L Sample File

Total Page:16

File Type:pdf, Size:1020Kb

L Sample File i Sample file IMPERIUMGAMES, INC. I Marc Miller's P 211 S. Beverly Dr. #208 TRAVELLER4TH EDITIC) Beverly Hills, CA 90212 Traveller is a registered Trademark of FarFuture Enterprises Copyright 0 1996 Imperium Games, Inc All rights reserved. Printed in the U.S.A -c L TM Science- Fict io n Adventure in the Far Future See how the Asyms get their name on page 5. Discover the true history of the once-dangerous Controlled on page 22. Read about the unusual Sampledwellings of thefile “spidertaurs” on page 41. Find out how you can create an intelligent-tree character, a Hresh, on page 65. Just how many forms do the bizarre Nunclees have? Find out page 78. Meet the fascinating Providers, a race that can “invent” new life forms, on page 82. It’s a bird! It’s a dragon! No, it’s a Trakii! See them on page 96. The Future is Around The Corner Travellem is a registered Trademark of FarFuture Enterprises. 0 1996 by Imperium Games, Inc. All rights reserved. Reproduction of this book in part or in whole without consent from the publisher is prohibited. Credits Timothy 6. Brown Design & Writing Tony Lee Editing Chris Foss Cover Art Ashe Marler Illustration & Graphic Design Ray VanTilburg Alien Coloring Wildstorm Productions Additional Illustration Timothy Brown is a long-time designer, editor, and author in the game industry. His career has taken him from Game Designers’ Workshop to TSR and finally to starting his own company, Destination Games. At TSR, Tim was the Creative Director for the Ravenloft, Spelljammer, and Dark Sun lines from 1991 to 1993, then Director of Product Development for all products from 1993 to 1995. He is now the head of Destination Games, publisher of Pulp Dungeons adventures and Chaos Progenitus dice game. Role-Playing Game Designs Traveller: 2300/2300 AD, GDW, 1986. Space: 1889, GDW, 1988; Contributing designer. Dark Sun, TSR, 1991. Supplement Designs Fighting Ships, GDW, 1981. Velerans, GDW. 1983. Pirates of the Vistula, GDW, 1984. Alien Realms, GDW. 1986. Energy Curve, GDW, 1986. SampleKidnapped, file GDW, 1987. Colonial Atlas, GDW, 1988. More Tales From the Ether, GDW, 1989; contributing designer. Greyhawk Ruins, TSR, 1990. Dragon Kings, TSR, 1992. Asticlean Gambit, TSR, 1993. The Forsaken Elves, Destination Games, 1996. An Infestation of Kobolds, Destination Games, 1996. Dwarf Hold, Destination Games, 1996. Orc’s Lair, Destination Games, 1996. Halls of the Coven, Destination Games, 1996. Ogre Smash!, Destination Games, 1996. Caves of the Accursed Wings, Destination Games, 1996. Dragon’s Fountain, Destination Games, 1996. The Shaman’s Totem, Destination Games, 1996. The Executioner’s Challenge, Destination Games, 1996. Aliens Archives, Imperium Games, 1996. Other Game Designs Star Cruiser, GDW, 1987; Origins Award winner. 0 1996 by Imperium Games, Inc. All rights reserved. This material is protected by the copyright laws of the United States of Sky Galleons of Mars, GDW, 1988; developer. America. Any reproduction or unauthorized use of the material or art- Spellfire, TSR, 1993. work contained herein is prohibited without the express written con- Chaos Progenitus, Destination Games, 1996; design contributor. sent of Imperium Games, Inc. Fictions Traveller@ is a registered Trademark of FarFuture The Wizard’s Tale, TSR, 1993. Enterprises. Used under license by Imperium Games, Inc. Dark Knight of Karameikos, TSR, 1995. The references to any companies or products in these Magazines pages is not a challenge to the trademarks or copyrights concerned. Challenge, managing editor, 1986-1989. 2 TABLE OF CONTENTS INTRODUCTION .................... .......................................................4 ASYM Racial Origins, Asym Physiology ................................................................. -5 Asym Psychology ..................... ............................ .......................... ..............7 Horneworld: Artoria .......................... .............................. ............................. ......8 Asym History ........................................ ............................. .......................... Asym Society, Asym Character Generation, Other Game Rules, Travel and Starships ............................. ...................10 Quick Role-Playing Tips, Imperial Asym Encounter ................................. ............................. ...........ll Native Asym Encounter ..................... ............................... ............................. .....I2 BYE-REN Racial Origins, Bye-Ren Physiology ........................................................... .13 Homeworld: Bye-Ren-Ay ................................ .......................... ........ .I5 Bye-Ren Society ............. ...................................... ................................. .............................. Native Bye-Ren Encounter ........................... .................................... ......................... 