Introducing the X68000: Japan's 16-Bit Beast
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Release Notes for X11R6.8.2 the X.Orgfoundation the Xfree86 Project, Inc
Release Notes for X11R6.8.2 The X.OrgFoundation The XFree86 Project, Inc. 9February 2005 Abstract These release notes contains information about features and their status in the X.Org Foundation X11R6.8.2 release. It is based on the XFree86 4.4RC2 RELNOTES docu- ment published by The XFree86™ Project, Inc. Thereare significant updates and dif- ferences in the X.Orgrelease as noted below. 1. Introduction to the X11R6.8.2 Release The release numbering is based on the original MIT X numbering system. X11refers to the ver- sion of the network protocol that the X Window system is based on: Version 11was first released in 1988 and has been stable for 15 years, with only upwardcompatible additions to the coreX protocol, a recordofstability envied in computing. Formal releases of X started with X version 9 from MIT;the first commercial X products werebased on X version 10. The MIT X Consortium and its successors, the X Consortium, the Open Group X Project Team, and the X.OrgGroup released versions X11R3 through X11R6.6, beforethe founding of the X.OrgFoundation. Therewill be futuremaintenance releases in the X11R6.8.x series. However,efforts arewell underway to split the X distribution into its modular components to allow for easier maintenance and independent updates. We expect a transitional period while both X11R6.8 releases arebeing fielded and the modular release completed and deployed while both will be available as different consumers of X technology have different constraints on deployment. Wehave not yet decided how the modular X releases will be numbered. We encourage you to submit bug fixes and enhancements to bugzilla.freedesktop.orgusing the xorgproduct, and discussions on this server take place on <[email protected]>. -
Matrox MGA-1064SG Developer Specification
Matrox Graphics Inc. Matrox MGA-1064SG Developer Specification Document Number 10524-MS-0100 February 10, 1997 Trademark Acknowledgements MGA,™ MGA-1064SG,™ MGA-1164SG,™ MGA-2064W,™ MGA-2164W,™ MGA-VC064SFB,™ MGA-VC164SFB,™ MGA Marvel,™ MGA Millennium,™ MGA Mystique,™ MGA Rainbow Run- ner,™ MGA DynaView,™ PixelTOUCH,™ MGA Control Panel,™ and Instant ModeSWITCH,™ are trademarks of Matrox Graphics Inc. Matrox® is a registered trademark of Matrox Electronic Systems Ltd. VGA,® is a registered trademark of International Business Machines Corporation; Micro Channel™ is a trademark of International Business Machines Corporation. Intel® is a registered trademark, and 386,™ 486,™ Pentium,™ and 80387™ are trademarks of Intel Corporation. Windows™ is a trademark of Microsoft Corporation; Microsoft,® and MS-DOS® are registered trade- marks of Microsoft Corporation. AutoCAD® is a registered trademark of Autodesk Inc. Unix™ is a trademark of AT&T Bell Laboratories. X-Windows™ is a trademark of the Massachusetts Institute of Technology. AMD™ is a trademark of Advanced Micro Devices. Atmel® is a registered trademark of Atmel Corpora- tion. Catalyst™ is a trademark of Catalyst Semiconductor Inc. SGS™ is a trademark of SGS-Thompson. Toshiba™ is a trademark of Toshiba Corporation. Texas Instruments™ is a trademark of Texas Instru- ments. National™ is a trademark of National Semiconductor Corporation. Microchip™ is a trademark of Microchip Technology Inc. All other nationally and internationally recognized trademarks and tradenames are hereby acknowledged. This document contains confidential proprietary information that may not be disclosed without written permission from Matrox Graphics Inc. © Copyright Matrox Graphics Inc., 1997. All rights reserved. Disclaimer: Matrox Graphics Inc. reserves the right to make changes to specifications at any time and without notice. -
MIDI に関する技術系統化調査 1 Systematized Survey of MIDI and Related Technologies
