Cricket Scoring the First Steps
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Beware Milestones
DECIDE: How to Manage the Risk in Your Decision Making Beware milestones Having convinced you to improve your measurement of what really matters in your organisation so that you can make better decisions, I must provide a word of caution. Sometimes when we introduce new measures we actually hurt decision making. Take the effect that milestones have on people. Milestones as the name infers are solid markers of progress on a journey. You have either made the milestone or you have fallen short. There is no better example of the effect of milestones on decision making than from sport. Take the game of cricket. If you don’t know cricket all you need to focus in on is one number, 100. That number represents a century of runs by a batsman in one innings and is a massive milestone. Careers are judged on the number of centuries a batsman scores. A batsman plays the game to score runs by hitting a ball sent toward him at varying speeds of up to 100.2 miles per hour (161.3 kilometres per hour) by a bowler from 22 yards (20 metres) away. The 100.2 mph delivery, officially the fastest ball ever recorded, was delivered by Shoaib Akhtar of Pakistan. Shoaib was nicknamed the Rawalpindi Express! Needless to say, scoring runs is not dead easy. A great batting average in cricket at the highest levels is 40 plus and you are among the elite when you have an average over 50. Then there is Australia’s great Don Bradman who had an average of 99.94 with his next nearest rivals being South Africa’s Graeme Pollock with 60.97 and England’s Herb Sutcliffe with 60.63. -
Intramural Sports Indoor Cricket Rules
Intramural Sports Indoor Cricket Rules NC State University Recreation uses a modified version of the Laws of Cricket as established by the World Indoor Cricket Federation. The rules listed below represent the most important aspects of the game with which to be familiar. University Recreation follows all rules and guidelines stated by the World Indoor Cricket Federation not stated below. Rule 1: The Pitch A. Indoor Cricket will be played on a basketball court. B. The pitch is the 10-yard-long strip between wickets. Lines will be painted on the pitch to denote specific areas of play (creases, wide ball, no ball lines). Refer to Figure 1 for specific dimensions. Figure 1. Cricket pitch dimensions 16” C. Boundaries will be denoted by the supervisor on site and agreed upon by both captains prior to the beginning of the match. D. The exclusion zone is an arc around the batting crease. No players are allowed in the exclusion zone until the batsman hits the ball or passes through the wickets. If a player enters the exclusion zone, a no ball will be called. Rule 2: Equipment A. Each batsman on the pitch must use a cricket bat provided by the team or Intramural Sports. B. Cricket balls will be provided by Intramural Sports. The umpires will evaluate the condition of the balls prior to the start of each match. These balls must be used for all Intramural Sport Tape Ball Cricket matches. C. Intramural Sports will provide (2) wickets, each consisting of three stumps and two bails to be used in every Intramural Sport Tape Ball Cricket match. -
Cricclubs Live Scoring
CricClubs Live Scoring CricClubs Live Scoring Help Document (v 1.0 – Beta) 1 CricClubs Live Scoring Table of Contents: Installing / Accessing the Live Scoring App……………………………………………. 3 For Android Devices For iOS Devices (iPhone / iPad) For Windows Devices For any PC / Mac High-level Flows……………………………………………………………………………………. 4 Setup of Live Scoring Perform Live Scoring Detailed Instructions…………………………………………………………………………….. 5 Setup of Live Scoring Perform Live Scoring Contact Us…………………………………………………………………………………………… 16 2 CricClubs Live Scoring Installing / Accessing the Live Scoring App: Live scoring app can be accessed from within the CricClubs Mobile App. Below are the instructions for installing / accessing the CricClubs mobile app. For Android Devices: - Launch Google Play Store on android device - Search for app – CricClubs o Locate the app with name “CricClubs Mobile” - Install the CricClubs Mobile app o A new app icon will appear in the app listing - Go to the apps listing and launch CricClubs using the icon For iOS Devices (iPhone / iPad): - Open the URL in Safari browser: http://cricclubs.com/smartapp/ - Click on at the bottom of the page - Click on "Add to Home Screen" icon o A new app icon will appear in the app listing - Go to the apps listing and launch CricClubs using the icon For Windows Devices: - Go to Store on windows phone - Search for app - CricClubs - Download and install For any PC or MAC: - Launch internet browser - Open web address http://cricclubs.com/smartapp As a pre-requisite to live scoring, CricClubs Mobile application need to be installed / accessed. Live scoring in CricClubs of any match has two simple steps. The instructions for live scoring are explained below via a high-level flow diagram followed by detailed instructions. -
