Matt Forbeck [email protected] www.forbeck.com Curriculum Vitae by James Lowder and published by BenBella Books, Dallas, TX. Forthcoming Wrote “Fulfill My Destiny—and Save Wrote Loot Drop, a thriller novel, the World!” a short story for Help Fund published by Tor/Forge, New York, My Robot Army, an anthology edited NY. and published by John Joseph Wrote Monster Academy: I Will Burn Adams, Lompoc, CA. Down the School, a YA fantasy novel, Wrote “Meant to Know,” a short story published by Full Moon Enterprises, for Cards of Cthulhu, a card game Beloit, WI. published by Dan Verssen Games, Wrote Monster Academy: I Will Not Glendora, CA. Destroy the Kingdom, a YA fantasy Wrote “Death and Vengeance,” a short novel, published by Full Moon story for the Cadaver Bone anthology, Enterprises, Beloit, WI. edited by Chris Pramas and published Wrote a yet-to-be-titled Exalted novel, by Green Ronin Publishing, Seattle, based on the fantasy roleplaying WA. game, published by The Onyx Path, Wrote “The Last Great War,” a setting Philadelphia, PA. for the Witch Hunters roleplaying Revised The Marvel Encyclopedia for game, published by Paradigm 2014, a nonfiction book published by Concepts, Miami, FL. Dorling Kindersley Publishing, Wrote the text for Global Domination, a London, UK. game by Dan Verssen, published by Wrote Dust: Blood & Lightning, a novel Dan Verssen Games, Glendora, CA. based on the battle game Dust. Wrote “The Temple of Death,” a short Published by Dust Publishing, Hong story for the Sovereign Stone Kong, China. roleplaying game, published by Wrote Dust: Blood & Thunder, a novel Timeout Diversions, Redondo Beach, based on the battle game Dust. CA. Published by Dust Publishing, Hong Wrote a story bible for an upcoming Kong, China. roleplaying game by Rian Sands, Wrote Nexopolis, a setting for the Lords of published by Sandstorm, Lawrence, Gossamer & Shadow roleplaying game, KS. published by Rite Publishing, Plano, Co-wrote What’s Your Pleasure? an TX. original screenplay for a short film Wrote “The Bookrunner,” a short story from Reactor 88 Studios, Naperville, for Sojourn: A Collection of Speculative IL. Fiction, published by Fear the Boot, St. Peters, MO. Wrote “The Origins of the Term Munchkin,” an essay for The Munchkin Book, based on the card game. Edited Wrote “Cow & Dog,” a short story for 2014 The Lion and the Aardvark: Aesop’s Wrote Monster Academy: I Will Not Eat Modern Fables, an anthology edited by People, a YA fantasy novel, published Robin D. Laws, for Stone Skin Press, by Full Moon Enterprises, Beloit, WI. London, UK. Wrote “WW 2.1,” a setting for the Hillfolk roleplaying game, published 2013 by Pelgrane Press, London, UK. Wrote Leverage: The Con Job, a novel Wrote “The Deadline,” for Cthulhu based on the TV show, published by Haiku II and More Mythos Madness, Penguin, New York, NY. edited by Lester Smith and published Wrote story bible and game text for two by Popcorn Press, Delavan, WI. new iOS games, developed by Ubisoft Wrote “Fear of Life,” a short story for Shanghai and published by Ubisoft, the Dungeonlands roleplaying game Montreuil-sous-Bois, France. setting, published by Savage Mojo, Co-wrote (with Jeff Dohm) and Amsterdam, NY. executive produced InSpectres, a Wrote “The Trouble With the Irish,” a screenplay for a feature film based on short story for the Trigger Happy the InSpectres roleplaying game, for roleplaying game, published by Reactor 88 Studios, Glen Ellyn, IL. TaleSpinner Holdings, West Orange, Wrote Dangerous Games: How to Play, a NJ. thriller novel, published by Full Moon Wrote “Punk Rock Saves the World,” a Enterprises, Beloit, WI. setting for the Cartoon Action Hour Wrote Dangerous Games: How to Cheat, a roleplaying game, published by thriller novel, published by Full Moon Spectrum Games, Parsons, KS. Enterprises, Beloit, WI. Wrote Battle Isle: Threshold Run, a series Wrote Dangerous Games: How to Win, a of web comics based on the upcoming thriller novel, published by Full Moon video game, published by Enterprises, Beloit, WI. Stratotainment, Cedar Park, TX. Wrote Magic: The Gathering: The Spell Wrote the introduction to I Can Thief #1–4, a fantasy comic based on Transform You, a novel by Maurice the collectible card game, published Broaddus, published by Apex Books. by IDW, San Diego, CA. Wrote the introduction to The Awakened, Wrote Magic: The Gathering: Path of an anthology edited by Hal Greenberg Vengeance #1–4, a fantasy comic based and Neal Levin, published by Dark on the collectible card game, Quest Books. published by IDW, San Diego, CA. Wrote several articles for the newly Wrote Hard Times in Dragon City, a noir independent GeekDad.com. fantasy novel, published by Full Moon Enterprises, Beloit, WI. Wrote Bad Times in Dragon City, a noir 2012 fantasy novel, published by Full Wrote Carpathia, a science-fiction novel, Moon Enterprises, Beloit, WI. published by Angry Robot (a division Wrote End Times in Dragon City, a noir of