MIDI に関する技術系統化調査 1 Systematized Survey of MIDI and Related Technologies
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Synthesizer-Guide 2018
Synthesizer 1 Guide 2018 Guide Nr. 9 Guide Nr. Synthesizer Sonnenstraße 15 Tel: 0049/(0)89/55146-116 D-80331 München www.hieber-lindberg.de www.hieber-lindberg.de [email protected] www.hieber-lindberg.de [email protected] Vorwort Novation PEAK Seite 4 Liebe Synthesizer-Freunde! 2 8-stimmiger Hybrid-Synthesizer 3 Jedes Jahr scheint ein neuer, überraschender Höhepunkt im Synthesizer-Sektor Roland SH-01A Seite 8 erreicht. Überraschend insofern, als man eine Sättigung des Marktes annehmen Analoger Klassiker im Boutique Format könnte. Gibt es nicht schon genug monophone Analogsynthesizer? (Nein.) Sind neue Eurorack-Module überhaupt noch möglich? (Ja.) Und was ist mit den poly- Arturia MatrixBrute Seite 10 phonen Analogen, sind diese endlich mal auf der Überholspur unterwegs? (Korg Paraphoner Analog-Synthesizer steigt zu DSI in den Poly-Ring: Die Überholspur ist eröffnet.) Hätte man als Musi- ker die nötigen Zeitressourcen, würde man umgehend (!) einen MatrixBrute samt Korg Prologue Seite 14 einiger der neuen Eurorack-Module ins Studio holen, dazu noch einen Peak und 8- bzw. 16-stimmiger Analog-Synthesizer einen Prologue. Dann Türe zu und genüssliches Klang-Forschen - für mindestens Roland/Studio Electronics SE-02 Seite 16 drei Jahre (oder mehr). Das Potenzial dazu hätten alle genannten Instrumente. Monophoner Analog-Synthesizer Doch natürlich sieht das wahre Leben anders aus. Hier heißt es Entscheidungen Hieber Lindberg Shop Seite 19 treffen - für dieses oder für jenes Instrument. Neuer „Polyphonic Eurorack Syn- Preisliste Synthesizer / Modularsysteme / Module thesizer“ von Doepfer gefällig, zusammen mit Vermonas randomRHYTHM- und twinCussion-Modul - alles im Arturia RackBrute-System verbunden mit dem Mini- Hieber Lindberg News Seite 26 Brute 2? Klingt nicht schlecht. -
Retro Gamer Speed Pretty Quickly, Shifting to a Contents Will Remain the Same
Untitled-1 1 1/9/06 12:55:47 RETRO12 Intro/Hello:RETRO12 Intro/Hello 14/9/06 15:56 Page 3 hel <EDITORIAL> >10 PRINT "hello" Editor = >20 GOTO 10 Martyn Carroll >RUN ([email protected]) Staff Writer = Shaun Bebbington ([email protected]) Art Editor = Mat Mabe Additonal Design = Mr Beast + Wendy Morgan Sub Editors = Rachel White + Katie Hallam Contributors = Alicia Ashby + Aaron Birch Richard Burton + Keith Campbell David Crookes + Jonti Davies Paul Drury + Andrew Fisher Andy Krouwel + Peter Latimer Craig Vaughan + Gareth Warde Thomas Wilde <PUBLISHING & ADVERTISING> Operations Manager = Debbie Whitham Group Sales & Marketing Manager = Tony Allen hello Advertising Sales = elcome Retro Gamer speed pretty quickly, shifting to a contents will remain the same. Linda Henry readers old and new to monthly frequency, and we’ve We’ve taken onboard an enormous Accounts Manager = issue 12. By all even been able to publish a ‘best amount of reader feedback, so the Karen Battrick W Circulation Manager = accounts, we should be of’ in the shape of our Retro changes are a direct response to Steve Hobbs celebrating the magazine’s first Gamer Anthology. My feet have what you’ve told us. And of Marketing Manager = birthday, but seeing as the yet to touch the ground. course, we want to hear your Iain "Chopper" Anderson Editorial Director = frequency of the first two or three Remember when magazines thoughts on the changes, so we Wayne Williams issues was a little erratic, it’s a used to be published in 12-issue can continually make the Publisher = little over a year old now. -
OPA ROLAND Documento D'offerta Roland Corporation 26 09