19 THE CONTROLLED Racial o ...................... 22 ........................... Denaar Psychology ............................................ .............................. Horneworld: Denaar, Denaar Society ............................... ............. Native Denaar Encounter .......................... ............................... ....................... 35 .............................. s, Imperial Graytch En ........................ ................. ........................ 44 ............................................ .................................... ............................ ........... ....................................... ......................... ........... Hresh Physiology ........................................................... ........................ Hresh Psychology ........... .................................................. ................................................. Sample............................ file .............................. ................ ................................... ......................................................... ............................... ....................... ................................................ .................................... Nunclees History ............................................................... nclees Character Generation, Other Game Rules ............................................................ Quick Role-Playing Tips, Imperial Nunclees Encounter, Native Nunclees Encounter .......................................... THE PROVIDERS Racial Origins, Provider Physiology .................................................... .83 Provider Psychology .......................................... ............................................ 84 Homeworld: Hydractus, Provider Society ............................................................. .......... .85 Provider History ................................................................................................. Provider Character Generation, Other Game Rules, Travel and Starships, Quick Role-Playing Tips, Native Provider Encounter, Imperial Provider TEKUNDU Racial Origins, Tekundu Physiology ........................................................... .go Tekundu Psychology .......................................................................... Homeworld: Yulani, Te ociety ........................... ............................................ 92 Tekundu History, Tekundu Character Generation, Other Game Rules .................................................. Travel and Starships, Quick Role-Playing Tips, Imperial Tekundu Encounter, Native Tekundu Encounter ....................... TRAKll Racial Origins, Trakii Physiology ............................................................... .96 Trakii Psychology ............................................................................................................ 97 Homeworld: Trakiini, Trakii Society, Trakii History ........................... ................................... 98 Trakii Character Generation, Other Game Rules, Travel and Starships, Quick Role-PI .. .99 NativeTrakii Encounter ....................................................................................................... 100 WILDSTORM ART GALLERY .............................................................. .lo1 INTRODUCTION The Traveller universe moves to the rhythms of the massive Imperium. The milieus build upon its history, the origins of different incarnations of the empire, and its many encounters with the sur- rounding alien communities of stars dominated by the other major races-the Aslan, Hivers, Kkree, Vargr, plus the Vilani’s brothers in humaniti, the Solomani and Zhodani. These races dominate the landscape of local stars, expanding and contracting with the regular tempo of their interstellar unions. But within these vast expanses of space are thousands of worlds that have also spawned intel- ligent life. These “minor races,” dubbed so because their technologies have never achieved inter- stellar travel independently, are as evolved and varied as the major ones. The homeworlds of these races are sprinkled throughout the region of the Imperium, sometimes a part of it, sometimes inde- pendent, other times still absorbed into the community of a major alien race. Regardless, any mem- ber travelling among the stars does so as a guest of a superior technology. Less than 10% of the Imperial population is non-Vilani. Of these only 10% come from the minor races. Still, their numbers can be staggering, considering the trillions that live under the Imperial starburst. Locally, they can dominate
Recommended publications
  • SILVER AGE SENTINELS (D20)
    Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells.
