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RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 1 TABLE OF CONTENTS

03 SCHEDULE AT A GLANCE CURATED CONTENT SIGGRAPH 2019 offers several events and sessions 07 REASONS TO ATTEND that are individually chosen by program chairs to address specific topics in and 08 CONFERENCE OVERVIEW interactive techniques.

12 APPY HOUR Curated content is not selected through the regular submissions process or comprehensive jury, however it 14 ART GALLERY is reviewed by subject matter experts. 16 ART PAPERS ADAPTIVE TECHNOLOGY 19 BUSINESS SYMPOSIUM Accessibility is an integral part of SIGGRAPH. Every 21 COMPUTER FESTIVAL day, virtual, augmented, and , as well ELECTRONIC THEATER as other new applications, inform the field with new possibilities that transform and enhance lives. Look for 23 COURSES this graphic throughout the Advance Program for content on Adaptive Technology. 28 EDUCATOR’S FORUM

30 EMERGING TECHNOLOGIES INTEREST AREAS SIGGRAPH brings together a wide variety of 34 PANELS professionals who approach computer graphics and 37 PRODUCTION SESSIONS interactive techniques from different perspectives. Our programs and events align with five broad interest REAL-TIME LIVE! 39 areas (listed below). Use these interest areas to help guide you through the content at SIGGRAPH 2019. 41 STUDIO

44 TALKS

50 TECHNICAL PAPERS

69 VIRTUAL, AUGMENTED AND MIXED REALITY Production & Research & Arts & Animation Education Design 72 VR THEATER

73 ACM SIGGRAPH ORGANIZATION EVENTS

75 ACM SIGGRAPH THEATER EVENTS

EXHIBITION 77 Gaming & New Interactive Technologies 78 EXHIBITOR MEETING ROOMS AND SESSIONS

80 JOB FAIR

81 GENERAL INFORMATION

83 CONFERENCE COMMITTEE

RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 2 SCHEDULE AT A GLANCE SCHEDULE SUBJECT TO CHANGE

Full Conference One Day registration is available. Includes admission to conference programs and events for the day purchased and the Exhibition (Tuesday-Thursday). It does NOT include Festival - Electronic Theater or Reception.

Saturday Sunday Monday Tuesday Wednesday Thursday Event 27 July 28 July 29 July 30 July 31 July 1 August

REGISTRATION 5:00 PM– 8:30 AM– 8:30 AM– 8:30 AM– 8:30 AM– 8:30 AM– 7:00 PM 6:00 PM 6:00 PM 6:00 PM 6:00 PM 5:35 PM

GEEK BAR 8:30 AM– 8:30 AM– 8:30 AM– 8:30 AM– 8:30 AM– 8:00 PM 5:35 PM 7:45 PM 8:00 PM 5:35 PM

ATTENDEE LOUNGE 8:30 AM– 8:30 AM– 8:30 AM– 8:30 AM– 8:30 AM– 8:00 PM 6:00 PM 7:45 PM 8:00 PM 5:35 PM

MERCHANDISE PICKUP CENTER/ 5:00 PM– 8:30 AM– 8:30 AM– 8:30 AM– 8:30 AM– 8:30 AM– SIGGRAPH STORE 7:00 PM 6:00 PM 6:00 PM 6:00 PM 6:00 PM 3:30 PM

C 5 OPENING CEREMONY AND AWARDS 9:00 AM– D 6 PRESENTATIONS 10:30 AM g l o

C 5 ACM SIGGRAPH AWARD TALKS 3:45 PM– D 6 5:15 PM l o l

C 5 ACM SIGGRAPH DIVERSITY AND 8:40 AM– D 6 INCLUSION SUMMIT 5:30 PM g l o

C 5 ACM SIGGRAPH FRONTIERS TALKS 8:00 AM– 8:00 AM– 8:00 AM– 8:00 AM– 8:00 AM– D 6 8:45 AM 8:45 AM 8:45 AM 8:45 AM 8:45 AM g l o

C 5 ACM SIGGRAPH FRONTIERS 9:00 AM– D 6 WORKSHOPS 5:00 PM g l o

C 5 ACM STUDENT 3:45 PM– D 6 RESEARCH COMPETITION 5:15 PM

g l FINAL PRESENTATION o

C 5 APPY HOUR 5:00 PM– D 6 7:00 PM g l o

KEY

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

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Saturday Sunday Monday Tuesday Wednesday Thursday Event 27 July 28 July 29 July 30 July 31 July 1 August

C 5 ART GALLERY 1:30 PM– 10:00 AM– 10:00 AM– 10:00 AM– 10:00 AM– D 6 5:30 PM 5:30 PM 5:30 PM 5:30 PM 3:30 PM l o

C 5 ART PAPERS 10:45 AM– 10:45 AM– D 6 12:15 PM 12:15 PM AND 3:45 PM– 5:15 PM

C 5 BIRDS OF A FEATHER ALL WEEK D 6 g l o

o l BUSINESS SYMPOSIUM 2:30 PM– 9:30 AM– 7:00 PM 2:30 PM

C 5 COMPUTER ANIMATION FESTIVAL – 6:30 PM– l ELECTRONIC THEATER 8:35 PM

C 5 COMPUTER ANIMATION FESTIVAL – 1:30 PM– 10:00 AM– 10:00 AM– 10:00 AM– 10:00 AM– D 6 VR THEATER KIOSKS 5:30 PM 5:30 PM 5:30 PM 5:30 PM 3:30 PM g l o m

C 5 COURSES 9:00 AM– 9:00 AM– 9:00 AM– 9:00 AM– 9:00 AM– 5:15 PM 5:15 PM 5:15 PM 5:15 PM 5:15 PM

C 5 EDUCATORS FORUM 3:30 PM– 8:30 AM– 8:30 AM– D 6 5:00 PM 5:15 PM 5:15 PM l o

C 5 EMERGING TECHNOLOGIES 1:30 PM– 10:00 AM– 10:00 AM– 10:00 AM– 10:00 AM– D 6 5:30 PM 5:30 PM 5:30 PM 5:30 PM 3:30 PM l o

C 5 EXHIBITION SHOW FLOOR 9:30 AM– 9:30 AM– 9:30 AM– D 6 EXHIBITOR SESSIONS 6:00 PM 6:00 PM 3:30 PM g l o

C 5 EXPERIENCE PRESENTATIONS 2:00 PM– 10:45 AM– 9:00 AM– 9:00 AM– 9:00 AM– D 6 5:15 PM 12:15 PM 5:15 PM 12:15 PM 12:15 PM l o AND 3:45 PM– 5:15 PM

C 5 INTERNATIONAL CENTER 9:00 AM– 9:00 AM– 9:00 AM– 9:00 AM– 9:00 AM– D 6 6:00 PM 6:00 PM 6:00 PM 6:00 PM 3:30 PM g l o

KEY

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

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Saturday Sunday Monday Tuesday Wednesday Thursday Event 27 July 28 July 29 July 30 July 31 July 1 August

C 5 JOB FAIR 9:30 AM– 9:30 AM– D 6 6:00 PM 6:00 PM g l o

C 5 KEYNOTE SESSION 2:00 PM– D o 3:15 PM

C 5 PANELS 3:45 PM– 10:45 AM– 9:00 AM– 9:00 AM– 2:00 PM– 5:15 PM 12:15 PM 10:30 AM 12:15 PM 3:30 PM AND 3:45 PM– 5:15 PM

C 5 PATHFINDERS 4:30 PM– 8:00 AM– 8:00 AM– 8:00 AM– 8:00 AM– D 6 7:00 PM 3:00 PM 3:00 PM 3:00 PM 12:00 PM lo

C 5 POSTERS 1:30 PM– 9:30 AM– 9:30 AM– 9:30 AM– 9:30 AM– D 6 5:30 PM 6:00 PM 6:00 PM 6:00 PM 3:30 PM l o

C 5 POSTER SESSIONS 12:15 PM– 12:15 PM– 12:15 PM– D 6 1:15 PM 1:15 PM 1:15 PM l o

C 5 PRODUCTION GALLERY 11:30 AM– 9:00 AM– 9:00 AM– 9:00 AM– 9:00 AM– D 6 5:30 PM 5:30 PM 5:30 PM 5:30 PM 2:00 PM l o

C 5 PRODUCTION SESSIONS 3:45 PM– 10:45 AM– 10:45 AM– 10:45 AM– D l 5:15 PM 12:15 PM 12:15 PM 12:15 PM AND AND AND 2:00 PM– 2:00 PM– 2:00 PM– 5:15 PM 8:00 PM 5:15 PM

C 5 REAL-TIME LIVE! 6:00 PM– D l 7:45 PM

C 5 RECEPTION 8:00 PM– 10:00 PM

C 5 STUDIO 1:30 PM– 10:00 AM– 10:00 AM– 10:00 AM– 10:00 AM– D 6 5:30 PM 5:30 PM 5:30 PM 5:30 PM 3:30 PM l o

KEY

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

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Saturday Sunday Monday Tuesday Wednesday Thursday Event 27 July 28 July 29 July 30 July 31 July 1 August

C 5 TALKS 9:00 AM– 3:45 PM– 9:00 AM– 9:00 AM– 9:00 AM– 5:15 PM 5:15 PM 5:15 PM 10:30 AM 5:15 PM AND 2:00 PM– 3:30 PM

C 5 TECHNICAL PAPERS 10:45 AM– 9:00 AM– 9:00 AM– 9:00 AM– 12:15 PM 5:35 PM 5:35 PM 5:35 PM

C 5 TECHNICAL PAPERS 6:00 PM– FAST FORWARD 8:00 PM

C 5 VIRTUAL, AUGMENTED AND 1:30 PM– 10:00 AM– 10:00 AM– 10:00 AM– 10:00 AM– D 6 MIXED REALITY 5:30 PM 5:30 PM 5:30 PM 5:30 PM 3:30 PM l o

C 5 VR THEATER SCREENINGS* 1:15 PM** 8:45 AM 8:45 AM 8:45 AM 8:45 AM 2:15 PM** 9:45 AM 9:45 AM 9:45 AM 9:45 AM 3:15 PM** 10:45 AM 10:45 AM 10:45 AM 10:45 AM 4:15 PM** 11:45 AM 11:45 AM 11:45 AM 12:45 PM 1:45 PM 1:45 PM 1:45 PM 1:45 PM 2:45 PM 2:45 PM 2:45 PM 3:45 PM 3:45 PM 3:45 PM

*Computer Animation Festival - VR Theater Ticketing VR Theater Screenings are available to Full Conference Platinum and Full Conference attendees only. Tickets will be distributed at the VR Theater Ticket desk in Registration one day before each showing (i.e., Monday tickets are available on Sunday, Tuesday tickets on Monday, etc.).

** On Sunday, 28 July, the VR Theater is for Full Conference Platinum Registrants only.

Note: For all other attendee levels, kiosks will be set up for individual viewings of select VR Theater content throughout the Experience Hall. (Stay tuned for updates on this offering.)

KEY

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 6 Reasons to Attend WHY ATTEND?

For over 40 years, SIGGRAPH has been the place to gather knowledge and spark collaboration between diverse disciplines—because our vast, robust industry becomes stronger and healthier when leaders converge.

Learn From and animation technology to VR and game design, SIGGRAPH 2019 offers courses, talks, and panels that for a crash course in the latest research and techniques.

Create Fuel your creativity with cutting-edge tools when you demo the latest in mixed reality or new technologies in the Experience Hall, and then create works of art, whether functional or novel, in the Studio.

Discover At the exhibition, explore the latest technology that’s changing the workplace for CG and VFX professionals, and throughout the conference see how visionaries are pushing positive change with presentations of adaptive technologies.

Connect Join artists, researchers, students, and pioneers who come from all over the world to forge bonds between ideas—and each other. SIGGRAPH provides many fun networking opportunities that foster creative relationships between passionate people.

RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 7 CONFERENCE OVERVIEW

SIGGRAPH 2019 is a five-day immersion into CONFERENCE REGISTRATION CATEGORIES the latest innovations in computer graphics, animation, VR and AR, games, digital art, C Full Conference Platinum (FP) 6 Experiences (XP) Full Conference (F) g Exhibits (E) emerging technologies, and more. Experience 5 m Full Conference One-Day (FOD) l Exhibitors (EX) research, hands-on demos, and inspiring acts D Select Conference (S) o Business Symposium (B) of collaboration alongside fellow creatives, intellects and innovators.

One-Day Registration

Full Conference One-Day registration is available. It includes one-day admission to conference programs, events, and experiences as well as the exhibition (Tuesday-Thursday). It does not include access to the Business Symposium, Electronic Theater or a Reception ticket. For more information, visit www.siggraph.org/about/awards

OPENING CEREMONY AND The Outstanding Doctoral ACM SIGGRAPH AWARD TALKS AWARDS PRESENTATIONS Dissertation Award Monday, 29 July, 3:45 PM-5:15 PM Lingqi Yan Monday, 29 July, 9 AM-10:30 AM University of , Berkeley C 5 D 6l o C 5 D 6 g l o Honorable Mentions Angela Dai The Awards Talks give award recipients ACM SIGGRAPH 2019 Award Recipients Standford University the opportunity to share their research and backgrounds. The Steven Anson Coons Award for Hao Su Outstanding Creative Contributions to Standford University Computer Graphics

Michael F. Cohen Adriana Schulz Facebook MIT ACM SIGGRAPH FRONTIERS C 5 D 6 g l o The Computer Graphics Achievement Award ACM SIGGRAPH Practitioner Award Denis Zorin Stephen Hill The ACM SIGGRAPH Frontiers program Courant Institute of Mathematical Sciences, New Lucasfilm York University showcases perspectives on emerging and adjacent areas of interest to the The Distinguished Educator Award ACM SIGGRAPH Outstanding Service Award SIGGRAPH community. Andries (Andy) van Dam Jackie White Brown University

The Significant New Researcher Award ACM SIGGRAPH Academy Inductees Wenzel Jakob Fred Brooks École Polytechnique Fédérale de Lausanne (EPFL) Marie-Paule Cani The Distinguished Artist Award for Lifetime Dinesh Manocha Achievement in Digital Art Ravi Ramamoorthi Donna Cox Hanen Samet University of Illinois

KEY

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 8 CONFERENCE OVERVIEW, CONTINUED

ACM STUDENT RESEARCH COMPETITION BIRDS OF A FEATHER (BOF) COURSES FINAL PRESENTATION C 5 D6l o C 5 C 5 D6l o Shared interests bring SIGGRAPH Broaden your understanding of foundational Student posters are selected for judging at attendees together for graphics-related, and cutting-edge techniques in SIGGRAPH SIGGRAPH 2019. A panel of distinguished attendee-organized, informational Birds of Courses. Beginners and experts alike judges views the SRC posters during the a Feather sessions. explore the breadth of computer graphics poster sessions and selects 6-8 of the and interactive techniques. For an updated list of the Birds of a Feather semi-finalists – one group of undergraduate sessions visit: https://s2019.siggraph.org/ submissions, and one group of graduate conference/programs-events/birds-of-a- submissions – who present their work to feather/ EDUCATOR’S FORUM SIGGRAPH 2019 attendees. The competition is sponsored by . C 5 D6l o

BUSINESS SYMPOSIUM Those who do, teach. SIGGRAPH 2019’s Educator’s Forum aims to inspire those who APPY HOUR o teach, from K-12 through undergraduate and graduate programs, with ideas from industry, C 5 D6l o Join fellow industry professionals and research, and academia. production leaders for networking Test drive the latest mobile app creations and exploration of trending and future and share feedback with the independent technologies that will change the way we developers who created them. Got mobile do business. The Business Symposium EMERGING TECHNOLOGIES app creations of your own? Don’t leave them will take place at the L.A. Grand Hotel at home. C 5 D6l o Downtown on Saturday, 27 July and Sunday, 28 July. Always first in line? In Emerging Technologies, catch the very latest game-changing tech ART GALLERY designed to help us thrive. C 5 D6l o COMPUTER ANIMATION FESTIVAL ELECTRONIC THEATER The SIGGRAPH Art Gallery offers a space for (MONDAY, 29 JULY ONLY) EXHIBITION creative contemplation. In light of shifting C 5 ecological, political, social, and global-relations C 5 D6 g l o climates, artists examine the present and The Computer Animation Festival celebrates At the SIGGRAPH Exhibition, you’re invited consider the question, “What can we do?” computer graphics as a medium for to check out the newest hardware systems, storytelling in animation, visual effects, software tools, and creative services from games, and more. Thanks to advances in CG hundreds of companies. Slip on dazzling VR/ ART PAPERS technology, the ways in which we can tell our AR/MR goggles, get your hands on the stylus stories keep expanding, and those stories C 5 D of the latest animation tool, and much more. resonate in ever more impactful ways. The SIGGRAPH Art Papers program brings together communities of researchers and practitioners working at the intersections of art, design, humanities, science, and technology.

KEY

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

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EXHIBITOR SESSIONS KEYNOTE SESSION PRODUCTION GALLERY

C 5 D6 g l o Monday, 29 July, 2-3:15 PM C 5 D6l o

SIGGRAPH 2019 exhibitors demonstrate C 5 D o This one-of-a-kind exhibit recognizes the art, their software, hardware, and systems, processes, and physical materials involved Victoria Alonso in the creation of major studio projects — not and answer questions about how their Executive Vice President of Production, applications improve professional and Marvel Studios just the final piece on screen. The gallery technical performance. A bold, creative leader, Alonso has the features artwork, props, costumes, and more experience to speak to the evolution of the from recent film, VR, or game productions. industry on a variety of levels. In a fireside EXPERIENCE PRESENTATIONS chat, Alonso will explore what successful storytelling in the digital age looks like, PRODUCTION SESSIONS C 5 D6l o speak to the challenges and importance C 5 D of encouraging diversity, give advice for Informal presentations on new ideas that successful leadership, and share her insights Industry leaders demonstrate breakthroughs are applicable to techniques, concepts, and on the future of interactive technology. in visual effects, animation, VR/AR/MR, strategies related to the Experience Hall games, themed entertainment, architecture, (Art Gallery, Emerging Technologies, Studio scientific visualization, and platforms we and Immersive Pavilion) programs. PANELS haven’t yet dreamed of. For a complete list, visit https://s2019. C 5 siggraph.org/conference/programs-events/ experience-presentations/ Lively discussion amongst leading experts REAL-TIME LIVE! in computer graphics and interactive C 5 D techniques serves up diverse perspectives for consideration and inspiration. INTERNATIONAL RESOURCE CENTER Real-Time Live! celebrates the top jury- reviewed interactive novelties of the year. C 5 D6 g l o Enjoy the excitement of a live event treating POSTERS you to a sampling of what’s new in real-time. The SIGGRAPH International Center exists for our international visitors, offering a C 5 D6l o place for attendees to meet, collaborate, Posters is an ideal venue for new and learn from one another. RECEPTION researchers to share their theories and Monday, 29 July, 8-10 PM @ L.A. Live innovations with peers and collaborators. Fascinating new content generates C 5 JOB FAIR discussion, feedback, and inspiration. C 5 D6 g l o The SIGGRAPH 2019 reception will take place at L.A. Live, just a short walk from the The SIGGRAPH 2019 Job Fair is the best POSTER PRESENTATIONS Convention Center. Connect place to forge relationships with recruiters with fellow researchers, scientists, artists, from the industry’s top companies. Join us C 5 D6l o and entrepreneurs for an evening of 30-31 July 2019. celebration and networking. An opportunity for Poster contributors to discuss their work with attendees.

KEY

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 10 CONFERENCE OVERVIEW, CONTINUED

STUDIO VIRTUAL, AUGMENTED AND MIXED REALITY C 5 D6l o C 5 D6l o The Studio is a place to come and try out all the amazing technology and experiment with Immersive technologies are changing the the ideas that surround us at SIGGRAPH. ways we create, play, learn, communicate, Sit down and create something, learn and interact. Experience first-hand the latest something, and collaborate. Let’s play! and greatest advances in VR, AR, and MR at SIGGRAPH.

TALKS VR THEATER C 5 C 5 Thought leaders gather at the SIGGRAPH Talks to share ideas and advances on The VR Theater showcases the best of the key topics in computer graphics and best in short-form narratives interactive techniques. to highlight and celebrate the evolution of a new medium.

TECHNICAL PAPERS C 5

Hear from a wide range of scientists and researchers who drive the industry, inspire new work, and ignite memorable discussions. This is the kind of content you’ll reflect on, and refer to, all year.

TECHNICAL PAPERS FAST FORWARD C 5

The world’s leading experts in computer graphics and interactive techniques preview the Technical Papers in provocative, sometimes hilarious summaries of the field’s evolution.

