Pc Magazine Digital Edition I Subscribe I November 2015 First Word Dan Costa
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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
UNIVERSIDAD AUTÓNOMA DE CIUDAD JUÁREZ Instituto De Ingeniería Y Tecnología Departamento De Ingeniería Eléctrica Y Computación
UNIVERSIDAD AUTÓNOMA DE CIUDAD JUÁREZ Instituto de Ingeniería y Tecnología Departamento de Ingeniería Eléctrica y Computación GRABADOR DE VIDEO DIGITAL UTILIZANDO UN CLUSTER CON TECNOLOGÍA RASPBERRY PI Reporte Técnico de Investigación presentado por: Fernando Israel Cervantes Ramírez. Matrícula: 98666 Requisito para la obtención del título de INGENIERO EN SISTEMAS COMPUTACIONALES Profesor Responsable: M.C. Fernando Estrada Saldaña Mayo de 2015 ii Declaraci6n de Originalidad Yo Fernando Israel Cervantes Ramirez declaro que el material contenido en esta publicaci6n fue generado con la revisi6n de los documentos que se mencionan en la secci6n de Referencias y que el Programa de C6mputo (Software) desarrollado es original y no ha sido copiado de ninguna otra fuente, ni ha sido usado para obtener otro tftulo o reconocimiento en otra Instituci6n de Educaci6n Superior. Nombre alumno IV Dedicatoria A Dios porque Él es quien da la sabiduría y de su boca viene el conocimiento y la inteligencia. A mis padres y hermana por brindarme su apoyo y ayuda durante mi carrera. A mis tíos y abuelos por enseñarme que el trabajo duro trae sus recompensas y que no es imposible alcanzar las metas soñadas, sino que solo es cuestión de perseverancia, trabajo, esfuerzo y tiempo. A mis amigos: Ana, Adriel, Miguel, Angélica, Deisy, Jonathan, Antonio, Daniel, Irving, Lupita, Christian y quienes me falte nombrar, pero que se han convertido en verdaderos compañeros de vida. v Agradecimientos Agradezco a Dios por haberme permitido llegar hasta este punto en la vida, sin Él, yo nada sería y es Él quien merece el primer lugar en esta lista. Gracias Señor porque tu mejor que nadie sabes cuánto me costó, cuanto espere, cuanto esfuerzo y trabajo invertí en todos estos años, gracias. -
Control Your TV Experience—Watch What You Want, When You Want, from Wherever You Want!
Control your TV experience—watch what you want, when you want, from wherever you want! FEATURES BENEFITS Simultaneous Watch Record two TV channels, or watch one TV channel while recording another—the perfect solution and Record for Windows MCE. Helpful Wizards and NVIDIA DualTV's easy-install features mean you'll be watching and recording your favorite Simple Quick Start Guide programs in no time. NVIDIA® PureVideo™ NVIDIA PureVideo delivers a crystal-clear television picture with 3D noise reduction, advanced 3D Technology comb filtering, and signal amplification. NVIDIA® MediaSqueeze™ NVIDIA MediaSqueeze lets you store more of your favorite TV programs on your hard disk or a DVD. Control your TV experience—watch what you want, Technology when you want, from wherever you want! NVIDIA PureVideo Decoder The NVIDIA PureVideo Decoder combines the industry’s highest quality DVD and MPEG-2 playback with rich surround-sound audio, and provides the best movie experience with Microsoft® Windows® Media Player and Windows XP Media Center Edition. Multistream Hardware Record a sharp, crisp TV picture while freeing the CPU for other applications. MPEG-2 MP@ML Encode Multiple Inputs Accepts TV and audio input from cable, set-top boxes, and off-the-air antennas. An internal splitter allows a single cable or antenna connection to supply two different channels simultaneously. PRODUCT SPECIFICATIONS Package Contents • TV standard • DirectSound-compatible sound card or • NVIDIA® DualTV PCI analog tuner card NTSC board: NTSC M/N integrated audio • NVIDIA DualTV -
Machinima As Digital Agency and Growing Commercial Incorporation
A Binary Within the Binary: Machinima as Digital Agency and Growing Commercial Incorporation A thesis presented to the faculty of the College of Fine Arts of Ohio University In partial fulfillment of the requirements for the degree Master of Arts Megan R. Brown December 2012 © 2012 Megan R. Brown. All Rights Reserved 2 This thesis titled A Binary Within the Binary: Machinima as Digital Agency and Growing Commercial Incorporation by MEGAN R. BROWN has been approved for the School of Film and the College of Fine Arts by Louis-Georges Schwartz Associate Professor of Film Studies Charles A. McWeeny Dean, College of Fine Arts 3 ABSTRACT BROWN, MEGAN R., M.A., December 2012, Film