Program Counter Holds the Address of Either the First Byte of the Next
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The Instruction Set Architecture
Quiz 0 Lecture 2: The Instruction Set Architecture COS / ELE 375 Computer Architecture and Organization Princeton University Fall 2015 Prof. David August 1 2 Quiz 0 CD 3 Miles of Music 3 4 Pits and Lands Interpretation 0 1 1 1 0 1 0 1 As Music: 011101012 = 117/256 position of speaker As Number: Transition represents a bit state (1/on/red/female/heads) 01110101 = 1 + 4 + 16 + 32 + 64 = 117 = 75 No change represents other state (0/off/white/male/tails) 2 10 16 (Get comfortable with base 2, 8, 10, and 16.) As Text: th 011101012 = 117 character in the ASCII codes = “u” 5 6 Interpretation – ASCII Princeton Computer Science Building West Wall 7 8 Interpretation Binary Code and Data (Hello World!) • Programs consist of Code and Data • Code and Data are Encoded in Bits IA-64 Binary (objdump) As Music: 011101012 = 117/256 position of speaker As Number: 011101012 = 1 + 4 + 16 + 32 + 64 = 11710 = 7516 As Text: th 011101012 = 117 character in the ASCII codes = “u” CAN ALSO BE INTERPRETED AS MACHINE INSTRUCTION! 9 Interfaces in Computer Systems Instructions Sequential Circuit!! Software: Produce Bits Instructing Machine to Manipulate State or Produce I/O Computers process information State Applications • Input/Output (I/O) Operating System • State (memory) • Computation (processor) Compiler Firmware Instruction Set Architecture Input Output Instruction Set Processor I/O System Datapath & Control Computation Digital Design Circuit Design • Instructions instruct processor to manipulate state Layout • Instructions instruct processor to produce I/O in the same way Hardware: Read and Obey Instruction Bits 12 State State – Main Memory Typical modern machine has this architectural state: Main Memory (AKA: RAM – Random Access Memory) 1. -
Simple Computer Example Register Structure
Simple Computer Example Register Structure Read pp. 27-85 Simple Computer • To illustrate how a computer operates, let us look at the design of a very simple computer • Specifications 1. Memory words are 16 bits in length 2. 2 12 = 4 K words of memory 3. Memory can be accessed in one clock cycle 4. Single Accumulator for ALU (AC) 5. Registers are fully connected Simple Computer Continued 4K x 16 Memory MAR 12 MDR 16 X PC 12 ALU IR 16 AC Simple Computer Specifications (continued) 6. Control signals • INCPC – causes PC to increment on clock edge - [PC] +1 PC •ACin - causes output of ALU to be stored in AC • GMDR2X – get memory data register to X - [MDR] X • Read (Write) – Read (Write) contents of memory location whose address is in MAR To implement instructions, control unit must break down the instruction into a series of register transfers (just like a complier must break down C program into a series of machine level instructions) Simple Computer (continued) • Typical microinstruction for reading memory State Register Transfer Control Line(s) Next State 1 [[MAR]] MDR Read 2 • Timing State 1 State 2 During State 1, Read set by control unit CLK - Data is read from memory - MDR changes at the Read beginning of State 2 - Read is completed in one clock cycle MDR Simple Computer (continued) • Study: how to write the microinstructions to implement 3 instructions • ADD address • ADD (address) • JMP address ADD address: add using direct addressing 0000 address [AC] + [address] AC ADD (address): add using indirect addressing 0001 address [AC] + [[address]] AC JMP address 0010 address address PC Instruction Format for Simple Computer IR OP 4 AD 12 AD = address - Two phases to implement instructions: 1. -
PIC Family Microcontroller Lesson 02
Chapter 13 PIC Family Microcontroller Lesson 02 Architecture of PIC 16F877 Internal hardware for the operations in a PIC family MCU direct Internal ID, control, sequencing and reset circuits address 7 14-bit Instruction register 8 MUX program File bus Select 8 Register 14 8 8 W Register (Accumulator) ADDR Status Register MUX Flash Z, C and DC 9 Memory Data Internal EEPROM RAM 13 Peripherals 256 Byte Program Registers counter Ports data 368 Byte 13 bus 2011 Microcontrollers-... 2nd Ed. Raj KamalA to E 3 8-level stack (13-bit) Pearson Education 8 ALU Features • Supports 8-bit operations • Internal data bus is of 8-bits 2011 Microcontrollers-... 2nd Ed. Raj Kamal 4 Pearson Education ALU Features • ALU operations between the Working (W) register (accumulator) and register (or internal RAM) from a register-file • ALU operations can also be between the W and 8-bits operand from instruction register (IR) • The operations also use three flags Z, C and DC/borrow. [Zero flag, Carry flag and digit (nibble) carry flag] 2011 Microcontrollers-... 2nd Ed. Raj Kamal 5 Pearson Education ALU features • The destination of result from ALU operations can be either W or register (f) in file • The flags save at status register (STATUS) • PIC CPU is a one-address machine (one operand specified in the instruction for ALU) 2011 Microcontrollers-... 2nd Ed. Raj Kamal 6 Pearson Education ALU features • Two operands are used in an arithmetic or logic operations • One is source operand from one a register file/RAM (or operand from instruction) and another is W-register • Advantage—ALU directly operates on a register or memory similar to 8086 CPU 2011 Microcontrollers-.. -
