Rules of Scoring for Juvenile and Minor Leagues
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Beware Milestones
DECIDE: How to Manage the Risk in Your Decision Making Beware milestones Having convinced you to improve your measurement of what really matters in your organisation so that you can make better decisions, I must provide a word of caution. Sometimes when we introduce new measures we actually hurt decision making. Take the effect that milestones have on people. Milestones as the name infers are solid markers of progress on a journey. You have either made the milestone or you have fallen short. There is no better example of the effect of milestones on decision making than from sport. Take the game of cricket. If you don’t know cricket all you need to focus in on is one number, 100. That number represents a century of runs by a batsman in one innings and is a massive milestone. Careers are judged on the number of centuries a batsman scores. A batsman plays the game to score runs by hitting a ball sent toward him at varying speeds of up to 100.2 miles per hour (161.3 kilometres per hour) by a bowler from 22 yards (20 metres) away. The 100.2 mph delivery, officially the fastest ball ever recorded, was delivered by Shoaib Akhtar of Pakistan. Shoaib was nicknamed the Rawalpindi Express! Needless to say, scoring runs is not dead easy. A great batting average in cricket at the highest levels is 40 plus and you are among the elite when you have an average over 50. Then there is Australia’s great Don Bradman who had an average of 99.94 with his next nearest rivals being South Africa’s Graeme Pollock with 60.97 and England’s Herb Sutcliffe with 60.63. -
Baseball Sport Information
Rev. 3.24.21 Baseball Sport Information Sport Director- Rod Rachal, Cannon School, (704) 721-7169, [email protected] Regular Season Information- In-Season Activities- ● In-season practice with a school coach present - in any sport - is prohibited outside the sport seasons designated in the following table. (Summers are exempt.) BEGINS ENDS Spring Season Monday, February 15, 2021 May 16, 2021 Game Limits- Baseball 25 contests plus Spring Break Out of Season Activities- ● Out of season activities are allowed, but are subject to the following: ○ Dead Periods: ■ Only apply to sports not in season. ■ Out of Season activities are not allowed during the following periods: Season Period Fall Starts the first week of fall season through August 31st. Winter Starts 1 week prior to the first day of the winter sport season and extends 3 weeks after Nov. 1. Spring Starts 1 week prior to the third Monday of February and extends 3 weeks after the third Monday of February. May Starts on the spring seeding meeting date and extends through the final spring state championship. Sport Rules: ● National Federation of High Schools Rules (NFHS)- a. The NCISAA is an affiliate member of the NFHS. b. National High School Federation rules apply when NCISAA rules do not cover a particular application. c. Visit www.nfhs.org to find sport specific rules and annual updates. ● It is important for athletic directors and coaches to annually review rules changes each season. Rule Books are available for online purchase on the NFHS website. ● Rules Interpretations- a. Heads of schools and athletic directors are responsible for seeing that these rules and concepts are understood and followed by their coaching staff without exception. -
Intramural Sports Indoor Cricket Rules
Intramural Sports Indoor Cricket Rules NC State University Recreation uses a modified version of the Laws of Cricket as established by the World Indoor Cricket Federation. The rules listed below represent the most important aspects of the game with which to be familiar. University Recreation follows all rules and guidelines stated by the World Indoor Cricket Federation not stated below. Rule 1: The Pitch A. Indoor Cricket will be played on a basketball court. B. The pitch is the 10-yard-long strip between wickets. Lines will be painted on the pitch to denote specific areas of play (creases, wide ball, no ball lines). Refer to Figure 1 for specific dimensions. Figure 1. Cricket pitch dimensions 16” C. Boundaries will be denoted by the supervisor on site and agreed upon by both captains prior to the beginning of the match. D. The exclusion zone is an arc around the batting crease. No players are allowed in the exclusion zone until the batsman hits the ball or passes through the wickets. If a player enters the exclusion zone, a no ball will be called. Rule 2: Equipment A. Each batsman on the pitch must use a cricket bat provided by the team or Intramural Sports. B. Cricket balls will be provided by Intramural Sports. The umpires will evaluate the condition of the balls prior to the start of each match. These balls must be used for all Intramural Sport Tape Ball Cricket matches. C. Intramural Sports will provide (2) wickets, each consisting of three stumps and two bails to be used in every Intramural Sport Tape Ball Cricket match. -