Documento di Offerta pubblica di acquisto ai sensi dell’art.102 e ss. del D. Lgs n.58 del 24 febbraio 1998 SU NUMERO MASSIMO 9.555.000 AZIONI ORDINARIE DI Offerente ROLAND CORPORATION CORRISPETTIVO UNITARIO OFFERTO: euro 1,40 per ogni azione ordinaria DURATA DELL’OFFERTA CONCORDATA CON BORSA ITALIANA S.p.A. dal 30 settembre al 29 ottobre 2003 inclusi, DALLE ORE 8:00 alle 17:35 (salvo proroga) CONSULENTE FINANZIARIO DELL’OFFERENTE E INTERMEDIARIO INCARICATO DELLA RACCOLTA DELLE ADESIONI SUL MERCATO TELEMATICO AZIONARIO ORGANIZZATO E GESTITO DA BORSA ITALIANA S.p.A. Settembre 2003 L'adempimento di pubblicazione del documento informativo non comporta alcun giudizio della Consob sull'opportunità dell'adesione e sul merito dei dati e delle notizie contenute nel presente documento. INDICE PREMESSE........................................................................................................................................5 A. AVVERTENZE...................................................................................................................7 A.1 CONDIZIONI D’EFFICACIA......................................................................................................7 A.2 AZIONI PROPRIE ....................................................................................................................9 A.3 COMUNICATO DELL’EMITTENTE............................................................................................9 A.4 OFFERTA RESIDUALE.............................................................................................................9 -
Retromagazine 06 Eng.Pdf
Memories of a past present SOMMARIO ◊ Connecting the Sinclair ZX80 to an LCD TV Pag. 3 The dim light of the lamp illuminates the room as shivering shadows of ◊ SHARP X68000 - The arcade home computer Pag. 4 the evening pass swiftly over the walls. Life can be strange sometimes: from the Land of the Rising Sun one joke leads to another and here I am writing my first editorial for this ◊ ANBERNIC RG351P - A portable mini console Pag. 6 fantastic magazine. I followed it for a long time because in my opinion it to emulate consoles, arcades and 8-16 bit represents, in the video game scene, the painting on canvas of the computers current artistic current known as “Retrogaming”; therefore I let you ◊ Structuring old BASIC dialects with FOR- Pag. 10 imagine that sense of amazement mixed with joy that pervaded me at NEXT loops the time when I was asked if I had enjoyed joining the team. ◊ C128: redefining characters for 40 columns Pag. 13 display I see myself sitting on the old desk at home in those magical eighties ◊ Installing VICE 3.5 on Raspberry OS Pag. 18 while, lost on some eight-bit screen, I imagined what the future of compiling the source code gaming machines would be and more. Precisely in this issue we find an exhaustive paper about the beautiful SHARP X68000 system, which for ◊ How to simulate "PRINT AT" on the C64 in Pag. 22 BASIC V2 me stood at home computers as the PC Engine stood at gaming consoles: it was a dream. -
Transectorial Innovation, Location Dynamics and Knowledge Formation in the Japanese Electronic Musical Instrument Industry
TRANSECTORIAL INNOVATION, LOCATION DYNAMICS AND KNOWLEDGE FORMATION IN THE JAPANESE ELECTRONIC MUSICAL INSTRUMENT INDUSTRY Timothy W. Reiffenstein M.A., Simon Fraser University 1999 B.A., McGill University 1994 DISSERTATION SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY In the Department of Geography O Timothy W. Reiffenstein 2004 SIMON FRASER UNIVERSITY July 2004 All rights reserved. This work may not be reproduced in whole or in part, by photocopy or other means, without permission of the author. APPROVAL Name: Timothy W. Reiffenstein Degree: Doctor of Philosophy Title of Thesis: TRANSECTORIAL INNOVATION, LOCATION DYNAMICS AND KNOWLEDGE FORMATION IN TKE JAPANESE ELECTRONIC MUSICAL INSTRUMENT INDUSTRY Examining Committee: Chair: R.A. Clapp, Associate Professor R. Hayter, Professor Senior Supervisor N.K. Blomley, Professor, Committee Member G. Barnes, Professor Geography Department, University of British Columbia Committee Member D. Edgington, Associate Professor Geography Department, University of British Columbia Committee Member W. Gill, Associate Professor Geography Department, Simon Fraser University Internal Examiner J.W. Harrington, Jr., Professor Department of Geography, University of Washington External Examiner Date Approved: July 29. 