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System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathon Tweet, Monte Cook, Skip Williams, based on original material by E. and .System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors , Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. Castles & Crusades: Players Handbook, Copyright 2004, Troll Lord Games; Authors Davis Chenault and Mac Golden. Castles & Crusades: Monsters Product Support, Copyright 2005, Troll Lord Games. Basic Role-Playing Game Copyright © 2006-2008 Chris Gonnerman. New Spells: A Basic Fantasy Supplement Copyright © 2007 Chris Gonnerman,Ola Berg, Angelo Bertolli, Jeff Querner, Everett Bradshaw, Emiliano Marchetti,Ethan Moore, Jim Bobb, and Scott Abraham OSRICTM copyright 2006, Stuart Marshall, adapting material prepared by Matthew J. Finch, based upon the System Reference Document, and inspired by the works of E. Gary Gygax, Dave Arneson, and many others. Rot Grub from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Authors Scott Greene and Clark Peterson, based on original material by Gary Gygax Labyrinth LordTM Copyright 2007 – 2009, Daniel Proctor. Author Daniel Proctor. Swords & Wizardry Core Rules, Copyright 2008, Matthew J. Finch Eldritch Weirdness, Book One, Copyright 2008, Matthew J. 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Mutant FutureTM Copyright 2008, Daniel Proctor and Ryan Denison. Authors Daniel Proctor and Ryan Denison. Aerial Servant from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; authors Scott Greene and Clark Peterson, based on original material by Gary Gygax. Axe Beak from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax. Beetle, Giant Boring from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax. Beetle, Giant Rhinoceros from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax. Brownie from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax. Crayfish, Monstrous from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax. Demon: Juiblex “The Faceless Lord” (Demon Lord) from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax. Demon: Orcus (Demon Prince of Undead) from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; authors Scott Greene and Clark Peterson, based on original material by Gary Gygax. Devil: Amon (Duke of Hell) from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax. Devil: Bael (Duke of Hell) from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax. Devil: Geryon (Arch-Devil) from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax. Ear Seeker from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; authors Scott Greene and Erica Balsley, based on original material by Gary Gygax. Eel, Electric from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene. Eye of the Deep from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax. Floating Eye from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax. Frog, Monstrous from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; authors Scott Greene and Clark Peterson, based on original material by Gary Gygax. Frog, Monstrous Killer from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; authors Scott Greene and Clark Peterson, based on original material by Gary Gygax. Frog, Monstrous Poisonous from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; authors ScottSample Greene and Clark Peterson, file based on original material by Gary Gygax. Gas Spore from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; authors Scott Greene and Clark Peterson, based on original material by Gary Gygax. Gorbel from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material by Andrew Key. Groaning Spirit from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; authors Scott Greene and Clark Peterson, based on original material by Gary Gygax. Hippocampus from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; authors Scott Greene and Erica Balsey, based on original material by Gary Gygax. Jackalwere from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene based, on original material by Gary Gygax. Leprechaun from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene based on original material by Gary Gygax. Lurker Above from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax. Piercer from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; authors Scott Greene and Clark Peterson, based on original material by Gary Gygax. Slithering Tracker from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax, Slug, Giant from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax. Strangle Weed from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax. Tick, Giant from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax. Trapper from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax, Turtle, Giant Snapping from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Green, based on original material by Gary Gygax. Wind Walker from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax, Yeti from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Green, based on original material by Gary Gygax. Advanced Edition Companion, Copyright 2009-2010, Daniel Proctor. Author Daniel Proctor. Lamentations of the Flame Princess: Weird Fantasy Role-Playing Deluxe Edition, Copyright 2010, LotFP. Author James Edward Raggi IV Weird Magic Items Grindhouse Edition Magic Item Contest: Malefic Eye of Putrescence Copyright 2011 Johnathan Bingham First Level Magic-User Spells Grindhouse Edition Spell Contest: Bookspeak, Copyright 2011 Daniel Smith First Level Magic-User Spells Grindhouse Edition Spell Contest: Howl of the Moon, Copyright 2011 Joel Rojas) Lamentations of the Flame Princess: Weird Fantasy Role-Playing Grindhouse Edition, Designation of Open Content: All rules mechanics are designated open content. Designation of Product Identity: All art is © Postmortem Studios (James Desborough) and Satine Phoenix, 2012-2013. Machinations of the Space Princess Legal Game design, writing and layout: James ‘Grim’ Desborough Artwork: Satine Phoenix Contributions from: Colin Chapman, Daniel Bluff

