Joshua E. Mcguire
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E-Mail: Phone# [email protected] (661) 993-5899 Web Site: www.joshmcguire.com IMDB: http://www.imdb.com/name/nm0570227/ Joshua E. McGuire Objective The opportunity to work for a company where I can utilize my skills, Knowledge and experience to help the company be successful, while at the same time continuing to learn and grow. Tools Used Nuke, Fusion, Lightwave 3D, Modo, some Maya experience, Photoshop, VDX, Particle Illusion, Boujou, After Effects, Combustion, Point Oven, Beaver Project, Frame Cycler, Magpie Pro, Premiere. Experience 2011-2014 Mirada 4235 Redwood Ave. Los Angeles, Ca 90066 (424) 216-7470 Compositor • Did compositing work on a 5 Gum commercial directed by John Favreau. • Was the compositing lead for a Centrum commercial. (A 30 and a 15.) • Did compositing work on 2 Microsoft commercials, 4 Scottrade commercials, 2 T-Mobile commercials, a Kellogg's Crunchy Nut commercial, a Colgate commercial and several Tide commercials. • Did paint and roto work for a Wonderful Pistachios superbowl commercial. 2011- Eden FX 12421 Olympic Blvd. Santa Monica, Ca 90064 (310) 481-7002 Digital Artist • Did modeling, surfacing, set-up, lighting and compositing work on 2 episodes of the TV series NCIS. • Did compositing work on 1 episode of the TV series The Playboy Club. 2011- Technicolor 2255 N. Ontario St. Burbank, CA 91504 (818) 260-3837 Stereoscopic Compositor • Did 2D to 3D stereo conversion for the feature film Kung Fu Panda for Dreamworks . 2010-2011 Stereo D, LLC 3355 W. Empire Ave. Burbank, CA 91505 (818) 861-3100 Depth Artist/Stereoscopic Compositor • Did 2D to 3D stereo conversion for the feature films Gulliver's Travels and Thor. 2009- Zoic Studios 3582 Eastham Drive Culver City, CA 90232 (310) 838-0770 Digital Artist • Created models, textures, animation and lighting for the pilot episode of the sci-fi series “V”. 2007-2009 Rhythm & hues / The box 5404 Jandy Place Los Angeles, CA 90066 (310) 448-7500 Digital Artist • Created models, textures, animation, effects, lighting, roto and compositing for several commercials. Clients include GMC, Activision, Vivendi Games, Tecmo, Quaker State and Propaganda Games. • Did PreVis for the feature film The Mummy: Tomb of the Dragon Emperor. 2004-2007 Cafe FX / The Syndicate 1207 4th Street Suite 200 Santa Monica, CA 90401 (310) 260-2320 Digital Artist • Was nominated for a VES award for my work on ESPN Monday Night Football Remote Open. • Created models, textures, animation, effects, lighting, roto and compositing for several commercials. Clients include Ford, Chevy, Energizer, Capri Sun, Head & Shoulders, Colgate, Direct TV, British Telecom, ESPN and Nascar. • Created models, textures, animation, effects, lighting, roto and compositing for feature films Sin City, The Adventures of Sharkboy And Lavagirl In 3D and Memoirs Of A Geisha. • Worked on a music video for Maroon 5. 2003- Threshold Digital Research Labs 1649 11th Street Santa Monica, CA 90404 (310) 452-8899 Digital Artist • Created models, textures, animation, effects, lighting and compositing for Star Trek Voyager: Borg Encounter (aka Star Trek: The Experience – Borg Invasion 4D) A 3D ride film for Paramount. • Did roto and compositing for the feature film Spiderman 2 for Sony. • Did roto, compositing and PreVis for the feature film Win A Date With tad Hamilton for DreamWorks. • Created models, textures, animation, effects and compositing for various commercials, TV show pilots and other projects. 2001- Eden FX 6337 Santa Monica Blvd. Hollywood, CA 90038 (323) 957-6900 Digital Artist • Created models, textures, animation, lighting and effects for 6 episodes of the Star Trek series, Enterprise, for Paramount including the episode Breaking The Ice, which received an Emmy nomination for best visual effects, and the pilot episode Broken Bow, which won an Emmy for best visual effects. 1999-2001 Foundation Imaging 24933 West Avenue Stanford Valencia, CA 91355 (661) 257-0292 Digital Artist • Created models, textures, animation, lip sync and effects for 10 episodes of Roughnecks; The Starship troopers Chronicles, a daily CGI animated TV series ( which was nominated for 2 Emmys), 2 seasons of Max Steel, a weekly CGI animated TV series, and Dan Dare; Pilot Of The Future, a weekly CGI animated TV series. 