KEY

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 11 APPY HOUR FP F S XP EX B

Discover anything and everything a mobile device can do at Appy HOURS

Hour. Whether it’s , high-end mobile gaming, Wednesday, 31 July, 5 PM-7 PM computational , image manipulation, location-based gaming, content creation, you’ll likely find it here. For content descriptions, visit https://s2019.siggraph.org/conference/ programs-events/appy-hour/

AIRE - VISUALIZE AIR QUALITY PLAYGAMI: AUGMENTED REALITY UBEBOT - VOICE-DRIVEN, R&E ORIGAMI CREATIVITY PLATFORM PERSONALIZED, AVATAR-BASED COMMUNICATIVE VIDEO CONTENT IN Natalia Garcia Torres G&I NT A/R Paulina Escalante Campbell Yosun Chang Quimera Verde AReality3D; Permute.xyz NT Ari Shapiro Uttam Grandhi Anton Leuski PlayGAMI Embody Digital ARCALVR: AUGMENTED REALITY PLAYGROUND ON MOBILE DEVICES R&E REALITY: AVATAR BROADCAST YOUR VIVID: DEPICTING DYNAMICS IN Menghe Zhang VIRTUAL BEING FROM EVERYWHERE STYLIZED LIVE PHOTOS Weichen Liu NT Karen Lucknavalai G&I NT Kamran Alipour Akihiko SHIRAI Amir Semmo Jurgen Schulze GREE, Inc.; GREE VR Studio Lab Hasso Plattner Institute for Digital Engineering University of California, gGmbH

Max Reimann SUR.FACED.IO Mandy Klingbeil NIRA - VIEW, REVIEW, AND PRESENT G&I NT Sebastian Pasewaldt GBYTES SIZED ASSETS ON ANY DEVICE Digital Masterpieces GmbH WITH INTERACTIVE RENDERING ON ANY Yosun Chang AReality3D; Permute.xyz DEVICE Sumit Shekhar R&E Matthias Trapp Jürgen Döllner Arash Keissami TSUNAMI! Hasso Plattner Institute for Digital dRaster, Inc.; Nira.app Engineering gGmbH G&I NT Andrew Johnson Derek Jacoby Dario Manesku Yvonne Coady dRaster, Inc. Eric Dahl Andy Wynden Matt Richardson University of Victoria

KEYS

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies

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XPLORO G&I NT

Chris Ebeling Matt Estela Daniel Flood Benjamin Skinner Andrew Bluff UTS Animal Logic Academy

UTS Animal Logic Academy “Master of Animation and Visualisation” 2018 students: Ailisha Sabalburo, Alexis O’Connor, Benjamin Read, Benjamin Skinner, Calum Anderson, Chana Corna, Chloe Barson, Conor Stack, Fengyuan Xi, Hamish Lawler, Illia Statkevych, Jemima Blackman, Jessica Lubbe, Jorge Arturo Hernandez Ruiz, Luke Avis, Mathilde de Bretteville, Matina Akes, Miriam Bowie- Johnson, Monica Stringer, Muhammad Muzammil, Nicole Goh, Philip Billones, Samantha Chui, Sarah Hoskins, Siraphob Suttidaechanai, Wen Tan and Xuan Jiang

MONDAY NIGHT @ LIVE Monday, 29 July Electronic Theater: 6:30 PM-8:35 PM @ Microsoft Theater Reception: 8 PM-10 PM @ Plaza at L.A. Live

The Computer Animation Festival Electronic Theater is one night only and one unforgettable experience. Join us at Microsoft Theater as we celebrate computer graphics as a medium for storytelling in animation, visual effects, games, and more. Take a picture with , enjoy captivating creations, and head over to the Reception afterwards to continue the fun.

KEYS

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies

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The SIGGRAPH 2019 Art Gallery is pleased to announce the return ART GALLERY HOURS to a juried exhibition, with this year’s theme being, “Proliferating Sunday, 28 July, 1:30 PM-5:30 PM Possibilities: Speculative Futures in Art and Design.” What Monday, 29 July, 10 AM-5:30 PM solutions might we need to thrive in a future full of promise and Tuesday, 30 July, 10 AM-5:30 PM unknowns? For content descriptions, visit https://s2019.siggraph. Wednesday, 31 July, 10 AM-5:30 PM Thursday, 1 August, 10 AM-3:30 PM org/conference/programs-events/art-gallery/

RECEPTION: LEONARDO, ART PAPERS, AND ART GALLERY Tuesday, 30 July, 2 PM-3:30 PM

C 5 D6l o

Mix and mingle with artists, researchers, and authors whose works were selected for SIGGRAPH 2019. Meet the Leonardo team and members of the SIGGRAPH 2019 committee. Sponsored by Leonardo/ISAST and The MIT Press. MIT Press.

EYES FIBER OPTIC OCEAN A&D A&D

Yoon Chung Han Ozge Samanci San Jose State University Northwestern University

Praful Surve Adam Snyder California State University, Fullerton LEONARDO

Gabriel Caniglia A special issue of Leonardo, The Northwestern University Journal of the International Society of the Arts, Sciences and Technology includes visual documentation of the works exhibited in the Art Gallery. Publication of this special issue coincides with SIGGRAPH 2019.

KEYS

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies

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KNOWING TOGETHER ROBOTIC VOICE ACTIVATED WORD THE YAWN CHORUS A&D KICKING MACHINE A&D

Rosalie Yu A&D Alex Rothera Columbia University; The Brown Institute for Media Neil Mendoza Humane Engineering, Google Innovation, Columbia Graduate School Neil Mendoza Studio of Journalism Christopher G. Thompson Independant Charles Berret University of British Columbia, School of Journalism RUSHI Christopher Baker A&D School of the Art Institute of

John Wong Shek Po Kwan LAVIN John Wong Art Independant A&D

Jieliang Luo Media Arts & Technology, University of California, TENTACLE FLORA Santa Barbara; Autodesk Research A&D

Weidi Zhang Akira Nakayasu University of California, Santa Barbara Kobe Design University

NOISE AQUARIUM TRANSVISION: EXPLORING THE STATES OF THE VISUAL FIELD IN THE AGE OF A&D EXTREME AUGMENTATION Victoria Vesna A&D University of California, Los Angeles Jiabao Li Martina R. Fröschl Honghao Deng University of Applied Arts Vienna Panagiotis Michalatos Harvard University Glenn Bristol United Motion Labs

Alfred Vendl WATERTIGHT University of Applied Arts Vienna A&D

Ziv Schneider Raycaster, NYU ITP PACHINKO MACHINE Caitlin Robinson A&D Electric South Brigitta Zics UCL Knowledge Lab

KEYS

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies

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The SIGGRAPH Art Papers program explores innovative and provocative projects in a self-reflective manner: multiple views or entry points, multicultural translation, and multigenerational communication. For content descriptions, visit https://s2019. siggraph.org/conference/programs-events/art-papers/

Best Art Paper Award The Best Art Paper Award recognizes excellence in contributions to LEONARDO the literature on digital arts, computer graphics, and/or interactive In collaboration with Leonardo/ISAST, techniques. The winner will be announced during the Spaces, Territories, the Long Art Papers are published in a Perception session, Tuesday, 30 July, 10:45 AM-12:15 PM. special issue of Leonardo, The Journal of the International Society of the Arts, Sciences and Technology.

RECEPTION: LEONARDO, ART PAPERS, The issue also includes visual AND ART GALLERY documentation of the works exhibited in the Art Gallery. Publication of Tuesday, 30 July, 2 PM-3:30 PM this special issue coincides with C 5 D6l o SIGGRAPH 2019.

Mix and mingle with artists, researchers, and authors whose works were selected for SIGGRAPH 2019. Meet the Leonardo team and members of the SIGGRAPH 2019 committee. Sponsored by Leonardo/ISAST and The MIT Press. MIT Press.

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TUESDAY, 30 JULY Alt’ai — Designing Machine-to-Machine Artist Residencies for Innovation: Interfaces for Automated Landscapes Development of a Global Framework SPACES, TERRITORIES, PERCEPTION Paul Heinicker Nicolas Henchoz University of Potsdam Pierre-Xavier Puissant 10:45 AM-12:15 PM EPFL+ECAL Lab, STARTS Lukáš Likavčan A&D NT Masaryk University Ana Solange Leal Tânia Moreira CAVE: Making Collective Virtual Narrative Qiao Lin INOVA+, STARTS Kris Layng Daria Stupina Ken Perlin Strelka Institute Hugues Vinet New York University / Courant, Parallux IRCAM, STARTS

Corrine Brenner New York University Aeolian Traces Making Visible the Invisible: A Data-Driven Joel Yuzhi Ong Media Artwork, in Continuous Operation for Sebastian Herscher York University New York University / Courant, Parallux 14 Years George Legrady Thomas Meduri Media Arts & Technology, UCSB New York University / Courant, VRNOVO DIGITAL TOOLS, ARCHIVES, MEMORIES Rama Karl Hoetzlein 3:45 PM-5:15 PM Sentient Artists LLC

Terra Mars: When Earth Shines on Mars A&D Through AI’s Imagination Secrets of Balanced Composition as Awakened Silence: A Projected Performance Weili Shi Seen Through a Painter’s Window: Visual Bluecadet, LLC Analyses of Paintings Based on Subset Rachel Dickey Barycenter Patterns University of North Carolina Charlotte Jin Wan Park Learning to See. You Are What You See. Chung-Ang University Memo Akten WEDNESDAY, 31 JULY Rebecca Fiebrink Goldsmiths, University of Off-Lining to Tape Is Not Archiving: Why 3D PRINT, DESIGN, INSTALLATIONS We Need Real Archiving to Support Media 10:45 AM-12:15 PM Mick Grierson Archaeology and Ensure Our Visual Effects University of the Arts, London Legacy Thrives A&D Evanthia Samaras Weaving Objects: Spatial Design and Andrew Johnston Functionality of 3D Woven Textiles University of Technology Sydney Claire Harvey Emily Holtzman Rhode Island School of Design, TEAM Inc.

Joy Ko Brooks Hagan Rhode Island School of Design

Rundong Wu Steve Marschner Cornell University

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WEDNESDAY, 31 JULY Air Hugs: A Large-Scale Interactive Installation

The Trained Particles Circus: Dealing Rachel Dickey With Attractors, Automatons, Ghosts, University of North Carolina Charlotte and Their Shadows Patxi Araujo University of Basque Country No in Disguise: Algorithmically Targeted Conversations About Sexual Consent in a Multimedia Art Installation

Knowing Together Simon Boas University of California, Santa Cruz Rosalie Yu Columbia University; The Brown Institute for Media Innovation, Columbia Graduate School of Journalism

Charles Berret University of British Columbia, School of Journalism

DOWNLOAD THE MOBILE APP Available via

Connect with attendees and contributors, plan your week and navigate the conference — all in one place! Download the official SIGGRAPH 2019 mobile app today to get started. A valid confirmation ID is required to access login-only features. These include: syncing favorites across devices, in-app networking game, submitting session feedback, and posting to the Activity Feed. All other features are available without a login.

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RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 18 BUSINESS SYMPOSIUM B

The Business Symposium is designed to provide opportunities for HOURS interaction and networking, and covers topics of importance to Saturday, 27 July, 2:30 PM-7 PM senior managers who want to know how emerging technologies Sunday, 28 July, 9:30 AM-2:30 PM shape and affect business. The symposium will feature keynote (Continental Breakfast and lunch speakers and panels on Entertainment Production and Delivery, buffet included) Cybersecurity, Healthcare Innovation and Diversity and Equity. For The L.A. Grand Hotel Downtown session descriptions, visit https://s2019.siggraph.org/conference/ 333 South Figueroa programs-events/business-symposium/

Session Topics (Schedule subject to change)

SATURDAY, 27 JULY FIRESIDE CHAT: DIVERSITY AND EQUITY PANEL: VIRTUAL MEDICINE: AS BUSINESS IMPERATIVES INTERACTIVE TECHNOLOGY AND HEALTHCARE DELIVERY REMARKS AND WELCOME 4:45 PM-5:30 PM 10:15 AM-11 AM 2:30 PM Lauren McCallum Mill Film Frances A. Ayalasomayajula Global Healthcare Solutions, HP OPENING KEYNOTE: THINK LIKE Sarah Juma Innovate Inclusion A (F)UTURIST Diane Gromala Pain Studies Lab, Simon Fraser University 2:45 PM-3:30 PM Natalie Rountree SIGGRAPH 2019 Adaptive Technology Co-chair Dirk Reiners Philip Lelyvedl University of Arkansas at Little Rock USC Entertainment Technology Center, School of Cinematic Arts Entertainment Technology Research Howard Rose RECEPTION Firsthand Technology 5:30 PM-7 PM PANEL: DIGITAL TECHNOLOGIES AND THEIR APPLICATION TO PANEL: CYBERSECURITY – ENTERTAINMENT PRODUCTION SUNDAY, 28 JULY THREATS TO BUSINESS FROM EMERGING AND DELIVERY TECHNOLOGIES 3:35 PM-4:40 PM WELCOME AND SUMMARY OF DAY 1 11:05 AM-11:50 AM

10:00 AM Vlad Gheorghiu softwareQ Inc.

Veronica (Vern) Wendt National Defense University

Brian Romansky Owl Cyber Defense

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SUNDAY, 28 JULY

LUNCH 12 PM-1 PM

CLOSING KEYNOTE: CLASH! HOW TO MAKE DIVERSITY YOUR SUPERPOWER 1:15 PM-2 PM

Alana Conner Instagram

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RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 20 COMPUTER ANIMATION FESTIVAL FP F ELECTRONIC THEATER

High-tech projection of the finest achievements in animated SCREENINGS - ONE NIGHT ONLY feature and short flms, games, advertising, visual effects, Monday, 29 July, 6:30 PM-8:35 PM real-time effects, real-time graphics, scientific illustration, and Microsoft Theater scientific visualization. Lineup is subject to change. For content 777 Chick Hearn Ct Los Angeles, CA descriptions and an updated list, visit https://s2019.siggraph. org/conference/programs-events/computer-animation-festival/ Ticket required for entrance. electronic-theater/

Full Conference Platinum and Full Conference registration levels include an Electronic Theater ticket. All other levels may add a ticket for an additional fee during the registration process.

ALITA: BATTLE ANGEL GAME CHANGER MAROONED Eric Saindon Aviv Mano Andrew Erekson Weta Digital (New Zealand) Ringling College of Art and Design () DreamWorks Animation (United States)

BEST FRIEND HEDGEHOG MAYDAY – FINAL CHAPTER Nicholas Olivieri Vaibhav Keswani Muh Chen GOBELINS, l’école de l’image (France) GOBELINS, l’école de l’image (France) Grass Jelly Studio (Taiwan)

“BIRTH OF PLANET EARTH” FULLDOME ILM 2019 – BEHIND THE MAGIC NASA SURVEYS HURRICANE DAMAGE TO EXCERPT: PHOTOSYNTHESIS IN A Brent Segura-Bowers PUERTO RICO’S FORESTS CHROMATOPHORE Industrial Light & Magic (Canada, Singapore, United Alex Kekesi Donna Cox States, United Kingdom) GST, Inc. - NASA/Goddard Space Flight Center (United Advanced Visualization Lab, National Center for States) Supercomputing Applications, University of Illinois at Urbana-Champaign (United States) KINKY KITCHEN Bea Hoeller OLD SOLDIER Filmakademie Baden-Württemberg GmbH, Marc Messenger THE BOLT CONNECTION Animationsinstitut (Germany) (United States) Nicolas Lebas Supinfocom Rubika (France)

THE MAKING OF “HOW TO TRAIN YOUR THE OSTRICH POLITIC DRAGON: THE HIDDEN WORLD” Mohammad Houhou EXPEDITION REEF FOR EDUCATORS Dave Walvoord GOBELINS, l’école de l’image (France) Ryan Wyatt DreamWorks Animation (United States) California Academy of Sciences (United States)

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PASSAGE SPIDER-MAN: INTO THE STUFFED Igor Coric SPIDER-VERSE Élise Simoulin Artrake (Serbia) Danny Dimian Supinfocom Rubika (France) Imageworks (United States)

PURL THE TREE Kristen Lester THE HERETIC (PART 1) Basil Malek-Abudamdan Animation Studios (United States) Veselin Efremov GOBELINS, l’école de l’image (France) Unity Technologies (Denmark)

SHARE YOUR GIFTS WILD LOVE Buck THE STAINED CLUB Maryka Laudet Buck & TBWA\Media Arts Lab (United States) Mélanie Lopez MegaComputeur, Ecole des Nouvelles Supinfocom Rubika (France) Images (France)

LET’S CELEBRATE: RECEPTION Monday, 29 July, 8-10 pm @ Xbox Plaza at L.A. Live

The SIGGRAPH 2019 reception will take place at L.A. Live, just a short walk from the Los Angeles Convention Center. Connect with fellow researchers, scientists, artists, and entrepreneurs for an evening of celebration and networking. Ticket required for entrance.

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RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 22 COURSES FP F

SIGGRAPH 2019 Courses offer SIGGRAPH attendees the chance to develop their understanding of CG and interactive techniques. For experts wishing to give back and share their knowledge, Courses are a unique opportunity to present material to an engaged and responsive audience. Seating is on a first-come, first-served basis. Please arrive early for the course you wish to attend. Visit the Courses page to see the full descriptions: https://s2019.siggraph.org/conference/programs-events/ courses/

SUNDAY, 28 JULY ARE WE DONE WITH RAY TRACING? DEEP LEARNING: A CRASH COURSE 9 AM-12:15 PM 9 AM-12:15 PM

OPENVDB NT R&E NT G&I P&A 9 AM-10:30 AM Level: Advanced Level: Begineer

R&E P&A Moderator Lecturer Alexander Keller Andrew Glassner Level: Intermediate NVIDIA The Imaginary Institute Moderator Lecturers Ken Museth Timo Viitanen Weta Digital NVIDIA PERCEPTION OF VIRTUAL CHARACTERS Lecturers 2 PM-3:30 PM Colin Barré-Brisebois Nick Avramoussis Electronic Arts DNEG NT G&I P&A

Christoph Schied Level: Begineer Dan Bailey Facebook Reality Labs ILM Moderator

Rachel McDonnell Morgan McGuire Trinity College Dublin NVIDIA

Lecturers Eduard Zell COMPUTATIONAL FABRICATION Katja Zibrek Trinity College Dublin 9 AM-12:15 PM

R&E Level: Intermediate Lecturers Wojciech Matusik MIT

Adriana Schulz University of Washington

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RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 23 COURSES, CONTINUED FP F

SUNDAY, 28 JULY PATH GUIDING IN PRODUCTION ADVANCES IN REAL-TIME RENDERING IN GAMES: PART 1 2 PM-5:15 PM A DEEP DIVE INTO UNIVERSAL SCENE 9 AM-12:15 PM DESCRIPTION AND HYDRA P&A G&I 2 PM-5:15 PM Level: Intermediate Moderator Level: Intermediate R&E P&A Jiří Vorba Lecturer Level: Intermediate Johannes Hanika Natalya Tatarchuk Weta Digital Unity Technologies Moderator George ElKoura Lecturers Sebastian Grassia Sebastian Herholz Pixar Animation Studios University of Tübingen ADVANCES IN REAL-TIME RENDERING IN GAMES: PART 2 Lecturers Jaroslav Křivánek Sunya Boonyatera Charles University, Prague; Render Legion 2 PM-5:15 PM Pol Jeremias-Vila G&I Matt Kuruc Alexander Keller Alex Mohr Thomas Müller Level: Intermediate Pixar Animation Studios NVIDIA Research Natalya Tatarchuk Unity Technologies

INTRODUCTION TO REAL-TIME MONDAY, 29 JULY RAY TRACING LIGHTING DESIGN FOR 2 PM-5:15 PM CREATIVEAI: DEEP LEARNING STYLIZED ANIMATION FOR GRAPHICS P&A G&I 3:45 PM-5:15 PM 9 AM-12:15 PM Level: Beginner P&A G&I Lecturers Level: Beginner Peter Shirley Level: Beginner Chris Wyman Lecturer NVIDIA Moderator Dave Walvoord Niloy J. Mitra DreamWorks Animation Morgan McGuire University College London NVIDIA, University of Waterloo Lecturers Iasonas Kokkinos TUESDAY, 30 JULY Paul Guerrero University College London PRACTICAL COURSE ON COMPUTING DERIVATIVES IN CODE Nils Thuerey TU Munich 9 AM-10:30 AM

Vladimir Kim R&E Adobe Research Level: Intermediate

Leonidas Guibas Lecturer Stanford University Craig Schroeder University of California Riverside

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Curated Content INTEREST AREAS

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RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 24 COURSES, CONTINUED FP F

