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[email protected] www.forbeck.com

Curriculum Vitae

by and published by BenBella Books, Dallas, TX. Forthcoming Wrote “Fulfill My Destiny—and Save Wrote Loot Drop, a , the World!” a short story for Help Fund published by Tor/Forge, New York, My Robot Army, an anthology edited NY. and published by John Joseph Wrote Academy: I Will Burn Adams, Lompoc, CA. Down the School, a YA novel, Wrote “Meant to Know,” a short story published by Full Moon Enterprises, for Cards of Cthulhu, a card game Beloit, WI. published by Dan Verssen Games, Wrote Monster Academy: I Will Not Glendora, CA. Destroy the Kingdom, a YA fantasy Wrote “Death and Vengeance,” a short novel, published by Full Moon story for the Cadaver Bone anthology, Enterprises, Beloit, WI. edited by and published Wrote a yet-to-be-titled Exalted novel, by , Seattle, based on the fantasy roleplaying WA. game, published by The Onyx Path, Wrote “The Last Great War,” a setting Philadelphia, PA. for the Witch Hunters roleplaying Revised The Marvel Encyclopedia for game, published by Paradigm 2014, a nonfiction book published by Concepts, Miami, FL. Dorling Kindersley Publishing, Wrote the text for Global Domination, a London, UK. game by Dan Verssen, published by Wrote Dust: Blood & Lightning, a novel Dan Verssen Games, Glendora, CA. based on the battle game Dust. Wrote “The Temple of Death,” a short Published by Dust Publishing, Hong story for the Sovereign Stone Kong, China. roleplaying game, published by Wrote Dust: Blood & Thunder, a novel Timeout Diversions, Redondo Beach, based on the battle game Dust. CA. Published by Dust Publishing, Hong Wrote a story bible for an upcoming Kong, China. roleplaying game by Rian Sands, Wrote Nexopolis, a setting for the Lords of published by Sandstorm, Lawrence, Gossamer & Shadow roleplaying game, KS. published by Rite Publishing, Plano, Co-wrote What’s Your Pleasure? an TX. original screenplay for a Wrote “The Bookrunner,” a short story from Reactor 88 Studios, Naperville, for Sojourn: A Collection of Speculative IL. Fiction, published by Fear the Boot, St. Peters, MO. Wrote “The Origins of the Term Munchkin,” an essay for The Munchkin Book, based on the card game. Edited Wrote “Cow & Dog,” a short story for 2014 The Lion and the Aardvark: Aesop’s Wrote Monster Academy: I Will Not Eat Modern , an anthology edited by People, a YA fantasy novel, published Robin D. Laws, for Stone Skin Press, by Full Moon Enterprises, Beloit, WI. London, UK. Wrote “WW 2.1,” a setting for the Hillfolk roleplaying game, published 2013 by Pelgrane Press, London, UK. Wrote Leverage: The Con Job, a novel Wrote “The Deadline,” for Cthulhu based on the TV show, published by Haiku II and More Mythos Madness, Penguin, New York, NY. edited by Lester Smith and published Wrote story bible and game text for two by Popcorn Press, Delavan, WI. new iOS games, developed by Wrote “Fear of Life,” a short story for Shanghai and published by Ubisoft, the Dungeonlands roleplaying game Montreuil-sous-Bois, France. setting, published by Savage Mojo, Co-wrote (with Jeff Dohm) and Amsterdam, NY. executive produced InSpectres, a Wrote “The Trouble With the Irish,” a screenplay for a based on short story for the Trigger Happy the InSpectres roleplaying game, for roleplaying game, published by Reactor 88 Studios, Glen Ellyn, IL. TaleSpinner Holdings, West Orange, Wrote Dangerous Games: How to Play, a NJ. thriller novel, published by Full Moon Wrote “Punk Rock Saves the World,” a Enterprises, Beloit, WI. setting for the Cartoon Action Hour Wrote Dangerous Games: How to Cheat, a roleplaying game, published by thriller novel, published by Full Moon Spectrum Games, Parsons, KS. Enterprises, Beloit, WI. Wrote Battle Isle: Threshold Run, a series Wrote Dangerous Games: How to Win, a of web based on the upcoming thriller novel, published by Full Moon , published by Enterprises, Beloit, WI. Stratotainment, Cedar Park, TX. Wrote : The Gathering: The Spell Wrote the introduction to I Can Thief #1–4, a fantasy comic based on Transform You, a novel by Maurice the , published Broaddus, published by Apex Books. by IDW, San Diego, CA. Wrote the introduction to The Awakened, Wrote Magic: The Gathering: Path of an anthology edited by Hal Greenberg Vengeance #1–4, a fantasy comic based and Neal Levin, published by Dark on the collectible card game, Books. published by IDW, San Diego, CA. Wrote several articles for the newly Wrote Hard Times in City, a noir independent GeekDad.com. fantasy novel, published by Full Moon Enterprises, Beloit, WI. Wrote Bad Times in Dragon City, a noir 2012 fantasy novel, published by Full Wrote Carpathia, a science-fiction novel, Moon Enterprises, Beloit, WI. published by Angry Robot (a division Wrote End Times in Dragon City, a noir of Osprey Publishing), Nottingham, fantasy novel, published by Full UK. Moon Enterprises, Beloit, WI. Wrote Matt Forbeck’s Brave New World: Wrote “Lost Vikings,” a short story Revolution, a dystopian superheroes based on the Starcraft II video game, novel, published by Full Moon published by Blizzard Entertainment, Enterprises, Beloit, WI. Irvine, CA. Wrote Matt Forbeck’s Brave New World: Wrote vs. , a Revelation, a dystopian superheroes nonfiction humor book, for Adams novel, published by Full Moon Media, Avon, MA. Enterprises, Beloit, WI. Wrote story bible and game text for Wrote Matt Forbeck’s Brave New World: Recon Online, a Tom Clancy free- Resolution, a dystopian superheroes to-play MMO for the PC, developed novel, published by Full Moon by Ubisoft Singapore and published Enterprises, Beloit, WI. by Ubisoft, Montreuil-sous-Bois, Wrote Magic: The Gathering #1–4, a France. fantasy comic based on the collectible Wrote story material for Conduit 2, an card game, published by IDW, San FPS game for the , developed by Diego, CA. and published Contributed to Marvel Heroic by , San Francisco, CA/Tokyo, Roleplaying: Basic Game, developed by Japan. Cam Banks and published by Wrote game text for the Marvel Super Productions, Lake Squad Collectible Card Game, Geneva, WI. published by Gazillion Contributed to Marvel Heroic Entertainment, San Mateo, CA, as Roleplaying: Civil War, developed by part of its Marvel Super Hero Squad Cam Banks and published by Online free-to-play MMO for the PC. Margaret