A Tour Around the Dreamlands
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Spectres of Darwin: HP Lovecraft's Nihilistic Parody
spectres of Darwin: H. P. Lovecraft's Nihilistic parody of Religion by Dustin Geeraert A Thesis submitted to the Faculty of Graduate Studies of The University of Manitoba in paftial fulfilment of the requirenrents of the degree of Master of Arts Deparlment of English, Film and Theatre University of Manitoba Winnipeg, Manitoba, Canada Copyright @ 2010 by Dustin Geeraed THE UI..{IVERSITY OF MAI\ITOBA FACTiLTY OF GRADUATE STUDIES COPYIìIGHT PERMISSION Spectres of Darwin: H. P. Lovecraft's Nihilistic parody of Religion By Dustin Geeraert A Thesis/Pl'acticr¡m subrnittecl to thc Faculty of Gr¿rtluate Studies of The flniversity of M¿rnitob¿r in ¡rarti:rl fìrlfillment of thc rcquircment of thc degl.ec of Master of Arts Drrstin GceraertO20l0 Pel'lrlissiotl h¿rs beetr granted to the University of M¿rnitob¿r Libr.¿rries to lenrl ¿ì cop¡, gf'this thesis/¡rracticurn, to Librarr'¿rnd Archives can¿rda (LAC) to leud ¿ì cop]¡ of.this thesis/¡rracticurn, ¿rntl to LAC's:rgcnt (UMI/ProQrrest) to microfilm, sellcopies ¿rnrl to ¡rublish ¿rn abstract of'this thesis/¡rracticu m. This re¡rrotluction or copy of this thesis h¿rs been m¿rtlc ¿rvailable b5, iruthorit5, of the copl,right or\/net'solell' for the purpose of ¡rrir,:rte stutll'antl research, ¿ìn(l rn¿ìr,onlv bc repro{uccrt :iria copied as ¡rermitted by copyright l:rrvs or n'ith express u'ritten authorization fì-om ffic co¡ryright o¡,ner. Contents Introduction..... ...........3 Chapter 1: Lovecraft's Nietzscheanism and Nihilism..... .....18 Chapter 2: Sanity, Superstition, and the Supernatural. ..........37 Chapter 3: His Kingdom Come. -
Extraterrestrial Places in the Cthulhu Mythos
Extraterrestrial places in the Cthulhu Mythos 1.1 Abbith A planet that revolves around seven stars beyond Xoth. It is inhabited by metallic brains, wise with the ultimate se- crets of the universe. According to Friedrich von Junzt’s Unaussprechlichen Kulten, Nyarlathotep dwells or is im- prisoned on this world (though other legends differ in this regard). 1.2 Aldebaran Aldebaran is the star of the Great Old One Hastur. 1.3 Algol Double star mentioned by H.P. Lovecraft as sidereal The double star Algol. This infrared imagery comes from the place of a demonic shining entity made of light.[1] The CHARA array. same star is also described in other Mythos stories as a planetary system host (See Ymar). The following fictional celestial bodies figure promi- nently in the Cthulhu Mythos stories of H. P. Lovecraft and other writers. Many of these astronomical bodies 1.4 Arcturus have parallels in the real universe, but are often renamed in the mythos and given fictitious characteristics. In ad- Arcturus is the star from which came Zhar and his “twin” dition to the celestial places created by Lovecraft, the Lloigor. Also Nyogtha is related to this star. mythos draws from a number of other sources, includ- ing the works of August Derleth, Ramsey Campbell, Lin Carter, Brian Lumley, and Clark Ashton Smith. 2 B Overview: 2.1 Bel-Yarnak • Name. The name of the celestial body appears first. See Yarnak. • Description. A brief description follows. • References. Lastly, the stories in which the celes- 3 C tial body makes a significant appearance or other- wise receives important mention appear below the description. -
Lovecraft Research Paper Final Draft
Nagelvoort 1 Chris Nagelvoort Professor Walsh Humanities Core H1CS 13 June 2020 Becoming Anti-Human: How Lovecraftian Horror Philosophically Deconstructs Otherness The most horrifying monster is change. Having the comfort and consistency of normality be thrust into the foreign landscape of difference can be petrifying. The dormant mind can lose its sense of self, security, and, worst of all, control. In the horror genre, this is no different. Monsters are frightening because of the difference they impose on us and our identity. Imagining a world ruled by a zombie apocalypse or a ravenous vampire feasting at night may seem unobtrusive, but when the rabid ghoul trespasses the border of detached fiction into the interior of one’s identity, the