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Weltenfern a Commented Selection of Some of My Works Containing 149 Originals
Weltenfern A commented selection of some of my works containing 149 originals by Siegfried Hornecker Dedicated to the memory of Dan Meinking and Milan Velimirovi ć who both encouraged me to write a book! Weltenfern : German for other-worldly , literally distant from the world , describing a person’s attitude In the opinion of the author the perfect state of mind to compose chess problems. - 1 - Index 1 – Weltenfern 2 – Index 3 – Legal Information 4 – Preface 6 – 20 ideas and themes 6 – Chapter One: A first walk in the park 8 – Chapter Two: Schachstrategie 9 – Chapter Three: An anticipated study 11 – Chapter Four: Sleepless nights, or how pain was turned into beauty 13 – Chapter Five: Knightmares 15 – Chapter Six: Saavedra 17 – Chapter Seven: Volpert, Zatulovskaya and an incredible pawn endgame 21 – Chapter Eight: My home is my castle, but I can’t castle 27 – Intermezzo: Orthodox problems 31 – Chapter Nine: Cooperation 35 – Chapter Ten: Flourish, Knightingale 38 – Chapter Eleven: Endgames 42 – Chapter Twelve: MatPlus 53 – Chapter 13: Problem Paradise and NONA 56 – Chapter 14: Knight Rush 62 – Chapter 15: An idea of symmetry and an Indian mystery 67 – Information: Logic and purity of aim (economy of aim) 72 – Chapter 16: Make the piece go away 77 – Chapter 17: Failure of the attack and the romantic chess as we knew it 82 – Chapter 18: Positional draw (what is it, anyway?) 86 – Chapter 19: Battle for the promotion 91 – Chapter 20: Book Ends 93 – Dessert: Heterodox problems 97 – Appendix: The simple things in life 148 – Epilogue 149 – Thanks 150 – Author index 152 – Bibliography 154 – License - 2 - Legal Information Partial reprint only with permission. -
White Knight Review Chess E-Magazine January/February - 2012 Table of Contents
Chess E-Magazine Interactive E-Magazine Volume 3 • Issue 1 January/February 2012 Chess Gambits Chess Gambits The Immortal Game Canada and Chess Anderssen- Vs. -Kieseritzky Bill Wall’s Top 10 Chess software programs C Seraphim Press White Knight Review Chess E-Magazine January/February - 2012 Table of Contents Editorial~ “My Move” 4 contents Feature~ Chess and Canada 5 Article~ Bill Wall’s Top 10 Software Programs 9 INTERACTIVE CONTENT ________________ Feature~ The Incomparable Kasparov 10 • Click on title in Table of Contents Article~ Chess Variants 17 to move directly to Unorthodox Chess Variations page. • Click on “White Feature~ Proof Games 21 Knight Review” on the top of each page to return to ARTICLE~ The Immortal Game 22 Table of Contents. Anderssen Vrs. Kieseritzky • Click on red type to continue to next page ARTICLE~ News Around the World 24 • Click on ads to go to their websites BOOK REVIEW~ Kasparov on Kasparov Pt. 1 25 • Click on email to Pt.One, 1973-1985 open up email program Feature~ Chess Gambits 26 • Click up URLs to go to websites. ANNOTATED GAME~ Bareev Vs. Kasparov 30 COMMENTARY~ “Ask Bill” 31 White Knight Review January/February 2012 White Knight Review January/February 2012 Feature My Move Editorial - Jerry Wall [email protected] Well it has been over a year now since we started this publication. It is not easy putting together a 32 page magazine on chess White Knight every couple of months but it certainly has been rewarding (maybe not so Review much financially but then that really never was Chess E-Magazine the goal). -
Award -...CHESSPROBLEMS.CA