Studies A Binary Within the Binary: Machinima as Digital Agency and Growing Commercial Incorporation (128 pp.) Director of Thesis: Louis-Georges Schwartz. This thesis traces machinima, films created in real-time from videogame engines, from the exterior toward the interior, focusing on the manner in which the medium functions as a tool for marginalized expression in the face of commercial and corporate inclusion. I contextualize machinima in three distinct contexts: first, machinima as historiography, which allows its minority creators to articulate and distribute their interpretation of national and international events without mass media interference. Second, machinima as a form of fan fiction, in which filmmakers blur the line between consumers and producers, a feature which is slowly being warped as videogame studios begin to incorporate machinima into marketing techniques. Finally, the comparison between psychoanalytic film theory, which explains the psychological motivations behind cinema's appeal, applied to videogames and their resulting machinima, which knowingly disregard established theory and create agency through parody. -
Unsolved Stories Crack and Patch File Download
Unsolved Stories Crack And Patch File Download Download ->>> http://bit.ly/2NIW60B About This Game Welcome to Unsolved Stories which adorns the open world games with next-generation graphics. Chicago is an exciting and fascinating city with its absolute beauty, history, and great locations. The very first part, prepared for Unsolved Stories presents the whole glory of Chicago to you. New generation, highly detailed, stunning graphics engine will portray the magnificent atmosphere of the city. You can visit the most beautiful parts of the city. From the magnificent waterfront skyscrapers to the mess of the ghetto neighborhood. Freely explore the crowded and spectacular environment of the city besides its deserted and abandoned places. In each added new episode, you will find the story of a character and its gameplay. Unsolved Stories offers you an exciting and fascinating environment of the city in which you can use "First Person" view. Please share your comments and suggestions with us about the game. [email protected] MadHoundGames What is the current state of the Early Access version? Innovations are added in short time intervals. Therefore, the following list applies to 1.0.5.3. You can use the news page to keep up to date. Walking Tour Description In this mode, you can freely navigate through the first person's point of view. You can use it to see the venues developed for the story mode. 1 / 14 Venues are Chicago Region 2, Chicago Region 5 and Nikko Region 8 at the moment. Showcases Descriptions Vehicle Showcase In this mode, you can see our prototype car models in full 3D environment. -
Applying a Pattern Language to Develop Extensible ORB Middleware
Applying a Pattern Language to Develop Extensible ORB Middleware Douglas C. Schmidt Chris Cleeland [email protected] cleeland [email protected] Electrical & Computer Engineering Dept. Object Computing Inc. University of California, Irvine, USA St. Louis, MO, USA This paper appeared as a chapter in the book Design Pat- applications such as video-on-demand, teleconferencing, and terns in Communications, (Linda Rising, ed.), Cambridge Uni- avionics require quality-of-service (QoS) guarantees for la- versity Press, 2000. An abridged version appeared in the IEEE tency, bandwidth, and reliability [3]. Communications Magazine Special Issue on Patterns (Linda A key software technology supporting these trends is dis- Rising, ed.), Volume 37, No. 4, April 1999. tributed object computing (DOC) middleware. DOC mid- dleware facilitates the collaboration of local and remote ap- Abstract plication components in heterogeneous distributed environ- ments. The goal of DOC middleware is to eliminate many te- Distributed object computing forms the basis of next- dious, error-prone, and non-portable aspects of developing and generation communication software. At the heart of dis- evolving distributed applications and services. In particular, tributed object computing are Object Request Brokers (ORBs), DOC middleware automates common network programming which automate many tedious and error-prone distributed pro- tasks, such as object location, implementation startup (i.e., gramming tasks. Like much communication software, conven- server and object activation), encapsulation of byte-ordering tional ORBs use statically configured designs, which are hard and parameter type size differences across dissimilar architec- to port, optimize, and evolve. Likewise, conventional ORBs tures (i.e., parameter marshaling), fault recovery, and security. -