MIDI に関する技術系統化調査 1 Systematized Survey of MIDI and Related Technologies 井土 秀樹 Hideki Izuchi ■ 要旨 MIDI(Musical Instrument Digital Interface)は、日本の MIDI 規格協議会(現 AMEI:一般社団法人 音楽電子事業協会)と国際団体の MMA(MIDI Manufacturers Association)により制定された電子楽器の 演奏データを機器間でデジタル転送するための共通規格である。 1981 年 6 月シカゴで開催された NAMM ショーで、共通インターフェースの可能性に関して、最初の呼 びかけを行ったのがローランド創業者の梯郁太郎である。この呼びかけに応じ、最初の規格案を提案したのが Dave Smith(Sequential Circuits Inc. 社長)であった。両者は MIDI の制定に尽力し、MIDI 規格がその後 の音楽産業の発展に貢献したことが評価され、MIDI 制定から 30 周年を迎える 2013 年第 55 回グラミー賞 にて、連名でテクニカル・グラミー・アワードを受賞している。 MIDI を使って、異なる電子楽器同士がメーカーの枠を超えて同時に鳴らせるようになった。またコンピュー ターと電子楽器をつなぐことが可能となり、コンピューター上で演奏データを作成し、MIDI を通じて電子楽 器を自動演奏させることが可能となった。机の上で音楽の最終形まで制作可能になったことから「Desk Top Music」と呼ばれ、音楽制作の現場を大きく変えることになった。 また 1990 年代大手パソコン通信ホストによりアマチュア・ミュージシャンによる MIDI データの流通が隆 盛を極めた。このような MIDI データの流通には GS 音源、XG 音源と呼ばれたデファクトスタンダードな音色 配置と、SMF(Standard MIDI File)と呼ばれた MIDI データを記憶する共通ファイル・フォーマットの存在 が貢献した。 1992 年通信カラオケの誕生によって MIDI は楽器業界以外にも活躍の場を得ることになる。MIDI データを 使った通信カラオケシステムは、従来のディスクメディアによるカラオケシステムより、新曲の制作・配信が圧 倒的に速く、内蔵曲数の制限も少なく、ランニングコストも安価になったことから、カラオケの低価格・大衆化 を大きく前進させた。また 1999 年 2 月の i モード・サービス開始などにより、コンテンツ・プロバイダのメ ニューサイトで着信メロディーの演奏データを課金のうえダウンロードするのが一般的となり、携帯電話向けコ ンテンツビジネスが急速に拡大した。着信メロディーの演奏データの実体は Standard MIDI File(SMF)で あり、MIDI データが携帯端末の世界でも活用された。 MIDI は演奏データ情報に留まらず、クロック情報、タイムコード情報なども扱えるためレコーディング・ス タジオの制作プロセスを大きく変革した。さらに MIDI の RP(推奨実施例)として MIDI Machine Control、 MIDI Show Control、MIDI Visual Control 等も制定され、マルチトラックレコーダーの機器制御、照明機 器の制御、映像機器の制御にも MIDI が使われるようになった。 1999 年には MIDI を USB ケーブルの中に通すことが可能となり、また 2015 年には Bluetooth Low Energy(BLE)が規格化され、 2016 -
Matrox MGA-2164W Developer's Specification
Matrox Graphics Inc. Matrox MGA-2164W Developer’s Specification Document Number 10568-XX-0100 August 18, 1997 Trademark Acknowledgements MGA,™ MGA-1064SG,™ MGA-1164SG,™ MGA-2064W,™ MGA-2164W,™ MGA-VC064SFB,™ MGA-VC164SFB,™ MGA Marvel,™ MGA Millennium,™ MGA Mystique,™ MGA Rainbow Run- ner,™ MGA DynaView,™ PixelTOUCH,™ MGA Control Panel,™ and Instant ModeSWITCH,™ are trademarks of Matrox Graphics Inc. Matrox® is a registered trademark of Matrox Electronic Systems Ltd. VGA,® is a registered trademark of International Business Machines Corporation; Micro Channel™ is a trademark of International Business Machines Corporation. Intel® is a registered trademark, and 386,™ 486,™ Pentium,™ and 80387™ are trademarks of Intel Corporation. Windows™ is a trademark of Microsoft Corporation; Microsoft,® and MS-DOS® are registered trade- marks of Microsoft Corporation. AutoCAD® is a registered trademark of Autodesk Inc. Unix™ is a trademark of AT&T Bell Laboratories. X-Windows™ is a trademark of the Massachusetts Institute of Technology. AMD™ is a trademark of Advanced Micro Devices. Atmel® is a registered trademark of Atmel Corpora- tion. Catalyst™ is a trademark of Catalyst Semiconductor Inc. SGS™ is a trademark of SGS-Thompson. Toshiba™ is a trademark of Toshiba Corporation. Texas Instruments™ is a trademark of Texas Instru- ments. National™ is a trademark of National Semiconductor Corporation. Microchip™ is a trademark of Microchip Technology Inc. All other nationally and internationally recognized trademarks and tradenames are hereby acknowledged. This document contains confidential proprietary information that may not be disclosed without written permission from Matrox Graphics Inc. © Copyright Matrox Graphics Inc., 1997. All rights reserved. Disclaimer: Matrox Graphics Inc. reserves the right to make changes to specifications at any time and without notice. -
Retro Gamer Speed Pretty Quickly, Shifting to a Contents Will Remain the Same