A Simple Processor
CS 240251 SpringFall 2019 2020 FoundationsPrinciples of Programming of Computer Languages Systems λ Ben Wood A Simple Processor 1. A simple Instruction Set Architecture 2. A simple microarchitecture (implementation): Data Path and Control Logic https://cs.wellesley.edu/~cs240/s20/ A Simple Processor 1 Program, Application Programming Language Compiler/Interpreter Software Operating System Instruction Set Architecture Microarchitecture Digital Logic Devices (transistors, etc.) Hardware Solid-State Physics A Simple Processor 2 Instruction Set Architecture (HW/SW Interface) processor memory Instructions • Names, Encodings Instruction Encoded • Effects Logic Instructions • Arguments, Results Registers Data Local storage • Names, Size • How many Large storage • Addresses, Locations Computer A Simple Processor 3 Computer Microarchitecture (Implementation of ISA) Instruction Fetch and Registers ALU Memory Decode A Simple Processor 4 (HW = Hardware or Hogwarts?) HW ISA An example made-up instruction set architecture Word size = 16 bits • Register size = 16 bits. • ALU computes on 16-bit values. Memory is byte-addressable, accesses full words (byte pairs). 16 registers: R0 - R15 • R0 always holds hardcoded 0 Address Contents • R1 always holds hardcoded 1 0 First instruction, low-order byte • R2 – R15: general purpose 1 First instruction, Instructions are 1 word in size. high-order byte 2 Second instruction, Separate instruction memory. low-order byte Program Counter (PC) register ... ... • holds address of next instruction to execute. A Simple Processor 5 R: Register File M: Data Memory Reg Contents Reg Contents Address Contents R0 0x0000 R8 0x0 – 0x1 R1 0x0001 R9 0x2 – 0x3 R2 R10 0x4 – 0x5 R3 R11 0x6 – 0x7 R4 R12 0x8 – 0x9 R5 R13 0xA – 0xB R6 R14 0xC – 0xD R7 R15 … Program Counter IM: Instruction Memory PC Address Contents 0x0 – 0x1 ß Processor 1. -
X86 Assembly Language Syllabus for Subject: Assembly (Machine) Language
VŠB - Technical University of Ostrava Department of Computer Science, FEECS x86 Assembly Language Syllabus for Subject: Assembly (Machine) Language Ing. Petr Olivka, Ph.D. 2021 e-mail: [email protected] http://poli.cs.vsb.cz Contents 1 Processor Intel i486 and Higher – 32-bit Mode3 1.1 Registers of i486.........................3 1.2 Addressing............................6 1.3 Assembly Language, Machine Code...............6 1.4 Data Types............................6 2 Linking Assembly and C Language Programs7 2.1 Linking C and C Module....................7 2.2 Linking C and ASM Module................... 10 2.3 Variables in Assembly Language................ 11 3 Instruction Set 14 3.1 Moving Instruction........................ 14 3.2 Logical and Bitwise Instruction................. 16 3.3 Arithmetical Instruction..................... 18 3.4 Jump Instructions........................ 20 3.5 String Instructions........................ 21 3.6 Control and Auxiliary Instructions............... 23 3.7 Multiplication and Division Instructions............ 24 4 32-bit Interfacing to C Language 25 4.1 Return Values from Functions.................. 25 4.2 Rules of Registers Usage..................... 25 4.3 Calling Function with Arguments................ 26 4.3.1 Order of Passed Arguments............... 26 4.3.2 Calling the Function and Set Register EBP...... 27 4.3.3 Access to Arguments and Local Variables....... 28 4.3.4 Return from Function, the Stack Cleanup....... 28 4.3.5 Function Example.................... 29 4.4 Typical Examples of Arguments Passed to Functions..... 30 4.5 The Example of Using String Instructions........... 34 5 AMD and Intel x86 Processors – 64-bit Mode 36 5.1 Registers.............................. 36 5.2 Addressing in 64-bit Mode.................... 37 6 64-bit Interfacing to C Language 37 6.1 Return Values.......................... -
MIPS: Design and Implementation
FACULTEIT INGENIEURSWETENSCHAPPEN MIPS: Design and Implementation Computerarchitectuur 1MA Industriele¨ Wetenschappen Elektronica-ICT 2014-10-20 Laurent Segers Contents Introduction......................................3 1 From design to VHDL4 1.1 The factorial algorithm.............................4 1.2 Building modules................................5 1.2.1 A closer look..............................6 1.2.2 VHDL..................................7 1.3 Design in VHDL................................8 1.3.1 Program Counter............................8 1.3.2 Instruction Memory........................... 14 1.3.3 Program Counter Adder........................ 15 1.4 Bringing it all together - towards the MIPS processor............ 15 2 Design validation 19 2.1 Instruction Memory............................... 19 2.2 Program Counter................................ 22 2.3 Program Counter Adder............................ 23 2.4 The MIPS processor.............................. 23 3 Porting to FPGA 25 3.1 User Constraints File.............................. 25 4 Additional features 27 4.1 UART module.................................. 