Game Design Document
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Game Design Document By Jared Skold and Miray Hepguler Summer 2019 Version History Date Description Who 07/15/2019 Initial GDD has been created Miray 07/20/2019 Rule and Card Descriptions Jared 07/24/2019 Changed rules (tuning) Miray 07/28/2019 Expansion of topics Miray 07/30/2019 Demographics, Marketing, Influencer, Gameplay Miray 08/02/2019 References, Gameplay Miray 08/02/2019 Balancing, Declaration, Metaphor Miray 08/04/2019 Cards, Metaphor, General Editing Jared 08/02/2019 Created player personas Jared 08/04/2019 Added details to metaphor, changed card no., target audience, taxonomy, art Miray style topics, design goals 08/04/2019 Updated Cards, Metaphor, Created SWOT, General Editing & Updates Jared 08/05/2019 Created Paper prototype and did Test 3 & 4 Jared 08/06/2019 Updated Market Comp. and Rules/Turns Jared 08/06/2019 Formatting, Metaphor, Further Design Explanations Miray 08/07/2019 Pros and Cons, Metaphor, various grammar fixes Jared 08/07/2019 Card designs added Miray 08/07/2019 Printed/cut cards, recorded playthrough video, added section for link Jared 08/08/2019 Added logo Jared 08/08/2019 Formatting Miray Table of Contents Overview ....................................................................................................................................................... 7 Genre ........................................................................................................................................................ 7 Number of Players .................................................................................................................................... 7 Playtime .................................................................................................................................................... 7 Target Audience ........................................................................................................................................ 7 Unique Selling Points ................................................................................................................................ 7 What’s in the Box? .................................................................................................................................... 7 Source Material ............................................................................................................................................. 7 Concept Breakdown ................................................................................................................................. 8 Pros ....................................................................................................................................................... 8 Cons ...................................................................................................................................................... 8 Design Goals ............................................................................................................................................. 8 Demographics ............................................................................................................................................... 9 Target Audience ........................................................................................................................................ 9 Market Research ........................................................................................................................................... 9 Influencers ................................................................................................................................................ 9 XYbrid ................................................................................................................................................... 9 Evolution ............................................................................................................................................ 10 Bears vs Babies ................................................................................................................................... 10 Game Components ..................................................................................................................................... 11 Cards ....................................................................................................................................................... 11 General Characteristics ...................................................................................................................... 11 Monster Cards................................................................................................................................ 11 Mutation Cards .............................................................................................................................. 11 Trait Cards ...................................................................................................................................... 12 Metaphor .................................................................................................................................................... 12 Prototype and Playtesting ........................................................................................................................... 15 Test 1 ...................................................................................................................................................... 15 Test 2 ...................................................................................................................................................... 16 Test 3 ...................................................................................................................................................... 17 Test 4 ...................................................................................................................................................... 17 Risks and Mitigations .................................................................................................................................. 18 Balancing ..................................................................................................................................................... 18 Gameplay .................................................................................................................................................... 19 Goal ......................................................................................................................................................... 19 Set-Up ..................................................................................................................................................... 19 First Player .............................................................................................................................................. 20 Distributing Monster Cards .................................................................................................................... 20 Drawing Trait Cards ................................................................................................................................ 20 Matching Monsters’ Traits ..................................................................................................................... 20 Player Turn Structure .............................................................................................................................. 21 Discard Pile ............................................................................................................................................. 22 Winning and Losing Conditions .............................................................................................................. 22 Playthrough Video .................................................................................................................................. 23 Further Design Explanations ................................................................................................................... 23 Public and Private Information .......................................................................................................... 23 Resources ........................................................................................................................................... 23 Research ...................................................................................................................................................... 24 Implementation of the Theme ............................................................................................................... 24 Target Audience ...................................................................................................................................... 24 Target Segmentation and Player Taxonomy ...................................................................................... 25 Player Personas .................................................................................................................................. 26 Intended Art Style ................................................................................................................................... 27 References .................................................................................................................................................. 29 Games Cited ...........................................................................................................................................