Animação Stop-Motion X Animação Digital 3D

Total Page:16

File Type:pdf, Size:1020Kb

Animação Stop-Motion X Animação Digital 3D UNIVERSIDADE FEDERAL DO RIO DE JANEIRO ESCOLA DE COMUNICAÇÃO ANA BEATRIZ MUGGIATI SUASSUNA OS INCRÍVEIS: Animação stop-motion x animação digital 3D Rio de Janeiro 2004 Ana Beatriz Muggiati Suassuna OS INCRÍVEIS: animação stop-motion x animação digital 3D Trabalho de conclusão de curso submetido ao corpo docente da Escola de Comunicação, Universidade Federal do Rio de Janeiro, como parte dos requisitos necessários à obtenção do título de Bacharel em Comunicação Social, habilitação Radialismo. Orientador: Professor Luciano Saramago Rio de Janeiro 2004 S. Suassuna, Ana Beatriz Muggiati S. Os Incríveis: animação stop-Motion x animação digital 3D / Ana Beatriz Muggiati Suassuna. Rio de Janeiro, 2004. 125 f.: il. Trabalho de conclusão de curso (Graduação em Comunicação Social) – Universidade Federal do Rio de Janeiro Escola de Comunicação, 2004. Orientador: Luciano Saramago 1. Animação. 2. Debate entre técnicas 3. Comunicação Social (Trabalho de conclusão de curso) I. Saramago, Luciano (orient.). II. Universidade Federal de Comunicação. III. Título. CDD ANA BEATRIZ MUGGIATI SUASSUNA OS INCRÍVEIS: animação stop-Motion x animação digital 3D Trabalho de conclusão de curso submetido ao corpo docente da Escola de Comunicação, Universidade Federal do Rio de Janeiro, como parte dos requisitos necessários à obtenção do título de Bacharel em Comunicação Social, habilitação Radialismo. Rio de Janeiro, 16 de dezembro de 2004 ________________________________________________________________ Prof. Luciano Saramago, MSc Comunicação, ECO / UFRJ. _______________________________________________________________ Profª. Fátima Sobral Fernandes, DSc, ECO / UFRJ. _______________________________________________________________ Prof. José Henrique Ferreira Barbosa Moreira, Mestre em Comunicação Social, ECO / UFRJ. _______________________________________________________________ Prof. Mauricio Lissovsky, Doutor em Comunicação Social, ECO / UFRJ. À minha família. Obrigada aos meus amigos que me ajudaram com suas sugestões e críticas. “A animação não é a ilusão da vida, é vida.” Chuck Jones (MALTIN, 1994) RESUMO SUASSUNA, Ana Beatriz M. Os Incríveis: animação stop-motion x animação digital 3D. Rio de Janeiro, 2004. Trabalho de conclusão de curso (Graduação em Comunicação Social), Escola de Comunicação, Universidade Federal do Rio de Janeiro, Rio de Janeiro, 2004. Nesta monografia, tem-se como objetivo avaliar se a animação digital 3D substituirá técnicas mais artesanais como a animação stop-motion. Neste estudo, pretende-se demonstrar por meio da análise da história e dos processos das animações que as diferenças intrínsecas a essas linguagens as tornam linguagens importantes para livre expressão dos artistas. Mostre-se, no entanto, a importância do computador como uma ferramenta facilitadora para todas as áreas da animação, pois, a revolução da era digital na animação pode ser comparada à imposta por Walt Disney nos anos 30. As diferentes técnicas deverão co-existir enquanto os artistas forem capazes de produzir animações