Weis Productions, Lake Wrote game text for Marvel Heroes, an Geneva, WI. MMO for the PC, published by Wrote “Don’t Forget Your Kids,” a short Gazillion Entertainment, San Mateo, story for Don’t Read This Book, an CA. anthology edited by Chuck Wendig, Wrote a novella for G.I. Joe: Tales of the based on the roleplaying game Don’t Wars for IDW Publishing, San Rest Your Head, for Evil Hat Diego, CA. Edited by Max Brooks. Productions. Co-wrote (with Kris Oprisko) Book of Wrote “Friends Like These,” a short Extreme Facts for IDW Publishing, story for The New Hero: Volume 2, an San Diego, CA. anthology edited by Robin D. Laws, Wrote “Metaphor vs. Mechanics: Don’t for Stone Skin Press, London, UK. Fight the Fusion,” an essay for The Wrote the introduction to Industry Talk: Guide to Design, An Insider’s Look at Writing RPGs and edited by , for Open Editing Anthologies, by Jennifer Brozek, Design, Kirkland, WA. published by Apocalypse Ink Wrote “In the Belly of the Behemoth,” a Productions, Kenmore, WA. short story for Hot & Steamy: Tales of Wrote several articles for Geek Dad, a Romance, an anthology blog for Wired.com, starting in 2011. edited by Jean Rabe and Martin H. Greenberg, for DAW/Penguin, New York, NY. 2011 Wrote “Gobintown Justice,” a short Wrote Amortals, a science-fiction novel, story for Carnage & Consequences, an published by Angry Robot (a division anthology edited by Marc Tassin, for of Osprey Publishing), Nottingham, Walkabout Publishing, Kansasville, UK. WI. Wrote Vegas Knights, an Wrote “The Fury Pact,” a short story for novel, published by Angry Robot (a Tales of the Far West, an anthology division of Osprey Publishing), edited by Gareth-Michael Skarka, for Nottingham, UK. Adamant Entertainment, Lawrence, KS. Contributed to The Geek Dad Book for Developed story elements for an Aspiring Mad Scientists for Gotham unnamed multiplatform video game, Books, New York, NY. Edited by Ken for High Voltage Software, Hoffman Denmead. Estates, IL. Publication pending. Wrote a novella for an unnamed Wrote game text for a Tom Clancy PC anthology for IDW Publishing, San game, developed by Red Storm Diego, CA. Publication suspended. Entertainment and published by Ubisoft, Montreuil-sous-Bois, France. Publication suspended. 2010 Wrote game text for a racing game Co-wrote (with ) : published by Ubisoft, Montreuil-sous- of Ascalon, a novel based on the Bois, France. Publication suspended. hit massively multiplayer online roleplaying games Guild Wars and , produced by ArenaNet 2009 (a division of NCSoft), for Simon & Revised The Marvel Encyclopedia, a Schuster. nonfiction book published by Dorling Wrote “No Such Luck,” a short story for Kindersley Publishing, London, UK. Spells & Chrome, a Designed the logic and wrote the anthology, for Catalyst Game Labs, for Star Trek Starfleet Command Mission Lake Stevens, WA. Utility Belt, a roleplay toy produced by Developed characters and backstory for Playmates Toys, Costa Mesa, CA. Inazuma-Oh!, a collectible line of toy Developed story elements for sequels to cars, for Playmates Toys, El Segundo, , a video game (Wii), for CA. High Voltage Software, Hoffman Designed the logic for the Yu-Gi-Oh! Estates, IL. Figure Reader, an electronic toy, for Wrote “Pinball Wizard,” an adventure Playmates Toys, El Segundo, CA. that appeared in Descent: Journeys in Wrote an essay for Family Games: The the Dark: Quest Compendium Volume 100 Best, a nonfiction book, for Green One, for . Ronin Publishing, Seattle, WA. Wrote “Inn Peril,” an adventure for Wrote an essay for The Bones, a Dungeons & 4th Edition, for nonfiction book about dice, for Game Trade Magazine, published by Gameplaywright. Alliance Game Distributors, Wrote part of Leverage: The Roleplaying Baltimore, MD. Game, developed by Cam Banks and Edited a series of articles about The Lord Rob Donoghue, published by of the Rings Online, a massively Margaret Weis Productions, Lake multiplayer online roleplaying game, Geneva, WI. for its official website, for Turbine, Wrote an ongoing column about Westwood, MA. tabletop games and designs for “Days Edited a series of articles about of High Adventure,” which appeared Dungeons & Dragons Online, a in The Escapist Magazine massively multiplayer online (www.escapistmagazine.com/articles roleplaying game, for its official /view/columns/days-of-high- website, for Turbine, Westwood, MA. adventure), starting in 2009, published by Themis Group, Durham, NC. Wrote regular essays for 2008 StorytellersUnplugged.com, a communal Wrote : Killer Contract, a five- writers’ website, starting in 2007. issue comic-book miniseries (and collection) based upon my series of Blood Bowl , for BOOM! Studios, Los Angeles, CA. 2007 Wrote , the Co-wrote Harvey Birdman, Attorney at novelization of the film, produced by Law, a video game (PS2, PSP, and Wii) Paradox Entertainment for Del based on the TV Rey/Random House, New York, NY. show, developed by High Voltage Software and published by , Wrote More Forbidden Knowledge, a San Mateo, CA. nonfiction humor book, for Adams Media, Avon, MA. Wrote Blood Bowl: The Omnibus, a collection of my first three Blood Bowl Wrote missions for Spineworld, a novels, for /BL massively multiplayer online game for Publishing, Nottingham, UK. children, for Playdo.com, Stockholm, Sweden. Wrote Blood Bowl: Rumble in the Jungle, Wrote The Complete Idiot’s Guide to the fourth in my series of Blood Bowl novels, for Games Workshop/BL Drawing Manga, Illustrated: Shoujo, a Publishing, Nottingham, UK. nonfiction book produced by IDW Publishing for Alpha Books/Penguin Wrote The Complete Idiot’s Guide to Group, New York, NY. Manga Fantasy Creatures, Illustrated, a nonfiction book produced by IDW Wrote The Complete Idiot’s Guide to Publishing for Alpha Books/ Penguin Superheroes and Villains, Illustrated, a Group, New York, NY. nonfiction book produced by IDW Publishing for Alpha Books/Penguin Co-wrote 1 vs. 100 DVD Game, a trivia Group, New York, NY. game produced on DVD, based on the TV show, for Mattel, El Segundo, CA. Wrote the rules for Yu-Gi-Oh Capsule , a collectible figures game, Wrote “”, an essay about the for Mattel, El Segundo, CA. board game, for Hobby Games: The 100 Wrote “The Hollow Wee ‘Un,” a Best, a nonfiction book published by Green Ronin Publishing, Seattle, monster profile, for