TUESDAY, 30 JULY OPEN PROBLEMS IN PATH TRACING IN PRODUCTION PART 1 REAL-TIME RENDERING 9 AM-12:15 PM GEOMETRIC COMPUTING 2 PM-5:15 PM WITH PYTHON P&A G&I 2 PM-3:30 PM Level: Intermediate Level: Intermediate Moderators R&E Lecturers Luca Fascione Level: Beginner Natalya Tatarchuk Weta Digital Unity Technologies Lecturers Johannes Hanika Sebastian Koch Aaron Lefohn Weta Digital, Karlsruhe Institute of Technology TU Berlin NVIDIA Lecturers Teseo Schneider Marc Droske Francis Williams Jorge Schwarzhaupt Daniele Panozzo WEDNESDAY, 31 JULY Weta Digital New York University, NYU Courant Institute FUNDAMENTALS FOR DIGITAL Daniel Heckenberg CONTENT CREATION, VISUALIZATION Animal Logic AND EXPLORATION CINEMATIC SCIENTIFIC VISUALIZATION: Christopher Kulla THE ART OF COMMUNICATING SCIENCE 9 AM-10:30 AM 2 PM-5:15 PM A&D R&E A&D Level: Beginner GEOMETRIC ALGEBRA FOR COMPUTER Level: Beginner Lecturer GRAPHICS Theresa-Marie Rhyne Moderators 2 PM-3:30 PM Consultant Kalina Borkiewicz AJ Christensen R&E National Center for Supercomputing Applications, University of Illinois at Urbana-Champaign Level: Intermediate Lecturers Lecturers Charles Gunn Ryan Wyatt Raum+Gegenraum California Academy of Sciences, Morrison Planetarium Steven De Keninck Angle Gaming Labs Greg Shirah NASA, Scientific Visualization Studio

Helen-Nicole Kostis USRA/GESTAR, NASA/SVS

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RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 25 COURSES, CONTINUED FP F

WEDNESDAY, 31 JULY THURSDAY, 1 AUGUST CAPTURE4VR: FROM VR PHOTOGRAPHY TO VR VIDEO AN INTRODUCTION TO MY FAVORITE SAMPLES 2 PM-5:15 PM PHYSICS-BASED 9 AM-12:15 PM NT 2 PM-5:15 PM R&E Level: Intermediate P&A G&I Level: Advanced Moderator Christian Richardt Level: Beginner Moderator University of Bath Alexander Keller Lecturers NVIDIA Adam Bargteil Lecturers University of Maryland, Baltimore County Peter Hedman Lecturers University College London Iliyan Georgiev Tamar Shinar Autodesk University of California, Riverside Ryan S. Overbeck Google LLC Abdalla Ahmed

King Abdulla University of Science and Technology Brian Cabral Per Christensen PATHTRACING IN PRODUCTION PART 2 Facebook Pixar Animation Studios

2 PM-5:15 PM Robert Konrad Matt Pharr Stanford University P&A NVIDIA

Level: Intermediate Steve Sullivan Moderators Microsoft Luca Fascione DIFFERENTIABLE GRAPHICS WITH Weta Digital TENSORFLOW 2.0

Johannes Hanika 9 AM-12:15 PM Weta Digital, Karlsruhe Institute of Technology NT Lecturers Level: Intermediate Wenzel Jakob Moderator EPFL Sofien Bouaziz

Martin Wicke Andrea Weidlich Google Weta Digital

Lecturers Rob Pieké Julien Valentin MPC Paige Bailey

Josh Gordon Hanzhi Tang Christian Haene Alexander Mordvintsev

Shan Carter Andrew Beddini Google

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THURSDAY, 1 AUGUST

ON HYBRID LAGRANGIAN-EULERIAN SIMULATION METHODS: PRACTICAL NOTES AND HIGH-PERFORMANCE ASPECTS 3:45 PM-5:15 PM

R&E Level: Intermediate Moderator Chenfanfu Jiang University of Pennsylvania

Lecturers Yuanming Hu MIT CSAIL

Xinxin Zhang Film Academy

Ming Gao Chenfanfu Jiang University of Pennsylvania

RTX ACCELERATED RAY TRACING WITH OPTIX 3:45 PM-5:15 PM

P&A Level: Intermediate Lecturers Ingo Wald Steven G. Parker NVIDIA

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RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 27 EDUCATOR’S FORUM FP F S XP EX B

The Educator’s Forum is devoted entirely to content for educators, allowing you to optimize your conference experience and recharge for the upcoming school year. It will showcase material in the form of panels, talks, courses, and Groovy Graphics Assignments. For content descriptions, visit https:// s2019.siggraph.org/conference/programs-events/educators-forum/

SUNDAY, 28 JULY EDUCATOR’S FORUM PANEL: Groovy Assignment: The VR Ride PREPARING STUDENTS TO TAKE Nick Jushchyshyn THE NEXT STEP: SCHOOL TO EDUCATOR’S FORUM MEET & Robert Lloyd WORK TRANSITION (DEMO REELS Erik Sundquist GREET RECEPTION AND BEYOND) Drexel University 3:30 PM-5 PM 9 AM-10:30 AM

R&E Creating a Modern Classic Visual Effect Moderator MONDAY, 29 JULY Ken Cameron Glenn Goldman University of Bath EDUCATOR’S FORUM EDUCATION New Jersey Institute of Technology COMMITTEE WELCOME Panelists 8:30 AM-9 AM Jimmy Ockey EDUCATOR’S FORUM COURSE: Animal Logic PROCEDURAL ORGANIC MODELING

Javier RomeroIlion 3:45 PM-5:15 PM Animation Studios R&E

Sylvie Tehbelian David Bachman MPC Film/The Focus Pitzer College

Elizabeth Zavitsanos Activision

EDUCATOR’S FORUM GROOVY GRAPHIC ASSIGNMENTS 10:45 AM-12:15 PM

R&E Image Glitching: Manipulating Images with Audio Effects Erik Brunvand University of Utah

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RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 28 EDUCATOR’S FORUM, CONTINUED FP F S XP EX B

TUESDAY, 30 JULY Stitching the Loop with Electronic Textiles EDUCATOR’S FORUM BIRDS OF A Deborah Fields FEATHER: VR AND EDUCATION EDUCATOR’S FORUM EDUCATION Utah State University 3:45 PM-5:15 PM COMMITTEE WELCOME Yasmin Kafai NT R&E Debora A. Lui 8:30 AM-9 AM Barbara Mones Justice Walker University of Washington Mia S. Shaw Gayithri Jayathirtha EDUCATOR’S FORUM PANEL: University of Pennsylvania APPROACHES FOR IMMERSIVE MEDIA CURRICULUM IMPLEMENTATION Tomoko M. Nakajima University of California, Los Angeles 9 AM-10:30 AM Joanna Goode R&E University of Oregon Moderator Nick Jushchyshyn Michael T. Giang Drexel University California State Polytechnic University, Pomona

Panelists Timothy McLaughlin Texas A&M University One Size Fits All: Designing for Socialization in Physical Computing Morgan Woolverton Gabriella Anton Ringling College of Art + Design Uri Wilensky Northwestern University

EDUCATOR’S FORUM TALKS: SIGCSE REPRISE Trial by Flyer: Building Quadcopters From Scratch in a Ten-Week Capstone Course 10:45 AM-12:15 PM Steven Swanson R&E University of California, San Diego

Achieving Gender Balance through Creative Expression William Bares EDUCATOR’S FORUM COURSE: A Bill Manaris (MOSTLY) PLATFORM-AGNOSTIC Renee McCauley APPROACH TO MODERN GPU APIs Christine Moore 2 PM-3:30 PM College of Charleston R&E

Dave Shreiner Unity Technologies

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RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 29 EMERGING TECHNOLOGIES FP F S XP EX B

A mid-point between inception and adoption, the Emerging HOURS

Technologies program offers a preview of what’s to come. More Sunday, 28 July, 1:30 PM-5:30 PM specifically, this year’s attendees will witness the ways technology Monday, 29 July, 10 AM-5:30 PM is making the world better. For content descriptions, visit https:// Tuesday, 30 July, 10 AM-5:30 PM s2019.siggraph.org/conference/programs-events/emerging- Wednesday, 31 July, 10 AM-5:30 PM Thursday, 1 August, 10 AM-3:30 PM technologies/

Emerging Technologies interest areas: NT R&E

360-DEGREE TRANSPARENT A DESIGN FOR OPTICAL A TRANSPARENT DISPLAY WITH HOLOGRAPHIC SCREEN DISPLAY CLOAKING DISPLAY PER-PIXEL COLOR AND Tomoharu Nakamura Takahito Aoto OPACITY CONTROL Tomoya Yano University of Tsukuba TJ Rhodes Kohki Watanabe Gavin Miller Yui Ishii Yuta Itoh Li-Yi Wei Hideki Ono Kazuki Otao Qi Sun Ippei Tambata Kazuki Takazawa Daichi Ito Nobuki Furue Yoichi Ochiai Adobe Research Yuji Nakahata University of Tsukuba; Pixie Dust Technologies, Inc. Sony Corporation

ACTIVE TEXTILE TAILORING A STRETCH-SENSING SOFT A COMPACT RETINAL SCAN GLOVE FOR INTERACTIVE HAND Skylar Tibbits NEAR-EYE DISPLAY POSE ESTIMATION Jared Laucks Schendy Kernizan Katsuyuki Akutsu Oliver Glauser Bjorn Sparrman Susumu Seino Shihao Wu Lavender Tessmer Yusuke Ogawa ETH Zurich Carmel Snow Kenji Ohki MIT, Self-Assembly Lab Atsushi Takahashi Daniele Panozzo Daisuke Ueda New York University Gihan Armarasiriwardena Ryo Ogawa Ministry of Supply Teppei Imamura Otmar Hilliges Akira Yoshikaie Olga Sorkine-Hornung Sony Corporation ETH Zurich

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AFFECTIVEHMD: FACIAL DEMONSTRATING PREEMPTIVE GLIDEREALITY: A HIGHLY EXPRESSION RECOGNITION ACTION: ACCELERATING HUMAN IMMERSIVE VR SYSTEM IN HEAD MOUNTED DISPLAY REACTION USING ELECTRICAL AUGMENTED BY A NOVEL USING EMBEDDED PHOTO MUSCLE STIMULATION WITHOUT MULTI-MODAL AND MULTI- REFLECTIVE SENSORS COMPROMISING AGENCY CONTACT CUTANEOUS WEARABLE DISPLAY Masaaki Murakami Jun Nishida Kosuke Kikui University of Chicago, SonyCSL Miguel Altamirano Cabrera Katsuhiro Suzuki Jonathan Andres Tirado Rosero Fumihiko Nakamura Shunichi Kasahara Dzmitry Tsetserukou Masaaki Fukuoka SonyCSL, University of Tokyo Skolkovo Institute of Science and Technology Katsutoshi Masai Yuta Sugiura Pedro Lopes Maki Sugimoto University of Chicago, Hasso-Plattner Institute Keio University GOLF TRAINING SYSTEM USING SONIFICATION AND VIRTUAL SHADOW EIGEN ZOETROPE ARQUE: ARTIFICIAL BIOMIMICRY- Atsuki Ikeda Gou Koutaki INSPIRED TAIL FOR EXTENDING Yuka Tanaka Kumamoto University INNATE BODY FUNCTIONS Dong-Hyun Hwang Homare Kon Junichi Nabeshima Hideki Koike MHD Yamen Saraiji Tokyo Institute of Technology Keio University Graduate School of Media Design EYEHACKER: GAZE-BASED AUTOMATIC REALITY MANIPULATION Kouta Minamizawa Daichi Ito Keio University Graduate School of Media Design, Graduate School of Information Science and HAPTIC PLASTER: SOFT, THIN, Japan Science and Technology Agency Technology, The University of Tokyo LIGHT AND FLEXIBLE HAPTIC DISPLAY USING DEA COMPOSED Sohei Wakisaka OF SLIDE-RING MATERIAL FOR Atsushi Izumihara DAILY LIFE CHICMR: IMMERSIVE MIXED REALITY Research Center for Advanced Science and Tadatoshi Kurogi SYSTEM USING VIDEO-SEE-THRU HMD Technology, The University of Tokyo AND 3D LIDAR SCANNER Keio University Graduate School of Media Design; TOYODA GOSEI Co., Ltd. Jin Ha Hwang Tomoya Yamaguchi National Institute of Technology, Ishikawa College Center of Human-Centered Interaction Yuji Yonehara for Coexistence TOYODA GOSEI Co., Ltd. Atsushi Hiyama Masahiko Inami Hyukmin Kwon Roshan Lalintha Peiris Research Center for Advanced Science and Korea Institute of Science and Technology Keio University Graduate School of Media Design Technology, The University of Tokyo

Younguk Kim Takeshi Fujiwara Yong-Ho Lee TOYODA GOSEI Co., Ltd. Jinbaek Kim JungKyu Kim Kouta Minamizawa Bum-Jae You Keio University Graduate School of Media Design, Center of Human-Centered Interaction Japan Science and Technology Agency for Coexistence

KEYS

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

Curated Content INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies Adaptive Tech

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LIQUID PRINTED PNEUMATICS MATCHING VISUAL ACUITY & PICKHITS: HITTING EXPERIENCE Bjorn Sparrman PRESCRIPTION: TOWARDS AR GENERATION WITH THROWING Schendy Kernizan FOR HUMANS MOTION VIA A HANDHELD Jared Laucks Jonghyun Kim MECHANICAL DEVICE Skylar Tibbits Michael Stengel Azumi Maekawa MIT Self-Assembly Lab NVIDIA Seito Matsubara Atsushi Hiyama Christopher Guberan Jui-Yi Wu Masahiko Inami Product Designer NVIDIA, National Chiao Tung University The University of Tokyo

Ben Boudaoud Josef Spjut MAGNIFINGER: MAGNIFIED Kaan Akşit PINOCCHIOVR PERCEPTION BY A FINGERTIP NVIDIA PROBE MICROSCOPE Makoto Uju Kenichiro Shirota Morgan McGuire Noriyasu Obushi Roshan Peiris NVIDIA, University of Waterloo Sohei Wakisaka Kouta Minamizawa The University of Tokyo Keio University Graduate School of Media Design David Luebke Shunichi Kasahara Rachel Albert The University of Tokyo; Sony Computer Science Trey Greer Laboratories, Inc. NVIDIA SHADING ATLAS STREAMING Joerg H. Mueller Atsushi Hiyama Youngmo Jeong Thomas Neff The University of Tokyo, RIKEN Center for Advanced NVIDIA, Seoul National University Philip Voglreiter Intelligence Project Ward Lopes Graz University of Technology Masahiko Inami Zander Majercik Mina Makar The University of Tokyo Peter Shirley NVIDIA Qualcomm Technologies Inc.

Markus Steinberger Graz University of Technology MELODY SLOT MACHINE Dieter Schmalstieg Masatoshi Hamanaka Graz University of Technology, Qualcomm RIKEN Technologies Inc.

Takayuki Nakatsuka Elena Ivanchenko Waseda University, RIKEN Michael Kenzel Graz University of Technology Shigeo Morishima Waseda Research Institute for Science and Engineering

KEYS

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

Curated Content INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies Adaptive Tech

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SHAPESENSE: A 2D SHAPE RENDERING TELESIGHT: ENABLING VR DEVICE WITH MOVING SURFACES ASYMMETRIC COLLABORATION IN THAT CONTROLS MASS PROPERTIES VR BETWEEN HMD USER AND AND AIR RESISTANCE NON-HMD USERS Yuhu Liu Taichi Furukawa Takeru Hashimoto Daisuke Yamamoto The University of Tokyo Moe Sugawa Roshan Peiris Shigeo Yoshida Kouta Minamisawa Takuji Narumi Keio University Graduate School of Media Design The University of Tokyo; JST, PRESTO

Tomohiro Tanikawa Michitaka Hirose TRANSFANTOME: The University of Tokyo TRANSFORMATION INTO BODIES OF VARIOUS SCALE AND STRUCTURE IN MULTIPLE SPACES SPACE WALK: A COMBINATION OF Atsushi Izumihara SUBTLE REDIRECTED WALKING Tomoya Sasaki TECHNIQUES INTEGRATED WITH Masahiro Ogino The University of Tokyo GAMEPLAY AND NARRATION

Eike Langbehn Reona Takamura Frank Steinicke Kobelco Construction Machinery Co., Ltd. University of Masahiko Inami The University of Tokyo

TEEVR: SPATIAL TEMPLATE-BASED ACQUISITION, MODELING, AND RENDERING OF LARGE-SCALE INDOOR SPACES Nakju Doh Korea University; TeeLabs Co., Ltd.

Hyunga Choi Korea University

Bumchul Jang Sangmin Ahn Korea University; TeeLabs Co., Ltd.

Hyojin Jung Sungkyunkwan University; TeeLabs Co., Ltd.

Sungkil Lee Sungkyunkwan University

KEYS

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

Curated Content INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies Adaptive Tech

RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 33 PANELS FP F

Panels provide a unique attendee experience with a moderator conducting a discussion with three or four expert panelists with varied viewpoints and experience. Interest and novel ideas arise through discussion, agreement, controversy and audience interaction. For content descriptions, visit https:// s2019.siggraph.org/conference/programs-events/panels/

Seating is on a first-come, first-served basis. Please arrive early for the panel you wish to attend.

SUNDAY, 28 JULY MONDAY, 29 JULY BRANDING & MARKETING: STRATEGIES FOR GLOBAL TALENT ACQUISITION IN TODAY’S DIGITAL MEDIA PRODUCTION PREDICTIVE AND PROACTIVE PIPELINES: THE ETHICAL AND PRIVACY MARKET APPROACHES TO MONITORING AND IMPLICATIONS OF MIXED REALITY OPTIMIZING CG FILM PRODUCTION 3:45 PM-5:15 PM 10:45 AM-12:15 PM 3:45 PM-5:15 PM P&A NT Moderator P&A Moderator Stan Szymanski Kent Bye Moderator StanleyVision, Technicolor Production Services Claudi Chung Sanii Voices of VR Podcast Walt Disney Animation Studios Panelists Panelists Kerry Shea Diane Hosfelt Panelists MPC Film Mozilla Sean Palmer

Walt Disney Animation Studios Kim Mackey Matt Miesnieks 6D.AI Kaori Ogino

Industrial Light and Magic Dorothy Montgomery Samantha Mathews Chase City National Bank Venn.Agency Aidan Sarsfield

Animal Logic Brian Hemsworth Taylor Beck Newman Grace Inc., Pepperdine University Munira Tayabji DreamWorks Animation

Mark Hill Framestore

Renee Tam Pixar Animation Studios

Nick Epstein Weta Digital

KEYS

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INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies

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TUESDAY, 30 JULY WEDNESDAY, 31 JULY VR/AR/MR FOR EVERYONE! 10:45 AM-12:15 PM FACS AT 40 UNTOLD HERSTORIES: AN HOMAGE NT 9 AM-10:30 AM TO SIGGRAPH Moderator G&I NT R&E 9 AM-10:30 AM Jordyn MJ Curley Czarnowski Moderator R&E NT Mike Seymour Moderator Panelists University of Sydney, fxguide Donna Cox John Canning National Center for Supercomputing Applications, Digital Domain Panelists University of Illinois at Urbana-Champaign Erika Rosenberg Elvis Au Stanford University, Erika Rosenberg Consulting Panelists Blue Sky Studios

Ellen Sandor Vladimir Mastilovic Janine Fron Stephen Phillips 3Lateral (art)n Laboratory Theia Interactive

Mark Sagar Carolina Cruz-Neira Michael McCarthy Soul Machines University of Arkansas at Little Rock

Samuel Conlogue John Peter Lewis Maxine Brown Infusion Studios, Czarnowski Google AI University of Illinois at Chicago

Copper Giloth University of Massachusetts Amherst

Joan Truckenbrod School of Art Institute of Chicago

Barbara Sykes Independent Artist

Dana Plepys University of Illinois at Chicago

Margaret Dolinsky Indiana University Bloomington

Claudia Hart School of Art Institute of Chicago

Tiffany Holmes Maryland Institute, College of Art

KEYS

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies

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THURSDAY, 1 AUGUST

FUTURE OF SHARED EXPERIENCES: XR IS A LONELY WORLD 2 PM-3:30 PM

G&I NT

Moderator Aaron Sisto VentureX

Panelists Anand Agarawala Spatial

Varun Mani PTC

Mark Mine Disney Imagineering

Jameson Detweiler Fantasmo

Ben Grossman Magnopus

Victor Luo NASA Jet Propulsion Laboratory

KEYS

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies Adaptive Tech

RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 36 PRODUCTION SESSIONS FP F S