2021 SEC Baseball SEC Overall Statistics (As of Jun 30, 2021) (All Games Sorted by Batting Avg)
2021 SEC Baseball SEC Overall Statistics (as of Jun 30, 2021) (All games Sorted by Batting avg) Team avg g ab r h 2b 3b hr rbi tb slg% bb hp so gdp ob% sf sh sb-att po a e fld% Ole Miss . 2 8 8 67 2278 478 656 109 985 437 1038 . 4 5 6 295 87 570 45 . 3 8 5343 44-65 1759 453 57 . 9 7 5 Vanderbilt . 2 8 5 67 2291 454 653 130 21 92 432 1101 . 4 8 1 301 53 620 41 . 3 7 8 17 33 92-104 1794 510 65 . 9 7 3 Auburn . 2 8 1 52 1828 363 514 101 986 344 891 . 4 8 7 230 34 433 33 . 3 6 8 21 16 32-50 1390 479 45 . 9 7 6 Florida . 2 7 9 59 2019 376 563 105 13 71 351 907 . 4 4 9 262 47 497 32 . 3 7 0 30 4 32-48 1569 528 68 . 9 6 9 Tennessee . 2 7 9 68 2357 475 657 134 12 98 440 1109 . 4 7 1 336 79 573 30 . 3 8 3 27 23 72-90 1844 633 59 . 9 7 7 Kentucky . 2 7 8 52 1740 300 484 86 10 62 270 776 . 4 4 6 176 63 457 28 . 3 6 2 21 16 78-86 1353 436 39 . 9 7 9 Mississippi State . 2 7 8 68 2316 476 644 122 13 75 437 1017 . 4 3 9 306 73 455 50 . 3 7 5 31 13 74-92 1811 515 60 . -
The Rules of Scoring
THE RULES OF SCORING 2011 OFFICIAL BASEBALL RULES WITH CHANGES FROM LITTLE LEAGUE BASEBALL’S “WHAT’S THE SCORE” PUBLICATION INTRODUCTION These “Rules of Scoring” are for the use of those managers and coaches who want to score a Juvenile or Minor League game or wish to know how to correctly score a play or a time at bat during a Juvenile or Minor League game. These “Rules of Scoring” address the recording of individual and team actions, runs batted in, base hits and determining their value, stolen bases and caught stealing, sacrifices, put outs and assists, when to charge or not charge a fielder with an error, wild pitches and passed balls, bases on balls and strikeouts, earned runs, and the winning and losing pitcher. Unlike the Official Baseball Rules used by professional baseball and many amateur leagues, the Little League Playing Rules do not address The Rules of Scoring. However, the Little League Rules of Scoring are similar to the scoring rules used in professional baseball found in Rule 10 of the Official Baseball Rules. Consequently, Rule 10 of the Official Baseball Rules is used as the basis for these Rules of Scoring. However, there are differences (e.g., when to charge or not charge a fielder with an error, runs batted in, winning and losing pitcher). These differences are based on Little League Baseball’s “What’s the Score” booklet. Those additional rules and those modified rules from the “What’s the Score” booklet are in italics. The “What’s the Score” booklet assigns the Official Scorer certain duties under Little League Regulation VI concerning pitching limits which have not implemented by the IAB (see Juvenile League Rule 12.08.08). -
Harbourcats Branded Peg-Board Baseball Game Basic Rules This
HarbourCats Branded Peg-Board Baseball Game Basic Rules This game allows a simple and easy way to play a game of baseball by yourself, with another person, or with a group of friends. While it helps to have a good knowledge of the game of baseball, or at least the basics, even beginners should be able to understand how the game proceeds. If you do need a primer on the basic rules of baseball, there should be plenty of sites on-line to explain these. Google "Basic Baseball Rules" and you should be good to go! You can play the game without any formal batting lineups or scorecards, or if you are a full on baseball expert, you can go ahead and create your own fantasy line- ups and scorecards and really have a fun simulation. HarbourCats vs. Corvallis, or New York Yankees vs. Boston Red Sox, the choice is yours! Board-Set Up Remove the pegs from the compartment built into the back of the board. Place the 4 BLUE pegs (HarbourCats) in the 4 holes marked "HOME". Place 4 of the RED pegs (Visiting team) in the 4 holes marked "GUEST". Place the remaining BLUE and RED peg in the two holes on either side of word "RUNS" at the top left by the main scoreboard. You will use these to track the score for each team. Place one of the NEUTRAL pegs in the hole next to "OUT" and the other in the hole beneath "1" and next to "GUEST" in the "INNINGS" scoreboard. You will use these to track the top and bottom of each inning and the outs in each. -
Teaching Bunt Defenses Progression