WA. FlamesRising.com, Madison, WI. Wrote cutscene dialog for ArmA: Combat Wrote , a nonfiction book produced Operations, a video game (PC) by Gusto Books for Del Rey/Random developed by Bohemia Interactive House, New York, NY. Publication pending. and published by Atari, New York, NY. Wrote Matt Forbeck’s Brave New World: Wrote The Complete Idiot’s Guide to Revolution, a screenplay for a feature Creating Dungeons & Dragons film based on the Brave New World Characters, a nonfiction book produced roleplaying game I created, for by IDW Publishing for Alpha Reactor 88 Studios, Glen Ellyn, IL. The film is currently in preproduction. Books/Penguin Group, New York, NY. Publication suspended. Developed the story and characters for a Developed the story for a video game video game (PC, 360) for (PC, ) for Ubisoft, Avalanche Studios, Stockholm, Sweden. Publication suspended. Montreuilsous-Bois, France. Publication suspended. Developed the story for an unnamed video game (Wii) for High Voltage Software, Hoffman Estates, IL. 2006 Publication suspended. Designed Marvel Heroes Battle Dice: Series 1, a collectible dice and figures game, for Playmates Toys, Costa Mesa, CA. Wrote The Road to Death, the second in roleplaying game published by Firefly The Lost Mark trilogy of Dungeons & Games, Carmichael, CA. Dragons novels in the setting, Edited Winds of the Wild Sea, an Age of for / , Conan novel, for Conan Renton, WA. Properties/Ace Publishing, Sherman Wrote The Queen of Death, the third in Oaks, CA/New York, NY. The Lost Mark trilogy of Dungeons & Edited Dawn of the Ice Bear, an Age of Dragons novels in the Eberron setting, Conan novel, for Conan for Wizards of the Coast/ Hasbro, Properties/Ace Publishing, Sherman Renton, WA. Oaks, CA/New York, NY. Wrote Death Match, the third in a trilogy Edited The God in the Moon, an Age of of Blood Bowl novels, for Games Conan novel, for Conan Workshop/BL Publishing, Properties/Ace Publishing, Sherman Nottingham, UK. Oaks, CA/New York, NY. Wrote Prophecy of the Dragons, the Edited The Eye of Charon, an Age of thirteenth in the Knights of the Silver Conan novel, for Conan Dragon series of young adult Dungeons Properties/Ace Publishing, Sherman & Dragons novels, for Wizards of the Oaks, CA/New York, NY. Coast/Hasbro, Renton, WA. Edited The Silent Enemy, an Age of Wrote The Dragons Revealed, the Conan novel, for Conan fourteenth in the Knights of the Silver Properties/Ace Publishing, Sherman Dragon series of young adult Dungeons Oaks, CA/New York, NY. & Dragons novels, for Wizards of the Wrote “The Haunted Castle,” an Coast/Hasbro, Renton, WA. adventure for Faery’s Tale, for Firefly Wrote “Random Lies,” an article for Games, Carmichael, CA. Games Quarterly Magazine #8, a Created the characters, names, and magazine published by Matthews- storyline for R.E.V.s: Radically Simmons Marketing, Boulder, CO. Engineered Vehicles, a toy line, for Wrote “Games Playmates Play,” an Playmates Toys, Costa Mesa, CA. article for Games Quarterly Magazine Wrote and produced a for #9, a magazine published by R.E.V.s: Radically Engineered Vehicles, a Matthews-Simmons Marketing, toy line, for Playmates Toys, Costa Boulder, CO. Mesa, CA. Wrote “ 2006” and “An Wrote, produced, and directed an Interview with Wil Wheaton,” articles animated comic book for R.E.V.s: for Games Quarterly Magazine #10, a Radically Engineered Vehicles, a toy line, magazine published by Matthews- for Playmates Toys, Costa Mesa, CA. Simmons Marketing, Boulder, CO. Designed DC Battle Dice: Series 1, a Wrote “An Interview with Anthony collectible dice and figures game, for Zuiker,” an article for Games Quarterly Playmates Toys, Costa Mesa, CA. Magazine #11, a magazine published Publication suspended. by Matthews-Simmons Marketing, Boulder, CO. Wrote the rules for Yu-Gi-Oh! Capsule Monsters, a collectible figures game, Wrote “An Interview with Billy for Mattel, El Segundo, CA. Campbell,” an article for Games Publication suspended. Quarterly Magazine #12, a magazine published by Matthews-Simmons Designed Marvel Heroes Battle Dice: Marketing, Boulder, CO. Series 2, a collectible dice and figures game, for Playmates Toys, Costa Co-wrote “Tournament of the Fey,” an Mesa, CA. Publication suspended. introductory pack for Faery’s Tale, a Wrote “Every Game Tells a Story,” an 2005 article for Games Quarterly Magazine Designed High Stakes Drifter, a #7, a magazine published by collectible card game, for Matthews-Simmons Marketing, WizKids/, Bellevue, WA. Boulder, CO. Wrote Dead Ball, the second in a trilogy Wrote Blood Bowl, the first in a trilogy of of Blood Bowl novels, for Games Blood Bowl novels, for Games Workshop/BL Publishing, Workshop/BL Publishing, Nottingham, UK. Nottingham, UK. Wrote Marked for Death, the first in The Designed and produced Frankenstein’s Lost Mark trilogy of Dungeons & Children, a horror-themed board game, Dragons novels in the Eberron setting, for Human Head Studios, Madison, for Wizards of the Coast/ Hasbro, WI. Renton, WA. Edited Cimmerian Rage, an Age of Conan Wrote “Coming Home,” a Dungeons & novel, for Conan Properties/Ace Dragons short story in the Eberron Publishing, Sherman Oaks, CA/New setting for Dragon Magazine #330, for York, NY. Publishing, Bellevue, WA. Edited Songs of Victory, an Age of Conan Wrote “Truth and Lies in the Big Easy,” novel, for Conan Properties/Ace a true story for Beyond the Storm: Publishing, Sherman Oaks, CA/New Shadows of the Big Easy, a roleplaying York, NY. game and fiction book published to Edited Heretic of Set, an Age of Conan raise money for the Red Cross for novel, for Conan Properties/Ace victims of Hurricane Katrina. David Publishing, Sherman Oaks, CA/New Wendt, Renton, WA. York, NY. Wrote “Cannibal Doppelganger,” a d20 Edited Venom of Luxur, an Age of Conan monster, for Hungry Little Monsters, a novel, for Conan Properties/Ace sourcebook published Publishing, Sherman Oaks, CA/New electronically to raise money for Food York, NY. for All. Sean K. Reynolds, Renton, WA. Wrote “A Novel Approach: Marked for 2004 Death,” a Dungeons & Dragons article Wrote Secret of the Spiritkeeper, the first in the Eberron setting for Dragon in the Knights of the Silver Dragon Magazine #329, for Paizo Publishing, series of young adult Dungeons & Bellevue, WA. Dragons novels I created, for Wizards Wrote “Patch’s Family Game: of the