Backers: Aaron Schrader, Adam Boisvert, Adam Thornton, Andrew Byers, Andrew Jones, Antoine Bertier, Antonio Rodriguez, Axel Ortiz, Barbara Walker, Bastian Flinspach, Ben Hall, Blake Jarvis, Brent Walters, Brian Lavelle, Brian Rogers, Brooks Sligh, Bryan Mullins, Caleb Jensen, Chad Reiss, Chris Bernhardi, Chris Collins, Chris Helton, Christine Gertz, Christopher Maikisch, Christopher Parisi, Chuck Thorin, Curtiss West, Dag Syrdal, Dale Adney, Daniel Lyons, David Cinabro, David Freireich, David Gross, David Mlsna, David Rollins, Diogo Tristao, Donald Wheeler, Doug Medesha, Earl Brown, Edouard Contesse, Erik Stiene, Evan Edwards, Frank Mitchell, Fred Schiff, Gabriel Carlson, Gareth-Michael Skarka, Gogo Bell, Gonzalo Garcia, Gregory Morris, H. M. Lybarger, Harald Wagener, Ian Ralph, Ian Borchardt, Jack Gulick, Jacques de Rohan, James Aulds, James Brigham, James Raggi, Jason Pritchett, Jeff Wike, Jeffrey Wolfe, Jeremy Deram, Jeremy Duncan, Jesse Davis, Jim Clunie, Joe Starsja, Joe Tortuga, John Scheib, Jorge Jara Didier, Joseph Lindsey, Joshua Kubli, Judd Goswick, Justin Kowalski, Kevin Harrington, Kevin Heckman, Kirin Robinson, Kristjan Wager, Kristopher Bose, Lloyd Rasmussen, Louis Goncey, Mark Argent, Mark Gedak, Mark Kunkle, Mark Malone, Mark Whittington, Martin Bailey, Matt Maranda,Sample Matthew Scoppetta, file Michael Garcia, Michael Robins, Michael Wolf, Mike Davison, Melinda Fulk, Nathaniel Sheppard, Nobilis Reed, Olivier Darles, Panagiotis Grigorakakis, Peter Hurley, Philip Gelatt, Phillip Gates-Shannon, Radiger Maiwald, Ramanan Sivaranjan, Rich Savage, Richard Guy, Richard Rittenhouse, Robert Biddle, Robert Gimenez, Robert Mosley, Robert Oberg, Robert Clark, Roberto Micheri, Sam Gemmill, Scott Hannah, Scrap Princess, Seth Hartley, Shon Waggoner, Simon Forster, Stefan Ohrmann, Steve Payne, Steve Saunders, Steven Warble, Steven Roman, Steven Vest, Taylor Martin, Tim Callahan, Tim Watkins, Timothy Czarnecki, Tom Cadorette, Tom McCarthy, Victor Wyatt, Wayne Snyder, Wilhelm Person, Xavier Daragon, Zakharov Sawyer.