27 4.1.1 Connecting the UART-module to the MIPS processor........ 28 4.2 Reprogramming the MIPS processor..................... 29 A Xilinx ISE software 30 A.1 Creating a new project............................. 30 A.2 Adding a new VHDL-module......................... 30 A.3 Creating an User Constraints File....................... 30 A.4 Testbenches................................... 31 A.4.1 Creating testbenches.......................... 31 A.4.2 Running testbenches.......................... 31 2 Introduction Nowadays, most programmers write their applications in what we call \the Higher Level Programming languages", such as Java, C#, Delphi, etc. These applications are then compiled into machine code. In order to run this machine code the underlying hardware needs be able to \understand" the proposed code. The aim of this practical course is to give an inside on the principles of a working system. -
(PSW). Seven Bits Remain Unused While the Rest Nine Are Used
8086/8088MP INSTRUCTOR: ABDULMUTTALIB A. H. ALDOURI The Flags Register It is a 16-bit register, also called Program Status Word (PSW). Seven bits remain unused while the rest nine are used. Six are status flags and three are control flags. The control flags can be set/reset by the programmer. 1. DF (Direction Flag) : controls the direction of operation of string instructions. (DF=0 Ascending order DF=1 Descending order) 2. IF (Interrupt Flag): controls the interrupt operation in 8086µP. (IF=0 Disable interrupt IF=1 Enable interrupt) 3. TF (Trap Flag): controls the operation of the microprocessor. (TF=0 Normal operation TF=1 Single Step operation) The status flags are set/reset depending on the results of some arithmetic or logical operations during program execution. 1. CF (Carry Flag) is set (CF=1) if there is a carry out of the MSB position resulting from an addition operation or subtraction. 2. AF (Auxiliary Carry Flag) AF is set if there is a carry out of bit 3 resulting from an addition operation. 3. SF (Sign Flag) set to 1 when result is negative. When result is positive it is set to 0. 4. ZF (Zero Flag) is set (ZF=1) when result of an arithmetic or logical operation is zero. For non-zero result this flag is reset (ZF=0). 5. PF (Parity Flag) this flag is set to 1 when there is even number of one bits in result, and to 0 when there is odd number of one bits. 6. OF (Overflow Flag) set to 1 when there is a signed overflow. -
Overview of the MIPS Architecture: Part I
Overview of the MIPS Architecture: Part I CS 161: Lecture 0 1/24/17 Looking Behind the Curtain of Software • The OS sits between hardware and user-level software, providing: • Isolation (e.g., to give each process a separate memory region) • Fairness (e.g., via CPU scheduling) • Higher-level abstractions for low-level resources like IO devices • To really understand how software works, you have to understand how the hardware works! • Despite OS abstractions, low-level hardware behavior is often still visible to user-level applications • Ex: Disk thrashing Processors: From the View of a Terrible Programmer Letter “m” Drawing of bird ANSWERS Source code Compilation add t0, t1, t2 lw t3, 16(t0) slt t0, t1, 0x6eb21 Machine instructions A HARDWARE MAGIC OCCURS Processors: From the View of a Mediocre Programmer • Program instructions live Registers in RAM • PC register points to the memory address of the instruction to fetch and execute next • Arithmetic logic unit (ALU) performs operations on PC registers, writes new RAM values to registers or Instruction memory, generates ALU to execute outputs which determine whether to branches should be taken • Some instructions cause Devices devices to perform actions Processors: From the View of a Mediocre Programmer • Registers versus RAM Registers • Registers are orders of magnitude faster for ALU to access (0.3ns versus 120ns) • RAM is orders of magnitude larger (a PC few dozen 32-bit or RAM 64-bit registers versus Instruction GBs of RAM) ALU to execute Devices Instruction Set Architectures (ISAs) -
Overview of IA-32 Assembly Programming
Overview of IA-32 assembly programming Lars Ailo Bongo University of Tromsø Contents 1 Introduction ...................................................................................................................... 2 2 IA-32 assembly programming.......................................................................................... 3 2.1 Assembly Language Statements................................................................................ 3 2.1 Modes........................................................................................................................4 2.2 Registers....................................................................................................................4 2.2.3 Data Registers .................................................................................................... 4 2.2.4 Pointer and Index Registers................................................................................ 4 2.2.5 Control Registers................................................................................................ 5 2.2.6 Segment registers ............................................................................................... 7 2.3 Addressing................................................................................................................. 7 2.3.1 Bit and Byte Order ............................................................................................. 7 2.3.2 Data Types......................................................................................................... -