Production Sessions bring the production community together to learn from the brightest minds in graphics. These sessions leave attendees feeling inspired, energized, and ready to push new boundaries. For content descriptions, visit https://s2019.siggraph.org/conference/programs-events/computer- animation-festival/production-sessions/

Interest Areas: P&A

MONDAY, 29 JULY TUESDAY, 30 JULY “HOW TO TRAIN YOUR DRAGON”: THE HIDDEN WHAT? THE MAKING OF MARVEL STUDIOS’ DISNEY PRESENTS: THE MAKING OF THE 3:45 PM-5:15 PM “AVENGERS: ENDGAME” LION KING P&A 3:45 PM-5:15 PM 10:45 AM-12:15 PM Panelists Dave Walvoord (Visual Effects Supervisor) P&A P&A Lawrence Lee (Head of FX) Panelists Panelists Munira Tayabji (Visual Effects Supervisor) Victoria Alonso (Executive Producer) Rob Legato (Production VFX Supervisor) Paolo deGuzman (Head of Surfacing) Dan DeLeeuw (VFX Supervisor) Caleb Deschanel (Director of Photography, ASC) Pablo Valle (Head of Lighting) Jen Underdahl (VFX Producer) Walt Disney Chris De St. Jeor (Character FX Lead) Marvel Studios DreamWorks Animation

Kelly Port (VFX Supervisor) Digital Domain STEP RIGHT UP, EVERYONE’S A WINNER – THE MAKING OF “TOY STORY 4” WEDNESDAY, 31 JULY Russell Earl (VFX Supervisor) 2 PM-3:30 PM Industrial Light & Magic CREATING THE IMMERSIVE WORLD OF

P&A BIOWARE’S ANTHEM Matt Aitken (VFX Supervisor) Weta Digital Panelists 10:45 AM-12:15 PM Bob Moyer (Supervising Technical Director) Gerardo Ramirez (Visualization Supervisor) Bill Reeves (Technology & Pipeline Supervisor) P&A The Third Floor Derek Williams (Layout Lead) Panelists Thomas Jordan (Sets Supervisor) Gracie Arenas Strittmatter (Technical Art Director) Steve Karski (Sets Supervisor) Jeff Vanelle (Senior Technical Artist I) Mariana Galindo (Tailoring Lead) Ben Cloward (Senior Technical Artist II) Amy Jones (Lighting Lead) Eve Colvin (Senior Technical Artist I) Ariela Fedorov (Rendering Supervisor) Darrin Stewart (Senior Software Engineer) Pixar Animation Studios BioWare; Electronic Arts

KEYS

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INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies

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WEDNESDAY, 31 JULY FOR THE THRONE – THE MAKING OF SWING INTO ANOTHER DIMENSION: THE “GAMES OF THRONES”: SEASON 8 MAKING OF “SPIDER-MAN: INTO THE SPIDER-VERSE” “SPACE EXPLORERS: LIFE IN ORBIT” – 6:30 PM-8 PM FILMING VR IN MICROGRAVITY 3:45 PM-5:15 PM P&A 2 PM-3:30 PM Panelists P&A Martin Hill (Visual Effects Supervisor) P&A Panelists Weta Digital Danny Dimian (VFX Supervisor) Panelists Joshua Beveridge (Animation Supervisor) Sebastian Sylwan (CTO & Creative Partner) Thomas Schelesny (Visual Effects Supervisor) Bret St. Clair (Look Development Supervisor) Felix & Paul Studios Image Engine Pav Grochola (FX Supervisor) Ben Hendricks (CG Supervisor) Michael Interbartolo (Moonshot Navigator) Mohsen Mousavic (Visual Effects Supervisor) Sony Pictures Imageworks NASA Scanline

Liz Warren (Associate Program Scientist) Sven Martin (Visual Effects Supervisor) CASIS Pixomondo PRODUCTION GALLERY THURSDAY, 1 AUGUST C 5 D6l o P&A A&D THE VFX OF SERIES This one-of-a-kind exhibit recognizes “FIRST MAN”: REDEFINING the art, processes, and physical 3:45 PM-5:15 PM IN- FX materials involved in the creation P&A 10:45 AM-12:15 PM of major studio projects — not Panelists just the final piece on screen. The P&A Sean (Director, VFX, Netflix gallery features artwork, props, Original Series) Panelists and more from recent film, VR, or Netflix Michelle Eisenreich Tristan Myles (DFX Supervisor) game productions for an exclusive Chris White (VFX Supervisor) DNEG behind-the-scenes look at some of Weta Digital ’s biggest blockbusters. Ian Hunter (Miniature Effects Supervisor) Aladino Debert (VFX Supervisor) New Deal Studios Hours Digital Domain Sunday, 28 July, 11:30 AM-5:30 PM

Yvon Jardel (Animation Supervisor) Monday, 29 July, 9 AM-5:30 PM Rodeo FX “ALITA: BATTLE ANGEL” - THE ART OF Tuesday, 30 July, 9 AM-5:30 PM BEING HUMAN Paul Graff (VFX Supervisor) Wednesday, 31 July, 9 AM-5:30 PM 2 PM-3:30 PM Thursday, 1 August, 9 AM-2 PM Sue Rowe (VFX Supervisor) P&A

Everett Burrell (VFX Supervisor) Panelist Nick Epstein (Visual Effects Supervisor) Weta Digital

KEYS

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies

RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 38 REAL-TIME LIVE! FP F S

Real-Time Live! showcases cutting-edge real-time technology HOURS with a captive, world-wide audience. Whether it’s games, movies, Tuesday, 30 July, 6 PM-7:45 PM simulation, virtual reality, augmented reality, or otherwise — there is no better opportunity for creators to plant roots and make a mark in real-time history. For content descriptions, visit https:// s2019.siggraph.org/conference/programs-events/real-time-live/

Interest Areas: G&I NT P&A

LEVEL EX: TRACING ALL KINDS OF REAL-TIME PROCEDURAL VFX BEST REAL-TIME GRAPHICS AND RAYS…ON MOBILE CHARACTERS IN UNITY’S REAL-TIME INTERACTIVITY AWARD Sam Glassenberg SHORT FILM “THE HERETIC” Developers create and showcase Matthew Yaeger Veselin Efremov Level Ex, Inc. Adrian Lazar the best real-time graphics and Unity Technologies interactivity applications possible using today’s technologies. The winning team is announced from the OLD SCHOOL/NEW COOL: DRIVING Real-Time Live! stage. LIVE ENGAGEMENT THROUGH MIXED REAL-TIME, SINGLE CAMERA, DIGITAL MEDIUMS IN REAL-TIME HUMAN DEVELOPMENT Albert Lan Doug Roble Michael Dolan Darren Hendler CAUSING CHAOS: PHYSICS AND Voodoo Station Jeremy Buttell DESTRUCTION IN Lonnie Iannazzo Melissa Cell Michael Lentine Deer Li Jim Van Allen PROJECT NIRA: INSTANT INTERACTIVE Jason Briggs Matthias Worch Chad Reddick , Inc. REAL-TIME ACCESS TO MULTI-GIGABYTE SIZED 3D ASSETS ON ANY DEVICE Mark Williams Lucio Moser Arash Keissami Cydney Wong Andrew Johnson Dimitry Kachkovski GAUGAN: SEMANTIC IMAGE SYNTHESIS dRaster, Inc.; Nira.app WITH SPATIALLY Jason Huang Kai Zhang ADAPTIVE NORMALIZATION Dario Manesku David McLean dRaster, Inc. Taesung Park Rickey Cloudsdale University of California Berkeley Dan Milling Ron Miller Ming-Yu Liu QUIXEL’S REBIRTH: MEGASCANS JT Lawrence Ting-Chun Wang Chinyu Chien ENVIRONMENT BREAKDOWN NVIDIA Digital Domain Galen Davis Jun-Yan Zhu Quixel MIT

KEYS

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INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies

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“REALITY VS ILLUSION” REAL-TIME RAY TRACING Natalie Burke Arisa Scott Natalya Tatarchuk Sebastien Lagarde Unity Technologies

SPOOKY ACTION AT A DISTANCE: REAL-TIME VR INTERACTION FOR NON REAL-TIME REMOTE ROBOTICS Pavel Savkin Nathan Quinn Lochlainn Wilson SE4 Inc

VR HAIR SALON FOR AVATARS Hao Li Pinscreen, USC/ICT

Jun Xing miHoYo Inc.

Koki Nagano Liwen Hu Pinscreen

Li-Yi Wei Adobe Research

KEYS

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies

RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 40 STUDIO FP F S XP EX B

The Studio is a place to come and try out all the amazing HOURS technology and experiment with the ideas that surround us at Sunday, 28 July, 1:30 PM-5:30 PM SIGGRAPH. Sit down and create something, learn something, Monday, 29 July, 10 AM-5:30 PM and collaborate. Let’s make something. Let’s play! For content Tuesday, 30 July, 10 AM-5:30 PM descriptions, visit https://s2019.siggraph.org/conference/ Wednesday, 31 July, 10 AM-5:30 PM Thursday, 1 August, 10 AM-3:30 PM programs-events/studio/

ENTRAIN: ENCOURAGING SOCIAL IMVERSE LIVEMAKER - CREATE AND STUDIO INSTALLATIONS INTERACTION IN COLLECTIVE COMBINE VOLUMETRIC MODELS INTO MUSIC MAKING A COMPLETE 3D INTERACTIVE SCENE A&D Hugo Scurto INSIDE VR Wanyu Liu Javier Bello Ruiz Benjamin Matuszewski Robin Mange 3D PRINTING ON FABRIC Frédéric Bevilacqua Alexander Manolov David Shorey STMS IRCAM-CNRS-SU Benoit Perrin Shorey Designs Charlotte Gubler Jean-Louis Frechin Kepa Iturrioz Zabala Uros Petrevski Joaquim Bratschi Nodesign.net Imverse SA DRONEGRAFFITI: AUTONOMOUS MULTI-UAV SPRAY PAINTING Norbert Schnell Furtwangen University Anastasia Uryasheva PROGRAMMING EMBROIDERY Tsuru Robotics, Skolkovo Institute of Science WITH TURTLESTITCH and Technology FRAGMENT SHADOW: GENERATING Ursula Wolz Mikhail Kulbeda FRAGMENTED SHADOWS WITH MULTI- RiverSound Solutions Skolkovo Institute of Science and Technology PROJECTORS GEOMETRY AND COLOR Michael Aschauer Nikita Rodichenko CALIBRATION Andrea Mayr-Stalder Tsuru Robotics Shunichi Kasahara turtlestitch.org Sony Computer Science Laboratories, Inc.; Dzmitry Tsetserukou University of Tokyo Paulina Valdivieso Skolkovo Institute of Science and Technology Bennington College Satoru Higa Backspace Productions Inc. AnneMarie Webber Mount Anthony Union High School Akihiro Komori Koozyt, Inc. Tanya Dixon RiverSound Solutions

KEYS

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INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies Curated Content

RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 41 STUDIO, CONTINUED FP F S XP EX B

SOURCE FORM SEQUENCER CINEMATOGRAPHY TUESDAY, 30 JULY Sam Blanchard WITH UNREAL ENGINE Virginia Tech, School of 3:45 PM - 5:15 PM CREATIVE BRAINSTORMING IN AFTER EFFECTS Jia-Bin Huang G&I P&A Virginia Tech, Electrical and Computer Engineering 10 AM - 11:30 AM Luis Cataldi Epic Games Christopher B. Williams G&I P&A Viswanath Meenakshisundaram Candice Weber Joseph Kubalak Titmouse Animation Virginia Tech, Department of MONDAY, 29 JULY Mechanical Engineering IMVERSE LIVEMAKER - CREATE AND Sanket Lokegaonkar COMBINE VOLUMETRIC MODELS HANDS-ON: RAPID INTERACTIVE Virginia Tech, Department of Computer Science INTO A COMPLETE 3D INTERACTIVE APPLICATION PROTOTYPING FOR SCENE INSIDE VR MEDIA AND PERFORMING ARTS IN Tianyu Ge ILLIMITABLE SPACE Virginia Tech, School of Visual Arts 12 PM - 1:30 PM 12 PM - 1:30 PM G&I NT

Javier Bello Ruiz A&D SQUARING CIRCLES Robin Mange Serguei Mokhov BC Biermann Benoit Perrin Concordia University; mDreams Pictures, Inc; Heavy and Sons Imverse SA CCIFF.ca

Sudhir Mudur Concordia University STUDIO WORKSHOPS CODE CRAFTING WITH TURTLESTITCH 3:45 PM - 5:15 PM

A&D NT SUNDAY, 28 JULY SPACE AS INTERFACE: CREATING Ursula Wolz INTERACTIVE STREET ART LEDS AS SENSORS RiverSound Solutions, LLC 2 PM - 3:30 PM 2 PM - 3:30 PM Michael Aschauer Andrea Mayr-Stalder A&D NT turtlestitch.org BC Biermann Paul Dietz Heavy and Sons; https://www.vxdlab.com Misapplied Sciences, Inc. Arlene Marin RiverSound Solutions, LLC Ginger Alford Southern Methodist University 3D PRINTING ON FABRIC 3:45 PM - 5:15 PM

A&D NT

David Shorey Shorey Designs

KEYS

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Curated Content INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies Adaptive Tech

RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 42 STUDIO, CONTINUED FP F S XP EX B

WEDNESDAY, 31 JULY THURSDAY, 1 AUGUST

ADVANCED USE CASES FOR ANIMATION HIGH-FIDELITY LIGHTING WITH RIGGING IN UNITY UNITY’S HIGH-DEFINITION RENDER PIPELINES 10 AM - 11:30 AM 10 AM-11:30 AM G&I P&A

David Hunt G&I Olivier Dionne Laurent Harduin Simon Bouvier-Zappa Unity Technologies Unity Technologies

FUSION360 AND SKETCHBOOK AS TROUBLESHOOTING AND CLEANUP PARTNERS FOR CONCEPT DEVELOPMENT TECHNIQUES FOR 3D PRINTING 12 PM - 1:30 PM 12 PM - 1:30 PM A&D A&D NT Jeffrey Smith Lance Winkel Autodesk University of Southern California

PHYSICS-BASED CHARACTER ANIMATION WITH CASCADEUR 2 PM - 3:30 PM

G&I P&A

Alexander Grishanin Evgeniy Khapugin Alexey Silantiev Nekki Limited; Banzai Games

VOLUMETRIC LIGHTING AND EFFECTS IN UNREAL ENGINE 4 3:45 PM - 5:15 PM

G&I P&A

Tom Shannon Epic Games

KEYS

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies Curated Content

RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 43 TALKS FP F

SIGGRAPH Talks span topics across all of computer graphics and interactive techniques. These talks take the form of case studies, academic research, technical developments, improved pipeline tools, education and curriculum, professional development, or social commentary. For content descriptions, visit https://s2019.siggraph.org/conference/programs-events/talks/

Seating is on a first-come, first-served basis. Please arrive early for the talk you wish to attend.

SUNDAY, 28 JULY Recreating BoPeep for “Toy Story 4” Porting Your to Quest Mara MacMahon BUILDING CHARACTER George Nguyen Eugene Elkin Tanja Krampfert Survios, Inc. 10:45 AM-12:15 PM Mariana Galindo Radford Hurn P&A A&D Carrie Hobson Patty Kihm VR Theater Immersive Soundscape Creating Photoreal Creatures that Becki Tower Audiences Can Connect With Yao Wang Pixar Animation Studios Sherry Li Michael Gregory ICTUS Audio Dan Seddon Moving Picture Company VR/AR REAL MAGIC 10:45 AM-12:15 PM MAKING FACES From Comic Book to Movie Screen: 10:45 AM-12:15 PM Achieving Symbiosis Between Rigging and NT P&A Creature Effects for “Venom” A Look Into Five Years of Locomotion in P&A Charlie Banks Virtual Reality Mesh Wrap Based on Marco Dambros Alex Silkin Affine-Invariant Coordinates William Gabrielle Survios, Inc. Fernando de Goes Erica Vigilante Pixar Animation Studios Jesus R. Nieto Sylvain Brugnot Alonso Martinez Martin Prazak Mica: A Photoreal Character for Google DNEG Mixed Reality Nafees Bin Zafar Jonathan Litt James Bancroft Muscle-Based Facial Retargeting with Sean Comer Anatomical Constraints Thomas Miller Matthew D. Cong Takashi Kuribayashi Industrial Light & Magic Magic Leap Ronald Fedkiw Stanford University, Industrial Light & Magic

KEYS

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies Curated Content

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SUNDAY, 28 JULY 2D Animation in the VR Clouds: The Making SPECTACLE AND EVENTS of Disney’s “A Kite’s Tale” 3:45 PM-5:15 PM Facial Pipeline in Playmobil: The Movie Bruce Wright Michael Anderson P&A Jeremy Ringard Angela McBride Claude Levastre Henrik Falt Childish Gambino’s Pharos – Real-Time ON Animation Studios Daniel Peixe Dome Projection for Live Concert Tony DeRosa Keith Miller Walt Disney Animation Studios Weta Digital The Beauty of Breaking Rhythms: Affective Robot Motion Design Using JoHa-Kyu of Bunraku Puppet SERIOUS VR MONDAY, 29 JULY Yang Chen 2 PM-3:30 PM Ran Dong ADAPTING TO Dongsheng Cai NT P&A R&E WORKING TOGETHER The University of Tsukuba Preserving Virtual Reality Artworks: A 3:45 PM-5:15 PM Shinobu Nakagawa Museum Perspective Tomonari Higaki P&A Jack McConchie The Osaka University of Arts Tom Ensom La Noria: Making A Dark Tate Nobuyoshi Asai Animated Film The University of Aizu Carlos Baena Nightwheel Pictures Experiences of Treating Phantom Limb Pain using Immersive CLASSIC ART, CUTTING EDGE Virtual Reality Enhancing Emotional Intelligence in 2 PM-3:30 PM James Marsh Project Management Stephen Pettifer NT P&A Cliff Richardson Claudia Davis Yale University The Making of “Age of Sail” The University of Manchester

John Kahrs Jai Kulkarni Boathouse Studios Manchester University NHS Foundation Trust THIS IS A-NOISE-ING Kevin Dart 3:45 PM-5:15 PM Chromosphere LA Immersivemote: Immersive Human- P&A R&E Cassidy Curtis and Task-Aware Remote Operation Google Spotlight Stories Machine-Learning Denoising in Feature Pietro Lungaro Film Production Konrad Tollmar Scot Stafford Royal Institute of Technology - KTH Henrik D. Dahlberg Pollen Music Industrial Light & Magic

David M. Adler Bone Mother: Making a 3D Architecture Challenges in the Android 3D Walt Disney Animation Studios Printed Film Graphics Stack Jeremy Newlin Pau Baiget Dale Hayward Pixar Animation Studios Google See Creature Productions, National Film Board of Canada

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MONDAY, 29 JULY DMP without DMP, Full-CG Environments Why You Should(n’t) Build Your Own for The Lion King Game Engine Sculpting Color Spaces Luca Bonatti Andrés Rivela Marco Rolandi Digital Bandit Studios Inc. Yanli Zhao Julien Bolbach Darryl Gouder Kai Wolter Rob Pieke MPC Film MPC R&D Practical Dynamic Lighting for Large-Scale Game Environments Kyungjoon Cho Dust and Cobwebs for “Toy Story 4” Neural Pixel Error Detection Kwanghyeon Go Hosuk Chang Daeil Kim Erika Varis Doggett David Luoh Pearl Abyss Corp Anna Wolak Pixar

Daphne Tsatsoulis THRIVE Nicholas McCarthy Procedural System Assisted Authoring Accenture of Open-World Content for Marvel’s 10:45 AM-12:15 PM Spider-Man G&I David Santiago Boosting VFX Production with Insomniac Games Foundational Principles & Technologies for Deep Learning the Yanir Kleiman Tim Sweeney Epic Games Simon Pabst WINNING AT GAME PRODUCTION Patrick Nagle DNEG 9 AM-10:30 AM

NT R&E KALEIDOSCOPE EYES - DISPLAYS AND TRICKS TUESDAY, 30 JULY A Scalable Real-Time Many-Shadowed- Light Rendering System 10:45 AM-12:15 PM

HOW TO MAKE A WORLD Bo Li R&E WB Games Montréal 9 AM-10:30 AM Adaptive Environments with Parallel Reality Displays NT P&A Paul H. Dietz Mortal Kombat 11: High Fidelity Cached Cinematography: Into the Spider-Verse Matt Lathrop Simulations in Real-Time Misapplied Sciences, Inc. David Morehead Jason Nadro , self Matt Battaglia Aren Voorhees NetherRealm Studios Depth Boost: Extended Depth Reconstruction Capability on Volumetric Display Yamato Miyashita Yasuhito Sawahata Miwa Katayama Kazuteru Komine Japan Broadcasting Corporation