England in Australia 1950-51 Five Tests. Australia Won 4 - 1
England in Australia 1950-51 Five Tests. Australia Won 4 - 1. Balls per Over: 8 Playing Hours: 6 days x 5 hr Captains: AL Hassett (Aus), FR Brown (Eng) England’s second post-war visit produced a curiously flat series, which had some parallels with the equivalent tour after World War One. Once again, Australia won 4-1 after securing the Ashes at the first opportunity; the one defeat was Australia’s first for over twelve years. And then there was Bedser, whose superb fast-medium bowling, like Tate’s in 1924, was still unable to swing the result. Unlike 1924, though, there was a general dominaton of ball over bat, and the response of the bat, especially from England, was too often a sort of paralysed defence which would become commonplace in the 1950s. With Bradman retired and Miller mellowing, Australian batting fireworks were also in short supply. Harvey was consistent, but couldn't find top gear. The series was played in good spirit, thanks largely to the easy-going natures of captains “Puck” Hassett and the suave Freddie Brown, but public response to one of the lowest-scoring series of the century was judged to be disappointing. For the third series in a row, Brisbane weather dictated terms in the opening match. Storms prevented play on the second day, and rendered the pitch unsuitable for play until well into the third. One wonders how suitable it was thereafter, as 20 wickets fell in less than four hours. England saved the follow-on, but if anything their bowlers were then too successful, encouraging Hassett’s extraordinary declaration at 7 for 32, and casting England back into the gluepot. -
15 Minute Guide to Scoring.Pdf
A is-MINUTE GUIDE TO SCORING FOR PLAYERS No cricket match may take place without scorers. The purpose of this Guide is to give players who score for a few overs during a game the confidence to take their turn as a scorer to ensure that a match can take place. THE BATTING SECTION OF THE SCORING RECORD • You should have received a team list, hopefully with the batting order identified . • Record the name of the batsman in pencil or as the innings progresses - captains often change the batting order! • Indicate the captain with an asterisk (*) and the wicket keeper with a dagger symbol ( t). • When a batsman is out, draw diagonal lines / / in the 'Runs Scored' section after all entries for that batsman to show that the innings is completed. • Record the method of dismissal in the "how out" column. • Write the bowler's name in the "bowler" column only if the bowler gets credit for the dismissal. • When a batsman's innings is completed record his total score. CUMULATIVE SCORE • Use one stroke to cross off each incident of runs scored. • When more than one run is scored and the total is taken onto the next row of the cumulator this should be indicated as shown below. Cpm\llative Ryn Tally ~ 1£ f 3 .. $' v V J r. ..,. ..,. 1 .v I • ~ .., 4 5 7 7 8 9 END OF OVER SCORE • At the end of each over enter the total score, number of wickets fallen and bowler number. THE BOWLING SECTION OF THE SCORING RECORD The over • Always record the balls in the over in the same sequence in the overs box. -
Mycricket Scoring Guide
MyCricket Scoring Guide PDF Created with deskPDF PDF Writer - Trial :: http://www.docudesk.com Logging into MyCricket Display the main Rams MyCricket site. http://www.rousehillrams.nsw.cricket.com.au/ On the main Rams MyCricket site select ‘Administration’. Enter your ‘Login ID’ and ‘Password’ and click Login. In a separate window the MyCricket administrator will load. MyCricket Scoring Guide Page 2 of 8 PDF Created with deskPDF PDF Writer - Trial :: http://www.docudesk.com Select the Teams Mode From the ‘Mode Menu’ select Teams Select the Team Prior to the commencement of the game select the team members (include all 12 players who will be on the team list). Select the team by clicking on the player and then add (or by double clicking on the players name). Players can also be removed by clicking on the player in the players list and then clicking on remove. Once all of the players are selected then click on the Captain’s name and then click Set. Do the same for the Wicketkeeper(s) and Subs. Click on the Clear if you need to change the details. MyCricket Scoring Guide Page 3 of 8 PDF Created with deskPDF PDF Writer - Trial :: http://www.docudesk.com Enter Match Results At the completion of the match result. When entering results ensure you complete the following • Nominate who won the toss and who batted first • If a team did not have 10 wickets fall in the first innings then mark the innings as declared (enter the number of wickets to fall). • If a team did not have 10 wickets fall in the second innings and the score was not passed then mark the innings as all out (enter 10 as the number of wickets to fall). -
NFCA Home Plate: ATEC: Beyond the Basics of Scoring Fastpitch Softball