com boas histórias em geral. A pesquisa será feita em livros que abordam especificamente o tema da animação e na Internet para busca de entrevistas e depoimentos com profissionais do meio. O intuito for o de buscar o maior número de depoimentos possíveis, para que a análise da questão fosse a mais completa possível, abordada sob diversos pontos de vista. ANIMAÇÃO, DEBATE ENTRE TÉCNICAS, COMUNICAÇÃO SOCIAL. ABSTRACT SUASSUNA, Ana Beatriz M. Os Incríveis: animação stop-motion x animação digital 3D. Rio de Janeiro, 2004. Trabalho de conclusão de curso (Graduação em Comunicação Social), Escola de Comunicação, Universidade Federal do Rio de Janeiro, Rio de Janeiro, 2004. This main intention of this work is to evaluate the possibility of the replacement of old techniques, such as stop-motion by the modern 3D computer animation, it intends to demonstrate, throw analyses of the history and throw the animation process that the differences inhered to those languages made them important tools for the artists’ freedom of speech. However, it’s important to show the computer as a labor-saver in every area of animation, mostly because the revolution brought by digital technology might even be compared to the one imposed by Walt Disney on the 30’s. The different techniques will co-exist only if the artists continue to produce animations with good subject matters and good histories. The research has been based on technical animation books and complemented by internet interviews with important professionals in the medium. The idea is to find as many statements as possible, to bring a full analysis of the subject. ANIMATION, TECHNIQUES ANALYSES, SOCIAL COMMUNICATIONS LISTA DE ANEXOS Anexo A Linha do Tempo de filmes de animação 111 Anexo B Os 12 principios da animação 120 Anexo C Tradução do depoimento de John Lasseter (capítulo 4) 122 LISTA DE ILUSTRAÇÕES 1 Zoetrope 19 2 Praxynoscope e Théâtre Optique 20 3 “Voyage to the Moon” 22 4 “Gertie the Trained Dinousar” 23 5 “Snow White and the Seven Dwarfs” 25 6 “Love in Black and White” 32 7 “Faust” 34 8 “The Hand” 36 9 “Nightmare Before Christmas” 38 10 “Gumby” 40 11 Nick Park e “Creature Comfort” 42 12 “The Wrong Trousers” 44 13 “Vol Libre” 47 14 “Luxo Jr.” 49 15 “Bingo” 53 16 “Shrek” 55 17 “King Kong” 61 18 “Jason and the Argonauts” 64 19 Dynamation de Ray Harryhausen 65 20 “The Lord of the Rings” 69 21 Story board de “Nightmare Before Christmas” 72 22 Pintura das penas das galinhas de “Chicken Run” 75 23 Cenário “Nightmare Before Christmas” 76 24 Animador em “Chicken Run” 78 25 Sullivam de “Monsters Inc.” 86 LISTA DE TABELA 1 Tabela com Bilheterias das Animações 91 LISTA DE ABREVIATURAS 2D 2 dimensões CG Computer Graphics CGI Computer Graphic Images ILM Industrial Light & Magic PDI Pacific Data Images SM Stop-motion VFX Visual Effects SUMÁRIO LISTA DE ANEXOS LISTA DE ILUSTRAÇÕES LISTA DE TABELA LISTA DE ABREVIATURAS 1 INTRODUÇÃO 14 1.1 Contexto do tema 14 1.2 Justificativa da relevância do trabalho 14 1.3 Objetivos do trabalho 15 1.4 Hipóteses de trabalho 15 1.5 Metodologia adotada 16 1.6 Organização do trabalho 16 2 O ESTRANHO MUNDO DE JACK – 18 Uma introdução ao mundo da animação 2.1 Por que Animação? 