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DECEMBER 5-9, ORLANDO, FLORIDA Royal Pacific Resort at Universal Orlando® 5 CODE-FILLED DAYS IN FLORIDA! REGISTER TODAY! VSLIVE.COM/ORLANDO u Visual Studio 2010 / .NET u Web / HTML5 u Developing Services u Cloud Computing u Silverlight / WPF u Windows Phone 7 u Data Management u Programming Practices PLATINUM SPONSORS SUPPORTED BY PRODUCED BY DECEMBER 5-9, ORLANDO, FLORIDA Royal Pacific Resort at Universal Orlando® A Message from the Co-Chairs The Microsoft Development Platform is reaching a huge milestone. With Windows 8 waiting in the wings, the growing momentum of Windows Phone, the industry-wide HTML 5 push and continual emphasis on Cloud Computing, just about everything is changing and growing. We think there’s a great way to digest these changes and seize their collective opportunity. And that’s to hear about them directly TABLE OF from Microsoft product team members and evangelists, along with a number of the finest independent speakers in the business. CONTENTS: We’re Andrew Brust and Rocky Lhotka, and as Conference 10 Reasons to Attend ............................................ 3 Co-Chairs for Visual Studio Live! Orlando, we’d like to personally Speaker List ............................................................................ 4 invite you to join us this December in Orlando, Florida, where we’ll have some of the best content and speakers that you’ll find at a Events & Activities ....................................................... 5 technical conference. Keynote Abstracts ....................................................... 6 Look Who’s Attending .......................................... 6 We’ve put together a blockbuster lineup of sessions on: HTML 5; the Cloud; Windows Phone Development, Silverlight and WPF; Venue & Travel .................................................................... 7 Data Management and Services Development. Agenda-At-A-Glance ............................................. -
Best Free Stealth Games for Windows 10 from the Microsoft Store
Best Free Stealth Games For Windows 10 From The Microsoft Store Best Free Stealth Games For Windows 10 From The Microsoft Store 1 / 4 2 / 4 There are dozens of awesome stealth games on Xbox One, but here are the best of the best. ... Here's our comprehensive round- up of the 10 best Xbox One stealth games as of 2019. Loading... Speed ... $40 at Microsoft Store .... Download now for PC + Mac, Nintendo Switch, PlayStation 4, or Xbox One. Browse our shop for merchandise. It's a lovely morning in the village, and .... It's fast, frantic and a lot of fun. You can purchase Forza Horizon 4 through the Microsoft Store. It's also available as part of the Xbox Game Pass ... Keystroke logging, often referred to as keylogging or keyboard capturing, is the action of ... Even Microsoft publicly admitted that Windows 10 operation system has a ... from the Internet or the local network, for data logs stored on the target machine. ... More stealthy implementations can be installed or built into standard .... Take PC gaming to the next level with Xbox on Windows 10. ... From the best casual games to a new generation of PC gaming. ... MSI GS75 Stealth Gaming Laptop ... SHOP XBOX ACCESSORIES. 1. ... Sitemap · Contact Microsoft · Privacy & cookies · Terms of use · Trademarks · Safety & eco · About our ads; © Microsoft 2020.. The best 50 Stealth games for PC Windows daily generated by our specialised A.I. comparing over 40 000 ... Free - Compare prices -10% .... And since its a FastData. you are backed with toll-free technical support, one _\'ear .. -
Fortran Resources 1
Fortran Resources 1 Ian D Chivers Jane Sleightholme October 17, 2020 1The original basis for this document was Mike Metcalf’s Fortran Information File. The next input came from people on comp-fortran-90. Details of how to subscribe or browse this list can be found in this document. If you have any corrections, additions, suggestions etc to make please contact us and we will endeavor to include your comments in later versions. Thanks to all the people who have contributed. 