Coast/Hasbro, Renton, WA. Domination” an article for Games Nominated for the for Quarterly Magazine #4, a magazine Best Fiction Publication. published by Matthews-Simmons Wrote Dracula’s Revenge, a two-issue Marketing, Boulder, CO. comic book miniseries based on the Wrote “Got Clout?” an article for Games board game from Human Head Quarterly Magazine #5, a magazine Studios, for Idea + Design Works, published by Matthews-Simmons San Diego, CA. Marketing, Boulder, CO. Designed and produced Dracula’s Wrote “The Original Games Week,” an Revenge, a horror-themed board game, article for Games Quarterly Magazine for Human Head Studios, Madison, #6, a magazine published by WI. Matthews-Simmons Marketing, Wrote the player’s chapter of The Boulder, CO. Authority Roleplaying Game, a roleplaying game based on the comic book from WildStorm Productions/ Wrote and developed The Fellowship of DC Comics, for , the Ring Sourcebook, a sourcebook for Guelph, Ontario, Canada. Nominated The Lord of the Rings Roleplaying Game for the Origins Award for Best for Decipher, Norfolk, VA. Roleplaying Game, and nominated for Co-wrote Races of Faerûn, a sourcebook the ENnies for Best Cover Art and for the setting for Best Production Values. Dungeons & Dragons. Wizards of the Wrote “Play This! Fluxx,” an article for Coast/Hasbro, Renton, WA. Games Quarterly Magazine #1, a Wrote “The Price of Freedom,” a short magazine published by Matthews- story for the Mage Knight collectible Simmons Marketing, Boulder, CO. miniatures game, for WizKids/Topps, Wrote “Spiele Über Alles,” an article for Bellevue, WA. Published on the web Games Quarterly Magazine #2, a at: http://www.wizkidsgames.com/ magazine published by Matthews- mageknight/chamber/fiction.asp?cid Simmons Marketing, Boulder, CO. =38245. Wrote “Play This! Once Upon a Time,” an article for Games Quarterly Magazine #3, a magazine published by 2002 Matthews-Simmons Marketing, Co-wrote and developed The Lord of the Boulder, CO. Rings Roleplaying Game for Decipher, Norfolk, VA. Nominated for the Origins Award for Best Roleplaying 2003 Game. Winner of the Origins Award Co-wrote, developed, and produced The for Best Roleplaying Game and the Redhurst Academy of Magic, a d20 InQuest Gamer Fan Award for Best System sourcebook. Human Head Roleplaying Game. Studios, Madison, WI. Winner of the Wrote “Running a Con Game,” an essay Origins Awards for Best Roleplaying for Game Mastering Secrets. Grey Supplement and Best Graphic Design Ghost Press, Randolph, MA. Winner of a Book, and winner of the Silver of the Origins Award for Best Game ENnies for Best , Aid or Accessory. Best Cartography, and Best Graphic Wrote several short stories for When Design and Layout. Darkness Comes..., a horror board game Co-wrote The Unapproachable East, a series. Creations, Cold sourcebook for the Forgotten Realms Spring, KY. Nominated for Best setting for Dungeons & Dragons. or Fantasy Board Wizards of the Coast/Hasbro, Renton, Game. It included “The Enemy of My WA. Enemy” and “Head Games,” both Developed Fell Beasts & Wondrous Magic, nominated for the Origins Award for a sourcebook for The Lord of the Rings Best Game-Related Fiction Short Roleplaying Game for Decipher, Form. Norfolk, VA. Wrote “Fists of Fury” for Swords into Co-wrote and developed The Two Towers Plowshares, a d20 System sourcebook Sourcebook, a sourcebook for The Lord published electronically to raise of the Rings Roleplaying Game for money for the Afghan Girls Fund. Decipher, Norfolk, VA. Sean K. Reynolds, Renton, WA. Developed Moria, a boxed set of Wrote The Slayer’s Guide to Orcs, a d20 sourcebooks and maps for The Lord of System sourcebook. Mongoose the Rings Roleplaying Game for Publishing, Swindon, UK. Decipher, Norfolk, VA. Co-wrote The Stronghold Builder’s Guide, a sourcebook for Dungeons & Dragons. Wizards of the Coast/Hasbro, Renton, Japanese cell phones. , WA. Redmond, WA. Time’s #5 marketing Co-wrote The Guide to the Galaxy, a d20 campaign of the year, Entertainment System corebook for the Dragonstar Weekly’s #1 internet event, and part of setting. Fantasy Flight Games, the New York Times’s Best Ideas of Roseville, MN. Nominated for the 2001. ENnie Awards for Best Campaign Wrote “Prometheus Unwound,” a short Setting and Best Art (Interior). story appearing in The Book of All Co-wrote Freeport: City of Adventure, a Flesh, an anthology of stories based d20 System sourcebook. Green Ronin upon the All Flesh Must Be Eaten Publishing, Seattle, WA. Nominated roleplaying game. Eden for the Origins Award for Best Studios, Los Angeles, CA. Winner of Roleplaying Supplement. Winner of the Origins Award for Best Game- the ENnie Awards for Best Setting Related Short Work. Supplement and Best Cartography. Co-wrote The Starfarer’s Handbook, a d20 Nominated for the ENnie Award for System corebook for the Dragonstar Best Graphic Design and Layout. setting. Fantasy Flight Games, Nominated for the InQuest Gamer Roseville, MN. Nominated for the Fan Award for Best Roleplaying Game ENnie Awards for Best Rules Supplement (Fantasy). Supplement and Best Graphic Design Wrote The Big Dance, a novella set in the and Layout. C.A.V. universe. Reaper Miniatures, Co-wrote En Route, a d20 System Lewisville, TX. sourcebook. Atlas Games, Roseville, Wrote Seven Cities, a d20 System MN. sourcebook. Atlas Games, Roseville, Co-wrote Codex Arcanis, a d20 System MN. sourcebook for the Arcanis setting. Wrote Hostile Climes: Depths of Despair, a Paradigm Concepts, Miami, FL. d20 System sourcebook. Pinnacle Edited Madness in Freeport, a d20 System Entertainment Group, Blacksburg, adventure for the Freeport setting. VA. Green Ronin Publishing, Seattle, Wrote “Designer’s Notes,” a monthly WA. Winner of the ENnie Award for column for d20weekly.com. Steve Best Cartography. Nominated for the Jackson Games, Austin, TX. Origins Award for Best Roleplaying Adventure. Nominated for the ENnie Wrote “The State of the Gaming Award for Best Art (Cover). Industry 2002,” an article for Games Unplugged #17. Fast Forward Co-wrote C.A.V., a science-fiction Entertainment, Lake Geneva, WI. miniatures battle game. Reaper Miniatures, Lewisville, TX. Wrote “What I Think of the d20 Nominated for the Origins Award for System,” an essay for Campaign Best Science Fiction or Fantasy Magazine #2. Fast Forward Miniatures