2004 Partial Copyright Licence The author, whose copyright is declared on the title page of this work, has granted to Simon Fraser University the right to lend this thesis, project or extended essay to users of the Simon Fraser University Library, and to make partial or single copies only for such users or in response to a request fiom the library of any other university, or other educational institution, on its own behalf or for one of its users. The author has further agreed that permission for multiple copying of this work for scholarly purposes may be granted by either the author or the Dean of Graduate Studies. -
Roland Pdf, Epub, Ebook
ROLAND PDF, EPUB, EBOOK Nelly Stephane,Andre Francois | 36 pages | 01 Nov 2016 | ENCHANTED LION BOOKS | 9781592702046 | English | New York, United States Roland PDF Book Worldwide Social Network The Roland Worldwide Social Network keeps you connected to the latest products, exciting events, and much more. Email Support Get your questions answered by a Roland product specialist. Retrieved Roland Amps. These little tools pack some serious audio punch and can easily form the backbone of a standalone performance rig or production setup — use them individually or chain them together using MIDI control! Roland is also your go-to for convenient portable amps that can be powered on batteries. Roland Music Gear. That is why Roland has continued to expand on those sonic platforms and guide them forward. Brand Roland. Roland has manufactured numerous instruments that have had lasting impacts on music, such as the Juno synthesizer, [3] TB bass synthesizer, [4] and TR and TR drum machines. Wikimedia Commons. Namespaces Article Talk. Register your product and stay up-to-date with the latest warranty information. Roland KC-series keyboard amps are considered by many professionals to be the very best available. D-Beam Tadao Kikumoto Boss. Hidden categories: Articles needing additional references from August All articles needing additional references Articles with short description Short description is different from Wikidata Pages using deprecated image syntax Articles containing Japanese-language text All articles with unsourced statements Articles with unsourced statements from April Commons category link is on Wikidata Wikipedia articles with NDL identifiers Wikipedia articles with VIAF identifiers Wikipedia articles with WorldCat-VIAF identifiers. -
Roland Tr 808 Software
Roland Tr 808 Software The TR-8 is a performance rhythm machine that melds the legendary sound and vibe of the TR-808 and TR-909 with features and functions for the modern age. Although he has been always more keen on hardware gear than software and computers. One of his. Roland TR-808 drum machine, Picture/Info. Roland Like with other Roland emulations this thread could be helpful: http://www.kvraudio.com/forum/viewtopic.php?t=358047. D16 Nepheton seems The TS-808 is a software emulation (VSTi plugin) of the Roland TR-808. The TR-808 service notes provide full schematics for each voice. Download drum samples and sounds from the vintage 1984 Roland TR-707 Although not as sought after as the TR-808 and TR-909, the TR-707 is still 808 often refers to the Roland TR-808 analog drum machine. sounds are various hardware and software clones which set out to reproduce the 808 sound as 21 Feb 2014 - 5 min - Uploaded by RetroSound(c) 2014 vintage gear demo by RetroSound supported by UVI: http://bit.ly/ retrosound-uvi 30 Drum Machines, 1 Powerful Software SPARK Vintage brings 30 legendary drum. The TS-808 is a software emulation (VSTi plugin) of the Roland TR-808. Perfect fit for your iPhone; Moulded hard polycarbonate back cover with the image printed as shown; Simple & easy snap on installation with full access to 20 Mar 2014 Roland's long-awaited revival of the TR and TB brands for the new AIRA effect by software developers from Universal Audio to Softube to U-he. -
PC Hardware Contents
