he reminds us that each text from previous centuries was written at the mercy of its immediate moment as a crucial intervention in a developing debate – and by this brilliant HIST ORY, O RIGI NS,THE ORIES historicising of the material he indicates a way forward for Gothic amidst the ruins of post-Tiger Ireland.’ Declan Kiberd, University of Notre Dame Provides a new account of the emergence of Irish Gothic fiction in the mid-eighteenth century FI This new study provides a robustly theorised and thoroughly historicised account of CTI the beginnings of Irish Gothic fiction, maps the theoretical terrain covered by other critics, and puts forward a new history of the emergence of the genre in Ireland. -
Children Entering Fourth Grade ~
New Canaan Public Schools New Canaan, Connecticut ~ Summer Reading 2018 ~ Children Entering Fourth Grade ~ 2018 Newbery Medal Winner: Hello Universe By Erin Entrada Kelly Websites for more ideas: http://booksforkidsblog.blogspot.com (A retired librarian’s excellent children’s book blog) https://www.literacyworldwide.org/docs/default-source/reading-lists/childrens- choices/childrens-choices-reading-list-2018.pdf Children’s Choice Awards https://www.bankstreet.edu/center-childrens-literature/childrens-book-committee/best- books-year/2018-edition/ Bank Street College Book Recommendations (All suggested titles are for reading aloud and/or reading independently.) Revised by Joanne Shulman, Language Arts Coordinator joanne,[email protected] New and Noteworthy (Reviews quoted from amazon.com) Word of Mouse by James Patterson “…a long tradition of clever mice who accomplish great things.” Fish in a Tree by Lynda Mallaly Hunt “Fans of R.J. Palacio’s Wonder will appreciate this feel-good story of friendship and unconventional smarts.”—Kirkus Reviews Secret Sisters of the Salty Seas by Lynne Rae Perkins “Perkins’ charming black-and-white illustrations are matched by gentle, evocative language that sparkles like summer sunlight on the sea…The novel’s themes of family, friendship, growing up and trying new things are a perfect fit for Perkins’ middle grade audience.”—Book Page Dash (Dogs of World War II) by Kirby Larson “Historical fiction at its best.”—School Library Journal The Penderwicks at Last by Jean Birdsall “The finale you’ve all been -
The Future of Robotics an Inside View on Innovation in Robotics
The Future of Robotics An Inside View on Innovation in Robotics FEATURE Robots, Humans and Work Executive Summary Robotics in the Startup Ecosystem The automation of production through three industrial revolutions has increased global output exponentially. Now, with machines increasingly aware and interconnected, Industry 4.0 is upon us. Leading the charge are fleets of autonomous robots. Built by major multinationals and increasingly by innovative VC-backed companies, these robots have already become established participants in many areas of the economy, from assembly lines to farms to restaurants. Investors, founders and policymakers are all still working to conceptualize a framework for these companies and their transformative Austin Badger technology. In this report, we take a data-driven approach to emerging topics in the industry, including business models, performance metrics, Director, Frontier Tech Practice and capitalization trends. Finally, we review leading theories of how automation affects the labor market, and provide quantitative evidence for and against them. It is our view that the social implications of this industry will be massive and will require a continual examination by those driving this technology forward. The Future of Robotics 2 Table of Contents 4 14 21 The Landscape VC and Robots Robots, Humans and Work Industry 4.0 and the An Emerging Framework Robotics Ecosystem The Interplay of Automation and Labor The Future of Robotics 3 The Landscape Industry 4.0 and the Robotics Ecosystem The Future of Robotics 4 COVID-19 and US Manufacturing, Production and Nonsupervisory Workers the Next 12.8M Automation Wave 10.2M Recessions tend to reduce 9.0M employment, and some jobs don’t come back. -
THESIS ANXIETIES and ARTIFICIAL WOMEN: DISASSEMBLING the POP CULTURE GYNOID Submitted by Carly Fabian Department of Communicati
THESIS ANXIETIES AND ARTIFICIAL WOMEN: DISASSEMBLING THE POP CULTURE GYNOID Submitted by Carly Fabian Department of Communication Studies In partial fulfillment of the requirements For the Degree of Master of Arts Colorado State University Fort Collins, Colorado Fall 2018 Master’s Committee: Advisor: Katie L. Gibson Kit Hughes Kristina Quynn Copyright by Carly Leilani Fabian 2018 All Rights Reserved ABSTRACT ANXIETIES AND ARTIFICIAL WOMEN: DISASSEMBLING THE POP CULTURE GYNOID This thesis analyzes the cultural meanings of the feminine-presenting robot, or gynoid, in three popular sci-fi texts: The Stepford Wives (1975), Ex Machina (2013), and Westworld (2017). Centralizing a critical feminist rhetorical approach, this thesis outlines the symbolic meaning of gynoids as representing cultural anxieties about women and technology historically and in each case study. This thesis draws from rhetorical analyses of media, sci-fi studies, and previously articulated meanings of the gynoid in order to discern how each text interacts with the gendered and technological concerns it presents. The author assesses how the text equips—or fails to equip—the public audience with motives for addressing those concerns. Prior to analysis, each chapter synthesizes popular and scholarly criticisms of the film or series and interacts with their temporal contexts. Each chapter unearths a unique interaction with the meanings of gynoid: The Stepford Wives performs necrophilic fetishism to alleviate anxieties about the Women’s Liberation Movement; Ex Machina redirects technological anxieties towards the surveilling practices of tech industries, simultaneously punishing exploitive masculine fantasies; Westworld utilizes fantasies and anxieties cyclically in order to maximize its serial potential and appeal to impulses of its viewership, ultimately prescribing a rhetorical placebo. -