18 2.2 Uma Breve história da busca pela reprodução do movimento 18 2.3 A História da animação tradicional 22 2.4 Animação em suas diferentes formas 26 2.5 A evolução do público 26 2.6 O processo básico de animação 28 2.7 Tecnologia Digital 30 3 A ERA DO GELO – A História da Animação Stop-motion 31 3.1 A história da Puppet Animation 31 3.2 A animação de bonecos na TV 37 3.3 A história da Claymation 39 3.4 O estúdio Aardman 41 4 ROBOTS – A História da Animação Digital 3D 46 4.1 As primeiras décadas – anos 60 e 70 46 4.2 Os anos 80 48 4.3 Década de 90 50 4.4 Fim dos anos 90 51 4.5 A breve, porém animada, história do Século XXI 53 4.6 A lei deste mercado 55 4.7 O desenvolvimento de uma tecnologia 57 segundo o olhar de um artista 5 STAR WARS – A Animação e os Efeitos Especias 60 5.1 Os pioneiros dos efeitos stop-motion 60 5.1.1 Willis O’Brien 60 5.1.2 Ray Harryhausen 62 5.2 “Star Wars” e o começo da era digital 65 5.3 A era digital 66 6 MOSTROS S.A. – O Processo de Produção 70 6.1 Animação – Stop-motion 70 6.1.1 A produção de um longa de animação stop motion 70 6.1.2 O planejamento e desenvolvimento da história 71 6.1.3 Gravação da voz 73 6.1.4 Como personagens viram bonecos 73 6.1.5 Estrutura e cenários 75 6.1.6 A arte de animar o inanimado 77 6.1.7 Pós-Produção 79 6.2 Animação – Digital de animação 3D 80 6.2.1 O Planejamento 80 6.2.1.1 Roteiro e Storyboard 81 6.2.1.2 Story Reels ou Animatics 82 6.2.1.3 O desenvolvimento Visual 83 6.2.1.4 Os Estilistas 84 6.2.2 A Fase de Produção 84 6.2.2.1 Layout da cena 84 6.2.2.2 A animação 85 6.2.2.3 Animação de efeitos, shading, iluminação e Rendering 85 6.2.2.4 A Contabilização 87 7 CLASH OF THE TITANS – O Panorama da Animação Hoje 88 7.1 O Selo de qualidade 3D 91 7.2 No final tudo se resume à história 92 7.3 Stop-Motion x CGI 93 7.4 O ponto de vista do artista 96 8 CONSIDERAÇÕES FINAIS 99 8.1 O Real x ilusório 99 8.2 Duas técnicas, duas artes 102 8.3 A sobrevivência das técnicas na história da arte 103 REFERÊNCIAS GLOSSÁRIO ANEXOS 14 1 INTRODUÇÃO 1.1 Contexto do tema O mundo da animação é tão antigo quanto o próprio cinema. Durante sua história, evoluiu graças à soma de pequenas inovações e ao gênio de empreendedores como Walt Disney e Ray Harryhausen. Ao longo dos anos o principio da animação e suas diversas formas permaneceram as mesmas. Até que, há algumas décadas atrás, sugiu o computador. A forma de se fazer animação mudou. O computador passou a auxiliar os artistas nas tarefas cotidianas da linha de produção da animação. Mas o maior impacto foi quando possibilitou o surgimento de uma nova linguagem, a animação digital 3D. Em algumas décadas, o homem passou dos computadores do tamanho de salas, que dificilmente fariam uma imagem animada, para micro-computadores capazes de fazer animações complexas, repletas de texturas e luz. Em resumo pode-se, comparar o impacto da tecnologia digital na animação à revolução imposta pelos estúdios Disney nos anos 30. Em plena crise mercadológica dos anos 80, uma vigorosa safra de longas animados surgiu para dar uma injeção de ânimo no mercado, e possibilitar que esse gênero voltasse a ser destaque na cultura do entretenimento.