cliche skeleton seems almost an afterthought. Much more terrifying than the grotesqueness or typicality of these horror villains is how they can turn one’s sense of self and control inside out. It invites the elusive glance inward, asking the subject to wonder if their pillars of psychological safety—identity, family, belief system, home—are very safe at all. This fear of something different is compartmentalized by the psyche as something so alien, so invasive, that it must be something Other. This effect is explored by the stories of Howard Philips Lovecraft, a horror writer whose stories are so bizarre that the average reader is stripped of all their preconceptions about reality and even their sense of self. This special subgenre of horror was pioneered by Lovecraft and is famously called “Lovecraftian horror” but is well known today as cosmic horror: A mesh of horror and science fiction that “erodes presumptions about the nature of reality” (Cardin 273). -
This Paper Examines the Role of Media Technologies in the Horror
Monstrous and Haunted Media: H. P. Lovecraft and Early Twentieth-Century Communications Technology James Kneale his paper examines the role of media technologies in the horror fic- tion of the American author H. P. Lovecraft (1890-1937). Historical geographies of media must cover more than questions of the distri- Tbution and diffusion of media objects, or histories of media representations of space and place. Media forms are both durable and portable, extending and mediating social relations in time and space, and as such they allow us to explore histories of time-space experience. After exploring recent work on the closely intertwined histories of science and the occult in late nine- teenth-century America and Europe, the discussion moves on to consider the particular case of those contemporaneous media technologies which became “haunted” almost as soon as they were invented. In many ways these hauntings echo earlier responses to the printed word, something which has been overlooked by historians of recent media. Developing these ideas I then suggest that media can be monstrous because monstrosity is centrally bound up with representation. Horrific and fantastic fictions lend themselves to explorations of these ideas because their narratives revolve around attempts to witness impossible things and to prove their existence, tasks which involve not only the human senses but those technologies de- signed to extend and improve them: the media. The remainder of the paper is comprised of close readings of several of Lovecraft’s stories which sug- gest that mediation allowed Lovecraft to reveal monstrosity but also to hold it at a distance, to hide and to distort it. -
Terror Handouts
TERROR HANDOUTS This supplement is best used with the Call of Cthulhu (7th Edition) roleplaying game, and optionally the Pulp Cthulhu sourcebook, both available separately. Terror Australis © copyright 2018–2020 Chaosium Inc. All rights reserved. Call of Cthulhu © copyright 1981–2020 Chaosium Inc. Pulp Cthulhu © copyright 2016–2020 Chaosium Inc. All rights reserved. Chaosium Arcane Symbol (the Star Elder Sign) © copyright 1983 Chaosium Inc. All rights reserved. Call of Cthulhu, Chaosium Inc., and the Chaosium logo are registered trademarks of Chaosium Inc. Pulp Cthulhu is a trademark of Chaosium Inc. All rights reserved. Ithaqua © copyright 2020 the Estate of August Derleth. Used with permission. Atlach-Nacha and Tsathoggua © copyright 2020 the Estate of Clark Ashton Smith. Used with permission. Chaosium recognizes that credits and copyrights for the Cthulhu Mythos can be difficult to identify, and that some elements of the Mythos may be in the public domain. If you have corrections or additions to any credits given here, please contact us at [email protected]. This is a work of fiction. This book includes descriptions and portrayals of real places, real events, and real people; these may not be presented accurately and with conformity to the real-world nature of these places, people, and events, and are reinterpreted through the lens of the Cthulhu Mythos and the Call of Cthulhu game in general. No offense to anyone living or dead, or to the inhabitants of any of these places, is intended. This material is protected under the copyright laws of the United States of America. Reproduction of this work by any means without written permission of Chaosium Inc., except for the use of short excerpts for the purpose of reviews and the copying of character sheets and handouts for in-game use, is expressly prohibited. -
