i Sample file IMPERIUMGAMES, INC. I Marc Miller's P 211 S. Beverly Dr. #208 TRAVELLER4TH EDITIC) Beverly Hills, CA 90212 Traveller is a registered Trademark of FarFuture Enterprises Copyright 0 1996 Imperium Games, Inc All rights reserved. Printed in the U.S.A -c L TM Science- Fict io n Adventure in the Far Future See how the Asyms get their name on page 5. Discover the true history of the once-dangerous Controlled on page 22. Read about the unusual Sampledwellings of thefile “spidertaurs” on page 41. Find out how you can create an intelligent-tree character, a Hresh, on page 65. Just how many forms do the bizarre Nunclees have? Find out page 78. Meet the fascinating Providers, a race that can “invent” new life forms, on page 82. It’s a bird! It’s a dragon! No, it’s a Trakii! See them on page 96. The Future is Around The Corner Travellem is a registered Trademark of FarFuture Enterprises. 0 1996 by Imperium Games, Inc. All rights reserved. Reproduction of this book in part or in whole without consent from the publisher is prohibited. Credits Timothy 6. Brown Design & Writing Tony Lee Editing Chris Foss Cover Art Ashe Marler Illustration & Graphic Design Ray VanTilburg Alien Coloring Wildstorm Productions Additional Illustration Timothy Brown is a long-time designer, editor, and author in the game industry. His career has taken him from Game Designers’ Workshop to TSR and finally to starting his own company, Destination Games. At TSR, Tim was the Creative Director for the Ravenloft, Spelljammer, and Dark Sun lines from 1991 to 1993, then Director of Product Development for all products from 1993 to 1995. He is now the head of Destination Games, publisher of Pulp Dungeons adventures and Chaos Progenitus dice game. Role-Playing Game Designs Traveller: 2300/2300 AD, GDW, 1986. Space: 1889, GDW, 1988; Contributing designer. Dark Sun, TSR, 1991. Supplement Designs Fighting Ships, GDW, 1981. Velerans, GDW. 1983. Pirates of the Vistula, GDW, 1984. Alien Realms, GDW. 1986. Energy Curve, GDW, 1986. SampleKidnapped, file GDW, 1987. Colonial Atlas, GDW, 1988. More Tales From the Ether, GDW, 1989; contributing designer. Greyhawk Ruins, TSR, 1990. Dragon Kings, TSR, 1992. Asticlean Gambit, TSR, 1993. The Forsaken Elves, Destination Games, 1996. An Infestation of Kobolds, Destination Games, 1996. Dwarf Hold, Destination Games, 1996. Orc’s Lair, Destination Games, 1996. Halls of the Coven, Destination Games, 1996. Ogre Smash!, Destination Games, 1996. Caves of the Accursed Wings, Destination Games, 1996. Dragon’s Fountain, Destination Games, 1996. The Shaman’s Totem, Destination Games, 1996. The Executioner’s Challenge, Destination Games, 1996. Aliens Archives, Imperium Games, 1996. Other Game Designs Star Cruiser, GDW, 1987; Origins Award winner. 0 1996 by Imperium Games, Inc. All rights reserved. This material is protected by the copyright laws of the United States of Sky Galleons of Mars, GDW, 1988; developer. America. Any reproduction or unauthorized use of the material or art- Spellfire, TSR, 1993. work contained herein is prohibited without the express written con- Chaos Progenitus, Destination Games, 1996; design contributor. sent of Imperium Games, Inc. Fictions Traveller@ is a registered Trademark of FarFuture The Wizard’s Tale, TSR, 1993. Enterprises. Used under license by Imperium Games, Inc. Dark Knight of Karameikos, TSR, 1995. The references to any companies or products in these Magazines pages is not a challenge to the trademarks or copyrights concerned. Challenge, managing editor, 1986-1989. 2 TABLE OF CONTENTS INTRODUCTION .................... .......................................................4 ASYM Racial Origins, Asym Physiology ................................................................. -5 Asym Psychology ..................... ............................ .......................... ..............7 Horneworld: Artoria .......................... .............................. ............................. ......8 Asym History ........................................ ............................. .......................... Asym Society, Asym Character Generation, Other Game Rules, Travel and Starships ............................. ...................10 Quick Role-Playing Tips, Imperial Asym Encounter ................................. ............................. ...........ll Native Asym Encounter ..................... ............................... ............................. .....I2 BYE-REN Racial Origins, Bye-Ren Physiology ........................................................... .13 Homeworld: Bye-Ren-Ay ................................ .......................... ........ .I5 Bye-Ren Society ............. ...................................... ................................. .............................. Native Bye-Ren Encounter ........................... .................................... ......................... 19 THE CONTROLLED Racial o ...................... 22 ........................... Denaar Psychology ............................................ .............................. Horneworld: Denaar, Denaar Society ............................... ............. Native Denaar Encounter .......................... ............................... ....................... 35 .............................. s, Imperial Graytch En ........................ ................. ........................ 44 ............................................ .................................... ............................ ........... ....................................... ......................... ........... Hresh Physiology ........................................................... ........................ Hresh Psychology ........... .................................................. ................................................. Sample............................ file .............................. ................ ................................... ......................................................... ............................... ....................... ................................................ .................................... Nunclees History ............................................................... nclees Character Generation, Other Game Rules ............................................................ Quick Role-Playing Tips, Imperial Nunclees Encounter, Native Nunclees Encounter .......................................... THE PROVIDERS Racial Origins, Provider Physiology .................................................... .83 Provider Psychology .......................................... ............................................ 84 Homeworld: Hydractus, Provider Society ............................................................. .......... .85 Provider History ................................................................................................. Provider Character Generation, Other Game Rules, Travel and Starships, Quick Role-Playing Tips, Native Provider Encounter, Imperial Provider TEKUNDU Racial Origins, Tekundu Physiology ........................................................... .go Tekundu Psychology .......................................................................... Homeworld: Yulani, Te ociety ........................... ............................................ 92 Tekundu History, Tekundu Character Generation, Other Game Rules .................................................. Travel and Starships, Quick Role-Playing Tips, Imperial Tekundu Encounter, Native Tekundu Encounter ....................... TRAKll Racial Origins, Trakii Physiology ............................................................... .96 Trakii Psychology ............................................................................................................ 97 Homeworld: Trakiini, Trakii Society, Trakii History ........................... ................................... 98 Trakii Character Generation, Other Game Rules, Travel and Starships, Quick Role-PI .. .99 NativeTrakii Encounter ....................................................................................................... 100 WILDSTORM ART GALLERY .............................................................. .lo1 INTRODUCTION The Traveller universe moves to the rhythms of the massive Imperium. The milieus build upon its history, the origins of different incarnations of the empire, and its many encounters with the sur- rounding alien communities of stars dominated by the other major races-the Aslan, Hivers, Kkree, Vargr, plus the Vilani’s brothers in humaniti, the Solomani and Zhodani. These races dominate the landscape of local stars, expanding and contracting with the regular tempo of their interstellar unions. But within these vast expanses of space are thousands of worlds that have also spawned intel- ligent life. These “minor races,” dubbed so because their technologies have never achieved inter- stellar travel independently, are as evolved and varied as the major ones. The homeworlds of these races are sprinkled throughout the region of the Imperium, sometimes a part of it, sometimes inde- pendent, other times still absorbed into the community of a major alien race. Regardless, any mem- ber travelling among the stars does so as a guest of a superior technology. Less than 10% of the Imperial population is non-Vilani. Of these only 10% come from the minor races. Still, their numbers can be staggering, considering the trillions that live under the Imperial starburst. Locally, they can dominate
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