Recommended publications
  • Buckaroo Banzai
    WORLD WATCH ONE _ IN THIS ISSUE Corrected Edition: With apologies to Radford Polinsky for a misspelling of his name on page 44 of the original edition Introduction from the Editor Dan “Big Shoulders” Berger, Libertyville, IL Page 1 By the Oath of the Flying Fish! Sean “Figment” Murphy, Burke, VA Page 2 Oh, those Pesky Dimensional Barriers... Steve “Rainbow Kitty” Mattsson, Portland, OR Page 3 What’s Crushing the Watermelon? Dan Berger and Sean Murphy Pages 4-5 The Essential Blue Blaze Irregular Edited by Dan Berger Pages 6-12 3M Mask Modification Bryian “Cyclone One” Winner Page 13 INTERVIEW: Reno and Perfect Tommy Vetted for publication by Reno of Memphis Pages 14-15 An Oral History of the Birth of Banzai Compiled by Sean Murphy Pages 16-17 A Buckaroo Banzai Sampler Sean Murphy Pages 18-22 A Buckaroo Banzai Aperitif Dan Berger Pages 23-25 An Oral History of Buckaroo Banzai: Ancient Secrets & New Mysteries—Introduction Dan Berger Pages 26-27 Creating the Banzai Institute Website Dan Berger Pages 28-30 Visualizing Ancient Secrets & New Mysteries Sean Murphy Pages 31-33 Creating the CGI Jet Car Trailer Sean Murphy Pages 34-36 Creating the Jet Car Model, et al. Dan Berger Page 37 The Final Word on Pitching Sean Murphy and Dan Berger Pages 38-39 Banzai TV: The Kevin Smith Experience Dan Berger Pages 40-42 “Evil, Pure and Simple!” Scott “Camelot” Tate, Alamosa, CO Page 43 The Cheers/Lectroid Connections Scott Tate Page 43 Banzai Institute Alert! DeWayne “Buckaroo Trooper” Todd Pages 44-45 From the Bureau Office World Watch One Staff Page 46 What Makes My Potato Tick! Doug Drexler, Los Angeles, CA Back Cover Acknowledgements Once again, a host of BBIs—many of them first-time contributors to World Watch One—gathered together to help make this issue possible.
    [Show full text]
  • Aardman in Archive Exploring Digital Archival Research Through a History of Aardman Animations
    Aardman in Archive Exploring Digital Archival Research through a History of Aardman Animations Rebecca Adrian Aardman in Archive | Exploring Digital Archival Research through a History of Aardman Animations Rebecca Adrian Aardman in Archive: Exploring Digital Archival Research through a History of Aardman Animations Copyright © 2018 by Rebecca Adrian All rights reserved. Cover image: BTS19_rgb - TM &2005 DreamWorks Animation SKG and TM Aardman Animations Ltd. A thesis submitted in partial fulfilment of the requirements for the degree of Master of Arts in Media and Performance Studies at Utrecht University. Author Rebecca A. E. E. Adrian Student number 4117379 Thesis supervisor Judith Keilbach Second reader Frank Kessler Date 17 August 2018 Contents Acknowledgements vi Abstract vii Introduction 1 1 // Stop-Motion Animation and Aardman 4 1.1 | Lack of Histories of Stop-Motion Animation and Aardman 4 1.2 | Marketing, Glocalisation and the Success of Aardman 7 1.3 | The Influence of the British Television Landscape 10 2 // Digital Archival Research 12 2.1 | Digital Surrogates in Archival Research 12 2.2 | Authenticity versus Accessibility 13 2.3 | Expanded Excavation and Search Limitations 14 2.4 | Prestige of Substance or Form 14 2.5 | Critical Engagement 15 3 // A History of Aardman in the British Television Landscape 18 3.1 | Aardman’s Origins and Children’s TV in the 1970s 18 3.1.1 | A Changing Attitude towards Television 19 3.2 | Animated Shorts and Channel 4 in the 1980s 20 3.2.1 | Broadcasting Act 1980 20 3.2.2 | Aardman and Channel
    [Show full text]
  • Annual Report and Accounts 2004/2005
