Game Design Document

Game Design Document

Game Design Document By Jared Skold and Miray Hepguler Summer 2019 Version History Date Description Who 07/15/2019 Initial GDD has been created Miray 07/20/2019 Rule and Card Descriptions Jared 07/24/2019 Changed rules (tuning) Miray 07/28/2019 Expansion of topics Miray 07/30/2019 Demographics, Marketing, Influencer, Gameplay Miray 08/02/2019 References, Gameplay Miray 08/02/2019 Balancing, Declaration, Metaphor Miray 08/04/2019 Cards, Metaphor, General Editing Jared 08/02/2019 Created player personas Jared 08/04/2019 Added details to metaphor, changed card no., target audience, taxonomy, art Miray style topics, design goals 08/04/2019 Updated Cards, Metaphor, Created SWOT, General Editing & Updates Jared 08/05/2019 Created Paper prototype and did Test 3 & 4 Jared 08/06/2019 Updated Market Comp. and Rules/Turns Jared 08/06/2019 Formatting, Metaphor, Further Design Explanations Miray 08/07/2019 Pros and Cons, Metaphor, various grammar fixes Jared 08/07/2019 Card designs added Miray 08/07/2019 Printed/cut cards, recorded playthrough video, added section for link Jared 08/08/2019 Added logo Jared 08/08/2019 Formatting Miray Table of Contents Overview ....................................................................................................................................................... 7 Genre ........................................................................................................................................................ 7 Number of Players .................................................................................................................................... 7 Playtime .................................................................................................................................................... 7 Target Audience ........................................................................................................................................ 7 Unique Selling Points ................................................................................................................................ 7 What’s in the Box? .................................................................................................................................... 7 Source Material ............................................................................................................................................. 7 Concept Breakdown ................................................................................................................................. 8 Pros ....................................................................................................................................................... 8 Cons ...................................................................................................................................................... 8 Design Goals ............................................................................................................................................. 8 Demographics ............................................................................................................................................... 9 Target Audience ........................................................................................................................................ 9 Market Research ........................................................................................................................................... 9 Influencers ................................................................................................................................................ 9 XYbrid ................................................................................................................................................... 9 Evolution ............................................................................................................................................ 10 Bears vs Babies ................................................................................................................................... 10 Game Components ..................................................................................................................................... 11 Cards ....................................................................................................................................................... 11 General Characteristics ...................................................................................................................... 11 Monster Cards................................................................................................................................ 11 Mutation Cards .............................................................................................................................. 11 Trait Cards ...................................................................................................................................... 12 Metaphor .................................................................................................................................................... 12 Prototype and Playtesting ........................................................................................................................... 15 Test 1 ...................................................................................................................................................... 15 Test 2 ...................................................................................................................................................... 16 Test 3 ...................................................................................................................................................... 17 Test 4 ...................................................................................................................................................... 17 Risks and Mitigations .................................................................................................................................. 18 Balancing ..................................................................................................................................................... 18 Gameplay .................................................................................................................................................... 19 Goal ......................................................................................................................................................... 19 Set-Up ..................................................................................................................................................... 19 First Player .............................................................................................................................................. 20 Distributing Monster Cards .................................................................................................................... 20 Drawing Trait Cards ................................................................................................................................ 20 Matching Monsters’ Traits ..................................................................................................................... 20 Player Turn Structure .............................................................................................................................. 21 Discard Pile ............................................................................................................................................. 22 Winning and Losing Conditions .............................................................................................................. 22 Playthrough Video .................................................................................................................................. 23 Further Design Explanations ................................................................................................................... 23 Public and Private Information .......................................................................................................... 23 Resources ........................................................................................................................................... 23 Research ...................................................................................................................................................... 24 Implementation of the Theme ............................................................................................................... 24 Target Audience ...................................................................................................................................... 24 Target Segmentation and Player Taxonomy ...................................................................................... 25 Player Personas .................................................................................................................................. 26 Intended Art Style ................................................................................................................................... 27 References .................................................................................................................................................. 29 Games Cited ...........................................................................................................................................

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    35 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us