New Alt.Cyberpunk FAQ
New alt.cyberpunk FAQ Frank April 1998 This is version 4 of the alt.cyberpunk FAQ. Although previous FAQs have not been allocated version numbers, due the number of people now involved, I've taken the liberty to do so. Previous maintainers / editors and version numbers are given below : - Version 3: Erich Schneider - Version 2: Tim Oerting - Version 1: Andy Hawks I would also like to recognise and express my thanks to Jer and Stack for all their help and assistance in compiling this version of the FAQ. The vast number of the "answers" here should be prefixed with an "in my opinion". It would be ridiculous for me to claim to be an ultimate Cyberpunk authority. Contents 1. What is Cyberpunk, the Literary Movement ? 2. What is Cyberpunk, the Subculture ? 3. What is Cyberspace ? 4. Cyberpunk Literature 5. Magazines About Cyberpunk and Related Topics 6. Cyberpunk in Visual Media (Movies and TV) 7. Blade Runner 8. Cyberpunk Music / Dress / Aftershave 9. What is "PGP" ? 10. Agrippa : What and Where, is it ? 1. What is Cyberpunk, the Literary Movement ? Gardner Dozois, one of the editors of Isaac Asimov's Science Fiction Magazine during the early '80s, is generally acknowledged as the first person to popularize the term "Cyberpunk", when describing a body of literature. Dozois doesn't claim to have coined the term; he says he picked it up "on the street somewhere". It is probably no coincidence that Bruce Bethke wrote a short story titled "Cyberpunk" in 1980 and submitted it Asimov's mag, when Dozois may have been doing first readings, and got it published in Amazing in 1983, when Dozois was editor of1983 Year's Best SF and would be expected to be reading the major SF magazines. -
The World of Fantasy Literature Has Little to Do with the Exotic Worlds It Describes
The world of fantasy literature has little to do with the exotic worlds it describes. It is generally tied to often well-earned connotations of cheap writing, childish escapism, overused tropes copied and pasted straight out of The Lord of the Rings, and a strong commercial vitality. Perhaps it is the comforting predictability that draws me in—but the same could be said of the delight that I feel when some clever author has taken the old and worn hero-cycle and turned it inside out. Maybe I just like dragons and swords. It could be that the neatly packaged, solvable problems within a work of fantasy literature, problems that are nothing like the ones I have to deal with, such as marauding demons or kidnappings by evil witches, are more attractive than my own more confusing ones. Somehow they remain inspiring and terrifying despite that. Since I was a child, fantasy has always been able to captivate me. I never spared much time for the bland narratives of a boy and his dog or the badly thought-out antics of neighborhood friends. I preferred the more dangerous realms of Redwall, populated by talking animals, or Artemis Fowl, a fairy-abducting, preteen, criminal mastermind. In fact, reading was so strongly ingrained in me that teachers, parents and friends had to, and on occasion still need to, ask me to put down my book. I really like reading, and at some point that love spilled over and I started to like writing, too. Telling a story does not have to be deep or meaningful in its lessons. -
Stop-Motion Animation an Introduction What Is Animation?
Stop-motion Animation An Introduction What is Animation? In its simplest form, animation is essentially making something that doesn’t move (inanimate) look like it is moving (animate). This can be done through repeated drawings or paintings (traditional 2D), using puppets or clay (stop-motion) and using computer programmes and software (CG and 3D). All of these methods have one aim in mind: to create ‘the illusion of life’. Key Resource: The Evolution of Animation The following video shows how animation has evolved from it’s very first days using contraptions like the ‘Zoetrope’. Whilst you watch these clips, think about the different types of animation used. How many of these films do you recognise? The Evolution of Animation 1833-2017 https://www.youtube.com/watch?v=z6TOQzCDO7Y Many older animations are available to watch on Youtube, such as ‘Gertie the Dinosaur’ and ‘Felix the Cat’, and it’s important to appreciate these as being the roots of modern animation. Younger Animators might also get a kick out of watching some classic ‘Looney Tunes’ cartoons. What is movement? A movement is when something goes from point A to point B in a certain amount of time. The amount of time it takes dictates how fast that movement is. In other words, if something goes from point A to B in a short amount of time then it is a fast movement, and if it takes a long time then it is a slow movement. Experiment: Try out some actions like waving, spinning in a circle and walking all at different speeds.