Osprey Publishing), Nottingham, fantasy novel, published by Full UK. Moon Enterprises, Beloit, WI. Wrote Matt Forbeck’s Brave New World: Wrote “Lost Vikings,” a short story Revolution, a dystopian superheroes based on the Starcraft II video game, novel, published by Full Moon published by Blizzard Entertainment, Enterprises, Beloit, WI. Irvine, CA. Wrote Matt Forbeck’s Brave New World: Wrote Star Wars vs. Star Trek, a Revelation, a dystopian superheroes nonfiction humor book, for Adams novel, published by Full Moon Media, Avon, MA. Enterprises, Beloit, WI. Wrote story bible and game text for Wrote Matt Forbeck’s Brave New World: Ghost Recon Online, a Tom Clancy free- Resolution, a dystopian superheroes to-play MMO for the PC, developed novel, published by Full Moon by Ubisoft Singapore and published Enterprises, Beloit, WI. by Ubisoft, Montreuil-sous-Bois, Wrote Magic: The Gathering #1–4, a France. fantasy comic based on the collectible Wrote story material for Conduit 2, an card game, published by IDW, San FPS game for the Wii, developed by Diego, CA. High Voltage Software and published Contributed to Marvel Heroic by Sega, San Francisco, CA/Tokyo, Roleplaying: Basic Game, developed by Japan. Cam Banks and published by Wrote game text for the Marvel Super Margaret Weis Productions, Lake Hero Squad Collectible Card Game, Geneva, WI. published by Gazillion Contributed to Marvel Heroic Entertainment, San Mateo, CA, as Roleplaying: Civil War, developed by part of its Marvel Super Hero Squad Cam Banks and published by Online free-to-play MMO for the PC. Margaret Weis Productions, Lake Wrote game text for Marvel Heroes, an Geneva, WI. MMO for the PC, published by Wrote “Don’t Forget Your Kids,” a short Gazillion Entertainment, San Mateo, story for Don’t Read This Book, an CA. anthology edited by Chuck Wendig, Wrote a novella for G.I. Joe: Tales of the based on the roleplaying game Don’t Cobra Wars for IDW Publishing, San Rest Your Head, for Evil Hat Diego, CA. Edited by Max Brooks. Productions. Co-wrote (with Kris Oprisko) Book of Wrote “Friends Like These,” a short Extreme Facts for IDW Publishing, story for The New Hero: Volume 2, an San Diego, CA. anthology edited by Robin D. Laws, Wrote “Metaphor vs. Mechanics: Don’t for Stone Skin Press, London, UK. Fight the Fusion,” an essay for The Wrote the introduction to Industry Talk: Kobold Guide to Board Game Design, An Insider’s Look at Writing RPGs and edited by Mike Selinker, for Open Editing Anthologies, by Jennifer Brozek, Design, Kirkland, WA. published by Apocalypse Ink Wrote “In the Belly of the Behemoth,” a Productions, Kenmore, WA. short story for Hot & Steamy: Tales of Wrote several articles for Geek Dad, a Steampunk Romance, an anthology blog for Wired.com, starting in 2011. edited by Jean Rabe and Martin H. Greenberg, for DAW/Penguin, New York, NY. 2011 Wrote “Gobintown Justice,” a short Wrote Amortals, a science-fiction novel, story for Carnage & Consequences, an published by Angry Robot (a division anthology edited by Marc Tassin, for of Osprey Publishing), Nottingham, Walkabout Publishing, Kansasville, UK. WI. Wrote Vegas Knights, an urban fantasy Wrote “The Fury Pact,” a short story for novel, published by Angry Robot (a Tales of the Far West, an anthology division of Osprey Publishing), edited by Gareth-Michael Skarka, for Nottingham, UK. Adamant Entertainment, Lawrence, KS. Contributed to The Geek Dad Book for Developed story elements for an Aspiring Mad Scientists for Gotham unnamed multiplatform video game, Books, New York, NY. Edited by Ken for High Voltage Software, Hoffman Denmead. Estates, IL. Publication pending. Wrote a novella for an unnamed Wrote game text for a Tom Clancy PC anthology for IDW Publishing, San game, developed by Red Storm Diego, CA. Publication suspended. Entertainment and published by Ubisoft, Montreuil-sous-Bois, France. Publication suspended. 2010 Wrote game text for a racing game Co-wrote (with Jeff Grubb) Guild Wars: published by Ubisoft, Montreuil-sous- Ghosts of Ascalon, a novel based on the Bois, France. Publication suspended. hit massively multiplayer online roleplaying games Guild Wars and Guild Wars 2, produced by ArenaNet 2009 (a division of NCSoft), for Simon & Revised The Marvel Encyclopedia, a Schuster. nonfiction book published by Dorling Wrote “No Such Luck,” a short story for Kindersley Publishing, London, UK. Spells & Chrome, a Shadowrun Designed the logic and wrote the script anthology, for Catalyst Game Labs, for Star Trek Starfleet Command Mission Lake Stevens, WA. Utility Belt, a roleplay toy produced by Developed characters and backstory for Playmates Toys, Costa Mesa, CA. Inazuma-Oh!, a collectible line of toy Developed story elements for sequels to cars, for Playmates Toys, El Segundo, The Conduit, a video game (Wii), for CA. High Voltage Software, Hoffman Designed the logic for the Yu-Gi-Oh! Estates, IL.
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