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Lovecraft Patrons

Lovecraft Patrons

Lovecraft Patrons

Subclasses Specific to Various Great Old Ones of the Mythos

By Zach Hitzeroth

DUNGEONS & , D&D, Wizards of the Coast, Forgotten Realms, the ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission Sampleof Wizards of the Coast. file ©2020 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Note on Expanded Spell Lists Player's Handbook Only Spells Spells marked with an asterisk are from Xanathar's 4th Level: fabricate Guide to Everything. If your DM does not allow these spells, alternate spells from the Player's Handbook can be found at the end of each subclass.

Abhoth Also known as the Source of Uncleanliness, Abhoth is an Outer God depicted as an ooze or slime from which monsters and unnamable horrors crawl from. Followers of Abhoth tend to spread disease and carry oozes around with them to symbolize their patron.

Expanded Spell List Abhoth lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Abhoth Expanded Spells Spell Level Spells 1st detect poison and disease, grease 2nd beast sense, web 3rd conjure animals, stinking cloud 4th polymorph, sickening radiance* 5th cloudkill, contagion

One with the Filth Starting at 1st level, you are accustomed to unsanitary conditions, slime, rot, dust, rust, and maggots alike. You are immune to disease. Additionally, you have advantage on saving throws against the poisoned condition. You also have advantage on ability checks made to identify and treat diseases.

Cytogenic Phase Starting at 6th level, you can temporarily shift the cells in your body to split and reform. As an action, you can end one grappled condition on yourself.

Amorphous Form Beginning at 10th level, you gain more control over your ooze- like body and can shift your organs as you please. You do not take extra damage from critical hits. Additionally, you can shift your organs and body parts as you wish, but not your skeletal structure.

Diseased Backsplash At 14th level, the cells of your body are able to harm those that harm you. A creature within 5 feet of you that hits you with a melee attack must make a Constitution saving throw against your warlock spell save DC. On a failure, the creature is poisoned until the end of its next turn. Creatures that are immuSamplene to the poisoned condition are not immune to this file feature but instead make their saving throw with advantage. Creatures grappling you automatically fail this saving throw.

Lovecraft Patrons v1.0 1 Dread Curse of Azathoth d6 Ability Score Azathoth is seen as a chaotic being, always in flux. is 1 Strength constantly creating, destroying, and recreating. As such, his followers do the same, bending reality to their will, creating 2 Dexterity or destroying something so that the cycle may repeat. 3 Constitution 4 Intelligence Expanded Spell List Azathoth lets you choose from an expanded list of spells 5 Wisdom when you learn a warlock spell. The following spells are 6 Charisma added to the warlock spell list for you. Nuclear Chaos Azathoth Expanded Spells d6 Effect Spell Level Spells 1 Damage types from spells change to a new type. 1st dissonant whispers, inflict wounds Consult the Damage Type table. 2nd phantasmal force, silence 2 Spells of 1st level or higher that deal damage now 3rd clairvoyance, protection from energy heal the target(s) for the same amount. Spells of 1st level or higher that would heal a creature now deal 4th confusion, freedom of movement necrotic damage for the same amount. This damage ignores resistance to necrotic damage. 5th awaken, creation 3 The range of spells change. Consult the Range table. Daemon Sultan 4 Spells that require one or more creatures to make a Starting at 1st level, you are granted similar powers to the saving throw now require you to make a ranged spell Blind Idiot God. You do not have to see your target in order to attack at each target. Spells that require you to make cast spells. Additionally, you gain blindsight out to a radius of a ranged spell attack now require the targets to 10 feet. At 14th level, this radius increases to 20 feet. make a Dexterity saving throw. 5 The schools of spells cast change to a new type. Dread Curse Consult the School Type table. Starting at 6th level, as an action, you can touch a creature 6 Spells with a casting time of 1 action now have a and utter the last syllable of the secret name of Azathoth. Roll casting time of 1 bonus action. Spells with a casting 1d6 and consult the Dread Curse of Azathoth table. That time of 1 bonus action now have a casting time of 1 ability score is reduced to 1. Then the target's corresponding action. ability score is reduced by the same amount that your ability score was reduced by to a minimum of 1. If your or your Damage Type opponent's Intelligence is reduced below 3, you and/or the Original Damage Type New Damage Type target cannot speak, read, or understand language and cannot cast spells requiring verbal components. Acid Poison Cold Psychic Nuclear Chaos Fire Necrotic Beginning at 10th level, you can radiate an aura of entropy. As a bonus action, you can roll a d6 and consult the Nuclear Force Acid Chaos table. The effects affect an 60-foot sphere that is Lightning Cold centered on you and moves with you. This feature last a number of rounds equal to your Charisma modifier Necrotic Thunder (minimum 1). Once you use this feature, you can't use it again Poison Fire until you finish a long rest. Psychic Force Undimensioned Thunder Radiant At 14th level, you understand the higher workings of space Radiant Lightning and matter and can bend it to your will. All spaces within 30 feet of you are treated as adjacent to you. You and other Range creatures cannot benefit from flanking with this feature Original Range New Range unless you would benefit from it without the use of this feature. You cannot make attacks of opportunity with this Self Touch feature unless you would be able to make one without the use Touch 60 feet of this feature. Addtitionally, once on your turn, you can spend 5 feet of 30 feet or less Self movemSampleent to teleport to one space within 30 feet. Once you More than 30 fe et file30 feet use this feature, you can't use it again until you do not move on your turn.