The Weird and Monstrous Names of HP Lovecraft Christopher L Robinson HEC-Paris, France
names, Vol. 58 No. 3, September, 2010, 127–38 Teratonymy: The Weird and Monstrous Names of HP Lovecraft Christopher L Robinson HEC-Paris, France Lovecraft’s teratonyms are monstrous inventions that estrange the sound patterns of English and obscure the kinds of meaning traditionally associ- ated with literary onomastics. J.R.R. Tolkien’s notion of linguistic style pro- vides a useful concept to examine how these names play upon a distance from and proximity to English, so as to give rise to specific historical and cultural connotations. Some imitate the sounds and forms of foreign nomen- clatures that hold “weird” connotations due to being linked in the popular imagination with kabbalism and decadent antiquity. Others introduce sounds-patterns that lie outside English phonetics or run contrary to the phonotactics of the language to result in anti-aesthetic constructions that are awkward to pronounce. In terms of sense, teratonyms invite comparison with the “esoteric” words discussed by Jean-Jacques Lecercle, as they dimi- nish or obscure semantic content, while augmenting affective values and heightening the reader’s awareness of the bodily production of speech. keywords literary onomastics, linguistic invention, HP Lovecraft, twentieth- century literature, American literature, weird fiction, horror fiction, teratology Text Cult author H.P. Lovecraft is best known as the creator of an original mythology often referred to as the “Cthulhu Mythos.” Named after his most popular creature, this mythos is elaborated throughout Lovecraft’s poetry and fiction with the help of three “devices.” The first is an outlandish array of monsters of extraterrestrial origin, such as Cthulhu itself, described as “vaguely anthropoid [in] outline, but with an octopus-like head whose face was a mass of feelers, a scaly, rubbery-looking body, prodigious claws on hind and fore feet, and long, narrow wings behind” (1963: 134). -
Pandemic – Reign of Cthulhu Is a Cooperative Game
Beings of ancient and bizarre intelligence, known as Old Ones, are stirring within their vast cosmic prisons. If they awake into the world, it will unleash an age of madness, chaos, and destruction upon the very fabric of reality. Everything you know and love will be destroyed! You are cursed with knowledge that the “sleeping masses” cannot bear: that this Evil exists, and that it must be stopped at all costs. Shadows danced all around the gas street light above you as the pilot flame sputtered a weak yellow light. Even a small pool of light is better than total darkness, you think to yourself. You check your watch again for the third time in the last few minutes. Where was she? Had something happened? The sound of heels clicking on pavement draws your eyes across the street. Slowly, as if the darkness were a cloak around her, a woman comes into view. Her brown hair rests in a neat bun on her head and glasses frame a nervous face. Her hands hold a large manila folder with the words INNSMOUTH stamped on the outside in blocky type lettering. “You’re late,” you say with a note of worry in your voice, taking the folder she is handing you. “I… I tried to get here as soon as I could.” Her voice is tight with fear, high pitched and fast, her eyes moving nervously without pause. “You know how to fix this?” The question in her voice cuts you like a knife. “You can… make IT go away?!” You wince inwardly as her voice raises too loudly at that last bit, a nervous edge of hysteria creeping into her tone. -
Errata for H. P. Lovecraft: the Fiction