    [Show full text]
  • 3 Dragon Ante Rules Pdf
    1 / 6 3 Dragon Ante Rules Pdf Managerial economics lecture notes pdf ... 3.Bellum cum captivis et feminis gerere non soleo (Curt.). 4. Non magister ad discipulum, ... the second edition of Pax Pamir and as you can see, allows for all cards to be sleeved. ... Ante(перед) - предлог с Acc. Portas(воротами) - сущ, Acc, 1 скл, pl. ... Dragon bookmark origami .... It has 3 rounds, each with different restrictions on how you can give clues (like in ... The Basic Rules for Dungeons & Dragons is a PDF that covers the core of the .... Dec 28, 2020 — Three-Dragon Ante is a 39-page PDF that explains the rules for the stand-alone fantasy card game designed by renowned tabletop game .... Jun 15, 2016 — publications, Congress enacted Public Law 103–40, the Government ... on PDF documents on FDsys and govinfo signifies a guarantee that the ... 3 The form of any query carried should be such that an answer may ... ante bellum days ... dragon. -eyed (u.m.) fly. #piece drain cleaner pipe plug tile drainage.. Apr 23, 2021 — Rules complexity: Medium. Strategic ... Dragonfire. Three-Dragon Ante: Legendary Edition ... Dungeon Mayhem board game cards Dungeon .... For games like Three-Dragon Ante, this Gaming set 5e encompasses the wide ... The Sage Advice Compendium is the official D&D rules FAQ, gathering D&D rules ... In the PDF, search for “[NEW]” to see the latest additions and revisions in the .... Mar 28, 2019 — Download ☮ Three Dragon Ante pdf by Wizards Team ... you'll find rules for adding THREEDRAGON ANTE to your DD® campaign OBJECT .... sonic 1 secret levels, Secret Rings is a three-dimensional platform and action game whose plot ..
    [Show full text]
  • Chief Herman's Holiday Fun Pack Book
    Chief Herman’s Holiday Fun Pack Instruction Booklet and Guide to Better Living Hello. I’m Chief Herman. I’ve spent my life traversing the globe in search of cheap entertainment. My vast collection of paraphernalia includes several rare and won- derful games, many of which were originally published as “free” by a tiny Seattle game company called Cheapass Games. I have, with the permission of the publisher, gathered more than two dozen of these extraordinary games into this inexpensive book- let for your enjoyment and, perhaps, the betterment of your life. Chief Robert Wadlow Herman (Ret.) 01 Nov. 2000 Contents: Dice and Coin Games Bogart ............................................................................................................................ 1 Crash .............................................................................................................................. 1 Flip ................................................................................................................................ 2 Dogfight ......................................................................................................................... 2 Pennywise ...................................................................................................................... 3 Road Trip ........................................................................................................................ 4 Card Games Spots .............................................................................................................................
    [Show full text]
  • Download Free Feedback Forms From
    UK GAMES EXPO 2013 3 WELCOME WELL HERE WE ARE AT THE BRAND NEW VENUE FOR THE 7TH UK GAMES EXPO. It’s been quite a year putting the show together and with so many participants, events and elements to incorporate, an entire new venue to map, not to mention simply figuring out what goes where, there S TAY ON TARGET have been times when the five of 04 DESIGNING THE X-WING us have wondered if we would ever MINIATURES GAME manage to make it all work. If it does work it will down to the hard work of R ETURN OF many dozens of volunteers, games 06 WOTAN GAMES masters, umpires and demonstrators LAURENCE O’BRIEN TELLS and we thank them all for their hard work. This show started back in THE tale 2006 with two or three of us and an idea (or possibly a nightmare). The BOA RD GAME fact that we have come this far is 08 RE-DESIGN testimony to that work. COMPETITION FOR BUDDING GAMES DESIGNERS We also thank the traders for coming on board and supporting this major R ICHARD BREEZE move to a location we hope will be 11 MY LIFE IN GAMES our home for at least the next few years. We especially thank our major T HE GAMES sponsors Mayfair Games, Fantasy Flight games, Asmodee and our 15 DESIGN CHECKLIST Associate sponsors, A1 Comics, THE DOS AND DON’TS OF Chronicle City, Coiled Spring, Creating A GAME Chessex, Surprised Stare Games and Triple Ace Games for their support EXPO GUIDE and for the contents of the goody 19 what’S GOING ON at THE EXPO bags.
    [Show full text]
  • Frank Chadwick, Ran the Illinois State University Strategic Games Club
    Rich Banner Rich Banner, with his friend (and later my friend) Frank Chadwick, ran the Illinois State University Strategic Games Club. They shared an interest in wargames, which at the time meant Avalon Hill boxed games and Simulations Publications Inc. esoteric military history games. I had plenty of time and I spent a lot of it playing games with these newfound friends in the Student Union. Rich wrangled a grant from student club funding for a custom print run of blank hex sheets. That requires some explaining: the hexagon pattern is like the square grid for a chess board, but more adapted to the movement of simulated military units over terrain. They are the foundation of modern wargames. That grant enabled about eight of us to design our own games with markers and pens. My very first game design was initially drawn on one of those custom sheets. I would not be a game designer if Rich hadn’t gotten that grant. Later, Rich (and Frank) proposed a university innovation project: SIMRaD Simulations Research and Design, dedicated to designing and placing educational games in the classroom. When it was funded, they managed the project, found sympathetic professors, and began the process of making the effort successful. It lasted for almost two years. As that project ended, Rich and Frank proposed creating a company to publish games, specifically their own monster board wargame of World War II, and they invited me to join them. Rich’s role was Art Director. His knowledge of the graphic arts, and his talents at getting things done were substantial contributions to the success of this newly formed Game Designers’ Workshop.