Lovecraft Patrons v1.0 2 School Type Original School Type New School Type Abjuration Illusion Conjuration Transmutation Divination Abjuration Enchantment Divination Evocation Necromancy Illusion Evocation Necromancy Conjuration Transmutation Enchantment

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Lovecraft Patrons v1.0 3 Cthulhu The dreamer of R'lyeh is depicted as a large human, dragon, Player's Handbook Only Spells hybrid rising out of the ocean. Great Cthulhu reaches 3rd Level: lightning bolt out to his followers in dreams, most being maddening. His followers are found close to the sea, especially near where the sunken city of R'lyeh lies.

Expanded Spell List Cthulhu lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Cthulhu Expanded Spells Spell Level Spells 1st dissonant whispers, sleep 2nd detect thoughts, phantasmal force 3rd bestow curse, wall of water* 4th confusion, Evard's black tentacles 5th modify , telekinesis

R'lyehian Starting at 1st level, you can read, speak, and write R'lyehian. R'lyehian is a language that sounds like a mix of Deep Speech and gibberish with a nearly incomprehensible grammatical structure and words that are hard to pronounce with common, humanoid mouths and vocal chords. Additionally, you can understand all written ciphers and codes and have advantage on ability checks made to figure out riddles and word-related puzzles.

Ah'f'nah Lloig Starting at 6th level, you can reach into the minds of others and lock them down. As an action, you can target one creature within 30 feet of you that you can see. It must make an Intelligence saving throw or become stunned until the end of your next turn. You can use a bonus action on subsequent turns to subject the same creature to this feature. If you target a different creature, you must use an action to use this feature.

N'gha Ahornah Ah'mglw'nafh Beginning at 10th level, Cthulhu bestows you with powers while you dream. While you are asleep, you do not age and can't be aged magically. While maintaining a normal sleep schedule, for every 3 years that pass, you only age 2 years. You can also sleep for any amount of time you choose and do not require food, drink, or air while doing so. Additionally, you have resistance to all damage and immunity to psychic damage while you are asleep.

Cthulhu Nalf'fhtagn At 14th level, you can become an avatar of Cthulhu himself. As an action, you can transform into a semblence of Cthulhu. Your size increases by one category and you gain temporary hit points equal to twice your warlock level. While transfSampleormed, as a bonus action, you can cast the dissonant file whispers spell at 1st level without expending a spell slot. The transformation ends after 1 minute, when you end it as an action, when you fall unconscious, or die.