2 Revision history The most recent version can be found at https://www.fortranplus.co.uk/fortran-information/ and the files section of the comp-fortran-90 list. https://www.jiscmail.ac.uk/cgi-bin/webadmin?A0=comp-fortran-90 • October 2020. Added an entry for Nvidia to the compiler section. Nvidia has integrated the PGI compiler suite into their NVIDIA HPC SDK product. Nvidia are also contributing to the LLVM Flang project. • September 2020. Added a computer arithmetic and IEEE formats section. • June 2020. Updated the compiler entry with details of standard conformance. • April 2020. Updated the Fortran Forum entry. Damian Rouson has taken over as editor. • April 2020. Added an entry for Hewlett Packard Enterprise in the compilers section • April 2020. Updated the compiler section to change the status of the Oracle compiler. • April 2020. Added an entry in the links section to the ACM publication Fortran Forum. • March 2020. Updated the Lorenzo entry in the history section. • December 2019. Updated the compiler section to add details of the latest re- lease (7.0) of the Nag compiler, which now supports coarrays and submodules. -
Dr. C#: a Pedagogic IDE for C# Featuring a Read-Eval-Print-Loop by Dennis Lu
RICE UNIVERSITY Dr. C#: A Pedagogic IDE for C# Featuring a Read-Eval-Print-Loop by Dennis Lu ATHESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE Master of Science APPROVED,THESIS COMMITTEE: Robert Cartwright, Chair Professor of Computer Science Joe Warren Professor of Computer Science Dan Wallach Assistant Professor of Computer Science Dung X. Nguyen Lecturer, Computer Science Houston, Texas April, 2003 Dr. C#: A Pedagogic IDE for C# Featuring a Read-Eval-Print-Loop Dennis Lu Abstract As the primary programming language of the Microsoft .NET platform, C# will play a significant role in software development for the foreseeable future. As the language rapidly gains popularity in industry, tools made for C# development fo- cus on the professional programmer, while leaving the beginning computer science student behind. To address this problem, we introduce Dr. C#, a simple lightweight develop- ment environment with an integrated, interactive Read-Eval-Print-Loop (REPL). Dr. C# helps flatten the learning curve of both the environment and the language, enabling students to quickly learn key elements of the language and focus more easily on concepts. Dr. C# thus serves not only as a learning tool for beginner students but also as a teaching tool for instructors. The editor is based on an open source IDE called SharpDevelop. This thesis describes the implementation of Dr. C# focusing primarily on building the REPL and integrating with SharpDevelop. Acknowledgments I would like to thank my advisor Professor Robert “Corky” Cartwright for giving me the opportunity and autonomy to develop Dr. C#. I would also like to thank Professor Dung Nguyen for acting as co-advisor and for his years of guidance and support. -
Oracle Fusion Middleware Platform Developer's Guide for Oracle Real-Time Decisions 11G Release 1 (11.1.1) E16630-06
Oracle® Fusion Middleware Platform Developer's Guide for Oracle Real-Time Decisions 11g Release 1 (11.1.1) E16630-06 February 2013 Explains how to develop adaptive solutions with Oracle Real-Time Decisions (Oracle RTD). Includes a tutorial, information about integrating with Oracle RTD, and details about Inline Services. Oracle Fusion Middleware Platform Developer's Guide for Oracle Real-Time Decisions 11g Release 1 (11.1.1) E16630-06 Copyright © 2011, 2013, Oracle and/or its affiliates. All rights reserved. Primary Author: Oracle Corporation Contributors: Oracle Real-Time Decisions development, product management, and quality assurance teams. This software and related documentation are provided under a license agreement containing restrictions on use and disclosure and are protected by intellectual property laws. Except as expressly permitted in your license agreement or allowed by law, you may not use, copy, reproduce, translate, broadcast, modify, license, transmit, distribute, exhibit, perform, publish, or display any part, in any form, or by any means. Reverse engineering, disassembly, or decompilation of this software, unless required by law for interoperability, is prohibited. The information contained herein is subject to change without notice and is not warranted to be error-free. If you find any errors, please report them to us in writing. If this is software or related documentation that is delivered to the U.S. Government or anyone licensing it on behalf of the U.S. Government, the following notice is applicable: U.S. GOVERNMENT END USERS: Oracle programs, including any operating system, integrated software, any programs installed on the hardware, and/or documentation, delivered to U.S. -
Microsoft Software License Terms for a Virtual Hard Disk Image of Evaluation Copies of the Microsoft Products Identified in Exhibit A