NFCA Home Plate: ATEC: Beyond the Basics of Scoring Fastpitch Softball by Jeri Findlay Published by National Fastpitch Coaches Association Copyright 1999. All Right Reserved Introduction Basic Guidelines and Scorer Responsibilities Proving A Box Score Percentages and Averages Cumulative Performance Records Called and Forfeited Games Offense: Statistics Offense: Hits Offense: Extra Base Hits Offense: Game Ending Hits Offense: Fielder's Choice Offense: Sacrifices Offense: Runs Batted In (RBI) Offense: Batting Out of Order Offense: Strikeouts Offense: Stolen Bases Offense: Caught Stealing (Unsuccessful Attempt) Defense: Statistics Defense: Errors Defense: Putouts Defense: Assists Defense: Double Play/Triple Play Defense: Throw Outs Pitching: Statistics Pitching: Earned Runs Pitching: Charging Runs Scored (When Relief Pitchers Are Used) Pitching: Strikeouts Pitching: Bases On Balls Pitching: Wild Pitches/Passed Balls Pitching: Winning and Losing Pitcher Pitching: Saves Scoring The Tie-Breaker Some images Copyright www.arttoday.com Web design by Ray Foster. Reproduction of material from any NFCA Home Plate pages without written permission is strictly prohibited. Copyright ©1999 National Fastpitch Coaches Association. NFCA, 409 Vandiver Drive, Suite 5-202, Columbia, MO 65202 TELEPHONE (573) 875-3033 | FAX (573) 875-2924 | EMAIL http://www.nfca.org/indexscoringfp.lasso [1/27/2002 2:21:41 AM] NFCA Homeplate: ATEC: Beyond The Basics of Scoring Fastpitch Softball TABLE OF CONTENTS Introduction Introduction Basic Guidelines and Scorer - - - - - - - - - - - - - - - - - - - - - - - Responsibilities Proving A Box Score Published by: National Softball Coaches Association Percentages and Averages Written by Jeri Findlay, Head Softball Coach, Ball State University Cumulative Performance Records Introduction Called and Forfeited Games Scoring in the game of fastpitch softball seems to be as diversified as the people Offense: Statistics playing it. -
Playing Conditions Under 17'S
Playing Conditions Under 17’s 1 The laws of cricket (Laws of Cricket 2017 Code) shall apply with the exception of the following playing regulations: 1.1 Teams shall consist of six players each. 1.2 Each match shall consist of one innings per team. 1.3 Each innings shall consist of a maximum of 12 six ball overs 1.4 No more than 3 overs shall be bowled by any individual. In calculating each individual’s total number of overs, part of an over shall be deemed as a full over. 1.5 Two batters shall be at the wicket at all times during an innings. In the event of a team losing five wickets within the permitted 12 overs, the last man shall continue batting with the fifth man out remaining at the wicket as a non-striker. 1.6 When a batter reaches or passes a personal total of 25 they shall retire, but may return to the creases on the departure of the fifth batter. Retired batters must return in order of their retirement and take the place of the retiring or dismissed batter. Two ‘live batters’ shall be at the wicket until such time as the fifth wicket has fallen. The batter shall retire again when they score an additional 25 runs on his return to the crease unless he is the last remaining batters, in which case he can complete his innings. 1.7 If the ball passes, or would have passed, above shoulder height of the batsman standing upright at the crease after pitching, or over waist height before pitching it shall be called a no-ball, regardless of the bowler’s action/pace. -
Fielders, Wicket-Keeping and Send-Offs
Page 15 - additional information around substitute fielders, wicket-keeping and send-offs Fielders Substitute fielders Sometimes teams will play with a 12th man, who may come on to replace another player in the field. Even without a formal 12th man, some teams may use a substitute fielder if required and available. Under the new laws, the rules around substitute fielders have become a bit more complicated. Substitute fielders may not bat or bowl; however, they can wicket-keep with the consent of the umpires if they are substituting for a wicket-keeper who has been genuinely injured. No substitute fielders are permitted to replace a player who has been sent off. If the wicket-keeper is sent off, only another player from the original 11 can wicket-keep, and if a substitute fielder subsequently replaces another fielder (e.g. due to injury), that substitute still cannot wicket-keep. Any player who is replaced by a substitute for any length of time must serve a ‘penalty period’ after returning to the field, which is a period equivalent to the amount of time spent off the ground. During this ‘penalty time’, the player cannot bowl, and, if the innings ends meanwhile, the player cannot bat until the penalty time has been served, or until the player’s team has lost 5 wickets. If a substitute fielder is sent off for a set number of overs, the player they replaced cannot return until the set number of overs for the send off have been completed (see page 102). When the original player returns to the field after the send off period, they need only serve ‘penalty time’ for the time spent off the field before and after the send off overs. -
