Original Game Title: the Legend of Ramayana Author: Peter Ingham
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Original Game Title: The Legend of Ramayana Author: Peter Ingham The Legend of Ramayana Peter Ingham Table of Contents Table of Contents ................................ ................................ ................................ ................. 1 1. Introduction ................................ ................................ ................................ ....................... 3 2. Description ................................ ................................ ................................ ........................ 3 3. Target Audience ................................ ................................ ................................ ............... 3 4. Genre................................ ................................ ................................ ................................ 3 5. Platform/Distribution ................................ ................................ ................................ .......... 4 6. Graphics Style/Rendering System ................................ ................................ .................... 4 7. Music & Sound Effects ................................ ................................ ................................ ...... 5 8. Objects/Perishable Items ................................ ................................ ................................ .. 6 8.1 Objects/Weapons................................ ................................ ................................ ............ 7 8.2 Objects/Armour ................................ ................................ ................................ ............... 7 8.3 Objects/Accessories ................................ ................................ ................................ ....... 8 8.4 Objects/Key Items ................................ ................................ ................................ ........... 9 8.5 God Elements ................................ ................................ ................................ ................. 9 8.6 Skills ................................ ................................ ................................ ............................. 11 8.7 Magic ................................ ................................ ................................ ............................ 12 9. Characters ................................ ................................ ................................ ...................... 14 9.1 PC ................................ ................................ ................................ ............................. 14 9.2 NPC/Sidekick 1 ................................ ................................ ................................ ......... 14 9.3 NPC/Sidekick 2 ................................ ................................ ................................ ......... 15 9.4 NPC/Sidekick 3 ................................ ................................ ................................ ......... 15 9.5 NPC/The Princess ................................ ................................ ................................ ..... 16 9.6 NPC/The Demon King ................................ ................................ ............................... 16 10. Game Structure and Gameplay Overview ................................ ................................ ..... 18 10.1 Story/Gameplay Matrix Main Story ................................ ................................ .......... 18 11. Rules ................................ ................................ ................................ ............................ 24 11.1 World Rules ................................ ................................ ................................ ............. 24 11.2 Item/Equipment/Magic/Skills Rules ................................ ................................ .......... 25 11.3 Character Rules ................................ ................................ ................................ ...... 26 12. Controls ................................ ................................ ................................ ........................ 27 13. User Interface ................................ ................................ ................................ ............... 30 14. Production Report ................................ ................................ ................................ ......... 38 14.1 Planning and Development of the Prototype ................................ ............................ 38 14.2 Play test Results ................................ ................................ ................................ ...... 41 14.3 Changes to implementation requirements and schedule. ................................ ........ 43 References ................................ ................................ ................................ ......................... 45 1 The Legend of Ramayana Peter Ingham Appendices ................................ ................................ ................................ ......................... 46 Appendix A ................................ ................................ ................................ ...................... 46 Appendix B ................................ ................................ ................................ ...................... 46 Appendix C ................................ ................................ ................................ ..................... 47 Appendix D ................................ ................................ ................................ ..................... 47 Appendix E ................................ ................................ ................................ ...................... 48 Appendix F ................................ ................................ ................................ ...................... 48 Appendix G ................................ ................................ ................................ ..................... 49 Appendix H ................................ ................................ ................................ ..................... 50 Appendix I ................................ ................................ ................................ ....................... 51 2 The Legend of Ramayana Peter Ingham 1. Introduction The Legend of Ramayana is an action-platforming RPG based on the Indian Sanskrit epic ͚Ramayana͛. The intended platform for the game is Sony͛s handheld PSP games system and takes place over a mythical India as told of in the story. It stars the character of Rama who is on a quest to save his wife who has been kidnapped by the demon king Ravana. On this quest he will encounter various enemies and friends that will hinder and help him in his journey. 2. Description You take control of Rama, the mythical prince of Ayodhya as his kingdom is besieged by the evil demon king Ravana. While fighting to defend your homeland your brother Lakshmana tells you that Ravana has kidnapped your wife Sita. As you attempt to battle through the hordes of enemies you see Ravana and Sita flying above. Your wife looks down and throws her ruby pendant to Rama as they fly into the distance. The enemies disappear in black mist leaving you and your broken kingdom. With Lakshmana by your side, you vow to go on a quest to rescue your wife. During your quest you must locate the colossus rubies that will restore Sita͛s pendant and guide you in the right direction to Ravana͛s hidden kingdom. You must travel through locales such as the desert city of Kosala, Vindhya Mountains and the Dandaka forest. Each level has its unique breed of demons and challenging obstacles that you have to overcome in order to progress. You͛ll also get the chance to recruit companions on your journey who bring with them new powers and knowledge in your quest to find the hidden city of Lanka where Ravana waits your arrival. 3. Target Audience The intended target audience for this game will be people aged 8-25. Younger people will find the game engaging because of its easy playability and colourful cell-shaded graphics. It should also appeal to the older gamer as well because of the interesting story and fun battle system. This target audience includes both male and females because not only should the fact that it is a casual game be engaging but it also appeals to people because the story is based on Indian culture and history. 4. Genre The genre of this game that would best describe it would be a third-person, action platforming RPG. By third person we mean that the camera would be positioned at the slightly elevated 45º angle focused on the back of the player so you are able to see a short distance in front of them. The action element would come in the form of a game similar to Kingdom Hearts because there would be an active battle system that would come into play when the character is within a certain radius of an enemy and they are free to attack and use abilities. The player would also be accompanied by one team mate at a time that he can switch between if he needs specific abilities. 3 The Legend of Ramayana Peter Ingham The Role playing element would be provided by the fact that you are taking control of a specific character and through the game you are experience his story as it unfolds as you progress through the game. There would be common themes that are in keeping with the RPG genre such as having separate towns and inns, a party system with equip-able armour, abilities etc and an emphasis on characters and story. The game is a single player experience and you