Errata for H. P. Lovecraft: The Fiction The layout of the stories – specifically, the fact that the first line is printed in all capitals – has some drawbacks. In most cases, it doesn’t matter, but in “A Reminiscence of Dr. Samuel Johnson”, there is no way of telling that “Privilege” and “Reminiscence” are spelled with capitals. THE BEAST IN THE CAVE A REMINISCENCE OF DR. SAMUEL JOHNSON 2.39-3.1: advanced, and the animal] advanced, 28.10: THE PRIVILEGE OF REMINISCENCE, the animal HOWEVER] THE PRIVILEGE OF 5.12: wondered if the unnatural quality] REMINISCENCE, HOWEVER wondered if this unnatural quality 28.12: occurrences of History and the] occurrences of History, and the THE ALCHEMIST 28.20: whose famous personages I was] whose 6.5: Comtes de C——“), and] Comtes de C— famous Personages I was —”), and 28.22: of August 1690 (or] of August, 1690 (or 6.14: stronghold for he proud] stronghold for 28.32: appear in print.”), and] appear in the proud Print.”), and 6.24: stones of he walls,] stones of the walls, 28.34: Juvenal, intituled “London,” by] 7.1: died at birth,] died at my birth, Juvenal, intitul’d “London,” by 7.1-2: servitor, and old and trusted] servitor, an 29.29: Poems, Mr. Johnson said:] Poems, Mr. old and trusted Johnson said: 7.33: which he had said had for] which he said 30.24: speaking for Davy when others] had for speaking for Davy when others 8.28: the Comte, the pronounced in] the 30.25-26: no Doubt but that he] no Doubt that Comte, he pronounced in he 8.29: haunted the House of] haunted the house 30.35-36: to the Greater -
The Lovecraft Anthology: Volume 2 Pdf, Epub, Ebook
THE LOVECRAFT ANTHOLOGY: VOLUME 2 PDF, EPUB, EBOOK H. P. Lovecraft,Dan Lockwood | 128 pages | 01 Oct 2012 | Selfmadehero | 9781906838430 | English | London, United Kingdom The Lovecraft Anthology: Volume 2 PDF Book What the Moon Brings 12 copies. Hope Street High School. Reel Terror Contributor 38 copies. Fungi from Yuggoth and Other Poems copies, 4 reviews. I liked the vivid colors of the amulet and the blood in an otherwise sepia toned tapestry. The Call of Cthulhu and other stories 28 copies, 2 reviews. Skull-Face and Others 87 copies, 1 review. I agree to the Terms and Conditions. Jan 07, Adrian rated it really liked it Shelves: graphic-novels , horror , fantasy. The Challenge From Beyond Contributor 39 copies, 2 reviews. The Battle That Ended the Century 6 copies. The Dreams in the Witch House 10 copies. Lovecraft: Literary Criticism 49 copies. The imagination behind the scenarios is great, but the abrupt non-endings to many of these seem tossed off at best, lazy at worst. The Complete Fiction 1, copies, 11 reviews. Fungi from Yuggoth 50 copies. The Reanimator Fantasy and Horror Classics 5 copies. Beautiful graphics. The White Ship 32 copies, 3 reviews. Old Bugs 8 copies, 1 review. This one adapts some of the less-acclaimed of Lovecraft's works, but I think it pulls them off better on the whole than the first one did. Writings in the United Amateur, 15 copies. Narrativa completa, II 37 copies. American Gothic Tales Contributor copies, 5 reviews. The Night Ocean 48 copies, 1 review. Rowley, Ames Dorrance. Meanwhile, The Statement of Randolph Carter takes a similar approach to The Hound in that writer Dan Lockwood and artist Warwick Johnson Cadwell create an innocent, simplistic approach to their drawing it is quite similar to Dilbert in that one expression says a lot for each character which then allows the chill that comes with the final delivery in the story of something that is discovered in a tomb raiding escapade hits the reader with a big dramatic fist to the chest! The Very Old Folk 6 copies, 1 review. -
Cthulhu Through the Ages Is Copyright © 2014 by Chaosium Inc