Untitled-1 1 1/9/06 12:55:47 RETRO12 Intro/Hello:RETRO12 Intro/Hello 14/9/06 15:56 Page 3 hel <EDITORIAL> >10 PRINT "hello" Editor = >20 GOTO 10 Martyn Carroll >RUN ([email protected]) Staff Writer = Shaun Bebbington ([email protected]) Art Editor = Mat Mabe Additonal Design = Mr Beast + Wendy Morgan Sub Editors = Rachel White + Katie Hallam Contributors = Alicia Ashby + Aaron Birch Richard Burton + Keith Campbell David Crookes + Jonti Davies Paul Drury + Andrew Fisher Andy Krouwel + Peter Latimer Craig Vaughan + Gareth Warde Thomas Wilde <PUBLISHING & ADVERTISING> Operations Manager = Debbie Whitham Group Sales & Marketing Manager = Tony Allen hello Advertising Sales = elcome Retro Gamer speed pretty quickly, shifting to a contents will remain the same. Linda Henry readers old and new to monthly frequency, and we’ve We’ve taken onboard an enormous Accounts Manager = issue 12. By all even been able to publish a ‘best amount of reader feedback, so the Karen Battrick W Circulation Manager = accounts, we should be of’ in the shape of our Retro changes are a direct response to Steve Hobbs celebrating the magazine’s first Gamer Anthology. My feet have what you’ve told us. And of Marketing Manager = birthday, but seeing as the yet to touch the ground. course, we want to hear your Iain "Chopper" Anderson Editorial Director = frequency of the first two or three Remember when magazines thoughts on the changes, so we Wayne Williams issues was a little erratic, it’s a used to be published in 12-issue can continually make the Publisher = little over a year old now. -
Intel 815EM Chipset: 82815EM Graphics and Memory Controller
查询82815E供应商 捷多邦,专业PCB打样工厂,24小时加急出货 R Intel® 815EM Chipset: 82815EM Graphics and Memory Controller Hub (GMCH2-M) Datasheet October 2000 Document Reference Number: 290689-001 Intel® 82815EM GMCH R Information in this document is provided in connection with Intel products. No license, express or implied, by estoppel or otherwise, to any intellectual property rights is granted by this document. Except as provided in Intel’s Terms and Conditions of Sale for such products, Intel assumes no liability whatsoever, and Intel disclaims any express or implied warranty, relating to sale and/or use of Intel products including liability or warranties relating to fitness for a particular purpose, merchantability, or infringement of any patent, copyright or other intellectual property right. Intel products are not intended for use in medical, life saving, or life sustaining applications. Intel may make changes to specifications and product descriptions at any time, without notice. Designers must not rely on the absence or characteristics of any features or instructions marked "reserved" or "undefined." Intel reserves these for future definition and shall have no responsibility whatsoever for conflicts or incompatibilities arising from future changes to them. The Intel® 815EM chipset may contain design defects or errors known as errata which may cause the product to deviate from published specifications. Current characterized errata are available on request. Contact your local Intel sales office or your distributor to obtain the latest specifications and before placing your product order. I2C is a 2-wire communications bus/protocol developed by Philips. SMBus is a subset of the I2C bus/protocol and was developed by Intel. -
Performance Analysis of Intel Gen9.5 Integrated GPU Architecture
Performance Analysis of Intel Gen9.5 Integrated GPU Architecture Helder Francisco Pereira Duarte Thesis to obtain the Master of Science Degree in Electrical and Computer Engineering Supervisor(s): Doctor Aleksandar Ilic Examination Committee Chairperson: Doctor António Manuel Raminhos Cordeiro Grilo Supervisor: Doctor Aleksandar Ilic Member of the Committee: Doctor Ricardo Jorge Fernandes Chaves June 2018 Declaration I declare that this document is an original work of my own authorship and that it fulfills all the require- ments of the Code of Conduct and Good Practices of the Universidade de Lisboa. Acknowledgments I would like to thank my family and friends, whose support was paramount to the completion of this thesis, and to INESC-ID Lisboa, for providing the facilities in which this thesis was developed. In particular I would like to thank Diogo Marques for his tips that helped drive my research forward and, of course, to Prof. Aleksander for his incredible patience in dealing with me. i ii Resumo Recentemente os CPUs vemˆ equipados com placas graficas´ integradas. Este acoplamento tem o potencial de oferecer ganhos de desempenho consideraveis´ caso as ditas GPUs sejam usadas como aceleradores. No entanto, placas graficas´ integradas temˆ dificuldade em atingir os n´ıveis de desem- penho que placas discretas proporcionam devido ao menor numero´ de nucleos.