PC Hardware Contents 1 Computer hardware 1 1.1 Von Neumann architecture ...................................... 1 1.2 Sales .................................................. 1 1.3 Different systems ........................................... 2 1.3.1 Personal computer ...................................... 2 1.3.2 Mainframe computer ..................................... 3 1.3.3 Departmental computing ................................... 4 1.3.4 Supercomputer ........................................ 4 1.4 See also ................................................ 4 1.5 References ............................................... 4 1.6 External links ............................................. 4 2 Central processing unit 5 2.1 History ................................................. 5 2.1.1 Transistor and integrated circuit CPUs ............................ 6 2.1.2 Microprocessors ....................................... 7 2.2 Operation ............................................... 8 2.2.1 Fetch ............................................. 8 2.2.2 Decode ............................................ 8 2.2.3 Execute ............................................ 9 2.3 Design and implementation ...................................... 9 2.3.1 Control unit .......................................... 9 2.3.2 Arithmetic logic unit ..................................... 9 2.3.3 Integer range ......................................... 10 2.3.4 Clock rate ........................................... 10 2.3.5 Parallelism ......................................... -
History of Video Games-Wikipedia
History of video games From Wikipedia, the free encyclopedia The Atari VCS was a popular home video game console in the late 1970s and early 1980s. Pictured is the four-switch model from 1980–1982. An Atari CX40 joystick controller, with a single button The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research or just for fun. At M.I.T. in the 1960s, professors and students played games such as 3D tic-tac-toe and Moon Landing. These games were played on computer such as the IBM 1560, and moves were made by means of punch cards. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was Spacewar!, which was developed by computer scientists. Early arcade video games developed from 1972 to 1978. During the 1970s, the first generation of home consoles emerged, including the popular game Pong and various "clones". The 1970s was also the era of mainframe computer games. The golden age of arcade video games was from 1978 to 1982. Video arcades with large, graphics- decorated coin-operated machines were common at malls and popular, affordable home consoles such as the Atari 2600 and Intellivision enabled people to play games on their home TVs. -
Electronics in Music Ebook, Epub
ELECTRONICS IN MUSIC PDF, EPUB, EBOOK F C Judd | 198 pages | 01 Oct 2012 | Foruli Limited | 9781905792320 | English | London, United Kingdom Electronics In Music PDF Book Main article: MIDI. In the 90s many electronic acts applied rock sensibilities to their music in a genre which became known as big beat. After some hesitation, we agreed. Main article: Chiptune. Pietro Grossi was an Italian pioneer of computer composition and tape music, who first experimented with electronic techniques in the early sixties. Music produced solely from electronic generators was first produced in Germany in Moreover, this version used a new standard called MIDI, and here I was ably assisted by former student Miller Puckette, whose initial concepts for this task he later expanded into a program called MAX. August 18, Some electronic organs operate on the opposing principle of additive synthesis, whereby individually generated sine waves are added together in varying proportions to yield a complex waveform. Cage wrote of this collaboration: "In this social darkness, therefore, the work of Earle Brown, Morton Feldman, and Christian Wolff continues to present a brilliant light, for the reason that at the several points of notation, performance, and audition, action is provocative. The company hired Toru Takemitsu to demonstrate their tape recorders with compositions and performances of electronic tape music. Other equipment was borrowed or purchased with personal funds. By the s, magnetic audio tape allowed musicians to tape sounds and then modify them by changing the tape speed or direction, leading to the development of electroacoustic tape music in the s, in Egypt and France. -