Teaching Bunt Defense Many coaches make bunt defense too difficult and confusing by having ten different plays and having an intricate naming system. The defenses below are standard bunt defenses, nothing revolutionary. The real success of defending bunts lies in the team performing the general principals of the bunt defense. The numbering system below is just one possible naming system. It is entirely plausible to simply name your bunt defenses and not use a numbering system since it really doesn’t matter if the other team knows what defense your team is in. Initial Tactical Game: Set up a full infield including a pitcher. The offense starts with a runner on first base. Pitcher delivers the pitch and the hitter sacrifice bunts to advance the runner. Give no instruction to your defense and see how many of the rules and defenses they can come up with on their own. General principals of bunt defense 1.) Communicate “BUNT!” as soon as you see it 2.) Sprint to your assignment as soon as you see bunt 3.) Be under control when you get to the ball 4.) The quicker you get to the ball, the less rushed you are to make the play 5.) Pitcher must hop off to his responsibility after he finishes his pitch 5.) Set your feet! 6.) Cover every base (whoever doesn’t field bunt between P/3B has to cover 3rd) 7.) GET AN OUT!!!! Calling system: There are many numbers of ways to communicate bunt defenses to your team. This is just one system that may work for you The number 1 represents the first baseman charging The number 3 represents the third baseman charging The number 13 represents both the first and third baseman charging Call a three digit number, the first number represents who is charging. -
Iscore Baseball | Training
| Follow us Login Baseball Basketball Football Soccer To view a completed Scorebook (2004 ALCS Game 7), click the image to the right. NOTE: You must have a PDF Viewer to view the sample. Play Description Scorebook Box Picture / Details Typical batter making an out. Strike boxes will be white for strike looking, yellow for foul balls, and red for swinging strikes. Typical batter getting a hit and going on to score Ways for Batter to make an out Scorebook Out Type Additional Comments Scorebook Out Type Additional Comments Box Strikeout Count was full, 3rd out of inning Looking Strikeout Count full, swinging strikeout, 2nd out of inning Swinging Fly Out Fly out to left field, 1st out of inning Ground Out Ground out to shortstop, 1-0 count, 2nd out of inning Unassisted Unassisted ground out to first baseman, ending the inning Ground Out Double Play Batter hit into a 1-6-3 double play (DP1-6-3) Batter hit into a triple play. In this case, a line drive to short stop, he stepped on Triple Play bag at second and threw to first. Line Drive Out Line drive out to shortstop (just shows position number). First out of inning. Infield Fly Rule Infield Fly Rule. Second out of inning. Batter tried for a bunt base hit, but was thrown out by catcher to first base (2- Bunt Out 3). Sacrifice fly to center field. One RBI (blue dot), 2nd out of inning. Three foul Sacrifice Fly balls during at bat - really worked for it. Sacrifice Bunt Sacrifice bunt to advance a runner. -
Base Stealing Philosophy
Base Stealing Philosophy Definition of Base Stealing: A runner(s) trying to take advantage of the defensive team thru good technique and speed going in a straight line to advance a base as the ball is thrown from the pitcher to the catcher. Confidence: The base stealer(s) must feel they have control of the game even though the pitcher is initially in control of the baseball. Comfort: The base stealer must be as comfortable when off the base preparing to steal as they are when just standing on the base. 1) Developing a Base Stealing Philosophy: A TEAM SYSTEM is not based on speed! • PASSION: Coaches must have a passion for the base stealing game to develop their distinct Base Stealing Philosophy that carries the team to more Championships. • DETAILS: Coaches must learn detailed aspects of base stealing. This will help each athlete to execute on that one pitch. Many times the next pitch is too late. • SYSTEM: Base Stealing systems are NOT built on speed but on ALL players being able to use different parts of the system in a game cohesively and affectively. • PRACTICE: Base Stealing must be a part of everyday practice just like defense, hitting, and pitching. Include pitchers in the actual base stealing drills even if some do not ever hit. This will help pitchers know more about how to handle base stealing teams and individual players who pose a threat on the base paths. 2) What is a Team System? • Each athlete is knowledgeable and comfortable at every base • Each athlete and the team are prepared to run in every situation • Each athlete has an understanding of when to continue the steal. -
Lessons You Can Learn by Watching a Game
