Table of Contents

Total Page:16

File Type:pdf, Size:1020Kb

Table of Contents Table of Contents INTRODUCTION FROM SANDY ........ 1 Who is Wounded? .........................20 Black Marble .............................20 USING THIS BOOK .................... 1 A Stranger at the Table ......................20 WHAT IS THE MYTHOS? ................. 1 Demanding to Leave ........................21 KNOW THINE ENEMY ................... 2 OUTCOME ......................... 21 Tsathoggua ................................2 Sidebar: What if the PCs Don’t Cooperate? .......21 Voormis ..................................2 THE HALL OF JUSTICE ................ 22 Troglodytic Serpentfolk ......................2 ROOTING OUT THE CULTISTS ............ 23 RUNNING THE BIG SLEEP ............... 2 Sidebar: What if the PCs Botched the Investigation? ...23 In-Universe Excerpts ........................2 Milestone Leveling ..........................2 LEADS ........................... 24 CAMPAIGN SYNOPSIS ................... 2 FATHER JOACHIM ................... 24 Secret Library ............................24 ACT: 1 THE SLEEPER RISING. .5 An Esoteric Quest .........................25 THE SETTING OF DANTAN ............... 5 MRS. VANDER’S BOARDING HOUSE ........ 25 THE EMPIRE OF DANTAN ................ 5 THE COPPER COIN ................... 27 HISTORY OF DANTAN ................... 5 Skinny Pat’s Bunkhouse .....................27 RELIGION IN DANTAN .................. 6 Slumberville .............................27 Galdun ..................................6 THE ALCHEMIST ON THE CORNER ........ 28 Saint Verotha ..............................8 THE VICTIM ....................... 28 Saint Berthold .............................8 Gregor’s Room ............................28 Saint Zalan ...............................8 The Trapdoor Chamber .....................28 Saint Helga ...............................8 The Owners’ Room ........................28 Julovna ..................................8 THE CATHEDRAL ..................... 29 Grum Gorgrim ............................8 The Groundskeeper ........................29 ORGANIZATIONS IN DANTAN .............. 8 Curate Happel ............................29 Sidebar: Rogue Archanists ....................9 The Basement ............................29 Esoteric Order of the Candle ..................9 THE PROFANE RITES ................. 30 The Guild Arcane ..........................9 Sidebar: Defeat. .30 Sidebar: Arcane Spellcasting in Dantan ...........9 The League of Scoundrels .....................9 CHAPTER 2: EVIL BENEATH THE CITY . 31 Postilions’ Guild ..........................10 ADVENTURE SYNOPSIS ................. 31 Road Wardens of the Sunless Forest .............10 THE TUNNELS ...................... 31 Winged Hussars ...........................10 1. Catacombs .............................31 KINGDOM OF AXPHAIN ................. 11 2. Cultist Sanctuary ........................34 KINGDOM OF LORENZ ................. 12 3. Corpse Pit .............................34 KINGDOM OF YETIVE .................. 13 Tunnel D Trap ............................34 4. Secret Entrance .........................35 THE CROWN LANDS ................... 14 5. Crystal Cavern ..........................35 CHAPTER 1: THE SLEEPER’S MINIONS .. 15 6. Swamp Cave ............................35 ADVENTURE SYNOPSIS ................. 15 7. Serpentfolk Lair .........................36 CHAOS IN THE THREE SKULLS ........... 15 8. Palace Cellar ...........................36 9. Mysterious Door .........................37 HIDING IN PLAIN SIGHT ................ 16 10. Fungus Cavern .........................37 BESIEGED IN THE TAVERN ............... 16 11. Alchemist’s Basement .....................37 Preliminary Evidence .......................17 12. Cistern ...............................37 TREATING THE WOUNDED ............... 17 SLUMBER COMES TO DREG-TOWN ......... 38 TAKING CONTROL OF THE SITUATION ....... 17 INVESTIGATING THE DISTURBANCES ........ 39 CAST OF CHARACTERS ................. 17 TROUBLE IN THE PALACE ............... 39 The Cultists ..............................18 Kip the Bartender .........................18 CHAPTER 3: MASQUERADE ........ 