Diplomarbeit „Synthesizer DIY“ –
Diplomarbeit „Synthesizer DIY“ – Analoge Synthesizer selbst gemacht Ausgeführt zum Zweck der Erlangung des akademischen Grades Dipl.-Ing. für technisch-wissenschaftliche Berufe am Fachhochschul-Masterstudiengang Digitale Medientechnologien St. Pölten Vertiefungsrichtung Audiodesign von: Alexander Gruber Dm111510 Jürgen Kohlhauser Dm111517 Alexander Reichhuber Dm111535 Erstbegutachter/in und Betreuer/in: DI Hannes Raffaseder Zweitbegutachter/in: Dr. Christian Fabian Wien, 15.8.2013 Ehrenwörtliche Erklärung Ich versichere, dass - ich diese Diplomarbeit selbständig verfasst, andere als die angegebenen Quellen und Hilfsmittel nicht benutzt und mich auch sonst keiner unerlaubten Hilfe bedient habe. - ich dieses Diplomarbeitsthema bisher weder im Inland noch im Ausland einem Begutachter/einer Begutachterin zur Beurteilung oder in irgendeiner Form als Prüfungsarbeit vorgelegt habe. Diese Arbeit stimmt mit der vom Begutachter bzw. der Begutachterin beurteilten Arbeit überein. ............................... ......................................... Ort, Datum Unterschrift Zusammenfassung In der vorliegenden Arbeit haben sich die Autoren mit analogen Synthesizern beschäftigt und damit auseinandergesetzt, ob und mit welchen Aufwand es machbar ist, professionelle, analoge Klangerzeuger im Selbstbau zu realisieren. Hierbei wird zuerst betrachtet, in welche grundlegenden Kategorien analoge Synthesizer unterteilt werden können. Von den ersten Versuchen Elektrizität musikalisch nutzbar zu machen, über direkte Vorgänger und Synthesizer-Raritäten, bis -
SLLIB – Script-Like C-Language Library Basic User Reference Guide
Simple and Light Interfaces for C and C++ users SLLIB – Script-Like C-language library Basic User Reference Guide Version 1.4.2[not finished] 2013-05-19 CREDITS SOFTWARE DEVELOPMENT: Chisato Yamauchi QUALITY ASSURANCE: SEC Co.,LTD. MANUAL DOCUMENT: Chisato Yamauchi, Sachimi Fujishima AND SEC Co.,LTD. MANUAL TRANSLATION: KOYOSHOUJI CO.,LTD., Space Engineering Development Co.,LTD. AND Sakura Academia Corporation SPECIAL THANKS: Daisuke Ishihara, Hajime Baba, Iku Shinohara, Keiichi Matsuzaki, Michitaro Koike, Sergio Pascual ANDYukioYamamoto Web page: http://www.ir.isas.jaxa.jp/~cyamauch/sli/ 2 SLLIB Basic User Reference Guide Contents 1 Introduction 11 1.1 What is SLLIB? ...................................... 11 1.2 The Reason why SLLIB was created .......................... 14 1.3 Development policies for SLLIB — Following the manner of the libc and leveraging the advantages of the libc ................................ 14 1.4 All you need is the knowledge of the C language ................... 15 1.5 What is object-orientation for end-users? ....................... 15 1.5.1 Object-orientation is nothing special ...................... 16 1.5.2 Benefits of object-orientation .......................... 17 1.5.3 Definitions of the terms and conception on codes ............... 18 2 Installation 19 2.1 Supported operating systems .............................. 19 2.2 Building and installing SLLIB .............................. 19 2.2.1 Method 1—A method using just only make .................. 19 2.2.2 Method 2—A method using configure and make ............... 20 3 Tutorial 21 3.1 Hello World ........................................ 21 3.2 Opening and reading files ................................ 21 3.2.1 When standard streams are used ........................ 21 3.2.2 When the most powerful “versatile” streams are used (Strongly recommended) 22 3.2.3 Correspondence relationships with the functions of the libc ........