    THE BFI PRESENTSANNUAL REPORT AND ACCOUNTS 2004/2005 WWW.BFI.ORG.UK The bfi annual report 2004-2005 2 The British Film Institute at a glance 4 Director’s foreword 9 The bfi’s cultural commitment 13 Governors’ report 13 – 20 Reaching out (13) What you saw (13) Big screen, little screen (14) bfi online (14) Working with our partners (15) Where you saw it (16) Big, bigger, biggest (16) Accessibility (18) Festivals (19) Looking forward: Aims for 2005–2006 Reaching out 22 – 25 Looking after the past to enrich the future (24) Consciousness raising (25) Looking forward: Aims for 2005–2006 Film and TV heritage 26 – 27 Archive Spectacular The Mitchell & Kenyon Collection 28 – 31 Lifelong learning (30) Best practice (30) bfi National Library (30) Sight & Sound (31) bfi Publishing (31) Looking forward: Aims for 2005–2006 Lifelong learning 32 – 35 About the bfi (33) Summary of legal objectives (33) Partnerships and collaborations 36 – 42 How the bfi is governed (37) Governors (37/38) Methods of appointment (39) Organisational structure (40) Statement of Governors’ responsibilities (41) bfi Executive (42) Risk management statement 43 – 54 Financial review (44) Statement of financial activities (45) Consolidated and charity balance sheets (46) Consolidated cash flow statement (47) Reference details (52) Independent auditors’ report 55 – 74 Appendices The bfi annual report 2004-2005 The bfi annual report 2004-2005 The British Film Institute at a glance What we do How we did: The British Film .4 million Up 46% People saw a film distributed Visits to
    [Show full text]
  • HGTV's Alison Victoria
    Summer 2015 HGTV’s Alison Victoria crashing kitchens, saving lives Protect Your Pet The Next Step to Avoid these common a No Kill Chicago household risks Englewood door-to-door outreach North Shore Adoption Center Opens! ABOUT If we could, we’d give it a thumbs up. FREDRICK - Adopted May 2015 CLOVER - Adopted May 2015 PAWS CHICAGO MISSION IS TO BUILD NO KILL COMMUNITIES – STARTING WITH A NO KILL CHICAGO – WHERE PETS ARE NO LONGER DESTROYED JUST BECAUSE THEY ARE HOMELESS. Since our founding in 1997, a year in which a staggering 42,561 dogs and cats were killed in Chicago, the number of homeless dogs and cats euthanized annually has dropped significantly, down 77 percent by 2014. But this drop does not mean our work is done: In 2014, 9,817 animals were still killed in Chicago and nearly 60,000 animals were killed in the state of Illinois. When will Chicago be considered a No Kill city? When we are saving every healthy and treatable animal. To reach that goal, PAWS Chicago is implementing a comprehensive No Kill model to build a No Kill Chicago. COMMUNITY ENGAGEMENT HEALTH & BEHAVIOR Community is at the core of everything we do. Engaging the public Part of the commitment to guaranteeing life for all PAWS pets is in the cause of homeless animals and providing them with the keeping them happy, healthy and continually moving toward new information to make lifesaving choices, like adoption and spay/neuter, loving homes. In order to achieve this goal, we have built a is what has brought about such transformation in our 17 years.
    [Show full text]
  • 2 a Quotation of Normality – the Family Myth 3 'C'mon Mum, Monday
    Notes 2 A Quotation of Normality – The Family Myth 1 . A less obvious antecedent that The Simpsons benefitted directly and indirectly from was Hanna-Barbera’s Wait ‘til Your Father Gets Home (NBC 1972–1974). This was an attempt to exploit the ratings successes of Norman Lear’s stable of grittier 1970s’ US sitcoms, but as a stepping stone it is entirely noteworthy through its prioritisation of the suburban narrative over the fantastical (i.e., shows like The Flintstones , The Jetsons et al.). 2 . Nelvana was renowned for producing well-regarded production-line chil- dren’s animation throughout the 1980s. It was extended from the 1960s studio Laff-Arts, and formed in 1971 by Michael Hirsh, Patrick Loubert and Clive Smith. Its success was built on a portfolio of highly commercial TV animated work that did not conform to a ‘house-style’ and allowed for more creative practice in television and feature projects (Mazurkewich, 1999, pp. 104–115). 3 . The NBC US version recast Feeble with the voice of The Simpsons regular Hank Azaria, and the emphasis shifted to an American living in England. The show was pulled off the schedules after only three episodes for failing to connect with audiences (Bermam, 1999, para 3). 4 . Aardman’s Lab Animals (2002), planned originally for ITV, sought to make an ironic juxtaposition between the mistreatment of animals as material for scientific experiment and the direct commentary from the animals them- selves, which defines the show. It was quickly assessed as unsuitable for the family slot that it was intended for (Lane, 2003 p.