A Short Guide to Scoring
A SHORT GUIDE TO SCORING Cricket matches need scorers to record runs scored, wickets taken and overs bowled. The purpose of this Guide is to give guidance to those who are new to scoring and players who score only part of an innings THE BATTING SECTION OF THE SCORING RECORD • You should have received a team list, hopefully with the batting order identified. • Record the name of the batsman in pencil or as the innings progresses - captains often change the batting order! • Indicate the captain with an asterisk ( *) and the wicket keeper with a dagger symbol ( †). • When a batsman is out, draw diagonal lines // in the ‘Runs Scored’ section after all entries for that batsman to show that the innings is completed. • Record the method of dismissal in the " how out " column. • Write the bowler's name in the " bowler " column only if the bowler gets credit for the dismissal. • When a batsman’s innings is completed record his total score. CUMULATIVE SCORE • Use one stroke to cross off each incident of runs scored. • When more than one run is scored and the total is taken onto the next row of the cumulator this should be indicated as shown below. Cumulative Run Tally 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 END OF OVER SCORE • At the end of each over enter the total score, number of wickets fallen and bowler number. THE BOWLING SECTION OF THE SCORING RECORD The over • Always record the balls in the over in the same sequence in the overs box. -
Working List of Laws of Cricket the Ball Is Not Counted As One of the Over If It Has Not Been Delivered
(h) the ball does not leave the bowler’s hand for any reason (i) there is a requirement to do so under any of the Laws Working list of Laws of Cricket The ball is not counted as one of the over if it has not been delivered. Law 1. THE PLAYERS - Re affirms that the Captain is responsible for the conduct The ball ceases to be dead when the bowler start his run up, or if he has no run up, of his players. his bowling action for the next delivery. Law 16. START OF PLAY: CESSATION OF PLAY - The Umpire at the bowler’s Law 24. NO BALL There are several different reasons for a no ball being called. end shall call play to start the match and on resumption after any (Throwing the ball, illegal field placements, encroachment of fielders, dangerous interruption/interval. The Umpire at the bowler’s end shall call time on the bowling etc). By far, the main area to focus on is the placement of the feet by the cessation of play prior to any interval/interruption or at the conclusion of the bowler for each delivery. This is the most common no ball call. match. No Ball, the Feet: Law 18. SCORING RUNS The score is reckoned by runs. A run is scored: Back foot: the foot must be inside and not touching the inside edge of the return (a) each time the batsmen cross and make their ground at the opposite crease when it lands in the delivery stride. end while the ball is in play Front foot: some part of the foot (grounded or raised) must be behind the back edge (b) when a boundary is scored of the popping crease when it lands in the delivery stride. -
Rules for the Conduct of Cricket 2020 – 2021
Rules for the Conduct of Cricket 2020 – 2021 Contents 1 ZONE RULES and BY LAWS ................................................................................................................... 1 1.1 Membership ............................................................................................................................................... 1 1.2 Zone Competitions ..................................................................................................................................... 1 1.3 Registration of Players ............................................................................................................................... 1 1.4 Qualification of Players .............................................................................................................................. 1 1.5 Grading of Teams ....................................................................................................................................... 1 1.6 Boundaries .................................................................................................................................................. 1 1.7 Umpiring ..................................................................................................................................................... 1 2 BEHAVIOUR AND DRESS ....................................................................................................................... 2 2.1 Player's Behaviour and Code of Behaviour ...............................................................................................