MICROSOFT SOFTWARE LICENSE TERMS FOR A VIRTUAL HARD DISK IMAGE OF EVALUATION COPIES OF THE MICROSOFT PRODUCTS IDENTIFIED IN EXHIBIT A These license terms are an agreement between Microsoft Corporation (or based on where you live, one of its affiliates) and you. Please read them. They apply to the evaluation software named above, which includes the media on which you received it, if any. The terms also apply to any Microsoft Internet-based services for this software. BY ACCESSING OR USING THE SOFTWARE, YOU ACCEPT THIS AGREEMENT. IF YOU DO NOT ACCEPT THIS AGREEMENT, YOU MAY NOT ACCESS OR USE THE SOFTWARE. AS DESCRIBED BELOW, USING SOME FEATURES ALSO OPERATES AS YOUR CONSENT TO THE TRANSMISSION OF CERTAIN STANDARD COMPUTER INFORMATION FOR INTERNET-BASED SERVICES. If you comply with this agreement, you have the rights below. 1. ACCESS AND USE RIGHTS. The terms of this agreement supersede the terms of any Microsoft software license term agreement that you may encounter in this software. You may use the Virtual Hard Disk (VHD) formats, including Microsoft Virtual PC or Microsoft Virtual Server. You may use the software only to demonstrate and internally evaluate it. You may not use the software in a live operating environment. The software is licensed as a single piece of software. You may not separate its component parts. You may access or use on more than one device. The Exceptions and Additional Terms for Particular Products as included in Exhibit A. 2. INTERNET-BASED SERVICES. Microsoft may provide Internet-based services with the software. It may change or cancel them at any time. -
Starting from Gabry.125Q + Questions in Other Dumps Starting from Last
Starting from Gabry.125q + questions in other dumps Number : 70-518 Passing Score : 800 Time Limit : 120 min File Version : 10.0 http://www.gratisexam.com/ Starting from last one of Garby.125q + questions from other dumps The questions in the sections: - Investigate (16) - From Other Dumps (19) - From Other Dumps 70-511? (5) require further investigation (though other answers given maybe questionable as well) In Short: Find your own answers! Some Q&A's seem duplicates, but they are mostly slight variations. Q36, Q37 and Q142 Q49, Q89 and Q143 Q76 and Q141 Q99 and Q130 (copies exist in Exam B for easy comparison) Sections 1. Investigate 2. From Other Dumps 3. From Other Dumps 70-511? Exam A QUESTION 1 You are designing a .NET Framework 4 solution. The solution contains a Windows Presentation Foundation (WPF) application and a Windows Communication Foundation (WCF) Web service. The WPF application uses the WCF Web service to store data in a Microsoft SQL Server 2008 database. You have the following requirements: Ensure that the WPF application functions while users' computers are offline. Minimize the time spent sending data to the WCF Web service. Minimize disk space requirements for data storage. You need to recommend an approach for synchronizing data between the WPF application and the database. Which two actions should you recommend? (Each correct answer presents part of the solution. Choose two.) A. Store data in custom business objects. Serialize data locally by using custom serialization. B. Create a local caching solution that periodically checks for Internet connectivity, uses local memory, and batches changes to the WCF Web service. -
United States Patent and Trademark Office
Before the U.S. DEPARTMENT OF COMMERCE Office of the Secretary; Patent and Trademark Office; National Telecommunications and Information Administration ) ) In the Matter of the Request for Comments on ) Docket No. 130927852-3852-01 “Department of Commerce Green Paper, ) Copyright, Policy, Creativity, and Innovation ) in the Digital Economy” ) ) COMMENTS OF THE ENTERTAINMENT SOFTWARE ASSOCIATION Christian Genetski Senior Vice President & General Counsel Entertainment Software Association 575 7th Street NW, #300 Washington, DC 20004 (202)-223-2400 November 13, 2013 The Entertainment Software Association (“ESA”) is grateful for the opportunity to provide comments responding to issues raised in the Internet Policy Task Force’s (“Task Force”) Green Paper on Copyright Policy, Creativity, and Innovation in the Digital Economy (“Green Paper”).1 As the U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish interactive games for video game consoles, handheld devices, personal computers, and the Internet, ESA has a keen interest in