    [Show full text]
  • A Study Guide by Marguerite O Lhara
    A STUDY GUIDE BY MArguerite o ’hARA http://www.metromagazine.com.au http://www.theeducationshop.com.au Introduction > Mary and Max is an animated feature film from the creators of the Academy Award-winning short animation Harvie Krumpet (Adam Elliot, 2003). This is Adam Elliot’s first full-length feature film. LikeHarvie , it is an animated film with claymation characters. However, unlike many animated feature films, it is minimal in its use of colour and the action does not revolve around kooky creatures with human voices and super skills. Mary and Max is about the lives of two people who become pen pals, from opposite sides of the world. Like Harvie Krumpet, Mary and Max is innocent but not naive, as it takes us on a journey that explores friendship and autism as well as taxidermy, psychiatry, alcoholism, where babies come from, obesity, kleptomania, sexual difference, trust, copulating dogs, religious difference, agoraphobia and much more. Synopsis at the Berlin Film festival in the seter, 1995) and WALL·E (Andrew Generation14+ section aimed at Stanton, 2008), will be something HIS IS A TALE of pen- teenagers where it was awarded that many students will find fasci- friendship between two the Jury Special Mention. How- nating. Tvery different people – Mary ever, this is not a film written Dinkle, a chubby, lonely eight-year- specifically for a young audience. It would be enjoyed by middle and old girl living in the suburbs of It is both fascinating and engaging senior secondary students as well Melbourne, and Max Horovitz, a in the way it tells the story of the as tertiary students studying film.
    [Show full text]
  • Re-Imagining Animation the Changing Face of The
    RiA cover UK AW.qxd 6/3/08 10:40 AM Page 1 – – – – – – Chapter 05 Chapter 04 Chapter 03 Chapter 02 Chapter 01 The disciplinary shift Approaches and outlooks The bigger picture Paul Wells / Johnny Hardstaff Paul Wells Re-imagining Animation RE-IMAGINING RE-IMAGINING ANIMATION ANIMATION – The Changing Face of the Moving Image The Changing Face Professor Paul Wells is Director of the Re-imagining Animation is a vivid, insightful Re-imagining Animation Other titles of interest in AVA's Animation Academy at Loughborough and challenging interrogation of the animated addresses animation’s role at the heart THE CHANGING THEAcademia CHANG range include: University, UK, and has published widely film as it becomes central to moving image of moving-image practice through an in the field of animation, including practices in the contemporary era. engagement with a range of moving-image Visible Signs: The Fundamentals of Animation and Animation was once works – looking at the context in which FACE OF THE FACEAn introduction OF to semiotics THE Basics Animation: Scriptwriting. constructed frame-by-frame, one image they were produced; the approach to their following another in the process of preparation and construction; the process of Visual Research: Johnny Hardstaff is an internationally constructing imagined phases of motion, their making; the critical agenda related to MOVING IMAGE MOVINGAn introduction to research IM established, award-winning designer, film- but now the creation and manipulation the research; developmental and applied methodologies in graphic design maker and artist. He is the creator of The of the moving image has changed. aspects of the work; the moving-image History of Gaming and The Future of With the digital revolution outcomes; and the status of the work within Visual Communication: Gaming, and innovative popular music videos, invading every creative enterprise and form contemporary art and design practices.