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TUESDAY, 30 JULY Retiming of Fluid Simulations for VFX: DeepLight: Learning for Distributed Non-Linear Fluid Re-Timing by Unconstrained Mobile Mixed Reality Sparse Bi-Directional Advection-Diffusion From Light to Sound: Prisms and Auto- Chloe LeGendre Zoom Lenses Ken Museth Wan-Chun Ma Gianluca Memoli Weta Digital Graham Fyffe Thomas J. Graham John Flynn Joshua T. Kybett Laurent Charbonnel Arash Pouryazdan Jay Busch University of Sussex What Time Is It? Efficient and Robust FX Paul Debevec Retiming Workflow For Spies in Disguise Google Inc. Ravindra Dwivedi Visualization of Putting Trajectories in Live Jon Barry Golf Broadcasting Sean C McDuffee WEDNESDAY, 31 JULY Masaki Takahashi Blue Sky Studios Takahito Ito Hidehiko Okubo GETTING NEW PIPES Hideki Mitsumine 9 AM-10:30 AM Japan Broadcasting Corporation (NHK), Science HERE COMES THE SUN and Technology Research Laboratories 3:45 PM-5:15 PM P&A A Portal for Managing Reviews and Beyond P&A Danny Rerucha Practical Lighting on “Toy Story 4” Tommy Zhu COMBUSTION Yaa-Lirng Tu Andy Schott 2 PM-3:30 PM Tim Babb Marley Gilb Hosuk Chang Tracy Priest P&A R&E William T. Reeves Jennifer Brola Pixar Animation Studios Blessan Abraham Avengers: Endgame, A New Approach for Mark McGuire Combustion Simulations Blue Sky Studios Gerardo Aguilera John Johansson Light Pruning on “Toy Story 4” Weta Digital Vaibhav Vavilala Building Modern VFX Infrastructure Pixar Natasha Kelkar MPC Physics-Based Combustion Simulation in Bifrost Streamlining IBL Workflows with Computer Michael Nielsen Vision and USD Konstantinos Stamatelos Conduit: A Modern Pipeline for the Open Stefano Cieri Source World Morten Bojsen-Hansen Alexander Schwank Robert Bridson DNEG Oliver Staeubli Autodesk Tim Hoff Ryan Bland Rebecca Hallac Josh Smeltzer Chris Rydalch Karyn B. Monschein Mark McGuire Blue Sky Studios

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WEDNESDAY, 31 JULY THURSDAY, 1 AUGUST HERE COMES THE GROOM AND RIG 10:45 AM-12:35 PM Integrate USD the Nodal Way, a Visual PERCEPTION IN RENDERING VFX Pipeline & HARDWARE P&A Robin De Lillo Holding the Shape in Hair Simulation Guillaume Laforge 9 AM-10:30 AM Hayley Iben Rodeo FX NT R&E Jacob Brooks Autofocals: Evaluating Christopher Bolwyn Gaze-Contingent Eyeglasses Pixar Animation Studios for Presbyopes ELEANOR “RIGGING”-BY Nitish Padmanaban 2 PM-3:30 PM Robert Konrad Hummingbird: DreamWorks Feather System Gordon Wetzstein Nicholas Augello P&A Stanford University David Tonnesen Hierarchy Models: Building Blocks for Arunachalam Somasundaram Procedural Rigging DreamWorks Animation Sandy Kao Gaze-Contingent Ocular Parallax Rendering Michael Hutchinson for Virtual Reality Kevin Ochs Robert Konrad Mesh-Driven Generation and Animation of Gilbert Davoud Anastasios Nikolas Angelopoulos Groomed Feathers Alex Powell Gordon Wetzstein DreamWorks Animation Rasmus Haapaoja Stanford University Christoph Genzwuerker MPC

Flap Flap Away - Animation Foveated Displays: Toward Classification of Cycle Multiplexing the Emerging Field Grasshopper: DreamWorks Environmental Sandy Kao Josef Spjut Simulation System Simon Otto Ben Boudaoud DreamWorks Animation Chris De St. Jeor NVIDIA Chris Michael Arunachalam Somasundaram Kurt Phillips Sliding the Pieces into Place: Rigging the DreamWorks Animation DeepFovea: Universal Neural Pigeons of Spies in Disguise Reconstruction for Ferris Webby and Video Compression using Learned Todd Hill Statistics of Natural Videos Optimizing Rig Manipulation with GPU and James Gu Anton Kaplanyan Parallel Evaluation Ozgur Aydogdu Facebook Reality Labs Blue Sky Studios Andy Lin John Kahwaty Thomas Leimkuehler Walter Yoder Facebook Reality Labs, MPI Saarbruecken Gene S. Lee Fast, Interpolationless Character Animation David Suroviec Anton Sochenov Through “Ephemeral” Rigging Walt Disney Animation Studios Mikhail Okunev Raf Anzovin Todd Goodall Raf Anzovin Productions Gizem Rufo Facebook Reality Labs

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THURSDAY, 1 AUGUST LUCY IN THE SKY WITH DIAMONDS – PRACTICAL FLUIDS PROCESSING VISUALS 3:45 PM-5:15 PM ALL TOGETHER NOW – CROWDS 3:45 PM-5:15 PM P&A 2 PM-3:30 PM R&E A Practical Guide to Thin Film and NT P&A A Low-Discrepancy Sampler that Distributes Drips Simulation Monte Carlo Errors as a Blue Noise in Alexey Stomakhin Directable Stadium Crowds from Image Screen Space Based Modeling for “Bohemian Rhapsody” Andrew Moffat Eric Heitz Gary Boyle Ted Waine Laurent Belcour Weta Digital DNEG Unity Technologies

Victor Ostromoukhov David Coeurjolly InstaFalls: How To Train Your Waterfalls Optimizing Large Scale Crowds in Ralph Jean-Claude Iehl Breaks the Internet Baptiste van Opstal Univ. Lyon / CNRS Youxi Woo Le Joyce Tong Amaury Aubel

Josh Richards DreamWorks Animation Moe El-Ali Tuan Nguyen Global Adaptive Sampling Hierarchies in Walt Disney Animation Studios Production Ray Tracing Keith Jeffery Procedural Approach to Animation Driven DreamWorks Animation Effects for “Avengers: Endgame” Creating Ralphzilla: Moshpit, Skeleton Tobias Mack Library and Automation Framework Ashraf Ghoniem Ruben Mayor Dong Joo Byun Machine Learning for Multiple Scattering Gerardo Aguilera Alberto Luceño Ros Feng Xie Weta Digital Alexander Moaveni Stanford University Marc Bryant Le Tong Moe El-Ali The Rigid Body and Fluid Dynamics of Walt Disney Animation Studios Taming the Shadow Terminator ’s “Missing Link” Matt Jen-Yuan Chiang David Horsley Yining Karl Li Peter Stua A Ragdoll-Less Approach to Physical Brent Burley LAIKA LLC Animations of Characters in Vehicles Walt Disney Animation Studios Hyojong Shin Ubisoft Reflections

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The premier venue for disseminating and discussing new scholarly work in computer graphics technology and interactive techniques, Technical Papers allows attendees to witness the most visionary, innovative, and inspiring submissions and interact with the authors through Q&A. For content descriptions, visit https://s2019.siggraph.org/conference/programs-events/technical-papers/

Technical Papers are published as a special issue of ACM Transactions on Graphics. In addition to papers selected by the SIGGRAPH 2019 Technical Papers Committee, the conference presents papers that have been published in ACM Transactions on Graphics during the past year.

Select Number of Technical Paper Authors to Present Posters at SIGGRAPH 2019 New this year, a select number of paper authors will be participating in the Poster Program. Check out their poster to get a taste of their research and then attend their presentation. Look for a list of these posters by visiting the Poster Program: https://s2019.siggraph.org/conference/programs-events/ posters/

Seating is on a first-come, first-served basis. Please arrive early for the papers you wish to attend.

Hyperparameter Optimization in Handheld Multi-Frame Super-Resolution TECHNICAL PAPERS Black-Box Image Processing Using Bartlomiej Wronski FAST FORWARD Differentiable Proxies Ignacio Garcia-Dorado Ethan Tseng Manfred Ernst Sunday, 28 July, 6 PM-8 PM Felix Yu Damien Kelly Michael Krainin C 5 Yuting Yang Princeton University Chia-Kai Liang Authors offer snack-sized summaries Fahim Mannan Peyman Milanfar of SIGGRAPH 2019 Technical Papers Karl St. Arnaud Google Inc. with entertaining, illuminating Algolux summaries. Sponsored by Adobe Systems, Inc. Derek Nowrouzezahrai McGill University A Unified Framework for Compression and Compressed Sensing of Light Fields and Jean-Francois Lalonde Light Field Videos Université Laval Ehsan Miandji MONDAY, 29 JULY Saghi Hajisharif Felix Heide Jonas Unger 1. IMAGE SCIENCE Princeton University, Algolux Linköping University 10:45 AM-12:35 PM

R&E

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MONDAY, 29 JULY 2. SHAPE SCIENCE Gaussian-Product Subdivision Surfaces 10:45 AM-12:35 PM Reinhold Preiner Local Light Field Fusion: Practical Institute of Computer Graphics and Knowledge View Synthesis With Prescriptive R&E Visualization, Graz University of Technology Sampling Guidelines Visual Smoothness of Polyhedral Surfaces Tamy Boubekeur Ben Mildenhall Davide Pellis LTCI, Telecom ParisTech, Institut Polytechnique Pratul P. Srinivasan Martin Kilian de University of California, Berkeley Felix Dellinger TU Wien Michael Wimmer Rodrigo Ortiz-Cayon Institute of Visual Computing & Human-Centered Fyusion Inc. Johannes Wallner Technology, TU Wien TU Graz Nima Khademi Kalantari Texas A&M University Helmut Pottmann King Abdullah University of Science 3. LIGHT SCIENCE Ravi Ramamoorthi and Technology University of California, San Diego 10:45 AM-12:35 PM

Ren Ng R&E University of California, Berkeley Progressive Embedding Hierarchical Russian Roulette for Vertex Connections Abhishek Kar Hanxiao Shen Fyusion Inc. Zhongshi Jiang Yusuke Tokuyoshi Denis Zorin Square Enix Co., Ltd. Daniele Panozzo New York University Takahiro Harada Synthetic Defocus and Look-Ahead Advanced Micro Devices, Inc. Autofocus for Casual Videography

Cecilia Zhang Atlas Refinement With Bounded University of California, Berkeley Packing Efficiency Optimal Multiple Importance Sampling

Kevin Matzen Hao-Yu Liu Ivo Kondapaneni Facebook, Cornell University Xiao-Ming Fu Charles University, Prague Chunyang Ye Vivien Nguyen Shuangming Chai Petr Vévoda Dillon Yao Ligang Liu Charles University, Prague; Render Legion, a. s. University of California, Berkeley University of Science and Technology of China Pascal Grittmann You Zhang Saarland University, Saarbrücken Chapman University Dodge College of Film and Media Arts Weaving Geodesic Foliations Tomáš Skřivan Josh Vekhter Institute of Science and Technology Austria Ren Ng The University of Texas at Austin; Foolish University of California, Berkeley Products, LLC Philipp Slusallek German Research Center for Artificial Intelligence; Jiacheng Zhuo Saarland University, Saarbrücken Luisa F. Gil Fandino Qixing Huang Jaroslav Křivánek Etienne Vouga Charles University, Prague; Render Legion, a. s. The University of Texas at Austin

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MONDAY, 29 JULY TUESDAY, 30 JULY Learning to Fly: Computational Controller Design for Hybrid UAVs With Reinforcement Learning Ellipsoidal Path Connections for 4. CAPTURE CONTROL Time-Gated Rendering Jie Xu 9 AM-10:30 AM Tao Du Adithya Pediredla Michael Foshey Rice University, Carnegie Mellon University G&I R&E Beichen Li Deformation Capture via Soft and Massachusetts Institute of Technology Ashok Veeraraghavan Stretchable Sensor Arrays Rice University Bo Zhu Oliver Glauser Dartmouth College Ioannis Gkioulekas ETH Zurich Carnegie Mellon University Adriana Schulz Daniele Panozzo University of Washington New York University

Wojciech Matusik A Monte Carlo Framework for Rendering Otmar Hilliges Massachusetts Institute of Technology Speckle Statistics in Scattering Media Olga Sorkine-Hornung Chen Bar ETH Zurich Marina Alterman Technion Designing Chain Reaction Contraptions From Causal Graphs Interactive Hand Pose Estimation Using a Ioannis Gkioulekas Stretch-Sensing Soft Glove Robin Roussel Carnegie Mellon University University College London Oliver Glauser Anat Levin Shihao Wu Marie-Paule Cani Technion ETH Zurich École Polytechnique

Daniele Panozzo Jean-Claude Léon New York University Rodent: Generating Renderers Without Grenoble INP Writing a Generator Otmar Hilliges Niloy J. Mitra Olga Sorkine-Hornung Arsène Pérard-Gayot University College London Saarland University ETH Zurich

Richard Membarth DFKI, Saarland University

Roland Leißa Sebastian Hack Saarland University

Philipp Slusallek DFKI, Saarland University

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TUESDAY, 30 JULY Fractional Gaussian Fields for Modeling and LiveCap: Real-Time Human Performance Rendering of Spatially-Correlated Media Capture From Monocular Video 5. ADVANCED VOLUME RENDERING Jie Guo Marc Habermann Yanjun Chen Weipeng Xu 9 AM-10:30 AM Bingyang Hu Max Planck Institute for Informatics State Key Lab for Novel Software Technology, R&E Nanjing University Michael Zollhoefer Volume Path Guiding Based on Stanford University Zero-Variance Random Walk Theory Ling-Qi Yan University of California, Santa Barbara Gerard Pons-Moll Sebastian Herholz Christian Theobalt University of Tübingen Yanwen Guo Max Planck Institute for Informatics Yuntao Liu Yangyang Zhao State Key Lab for Novel Software Technology, McGill University Nanjing University InteractionFusion: Real-Time Oskar Elek Reconstruction of Hand Poses Charles University; University of California, and Deformable Objects in Santa Cruz Photon Surfaces for Robust, Unbiased Hand-Object Interactions Volumetric Density Estimation Derek Nowrouzezahrai Hao Zhang McGill University Xi Deng Zi-Hao Bo Shaojie Jiao Jun-Hai Yong Hendrik P. A. Lensch Benedikt Bitterli Feng Xu University of Tübingen Wojciech Jarosz Tsinghua University Dartmouth College Jaroslav Krivanek Charles University Real-Time Pose and Shape Reconstruction 6. HUMAN CAPTURE AND MODELING of Two Interacting Hands With a Single Depth Camera 10:45 AM-12:35 PM A Null-Scattering Path Integral Formulation Franziska Mueller of Light Transport G&I R&E Max Planck Institute for Informatics Bailey Miller Creating Impactful Characters: Correcting Dartmouth College Micah Davis Human Impact Accelerations Using Universidad Rey Juan Carlos High-Rate IMUs in Dynamic Activities Iliyan Georgiev Autodesk Calvin Kuo Florian Bernard Ziheng Liang Oleksandr Sotnychenko Wojciech Jarosz University of British Columbia Max Planck Institute for Informatics Dartmouth College Ye Fan Mickeal Verschoor University of British Columbia; Vital Mechanics Miguel A. Otaduy Research, Inc. Dan Casas Universidad Rey Juan Carlos Jean-Sébastien Blouin University of British Columbia Christian Theobalt Max Planck Institute for Informatics Dinesh K. Pai University of British Columbia; Vital Mechanics Research, Inc.

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TUESDAY, 30 JULY TriWild: Robust Triangulation With 8. HIGH PERFORMANCE RENDERING Curve Constraints 10:45 AM-12:35 PM Accurate Markerless Jaw Tracking for Yixin Hu Facial Performance Capture Teseo Schneider R&E New York University Gaspard Zoss Blockwise Multi-Order Feature Regression DisneyResearch|Studios, ETH Zurich Xifeng Gao for Real-Time Path Tracing Reconstruction Florida State University Matias Koskela Thabo Beeler Tampere University DisneyResearch|Studios Qingnan Zhou Adobe Kalle Immonen Markus Gross Vincit DisneyResearch|Studios, ETH Zurich Alec Jacobson University of Markku Mäkitalo Derek Bradley Alessandro Foi DisneyResearch|Studios Denis Zorin Tampere University Daniele Panozzo New York University Timo Viitanen 7. MESHING Nvidia

10:45 AM-12:35 PM Pekka Jääskeläinen Finding Hexahedrizations for Small Heikki Kultala R&E Quadrangulations of the Sphere Jarmo Takala Parametrization Quantization With Free Kilian Verhetsel Tampere University Boundaries for Trimmed Quad Meshing Jeanne Pellerin Jean-François Remacle Max Lyon Université catholique de Louvain RWTH Aachen University Iterative Depth Warping Sungkil Lee Marcel Campen Younguk Kim Osnabrück University Harmonic Triangulations Sungkyunkwan University Marc Alexa David Bommes TU Berlin Elmar Eisemann University of Bern Delft University of Technology

Leif Kobbelt RWTH Aachen University Navigating Intrinsic Triangulations Beyond Trilinear Interpolation: Higher Nicholas Sharp Quality for Free Carnegie Mellon University Balázs Csébfalvi Yousuf Soliman Budapest University of Technology and Economics Caltech

Keenan Crane Carnegie Mellon University

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TUESDAY, 30 JULY 9. PHOTO SCIENCE The Face of Art: Landmark Detection and Geometric Style in Portraits 2 PM-3:30 PM Procedural Phasor Noise Jordan Yaniv R&E Yael Newman Thibault Tricard Tel Aviv University Université de Lorraine, Inria Semantic Photo Manipulation With a Generative Image Prior Ariel Shamir Semyon Efremov David Bau The Interdisciplinary Center Inria Massachusetts Institute of Technology, MIT-IBM Watson AI Lab Cédric Zanni Université de Lorraine, Inria Hendrik Strobelt Distortion-Free Wide-Angle Portraits on IBM Research, MIT-IBM Watson AI Lab Camera Phones Fabrice Neyret Jonàs Martínez YiChang Shih William Peebles Sylvain Lefebvre Google Inc. Jonas Wulff Inria Massachusetts Institute of Technology Wei-Sheng Lai Chia-Kai Liang Bolei Zhou Google Inc.; University of California, Merced TileGAN: Synthesis of Large-Scale Non- The Chinese University of Hong Kong Homogeneous Textures Jun-Yan Zhu Anna Frühstück Antonio Torralba 10. TEXTILES AND FABRICATION Ibraheem Alhashim Massachusetts Institute of Technology Peter Wonka 2 PM-3:30 PM KAUST R&E Progressive Color Transfer With Dense Wallpaper Pattern Alignment Along Semantic Correspondences Garment Seams Mingming He Katja Wolff Hong Kong University of Science and Technology Olga Sorkine-Hornung ETH Zurich Jing Liao City University of Hong Kong

Dongdong Chen Visual Knitting Machine Programming University of Science and Technology of China Vidya Narayanan Lu Yuan Carnegie Mellon University Microsoft AI Perception and Mixed Reality Kui Wu Pedro Sander Cem Yuksel Hong Kong University of Science and Technology University of Utah

James McCann Carnegie Mellon University

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TUESDAY, 30 JULY Neural Rendering and Reenactment of Text-Based Editing of Talking-Head Video Human Actor Videos Ohad Fried Knittable Stitch Meshes Lingjie Liu Stanford University University of Hong Kong Kui Wu Ayush Tewari Hannah Swan Weipeng Xu Max Planck Institute for Informatics Cem Yuksel Max Planck Institute of Informatics University of Utah, School of Computing Michael Zollhöfer Michael Zollhoefer Stanford University Stanford University Computational Peeling Art Design Adam Finkelstein Hyeongwoo Kim Princeton University Hao Liu Florian Bernard Xiao-Teng Zhang Marc Habermann Eli Shechtman Xiao-Ming Fu Max Planck Institute of Informatics Adobe Zhi-Chao Dong Ligang Liu Wenping Wang Dan B. Goldman University of Science and Technology of China University of Hong Kong Kyle Genova Christian Theobalt Princeton University Max Planck Institute of Informatics 11. NEURAL RENDERING Zeyu Jin 3:45 PM-5:35 PM Adobe

R&E VR Facial Animation via Multiview Christian Theobalt Image Translation Max Planck Institute for Informatics Neural Volumes: Learning Dynamic Shih-En Wei Renderable Volumes From Images Jason Saragih Maneesh Agrawala Stephen Lombardi Tomas Simon Stanford University Facebook, Inc. Facebook Reality Labs