Lovecraft Patrons v1.0 4 Screech of the Deep Father and Mother Hydra Starting at 6th level, your scream becomes inhuman and Father Dagon and Mother Hydra are said to be the gods of utterly disturbing. As an action, you can emit a cry. Any , amphibious and frightening humanoids that creature you choose within 60 feet that can hear you must live deep within the oceans. It has long been speculated make a Wisdom saving throw or become frightened of you whether Dagon and Hydra are deities or merely gigantic, until the start of your next turn. mutated Deep Ones with long lifespans. Stain the Ocean Black Expanded Spell List Beginning at 10th level, you feel the urge to allow your Father Dagon and Mother Hydra let you choose from an brethren to feed. You have advantage on attack rolls made expanded list of spells when you learn a warlock spell. The against creatures while both you and the target are in water. following spells are added to the warlock spell list for you. Y'ha Nthlei Father Dagon and Mother Hydra At 14th level, your transformation into a is Expanded Spells complete. Your type becomes aberration and you gain all of Spell Level Spells the Mutations. Additionally, you choose to amplify one of your mutations. 1st fog cloud, inflict wounds Claws. The damage of your unarmed strikes becomes 1d8 2nd pass without trace, see invisibility + your Strength modifier. You can make an unarmed strike as a bonus action on your turn. 3rd tidal wave*, wall of water* Fish Eyes. The radius of your darkvision increases to 60 4th control water, watery sphere* feet. If you already have darkvision, its radius increases by 60 5th contagion, seeming feet. Additionally, you gain blindsight out to a radius of 60 feet while underwater. Gills. You are immune to airborne and waterborne gas, Innsmouth Heritage vapors, toxins, and inhaled poisons. Starting at 1st level, your body starts to mutate to a more fish- Long Tongue. You can attempt to grapple a creature as a or frog-like form. You randomly gain a feature from the bonus action on your turn. Innsmouth Mutation table. With your DM's discretion, you Scales. Your bonus to AC increases to +2. can choose which feature you gain. You gain an additional, Sharp Teeth. When you make an Intimidation check, you random feature at 6th level and at 10th level. add twice your proficiency bonus. Additionally, you have advantage on Intelligence (Nature) Slimey Skin. Creatures are poisoned while they are checks and Intelligence (Religion) checks made to remember grappling you. information on denizens and deities of the sea. Webbed Feet. You gain a swimming speed equal to twice Innsmouth Mutation your walking speed, and you have advantage on Strength d8 Body Part Effect (Athletics) checks made to swim. 1 Claws Your unarmed strikes now deal slashing damage equal to 1d6 + your Strength Player's Handbook Only Spells modifier 3rd Level: call lightning, nondetection 2 Fish Eyes You gain darkvision out to a radius of 30 4th Level: freedom of movement feet. If you already have darkvision, its range increases by 30 feet. 3 Gills You can breathe in air and water. 4 Long You can speak to creatures with a Tongue swimming speed as if under the speak with animals spell. 5 Scales You gain a +1 bonus to your AC while unarmored or wearing light armor. 6 Sharp You gain proficiency in the Intimidation Teeth skill. 7 Slimey You have advantage on ability checks and Skin saving throws made to escape grapples. 8 Webbed You gain a swimming speed equal to SampleFeet your walking speed. file

Lovecraft Patrons v1.0 5 Windwalker Ithaqua At 14th level, you are now one with the freezing wind. You Ithaqua is the chilling wind that blows in the most frozen gain a fly speed equal to your walking speed, immunity to reaches of the planet. The freezing environment created by cold damage, and resistance to thunder damage. Ithaqua always leads to cannibalism, whether from sheer Additionally, you are no longer considered prone while desperation or from madness. using your Cannibalism feature as a bonus action after you have used it as an action. Expanded Spell List Ithaqua lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to Player's Handbook Only Spells the warlock spell list for you. 1st Level: entangle 2nd Level: moonbeam Ithaqua Expanded Spells 5th level: raise dead Spell Level Spells 1st fog cloud, ice knife* 2nd gust of wind, Snilloc's snowball swarm* 3rd sleet storm, slow 4th control water, ice storm 5th cone of cold, control winds*

Cannibalism Starting at 1st level, the hunger that burns through a wendigo fills your body. As an action, you can feast on a dead beast, humanoid, or undead within 5 feet of you. You regain hit points equal to 1d6 + your Constitution modifier. If you use this feature as your action, you can use it again as a bonus action on the same turn but you are considered prone until the start of your next turn. You can only feed on dead bodies a certain number of times: once for tiny and small creatures, twice for medium, four times for large, eight times for huge, and sixteen times for gargantuan and larger.

Howl of the Wendigo Starting at 6th level, you can utter a howl that chills your enemies to the bone. As an action, you can force each creature within 30 feet of you that can hear you to make a Wisdom saving throw or use their reaction to move up to their movement speed away from you without provoking attacks of opportunity. If a creature fails the save by 5 or more, the creature has vulnerability to cold damage until the end of your next turn. Additionally, you can use your Cannibalism feature as a bonus action on the same turn you use this feature.