...CHESSPROBLEMS.CA Contents . ISSUE 14 (JULY 2018) 1 Originals 667 2018 Informal Tourney....... 667 Hors Concours............ 673 2 ChessProblems.ca Bulletin TT6 Award 674 3 Articles 678 Arno T¨ungler:Series-mover Artists: Manfred Rittirsch....... 678 Andreas Thoma:¥ Proca variations with e1 and e3...... 681 Jeff Coakley & Andrey Frolkin: Four Rebuses For The Bulletin 684 Arno T¨ungler:Record Breakers VI. 693 Adrian Storisteanu: Lab Notes........... 695 4 Last Page 699 Pauly's Comet............ 699 Editor: Cornel Pacurar Collaborators: Elke Rehder, . Adrian Storisteanu, Arno T¨ungler Originals: [email protected] Articles: [email protected] Correspondence: [email protected] Rook Endgame III ISSN 2292-8324 [Mixed technique on paper, c Elke Rehder, http://www.elke-rehder.de. Reproduced with permission.] ChessProblems.ca Bulletin IIssue 14I ..... ORIGINALS 2018 Informal Tourney T369 T366 T367 T368 Rom´eoBedoni ChessProblems.ca's annual Informal Tourney V´aclavKotˇeˇsovec V´aclavKotˇeˇsovec V´aclavKotˇeˇsovec S´ebastienLuce is open for series-movers of any type and with ¥ any fairy conditions and pieces. Hors concours mp% compositions (any genre) are also welcome! Send to: [email protected]. |£#% 2018 Judge: Manfred Rittirsch (DEU) p4 2018 Tourney Participants: # 1. Alberto Armeni (ITA) 2. Erich Bartel (DEU) C+ (1+5)ser-h#13 C+ (6+2)ser-!=17 C+ (5+2)ser-!=18 C- (1+16)ser-=67 3. Rom´eoBedoni (FRA) No white king Madrasi Madrasi Frankfurt Chess 4. Geoff Foster (AUS) p| p my = Grasshopper = Grasshopper = Nightrider No white king 5. Gunter Jordan (DEU) 4 my % = Leo = Nightrider = Nightriderhopper Royal pawn d6 ´ 6. LuboˇsKekely (SVK) 2 solutions 2 solutions 2 solutions 7. -
Brilliant Mates in Moscow by IM Yochanan Afek
Chess Today is happy to present an article on composition by one of our readers – IM Yochanan Afek (left, photo by Cathy Rogers). This article was first published in Chess Today No. 1069 and 1070 (October 2003). Brilliant Mates in Moscow by IM Yochanan Afek, "Problems and games are two equal aspects of chess", wrote once Dr. Milan Vukcevich, the great American composer who passed away earlier this year and who was also a very strong over-the-board master. Obviously he did not refer by that to the number of people involved but rather to the injustice frequently done to this fine art, by too many players who tend to consider it as a waste of time for the purpose of improving one's playing skills. "Relative to the game", he explains, "a good chess problem activates more force per move, uses pieces more efficiently and stresses more their cooperation and interference with each other. A good problem may combine a dozen separate elements into one extraordinary event, in the same way in which a good novel may condense a dozen real lives into a single lifetime of its fictitious hero..." — food for the thought... Not everyone knows that within the immense world of chess, a smaller, yet a highly motivated and constantly growing community of problems and studies fans has developed over the years, organizing a variety of composing and solving events, publishing dozens of books and magazines, awarding official FIDE titles and even holding an annual congress. All this worldwide intensive activity is done voluntarily and winning dozens of prestigious awards definitely will not make one any richer as the prize money, if any, is usually rather modest. -
Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25
Title: Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25 Introduction The UCS contains symbols for the game of chess in the Miscellaneous Symbols block. These are used in figurine notation, a common variation on algebraic notation in which pieces are represented in running text using the same symbols as are found in diagrams. While the symbols already encoded in Unicode are sufficient for use in the orthodox game, they are insufficient for many chess problems and variant games, which make use of extended sets. 1. Fairy chess problems The presentation of chess positions as puzzles to be solved predates the existence of the modern game, dating back to the mansūbāt composed for shatranj, the Muslim predecessor of chess. In modern chess problems, a position is provided along with a stipulation such as “white to move and mate in two”, and the solver is tasked with finding a move (called a “key”) that satisfies the stipulation regardless of a hypothetical opposing player’s moves in response. These solutions are given in the same notation as lines of play in over-the-board games: typically algebraic notation, using abbreviations for the names of pieces, or figurine algebraic notation. Problem composers have not limited themselves to the materials of the conventional game, but have experimented with different board sizes and geometries, altered rules, goals other than checkmate, and different pieces. Problems that diverge from the standard game comprise a genre called “fairy chess”. Thomas Rayner Dawson, known as the “father of fairy chess”, pop- ularized the genre in the early 20th century. -