Lessons You Can Learn by Watching a Game Good coaches no matter how old they are will watch a game and come away learning something. Even if they may be watching the game for enjoyment, there is always something they will see that could possibly help them in the future. A great teaching moment is to take your team to a game or watch a game on TV with them. Show your players during that game not only the good things that are happening but also the things that are done that may cost a run and eventually a game. Coaches can teach their players what to look for during the game like offensive and defensive weaknesses and tendencies. They can teach situations that come up during the game and can teach why something worked or why it didn’t work. Pictures are worth a thousand words. Even watching Major League Baseball games on TV will provide a lot of teachable moments. Lesson One: When Jason Wurth hit the winning walk off home run in the ninth inning during game four against the Cardinals, the Nationals went wild. Yes, it was a big game to win but it was not the Championship game. Watching them storm the field and jump up and down with excitement, made me shake my head. I have been on both sides of that scenario and that becomes bulletin board material. The Cardinals came back to win the next game and take the series. Side note: in case you have never heard that term, bulletin board material means that a player/team said or did something that could make the other team irritated at them to the point that it inspires that other team to do everything possible to beat the team. -
Baseball/Softball
July2006 ?fe Aatuated ScowS& For Basebatt/Softbatt Quick Keys: Batter keywords: Press this: To perform this menu function: Keyword: Situation: Keyword: Situation: a.Lt*s Balancescoresheet IB Single SAC Sacrificebunt ALT+D Show defense 2B Double SF Sacrifice fly eLt*B Edit plays 3B Triple RBI# # Runs batted in RLt*n Savea gamefile to disk HR Home run DP Hit into doubleplay crnl*n Load a gamefile from disk BB Walk GDP Groundedinto doubleplay alr*I Inning-by-inning summary IBB Intentionalwalk TP Hit into triple play nlr*r Lineupcards HP Hit by pitch PB Reachedon passedball crRL*t List substitutions FC Fielder'schoice WP Reachedon wild pitch alr*o Optionswindow CI Catcher interference E# Reachon error by # ALT+N Gamenotes window BI Batter interference BU,GR Bunt, ground-ruledouble nll*p Playswindow E# Reachedon error by DF Droppedfoul ball ALr*g Quit the program F# Flied out to # + Advanced I base alr*n Rosterwindow P# Poppedup to # -r-r Advanced2 bases CTRL+R Rosterwindow (edit profiles) L# Lined out to # +++ Advanced3 bases a,lr*s Statisticswindow FF# Fouledout to # +T Advancedon throw 4 J-l eLt*:t Turn the scoresheetpage tt- tt Groundedout # to # +E Advanced on effor l+1+1+ .ALr*u Updatestat counts trtrft Out with assists A# Assistto # p4 Sendbox score(to remotedisplay) #UA Unassistedputout O:# Setouts to # Ff, Edit defensivelineup K Struck out B:# Set batter to # F6 Pitchingchange KS Struck out swinging R:#,b Placebatter # on baseb r7 Pinchhitter KL Struck out looking t# Infield fly to # p8 Edit offensivelineup r9 Print the currentwindow alr*n1 Displayquick keyslist Runner keywords: nlr*p2 Displaymenu keys list Keyword: Situation: Keyword: Situation: SB Stolenbase + Adv one base Hit locations: PB Adv on passedball ++ Adv two bases WP Adv on wild pitch +++ Adv threebases Ke1+vord: Description: BK Adv on balk +E Adv on error 1..9 PositionsI thru 9 (p thru rf) CS Caughtstealing +E# Adv on error by # P. -
Bunting Fundamentals
Bunting Fundamentals The higher you move up in softball, the more bunting you see. That is because softball is even more of a "small ball" sport than its big brother, baseball. Many high level games end up being 1 - 0 after lots of extra innings. The deciding play is often a well-placed bunt moving a runner to second or third. It behooves a player to learn how to bunt well. I have seen a few different techniques for bunting but seldom do I see it taught the same way it is taught in baseball. I think the baseball technique is the best for control so that is the one I'm going to write about here. Hands And Feet Basically the batter stands as she would to hit. As the pitcher begins her wind up, the batter takes her top hand and making a "thumbs up" movement, she slides the hand up to around the sweet spot of the bat as she turns to face the pitcher. To mimic the thumbs up movement, make a fist and lift the thumb straight up as if you are giving someone the "thumbs up." The part of the batter's fist above the index finger is where the bat will rest. The thumb acts as a shock absorber as the bat will kick back against it when the ball is struck. The lower hand maintains its place on the bat and the cock of the arm stays the same as she steps and turns her body so as to be square with the pitcher.