Machinations of the Space Princess is © 2013 Postmortem Studios (James Desborough) Contents A Word in Your Shell-Like: 2 The Fall of Empire: 8 Kick-Ass Heroes: 11 Fill Your Hand: 71 Boldly Going: 101 Kicking Ass: 110 Rocket’s Red Glare: 117 Bastards Inc: 120 Psionics: 124 How to be a Badass Player: 132 How to be a Badass Games Master: 138 Sexy, Sleazy, Swords and Sci-Fi: 141 Kill Things & Take Their Stuff: 146 Getting the Band Together: 163 A Trillion Worlds: 169 SampleSample Adventure: file 181 Rogue’s Gallery: 191 Afterword: 198

1 The Mortiban believe the universe was shat into being and worship coprolites. A Word in They make up these heroes themselves – names, appearances, strengths and Your Shell-Like weaknesses - and they can do anything at all during the game.

What is a Role-playing They’re limited only by their imagination, the Game? rules, and the agreed upon characteristics of A question that every role-player dreads with the game as a whole. All this without leaping every throbbing fibre of their being is: off the climbing frame and breaking your arm or having the piss taken out of you by the “So, what is one of these role-playing games older kids who ‘grew out’ of playing soldiers. exactly?” Nobody grows out of playing soldiers, or Pretty much every time that I write a game I princesses, or James Bond. They just get feel that I have to tackle this question and I ashamed to do it. Which sucks balls because still haven’t found what I think is a remotely playing is fun, stimulating and educational - adequate description. It’s something you even if you’re getting paunchy and grey. really have to do before you can ‘grok with fullness’. Still, here’s my best attempt at If you’ve ever watched a film and opined answering that question for today: on what you would have done in the main character’s place then you’re a role-player Role-playing games are make-believeSample for at heart. file It’s that simple. You say what your adults with some rules and a referee to character does, the Games Master interprets avoid the ‘Bang! You’re dead!’, ‘No, I’m not!’ that through the rules (dice taking the place arguments from when you were six. of the fickle favour of that notorious whore, Dame Fortuna) and then describes what This doesn’t really do them justice, but it happens. Then you do something else, they does give people an idea of what’s involved. tell you the result and so it continues until your time is up or you’re too intoxicated and Essentially what it boils down to is this; full of snacks to continue. one player takes the part of the referee, moderator and story-teller (called the Games Role-playing is a game, but it is also deeper Master) and the other players take the parts than that. You and the other players create of the heroes of the story. your own memories, abiding stories and personal mythology.

The Beings of Yi-Tan play games with the bodies of possessed sophonts. 2 Role-playing is escapism, art, play and a You are positively encouraged to fuck with great excuse to hang out with your friends, it, make up your own shit and sell it or give get drunk and stoned, eat vast quantities of it away. If you want the things you’ve made junk food and talk complete rubbish for hours up to get a boost, send them to me and I’ll - or even days - at a time. give you an official ‘seal of approval’ if I think they’re great. That has to be more fun than a lot of the other things you could be doing. Right? Machinations’ heritage comes from Lamentations of the Flame Princess an ‘Old School’ game from which its rules Machinations of the are modified. Lamentations of the Flame Princess is in turn is one of a score of retro- Space Princess clones of Dungeons & Dragons, most based Machinations of the Space Princess is a around the ‘Red Box’ edition from 1983. Science-Fantasy role-playing game. That means it’s very much about style over For some of these games its an act of substance, mixing science-fiction, magic and nostalgia, for others (LotFP included in psionics in a game world that owes much my opinion) it’s about going back to the more to Metal Hurlant and Star Wars than beginning and building up again with the it does to 2001 or Bova’s Grand Tour. This benefit of thirty years of perspective and is a game of strangeness and fun, of space games development. Lamentations of the pirates and beautiful alien princesses, of Flame Princess was also as much about living planets and robot hordes, of blasters at style and how its author - James Raggi - noon. This is what I’m calling ‘Sexy,Sample sleazy, runs file games as it was about the rules and swords and sci-fi’. that is the main cue that Machinations of the Space Princess is taking from it. I hope You’ll take the role of heroes (at least in this book will impart some of my thirty years stature, if not behaviour) navigating their experience of playing and writing games to way through this universe from score to you and that you nail it so hard when you run score, job to job, leaving a swathe of bodies your own games that you’ll punch the air. and disrupted planetary governments in their wake as they make their mark on the Machinations is my attempt to reconcile the cosmos. Just about anything goes and the Old School and Indie movement of gaming game is designed to be simple, familiar, and take what works best from both. None of quick and open to easy improvisation and this will mean anything to you if you’re a new customisation. player, but it’s still worth mentioning for those of you who are not.