    [Show full text]
  • Dungeons & Dragons®
    01_292907 ffirs.qxp 6/9/08 2:49 PM Page iii Dungeons & Dragons® 4th Edition FOR DUMmIES‰ by Bill Slavicsek and Richard Baker Foreword by Mike Mearls Lead Game Developer for the DUNGEONS & DRAGONS game 01_292907 ffirs.qxp 6/9/08 2:49 PM Page iv Dungeons & Dragons® 4th Edition For Dummies® Published by Wiley Publishing, Inc. 111 River Street Hoboken, NJ 07030-5774 www.wiley.com Copyright © 2008 by Wiley Publishing, Inc., Indianapolis, Indiana Published by Wiley Publishing, Inc., Indianapolis, Indiana Published simultaneously in Canada No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permis- sion of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Legal Department, Wiley Publishing, Inc., 10475 Crosspoint Blvd., Indianapolis, IN 46256, (317) 572-3447, fax (317) 572-4355, or online at http://www. wiley.com/go/permissions. Trademarks: Wiley, the Wiley Publishing logo, For Dummies, the Dummies Man logo, A Reference for the Rest of Us!, The Dummies Way, Dummies Daily, The Fun and Easy Way, Dummies.com, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affiliates in the United States and other countries, and may not be used without written permission.
    [Show full text]
  • Death in Freeport (True20)
    A True20 System Adventure for Levels 1 to 3 A True20 Starter Adventure - Credits - Original Design: Chris Pramas True20 Revision: Steve Kenson Editing: Jennifer Clarke Wilkes & Tim Emrick Interior Art: Toren Atkinson, Chris Keefe Art Direction: Chris Pramas Cartography: Sean Macdonald Graphic Design: Hal Mangold Green Ronin Staff: Steve Kenson, Nicole Lindroos, Hal Mangold, Chris Pramas, Evan Sass, Marc Schmalz, and Robert J. Schwalb - Contents - Welcome to Freeport ........................................3 Part II: A Promising Line of Inquiry ..................................... 12 A Brief History of Freeport ..................................................... 3 Part III: The Truth Sinks In ................................................... 18 The Rise of Freeport ........................................................ 3 Aftermath .............................................................................. 24 War in Freeport ................................................................ 4 Appendix .................................................................25 A Nation Emerges ............................................................ 5 Allies ..................................................................................... 25 A Century of Growth ....................................................... 5 Minions ................................................................................. 25 A Bad Seed ...................................................................... 5 Antagonists ...........................................................................
    [Show full text]
  • Knights of the Dinner Table #19 D T Heroes of the Hackleague Inner Able May 1998 ______© Copyright 1998, Kenzer and Company, All Rights Reserved
    We got your back issues right here bub!! KODT No.#4 “Have Dice Will Travel” $5.95 KODT Tales From The Vault $9.95 KODT No.#5 “Master of the Game” $7.95 KODT Bundle of Trouble vol. one $9.95 KODT No.#6 “Plays Well With Others” $8.95 To purchase back issues, send a check or money order KODT No.#7 “The Dice Man Cometh!” sold out (made payable to Kenzer and Company) to: KODT No.#8 “An Orc By Any Other Name” sold out ______________________ KODT No.#9 “Two Dice For Sister Sara” $7.95 Kenzer & Company KODT No.#10 “Let the Dice Fall Where They May” $7.95 Mail Order Fulfillments 2094 Camino a los Cerros KODT No.#11 “When in Doubt: Hack!!” $4.95 _______________________Menlo Park, CA 94025 KODT No.#12 “The Good, The Bad, and the Unlucky!” $5.95 KODT No.#13 “Men That Hack” $4.95 KODT No.#14 “A Fist Full of Dice and a Bad Attitude” $4.95 KODT No.#15 “Mama Told Me not to Play” $4.95 or fax/E-mail [[email protected]] a valid Visa, MasterCard, or Discover card KODT No.#16 “The Dice of Wrath” $2.95 number, your signature, card type and expiration date to us at (650) 233-8270. Please include $2 per Vault or Bundle of Trouble, $1 for the first KODT No.#17 “This Sword for Hire!” $2.95 comic and 50¢ per additional comic for shipping and handling. KODT No.#17 “Against All Odds” $2.95 GMW1 K&C102 GameGame Master’sMaster’s WorkshopWorkshop volume one: Beneath the Waves Available NOW at your local Sample file gamestore.