41 A King in Disguise .........................18 ADVENTURE SYNOPSIS ................. 41 SampleThe Arbiter ..............................18 EVIL IN THE PALACE .................. file41 INVESTIGATION ...................... 18 Cover Story ..............................41 Green Cloaks .............................18 CAST OF CHARACTERS ................ 42 Black Hair ...............................20 Guard Captain Palladius Rehak ................42 iii Queen Celina ............................42 Interior .................................55 Lord Mayor Viktor von Hradivaz ...............42 Services at the Cathedral .....................55 Chamblerlain Anders Friesen .................42 D. THE THREE SKULLS TAVERN .......... 55 Steward Sandro Buhl .......................43 ON TAP ........................... 55 Cellarer Tomas Pressenreis ...................43 Royal Arcanist Emese Mezei ..................43 MERCENARIES ....................... 56 Chief Housekeeper Silvie Bednarova ............43 Jindrich Klapil ............................56 “Master of Mice” Grimalkin ..................43 Fruzsina Fazekas ...........................56 Other Household Staff ......................43 Eager Igor ...............................56 E. THE COPPER COIN ................. 56 SUSPECT: THE LORD MAYOR ........... 44 Sidebar: Optional Rule: Inebriation ............56 SUSPECT: CAPTAIN REHAK ............. 44 BEER CELLAR ....................... 56 SUSPECT: STEwaRD SANDRO BUHL ........ 44 Scoundrel Activity .........................56 PALACE ROUTINE ................... 44 Cult Activity ..............................56 Guard Patrols. .44 MISSIONS .......................... 57 Servant Duties ............................45 Free Old Timo ............................57 MISSING SERVANTS ................... 45 Busting Teeth .............................57 “Meet Me in the Pantry” .....................45 The Vampire’s Elixer .......................57 PALACE ROOMS ...................... 45 UPSTAIRS .......................... 57 P1. The Great Hall .........................45 F. THE OWL & MOUSE TAVERN ........... 58 P2. Armory ..............................46 P4. Council Chamber ......................46 G. FELLED OAK INN .................. 58 P5. Chapel. .46 H. GRISELda’S FINE BLADES ............ 59 P9. Pantry ...............................46 I. WHITE STEEL ARMORERS ............. 59 P10. Cellar ..............................46 J. OTTO FITZER’S OUTFITTERS ........... 59 P12. Arcanist’s Chambers ....................46 K. THE ALCHEMIST ON THE CORNER. 59 P15. Captain Rehak’s Quarters ................46 P17-19. Bedrooms .........................46 L. STANEK & SONS JEWELERS ........... 60 P20. Guest Room. 47 SECURITY ......................... 60 P22. Guard Armory ........................47 CULT ACTIVITY ..................... 60 P28. Silver Room ..........................47 M. GUILD ARCANE .................. 60 P29. Sentry Stations ........................47 MISSIONS ......................... 60 P30. Cult Chapel ..........................47 Royal Apartments and Outbuildings ............48 N. POSTILION’S WAYSTATION ............ 61 MERCENARIES ....................... 61 THE LORD MAYOR’S PALACE ........... 48 Ingress .................................48 O. ABBEY OF SAINT BERTHOLD ........... 61 M9. Sentry Post ...........................48 ESOTERIC ORDER OF THE CANDLE ........ 61 M10. Lord Mayor’s Bedchamber ...............48 R. CISTERN ........................ 61 M13. Private Study .........................48 T. CENTENNIAL FOUNTAIN .............. 61 M14. Office ..............................48 M19. Cult Chamber ........................49 APPENDIX B: MAGIC ITEMS ........ .62 Bead of Darkness .............................62 MASQUERADE BALL .................. 50 The Reveal ...............................50 Candle of Truth ..............................62 Earthquake! ..............................50 Cleaver of Axphain ............................62 Elixer of Xoth ...............................62 THE FALL OF HRADIVAZ ................ 51 Hightown ...............................51 APPENDIX C: NPCS ............ .63 Old Town ...............................52 Captain Palladius Rehak .....................63 Ondreyton (Dreg-Town) .....................52 King Atrax ...............................64 Postern .................................52 APPENDIX D: MONSTERS ......... .65 Sidebar: What of King Atrax? .................52 Debased Serpentfolk ........................65 ESCAPE! ........................... 52 Arbiter .................................66 APPENDIX A: THE CITY OF HRadIVAZ . .53 Palace Guard of Axphain .....................67 Road Warden .............................68 ISTRICTS D ......................... 53 Toad-Bat ................................69 A. THE ROYAL PALACE ................ 53 VOORMIS .......................... 70 SampleB. THE OLD KEEP ................... 53 Voormi ................................. file70 Faith Arbiter’s Office .......................53 Voormi Warrior ...........................71 Plaza of Punishment ........................55 C. HRADIVAZ CATHEDRAL .............. 55 iv The Big Sleep A Cthulhu Mythos adventure for 4 to 5 characters of 1st–15th level NTRO FROM ANDY Each chapter should take between one and three I S gaming sessions, depending on the group’s play style. My son, Arthur, came to me with an idea for a Cthul- Before running each adventure, the GM should hu Mythos saga. He said, “Epic adventures almost
Recommended publications
  • Malleus Monstrorumsampleexpanded English File Edition Is Published by Chaosium Inc
    Sample file —EXPANDED ENGLISH EDITION IN 380 ENTRIES— by Scott David Aniolowski with Sandy Petersen & Lynn Willis Additional Material by: David Conyers, Keith Herber, Kevin Ross, ChadSample J. Bowser, Shannon file Appel, Christian von Aster, Joachim A. Hagen, Florian Hardt, Frank Heller, Peter Schott, Steffen Schuütte, Michael Siefner, Jan Cristof Steines, Holger Göttmann, Wolfang Schiemichen, Ingo Ahrens, and friends. For fuller Author credits see pages 4 and 288. Project & Layout: Charlie Krank Cover Painting: Lee Gibbons Illustrated by: Pascal D. Bohr, Konstantyn Debus, Nils Eckhardt, Thomas Ertmer, Kostja Kleye, Jan Kluczewitz, Christian Küttler, Klaas Neumann, Patrick Strietzel, Jens Weber, Maria Luisa Witte, Lydia Ortiz, Paul Carrick. Art direction and visual concept: Konstantyn Debus (www.yllustration.com) Participants in the German Edition: Frank Heller, Konstantyn Debus, Peter Schott, Thomas M. Webhofer, Ingo Ahrens, Jens Kaufmann, Holger Göttmann, Christina Wessel, Maik Krüger, Holger Rinke, Andreas Finkernagel, 15brötchenmann Find more information at www.pegasus.de German to English Translation: Bill Walsh Layout Assistance: Alan Peña, Lydia Ortiz Chaosium is: Lynn Willis, Charlie Krank, Dustin Wright, Fergie, and a few odd critters. A CHAOSIUM PUBLICATION • 2006 M’bwa, megalodon, the Million Favoured Ones, the Complete Credits mind parasites, the miri nigri, M’nagalah, Mordiggian, moose, M’Tlblys, the nioth-korghai, Nug & Yeb, octo- Scott David Aniolowski: the children of Abhoth, pus, Ossadagowah, Othuum, the minions of Othuum,
    [Show full text]
  • Extraterrestrial Places in the Cthulhu Mythos
    Extraterrestrial places in the Cthulhu Mythos 1.1 Abbith A planet that revolves around seven stars beyond Xoth. It is inhabited by metallic brains, wise with the ultimate se- crets of the universe. According to Friedrich von Junzt’s Unaussprechlichen Kulten, Nyarlathotep dwells or is im- prisoned on this world (though other legends differ in this regard). 1.2 Aldebaran Aldebaran is the star of the Great Old One Hastur. 1.3 Algol Double star mentioned by H.P. Lovecraft as sidereal The double star Algol. This infrared imagery comes from the place of a demonic shining entity made of light.[1] The CHARA array. same star is also described in other Mythos stories as a planetary system host (See Ymar). The following fictional celestial bodies figure promi- nently in the Cthulhu Mythos stories of H. P. Lovecraft and other writers. Many of these astronomical bodies 1.4 Arcturus have parallels in the real universe, but are often renamed in the mythos and given fictitious characteristics. In ad- Arcturus is the star from which came Zhar and his “twin” dition to the celestial places created by Lovecraft, the Lloigor. Also Nyogtha is related to this star. mythos draws from a number of other sources, includ- ing the works of August Derleth, Ramsey Campbell, Lin Carter, Brian Lumley, and Clark Ashton Smith. 2 B Overview: 2.1 Bel-Yarnak • Name. The name of the celestial body appears first. See Yarnak. • Description. A brief description follows. • References. Lastly, the stories in which the celes- 3 C tial body makes a significant appearance or other- wise receives important mention appear below the description.