Rules. Entertainment, Lake Geneva, WI. Wrote and laid out The Covenant, a Wrote several bits of color text for two sourcebook for Brave New World. sets of cards for Mage Knight Alderac Entertainment Group, expansions. WizKids, Bellevue, WA. Ontario, CA. Wrote a biweekly column for the web 2001 version of Games Unplugged, starting Worked on the A.I. web game produced in June, 2000, ending in June 2001. to promote the Stephen Spielberg film. Dynasty Publications, Lake Geneva, Designed websites, wrote text, and WI. consulted on i-Mod games for Wrote and laid out Evil Unlimited, a Wrote and laid out Delta Prime, a sourcebook for Brave New World. sourcebook for Brave New World. Alderac Entertainment Group, Alderac Entertainment Group, Ontario, CA. Ontario, CA. Wrote Bring Him Back Alive!, a d20 Wrote and laid out Bargainers, a System adventure. Alderac sourcebook for Brave New World. Entertainment Group, Ontario, CA. Alderac Entertainment Group, Edited The Last Gods, a d20 fantasy Ontario, CA. adventure by Kevin Wilson. Alderac Wrote and laid out Crescent City, a Entertainment Group, Ontario, CA. sourcebook for Brave New World. Edited Servants of the Blood Moon, a d20 Alderac Entertainment Group, fantasy adventure by . Ontario, CA. Alderac Entertainment Group, Edited The Murders of the Seven Points, a Ontario, CA. d20 fantasy adventure by Erik Yaple. Edited The Ice Caves of Azinth, a d20 Alderac Entertainment Group, fantasy adventure by James Macduff Ontario, CA. (Rob Vaux). Alderac Entertainment Edited Tomb of the Overseers, a d20 Group, Ontario, CA. fantasy adventure by John S. Zinser. Edited Dead Man’s Cove, a d20 fantasy Alderac Entertainment Group, adventure by Ken Carpenter. Alderac Ontario, CA. Entertainment Group, Ontario, CA. Edited Kurishan’s Garden, a d20 fantasy Wrote “Confessions,” a serialized adventure by Ken Carpenter. Alderac novella appearing in issues 1–3 of Entertainment Group, Ontario, CA. Thrilling Tales Magazine. Magazine was Edited Sundered Faith, a d20 fantasy subsequently cancelled. adventure by Kevin Wilson. Alderac Entertainment Group, Ontario, CA. Edited The Heart of Amun Khonshu, a d20 2000 fantasy adventure by Marcelo and Kat Designed the Monster Rancher Collectible Figueroa. Alderac Entertainment Card Game, based on the hit cartoon Group, Ontario, CA. playing on the Fox network every Edited Out of Body, Out of Mind, a d20 weekday afternoon. Artbox fantasy adventure by Patrick Kapera. Entertainment, Lakewood, CA. Alderac Entertainment Group, Wrote “What Was I Thinking?” for Ontario, CA. Horsemen of the Apocalypse: Essays on Edited Jerimond’s Orb, a d20 fantasy Roleplaying, a charity project. Jolly adventure by Ree Soesbee. Alderac Roger Games, Charleston, IL. Entertainment Group, Ontario, CA. Wrote news bits and “In the Cards,” a Edited Castle Zadrian, a d20 fantasy column about collectible card games, adventure by Rich Wolf. Alderac for Fandom.com’s news website: Entertainment Group, Ontario, CA. Mania.com, starting in October, 2000. Fandom.com, Manassas, VA. Edited Things that go Bump, a d20 Available at www.mania.com. fantasy adventure by James Macduff (Rob Vaux). Alderac Entertainment Wrote and laid out Glory Days, a Group, Ontario, CA. sourcebook for Brave New World. Alderac Entertainment Group, Edited Necropolis, a Warhammer 40,000 Ontario, CA. novel by Dan Abnett, Games Workshop, Nottingham, England. Wrote and laid out Defiants, a Nominated for the Origins Award for sourcebook for Brave New World. best novel. Alderac Entertainment Group, Ontario, CA. Edited “Battle of the Archaeosaurs,” a Developed and edited Power Shield, a short story by Barrington J. Bailey, for gamemaster’s screen and adventure Inferno Magazine #18. Games for Brave New World. Pinnacle Workshop, Nottingham, England. Entertainment Group, Blacksburg, Edited “Tybalt’s Quest,” a short story by VA. Gav Thorpe, for Inferno Magazine #18. Wrote, produced, laid out, and lettered Games Workshop, Nottingham, : One Shot, a comic book set England. in Deadlands: The . Image Edited “White Heat,” a short story by Comics, Fullerton, CA. Dan Abnett, for Inferno Magazine #18. Co-wrote the revised edition of Games Workshop, Nottingham, Deadlands: The Weird West Player’s England. Guide. Pinnacle Entertainment Wrote the prologue to Core, the main Group, Blacksburg, VA. rulebook for the Shards of the Stone Co-wrote the revised edition of Roleplaying Game, Obsidian Studios, Deadlands: The Weird West Marshal’s Jacksonville, FL. Handbook. Pinnacle Entertainment Wrote “Monster Rancher Designer Group, Blacksburg, VA. Notes” for Wrote a short story entitled “Reborn on the web version of Games Unplugged the Bayou” for A Fist Full of Dead Dynasty Publications, Lake Geneva, Guys, a paperback anthology set in WI. Available at Deadlands: The Weird West. Pinnacle www.gamesunplugged.com. Entertainment Group, Blacksburg, VA. Co-wrote JLA Sourcebook for the DC Universe Roleplaying Game. West End Wrote a short story entitled “Head Games, Honesdale, PA. Games” for A Few Dead Guys More, a paperback anthology set in Deadlands: Designed Monster Rancher: Battleground, The Weird West. Pinnacle the first expansion for the Monster Entertainment Group, Blacksburg, Rancher Collectible Card Game. Artbox VA. Entertainment, Lakewood, CA. Publication suspended. Wrote a short story entitled “Talking Heads” for The Good, the Bad, and the Dead, a paperback anthology set in 1999 Deadlands: The Weird West. Pinnacle Wrote, developed, and handled graphic Entertainment Group, Blacksburg, design for Brave New World, a VA. superhero roleplaying game. Pinnacle Co-wrote and developed Lost , a Entertainment Group, Blacksburg, sourcebook for Deadlands: The Weird VA. Nominated for the Origins West. Pinnacle Entertainment Group, Award for Best Graphic Design of a Blacksburg, VA. Roleplaying Game, Supplement, or Edited River o’ Blood, a boxed Adventure. sourcebook for Deadlands: The Weird Edited Infestations, a for West. Pinnacle Entertainment Group, Deadlands: Hell on Earth. Pinnacle Blacksburg, VA. Entertainment Group, Blacksburg, Edited Boomtowns, a sourcebook for VA. Nominated for the Origins Deadlands: The Weird West. Pinnacle Award for Best Game-Related Short Entertainment Group, Inc., Work. Blacksburg, VA. Wrote and developed Ravaged Planet, a Edited Bloody Old Muddy, a sourcebook