Sound Bars & Tower Speakers
Corporate Mission Naxa Electronics designs and distributes personal electronics that entertain and delight at a reasonable price. Naxa delivers products that stand out for retail and wholesale distribution in all market segments and channels. Our product development team brings items to market that consumers demand by embracing the latest innovations in both technology and design. We are committed to responding to the needs of our users and our partners. We are dedicated to providing unequalled service. Our management team and staff do everything within their power to satisfy all needs and requests. We’ve expanded our sales support team to ensure that users and partners receive courteous, positive, and prompt communication at all times. As part of our drive to continuously improve and expand services, we implemented an Enterprise Resource Planning system in 2011. We have also expanded our corporate office and warehouse facility in Vernon, California—just a few short miles from downtown Los Angeles. The new office and warehouse complex together with our updated systems and overseas subsidiaries have expanded our global footprint. We now have the capability to provide worldwide the high level of sales and support that our customers have come to expect. For years, we have delivered top notch personal electronics and services. Naxa Electronics is positioned well to continue delivering exciting products and services today and into the future. Table of Contents Corporate Mission 1 Home & Personal 71 LED Lanterns with Built-in TV 73 Core™ Tablets -
Internet of Things (IOT) IOT - Introduction
Internet of Things (IOT) IOT - Introduction Network of Various objects, devices, vehicle, building etc. Embedded with processor, software,sensor and internet connectivity. Able to send and receive data over the internet. 6-Feb-2016 Vivek Gupta, CDGI Indore IOT - Introduction 6-Feb-2016 Vivek Gupta, CDGI Indore IOT - Introduction Refer to wide variety of devices Person with heart monitoring implant. A farm with biochip transponder. An automobile that altert driver or send data information to menufacturer. Any other things which can be connected to internet for transferring of data. 6-Feb-2016 Vivek Gupta, CDGI Indore IOT - Examples Smart Thermostate System that connect to smart phone via wi-fi and internet to control Home AC and heating systems. Coke machine at Carnegie Mellon University internet-connected appliance, able to report its inventory that newly loaded drinks were cold. 6-Feb-2016 Vivek Gupta, CDGI Indore IOT The Internet of Things (IoT) is an environment in which interconnected things with unique identifier over internet are provided are able to transfer data over a network without requiring human-to-human or human-to-computer interaction. 6-Feb-2016 Vivek Gupta, CDGI Indore IOT Techonolgies Amalgamation of multiple technologies Wirless communication to the internet. • RFID and near-field communication. • Bluetooth low energy (BLE). Embedded system. Micro-electromechanical System (MEMS) 6-Feb-2016 Vivek Gupta, CDGI Indore Evaluation of IOT 1982 : Coke machine at Carnegie Mellon University was first internet-connected appliance, able to report its inventory that loaded drinks were cold. 1990 : Connected devices to internet was a Toaster. 1999 : IOT first became popular, when Kevin Ashton founded Auto-ID center at MIT. -
Attorney/Correspondence Information
Trademark Trial and Appeal Board Electronic Filing System. http://estta.uspto.gov ESTTA Tracking number: ESTTA888551 Filing date: 04/09/2018 IN THE UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE TRADEMARK TRIAL AND APPEAL BOARD Notice of Opposition Notice is hereby given that the following party opposes registration of the indicated application. Opposer Information Name Valve Corporation Granted to Date 04/08/2018 of previous ex- tension Address 10400 NE 4th Street, Suite 1400 Bellevue, WA 98004 UNITED STATES Attorney informa- David J. Byer tion K&L Gates LLP One Lincoln Street Boston, MA 02111 UNITED STATES Email: [email protected], [email protected], [email protected], [email protected] Applicant Information Application No 87446265 Publication date 10/10/2017 Opposition Filing 04/09/2018 Opposition