    [Show full text]
  • Historicon 20052005 the Age of Fightingjuly 21St - July Sail 24Th HMGS East Convention July 21St - July 24Thlancaster, PA HMGS East Convention Lancaster, PA
    Historicon 20052005 The Age of FightingJuly 21st - July Sail 24th HMGS East Convention July 21st - July 24thLancaster, PA HMGS East Convention Lancaster, PA The Age of Fighting Sail Upcoming Events Please mark your calendars now to support these upcoming HMGS East conventions, where you can continue to have fun with your hobby! FALL IN! 2005 November 10-13 Eisenhower Inn, Gettysburg, PA POC: Mike Pierce 9833 Buckner Road Manassas, VA 20110 Email at:[email protected] Website at www.fall-in.org. Cold Wars 2006 March 16-18 Lancaster Host Resort Hotel, Lancaster, PA. POC: Walt O’Hara 10730 Burr Oak Way Burke, VA 22015 Email: [email protected]. Website at www.coldwars.org. Historicon 2006 July 20-23 Lancaster Host Resort Hotel, Lancaster, PA. POC TBD Website at www.historicon.org. Historicon 20055 The Age of Fighting Sail HMGS-EAST CONVENTION IN LANCASTER, PA July 21-24, 2005 Table of Contents A Word from the Convention Director .................................. .2 General Information .............................................................. .4 Convention Rules ................................................................... .5 Flea Market ............................................................................ .7 HMGS Painting University...................................................8 Tournaments........................................................................... 13 Thursday Events..................................................................... 21 Friday Events ........................................................................
    [Show full text]
  • Download The
    RPG REVIEW Issue #23-24, June 2014 Different Worlds Tadashi Ehara Interview... Gaming World Cosmology Twenty Amazing Settings… Skyrealms of Jorune .. Ravenloft … Forgotten Realms ... Sandboxes: Mystara and Planescape … GURPS Middle Earth … Mundus and Vanguard Designer's Notes … Eclipse Phase Titan … Gulliver's Trading Company … Savage Worlds Mars … Yugoslav Werewolf … Pendragon-Glorantha Crossover ... Ingress … Ambrov X … Dark Elf Solstice … Frozen and How To Train Your Dragon 2 Movie Reviews 1 RPG REVIEW ISSUE 22-23 March-June 2014 TABLE OF CONTENTS Administrivia, Editorial, Letters many contributors p2-3 Hot Gossip: Industry News by Wu Mingshi p4 Tadashi Ehara Interview with Tadashi Ehara p5-7 Origins of Mundus by Ville Huohvanainen p8-10 Vanguard Designer©s Notes by Tim Westhaven p11-16 Gaming World Cosmology by Lev Lafayette p17-19 Ten Amazing Gameworlds by Lev Lafayette p20-27 Skyrealms of Jorune Review by Caji Gends p28-31 A Guide to Titan for Eclipse Phase by Martin Tegelj p32-36 Brobdigragian Bestiary by Karl Brown p37-43 Mars, A Savage Setting of Planetary Romance : A Review by Karl Brown p44-53 Machine Minds of Mars by Karl Brown p54-57 GURPS Lake Town Middle Earth by Michael Cole p58-63 GURPS Magic for Middle Earth by Michael Cole p64-67 Big Sandbox Campaign Settings: Mystara and Planescape by Daniel Lunsford p68-73 D&D Forgottten Realms Review by Dex Tefler p74-76 D&D Ravenloft Review by Dex Tefler p77-79 Masters of Duck and Leath: A HeroQuest Scenario by Lev Lafayette p80-89 The Epic of Roderick by Luke Geissmann p90 Werewolf The Apocalypse : The Yugoslav Wars by Lev Lafayette p91-105 A Dark Elf Solstice by Ursula Vernon p106-111 The Ambrov X Console Game by Wendy Allison p-112-113 Ingress: A Story, A Review, An Appeal by Lev Lafayette p114-121 Movie Review: Frozen by Andrew Moshos p122-124 Movie Review: How To Train Your Dragon 2 by Andrew Moshos p125-127 Next Issue : Dungeons & Dragons by many people p128 ADMINISTRIVIA RPG Review is a quarterly online magazine which will be available in print version at some stage.