sourcebook for Brave New World. for Deadlands: The Weird West. Pinnacle Entertainment Group, Pinnacle Entertainment Group, Blacksburg, VA. Blacksburg, VA. Edited Adios, A-Mi-Go!, a Dime Novel Wrote and developed Ground Zero, a for Deadlands: The Weird West and Dime Novel for Deadlands: The Weird ’s Call of Cthulhu. Pinnacle West and ’s Entertainment Group, Blacksburg, : The Wild West. Pinnacle VA. Entertainment Group, Blacksburg, Edited Brainburners, a sourcebook for VA. Deadlands: Hell on Earth. Pinnacle Wrote and developed Savage Passage, a Entertainment Group, Blacksburg, Dime Novel for Deadlands: The Weird VA. West and White Wolf Publishing’s Edited Cry Havoc!, a rules supplement Werewolf: The Wild West. Pinnacle for Deadlands: The Great Rail Wars. Entertainment Group, Blacksburg, Pinnacle Entertainment Group, VA. Blacksburg, VA. Wrote and developed Strange Bedfellows, Edited Hell or High Water, an adventure a Dime Novel for Deadlands: The Weird for Deadlands: Hell on Earth. Pinnacle West and White Wolf Publishing’s Entertainment Group, Blacksburg, Werewolf: The Wild West. Pinnacle VA. Entertainment Group, Blacksburg, VA. Edited Tales o’ Terror: 1877, a sourcebook 1998 for Deadlands: The Weird West. Edited the rules for Doomtown, the Pinnacle Entertainment Group, Deadlands: The Weird West collectible Blacksburg, VA. card game. Wizards of the Coast, Edited Fire & Brimstone, a sourcebook Renton, WA. Winner of the Origins for Deadlands: The Weird West. Awards for Best Collectible Card Pinnacle Entertainment Group, Game and Best Graphic Design of a Blacksburg, VA. Collectible Card Game. Edited Law Dogs, a sourcebook for Managed the development of the Deadlands: The Weird West. Pinnacle Deadlands: The Great Rail Wars Entertainment Group, Blacksburg, miniatures line. Winner of the Origins VA. Awards for Best Miniature (Fantasy or Edited and developed the story for Science Fiction) of 1998 and Best Devils Tower 1: Road to Hell, an Vehicle (Fantasy or Science Fiction) of adventure for Deadlands: The Weird 1998. Pinnacle Entertainment Group, West. Pinnacle Entertainment Group, Blacksburg, VA. Blacksburg, VA. Developed, co-wrote, and edited Edited and developed the story for Leftovers, a Dime Novel (fiction & Devils Tower 2: Heart o’ Darkness, an adventure) for Deadlands: Hell on adventure for Deadlands: The Weird Earth. Pinnacle Entertainment Group, West. Pinnacle Entertainment Group, Blacksburg, VA. Winner of the Origins Blacksburg, VA. Award for Best Game-Related Short Work of 1998. Wrote and developed Devils Tower 3: Fortress o’ Fear, a boxed adventure set Developed and edited Deadlands: Hell on for Deadlands: The Weird West. Earth, a Wasted West roleplaying Pinnacle Entertainment Group, game. Pinnacle Entertainment Blacksburg, VA. Group, Blacksburg, VA. Edited Forbidden God, a Dime Novel for Developed and edited The Wasted West, Deadlands: The Weird West. Pinnacle a sourcebook for Deadlands: Hell on Entertainment Group, Blacksburg, Earth. Pinnacle Entertainment Group, VA. Blacksburg, VA. Edited Radiation Screen, an adventure and gamemaster’s screen for Deadlands: Hell on Earth. Pinnacle Clifton Heights, PA/Stockholm, Entertainment Group, Blacksburg, Sweden. VA. Designed WildStorms: Legends, a solitaire Developed Toxic Tales, a character edition of WildStorms: The Expandable journal for Deadlands: The Weird West. Superhero Collectible Card Game for Pinnacle Entertainment Group, WildStorm Productions, La Jolla, CA. Blacksburg, VA. Co-designed WildStorms: The Best of Edited Children o’ the Atom, a WildStorms, an expansion set for sourcebook for Deadlands: Hell on WildStorms: The Expandable Superhero Earth. Pinnacle Entertainment Group, Collectible Card Game for WildStorm Blacksburg, VA. Productions, La Jolla, CA. Edited Road Warriors, a sourcebook for Managed the development of the Deadlands: Hell on Earth. Pinnacle Deadlands: The Great Rail Wars Entertainment Group, Blacksburg, miniatures line. Pinnacle VA. Entertainment Group, Blacksburg, Edited Derailed!, a rules supplement for VA. Deadlands: The Great Rail Wars. Edited Night Train, a sourcebook for Pinnacle Entertainment Group, Deadlands: The Weird West. Pinnacle Blacksburg, VA. Entertainment Group, Blacksburg, Edited A Fist Full o’ Ghost Rock, a VA. scenario pack for Deadlands: The Great Produced Deadlands Double Poker Deck, Rail Wars. Pinnacle Entertainment an accessory for Deadlands: The Weird Group, Blacksburg, VA. West. Pinnacle Entertainment Group, Edited Ghost Dancers, a sourcebook for Blacksburg, VA. Deadlands: The Weird West. Pinnacle Edited Hucksters & Hexes, a sourcebook Entertainment Group, Blacksburg, for Deadlands: The Weird West. VA. Pinnacle Entertainment Group, Edited City o’ Gloom, a boxed Blacksburg, VA. sourcebook for Deadlands: The Weird Edited Smith & Robards, a sourcebook West. Pinnacle Entertainment Group, for Deadlands: The Weird West. Blacksburg, VA. Pinnacle Entertainment Group, Blacksburg, VA. Edited Rascals, Varmints & Critters, a 1997 sourcebook for Deadlands: The Weird Developed and edited Deadlands: The West. Pinnacle Entertainment Group, Great Rail Wars, a miniatures game set Blacksburg, VA. in Deadlands: The Weird West. Pinnacle Developed Twisted Tales, a character Entertainment Group, Blacksburg, journal for Deadlands: The Weird West. VA. Winner of the Origins Award for Pinnacle Entertainment Group, Best Miniatures Game of 1997. Blacksburg, VA. Co-wrote, developed, and edited Edited The Great Maze, a boxed Independence Day, a Dime Novel sourcebook for Deadlands: The Weird (fiction & adventure) for Deadlands: West. Pinnacle Entertainment Group, The Weird West. Pinnacle Blacksburg, VA. Entertainment Group, Blacksburg, VA. Winner of the Origins Award for Developed and edited The Quick & the Best Adventure. Dead, a sourcebook for Deadlands: The Weird West. Pinnacle Entertainment Co-wrote and coedited Mutant Group, Blacksburg, VA. Chronicles: Second Edition. Heartbreaker/Target Games AB, Developed and edited Book o’ the Dead, a sourcebook for Deadlands: The Weird West. Pinnacle Entertainment Group, Blacksburg, VA. 1996 Wrote “ ‘97 Preview,” an article Co-founded Pinnacle Entertainment for InQuest #29. Wizard Press, Group, Inc., and named president of Congers, NY. corporation. Designed Q, a supplement for James Developed and edited Deadlands: The