Arctic Storm Beginning at 10th level, Ithaqua grants you the ability to summon a polar storm around yourself. As a bonus action, you can summon a howling torrent of snow and ice in a 20- foot radius around you. Any creature that enters that area or starts its turn there or takes cold damage equal to your Charisma modifier (minimum 1) and must make a Constitution saving throw or become blinded until the start of its next turn. Additionally, you have resistance to cold damage and suffer no ill eSampleffects of extreme cold. file

Lovecraft Patrons v1.0 6 King in Yellow , also known as He-Who-Is-Not-To-Be- Named, is all that presides over madness and insanity. His play, named after himself, releases madness upon all those who view it. The performers on the other hand are usually followers of the King and either have the will to resist its power or have embraced wholeheartedly its insanity.

Expanded Spell List lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Hastur Expanded Spells Spell Level Spells 1st silent image, Tasha's hideous laughter 2nd blindness/deafness, detect thoughts 3rd animate dead, bestow curse 4th confusion, phantasmal killer 5th dominate person, modify memory

Play Rehearsal Starting at 1st level, through constant practice of The King in Yellow, you have become used to its mind-altering effects. You are immune to short-term madness and have advantage on saving throws against being frightened. At 6th level, you are immune to long-term madness. At 14th level, you are immune to indefinite madness.

Desecrate Starting at 6th level, you can imbue an area with unholy energy. As an action, you can choose a 30-foot cube centered within 60 feet of you. For 1 minute, any undead you choose within the area have advantage on saving throws against effects that would turn them and have resistance to bludgeoning, piercing, and slashing damage from non- magical weapons. Additionally, any undead in the area when you use this feature gain temporary hit points equal to your warlock level. Once you use this feature, you can't use it again until you finish a long rest.

Zingaya Beginning at 10th level, the King in Yellow bestows upon you a boon of undeath. You no longer require food, drink, or air. You can choose to have your type be undead for the purpose of overcoming effects of spells. Additionally, undead creatures with an Intelligence of 6 or lower are friendly to you unless you attack or cast a spell on them.

He Who Is Not to Be Named At 14th level, you are now able to harness the power of speaking the true name of the King in Yellow: Hastur. As an action, you speak the name and you and any creature you choose within 30 feet have disadvantage on ability checks and atSampletack rolls for a number of rounds equal to your file Charisma modifier (minimum 1). Once you use this feature, you can't use it again until you finish a long rest.

Lovecraft Patrons v1.0 7 Nyarlathotep is the messenger of the Outer Gods. He is the traveling shapeshifter who brings messages of unintelligable horror or incomprehensible knowledge that leaves the recipients in a state of madness. His followers take on many faces, so it is unknown how many there are, let alone where they all are.

Expanded Spell List Nyarlathotep lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Nyarlathotep Expanded Spells Spell Level Spells 1st dissonant whispers, silent image 2nd blur, phantasmal force 3rd blink, haste 4th locate creature, polymorph 5th passwall, seeming

Million Favored Ones Starting at 1st level, Nyarlathotep grants you some of his transformation abilities. You can cast the disguise self spell at will without expending a spell slot. When cast this way, the spell does not fail under physical inspection. Anything created by the spell and height changes are physical and solid but disappear when removed from your body. Additionally, creatures have disadvantage on Intelligence (Investigation) checks to discern that you are disguised.

Messenger of the Outer Gods Starting at 6th level, you are granted with gifts of speed. On your turn, you can move twice your walking speed. Once you use this feature, you can't use it again until you finish a short rest. You suffer no exhaustion from forced march. Additionally, you can cast the sending spell without expending a spell slot once per long rest.

Faceless Beginning at 10th level, Nyarlathotep gives you a mystical shroud that puts a haze around your entire persona. Creatures that interact with you must succeed on a Wisdom saving throw against your spell save DC. On a failure, they are not able to remember anything about your appearance. On a success, they can only remember either your clothing or your facial appearance, but not both.

Thousand Forms At 14th level, you become a master of transformation. When you cast the polymorph spell, you can change the target to any creature type, not just beast. If you attempt to change a target into another creature that is the same type and size, it has diSamplesadvantage on the saving throw. file

Lovecraft Patrons v1.0 8 Empower. In this ritual, you offer the organs of the victim Rhan-Tegoth as tribute. Until the end of the next long rest, one ability score of your choice is increased by 2 to a maximum of 22. Generally partnered with Ithaqua, Rhan-Tegoth is a large Eternal. In this ritual, you offer the blood of the victim as crab-like beast that lives in a cave deep within ice and snow. tribute. Until the end of the next long rest, the first time you He sits upon his ivory throne, waiting for his followers to would die, you return to 1 hit point instead. After this bring him sacrifices upon which to feast. He is also viewed as happens, you have advantage on death saving throws until being immortal, not only from the tributes, but also from his the end of the next long rest. large carapace-like shell. Siphon. In this ritual, you offer the bones of the victim as tribute. Until the end of the next long rest, you have one Expanded Spell List additional warlock spell slot. This spell slot cannot be Rhan-Tegoth lets you choose from an expanded list of spells regained by taking a short rest. You expend this spell slot when you learn a warlock spell. The following spells are when you have no other spell slots. added to the warlock spell list for you.