    [Show full text]
  • Lovecraft Research Paper Final Draft
    Nagelvoort 1 Chris Nagelvoort Professor Walsh Humanities Core H1CS 13 June 2020 Becoming Anti-Human: How Lovecraftian Horror Philosophically Deconstructs Otherness The most horrifying monster is change. Having the comfort and consistency of normality be thrust into the foreign landscape of difference can be petrifying. The dormant mind can lose its sense of self, security, and, worst of all, control. In the horror genre, this is no different. Monsters are frightening because of the difference they impose on us and our identity. Imagining a world ruled by a zombie apocalypse or a ravenous vampire feasting at night may seem unobtrusive, but when the rabid ghoul trespasses the border of detached fiction into the interior of one’s identity, the cliche skeleton seems almost an afterthought. Much more terrifying than the grotesqueness or typicality of these horror villains is how they can turn one’s sense of self and control inside out. It invites the elusive glance inward, asking the subject to wonder if their pillars of psychological safety—identity, family, belief system, home—are very safe at all. This fear of something different is compartmentalized by the psyche as something so alien, so invasive, that it must be something Other. This effect is explored by the stories of Howard Philips Lovecraft, a horror writer whose stories are so bizarre that the average reader is stripped of all their preconceptions about reality and even their sense of self. This special subgenre of horror was pioneered by Lovecraft and is famously called “Lovecraftian horror” but is well known today as cosmic horror: A mesh of horror and science fiction that “erodes presumptions about the nature of reality” (Cardin 273).
    [Show full text]
  • Terror Handouts
    TERROR HANDOUTS This supplement is best used with the Call of Cthulhu (7th Edition) roleplaying game, and optionally the Pulp Cthulhu sourcebook, both available separately. Terror Australis © copyright 2018–2020 Chaosium Inc. All rights reserved. Call of Cthulhu © copyright 1981–2020 Chaosium Inc. Pulp Cthulhu © copyright 2016–2020 Chaosium Inc. All rights reserved. Chaosium Arcane Symbol (the Star Elder Sign) © copyright 1983 Chaosium Inc. All rights reserved. Call of Cthulhu, Chaosium Inc., and the Chaosium logo are registered trademarks of Chaosium Inc. Pulp Cthulhu is a trademark of Chaosium Inc. All rights reserved. Ithaqua © copyright 2020 the Estate of August Derleth. Used with permission. Atlach-Nacha and Tsathoggua © copyright 2020 the Estate of Clark Ashton Smith. Used with permission. Chaosium recognizes that credits and copyrights for the Cthulhu Mythos can be difficult to identify, and that some elements of the Mythos may be in the public domain. If you have corrections or additions to any credits given here, please contact us at [email protected]. This is a work of fiction. This book includes descriptions and portrayals of real places, real events, and real people; these may not be presented accurately and with conformity to the real-world nature of these places, people, and events, and are reinterpreted through the lens of the Cthulhu Mythos and the Call of Cthulhu game in general. No offense to anyone living or dead, or to the inhabitants of any of these places, is intended. This material is protected under the copyright laws of the United States of America. Reproduction of this work by any means without written permission of Chaosium Inc., except for the use of short excerpts for the purpose of reviews and the copying of character sheets and handouts for in-game use, is expressly prohibited.