Birth of the Chess Queen C Marilyn Yalom for Irv, Who Introduced Me to Chess and Other Wonders Contents
A History Birth of the Chess Queen C Marilyn Yalom For Irv, who introduced me to chess and other wonders Contents Acknowledgments viii Introduction xii Selected Rulers of the Period xx part 1 • the mystery of the chess queen’ s birth One Chess Before the Chess Queen 3 Two Enter the Queen! 15 Three The Chess Queen Shows Her Face 29 part 2 • spain, italy, and germany Four Chess and Queenship in Christian Spain 39 Five Chess Moralities in Italy and Germany 59 part 3 • france and england Six Chess Goes to France and England 71 v • contents Seven Chess and the Cult of the Virgin Mary 95 Eight Chess and the Cult of Love 109 part 4 • scandinavia and russia Nine Nordic Queens, On and Off the Board 131 Ten Chess and Women in Old Russia 151 part 5 • power to the queen Eleven New Chess and Isabella of Castile 167 Twelve The Rise of “Queen’s Chess” 187 Thirteen The Decline of Women Players 199 Epilogue 207 Notes 211 Index 225 About the Author Praise Other Books by Marilyn Yalom Credits Cover Copyright About the Publisher Waking Piece The world dreams in chess Kibitzing like lovers Pawn’s queened redemption L is a forked path only horses lead. Rook and King castling for safety Bishop boasting of crossways slide. Echo of Orbit: starless squared sky. She alone moves where she chooses. Protecting helpless monarch, her bidden skill. Attacking schemers, plotters, blundered all. Game eternal. War breaks. She enters. Check mate. Hail Queen. How we crave Her majesty. —Gary Glazner Acknowledgments This book would not have been possible without the vast philo- logical, archaeological, literary, and art historical research of pre- vious writers, most notably from Germany and England. -
Chapter 10, Different Objectives of Play
Chapter 10 Different objectives of play [The normal objective of a game of chess is to give checkmate. Some of the games which can be played with chessmen have quite different objectives, and two of them, Extinction Chess and Losing Chess, have proved to be among the most popular of all chess variants.] 10.1 Capturing or baring the king Capturing the king. The Chess Monthly than about the snobbery of Mr Donisthorpe!] hosted a lively debate (1893-4) on the suggestion of a Mr Wordsworth Donisthorpe, Baring the king. The rules of the old chess whose very name seems to carry authority, allowed a (lesser) win by ‘bare king’ and that check and checkmate, and hence stalemate, and Réti and Bronstein have stalemate, should be abolished, the game favoured its reintroduction. [I haven’t traced ending with the capture of the king. The the Bronstein reference, but Réti’s will be purpose of this proposed reform was to reduce found on page 178 of the English edition of the number of draws then (as now) prevalent Modern Ideas in Chess. It is in fact explicit in master play. Donisthorpe claimed that both only in respect of stalemate, though the words Blackburne and the American master James ‘the original rules’ within it can be read as Mason were in favour of the change, adding supporting bare king as well, and perhaps ‘I have little doubt the reform would obtain I ought to quote it in full. After expounding the support of both Universities’ which says the ancient rules, he continues: ‘Those were something about the standing of Oxford and romantic times for chess. -
Chapter 15, New Pieces