Bond: The Collectable Card Game for Weird West, a roleplaying game. Heartbreaker/Target Games AB, Pinnacle Entertainment Group, Clifton Heights, PA/Stockholm, Blacksburg, VA. Winner of the Origins Sweden. Unpublished. Awards for Best Roleplaying Game and Best Graphic Presentation of a Designed Villains and Women, a Roleplaying Game, Adventure, or supplement for James Bond: The Supplement. Collectable Card Game for Heartbreaker/Target Games AB, Developed and wrote Silent Death: The Clifton Heights, PA/Stockholm, Next Millennium: Rookie Rules, a Sweden. Unpublished. beginner’s version of the science fiction miniatures game. Iron Crown Edited Beyond the Pale, an adventure for Enterprises, Charlottesville, VA. Mutant Chronicles. Nominated for the Origins Award for Heartbreaker/Target Games AB, Best Fantasy or Science Fiction Clifton Heights, PA/Stockholm, Sweden. Miniatures Rules. Contributed to Warzone: Dark Eden, a Co-designed WildStorms: Image Universe, an expansion set for WildStorms: The supplement for Warzone. Expandable Superhero Collectible Card Heartbreaker/Target Games AB, Game for WildStorm Productions, La Clifton Heights, PA/Stockholm, Jolla, CA. Sweden. Co-designed WildStorms: Conflict!, an Contributed to Warzone: Beasts of War, a supplement for Warzone. expansion set for WildStorms: The Expandable Superhero Collectible Card Heartbreaker/Target Games AB, Game for WildStorm Productions, La Clifton Heights, PA/Stockholm, Jolla, CA, a division of . Sweden. Edited KULT: The Collectable Card Game Contributed to Warzone: Casualties of for Heartbreaker/Target Games AB, War, a supplement for Warzone. Heartbreaker/Target Games AB, Clifton Heights, PA/Stockholm, Sweden. Clifton Heights, PA/Stockholm, Sweden. Designed Fast Break, a basketball collectible card game for WildStorm Wrote Dark Eden, a four-issue, comic- Productions, La Jolla, CA. book mini-series for Mutant Chronicles published by Heartbreaker/Target Wrote and edited Cybertronic, a Games AB, Clifton Heights, supplement for Mutant Chronicles for PA/Stockholm, Sweden, Top Dollar Heartbreaker/Target Games AB, Comics/Edward R. Pressman Film Clifton Heights, PA/Stockholm, Corporation, Hollywood, CA, and Sweden. Acclaim Comics, New York, NY. Wrote Mind Lords of the Last Sea, a Dark Unpublished. Sun supplement for Advanced Wrote an inventory issue of WildC.A.T.s, Dungeons & Dragons, for TSR, Inc., a topselling, superhero comic book, Lake Geneva, WI. for WildStorm Productions, La Jolla, Wrote the color text for and edited James CA, a division of DC Comics. Bond: The Collectable Card Game for Unpublished. Heartbreaker/Target Games AB, Clifton Heights, PA/Stockholm, Edited Volvo Presents: Global Challenge, a Sweden. trivia board game. Target Games AB, Wrote Sages & Specialists, a supplement Stockholm, Sweden. for Advanced Dungeons & Dragons, for Wrote the backup feature articles for the TSR, Inc., Lake Geneva, WI. two-issue, comic-book mini-series, The Developed and edited Marshal Law, an Urza-Mishra War for Acclaim Comics, adventure and screen for Deadlands: New York, NY. The Weird West. Pinnacle Co-wrote “Gen Con ‘96 Preview,” an Entertainment Group, Blacksburg, article for InQuest #17. Wizard Press, VA. Congers, NY. Developed and edited Perdition’s Co-wrote “A Look Ahead to 1997,” an Daughter, a Dime Novel (fiction & article for InQuest #20. Wizard Press, adventure) for Deadlands: The Weird Congers, NY. West. Pinnacle Entertainment Group, Wrote “1996 in Review,” an article for Blacksburg, VA. InQuest #20. Wizard Press, Congers, Contributed to Warzone: Dawn of War, a NY. supplement for Warzone. Heartbreaker/Target Games AB, Clifton Heights, PA/Stockholm, 1995 Sweden. Edited Warzone, a miniatures game for Edited The Four Riders, an adventure for Mutant Chronicles for Mutant Chronicles. Heartbreaker/Target Games AB, Heartbreaker/Target Games AB, Clifton Heights, PA/Stockholm, Clifton Heights, PA/Stockholm, Sweden. Winner of the Origins Award Sweden. for Best Fantasy or Science-Fiction Miniatures Rules. Wrote the backup feature article for Fallen : A Magic: The Gathering Developed and wrote Silent Death: The Legend, a comic book, for Acclaim Next Millennium, the second edition of Comics, New York, NY. Silent Death, a science-fiction board game. Iron Crown Enterprises, Wrote “A Sneak Peek at the Star Trek: Charlottesville, VA. Nominated for TOS CCG,” an article for InQuest #12. the Origins Award for Best Fantasy or Wizard Press, Congers, NY. Science Fiction Miniatures Rules. Wrote “On the Shelves,” a regular Co-designed WildStorms: The Expandable column, and other news bits for Superhero Collectible Card Game for InQuest #12–28. Wizard Press, WildStorm Productions, La Jolla, CA, Congers, NY. a division of Image Comics. Wrote “Role Call,” a regular column for Edited The Complete Book of InQuest #21–28. Wizard Press, Necromancers, a supplement for Congers, NY. Advanced Dungeons & Dragons, for Edited parts of Mishima, a supplement TSR, Inc., Lake Geneva, WI. for Mutant Chronicles for Edited Inquisition, an expansion set for Heartbreaker/Target Games AB, the Doomtrooper collectible card game, Clifton Heights, PA/Stockholm, Sweden. for Heartbreaker/ Target Games AB, Clifton Heights, PA/ Stockholm, Wrote Ilian, a supplement for Mutant Sweden. Chronicles for Heartbreaker/Target Wrote a short story entitled Games AB, Clifton Heights, PA/Stockholm, Sweden. “Reconciliation” for City of Darkness: Unseen, a paperback anthology set in the universe of : The Masquerade. White Wolf, Stone InQuest #7. Wizard Press, Congers, Mountain, GA. NY. Wrote a short story entitled “Musings” Wrote “Building a Better Deck,” an for The Splendour Falls, a paperback article about WildStorms for anthology set in the universe of WildStorm Productions, La Jolla, CA, Changeling, a horror roleplaying game. a division of Image Comics. Appeared White Wolf, Stone Mountain, GA. in WetWorks #10. Wrote a Mutant Chronicles short story Co-wrote “A Look Ahead to 1996,” an entitled “Inquisition” for issue #5 of article for InQuest #9. Wizard Press, Conjure, a magazine dedicated to Congers, NY. collectible card games. Conjure, Wrote “1995 in Review,” an article for Amherst, OH. InQuest #10. Wizard Press, Congers, Developed and edited , a NY. supplement for Advanced Dungeons & Dragons, for TSR, Inc., Lake Geneva, WI. 