    [Show full text]
  • Cthulhu Monsters a Field Observer's Handbook of Preternatural Entities
    --- S. PETERSEN'S FIELD GUIDE TO Cthulhu Monsters A Field Observer's Handbook Of Preternatural Entities Paintings and Descriptions From the Cthulhu Mythos As Created by H.P. Lovecraft, With Augmentations for Today Sandy Petersen Tom Sullivan Lynn Willis with Peter Dannseys E.C. Fallworth L.N. Isinwyll Ivan Mustoll Chaosium Inc. Publication 5105 The 27 Most Frequently Encountered Monsters Howard Phillips Lovecraft 1890 - 1937 t PETERSEN'S Field Guide To Cthulhu :Monsters A Field Observer's Handbook Of Preternatural Entities Sandy Petersen conception and text TOIn Sullivan 27 original paintings, most other drawings Lynn ~illis project, additional text, editorial, layout, production Chaosiurn Inc. 1988 The FIELD GUIDe is p «blished by Chaosium IIIC . • PETERSEN'S FIELD GUIDE TO CfHUU/U MONSTERS is copyrighl e1988 try Chaosium IIIC.; all rights reserved. _ Similarities between characters in lhe FIELD GUIDE and persons living or dead are strictly coincidental . • Brian Lumley first created the ChJhoniwu . • H.P. Lovecraft's works are copyright e 1963, 1964, 1965 by August Derleth and are quoted for purposes of ilIustraJion_ • IflCide ntal monster silhouelles are by Lisa A. Free or Tom SU/livQII, and are copyright try them. Ron Leming drew the illustraJion of H.P. Lovecraft QIId tlu! sketclu!s on p. 25. _ Except in this p«blicaJion and relaJed advertising, artwork. origillalto the FIELD GUIDE remains the property of the artist; all rights reserved . • Tire reproductwn of material within this book. for the purposes of personal. or corporaJe profit, try photographic, electronic, or other methods of retrieval, is prohibited . • Address questions WId commel11s cOlICerning this book.
    [Show full text]
  • Errata for H. P. Lovecraft: the Fiction
    Errata for H. P. Lovecraft: The Fiction The layout of the stories – specifically, the fact that the first line is printed in all capitals – has some drawbacks. In most cases, it doesn’t matter, but in “A Reminiscence of Dr. Samuel Johnson”, there is no way of telling that “Privilege” and “Reminiscence” are spelled with capitals. THE BEAST IN THE CAVE A REMINISCENCE OF DR. SAMUEL JOHNSON 2.39-3.1: advanced, and the animal] advanced, 28.10: THE PRIVILEGE OF REMINISCENCE, the animal HOWEVER] THE PRIVILEGE OF 5.12: wondered if the unnatural quality] REMINISCENCE, HOWEVER wondered if this unnatural quality 28.12: occurrences of History and the] occurrences of History, and the THE ALCHEMIST 28.20: whose famous personages I was] whose 6.5: Comtes de C——“), and] Comtes de C— famous Personages I was —”), and 28.22: of August 1690 (or] of August, 1690 (or 6.14: stronghold for he proud] stronghold for 28.32: appear in print.”), and] appear in the proud Print.”), and 6.24: stones of he walls,] stones of the walls, 28.34: Juvenal, intituled “London,” by] 7.1: died at birth,] died at my birth, Juvenal, intitul’d “London,” by 7.1-2: servitor, and old and trusted] servitor, an 29.29: Poems, Mr. Johnson said:] Poems, Mr. old and trusted Johnson said: 7.33: which he had said had for] which he said 30.24: speaking for Davy when others] had for speaking for Davy when others 8.28: the Comte, the pronounced in] the 30.25-26: no Doubt but that he] no Doubt that Comte, he pronounced in he 8.29: haunted the House of] haunted the house 30.35-36: to the Greater
    [Show full text]
  • Lovecraft Patrons