Chapter 15 New pieces (2) : Pieces with limited range [This chapter covers pieces whose range of movement is limited, in the same way that the moves of the king and knight are limited in orthochess.] 15.1 Pieces which can move only one square [The only such piece in orthochess is the king, but the ‘wazir’ (one square orthogonally in any direction), ‘fers’ or ‘firzan’ (one square diagonally in any direction), ‘gold general’ (as wazir and also one square diagonally forward), and ‘silver general’ (as fers and also one square orthogonally forward), have been widely used and will be found in many of the games in the chapters devoted to historical and regional versions of chess. Some other flavours will be found below. In general, games which involve both a one-square mover and ‘something more powerful’ will be found in the section devoted to ‘something more powerful’, but the two later developments of ‘Le Jeu de la Guerre’ are included in this first section for convenience. One-square movers are slow and may seem to be weak, but even the lowly fers can be a potent attacking weapon. ‘Knight for two pawns’ is rarely a good swap, but ‘fers for two pawns’ is a different matter, and a sound tactic, when unobservant defence permits it, is to use the piece with a fers move to smash a hole in the enemy pawn structure so that other men can pour through. In xiangqi (Chinese chess) this piece is confined to a defensive role by the rules of the game, but to restrict it to such a role in other forms of chess may well be a losing strategy.] Le Jeu de la Guerre [M.M.] (‘M.M.’, ranks 1/11, CaHDCuGCaGCuDHCa on ranks perhaps J. -
Evaluating Chess-Like Games Using Generated Natural Language Descriptions
Evaluating Chess-like Games Using Generated Natural Language Descriptions Jakub Kowalski?, Łukasz Żarczyński, and Andrzej Kisielewicz?? 1 Institute of Computer Science, University of Wrocław, [email protected] 2 Institute of Computer Science, University of Wrocław, [email protected] 3 Institute of Mathematics, University of Wrocław, [email protected] Abstract. We continue our study of the chess-like games defined as the class of Simplified Boardgames. We present an algorithm generating natural language descriptions of piece movements that can be used as a tool not only for explaining them to the human player, but also for the task of procedural game generation using an evolutionary approach. We test our algorithm on some existing human-made and procedurally generated chess-like games. 1 Introduction The task of Procedural Content Generation (PCG) [1] is to create digital content using algorithmic methods. In particular, the domain of games is the area, where PCG is used for creating various elements including names, maps, textures, music, enemies, or even missions. The most sophisticated and complex goal is to create the complete rules of a game [2–4]. Designing a game generation algorithm requires restricting the set of possible games to some well defined domain. This places the task into the area of General Game Playing, i.e. the art of designing programs which can play any game from some fixed class of games. The use of PCG in General Game Playing begins with the Pell’s Metagame system [5], describing the so-called Symmetric Chess-like Games. The evaluation of the quality of generated games was left entirely for the human expert. -
Chapter 24, Cylindrical, Toroidal, and Spherical Boards
Chapter 24 Cylindrical, toroidal, and spherical boards [The boards in this chapter occupy a half-way house between two-dimensional and three- dimensional boards, being two-dimensional in nature but needing to be bent around in a third dimension if they are to be accurately realised. That said, ‘cylinder chess’ is most often played on a normal 8x8 board, the players imagining the join between the extreme left and right hand files, and the other games in this chapter can be played on planar boards with a greater or lesser degree of imagination.] 