A STUDY of NIHILISM and SCIENTIFIC UPHEAVAL Brandon L
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Martial Arts
Stock #37-2614 COVER ART INTERIOR ART CONTENTS Bob Stevlic Greg Hyland JupiterImages FROM THE EDITOR . 3 HARDCORE . 4 by Stephen Dedman N HIS THE THREE BROTHERS I T SCHOOLS OF MARTIAL ARTS . 13 by Alan Leddon ISSUE FIGHT WHILE IN FLIGHT . 17 by Kelly Pedersen The righteous battle never ends – certainly not with this, the Martial Arts issue of Pyramid. With two new adventures, eight INSTANT TOURNAMENT. 21 new styles for GURPS Martial Arts, and other dojo-powered delights, this issue is sure to have something to add punch to THE GROOM OF your two-fisted campaigns. THE SPIDER PRINCESS . 24 Heroes need to get Hardcore in a modern-day adventure by J. Edward Tremlett centered on illegal (and immoral) underground fighting. Do the PCs have the guts and skill to break up this operation? RANDOM THOUGHT TABLE: NO BLOOD, What started as a school of martial arts run by three broth- NO GUTS, NO PROBLEM!. 35 ers has splintered into three different schools – each with its by Steven Marsh, Pyramid Editor own focus. Sadly, although the schools teach effective skills, they do not teach particularly honorable ones . Learn the ODDS AND ENDS . 37 secrets of this family business, plus three GURPS Martial Arts styles, in The Three Brothers School of Martial Arts. APPENDIX Z: Many martial-arts students have been criticized for having THE CRUMBLING GROUND . 38 their heads in the clouds, but Fight While in Flight shows the other side of this admonition. These five GURPS Martial Arts ABOUT GURPS . 40 styles are designed for fighters looking to make best use of their ability to fly, jump, or aerially maneuver. -
Lovecraft Research Paper Final Draft
Nagelvoort 1 Chris Nagelvoort Professor Walsh Humanities Core H1CS 13 June 2020 Becoming Anti-Human: How Lovecraftian Horror Philosophically Deconstructs Otherness The most horrifying monster is change. Having the comfort and consistency of normality be thrust into the foreign landscape of difference can be petrifying. The dormant mind can lose its sense of self, security, and, worst of all, control. In the horror genre, this is no different. Monsters are frightening because of the difference they impose on us and our identity. Imagining a world ruled by a zombie apocalypse or a ravenous vampire feasting at night may seem unobtrusive, but when the rabid ghoul trespasses the border of detached fiction into the interior of one’s identity, the cliche skeleton seems almost an afterthought. Much more terrifying than the grotesqueness or typicality of these horror villains is how they can turn one’s sense of self and control inside out. It invites the elusive glance inward, asking the subject to wonder if their pillars of psychological safety—identity, family, belief system, home—are very safe at all. This fear of something different is compartmentalized by the psyche as something so alien, so invasive, that it must be something Other. This effect is explored by the stories of Howard Philips Lovecraft, a horror writer whose stories are so bizarre that the average reader is stripped of all their preconceptions about reality and even their sense of self. This special subgenre of horror was pioneered by Lovecraft and is famously called “Lovecraftian horror” but is well known today as cosmic horror: A mesh of horror and science fiction that “erodes presumptions about the nature of reality” (Cardin 273). -
This Paper Examines the Role of Media Technologies in the Horror
Monstrous and Haunted Media: H. P. Lovecraft and Early Twentieth-Century Communications Technology James Kneale his paper examines the role of media technologies in the horror fic- tion of the American author H. P. Lovecraft (1890-1937). Historical geographies of media must cover more than questions of the distri- Tbution and diffusion of media objects, or histories of media representations of space and place. Media forms are both durable and portable, extending and mediating social relations in time and space, and as such they allow us to explore histories of time-space experience. After exploring recent work on the closely intertwined histories of science and the occult in late nine- teenth-century America and Europe, the discussion moves on to consider the particular case of those contemporaneous media technologies which became “haunted” almost as soon as they were invented. In many ways these hauntings echo earlier responses to the printed word, something which has been overlooked by historians of recent media. Developing these ideas I then suggest that media can be monstrous because monstrosity is centrally bound up with representation. Horrific and fantastic fictions lend themselves to explorations of these ideas because their narratives revolve around attempts to witness impossible things and to prove their existence, tasks which involve not only the human senses but those technologies de- signed to extend and improve them: the media. The remainder of the paper is comprised of close readings of several of Lovecraft’s stories which sug- gest that mediation allowed Lovecraft to reveal monstrosity but also to hold it at a distance, to hide and to distort it. -