    Lovecraft Patrons Subclasses Specific to Various Great Old Ones of the Cthulhu Mythos By Zach Hitzeroth DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission Sampleof Wizards of the Coast. file ©2020 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Note on Expanded Spell Lists Player's Handbook Only Spells Spells marked with an asterisk are from Xanathar's 4th Level: fabricate Guide to Everything. If your DM does not allow these spells, alternate spells from the Player's Handbook can be found at the end of each subclass. Abhoth Also known as the Source of Uncleanliness, Abhoth is an Outer God depicted as an ooze or slime from which monsters and unnamable horrors crawl from. Followers of Abhoth tend to spread disease and carry oozes around with them to symbolize their patron. Expanded Spell List Abhoth lets you choose from an expanded list of spells when you learn a warlock spell.
    [Show full text]
  • The H. P. Lovecraft Tarot
    The H. P. Lovecraft Tarot This interesting tarot deck was originally published in 1997 in a limited run and sold our fairly quickly, making it one of the most sought-after tarot decks on the market. This is one of the rare cases where you will actually hear these words: "Due to popular demand." This deck is the second printing from 2000, it is a blue deck, the 1st prinitng was red. Collectors take note! Each card in the deck is done in a dark, blue (1st printing) then red (2nd printing). Monochromatic decks appeal to me very much! The image is centered in the card and on the average has a lot of good detail which is easy enough to see. The border is also in the dark blue colour, but there is not enough contrast in this printing to clearly make out the text on the borders. You can see that it is there though, but you have to hold the cards fairly close to the light and angle them around a bit until you have made out each word. In the top center of the border is an eye. Pentacles are on the sides and the title at the bottom; the four corners have the suit icon itself on each card. Fortunately the little booklet has a legend in the back which shows the suit icons more clearly. In this deck, the figures of the Major Arcana are taken from various works of Lovecraft himself. The booklet that comes with this deck stresses that the Major Arcana cards have more power and influence over a reading than the Minor Arcana.
    [Show full text]
  • Do You Believe in the Lord and Saviour Cthulhu?
    Do you believe in the Lord and Saviour Cthulhu? The application of Lovecraft and his Cthulhu Mythos in Western Esotericism Nadine Eekhout s1526804 M.A. Davidsen 2018-2019 MA Theology and Religious Studies thesis 09-07-2019 1 Table of Contents 1. Introduction ........................................................................................................................... 3 1.1 H.P Lovecraft: Writer or Prophet? .................................................................................... 3 1.2 Introduction to Cthulhu Mythos ...................................................................................... 5 1.3 Introduction Fiction-based Religions ............................................................................... 7 1.4 Lovecraftian Magick: From Fiction to Magick ................................................................ 10 2. Method ................................................................................................................................ 12 3. Analyzing the Man, the Mythos and the Magick ............................................................... 15 3.1 Adaptations of Lovecraftian magick into an existing religious frame….……….……………..15 3.1.1 The Church of Satan: Cthulhu versus Satan .......................................................... 15 3.1.2 Temple of Set ....................................................................................................... 16 3.1.3 Grant’s Typhonian Order .....................................................................................