copyright policy, and in specific issues identified in the Task Force’s most recent Request for Public Comment. We appreciate the Task Force’s effort to identify aspects of copyright law that may be under strain due to technological advancements and the rise of the Internet. Because our industry’s success depends on leveraging those very technologies, we regard the Task Force’s work as critically important. We are particularly interested in the Task Force’s inquiry into “the relevance and scope of the first sale doctrine in the digital environment” and the possibility of “establishing a multistakeholder dialogue on improving the operation of the notice and takedown system,” and thus focus these initial comments on those two issues. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Metadefender Core V4.12.2
MetaDefender Core v4.12.2 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
Yahoo! Games Announces Relationship with Microsoft Game Studios New Relationship Catapults Yahoo! Games on Demand Past 100 Games Mark SUNNYVALE, Calif
Yahoo! Games Announces Relationship With Microsoft Game Studios New Relationship Catapults Yahoo! Games on Demand Past 100 Games Mark SUNNYVALE, Calif. - October 2, 2003 - Yahoo! Games, the leading online games destination (Nielsen//NetRatings - August 2003), today announced Microsoft Game Studios, a leading worldwide publisher and developer of games for Windows®, XboxTM video game system and online platforms, is the newest publisher to contribute titles to Yahoo! Games on Demand (http://gamesondemand.yahoo.com). With this new relationship, more than 100 titles are available to consumers for play on Yahoo! Games on Demand. "Our relationship with Microsoft Game Studios marks another milestone in Yahoo!'s mission to deliver top quality PC games to millions of online consumers," said Dan Hart, general manager of Yahoo! Games. "This relationship gives Yahoo! Games the ability meet the growing demand for direct rental and streaming play via the Internet, and lets consumers choose from more than 100 PC game titles through Yahoo! Games on Demand." Yahoo! Games on Demand is a one-stop destination to play a diverse selection of more than 100 popular PC games from leading publishers, giving users a choice of popular new and classic games, in genres ranging from action and strategy to simulation and arcade. Players can sign up for Yahoo! Games on Demand Unlimited monthly or quarterly subscription packages, which enables them to play all subscription games with no time limits. Fifteen new titles will be added to Yahoo! Games on Demand through this relationship with Microsoft Game Studios. Available titles include: Age of Mythology®, Combat Flight SimulatorTM 3, Dungeon Siege, Microsoft Flight Simulator 2004, FreelancerTM, Rise of NationsTM, and Zoo TycoonTM. -
ADOBE AIR SDK RELEASE NOTES Version 33.1.1.190
Public 1(21) ADOBE AIR SDK RELEASE NOTES Version 33.1.1.190 Adobe AIR SDK Release Notes Version 33.1.1.190 Date 10 July 2020 Document ID HCS19-000287 Owner Andrew Frost Copyright © 2020 HARMAN Connected Services Document Id: HCS19-000287 All rights reserved. Public 2(21) ADOBE AIR SDK RELEASE NOTES Version 33.1.1.190 Table of contents 1 Purpose of the Release ..................................................................... 3 2 Release Information .......................................................................... 4 2.1 Delivery Method ................................................................................... 4 2.2 The Content of the Release ................................................................. 4 2.3 AIR for Flex users ................................................................................ 5 3 Changes and Issues .......................................................................... 6 3.1 Changes in this Release ...................................................................... 6 3.2 Known Problems ................................................................................. 6 3.3 Previous Changes ............................................................................... 7 4 Updating tools/IDEs to support 64-bit ARM .................................. 12 4.1 AIR Developer Tool ........................................................................... 12 4.2 ADT Architecture Configuration ......................................................... 12 4.3 Flash Builder ....................................................................................