AUTHORS Mike Mason, Pedro Ziviani, John French, and Chad Bowser EDITING Mike Mason and Dustin Wright CARTOGRAPHY Stephanie McAlea INVESTIGATOR SHEETS Dean Engelhardt LAYOUT Nicholas Nacario COVER ILLUSTRATION Paul Carrick INTERIOR ILLUSTRATIONS Steven Gilberts, Sam Lamont, Florian Stitz, Paul Carrick, Goomi, Raymond Bayless, Nicholas Nacario. Some images were taken from Wikicommons and are in the public domain. THANKS TO Alan Bligh, John French, Matt Anderson, Penda Tomlin- son, and Dustin Wright. A special thanks to all of our 7th edition kickstarter backers who helped make this book possible. This supplement is best used with the roleplaying game CALL OF CTHULHU, available separately. Find more Chaosium Inc. products at www.chaosium.com Howard Phillips Lovecraft 1890 - 1937 Cthulhu Through the Ages is copyright © 2014 by Chaosium Inc. All rights reserved. The names of public personalities may be referred to, but any resemblance of a scenario character to persons liv- ing or dead is strictly coincidental. Except in this publication and associated advertising, all illustrations for CTHULHU THROUGH THE AGES remain the property of the artists, who otherwise reserve all rights. This adventure pack is best used with the roleplaying game CALL OF CTHULHU, available separately. Find more Chaosium Inc. products at www.chaosium.com Item # 23146 ISBN10: 1568824386 ISBN13: 978-1568824383 Printed in USA Contents Introduction ������������������������������������������������������������������������ 5 Cthulhu Invictus ������������������������������������������������������������������ -
Herbert West — Reanimator
DARK ADVENTURE RADIO THEATRE: HERBERT WEST — REANIMATOR Written by Sean Branney and Andrew Leman Based on "Herbert West — Reanimator" by H. P. Lovecraft Read-along Script June 18, 2013 ©2013 by HPLHS Inc. All Rights Reserved. NOTICE: This script is provided as a convenience only to DART listeners to follow along with the recorded show. It is not licensed for professional or amateur performance of any kind. Inquiries regarding performance rights should be sent to [email protected] 1 INTRO 1 SFX: static, radio tuning, snippet of ‘30s song, more tuning, static dissolves to: Dark Adventure Radio THEME MUSIC. ANNOUNCER Tales of intrigue, adventure, and the mysterious occult that will stir your imagination and make your very blood run cold. MUSIC CRESCENDO. ANNOUNCER (CONT’D) This is Dark Adventure Radio Theatre, with your host Erskine Blackwell. Today’s episode: H.P. Lovecraft’s “Herbert West -- Reanimator!” THEME MUSIC DIMINISHES. The sound of MOANING, BUBBLING CHEMICALS, and FUNEREAL MUSIC underneath. ERSKINE BLACKWELL A brilliant medical student dreams of bringing life to the dying, and to the dead. How far will he go to achieve his dream? Will his genius unlock the secrets of life and death, or will boundless ambition twist his noble purpose into something monstrous? A few piano notes from the FORHAN’S TOOTHPASTE JINGLE. ERSKINE BLACKWELL (CONT’D) You know, folks, nothing says success quite like a bright radiant smile. And for truly gleaming teeth, there’s no better toothpaste than Forhan’s, now with new Radiol! It’s the very latest thing: a safe extract of radium, scientifically developed in the finest medical laboratories of Europe. -
Battle of the Books 2018 an Eagle in the Snow by Michael Morpurgo England, 1940
Battle of the Books 2018 An Eagle in the Snow by Michael Morpurgo England, 1940. Barney’s home has been destroyed by bombing, and he and his mother are traveling to the countryside when German planes attack. Their train is forced to take shelter in a tunnel and there, in the darkness, a stranger ― a fellow passenger ― begins to tell them a story about two young soldiers who came face to face in the previous war. One British, one German. Both lived, but the British soldier was haunted by the encounter once he realized who the German was: the young Adolf Hitler. The British soldier made a moral decision. Was it the right one? Finest Hours: The True Story of a Heroic Sea Rescue by Michael J. Tougias and Casey Sherman On the night of February 18, 1952, during one of the worst winter storms that New England has ever seen, two oil tankers just off the shore of Cape Cod were torn in half. With the storm in full force and waves up to 70 feet high, four coast guardsmen headed out to sea in a tiny lifeboat to come to the rescue. They were the only hope for the stranded sailors. Despite incredible obstacles, these brave men risked their lives, remembering the unofficial Coast Guard motto: You have to go out, but you do not have to come back. This is a fast- paced, uplifting story that puts young readers in the middle of the action. It's a gripping true tale of heroism and survival in the face of the elements.