24.1 Cylindrical boards Cylinder Chess. Origins unknown: the board whereas in Circular Chess they can only draw was used by the Marquis Teodoro Ciccolini (Variant Chess 48). And of course if the (whose main occupation appears to have been number of files is odd the distinction between the invention of a perpetual motion machine) ‘black’ and ‘white’ bishops vanishes, and a in the early 19th century (feenschach, January- single bishop can reach all squares. March 1980, quoting an article by Adriano A curious endgame situation arises when Chicco in L’Italia Scacchistica, August 1939, White has Ka4, Pa5/b7 (3) against Black Ka7 itself citing Ciccolini’s 1836 book Il Cavallo (1). The winning move in ordinary chess is degli Scacchi). It was later introduced as a 1 a6 to defend the b-pawn, and if 1...Kxa6 problem theme by A. Piccinini in 1907, and then 2 b8(R) (promotion to Q would give has been claimed for others since. The 8x8 stalemate). This doesn’t work in Cylinder board is considered to be wrapped round a Chess because K+R v K is not a win, but now vertical cylinder so that 4les a and h are 1 a6 Kxa6 2 b8(Q) wins because there is no contiguous. -
Prepare with Chess Strategy
Prepare With Chess Strategy By Alexey W. Root, Ph.D. and Woman International Master of Chess © 2016 Alexey W. Root All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic or mechan- ical, including photocopying, recording, or by an information storage and retrieval system, without written permission from the Publisher. Publisher: Mongoose Press 1005 Boylston Street, Suite 324 Newton Highlands, MA 12461 [email protected] www.MongoosePress.com ISBN: 9781936277698 Library of Congress Control Number: 2016900609 Distributed to the trade by National Book Network [email protected], 800-462-6420 For all other sales inquiries please contact the Publisher. Editor: Jorge Amador Layout: Andrei Elkov Cover Design: Al Dianov Cover photo: Rade Milovanovic First English edition 0 987654321 Boy Scouts of America®, Be Prepared®, Boy Scout™, Boys’ Life®, BSA®, Chess Merit Badge™ design, Cub Scout™, Cub Scouts®, Merit Badge®, National Scouting Museum®, and Scouting® are either registered trademarks or trademarks of Boy Scouts of America in the United States and/or other countries. Published under license from the Boy Scouts of America. All rights reserved. For James Eade, President of the U.S. Chess Trust, a for- mer Boy Scout, and the author of my favorite chess primer, Chess For Dummies. Contents Chapter 1: Introduction ....................................................9 Resources .................................................................10 Definitions ................................................................13 -
Developing Chess Talent
Karel van Delft and Merijn van Delft Developing Chess Talent KVDC © 2010 Karel van Delft, Merijn van Delft First Dutch edition 2008 First English edition 2010 ISBN 978-90-79760-02-2 'Developing Chess Talent' is a translation of the Dutch book 'Schaaktalent ontwikkelen', a publication by KVDC KVDC is situated in Apeldoorn, The Netherlands, and can be reached via www.kvdc.nl Cover photo: Training session Youth Meets Masters by grandmaster Artur Yusupov. Photo Fred Lucas: www.fredlucas.eu Translation: Peter Boel Layout: Henk Vinkes Printing: Wbhrmann Print Service, Zutphen CONTENTS Foreword by Artur Yusupov Introduction A - COACHING Al Top-class sport Al.1 Educational value 17 Al.2 Time investment 17 Al.3 Performance ability 18 A1.4 Talent 18 Al. 5 Motivation 18 A2 Social environment A2.1 Psychology 19 A2.2 Personal development 20 A2.3 Coach 20 A2.4 Role of parents 21 A3 Techniques A3.1 Goal setting 24 A3.2 Training programme 25 A3.3 Chess diary 27 A3.4 Analysis questionnaire 27 A3.5 A cunning plan! 28 A3.6 Experiments 29 A3.7 Insights through games 30 A3.8 Rules of thumb and mnemonics 31 A4 Skills A4.1 Self-management 31 A4.2 Mental training 33 A4.3 Physical factors 34 A4.4 Chess thinking 35 A4.5 Creativity 36 A4.6 Concentration 39 A4.7 Flow 40 A4.8 Tension 40 A4.9 Time management 41 A4.10 Objectivity 44 A4.11 Psychological tricks 44 A4.12 Development process 45 A4.13 Avoiding blunders 46 A4.14 Non-verbal behaviour 46 3 AS Miscellaneous A5.1 Chess as a subject in primary school 47 A5.2 Youth with adults 48 A5.3 Women's chess 48 A5.4 Biographies