Tomas Simon Adam W. Harley 12. DEFORMATION AND FEM Jason Saragih Carnegie Mellon University Gabriel Schwartz 3:45 PM-5:35 PM Andreas Lehrmann Stephen Lombardi Yaser Sheikh Michal Perdoch R&E Facebook, Inc. Alexander Hypes Dawei Wang Analytic Eigensystems for Isotropic Hernan Badino Distortion Energies Yaser Sheikh Breannan Smith Deferred Neural Rendering: Image Facebook Reality Labs Facebook Reality Labs Synthesis Using Neural Textures Justus Thies Fernando de Goes Technical University of Munich Theodore Kim Pixar Animation Studios Michael Zollhöfer Stanford University

Matthias Nießner Technical University of Munich

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TUESDAY, 30 JULY WEDNESDAY, 31 JULY Physics-Based Full-Body Soccer Motion Control for Dribbling and Shooting

Anisotropic Elasticity for Inversion-Safety 13. LEARNING TO MOVE Seokpyo Hong and Element Rehabilitation Korea Advanced Institute of Science 9 AM-10:30 AM and Technology Theodore Kim Fernando de Goes R&E Daseong Han Hayley Iben Handong Global University Pixar Animation Studios Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation Kyungmin Cho Yifeng Jiang Korea Advanced Institute of Science Decomposed Optimization Time Integrator Georgia Institute of Technology and Technology for Large-Step Elastodynamics Tom Van Wouwe Joseph S. Shin (formerly Sung Yong Shin) Minchen Li Friedl De Groote Korea Advanced Institute of Science and University of Pennsylvania, Adobe Research KU Leuven Technology, Handong Global University

Ming Gao Karen Liu Junyong Noh University of Pennsylvania Georgia Institute of Technology Korea Advanced Institute of Science and Technology Timothy Langlois Adobe Research Scalable Muscle-Actuated Human Chenfanfu Jiang Simulation and Control Learning Character-Agnostic Motion for University of Pennsylvania Motion Retargeting in 2D Seunghwan Lee Seoul National University Kfir Aberman Danny M. Kaufman Tel-Aviv University; AICFVE, Beijing Film Academy Adobe Research Moonseok Park Kyoungmin Lee Rundi Wu Seoul National University Bundang Hospital Peking University Affine Interpolation in a Lie Group Framework Jehee Lee Dani Lischinski Seoul National University The Hebrew University of Jerusalem Sumukh Bansal Aditya Tatu Baoquan Chen Dhirubhai Ambani Institute of Information and Peking University Communication Technology Gandhinagar Daniel Cohen-Or Tel-Aviv University Poly-Spline Finite Element Method Teseo Schneider Jérémie Dumas Xifeng Gao New York University

Mario Botsch Bielefeld University

Daniele Panozzo Denis Zorin New York University

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WEDNESDAY, 31 JULY Deep Reflectance Fields - High-Quality Multi-View Relighting Using a Geometry- Facial Reflectance Field Inference from Aware Network Color Gradient Illumination 14. RELIGHTING AND VIEW SYNTHESIS Julien Philip Abhimitra Meka Inria, Université Côte d’Azur 9 AM-10:30 AM Google, Max Planck Institute for Informatics Michael Gharbi R&E Christian Haene Adobe Deep View Synthesis from Sparse Rohit Pandey Photometric Images Google Tinghui Zhou Alexei Efros Zexiang Xu Michael Zollhöfer University of California, Berkeley Sai Bi Stanford University University of California, San Diego George Drettakis Sean Fanello Inria, Université Côte d’Azur Kalyan Sunkavalli Graham Fyffe Sunil Hadap Adarsh Kowdle Adobe Research Xueming Yu Jay Busch Single Image Portrait Relighting Hao Su Jason Dourgarian Ravi Ramamoorthi Tiancheng Sun Peter Denny University of California, San Diego University of California, San Diego Sofien Bouaziz Andrea Tagliasacchi Jonathan T. Barron Peter Lincoln Yun-Ta Tsai Matt Whalen Google Research Geoff Harvey Jonathan Taylor Zexiang Xu Shahram Izadi University of California, San Diego Paul Debevec Google Xueming Yu Graham Fyffe Christian Theobalt Christoph Rhemann Max Planck Institute for Informatics Jay Busch Paul Debevec Julien Valentin Google Christoph Rhemann Google Ravi Ramamoorthi University of California, San Diego

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WEDNESDAY, 31 JULY CurviSlicer: Slightly Curved Slicing for X-Shells: A New Class of Deployable 3-axis printers Beam Structures 15. FABRICATION Jimmy Etienne Julian Panetta Université de Lorraine, Inria Mina Konaković-Luković 10:45 AM-12:35 PM Florin Isvoranu Nicolas Ray EPFL R&E Inria LineUp: Computing Chain-based Etienne Bouleau Physical Transformation Daniele Panozzo INGENI SA Genève Courant Institute of Mathematical Sciences Minjing Yu Mark Pauly Zipeng Ye Samuel Hornus EPFL Yong-Jin Liu Inria Tsinghua University

Charlie C.L.Wang Ying He The Chinese University of Hong Kong 16. SCENE AND OBJECT Nanyang Technological University RECONSTRUCTION Jonas Martinez-Bayona Charlie C.L.Wang Inria 10:45 AM-12:35 PM The Chinese University of Hong Kong R&E Sara McMains University of California, Berkeley Plan3D: Viewpoint and Trajectory Surface2Volume: Optimization for Aerial Multi-View Segmentation Conforming Marc Alexa Stereo Reconstruction TU Berlin Assemblable Volumetric Partition Benjamin Hepp Google, ETH Zurich - Computer Science Chrystiano Araujo Brian Wyvill University of British Columbia University of Victoria, BC Matthias Niessner Technical University of Munich Daniela Cabiddu Sylvain Lefebvre Marco Attene Inria Marco Livesu Otmar Hilliges CNR-IMATI Genova ETH Zurich

Nicholas Vining Star-Shaped Metrics for Mechanical Alla Sheffer Metamaterial Design University of British Columbia Jonàs Martínez Mélina Skouras Inria

Christian Schumacher ETH Zürich

Samuel Hornus Sylvain Lefebvre Inria

Bernhard Thomaszewski Université de Montréal

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WEDNESDAY, 31 JULY Surface Reconstruction Based on Modified Vectorization of Line Drawings via Gauss Formula PolyVector Fields Multi-Robot Collaborative Dense Wenjia Lu Mikhail Bessmeltsev Scene Reconstruction Zuoqiang Shi Université de Montréal, Informatique et de Jian Sun recherche opérationnelle Siyan Dong Bin Wang Shandong University Tsinghua University Justin Solomon Massachusetts Institute of Technology - CSAIL Kai Xu National University of Defense Technology 17. TRANSPORT: PARALLEL Qiang Zhou AND OPTIMAL SPOT: Sliced Partial Optimal Transport Shandong University 10:45 AM-12:35 PM Nicolas Bonneel Andrea Tagliasacchi David Coeurjolly University of Victoria R&E CNRS, Univ. Lyon

Shiqing Xin Symmetric Moving Frames Shandong University Etienne Corman University of Toronto 18. OFF THE DEEP END Matthias Nießner 2 PM-3:30 PM Technical University of Munich Keenan Crane Carnegie Mellon University R&E Baoquan Chen Peking University MeshCNN: A Network with an Edge Rana Hanocka Optimal Transport-Based Polar Amir Hertz Interpolation of Directional Fields Noa Fish A Symmetric Objective Function for ICP Justin Solomon Raja Giryes Szymon Rusinkiewicz MIT Tel Aviv University Princeton University Amir Vaxman Shachar Fleishman Utrecht University Amazon

Warp-and-Project Tomography for Rapidly Daniel Cohen-Or Deforming Objects Tel Aviv University Guangming Zang The Vector Heat Method Ramzi Idoughi Nicholas Sharp Ran Tao Carnegie Mellon University Gilles Lubineau Peter Wonka Yousuf Soliman Wolfgang Heidrich California Institute of Technology KAUST Keenan Crane Carnegie Mellon University

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WEDNESDAY, 31 JULY GRAINS: Generative Recursive iMapper: Interaction-Guided Scene Mapping Autoencoders for INdoor Scenes from Monocular Videos SAGNet: Structure-Aware Generative Manyi Li Aron Monszpart Network for 3D-Shape Modeling Shandong University, Simon Fraser University University College London, Niantic Zhijie Wu Akshay Gadi Patil Paul Guerrero Xiang Wang Simon Fraser University University College London Di Lin University Kai Xu Duygu Ceylan National University of Defense Technology School Adobe Dani Lischinski of Computer, AICFVE Beijing Film Academy The Hebrew University of Jerusalem Ersin Yumer Siddhartha Chaudhuri Uber ATG, Adobe Daniel Cohen-Or Adobe Research, IIT Bombay Shenzhen University, Tel Aviv University Niloy Mitra Owais Khan University College London Hui Huang IIT Bombay Shenzhen University

Ariel Shamir The Interdisciplinary Center, Herzalia 19. FLUIDS I Computer Science 2 PM-3:30 PM

Changhe Tu R&E Shandong University Interlinked SPH Pressure Solvers for Strong Baoquan Chen Fluid-Rigid Coupling Peking University Christoph Gissler Andreas Peer Daniel Cohen-Or University of Freiburg, FIFTY2 Technology GmbH Tel Aviv University

Stefan Band Hao Zhang University of Freiburg Simon Fraser University

Jan Bender RWTH Aachen University

Matthias Teschner University of Freiburg

On the Accurate Large-Scale Simulation of Ferrofluids Libo Huang Torsten Hädrich Dominik L. Michels KAUST

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WEDNESDAY, 31 JULY Perceptual Rasterization for Head-mounted Vidgets: Modular Mechanical Widgets for Display Image Synthesis Mobile Devices An Adaptive Variational Finite Difference Sebastian Friston Chang Xiao Framework for Efficient Symmetric Tobias Ritschel Columbia University Octree Viscosity Anthony Steed University College London Karl Bayer Ryan Goldade Snap Inc. Yipeng Wang University of Waterloo Changxi Zheng Luminance-Contrast-Aware Columbia University Mridul Aanjaneya Foveated Rendering Rutgers University Okan Tarhan Tursun Shree Nayar Snap Inc. Christopher Batty Max Planck Institute for Informatics University of Waterloo Elena Arabadzhiyska-Koleva Saarland University, MMCI 21. MOTION IS IN CONTROL Mixing Sauces: A Viscosity Blending Model Marek Wernikowski 3:45 PM-5:35 PM for Shear Thinning Fluids Radosław Mantiuk West Pomeranian University of Technology R&E Kentaro Nagasawa Takayuki Suzuki Hans-Peter Seidel Tangent-Space Optimization for Interactive The University of Tokyo Karol Myszkowski Animation Control Max Planck Institute for Informatics Loïc Ciccone Ryohei Seto ETH Zurich Kyoto University Piotr Didyk Università della Svizzera italiana Cengiz Öztireli Masato Okada DisneyResearch|Studios The University of Tokyo

Robert W. Sumner Yonghao Yue Foveated AR: Dynamically-Foveated DisneyResearch|Studios, ETH Zurich The University of Tokyo, Aoyama Gakuin University, Augmented Reality Display University of Waterloo Jonghyun Kim NVIDIA Vibration-Minimizing Motion Retargeting for Robotic Characters 20. VR AND AR Youngmo Jeong NVIDIA, Seoul National University Shayan Hoshyari 3:45 PM-5:35 PM Disney Research, University of British Columbia Michael Stengel NT R&E Kaan Akşit Hongyi Xu SurfaceBrush: From Virtual Reality Rachel Albert Espen Knoop Drawings to Manifold Surfaces Ben Boudaoud Disney Research Trey Greer Enrique Rosales Joohwan Kim Stelian Coros University of British Columbia, Ward Lopes ETH Zurich Universidad Panamericana Alexander Majercik Peter Shirley Moritz Bächer Jafet Rodriguez Josef Spjut Disney Research Universidad Panamericana Morgan McGuire David Luebke Alla Sheffer NVIDIA University of British Columbia

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WEDNESDAY, 31 JULY 22. MAPS AND OPERATORS Tensor Maps for Synchronizing Heterogeneous Shape Collections 3:45 PM-5:35 PM Puppet Master: Robotic Animation Qixing Huang of Marionettes R&E Zhenxiao Liang UT Austin Simon Zimmermann Functional Characterization of ETH Zurich Deformation Fields Haoyun Wang Etienne Corman Tsinghua University Roi Poranne University of Toronto ETH Zurich, University of Haifa Simiao Zuo Maks Ovsjanikov Chandrajit Bajaj James Bern LIX, École Polytechnique, CNRS UT Austin Stelian Coros ETH Zurich

Spectral Coarsening of Geometric Operators Reversible Harmonic Maps between Discrete Surfaces Non-Smooth Newton Methods for Hsueh-Ti Derek Liu Deformable Multi-Body Dynamics Alec Jacobson Danielle Ezuz University of Toronto Technion Israel Institute of Technology Miles Macklin NVIDIA, University of - Maks Ovsjanikov Justin Salomon Computer Science École Polytechnique Massachusetts Institute of Technology Kenny Erleben Mirela Ben-Chen University of Copenhagen - Computer Science Technion - Israel Institute of Technology Steklov Spectral Geometry for Extrinsic Matthias Müller Shape Analysis Nuttapong Chentanez Stefan Jeschke Yu Wang THURSDAY, 1 AUGUST Viktor Makoviychuk Massachusetts Institute of Technology NVIDIA Mirela Ben-Chen 23. VIDEO Technion - Israel Institute of Technology 9 AM-10:30 AM

RedMax: Efficient & Flexible Approach for Iosif Polterovich R&E Articulated Dynamics Université de Montréal Stylizing Video by Example Ying Wang Justin Solomon Nicholas J. Weidner Ondřej Jamriška Massachusetts Institute of Technology Margaret A. Baxter Šárka Sochorová Yura Hwang Ondřej Texler Texas A&M University CTU in Prague, FEE

Danny M. Kaufman Michal Lukáč Adobe Research Jakub Fišer Jingwan Lu Shinjiro Sueda Eli Shechtman Texas A&M University Adobe Research

Daniel Sýkora CTU in Prague, FEE

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THURSDAY, 1 AUGUST 24. FABRICATED RESULTS Geometry-Aware Scattering Compensation for 3D Printing 9 AM-10:30 AM Video Extrapolation using Denis Sumin Neighboring Frames R&E Max-Planck-Institute for Informatics Sangwoo Lee Computational Design of Fabric Formwork Tobias Rittig Jungjin Lee Xiaoting Zhang Charles University in Prague KAI Inc. University Vahid Babaei Bumki Kim Guoxin Fang Max Planck Institute for Informatics KAIST, Visual Media Lab TU Delft, The Chinese University of Hong Kong Thomas Nindel Kyehyun Kim Melina Skouras Alexander Wilkie KAIST, Visual Media Lab & KAI Inc. INRIA Charles University in Prague Junyong Noh Gwenda Gieseler Piotr Didyk KAIST, Visual Media Lab TU Delft Università della Svizzera italiana

Charlie Wang Bernd Bickel Interactive and Automatic Navigation for The Chinese University of Hong Kong IST Austria 360 Video Playback Emily Whiting Jaroslav Krivanek Kyoungkook Kang Boston University Charles University in Prague Sunghyun Cho DGIST Karol Myszkowski Max Planck Institute for Informatics Volume-Aware Design of Composite Molds Tim Weyrich Thomas Alderighi Joint Stabilization and Direction of 360 University College London Degree Videos Università di Pisa; ISTI-CNR, Pisa

Chengzhou Tang Luigi Malomo Simon Fraser University Daniela Giorgi LayerCode: Optical Barcodes for 3D ISTI - CNR Oliver Wang Printed Shapes Adobe Systems Inc. Bernd Bickel Henrique T. Maia IST Austria Columbia University Feng Liu Portland State University Paolo Cignoni Dingzeyu Li ISTI - CNR Adobe Research, Columbia University Ping Tan Simon Fraser University Nico Pietroni Yuan Yang UTS Sydney, ISTI - CNR Changxi Zheng Columbia University

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THURSDAY, 1 AUGUST 26. COMPUTATIONAL IMAGING Compact Snapshot Hyperspectral Imaging with Diffracted Rotation 10:45 AM-12:15 PM 25. ANIMATION AND SKINNING Daniel S. Jeon R&E Seung-Hwan Baek 9 AM-10:30 AM Shinyoung Yi Coding Scheme Optimization for Fast KAIST R&E Fluorescence Lifetime Imaging Direct Delta Mush Skinning and Variants Jongho Lee Qiang Fu Jenu Varghese Chacko Xiong Dun Binh Huy Le Bing Dai Wolfgang Heidrich Electronic Arts Syed Azer Reza KAUST Abdul Kader Sagar JP Lewis Kevin W. Eliceiri Google Andreas Velten Mohit Gupta 27. MPM AND COLLISION University of Wisconsin-Madison 10:45 AM-12:15 PM NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph R&E Networks Non-Line-of-Sight Imaging with Partial Silly Rubber: An Implicit Material Point Lijuan Liu Occluders and Surface Normals Method for Simulating Non-equilibrated NetEase Fuxi AI Lab Felix Heide Viscoelastic and Elastoplastic Solids Matthew O’Toole Youyi Zheng Yu Fang Kai Zang Zhejiang University Minchen Li David Lindell Ming Gao Steven Diamond Di Tang Chenfanfu Jiang Gordon Wetzstein Yi Yuan University of Pennsylvania Stanford University Changjie Fan NetEase Fuxi AI Lab CD-MPM: Continuum Damage Material Kun Zhou Wave-Based Non-Line-of-Sight Imaging Point Methods for Dynamic Zhejiang University Using Fast f-k Migration Fracture Animation David B. Lindell Joshuah Wolper Gordon Wetzstein Yu Fang Spline Interface for Intuitive Skinning Stanford University Minchen Li Weight Editing Jiecong Lu Matthew O’Toole Seungbae Bang Ming Gao Carnegie Mellon University Sung-Hee Lee Chenfanfu Jiang Korea Advanced Institute of Science University of Pennsylvania and Technology

Efficient and Accurate Collision Response Hand Modeling and Simulation Using for Elastically Deformable Models Stabilized Magnetic Resonance Imaging Mickeal Verschoor Bohan Wang Universidad Rey Juan Carlos George Matcuk Jernej Barbic Andrei Jalba University of Southern California Eindhoven University of Technology

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THURSDAY, 1 AUGUST 28. SOUND GRAPHICS Physically-Based Statistical Simulation of Rain Sound 10:45 AM-12:15 PM Implicit untangling: A Robust Solution for Shiguang Liu Modeling Layered Clothing R&E Haonan Cheng Tianjin University Thomas Buffet Learning to Optimize Halide with Tree Inria, Ecole Polytechnique Search and Random Programs Yiying Tong Andrew Adams Michigan State University Damien Rohmer Facebook AI Research Ecole Polytechnique

Karima Ma Loic Barthe University of California, Berkeley; Facebook Variational Implicit Point Set Surfaces University of Toulouse - IRIT, Institut de Recherche AI Research en Informatique de Toulouse (IRIT) Zhiyang Huang Washington University in St. Louis Luke Anderson Laurence Boissieux Riyadh Baghdadi Inria Nathan Carr Tzu-Mao Li Adobe Research MIT CSAIL Marie-Paule Cani Ecole Polytechnique Tao Ju Steven Johnson Washington University in St. Louis Google

Michael Gharbi Adobe 29. MACHINE LEARNING FOR RENDERING Benoit Steiner Facebook AI Research 2 PM-3:30 PM

R&E Kayvon Fatahalian Stanford University Sample-Based Monte Carlo Denoising using a Kernel-Splatting Network Fredo Durand MIT CSAIL Michael Gharbi Adobe / MIT Jonathan Ragan-Kelley University of California, Berkeley Tzu-Mao Li Miika Aittala MIT

KleinPAT: Optimal Mode Conflation For Jaakko Lehtinen Time-Domain Precomputation of Aalto University Acoustic Transfer Fredo Durand Jui-Hsien Wang MIT Stanford University