Rhan-Tegoth Expanded Spells Player's Handbook Only Spells Spell Level Spells 1st Level: false life, shield 1st ice knife*, snare* 3rd Level: feign death 2nd heat metal, protection from poison 3rd life transference*, sleet storm 4th control water, Otiluke's resilient sphere 5th antilife shell, cone of cold

Ivory Throne Starting at 1st level, Rhan-Tegoth creates an astral shell that protects you. When you finish a long rest, choose either bludgeoning, piercing, or slashing damage. Until the end of your next long rest, you are resistant to that damage made by non-magical weapons.

Tribute Starting at 6th level, you can demand tribute from your enemies. As an action, you can target one creature within 30 feet of you that can cast a spell. It loses a spell slot equal to your warlock spell slot level and you regain one of your expended spell slots. If it does not have a spell slot of that level but has one of higher level, it must make an ability check using its spellcasting ability. The DC for this feature is your spell save DC. On a failure, the creature loses its next lowest spell slot that is above your warlock spell slot level. If the target has no spell slots equal to or higher than your spell slot level, this feature fails. Once you use this feature, you can't use it again until you finish a long rest.

Hibernation Beginning at 10th level, you can enter a state of inactivity like your patron. You can take two long rests in a row and gain benefits from both. Additionally, any effect you have that you can only use a certain number of times per rest can be used twice the normal amount before requiring you to rest as specified by the feature or ability. Starting at 17th level, you can take three long rests in a row, gaining benefits from all three and allowing you to use the features specified above three times before requiring you to rest as specified by the feature or ability.

Blood Sacrifice At 14tSampleh level, Rhan-Tegoth demands sacrifices for any further file power. Once per long rest, you can perform a 10 minute ritual. During this ritual, you must kill a humanoid and choose one of the following sacrifices.

Lovecraft Patrons v1.0 9 Shub-Niggurath The Black Goat of the Woods with a Thousand Young is said to spawn even more creature than Abhoth, being the mother of innumerable abominations. Followers of her worship crea- tures and tend to wear goat-related attire. They are generally seen as the evil counterpart of the clerics of the life domain.

Expanded Spell List Shub-Niggurath lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Shub-Niggurath Expanded Spells Spell Level Spells 1st find familiar, mage armor 2nd animal messenger, beast sense 3rd conjure animals, phantom steed 4th conjure minor elementals, polymorph 5th awaken, conjure elemental

Fertility Cult Starting at 1st level, Shub-Niggurath aids you in the spawning of your own monsters. When you cast a spell that conjures 1 or more creatures, you summon 1 additional creature.

Necrophagy Starting at 6th level, your summons become more ghoul-like in nature. As an action, any creature you've summoned with a spell of 1st level or higher can feast on a dead body within 5 feet of it and gain temporary hit points equal to your warlock level. This ability can only be used once per corpse.

Black Goat of the Woods Beginning at 10th level, Shub-Niggurath, with the mentality of a mother, wants her creations to stay alive and grow. You cannot lose concentration on a spell that conjures 1 or more creatures.

The Thousand Young At 14th level, you can spawn even more monsters to feast on your enemies. When you cast a spell that conjures 1 or more creatures, you can double the amount of creatures it would summon. The spell that you are using this feature on can't benefit from your Fertility Cult feature unless the spell only summons 1 creature. If the spell summons only 1 creature, you would first double the amount to 2 and then summon an additional creature from Fertility Cult, resulting in a total of 3 creatures. Once you use this feature, you can't use it again until ySampleou finish a long rest. file

Lovecraft Patrons v1.0 10 Once you choose to not use this feature and act on your turn, you must use all of your turns. When doing so, it is treated as taking the turns immediately after one another. For Tsathoggua, also known as the Sleeper of N'kai, is the most example, if this is the third round of combat and you have lazy and lethargic of all the Great Old Ones. He hibernates held your first turn and expended a spell slot to hold your unless the ancient wizards send him something as a sacrifice. second turn in addition, you have three turns to use. If you If he does not like the sacrifice, he will then take the bringer use your action and bonus action, then take another action, of it as one. the movement from your first turn is gone, but you can still move as part of your second and third turns. Expanded Spell List Additionally, after you take all of your turns held by this Tsathoggua lets you choose from an expanded list of spells feature, you have a number of reactions equal to the turns when you learn a warlock spell. The following spells are held, until the start of your next turn. added to the warlock spell list for you.