´ Contudo, a sua prox- imidade com o CPU significa uma partilha de dados com menos sobrecargas associadas. Ademais, as vantagens de partilhar a hierarquia de memoria´ com o processador e o consumo de energia mais baixo que as placas discretas a` custa de desempenho permite atingir n´ıveis de eficienciaˆ energetica´ mais elevados. -
Fire GL1 User's Guide
User's Guide DISCLAIMER The manufacturer (MFR) reserves the right to make changes to this document and the products which it describes without notice. The MFR shall not be liable for technical or editorial errors or omissions made herein; not for incidental or consequential damages resulting from the furnishing, performance, or use of this material. The MFR makes no representation that the interconnection of products in the manner described herein will not infringe on existing or future patent rights, nor do the descriptions contained herein imply the granting of license to make, use or sell equipment constructed in accordance with this description. The PCI accelerators have been designed to support the PCI local bus standards. Some computers use proprietary local bus circuitry and therefore may not be fully compatible with the MFR’s local bus cards. Although tested successfully in a wide variety of computer systems, the MFR cannot be held responsible for any incompatibilities which may occur between this card and the system configuration you plan to use. We recommend that you check with the dealer or distributor for your computer system before installing your card. © Copyright 1999 Fire GL Graphics. All rights reserved 2 Table of Contents 1ABOUT FIRE GL1................................................... 5 HARDWARE FEATURES............................................................6 SOFTWARE FEATURES .............................................................6 PROFESSIONAL 3D RENDERING ............................................7 -
Retromagazine 06 Eng.Pdf
Memories of a past present SOMMARIO ◊ Connecting the Sinclair ZX80 to an LCD TV Pag. 3 The dim light of the lamp illuminates the room as shivering shadows of ◊ SHARP X68000 - The arcade home computer Pag. 4 the evening pass swiftly over the walls. Life can be strange sometimes: from the Land of the Rising Sun one joke leads to another and here I am writing my first editorial for this ◊ ANBERNIC RG351P - A portable mini console Pag. 6 fantastic magazine. I followed it for a long time because in my opinion it to emulate consoles, arcades and 8-16 bit represents, in the video game scene, the painting on canvas of the computers current artistic current known as “Retrogaming”; therefore I let you ◊ Structuring old BASIC dialects with FOR- Pag. 10 imagine that sense of amazement mixed with joy that pervaded me at NEXT loops the time when I was asked if I had enjoyed joining the team. ◊ C128: redefining characters for 40 columns Pag. 13 display I see myself sitting on the old desk at home in those magical eighties ◊ Installing VICE 3.5 on Raspberry OS Pag. 18 while, lost on some eight-bit screen, I imagined what the future of compiling the source code gaming machines would be and more. Precisely in this issue we find an exhaustive paper about the beautiful SHARP X68000 system, which for ◊ How to simulate "PRINT AT" on the C64 in Pag. 22 BASIC V2 me stood at home computers as the PC Engine stood at gaming consoles: it was a dream. -
Datasheet – Volume 1 of 2