    [Show full text]
  • HART1023 Introduction to Experimental Animation (1 Credit)
    2021-22 Fall HART1023 Introduction to Experimental Animation (1 Credit) Course Instructor: Mr Jamsen Law ([email protected] ) Program Officer: Ms Vickie Wong ([email protected]) Time: Mondays; 10:30am – 12:20 pm Venue: E-Learning classroom A (LG1) Office Hours: By appointment Course Description This introductory course aims at guiding students to explore the art of animation through producing drawing, cut-ups, roto-scoping, photographic and object animation with both digital and traditional tools. By introducing non-mainstream techniques and mediums for creating time-based imagery, students will learn both practical skills and theories of animation as a visual art form for artistic expression and communication. Through brief lecturing, students will acquaint themselves with the history and development of experimental animation and its influences to moving image arts in general. The hands-on activities will allow students to explore freely the principles of animation starting from pencil and paper to digital software and tools. Intended Learning Outcomes Upon completion of this course, students are expected to be able to: 1. Describe and appreciate the history and development of experimental animation 2. Identify and explain the stylistic and narrative elements of experimental animation 3. Develop abstract ideas into experimental animation works 1 Course Syllabus and Schedule Lesson Date Topic ILO(s) Part 1 : Pre-cinema visual media 1 6 Sep Topic: Introduction 1,2 • What is experimental and mainstream animation • What are the tools and materials
    [Show full text]
  • 1997 Sundance Film Festival Awards Jurors
    1997 SUNDANCE FILM FESTIVAL The 1997 Sundance Film Festival continued to attract crowds, international attention and an appreciative group of alumni fi lmmakers. Many of the Premiere fi lmmakers were returning directors (Errol Morris, Tom DiCillo, Victor Nunez, Gregg Araki, Kevin Smith), whose earlier, sometimes unknown, work had received a warm reception at Sundance. The Piper-Heidsieck tribute to independent vision went to actor/director Tim Robbins, and a major retrospective of the works of German New-Wave giant Rainer Werner Fassbinder was staged, with many of his original actors fl own in for forums. It was a fi tting tribute to both Fassbinder and the Festival and the ways that American independent cinema was indeed becoming international. AWARDS GRAND JURY PRIZE JURY PRIZE IN LATIN AMERICAN CINEMA Documentary—GIRLS LIKE US, directed by Jane C. Wagner and LANDSCAPES OF MEMORY (O SERTÃO DAS MEMÓRIAS), directed by José Araújo Tina DiFeliciantonio SPECIAL JURY AWARD IN LATIN AMERICAN CINEMA Dramatic—SUNDAY, directed by Jonathan Nossiter DEEP CRIMSON, directed by Arturo Ripstein AUDIENCE AWARD JURY PRIZE IN SHORT FILMMAKING Documentary—Paul Monette: THE BRINK OF SUMMER’S END, directed by MAN ABOUT TOWN, directed by Kris Isacsson Monte Bramer Dramatic—HURRICANE, directed by Morgan J. Freeman; and LOVE JONES, HONORABLE MENTIONS IN SHORT FILMMAKING directed by Theodore Witcher (shared) BIRDHOUSE, directed by Richard C. Zimmerman; and SYPHON-GUN, directed by KC Amos FILMMAKERS TROPHY Documentary—LICENSED TO KILL, directed by Arthur Dong Dramatic—IN THE COMPANY OF MEN, directed by Neil LaBute DIRECTING AWARD Documentary—ARTHUR DONG, director of Licensed To Kill Dramatic—MORGAN J.