    [Show full text]
  • Hacker Manual
    Cover by Jeffrey K. Starling Hacker Logo by John Dismukes CONTENTS Card Graphics by Heather Oliver The Chips . .2 Constructive Criticism: Loyd Blankenship Introduction . .1 Invidious developmental suggestions: David Searle and Kerry Havas Components . .1 Playtesters: Doug Barnes, Drew Bittner, Jim Boedecker, Christopher Burke, James Cokelet, Jill The Cards . .2 Cunningham, Kerry Havas, Juliette Hertel, Mike Hurst, Jeff Koke, John Kono, David May, Chris McCubbin, Special Cards . .2 Lynette McCubbin, Tim McGaughy, Therel Moore, Pat Pesek, A. B. Peterson, Laird Popkin, Marshall Rodriguez, Arthur Samuels, Ryland B. Sanders, David Searle, John Simpson, Spike, Monica Stephens, Rey Titus, Franchesca The Chips . .2 Vecchio, Chris Vermeers, Christian Wagner, Todd Woods, Dustin Wright, Steve Zieger. Player Markers . .3 Additional art by Jason Caton. Consoles and System Upgrades . .3 Thanks to everyone who suggested evil and/or hilarious ideas after the original game came out. Concepts in The Expansion Chassis . .3 the supplementary rules came from Bughunter, Bonsai (lots!), Illuminator (lots!), Sean Barrett, Spike, Tomb, the Military Upgrades . .3 Traveller in Black, Flann O’Brian, and Stefan Jones. Starting The Game . .3 Special thanks to the Jolt Company for letting us depict their excellent product on our cover. Jolt is a registered trademark of The Jolt Company, Inc. Turn Phases . .4 Very special thanks to William Gibson for showing us how to look at the Net. 1. Roll for Crashed Systems . .4 Copyright © 1992, 1993, 2001 by Steve Jackson Games Incorporated. All rights reserved. Some art copyright 2. Housecleaning . .4 www.arttoday.com. Triggering Housecleaning . .4 Hacker is a registered trademark of Steve Jackson Games Incorporated for its computer crime card game.
    [Show full text]
  • Matt Forbeck Curriculum Vitae Forthcoming
    Matt Forbeck [email protected] www.forbeck.com Curriculum Vitae by James Lowder and published by BenBella Books, Dallas, TX. Forthcoming Wrote “Fulfill My Destiny—and Save Wrote Loot Drop, a thriller novel, the World!” a short story for Help Fund published by Tor/Forge, New York, My Robot Army, an anthology edited NY. and published by John Joseph Wrote Monster Academy: I Will Burn Adams, Lompoc, CA. Down the School, a YA fantasy novel, Wrote “Meant to Know,” a short story published by Full Moon Enterprises, for Cards of Cthulhu, a card game Beloit, WI. published by Dan Verssen Games, Wrote Monster Academy: I Will Not Glendora, CA. Destroy the Kingdom, a YA fantasy Wrote “Death and Vengeance,” a short novel, published by Full Moon story for the Cadaver Bone anthology, Enterprises, Beloit, WI. edited by Chris Pramas and published Wrote a yet-to-be-titled Exalted novel, by Green Ronin Publishing, Seattle, based on the fantasy roleplaying WA. game, published by The Onyx Path, Wrote “The Last Great War,” a setting Philadelphia, PA. for the Witch Hunters roleplaying Revised The Marvel Encyclopedia for game, published by Paradigm 2014, a nonfiction book published by Concepts, Miami, FL. Dorling Kindersley Publishing, Wrote the text for Global Domination, a London, UK. game by Dan Verssen, published by Wrote Dust: Blood & Lightning, a novel Dan Verssen Games, Glendora, CA. based on the battle game Dust. Wrote “The Temple of Death,” a short Published by Dust Publishing, Hong story for the Sovereign Stone Kong, China. roleplaying game, published by Wrote Dust: Blood & Thunder, a novel Timeout Diversions, Redondo Beach, based on the battle game Dust.
    [Show full text]