Errata for H. P. Lovecraft: the Fiction
Errata for H. P. Lovecraft: The Fiction The layout of the stories – specifically, the fact that the first line is printed in all capitals – has some drawbacks. In most cases, it doesn’t matter, but in “A Reminiscence of Dr. Samuel Johnson”, there is no way of telling that “Privilege” and “Reminiscence” are spelled with capitals. THE BEAST IN THE CAVE A REMINISCENCE OF DR. SAMUEL JOHNSON 2.39-3.1: advanced, and the animal] advanced, 28.10: THE PRIVILEGE OF REMINISCENCE, the animal HOWEVER] THE PRIVILEGE OF 5.12: wondered if the unnatural quality] REMINISCENCE, HOWEVER wondered if this unnatural quality 28.12: occurrences of History and the] occurrences of History, and the THE ALCHEMIST 28.20: whose famous personages I was] whose 6.5: Comtes de C——“), and] Comtes de C— famous Personages I was —”), and 28.22: of August 1690 (or] of August, 1690 (or 6.14: stronghold for he proud] stronghold for 28.32: appear in print.”), and] appear in the proud Print.”), and 6.24: stones of he walls,] stones of the walls, 28.34: Juvenal, intituled “London,” by] 7.1: died at birth,] died at my birth, Juvenal, intitul’d “London,” by 7.1-2: servitor, and old and trusted] servitor, an 29.29: Poems, Mr. Johnson said:] Poems, Mr. old and trusted Johnson said: 7.33: which he had said had for] which he said 30.24: speaking for Davy when others] had for speaking for Davy when others 8.28: the Comte, the pronounced in] the 30.25-26: no Doubt but that he] no Doubt that Comte, he pronounced in he 8.29: haunted the House of] haunted the house 30.35-36: to the Greater -
Bram Stoker Award Is Awarded by the Horror Writers Association for “Superior Achievement” in Horror Writing
1 The Midnight Society Kaitlin Conner Readers’ Advisory Librarian, NoveList Gregg Winsor Reference Librarian, Johnson County Library, Kansas Autumn Winters Recommendations Lead, NoveList 2 libraryreads.org 3 Speculative Fiction Science Fiction Fantasy Horror What if our scientific theories are real? What if magic or magical creatures exist? What if our nightmares are real? 4 The Pull of the Grave 5 6 “It shows us that the control we believe we have is purely illusory, and that every moment we teeter on chaos and oblivion.” -Clive Barker Introduction to “Scared Stiff: Tales of Sex and Death” by Ramsey Campbell, 1987. 7 ‘Visceral’ Fiction 8 History of the Genre 9 Gothic Horror in the 18th Century A significant amount of horror fiction of this era was marketed towards a female audience, a typical scenario being a resourceful female menaced in a gloomy castle. 1764 1796 1797 10 19th Century Horror The gothic tradition turns to the genre modern readers call horror and many foundational characters are born. 1818 1839 1886 1897 11 Early 20th Century Pulp Fiction Pulp magazines emerged to give more genre writers an outlet. H.P. Lovecraft, Ray Bradbury, and Robert Bloch, among many others, published stories in magazines. 1928 1931 1937 12 Pre-Modern Era The real-life horrors of World War II and the looming paranoia and menace of the Cold War usher in a new generation as horror novels gain mainstream acceptability. 1954 1959 1967 1974 13 14 NoveList Appeals and Themes 15 Menacing Suspenseful Bleak Creepy Brooding Gruesome Atmospheric Compelling Darkly Strong female humorous Flawed Menacing Disturbing Intensifying Flawed Moody Violent 16 Cursed! Possessed! Trapped! P l Childhood trauma o Don’t go in there! t Evil transformations Witchcraft and the occult Zombie apocalypse 17 Trapped! Think isolated cabins, Arctic research bases, submarines, graves, or elevators. -
Herbert West — Reanimator
DARK ADVENTURE RADIO THEATRE: HERBERT WEST — REANIMATOR Written by Sean Branney and Andrew Leman Based on "Herbert West — Reanimator" by H. P. Lovecraft Read-along Script June 18, 2013 ©2013 by HPLHS Inc. All Rights Reserved. NOTICE: This script is provided as a convenience only to DART listeners to follow along with the recorded show. It is not licensed for professional or amateur performance of any kind. Inquiries regarding performance rights should be sent to [email protected] 1 INTRO 1 SFX: static, radio tuning, snippet of ‘30s song, more tuning, static dissolves to: Dark Adventure Radio THEME MUSIC. ANNOUNCER Tales of intrigue, adventure, and the mysterious occult that will stir your imagination and make your very blood run cold. MUSIC CRESCENDO. ANNOUNCER (CONT’D) This is Dark Adventure Radio Theatre, with your host Erskine Blackwell. Today’s episode: H.P. Lovecraft’s “Herbert West -- Reanimator!” THEME MUSIC