The 8086 Microprocessor
11 The 8086 Microprocessor 1. Draw the pin diagram of 8086. Ans. There would be two pin diagrams—one for MIN mode and the other for MAX mode of 8086, shown in Figs. 11.1 and 11.2 respectively. The pins that differ with each other in the two modes are from pin-24 to pin-31 (total 8 pins). GND 1 40 VCC AD –AD 35–38 0 15 2–16 & 39 A/S16 3–A/S 19 6 NMI 17 34 BHE/S7 INTR 18 33 MN/MX CLK 19 32 RD INTEL GND 20 31 HOLD 8086 RESET 21 30 HLDA READY 22 29 WR TEST 23 28 M/IO INTA 24 27 DT/R ALE 25 26 DEN Fig. 11.1: Signals of intel 8086 for minimum mode of operation 2. What is the technology used in 8086 µµµP? Ans. It is manufactured using high performance metal-oxide semiconductor (HMOS) technology. It has approximately 29,000 transistors and housed in a 40-pin DIP package. 3. Mention and explain the modes in which 8086 can operate. Ans. 8086 µP can operate in two modes—MIN mode and MAX mode. When MN/MX pin is high, it operates in MIN mode and when low, 8086 operates in MAX mode. 194 Understanding 8085/8086 Microprocessors and Peripheral ICs through Questions and Answers For a small system in which only one 8086 microprocessor is employed as a CPU, the system operates in MIN mode (Uniprocessor). While if more than one 8086 operate in a system then it is said to operate in MAX mode (Multiprocessor). -
Reverse Engineering X86 Processor Microcode
Reverse Engineering x86 Processor Microcode Philipp Koppe, Benjamin Kollenda, Marc Fyrbiak, Christian Kison, Robert Gawlik, Christof Paar, and Thorsten Holz, Ruhr-University Bochum https://www.usenix.org/conference/usenixsecurity17/technical-sessions/presentation/koppe This paper is included in the Proceedings of the 26th USENIX Security Symposium August 16–18, 2017 • Vancouver, BC, Canada ISBN 978-1-931971-40-9 Open access to the Proceedings of the 26th USENIX Security Symposium is sponsored by USENIX Reverse Engineering x86 Processor Microcode Philipp Koppe, Benjamin Kollenda, Marc Fyrbiak, Christian Kison, Robert Gawlik, Christof Paar, and Thorsten Holz Ruhr-Universitat¨ Bochum Abstract hardware modifications [48]. Dedicated hardware units to counter bugs are imperfect [36, 49] and involve non- Microcode is an abstraction layer on top of the phys- negligible hardware costs [8]. The infamous Pentium fdiv ical components of a CPU and present in most general- bug [62] illustrated a clear economic need for field up- purpose CPUs today. In addition to facilitate complex and dates after deployment in order to turn off defective parts vast instruction sets, it also provides an update mechanism and patch erroneous behavior. Note that the implementa- that allows CPUs to be patched in-place without requiring tion of a modern processor involves millions of lines of any special hardware. While it is well-known that CPUs HDL code [55] and verification of functional correctness are regularly updated with this mechanism, very little is for such processors is still an unsolved problem [4, 29]. known about its inner workings given that microcode and the update mechanism are proprietary and have not been Since the 1970s, x86 processor manufacturers have throughly analyzed yet. -
Optimizing Subroutines in Assembly Language an Optimization Guide for X86 Platforms
2. Optimizing subroutines in assembly language An optimization guide for x86 platforms By Agner Fog. Copenhagen University College of Engineering. Copyright © 1996 - 2012. Last updated 2012-02-29. Contents 1 Introduction ....................................................................................................................... 4 1.1 Reasons for using assembly code .............................................................................. 5 1.2 Reasons for not using assembly code ........................................................................ 5 1.3 Microprocessors covered by this manual .................................................................... 6 1.4 Operating systems covered by this manual................................................................. 7 2 Before you start................................................................................................................. 7 2.1 Things to decide before you start programming .......................................................... 7 2.2 Make a test strategy.................................................................................................... 9 2.3 Common coding pitfalls............................................................................................. 10 3 The basics of assembly coding........................................................................................ 12 3.1 Assemblers available ................................................................................................ 12 3.2 Register set