1994 Wrote Renegades, the first supplement Edited Doomtrooper, a collectible card for Silent Death: The Next Millennium, game set in the Mutant Chronicles for Iron Crown Enterprises, universe for Heartbreaker/Target Charlottesville, VA. Games AB, Clifton Heights, PA/Stockholm, Sweden. Contributed to , a supplement for the Middleearth Role Playing Game, for Wrote a short story entitled “Interesting Iron Crown Enterprises, Times” for The Beast Within, a Charlottesville, VA. paperback anthology set in the universe of Vampire: The Masquerade, a Edited Bauhaus, a supplement for horror roleplaying game. White Wolf, Mutant Chronicles for Stone Mountain, GA. Heartbreaker/Target Games AB, Clifton Heights, PA/Stockholm, Wrote a short story entitled “Space Sweden. Station Boomtown 13” for a paperback anthology set in the universe of Interviewed of Valiant , a of New York, NY, for roleplaying game. West End Games, Valiant’s marketing division. Article Honesdale, PA. to appear in several trade publications. Wrote Imperial, a supplement for Mutant Chronicles for Heartbreaker/Target Interviewed Norm Breyfogle of Valiant Games AB, Clifton Heights, Comics of New York, NY, for PA/Stockholm, Sweden. Valiant’s marketing division. Article to appear in several trade Edited The Will and the Way, a publications. supplement for , a new setting for Advanced Dungeons & Wrote “Game Warden,” an interview of Dragons, for TSR, Inc., Lake Geneva, TSR’s Director of Creative Services, WI. , for issue #3 of InQuest, a gaming-oriented magazine. Wizard Edited TABLOID!, a supplement for Press, Congers, NY. Amazing Engine, for TSR, Inc., Lake Geneva, WI. Wrote “How to Break Into Gaming,” for InQuest #5. Wizard Press, Congers, Wrote adventures for Moria, a NY. supplement for the Middle-earth Role Playing Game, for Iron Crown Wrote a review of Gridiron, a fantasy Enterprises, Charlottesville, VA. football collectible card game from Precedence and Upper Deck, for Edited Cutthroats of Lankhmar, a supplement for Advanced Dungeons & Dragons, for TSR, Inc., Lake Geneva, Clifton Heights, PA/Stockholm, WI. Sweden. The edited treatment was Wrote adventures for Minas Tirith, a accepted by Pressman Films. The film supplement for the Middle-earth Role debuted in 2009. Playing Game, for Iron Crown Wrote The Brotherhood, a supplement for Enterprises, Charlottesville, VA. Mutant Chronicles, a techno-fantasy Wrote a short roleplaying adventure roleplaying game, for entitled “Space Station Boomtown 13” Heartbreaker/Target Games AB, for Through the Cracks, a game Clifton Heights, PA/Stockholm, supplement for Shatterzone. West Sweden. End Games, Honesdale, PA. Edited Greek Age of Heroes, a supplement Edited Fury of the Clansmen, a board for Advanced Dungeons & Dragons, a game for Mutant Chronicles for fantasy roleplaying game, for TSR, Heartbreaker/Target Games AB, Inc., Lake Geneva, WI. Clifton Heights, PA/Stockholm, Edited and developed Dragon Lords, a Sweden. fantasy miniatures board game Edited The Freelancer’s Guide, a involving battle between flying supplement and screen for Mutant dragons, for Grenadier Models, Chronicles for Heartbreaker/ Target Folcroft, PA. Games AB, Clifton Heights, PA/ Wrote an in-depth review of Milton Stockholm, Sweden. Bradley’s , a fantasy Edited Capitol, a supplement for Mutant miniatures board game, for The Gamer Chronicles for Heartbreaker/Target #6. The Gamer, Pasadena, CA. Games AB, Clifton Heights, Interviewed Don Perlin of Valiant PA/Stockholm, Sweden. Comics of New York, NY, for Wrote “Ramming Speed: The Evolution Valiant’s marketing division. of Silent Death,” an article for Grey Published in several trade Worlds #2, for Grey Worlds, publications. Lewisville, TX. Interviewed Tony Bedard of Valiant 1992 Comics of New York, NY, for Wrote a short story entitled Valiant’s marketing division. “Crocodilopolis” which appeared in Published in several trade publications. Strange Tales from the Nile , a paperback anthology, set in the Interviewed Bernard Chang of Valiant universe of , a modern Comics of New York, NY, for roleplaying game. West End Games, Valiant’s marketing division. Honesdale, PA. Published in several trade publications. Designed card and box backs for miniatures packaging. Grenadier Interviewed Kevin VanHook of Valiant Models, Folcroft, PA. Comics of New York, NY, for Wrote the Hero article “Hi-Ho, Valiant’s marketing division. Silver, Away!” which appeared in Published in several trade Adventurer’s Club Quarterly #17. Iron publications. Crown Enterprises, Charlottesville, VA. 1993 Edited, produced, and wrote large Edited a film treatment for the Mutant sections of the bimonthly magazine Chronicles film and wrote a second The Grenadier Bulletin, starting in 1991, original treatment for Grenadier Models, Folcroft, PA. This Heartbreaker/Target Games AB, included a scenario for the Fantasy Warriors fantasy battles miniatures game in issue #1, a mini-board game 1988 entitled The Labyrinth of Doom in issue Wrote and developed the rules for #3, and “Reflections,” a Fantasy Fortunes, a game based on Robert Warriors short story, in issue #4. Lynn Aspirin’s bestselling series of humorous fantasy novels. Mayfair 1991 Games, Niles, IL. Wrote Western Hero, a book for the Champions/The Hero System roleplaying game set in the Old West. Iron Crown Enterprises, Charlottesville, VA. Wrote Outlaw, a genre book for the Rolemaster roleplaying game set in the Old West. Iron Crown Enterprises, Charlottesville, VA. Contributed to Chill, a modern horror roleplaying game. Mayfair Games, Niles, IL. 1990 Co-designed the second Space Hulk supplement Genestealer with Richard Halliwell and . Games Workshop, Nottingham, England. Winner of the Origins Award for Best Fantasy or Science-Fiction Board Game. Co-edited and developed The Blood Bowl Companion, a supplement for Blood Bowl, a board game of fantasy football. Games Workshop, Nottingham, England. 1989 Went to work for Games Workshop, Nottingham, England, in September. Left after student work visa expired in February of 1990. Amongst other things, worked on the following: Edited Deathwing, a boxed game supplement for Space Hulk, a science fiction board game, now a computer game from . Edited and wrote selections of White Magazine issues #119-123, most notably two Space Hulk articles in issues #121 and 122.