DIMINISHES. The sound of MOANING, BUBBLING CHEMICALS, and FUNEREAL MUSIC underneath. ERSKINE BLACKWELL A brilliant medical student dreams of bringing life to the dying, and to the dead. How far will he go to achieve his dream? Will his genius unlock the secrets of life and death, or will boundless ambition twist his noble purpose into something monstrous? A few piano notes from the FORHAN’S TOOTHPASTE JINGLE. ERSKINE BLACKWELL (CONT’D) You know, folks, nothing says success quite like a bright radiant smile. And for truly gleaming teeth, there’s no better toothpaste than Forhan’s, now with new Radiol! It’s the very latest thing: a safe extract of radium, scientifically developed in the finest medical laboratories of Europe. -
From Rolling to Reading an Analysis of the Adaptation of Narrative Between Role-Playing Games and Novels
From Rolling to Reading An Analysis of the Adaptation of Narrative Between Role-Playing Games and Novels Nikolai Bjädefors Butler 5/17/2018 Lunds universitet Nikolai Bjädefors Butler Masterprogram Litteratur – kultur - medier LIVR07 Handledare Alexander Bareis 2018-05-29 Table of Contents Introduction ............................................................................................................................2 Background – What is a Role-Playing Game? .....................................................................4 Purpose and Problem ..........................................................................................................6 Literature ............................................................................................................................8 Method ............................................................................................................................. 10 Analysis ............................................................................................................................... 11 From Rulings to Readings................................................................................................. 11 From Players to Print ........................................................................................................ 19 From Metagaming to Metafiction ..................................................................................... 23 From Page to Table.......................................................................................................... -
Battle of the Books 2018 an Eagle in the Snow by Michael Morpurgo England, 1940
Battle of the Books 2018 An Eagle in the Snow by Michael Morpurgo England, 1940. Barney’s home has been destroyed by bombing, and he and his mother are traveling to the countryside when German planes attack. Their train is forced to take shelter in a tunnel and there, in the darkness, a stranger ― a fellow passenger ― begins to tell them a story about two young soldiers who came face to face in the previous war. One British, one German. Both lived, but the British soldier was haunted by the encounter once he realized who the German was: the young Adolf Hitler. The British soldier made a moral decision. Was it the right one? Finest Hours: The True Story of a Heroic Sea Rescue by Michael J. Tougias and Casey Sherman On the night of February 18, 1952, during one of the worst winter storms that New England has ever seen, two oil tankers just off the shore of Cape Cod were torn in half. With the storm in full force and waves up to 70 feet high, four coast guardsmen headed out to sea in a tiny lifeboat to come to the rescue. They were the only hope for the stranded sailors. Despite incredible obstacles, these brave men risked their lives, remembering the unofficial Coast Guard motto: You have to go out, but you do not have to come back. This is a fast- paced, uplifting story that puts young readers in the middle of the action. It's a gripping true tale of heroism and survival in the face of the elements. -
Lovecraft Patrons
Lovecraft Patrons Subclasses Specific to Various Great Old Ones of the Cthulhu Mythos By Zach Hitzeroth DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission Sampleof Wizards of the Coast. file ©2020 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Note on Expanded Spell Lists Player's Handbook Only Spells Spells marked with an asterisk are from Xanathar's 4th Level: fabricate Guide to Everything. If your DM does not allow these spells, alternate spells from the Player's Handbook can be found at the end of each subclass. Abhoth Also known as the Source of Uncleanliness, Abhoth is an Outer God depicted as an ooze or slime from which monsters and unnamable horrors crawl from. Followers of Abhoth tend to spread disease and carry oozes around with them to symbolize their patron. Expanded Spell List Abhoth lets you choose from an expanded list of spells when you learn a warlock spell. -
Do You Believe in the Lord and Saviour Cthulhu?