Peri- 04/08/2018 Date od Ends Applicant Source Films, LLC #1323 668 N Coast Highway Laguna Beach, CA 92651 UNITED STATES Goods/Services Affected by Opposition Class 041. First Use: 2017/04/10 First Use In Commerce: 2017/04/10 All goods and services in the class are opposed, namely: Entertainment services, namely, storytelling; Multimedia entertainment softwareproduction services; Production and distribution of television shows and movies Grounds for Opposition Priority and likelihood of confusion Trademark Act Section 2(d) Marks Cited by Opposer as Basis for Opposition U.S. Registration 3160103 Application Date 07/29/2004 No. Registration Date 10/17/2006 Foreign Priority NONE Date Word Mark SOURCE Design Mark Description of NONE Mark Goods/Services Class 009. First use: First Use: 2004/11/16 First Use In Commerce: 2004/11/16 computer software used to create three dimensional graphical environments, in- cluding capabilities for animation, artificial intelligence, sound, simulation andnetworking U.S. -
Orb TV Pushes Into the Living Room
Orb TV Pushes Into the Living Room By NICK BILTON | November 19, 2010, 7:31 am 4 There is a new contender in the the digital living room called Orb TV, which can stream content from Hulu and other online services directly to a television. The new gadget, which look like a thick pancake, plugs directly into a television through standard cables and streams content to the TV via a computer running free Orb software, called Orb Caster. The software acts like a personal content control tower. Joe Costello, chief executive and founder of Orb Networks, maker of the new device, recognizes that he is heading into a crowded space with a lot of big-name competition, but he says he believes the simplicity of his new product will separate the Orb from other digital video goods. In its quest for simplicity, the $100 device doesn’t come with a remote control. Instead, users are asked to download a free application for a smartphone or mobile device running the Apple iOS or Google Android. The phone then becomes the remote for the Orb. “We’ve created a great user experience with the smartphone and we think this really separates Orb TV from the others in the space like Roku and Google TV,” Mr. Costello said. “This is key for simplicity as most devices in the living room are in an awkward phase right now — almost like an awkward teenage phase — but we’re finally figuring it out.” Another feature that separates Orb TV from gadgetry competing in the living room is its ability to play video from Hulu, a service that does not work on most competing platforms. -
Nutzung Der Game Engine Unity Als Charakter-Animationstool Für Filmproduktion
Nutzung der Game Engine Unity als Charakter-Animationstool für Filmproduktion Eva-Maria Hobl MASTERARBEIT eingereicht am Fachhochschul-Masterstudiengang Digital Arts in Hagenberg im Januar 2020 Betreuung: Designer FH Alexander Wilhelm ii © Copyright 2020 Eva-Maria Hobl Diese Arbeit wird unter den Bedingungen der Creative Commons Lizenz Attribution- NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) veröffentlicht – siehe https://creativecommons.org/licenses/by-nc-nd/4.0/. iii Erklärung Ich erkläre eidesstattlich, dass ich die vorliegende Arbeit selbstständig und ohne fremde Hilfe verfasst, andere als die angegebenen Quellen nicht benutzt und die den benutzten Quellen entnommenen Stellen als solche gekennzeichnet habe. Die Arbeit wurde bisher in gleicher oder ähnlicher Form keiner anderen Prüfungsbehörde vorgelegt. Hagenberg, am 22. Januar 2020 Eva-Maria Hobl iv Gender Erklärung Aus Gründen der besseren Lesbarkeit wird in dieser Arbeit die Sprachform des ge- nerischen Maskulinums angewendet. Es wird an dieser Stelle darauf hingewiesen, dass die ausschließliche Verwendung der männlichen Form geschlechtsunabhängig verstanden werden soll. v Inhaltsverzeichnis Erklärung iv Gender Erklärung v Kurzfassung viii Abstract ix 1 Einleitung 1 1.1 Fragestellung . .2 1.2 Methodik . .2 2 Grundlagen von Rigging und Animation 3 2.1 Rigging . .3 2.2 Keyframe Animation . .4 2.3 Motion Capture . .6 3 Machinima 7 3.1 Videospiel Machinima . .8 3.2 Software Machinima . .9 3.3 Source Filmmaker ..............................9 4 Animation in Videospielen 11 4.1 Dialog Szenen in The Witcher 3: Wild Hunt ................ 12 4.2 Cinematics in World of Warcraft ...................... 14 4.3 Meet the Team: Teaser für Team Fortress 2 ................ 16 5 Charakter-Animation in Unity 19 5.1 Rigs .