    [Show full text]
  • Hiro Club News No
    HIRO CLUB NEWS For your cultural life in Hiroshima Shôgi (Japanese chess) 将棋 Shôgi ranks with Go among the traditional games of Japan. Two players take turns moving pieces on a board with 81 squares; the first to capture the opponent’s king wins. Not only it is popular game but there are also official rankings set by the Japan Shôgi Federation. Shôgi is very similar to chess. It is believed that both go back to the same Indian game which traveled to the West through Persia to become the basis of chess. Introduced into Japan through China around the 8th century, special rules were added, and it became what we now call shogi. The pieces are five-sided oblong tiles with the name of each piece in black characters on the face and red on the back. A special feature is that players can use captured pieces, setting them down anywhere on the board. Therefore you have to anticipate what the other player will do with a captured piece. Pieces that reach the opponent’s territory can be turned over and used in advantageous ways. <Pieces and how they are moved> è Ôshô (王将): One. Backward, forward, left, right and diagonally, one square at a time (like the king in chess) è Hisha (飛車): One. Backward, forward, left and right (like the rook) è Kakugyô (角行): One. Diagonally (like the bishop) è Kinshô (金将): Two. Diagonally in any direction except backwards, one square at a time. è Ginshô (銀将): Two. Forward, and diagonally one square at a time. è Keima (桂馬): Two.
    [Show full text]
  • Free-Digital-Preview.Pdf
    THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ $7.95 U.S. 01> 0 74470 82258 5 www.animationmagazine.net THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ The Return of The Snowman and The Littlest Pet Shop + From Up on The Visual Wonders Poppy Hill: of Life of Pi Goro Miyazaki’s $7.95 U.S. 01> Valentine to a Gone-by Era 0 74470 82258 5 www.animationmagazine.net 4 www.animationmagazine.net january 13 Volume 27, Issue 1, Number 226, January 2013 Content 12 22 44 Frame-by-Frame Oscars ‘13 Games 8 January Planner...Books We Love 26 10 Things We Loved About 2012! 46 Oswald and Mickey Together Again! 27 The Winning Scores Game designer Warren Spector spills the beans on the new The composers of some of the best animated soundtracks Epic Mickey 2 release and tells us how much he loved Features of the year discuss their craft and inspirations. [by Ramin playing with older Disney characters and long-forgotten 12 A Valentine to a Vanished Era Zahed] park attractions. Goro Miyazaki’s delicate, coming-of-age movie From Up on Poppy Hill offers a welcome respite from the loud, CG world of most American movies. [by Charles Solomon] Television Visual FX 48 Building a Beguiling Bengal Tiger 30 The Next Little Big Thing? VFX supervisor Bill Westenhofer discusses some of the The Hub launches its latest franchise revamp with fashion- mind-blowing visual effects of Ang Lee’s Life of Pi. [by Events forward The Littlest Pet Shop.
    [Show full text]
  • Festival International Du Film D'animation : Ottawa
    Document generated on 09/26/2021 6:37 a.m. Séquences La revue de cinéma Festival international du film d’animation : Ottawa ’80 André Ruszkowski Number 102, October 1980 URI: https://id.erudit.org/iderudit/51084ac See table of contents Publisher(s) La revue Séquences Inc. ISSN 0037-2412 (print) 1923-5100 (digital) Explore this journal Cite this article Ruszkowski, A. (1980). Festival international du film d’animation : Ottawa ’80. Séquences, (102), 27–30. Tous droits réservés © La revue Séquences Inc., 1980 This document is protected by copyright law. Use of the services of Érudit (including reproduction) is subject to its terms and conditions, which can be viewed online. https://apropos.erudit.org/en/users/policy-on-use/ This article is disseminated and preserved by Érudit. Érudit is a non-profit inter-university consortium of the Université de Montréal, Université Laval, and the Université du Québec à Montréal. Its mission is to promote and disseminate research. https://www.erudit.org/en/ André Ruszkowski OTTAWA '80 Un étrange contraste caractérisait la à cause du niveau insuffisant des productions « troisième édition » du Festival international envoyées. du cinéma et de la télévision d'animation Cette fois encore, les films furent classés d'Ottawa. en plusieurs catégories : plus de 3 minutes A la surface, tout se déroulait selon de projection ; moins de trois minutes ; le rituel d'usage pour ce genre de manifes­ bandes-titres ; films publicitaires de moins tation. de 5 minutes, premières oeuvres ; films De la masse des 618 films envoyés par pour enfants; films éducatifs et films hors les concurrents (trois fois plus qu'en 1978), compétition.
    [Show full text]