Tsathoggua Expanded Spells Player's Handbook Only Spells Spell Level Spells 3rd Level: nondetection 1st grease, sleep 2nd enlarge/reduce, web 3rd catnap*, slow 4th Evard's black tentacles, stoneskin 5th cloudkill, insect plague

Death from Below Starting at 1st level, your spells attack your targets from underneath them. Your ranged spell attacks ignore half and three-quarters cover. Additionally, casting a spell that requires a ranged spell attack does not give away your position if you were hidden from the target.

Energy Fluctuation Starting at 6th level, you have learned how to recycle some of your power. If all enemy creatures succeed on the saving throw against one of your spells of 1st-level or higher, or all ranged spell attacks miss from a spell of 1st-level or higher, on your next turn, you can spend one action to regain 1 warlock spell slot. Once you use this feature, you can't use it again until you finish a short or long rest.

Ancient Sorcery Beginning at 10th level, Tsathoggua grants you knowledge granted by other patrons. Choose another otherworldly patron. You learn the features available at 1st level for that patron. When you finish a long rest, you can change your choice, losing any previous features gained with this feature.

Lethargy At 14th level, you have been granted the art of conserving your energy to expend it all at one time. At the start of your turn, you can choose to hold your entire turn until your turn the next round. On your turn during the round after you use this ability, you can expend 1 warlock spell slot to hold your current turn and any previously held turns until your turn the next rSampleound. During this time, you cannot take reactions. file

Lovecraft Patrons v1.0 11 Yog-Sothoth The Opener of the Way, Yog-Sothoth, is the mate of Shub- Player's Handbook Only Spells Niggurath. He is the maker of portals, and he allows and 2nd Level: blur controls which ones are made when and where. Every time one of his followers creates such a portal, they believe that traveling through it brings them closer to their patron.

Expanded Spell List Yog-Sothoth lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Yog-Sothoth Expanded Spells Spell Level Spells 1st feather fall, longstrider 2nd rope trick, skywrite* 3rd blink, water walk 4th conjure minor elementals, freedom of movement 5th planar binding, teleportation circle

Dragon Descending Starting at 1st level, you briefly touch on the power of gates. When a creature would hit you with an attack, you can use your reaction to teleport to an unoccupied space within 5 feet of you, causing the attack to automatically miss. You can use this feature a number of times equal to your Charisma modifier (minimum once). You regain all uses of this feature when you finish a long rest.

Dragon Ascending Starting at 6th level, Yog-Sothoth empowers your teleportation. When you would teleport or travel to another plane of existence, you can teleport 1 additional creature within 5 feet of you, in addition to the number you would be able to teleport. For example, you would be able to teleport yourself and 1 other creature using your Dragon Descending feature and you would be able to teleport yourself and 2 other creatures with the dimension door spell. The additional creature appears in an unoccupied space within 5 feet of you. Any creature that would appear in an occupied space are subjected to the spell's effects as if they were casting the spell.

Power Conduit Beginning at 10th level, you can beg to Yog-Sothoth to have his power flow through you. On your turn, you can use your action and bonus action to regain all of your warlock spell slots. Once you use this feature, you can't use it again for 7 days.

Opener of the Way At 14th level, you are the gate and the key. You can cast any conjuration spell that causes you or another creature to telepoSamplert or travel to another plane as a bonus action on your file turn or as a reaction when you take damage. You must know the spell and be able to expend a spell slot to cast the spell.

Lovecraft Patrons v1.0 12 Eldritch Invocations If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.

Calling of the Deep Prerequisite: Father Dagon and Mother Hydra Patron You gain 1 additional Innsmouth Mutation. At 14th level, you can instead amplify 1 additional Innsmouth Mutation.

Colour out of Space Prerequisite: 15th level You can cast sickening radiance at will, without expending a spell slot.

Mists of R'lyeh You can cast fog cloud at will, without expending a spell slot.

Webs of Atlach-Nacha Prerequisite: 7th level You can cast web at will, without expending a spell slot.

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Lovecraft Patrons v1.0 13