1997-1998 Vision Scape Imaging, Inc. / The Lab 3D Animation Training Center (A Newtek authorized training center) San Diego, CA 3D Artist / instructor • Worked on many high profile projects for various clients including Sony Interactive Studios of America (989 Studios), Playmates Toys, Microsoft, Samsung, and the video games Game Day 99, Jet Moto 3 and Twisted Metal 3. • Was a Lightwave instructor for beginning through advanced levels. Also taught lip sync and facial expression techniques with Magpie and Morph Gizmo, editing with Adobe Premiere and sound manipulation and recording with Sound Forge. • Worked as the events coordinator. Organized and represented the company at various trade shows including NATE and NAB. • Ran The LAB Animation User Group every month. 1996-1997 Bluesky Software San Diego, CA Sound Designer • Did the sound design and Foley for Goosebumps: Attack of The Mutant, a computer game for DreamWorks. The game won best children's game in both Parents Magazine and Good housekeeping. Education • In 1991, I graduated from West Hills High School in Santee, Ca • Attended Grossmont Community College in El Cajon, Ca • Attended ROP classes in computer aided drafting. Became certified in AutoCAD and VersaCAD. Interests Film making, music ( I play guitar and clarinet), rock climbing, surfing and flying. References Provided upon request. Josh McGuire Demo Reel Shot Breakdown 1. Kellogg's Crunchy Nut: Compositing. Software used was Nuke. 2. NCIS: 2.5D compositing of stadium crowds. Software used was Fusion. 3. NCIS: 2.5D compositing of stadium crowds. Software used was Fusion. 4. NCIS: Various modeling & surfacing, lighting and layout. Software used was Lightwave and Photoshop. 5. The Playboy Club: Compositing. Software used was Fusion. 6. Scottrade: Compositing. Software used was Nuke. 7. Scottrade: Compositing. Software used was Nuke. 8. Microsoft: Compositing. Software used was Nuke. 9. Spiderman 2: Roto. Software used was Fusion. 10. Sin City: Roto. Software used was Fusion. 11. Sin City: Roto. Software used was Fusion. 12. Sin City: Roto. Software used was Fusion. 13. Sin City: Roto. Software used was Fusion. 14. Sharkboy & Lavagirl: Modeling, surfacing, lighting and layout. Software used was Lightwave and Photoshop. 15. Memoirs Of A Geisha: Roto, CG rocks & plants. I was also the Roto lead. Software used was Fusion and Lightwave. 16. Centrum: Compositing. I was also the compositing lead. Software used was Nuke. 17. Centrum: Compositing. I was also the compositing lead. Software used was Nuke. 18. Wonderful Pistachios: Paint and roto. Software used was Nuke. 19. Wonderful Pistachios: Paint and roto. Software used was Nuke. 20. Ford Fusion: Various modeling, surfacing and animation. Software used was Lightwave and Photoshop. 21. Ford Fusion: Various modeling, surfacing and animation. Software used was Lightwave and Photoshop. 22. Chevy New Years: Roto, CG crowd placement, CG spot lights and barriers, CG balloons. Software used was Fusion and Lightwave. 23. Chevy New Years: Roto, CG crowd placement, CG spot lights and barriers, CG balloons. Software used was Fusion and Lightwave. 24. Chevy Thanksgiving: Roto, modeling, surfacing and animation. Software used was Fusion, Lightwave and Photoshop. 25. Chevy Thanksgiving: Roto, modeling, surfacing and animation. Software used was Fusion, Lightwave and Photoshop. 26. Chevy Thanksgiving: Roto, modeling, surfacing and animation. Software used was Fusion, Lightwave and Photoshop. 27. Chevy Thanksgiving: Roto, modeling, surfacing and animation. Software used was Fusion, Lightwave and Photoshop. 28. CapriSun: Roto and tracking. Software used was Fusion and Boujou. 29. CapriSun: Roto and tracking. Software used was Fusion and Boujou. 30. CapriSun: Roto and tracking. Software used was Fusion and Boujou. 31. B-17 test: Modeling, surfacing, lighting, animation and compositing. Software used was Lightwave, Photoshop and After Effects. 32. British Telecom: Modeling, surfacing and animation. Software used was Lightwave and Photoshop. 33. British Telecom: Modeling, surfacing and stream animation. Software used was Lightwave and photoshop. 34. British Telecom: Modeling, surfacing and stream animation. Software used was Lightwave and Photoshop. 35. V: Modeling, surfacing, lighting and animation. Software used was Lightwave and Photoshop. 36. Star Trek Voyager Borg Invasion 4D: A lot of modeling, surfacing, lighting and animation. Software used was Lightwave and Photoshop. 37. Star Trek Voyager Borg Invasion 4D: A lot of modeling, surfacing, lighting and animation. Software used was Lightwave and Photoshop. 38. Star trek Enterprise: Animation, lighting, some modeling, some surfacing and weapons effects. Software used was Lightwave and Photoshop. 39. T-Mobile: Compositing. Software used was Nuke. 40. T-Mobile: Compositing. Software used was Nuke. 41. 5 Gum: Compositing, paint, relight, some roto. Software used was Nuke. 42. ESPN Monday Night Football: Digital people, lighting & compositing. Software used was Fusion, Lightwave and Photoshop..