Mobile 4th Generation Intel® Core™ Processor Family, Mobile Intel® Pentium® Processor Family, and Mobile Intel® Celeron® Processor Family Datasheet – Volume 1 of 2 Supporting 4th Generation Intel® Core™ processor based on Mobile M-Processor and H-Processor Lines Supporting Mobile Intel® Pentium® Processor and Mobile Intel® Celeron® Processor Families July 2014 Order No.: 328901-007 By using this document, in addition to any agreements you have with Intel, you accept the terms set forth below. You may not use or facilitate the use of this document in connection with any infringement or other legal analysis concerning Intel products described herein. You agree to grant Intel a non-exclusive, royalty-free license to any patent claim thereafter drafted which includes subject matter disclosed herein. INFORMATION IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL PRODUCTS. NO LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, TO ANY INTELLECTUAL PROPERTY RIGHTS IS GRANTED BY THIS DOCUMENT. EXCEPT AS PROVIDED IN INTEL'S TERMS AND CONDITIONS OF SALE FOR SUCH PRODUCTS, INTEL ASSUMES NO LIABILITY WHATSOEVER AND INTEL DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY, RELATING TO SALE AND/OR USE OF INTEL PRODUCTS INCLUDING LIABILITY OR WARRANTIES RELATING TO FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT OR OTHER INTELLECTUAL PROPERTY RIGHT. A "Mission Critical Application" is any application in which failure of the Intel Product could result, directly or indirectly, in personal injury or death. SHOULD -
PC Hardware Contents
PC Hardware Contents 1 Computer hardware 1 1.1 Von Neumann architecture ...................................... 1 1.2 Sales .................................................. 1 1.3 Different systems ........................................... 2 1.3.1 Personal computer ...................................... 2 1.3.2 Mainframe computer ..................................... 3 1.3.3 Departmental computing ................................... 4 1.3.4 Supercomputer ........................................ 4 1.4 See also ................................................ 4 1.5 References ............................................... 4 1.6 External links ............................................. 4 2 Central processing unit 5 2.1 History ................................................. 5 2.1.1 Transistor and integrated circuit CPUs ............................ 6 2.1.2 Microprocessors ....................................... 7 2.2 Operation ............................................... 8 2.2.1 Fetch ............................................. 8 2.2.2 Decode ............................................ 8 2.2.3 Execute ............................................ 9 2.3 Design and implementation ...................................... 9 2.3.1 Control unit .......................................... 9 2.3.2 Arithmetic logic unit ..................................... 9 2.3.3 Integer range ......................................... 10 2.3.4 Clock rate ........................................... 10 2.3.5 Parallelism ......................................... -
History of Video Games-Wikipedia
History of video games From Wikipedia, the free encyclopedia The Atari VCS was a popular home video game console in the late 1970s and early 1980s. Pictured is the four-switch model from 1980–1982. An Atari CX40 joystick controller, with a single button The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research or just for fun. At M.I.T. in the 1960s, professors and students played games such as 3D tic-tac-toe and Moon Landing. These games were played on computer such as the IBM 1560, and moves were made by means of punch cards. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was Spacewar!, which was developed by computer scientists. Early arcade video games developed from 1972 to 1978. During the 1970s, the first generation of home consoles emerged, including the popular game Pong and various "clones". The 1970s was also the era of mainframe computer games. The golden age of arcade video games was from 1978 to 1982. Video arcades with large, graphics- decorated coin-operated machines were common at malls and popular, affordable home consoles such as the Atari 2600 and Intellivision enabled people to play games on their home TVs.