Doug L. James Stanford University, Pixar Animation Studios

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THURSDAY, 1 AUGUST 30. FLUIDS II Editing Fluid Animation using Flow Interpolation 2 PM-3:30 PM Deep Convolutional Reconstruction For Syuhei Sato Gradient-Domain Rendering R&E Prometech CG Research Markus Kettunen Efficient and Conservative Fluids Using Yoshinori Dobashi Erik Härkönen Bidirectional Mapping Hokkaido University Aalto University Ziyin Qu Xinxin Zhang Tomoyuki Nishita Jaakko Lehtinen AICFVE, Beijing Film Academy Prometech CG Research, Hiroshima Aalto University, Nvidia Shudo University Ming Gao Chenfanfu Jiang Neural Importance Sampling University of Pennsylvania 31. DESIGN AND LAYOUT Thomas Müller Baoquan Chen 2 PM-3:30 PM Disney Research, ETH Zürich Peking University R&E Brian McWilliams Fabrice Rousselle Synthetic Silviculture: Multi-scale Modeling Disney Research On Bubble Rings and Ink Chandeliers of Plant Ecosystems Marcel Padilla Markus Gross Milosz Makowski Albert Chern Disney Research, ETH Zürich Adam Mickiewicz University in Poznan Felix Knöppel Ulrich Pinkall Jan Novak Torsten Haedrich Technical University of Berlin Disney Research Jan Scheffczyk Dominik L. Michels Peter Schröder KAUST California Institute of Technology A Learned Shape-Adaptive Subsurface Soeren Pirk Scattering Model Google Brain Wojtek Palubicki Delio Vicini Fundamental Solutions for Water Adam Mickiewicz University in Poznan EPFL Wave Animation Camille Schreck Vladlen Koltun Christian Hafner Intel Labs PlanIT: Planning and Instantiating Indoor Chris Wojtan Scenes with Relation Graph and Spatial Institute of Science and Technology Austria Wenzel Jakob Prior Networks EPFL Kai Wang Yu-An Lin Ben Weissmann Brown University

Manolis Savva Angel Chang Simon Fraser University

Daniel Ritchie Brown University

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THURSDAY, 1 AUGUST 32. ACQUIRING, PERCEIVING AND Using Moments to Represent Bounded RENDERING MATERIAL APPEARANCE Signals for Spectral Rendering Content-Aware Generative Modeling of 3:45 PM-5:15 PM Christoph Peters Graphic Design Layouts Karlsruhe Institute of Technology R&E Xinru Zheng Sebastian Merzbach Xiaotian Qiao Deep Inverse Rendering for High-Resolution University of Bonn Ying Cao SVBRDF Estimation From an Arbitrary Rynson Lau Number of Images Johannes Hanika City University of Hong Kong Duan Gao Karlsruhe Institute of Technology, Weta Digital Tsinghua University, Asia Carsten Dachsbacher EasyFont: A Style Learning-Based Xiao Li Karlsruhe Institute of Technology System to Easily Build Your Large-Scale University of Science and Technology of China, Handwriting Fonts Zhouhui Lian Yue Dong Accurate Appearance Preserving Bo Zhao Microsoft Research Asia Prefiltering for Rendering Xudong Chen Displacement-Mapped Surfaces Jianguo Xiao Pieter Peers Lifan Wu Peking University, Institute of Computer Science College of William & Mary University of California, San Diego and Technology

Kun Xu Shuang Zhao Tsinghua University University of California, Irvine

Xin Tong Ling-Qi Yan Microsoft Research Asia University of California, Santa Barbara

Ravi Ramamoorthi University of California, San Diego A Similarity Measure for Material Appearance Manuel Lagunas Sandra Malpica TECHNICAL PAPERS Ana Serrano CLOSING SESSION Universidad de Zaragoza, I3A Thursday, 1 August, 5:15 PM- 5:35 PM Elena Garces Universidad Rey Juan Carlos, Madrid Immediately following the last Diego Gutierrez Technical Paper join us for a wrap-up of Belen Masia SIGGRAPH 2019, together with a look Universidad de Zaragoza, I3A forward to next year’s papers program with the SIGGRAPH 2020 Technical Papers Chair, Szymon Rusinkiewicz.

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This program, housed within the Immersive Pavilion located in HOURS the Experience Hall, boasts an interactive space for attendees to Sunday, 28 July, 1:30 PM-5:30 PM discover the latest advancements in realities — games, research, Monday, 29 July, 10 AM-5:30 PM healthcare, and more. The program is organized into three Tuesday, 30 July, 10 AM-5:30 PM core physical spaces: the Arcade (games and experiences), the Wednesday, 31 July, 10 AM-5:30 PM Thursday, 1 August, 10 AM-3:30 PM Museum, and the Village (installations). For content descriptions, visit https://s2019.siggraph.org/conference/programs-events/ virtual-augmented-and-mixed-reality/

NUCLEAR DISSENT SPHERES ARCADE NT NT

Pablo Vio Eliza McNitt BEACH BODY BROS Heather Phenix Pale Blue Dot NT Jam3 Jess Engel Tyler Hurd Crimes of Curiosity Gentle Manhands, Oculus PIXEL RIPPED 1989 Dylan Golden Protozoa Pictures NT

DADUM: EXPERIENCING MEMORIES OF Ana Ribeiro Arnaud Colinart MY FATHER Fernanda Martins AtlusV NT Pixel Ripped Danilo Gasques Protozoa Pictures University of California San Diego; Arthur C. Clarke Center for Human Imagination PROJECT JUA Joel Newton

NT CityLights Bynhan Pham University of California San Diego; Virbella Brian First Ari Handel Raymond Ononiwu Protozoa Pictures Jon Paden Ayuba Audu Visual Arts, University of California San Diego Dunni Abiodun Microsoft

Max Sacker GLOOMY EYES Ioulia Isserlis NT Another World

Antoine Cayrol ATLAS V

German Heller 3 DAR

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T.REX: SKELETON CREW IL DIVINO: MICHELANGELO’S SISTINE AUTISM XR NT CEILING IN VR NT Nicholas Bartzokas Christopher Evans Marc Petz Laura Moustakerski Epic Games Mary Musto Eozin Che Laura Robinson American Museum of Natural History Keith Takens Kent Career Tech Center Chris Chin MEU Jad Boniface NT Dario Laverde Sarah Hashkes HTC VIVE Radix Motion BEING HENRY

Piotr Baczynski NT Bartosz Roslonski Sarah Berkovich Immersion VR MICA Self/Oculus Launch Pad

Corrie Roe John Monos American Museum of Natural History Alice Wroe Magic Leap DEEP REALITY: AN UNDERWATER VR Joanna Liu EXPERIENCE TO PROMOTE RELAXATION New York University BY UNCONSCIOUS HR, EDA AND BRAIN REINCARNATION - VIRTUAL ACTIVITY BIOFEEDBACK MUSEUM REALITY RECREATION OF YVES NT TANGUY’S WORLD Judith Amores Fernandez; Anna Fuste Lleixa; NT MIT Media Lab

CITY OF SPARKLES Jing Yan Robert Richer D2 Nova; Media Arts and Technology NT FAU

Yang Liu Mengyu Chen thatgamecompany Pattie Maes Media Arts and Technology MIT Media Lab Botao Hu Amber Garage

Ran Duan VILLAGE DRAWING SOUND IN MR SPACE Vanguard Sound NT

Ryu Nakagawa AIR: AUGMENTED INTERSECTION Ryo Komatsubara HETEROTOPIAS OF REALITIES Taku Ota Ken Sonobe NT NT Nagoya City University Szilvia Ruszev Christian Vazquez Noa Kaplan Benjamin Reynolds Takahisa Mitsumori USC Anna Fuste Moph Records Hisham Bedri Valentin Heun Katsutoshi Hata PTC Reality Lab Nangok R/Studios Co.,Ltd

Hidefumi Ohmura Tokyo University of Science

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ECLIPSE OVS+TUMOR: A TOOL FOR ENHANCED WOLVES IN THE WALLS: CHAPTER 2, IT’S NT LUNG TUMOR ANNOTATION IN VR FOR ALL OVER MACHINE LEARNING TRAINING AND Jonathan Astruc NT ANALYSIS Aymeric Favre Peter Billington Frederic Cussey NT Fable Frederic Lecompte Santiago Lombeyda Jonathan Tamene Ashish Mahabal Frederic Plantard California Institute of Technology Flavien Galliot WORLDSPACE PAINTING Paul Etienne Duclos Daniel Crichton DATA VISUALIZATION Darrin Taylor Heather Kincaid NT BlackLight JPL Kyungjin Yoo

Dean Foster George Djorgovski UMD California Institute of Technology NEURAL AR: IMMERSIVE AUGMENTED REALITY WITH REAL-TIME NEURAL Christos Patriotis STYLE TRANSFER Sudhir Srivastava NT National Cancer Institute

Daiki Taniguchi Akatsuki Inc. REMOTE SPATIAL PROGRAMMING AND COLLABORATION USING A REAL-TIME NITRO VOLUMETRIC CAPTURE SPACE NT NT Hisham Bedri Greg J. Tamargo Ben Reynolds Marc Huet Valentin Heun JJ Castillo Christian Vazquez Viewer Ready Anna Fuste PTC

OLLIE NT THE LAST OASIS Sagar Ramesh NT Drew Okenfuss Goro Fujita Zachary Flores Quill Annie Oh University of Southern California

Carson Hall VR MINECRAFT FOR ART SCAD NT David Deedwania Kyungjin Yoo Ryan Havel Nikhil Patel UMD

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P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies

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The VR Theater is a marquee destination that showcases state-of-the-art virtual reality storytelling. It is a juried program that is presented in a beautiful, panoramic theater and in colocated kiosks. For content descriptions and detailed ticketing information, visit https://s2019.siggraph.org/conference/programs- events/computer-animation-festival/vr-theater/

SCREENINGS A Kite’s Tale Ghost Fleet VR Bruce Wright Lucas Gath C 5 P&A G&I Walt Disney Animation Studios (United States) Catovia LLC (United States) Sunday, 28 July - 1:15 PM , 2:15 PM, 3:15 PM, 4:15 PM (Full Conference Platinum Registrants only) KIOSKS The Great C Monday, 29 July - 8:45 AM, 9:45 AM, 10:45 C 5 D6l o P&A G&I Steve Miller AM, 11:45 AM, 1:45 PM, 2:45 PM, 3:45 PM Secret Location (Canada)

Tuesday, 30 July - 8:45 AM, 9:45 AM, 10:45 Sunday, 28 July, 1:30 PM-5:30 PM AM, 11:45 AM, 1:45 PM, 2:45 PM, 3:45 PM Monday, 29 July, 10 AM-5:30 PM Inside Hurricane Maria in 360 degrees Wednesday, 31 July - 8:45 AM, 9:45 AM, Tuesday, 30 July, 10 AM-5:30 PM Gregory Shirah 10:45 AM, 11:45 AM, 1:45 PM, 2:45 PM, Wednesday, 31 July, 10 AM-5:30 PM NASA/GSFC - Scientific Visualization Studio 3:45 PM (United States) Thursday, 1 August, 10 AM-3:30 PM Thursday, 1 August - 8:45 AM, 9:45 AM, 10:45 AM, 12:45 PM, 1:45 PM 1inch VR Jurassic World: Blue Felix Lajeunesse, Paul Raphael 2nd Step Seok Nam Koong M2S (South Korea) Felix & Paul Studios (Canada) Joerg Courtial Faber Courtial (Germany)

Age of Sail MindPalace Carl Krause Bonfire John Kahrs Boathouse Studios, Google Spotlight Stories Filmakademie Baden-Württemberg (Germany) Larry Cutler (United States) Baobab Studios (United States)

Traveling While Black The bOnd Roger Ross Williams Doctor Who: The Runaway Olly Reid Felix & Paul Studios (Canada) Mathias Chelebourg Axis Studios (United Kingdom) BBC VR Hub, BBC Doctor Who, Passion Animation Studios (United Kingdom)

Children Do Not Play War

Kaiju Confidential Fabiano Mixo VILD Studio (Brazil) Ethan Shaftel easyAction, ShadowMachine (United States)

KEYS

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies

RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 72 ACM SIGGRAPH ORGANIZATION EVENTS

ACM SIGGRAPH is an international community of researchers, artists, practitioners, and business professionals who share an interest in computer graphics and interactive techniques. At SIGGRAPH 2019, ACM SIGGRAPH offers a diverse menu of programs and services for its members and the computer graphics community. For full event descriptions, visit https://s2019.siggraph.org/conference/programs- events/organization-events/

DIVERSITY & INCLUSION SUMMIT DOCTORAL CONSORTIUM For an updated list of Frontiers Talks, visit: https://s2019.siggraph.org/conference/ Sunday, 28 July, 8:40 AM-5:30 PM Saturday, 27 July, 9 AM-6 PM programs-events/acm-siggraph-frontiers/ The ACM SIGGRAPH Diversity and Inclusion Ph.D. students meet and discuss work with Summit is a full-day workshop with a roster one another and a panel of experienced How Computer Graphics Expertise of informative and impactful speakers from SIGGRAPH researchers. Will Further the State of the Art in a range of backgrounds and disciplines Machine Learning that demonstrate how our diversity makes Martin Wicke us stronger. We invite you to join us for Google FRONTIERS TALKS AND WORKSHOPS captivating discussions as we examine the pressing issues and relevant topics facing Saturday, 27 July, 9 AM-6 PM Imaging a Black Hole with the Event Horizon Telescope the computer graphics and interactive techniques community. Sessions include: The ACM SIGGRAPH Frontiers program (talks Katherine Bouman and workshops) showcases perspectives on California Institute of Technology The Case for Diversity and the Lens of emerging and adjacent areas of interest to Intersectionality the SIGGRAPH community.

Rendering Gender: Identity, Representation, Talks and Sexuality in 3D Design, Interactive Sunday, 28 July-Thursday, 1 August, Media, and Animation 8 AM-8:45 AM HERstories: Women Leaders in the The ACM SIGGRAPH Frontiers Talks Digital World will engage our audiences with the Inclusion of Diverse Talent With groundbreaking work being done alongside Outstanding Abilities our industry with the tools and foundations developed within our own community. Diversity, Collaboration, and Building Toward an Inclusive Organization From Next Generation Display Devices, to Visualization and Simulation to communicate Is AI Biased & Can AI Be Ethical? highly complex data artistically, tools developed to assist professionals are now impacting individuals, and the conversation is just getting started! Schedule is incomplete and subject to change.

KEYS

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies

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Workshops Cybersickness: Causes and Solutions ACM SIGGRAPH TOWN HALLS Sunday, 28 July, 9 AM-5 PM Organizer For descriptions and room information, visit: Bas Rokers https://s2019.siggraph.org/conference/ New York University Computer Graphics for programs-events/acm-siggraph-town-halls/ Autonomous Vehicles Kay Stanney Organizers Design Interactive The Future: Shaping Our Field Jose A. Iglesias-Guitian Computer Vision Center, Universitat Monday, 29 July, 10:45 AM-12:15 PM Autonoma de STUDENT RESEARCH COMPETITION German Ros Intel Labs Wednesday, 31 July, 3:45-5:15 PM What Can ACM SIGGRAPH Do for You? Tuesday, 30 July, 10:45 AM-12:15 PM Vangelis Kokkevis Sponsored by Microsoft the Student Toyota Research Institute Research Competition at SIGGRAPH 2019

offers a unique forum for undergraduate and Jose M. Alvarez Meet the Candidates NVIDIA Corporation graduate students to present their original research at well-known ACM sponsored and Tuesday, 30 July, 5:15-6 PM Yongjoon Lee co-sponsored conferences before a panel of Zoox judges and attendees.

Philipp Slusallek ACM SIGGRAPH Frontiers Saarland University Wednesday, 31 July, 10:45 AM- 12:15 PM THESIS FAST FORWARD Content Generation for Workforce Training

Organizer Tuesday, 30 July, 2-3:30 PM CO-LOCATED EVENTS Up to 12 candidates share three-minute oral Yale University SIGGRAPH works with other aligned presentations of innovative ideas live at a organizations to present additional Textiles: Virtual to Actual special session at SIGGRAPH 2019. opportunities for attendees to learn Organizer and network during the SIGGRAPH James McCann conference week. Carnegie Mellon University ACM SIGGRAPH / Eurographics Sim-to-Real: From Skilled Virtual Agents Symposium on Computer Animation to Real-World Robots 2019 (SCA 2019) Organizer 26-28 July Stelian Coros Los Angeles, California ETH Zurich https://sca2019.kaist.ac.kr/ Immersive Visualization wordpress/

Organizer DigiPro2019 (Digital Production Tomasz Bednarz Symposium 2019) CSIRO Data61, UNSW Art & Design 27 July

Millenium Biltmore Hotel Los Angeles, California http://dp2019.digiproconf.org

KEYS

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies

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Informative international sessions on the current state of computer graphics around the world, organized by representatives of ACM SIGGRAPH and affiliated societies. For event descriptions, visit https://s2019.siggraph.org/conference/programs-events/organization-events/acm-siggraph-theater- events/

SUNDAY, 28 JULY BIRDS OF A FEATHER: BIRDS OF A FEATHER: VIRTUAL DEMOSCENE WORLDWIDE BEINGS WORLD BIRDS OF A FEATHER: THE 4:30 PM-5:30 PM 4:30 PM-6 PM INTERNATIONAL COLLEGIATE VIRTUAL P&A NT REALITY CONTEST (IVRC) 10 AM-11 AM

NT MONDAY, 29 JULY TUESDAY, 30 JULY BIRDS OF A FEATHER: ACROSS BIRDS OF A FEATHER: THE IMMERSIVE THE METAVERSE VISUALISATION FOR SCIENCE, CG IN ASIA RESEARCH AND ART 9:30 AM-10:30 AM 11:30 AM-12:30 PM 9 AM-11 AM R&E P&A A&D

BIRDS OF A FEATHER: MASSIVE SIGGRAPH FOR BEGINNERS - CG IN AUSTRALASIA COLLABORATIVE PROJECT GENERAL VIEW 11 AM-12 PM 10:30 AM-12:00 PM 12:30 PM-1:30 PM R&E R&E

SIGGRAPH IN JAPANESE + JAPAN BIRDS OF A FEATHER: ACM SIGGRAPH CG SHOWCASE CG IN EUROPE CARTOGRAPHIC VISUALIZATION 1:30 PM-3 PM 12 PM-1 PM 12 PM-1:30 PM G&I R&E

DAC: OPEN FORUM OF THE ACM SIGGRAPH DIGITAL CG IN AFRICA + MIDDLE EAST ARTS COMMUNITY BIRDS OF A FEATHER: SHENZHEN & 1 PM-2 PM 3 PM-4:30 PM LOS ANGELES CHAPTERS MEETUP

A&D 3:30 PM-4:30 PM R&E

KEYS

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies

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TUESDAY, 30 JULY BIRDS OF A FEATHER: ISEA THE UNDERGRADUATE INTERNATIONAL - OPEN FORUM RESEARCH ALLIANCE ACM: THESIS FAST FORWARD 1:00 PM-2.00 PM 10 AM-11:30 AM 2 PM-3:30 PM A&D R&E R&E

BIRDS OF A FEATHER: DCAJ CG IN LATIN AMERICA PRESENTATION “INDUSTRIAL APPLICATION OF CONTENT 3:30 PM-4:30 PM TECHNOLOGY IN JAPAN” 2:00 PM-3:00 PM

NT R&E ACM SIGGRAPH TOWN HALL: MEET THE CANDIDATES

5 PM-6 PM DAC: THE HISTORY OF SIGGRAPH ART SHOWS: INTERCONNECTIONS, INNOVATIONS & INSIGHT WEDNESDAY, 31 JULY 3:00 PM-4:30 PM

ACM SIGGRAPH CHAPTERS FAST A&D FORWARD AND STARTUP MEETING 9 AM-11 AM

EXTERNAL RELATION: MEET THE PARTNERS! WOMEN IN CG 4:30 PM-5:30 PM 11:00 AM-12:00 PM

P&A THURSDAY, 1 AUGUST

DAC: ACM SIGGRAPH DIGITAL ART COMMUNITY ONLINE EXHIBITIONS: BIRDS OF A FEATHER: HOW THE OVERVIEW AND OPPORTUNITIES LEADERS IN 9 AM-10 AM CAPTURE WORK TOGETHER TODAY

12:00 PM-1:00 PM A&D

R&E

KEYS

REGISTRATION C Full Conference Platinum (FP) m Full Conference One-Day (FOD) 5 Full Conference (F) D Select Conference (S) LEVELS 6 Experiences (XP) g Exhibits (E) l Exhibitors (EX) o Business Symposium (B)

INTEREST AREAS

P&A Production & Animation R&E Research & Education A&D Arts & Design G&I Gaming & Interactive NT New Technologies

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At the SIGGRAPH Exhibition, you’re invited to check out the newest EXHIBITION HOURS hardware systems, software tools, and creative services from Tuesday, 30 July, 9:30 AM-6:00 PM hundreds of companies. Slip on the latest VR/AR/MR goggles, Wednesday, 31 July, 9:30 AM-6:00 PM Thursday, 1 August, 9:30 AM-3:30 PM get your hands on the stylus of the latest animation tool, and much more.