    [Show full text]
  • The Impact of HP Lovecraft's Fiction on Contemporary Occult Practices
    Volume 33 Number 1 Article 6 10-15-2014 Cults of Lovecraft: The Impact of H.P. Lovecraft's Fiction on Contemporary Occult Practices John Engle Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons Recommended Citation Engle, John (2014) "Cults of Lovecraft: The Impact of H.P. Lovecraft's Fiction on Contemporary Occult Practices," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 33 : No. 1 , Article 6. Available at: https://dc.swosu.edu/mythlore/vol33/iss1/6 This Article is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract Examines a particularly troubling use of fiction: the adoption of an author’s work, against his own intentions, as a quasi-religious text for cultic practices. Lovecraft’s mythos is thus observed in the process of deliberately being made into a worship tradition by occult and Satanic practitioners, in spite of the author’s personal scientific ationalism.r Additional Keywords Lovecraft, H.P.
    [Show full text]
  • A Structuralist Approach to Understanding the Fiction of HP Lovecraft
    University of Rhode Island DigitalCommons@URI Open Access Dissertations 1992 Out of the Shadows: A Structuralist Approach to Understanding the Fiction of H. P. Lovecraft James A. Anderson University of Rhode Island Follow this and additional works at: https://digitalcommons.uri.edu/oa_diss Recommended Citation Anderson, James A., "Out of the Shadows: A Structuralist Approach to Understanding the Fiction of H. P. Lovecraft" (1992). Open Access Dissertations. Paper 696. https://digitalcommons.uri.edu/oa_diss/696 This Dissertation is brought to you for free and open access by DigitalCommons@URI. It has been accepted for inclusion in Open Access Dissertations by an authorized administrator of DigitalCommons@URI. For more information, please contact [email protected]. OUT OF THE SHADOWS: A STRUCTURALIST APPROACH TO UNDERSTANDING THE FICTION OF H.P. LOVECRAFT BY JAMES A. ANDERSON A DISSERTATION SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN ENGLISH UNIVERSITY OF RHODE ISLAND 1992 Abstract Although Howard Phillips Lovecraft (1890-1937) is generally regarded as one of the world's finest writers of horror and science fiction, his work has received little critical attention by mainstream critics. This study takes Lovecraft out of the shadows of literature by shedding light upon his work through a structural analysis of fifteen of his stories. This analysis shows that Lovecraft's fiction, while it may appear fantastic, expresses early twentieth century naturalism in a cosmic context. Part One subjects four of Lovecraft's best known stories to a detailed structural analysis using the theories of Roland Barthes and Gerard Genette to isolate Lovecraft's major themes and narrative techniques.
    [Show full text]
  • A New Cultural Outlook on HP Lovecraft's Cthulhu Mythos
    Salve Regina University Digital Commons @ Salve Regina Pell Scholars and Senior Theses Salve's Dissertations and Theses Summer 6-2013 Explaining the Unexplainable: A New Cultural Outlook on H. P. Lovecraft’s Cthulhu Mythos Erika L. Mutter Salve Regina University, [email protected] Follow this and additional works at: https://digitalcommons.salve.edu/pell_theses Part of the American Literature Commons, and the Fiction Commons Mutter, Erika L., "Explaining the Unexplainable: A New Cultural Outlook on H. P. Lovecraft’s Cthulhu Mythos" (2013). Pell Scholars and Senior Theses. 92. https://digitalcommons.salve.edu/pell_theses/92 This Article is brought to you for free and open access by the Salve's Dissertations and Theses at Digital Commons @ Salve Regina. It has been accepted for inclusion in Pell Scholars and Senior Theses by an authorized administrator of Digital Commons @ Salve Regina. For more information, please contact [email protected]. Explaining the Unexplainable: A New Cultural Outlook on H. P. Lovecraft’s Cthulhu Mythos Erika Mutter Welcome to Lovecraft’s Madness Once upon a time, there resided a king over Providence Plantations, who believed that his beloved city should never change or adapt to the newcomers infiltrating his land. As he looked over College Hill towards Federal Hill and beyond, he noticed that this change was not something that could be avoided. At first, Howard Phillips Lovecraft regarded the permeation of his town as an otherness, closer to a disease, and something to be removed as such. These sentiments are wholly expressed within his immense epistolary efforts over the course of his life and hidden within the folds of his magnificent cosmic horror mythos.
    [Show full text]