3 There are, or were, 99 space princesses each with a claim to the Urlanth throne. Machinations is written in a conversational Satine Phoenix and grown-up tone (that means swearing Model, Artist, Gamer and perhaps one of the and colourful language) so as to be more of most awesome collections of carbon-atoms a fun read for you. The rules will have quick since the velociraptor, Satine Phoenix was reference sheets at the back of the book for hand-picked to work on Machinations of the ease of use during play but it should remain Space Princess to give it its distinctive look a fun book and an object that you’ll want to and feel. Satine can be found at random dip into time and time again. points all over the world and the internet, doing stuff or at home with her cat and dog (also doing stuff). She could easily be a Postmortem Studios Space Princess herself. Postmortem Studios is the personal imprint of Origins award winner and creative director SatinePhoenix.net of Chronicle City, James ‘Grim’ Desborough. Postmortem Studios tends to work on different and risk taking settings and games and also provides mentorship for new game designers. Postmortem Studios products can be downloaded at RPGNOW, Paizo, E23 and IndiePressRevolution. Hardcopies can be purchased via print on demand at Lulu.com or - in some cases - via CubicleSample 7 file Entertainment and Chronicle City. You can keep up with Postmortem Studios at:

Postmortemstudios.wordpress.com @Grimachu And you can also find us on Facebook and G+.

The Art-Bots of Phem labour aesthetically and endlessly, for a long dead race. 4 Example of Play Games Master: He blinks his eyes in series The best way to understand a game is to and flexes his chitinous armour, blowing an see it played. You’re not going to be able exasperated sigh out of his spicules in a to see Machinations played until you play shower of salty froth. Then he speaks in a it yourself or meet someone else who is wheezing voice. “You ain’t comin’ in dressed playing it. The next best thing is for me to like that and you ain’t comin’ in with your write a little example of how a play session of weapons.” Machinations might go. Stabitha: “And just what’s wrong with how I So here it is: dress?” I growl and move my hand to the hilt of my plasma-machete. Jim (the Games Master): The message the street-kid gave you told you to meet your Games Master: “Nothing. If you were on contact at the Ghee Club. It’s a strip-joint stage. As to the weapons, the problem is of sorts, a dive down in the lower decks of obvious.” He rattles his hindlimbs against Mercy Station. Down here it’s dark, the lights his shell aggressively as you touch your and atmosphere processors frequently go on machete. the fritz and that sends confusing, dancing shadows in all directions. The Ghee Club Dave (Playing Molok-Re): I move in front of is wedged between two pawn shops and Stabitha and smile my best smile, projecting is heralded by a flickered neon hologram authority that comes from once being of the of a tri-breasted dancer, the name of the palace guard. Even if I am in disgraced exile. place spelled out in Sentaran pictograms.Sample “I’m filesure both problems are things that can You’re not entirely sure what Ghee means be overcome, stout fellow. We have plenty in Sentaran but judging from the writing it’s of money to spend after all.” I’ll back up my something filthy. The doorman is a hulking, point by jangling my money bag. crab-like creature who narrows his myriad eyes at you suspiciously and folds three sets Games Master: OK, make a Charm save, of arms across his chitinous chest. with a bonus of +1 for the money.

Julie (Playing Stabitha): I roll my eyes Molok-Re: I roll a 4, my Charm with the and strut up to the doorman. “Hey, we’re bonus is 10. supposed to meet someone inside. Get out of the way would you?”

5 Sentaran pictograms are so explicit & pornographic as to be banned on many worlds.