EXHIBITOR LIST (AS OF 6 JUNE)

3DMapMaker Consulate General of the Gold Array Technology OTOY, Inc. SpeedTree Czech Republic in Los Angeles Beijing LLC 3dMD Ouster The Studio - B&H & CzechInvest Google 4DAGE Technology Co., Ltd. Paris Region Substance by Adobe Datatang Technology INC. hyprsense 4DViews Part Time Evil SynTouch Inc. Dell Inc. IATSE Academy of Art University Persistant Studios T.OZ Dexta Robotics ICVR Advanced Micro Devices Pixel Plow Taiwan Pavilion DGG (AMD) IncrediBuild PNY Technologies TechViz Digi Space Co., LTD Aleph Objects, Inc. Ino-VR Pogo Terathon Software Dimensional Imaging (DI4D) Allied Powers LLC InstaLOD PolyPort Inc. Tobii Pro Drexel University Alt, Inc. Intel Corporation QNAP, Inc. Toolchefs Ltd Dwarf Animation Magazine International Computer The Qt Company TV Paint Dynamixyz Concepts (ICC) The Animation Workshop TAW, Qualisys Unity Technologies Via University College Eclipse Tech, LLC Inventive Software LLC Quantum Corporation The University of the Arts Arskan Eizo Inc. InviziTrak Qumulo UST Global Media Services ASUS Global Pte. Limited Emile Cohl Art Academy IO Industries Raise3D Technologies V.DO Inc Autodesk Environmental Systems IOGEAR Research Institute Ranch Computing VectorZero, Inc. AWS KeenTools Epic Games - Unreal Engine RAVE Computer Vicon Beijing Noitom technology LTD KyungHee University Reallusion Inc. ViewSonic Blackmagic Design Lemnis Technologies Exothermic Systems LLC Redshift Rendering VIRTUALITICS Blender Foundation Luxion, Inc. Technologies, Inc FaceUnity Technology Visual Computing Center at Boris FX MatterHackers, Inc. Ringling College of Art and KAUST Faceware Tech BOXX MAXON Design Volograms FARO Technologies Inc C2Monster Mercernaries Engineering Rizom-Lab VR Cambrian FLIR Systems, Inc. (formerly Cap Digital - France Microsoft Corporation Rokoko Point Grey) VRSQUARE Carbon, Inc. Mocap Now ROOT Data Center Planet Wacom Technology Carl Zeiss AG Motion Analysis Corporation Russian3DScanner Formlabs Inc. Web3D Consortium Carnegie Mellon ETC MSI Computer Corp. Safe Software FORUM8 Co., Ltd. Wrnch inc. CGAL - The Computational Mura Vision SCAD Foundry Wysilab Geometry Algorithms Library NorPix Inc. The Scan Truck Fox Renderfarm Xsens Technologies B.V. CGTrader NVIDIA Corporation SF FILM SCHOOL Fraunhofer IIS Yadle Ciara Technologies Observer Analytics Sharecg.com ftrack z-emotion CLO Virtual Fashion Inc. Oculus Medium SideFX Software Glassbox Computer Graphics World One Stop Systems Sketchfab Inc. Golaem Conductor Technologies OptiTrack Speedernet Sphere

RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 77 EXHIBITOR MEETING ROOMS AND FP F S XP E EX B SESSIONS (AS OF 3 MAY)

Comprehensive summaries of the latest technologies in computer graphics and interactive techniques. SIGGRAPH 2019 exhibitors demonstrate software, hardware, and systems; answer questions; and host one-on-one conversations about how their applications improve professional and technical performance.

For an updated list and to learn more about exhibitor sessions, please visit https://s2019.siggraph.org/ exhibition/exhibitor-sessions/

AUTODESK VISION SERIES BLUE SKY STUDIOS: RESUME DROP OFF DEXTA ROBOTICS: WHAT AND OPEN HOUSE AT SIGGRAPH MAKES FORCE FEEDBACK Room 404A GLOVES THE MOST INTUITIVE Room 301A INTERACTION METHOD 30 July 31 July, 10 AM-4 PM Room 511B/C 10:15 AM-11 AM: Bifrost – It’s here! 31 July, 3:30 PM-4:30 PM 11:30 AM-12:15 PM: What’s new with Arnold GPU CARBON: COMPUTATIONAL GEOMETRY 12:45 PM-1:30 PM: Human + AI = Future of AND SOFTWARE Creation and Entertainment FOUNDRY Room 511B/C 2 PM-2:45 PM: Open Source support at Autodesk 31 July, 10:30 AM-11:30 AM Room 502B – USD focus 3:15 PM-4 PM: Maya: Faster Animation, Artist 29 July Workflows, and the Future CGTRADER: LEVERAGING STACK 3D 12 PM-1:30 PM: Education Summit 4:30 PM-5:15 PM: Thriving with Shotgun: Setting CONTENT TO ACCELERATE TIME TO Creative Teams Up for Success 4 PM-6 PM: Look Development and MARKET AND REDUCE COSTS Lighting Meetup Room 511B/C 31 July 30 July, 10:30 AM-11:30 AM 30 July 9:30 AM-10 AM: Autodesk Forge - Automate 10 AM-11:30 AM: Plotting Your VFX Studio’s unique, web-based 3D data experiences Journey Into The Cloud 10:15 AM-11 AM: Bifrost – It’s here! CHAOS GROUP 12 PM-1:30 PM: Solving Creative Challenges with 11:30 AM-12:15 PM: 3ds Max: producing high-end Room 409A Nuke Family - The Artists’ Story results at scale without sacrificing quality 2 PM-3:30 PM: Solving Creative Challenges Through 12:45 PM-1:30 PM: Unity and Autodesk: 30 July Development in Nuke Streamlining Workflows for Film/Animation/TV 10 AM-11 AM: Total Chaos @ SIGGRAPH session 1 4 PM-6 PM: Solving Creative Challenges with Modo 2 PM-2:45 PM: Interactive and flexible rendering 11 AM-12 PM: Total Chaos @ SIGGRAPH session 2 workflows with Arnold Operators 2 PM-3 PM: Total Chaos @ SIGGRAPH session 3 3:15 PM-4 PM: Open Source support at Autodesk – 3 PM-4 PM: Total Chaos @ SIGGRAPH session 4 INTEL MaterialX focus 4 PM-5 PM: Total Chaos @ SIGGRAPH session 5 Room 406B 4:30 PM-5:15 PM: Autodesk Flame – AI revolutionizes common tasks for VFX Compositing 31 July 29 July and Color Finishing

10 AM-11 AM: Total Chaos @ SIGGRAPH session 6 11 AM-12 PM: Intel Open Image Denoise : Optimized CPU Denoising 11 AM-12 PM: Total Chaos @ SIGGRAPH session 7 12:30 PM-1:30 PM: Using Variable Rate Shading to AWS: CLOUD TECH TALKS 2 PM-3 PM: Total Chaos @ SIGGRAPH session 8 improve the user experience in real-time 3 PM-4 PM: Total Chaos @ SIGGRAPH session 9 Room 303B game engines 4 PM-5 PM: Total Chaos @ SIGGRAPH session 10 31 July, 9:30 AM-5:30 PM 3:30 PM-4:30 PM: Ray Tracing with Intel Embree and Intel OSPRay : Use Cases and Updates

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INTEL NVIDIA SUBSTANCE BY ADOBE: SUBSTANCE DAY AT SIGGRAPH Room 406B Room 501A/B Room 409B 30 July 28 July 29 July, 10 AM-6 PM

9 AM-10 AM: Bringing the future of entertainment 2 PM-5:15 PM: Deep Learning for Content Creation to your living room: MPEG-I Immersive Video and Real-Time Rendering 11 AM-12 PM: From RenderMan 22.0® to Next TOBII AB: BETTER XR DEVICES WITH Gen RenderMan XPU and Beyond: Role of Open 29 July EYE TRACKING Shading Language (OSL) with Intel® AVX512. Room 511B/C 1 PM-2 PM: Bringing Intelligent Motion using 9 AM-12:15 PM: Special Topics and Latest 30 July, 2 PM-3 PM Reinforcement Learning to Intel® Client Platform Advances in Graphics for Film and Design 2:30 PM-3:30 PM: Build a Deep Learning Video 2-5 PM: GPU Ray Tracing for Film and Design Analytics Framework for Intel AI Platforms WALT DISNEY ANIMATION STUDIOS 30 July Room 410 31 July 9 AM-12:15 PM: Real-Time Rendering – Technical Update 29 July 9 AM-10 AM: Advanced SIMD programming with Intel ISPC 31 July 2 PM-5 PM: Women In Animation Summit 11 AM-12 PM: Enhancing and Accelerating your AI and Machine Learning solution through Intel 9 AM-10:30 AM: Latest Advances in Real-Time 30 July Integrated Graphics Ray Tracing 1 PM-2 PM: Using Variable Rate Shading to 10:30 AM-12 PM: Advanced Real-Time Ray 11 AM-5 PM: The Walt Disney Company Suite - improve the user experience in real-time Tracing Tutorial Open Hours game engines 2 PM-5:15 PM: Ray Tracing Gems 1.1 2:30 PM-3:30 PM: AnyFace: A solution for creating 31 July film industry quality facial rendering and animation using mainstream PCs. 9 AM-11 AM: Walt Disney Animation Studios 4:30 PM-5:30 PM: Creators Meet Technology PIXAR ANIMATION STUDIOS: Educator’s Forum RECRUITING 1 PM-5 PM: The Walt Disney Company Suite - 1 August Room: 515A Open Hours 29 July – 1 August 9 AM-10 AM: Advanced SIMD programming with All day events Intel ISPC

QUMULO Room 511B/C 31 July, 2 PM-3 PM

SHOTGUN DEV DAY Room 409A

29 July

9 AM-10:30 AM: Intro to Developing for Shotgun 11 AM-12:30 PM: Advanced Shotgun Development

2 PM-3 PM: Shotgun Developer Group

RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 79 JOB FAIR FP F S XP E EX B

The Job Fair is the best place at SIGGRAPH 2019 for employers to JOB FAIR HOURS meet with thousands of job seekers from around the globe! Tuesday, 30 July, 9:30 AM-6:00 PM Wednesday, 31 July, 9:30 AM-6:00 PM Once again, Job Fair Exhibitors will be posting their jobs on the CreativeHeads.net and ACM SIGGRAPH job boards one month prior to the conference. This allows SIGGRAPH 2019 attendees to connect with employers before the conference, during the conference via the Job Fair, and after the conference via the CreativeHeads.net job board and candidate profiling system. JOB FAIR PARTICIPANTS (AS OF 7 JUNE)

CreativeHeads.net provides the most comprehensive recruitment Activision software solution for the VFX, animation, video game, TV, film, and Animal Logic 3D technology and software tools industries.

The Focus Employers FoxNext Games The Job Fair is the best place to be if you want to... Garmin International • Meet with seasoned professionals working in the creative industries. Hi- Rez Studios • Find right-brain, left-brain, and hybrid talent! Ilion Animation Studios • Promote your company, job openings, projects, and participation to Mikros Animation millions of people via SIGGRAPH 2019 and the CreativeHeads.net Job Board. The Mill • Reach an extremely diverse and experienced group of creative MPC Film professionals working across multiple creative industries. Mr. X

Oxide Games

Job Seekers & Casula Networkers Reel FX Animation Studios

The Job Fair is the best place to be if you are: Rodeo FX

• Actively looking for a new job. Savannah College of Art and • Passively networking to see what opportunities are available. Design • Interested in getting acquainted with some great companies. Ubisoft Group • Hoping to broaden your horizons and possibly switch industries. WB Games • Looking for career development tips. Weta Digital • Wanting to learn about the latest CG and interactive techniques. Zero VFX Zoic Studios

RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 80 GENERAL INFORMATION

ATTENDEE LOUNGE Disclaimer onPeak is the only official hotel Please be aware that parts of the Conference provider for SIGGRAPH 2019. Room Hang out, relax, and recharge (yourself and may contain adult content, graphic images, rates or availability by any other your devices). All registration levels welcome. or violence. company or representative cannot Hours be guaranteed by SIGGRAPH 2019. Sunday, 28 July, 8:30 AM-8 PM While other hotel resellers may Monday, 29 July, 8:30 AM-6 PM Attendance Restrictions contact you offering hotel options, Tuesday, 30 July, 8:30 AM-7:45 PM they are not endorsed by or affiliated There are no age-based restrictions to Wednesday, 31 July, 8:30 AM-8 PM with SIGGRAPH 2019, and entering attend at Conference. However, children Thursday, 1 August, 8:30 AM-5:35 PM into financial agreements with 17 and under must be accompanied by a such companies may have costly registered adult at all times. consequences (such as, loss of deposit or payments, unintended BOOKSTORE cancellation of reservations or BreakPoint Books offers books, CDs, and Lost Children no reservations). DVDs on computer animation, graphic Unattended and lost children are to be taken design, gaming, 3D graphics, modeling, and to the Conference Management Office digital artistry. The bookstore features recent (Room 304A) until parents/guardians can LOS ANGELES books by SIGGRAPH 2019 speakers and be located. Conference Management staff CONVENTION CENTER award winners. will notify SIGGRAPH security and instruct 1201 South Figueroa Street them to advise their staff with respect to the To suggest books, CDs, or DVDs that should Los Angeles, California 90015 discovered child, as parents will probably be available in the bookstore, please contact approach Security personnel with inquiries. Breakpoint Books at [email protected]. Accessibility The convention center is handicap accessible. If you have special GEEK BAR CHILD CARE needs or requirements, please Network in real-time, stream conference SIGGRAPH 2019 will offer high quality contact Conference Management at: session content, or enjoy wireless access and children’s programming and services, [email protected] comfy chairs. Only open for Full Conference provided by KiddieCorp. Inc., for children Platinum and Full Conference attendees. aged 6 months through 12 years old. There Food Services will be appropriate activities for each age Hours group. A $5 non-refundable deposit is Sunday, 28 July, 8:30 AM-8 PM A variety of food truck vendors and required at the time of the reservation. Monday, 29 July, 8:30 AM-5:35 PM concessions are available throughout Tuesday, 30 July, 8:30 AM-7:45 PM the convention center and outdoor The registration deadline is 26 July, Wednesday, 31 July, 8:30 AM-8 PM plaza space. 2019 at 12 PM Pacific Time. For hours Thursday, 1 August, 8:30 AM-5:35 PM of operation and to register, visit https:// s2019.siggraph.org/attend/child-care/ Internet Access

HOTEL RESERVATIONS Free wireless access is available CHILD POLICY Visit the SIGGRAPH 2019 hotel page during SIGGRAPH 2019 in all to access the easy-to-use online hotel conference locations within the Los Registration Requirements reservation system, or contact SIGGRAPH Angeles Convention Center (except in All children must register for the conference, 2019’s Official Housing Partner: the Exhibit Hall). regardless of age. Each paid adult may register up to three children, 12 and under onPeak at no charge. Children 13 and over will be +1.855.416.6073 (Toll Free and Domestic) required to purchase their registration. +1.312.527.7300 (International) [email protected]

RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 81 GENERAL INFORMATION, CONTINUED

Luggage and Coat Check and Recording Devices Technical Materials and Merchandise

Luggage and Coat check services are All attendee cameras and recording All SIGGRAPH 2019 technical available in the Image Quest Plus Business equipment must be hand-held. Members of materials and merchandise must Center at the Los Angeles Convention Center the media are allowed to use tripods and be picked up at the conference at throughout the conference week. There is a larger equipment, but they must register Merchandise Pickup. No refunds $5 fee for each item up to four hours and a their devices with the SIGGRAPH 2019 will be given for items that are not $10 fee for each item dropped off for more Media Office in advance of use. claimed at the conference, nor will than four hours. Late fees for items not unclaimed items be shipped after picked up at the conclusion of the day will Conference Photographers & Videographers the conference. apply. SIGGRAPH 2019 employs professional photographers and videographers and Nursing Mothers Room reserves the right to use all images REGISTRATION FEES AND The First Aid Station in South Hall and videos that these content creators CATEGORIES INFORMATION Lobby has a private room reserved for document during the conference for For detailed information on the breastfeeding mothers. There is also a publication and promotion of ACM registration fees and registration nursing room in the First Aid Station in SIGGRAPH events. categories that best fits your schedule West Hall also. Both are available during and budget visit: the conference days. POWER STATIONS https://s2019.siggraph.org/attend/ register/ There are three charging stations at PARKING SIGGRAPH 2019, one in the Concourse Use these links below to locate parking near Hallway (between South Lobby and in front or at the Los Angeles Convention Center: of the Business Center); one in the Compass One-Day Registration Terrace (in front of the Compass Café) and Full Conference One-Day registration Downtown Parking one in the Petree Hall Corridor (in front of is available. It includes one-day LA LIVE Parking Hall A across from the Galaxy Café). admission to conference programs, Los Angeles Convention Center Parking events, and experiences as well as the Exhibition (Tuesday-Thursday). It does SPECIAL POLICIES not include access to the Business PHOTOGRAPHY AND Symposium, Electronic Theater or a RECORDING POLICIES Computer Animation Festival Electronic Theater Access Reception ticket. All registered media and attendees are To be admitted to the Computer Animation encouraged to take photos and record Festival Electronic Theater, you must video in approved areas at SIGGRAPH Refund and Cancellation Deadlines have a ticket. A ticket is included with Full 2019. However, it is important to recognize Conference Platinum and Full Conference Cancellation requests for refunds must that many of the words, images, sounds, registrations. Other levels will need to be made in writing and received on or objects, and technologies presented at purchase a ticket separately. Please note: before Friday, 5 July. No refunds will be SIGGRAPH are protected by copyrights or There will be only one show this year, issued after this date. There is a refund patents. Please respect their intellectual- Monday, 29 July, 6:30 PM-8:35 PM processing fee of $75. Experiences property rights and do not registrations are not refundable or shoot video in designated “No Photography” areas. Reception Access Note: Lost badges cannot be replaced. If you Photography and recording is prohibited in To be admitted into the Reception, you lose your badge, you must purchase a the Electronic Theater, Production Sessions must have a ticket. Your badge does not new registration. and the VR Theater, and is at the discretion provide access. of presenters for the following programs: ACM SIGGRAPH Award Talks, Art Papers, Courses, Exhibition, Exhibitor Sessions, Panels, Talks and Technical Papers.

RETURN TO TABLE OF CONTENTS #SIGGRAPH2019 | S2019.SIGGRAPH.ORG 82 SIGGRAPH 2019 CONFERENCE COMMITTEE

SIGGRAPH 2019 Conference Chair Creative Development Director Production Sessions Chair

Mikki Rose Munkhtsetseg Nandigjav Derrick Nau Blue Sky Studios Savannah College of Art and Design DreamWorks Animation

ACM SIGGRAPH Frontiers Talks Chair Education Liaison Real-Time Live! Chair Andrew Duchowski Gracie Arenas Strittmatter MK Haley Clemson University BioWare/EA Walt Disney Imagineering

Adaptive Technology Co-Chairs Emerging Technologies Chair Student Volunteer Chair Courtney Starrett Corinne Price Natalie Rountree Seton Hall University ICF Dylan Moore

Art Gallery Chair Experience Hall Manager Studio Chair Christine Holmes Chrissy Cain Brittany Ransom Blue Sky Studios Santa Cruz Bicycles California State University Long Beach

Art Papers Editor Games Co-Chairs Technical Papers Chair Christopher Evans Olga Sorkine-Hornung Everardo Reyes Laurent Delayen ETH Zurich Université Paris 8 Epic Games

Attendee Experience Manager VR Theater Director General Submissions Chair Maxwell Planck Joshua Grow Ginger Alford Adventure Lab Zorroa Trinity Valley School & Southern Methodist University Birds of a Feather Coordinator Virtual, Augmented and Mixed Reality Chair Victoria Rege Mark Elendt GraphicsNet Chair Graphcore SideFX Software Carlos Cardenas Qualcomm Inc. Business Symposium Chair SIGGRAPH 2020 Conference Chair Kristy Pron Adele Newton International Resources Chair Walt Disney Imagineering University of Waterloo June Kim University of New South Wales Computer Animation Festival Director SIGGRAPH 2021 Conference Chair Pol Jeremias-Vila Emily Hsu Pathfinders Coordinator Pixar Animations Studio Blizzard Entertainment Jim Kilmer The OPAL Group Courses Chair

Michael Reed Posters Coordinator Blue Sky Studios AJ Christensen National Center for Supercomputing Applications (NCSA)

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