Do you believe in the Lord and Saviour Cthulhu? The application of Lovecraft and his Cthulhu Mythos in Western Esotericism Nadine Eekhout s1526804 M.A. Davidsen 2018-2019 MA Theology and Religious Studies thesis 09-07-2019 1 Table of Contents 1. Introduction ........................................................................................................................... 3 1.1 H.P Lovecraft: Writer or Prophet? .................................................................................... 3 1.2 Introduction to Cthulhu Mythos ...................................................................................... 5 1.3 Introduction Fiction-based Religions ............................................................................... 7 1.4 Lovecraftian Magick: From Fiction to Magick ................................................................ 10 2. Method ................................................................................................................................ 12 3. Analyzing the Man, the Mythos and the Magick ............................................................... 15 3.1 Adaptations of Lovecraftian magick into an existing religious frame….……….……………..15 3.1.1 The Church of Satan: Cthulhu versus Satan .......................................................... 15 3.1.2 Temple of Set ....................................................................................................... 16 3.1.3 Grant’s Typhonian Order ..................................................................................... -
The Colour out of Space Lovecraft, Howard Phillips
The Colour Out of Space Lovecraft, Howard Phillips Published: 1927 Categorie(s): Fiction, Horror, Short Stories Source: Wikisource 1 About Lovecraft: Howard Phillips Lovecraft was an American author of fantasy, horror and science fiction. He is notable for blending elements of science fiction and horror; and for popularizing "cosmic horror": the notion that some concepts, entities or experiences are barely comprehensible to human minds, and those who delve into such risk their sanity. Lovecraft has be- come a cult figure in the horror genre and is noted as creator of the "Cthulhu Mythos," a series of loosely interconnected fictions featuring a "pantheon" of nonhuman creatures, as well as the famed Necronomicon, a grimoire of magical rites and forbidden lore. His works typically had a tone of "cosmic pessimism," regarding mankind as insignificant and powerless in the universe. Lovecraft's readership was limited during his life, and his works, particularly early in his career, have been criticized as occasionally ponderous, and for their uneven quality. Nevertheless, Lovecraft’s reputation has grown tremendously over the decades, and he is now commonly regarded as one of the most important horror writers of the 20th Century, exerting an influence that is widespread, though of- ten indirect. Source: Wikipedia Also available on Feedbooks for Lovecraft: • The Call of Cthulhu (1926) • At the Mountains of Madness (1931) • The Dunwich Horror (1928) • The Shadow out of Time (1934) • The Shadow Over Innsmouth (1931) • The Whisperer in Darkness (1930) • The Haunter of the Dark (1936) • Supernatural Horror in Literature (1938) • Dreams in the Witch-House (1932) • Dagon (1919) Copyright: This work is available for countries where copyright is Life+70. -
Pyramid Volume 3 in These Issues (A Compilation of Tables of Contents
Pyramid Volume 3 In These Issues (A compilation of tables of contents and In This Issue sections) Contents Name # Month Name # Month Tools of the Trade: Wizards 1 2008-11 Noir 42 2012-04 Looks Like a Job for… Superheroes 2 2008-12 Thaumatology III 43 2012-05 Venturing into the Badlands: Post- Alternate GURPS II 44 2012-06 3 2009-01 Apocalypse Monsters 45 2012-07 Magic on the Battlefield 4 2009-02 Weird Science 46 2012-08 Horror & Spies 5 2009-03 The Rogue's Life 47 2012-09 Space Colony Alpha 6 2009-04 Secret Magic 48 2012-10 Urban Fantasy [I] 7 2009-05 World-Hopping 49 2012-11 Cliffhangers 8 2009-06 Dungeon Fantasy II 50 2012-12 Space Opera 9 2009-07 Tech and Toys III 51 2013-01 Crime and Grime 10 2009-08 Low-Tech II 52 2013-02 Cinematic Locations 11 2009-09 Action [I] 53 2013-03 Tech and Toys [I] 12 2009-10 Social Engineering 54 2013-04 Thaumatology [I] 13 2009-11 Military Sci-Fi 55 2013-05 Martial Arts 14 2009-12 Prehistory 56 2013-06 Transhuman Space [I] 15 2010-01 Gunplay 57 2013-07 Historical Exploration 16 2010-02 Urban Fantasy II 58 2013-08 Modern Exploration 17 2010-03 Conspiracies 59 2013-09 Space Exploration 18 2010-04 Dungeon Fantasy III 60 2013-10 Tools of the Trade: Clerics 19 2010-05 Way of the Warrior 61 2013-11 Infinite Worlds [I] 20 2010-06 Transhuman Space II 62 2013-12 Cyberpunk 21 2010-07 Infinite Worlds II 63 2014-01 Banestorm 22 2010-08 Pirates and Swashbucklers 64 2014-02 Action Adventures 23 2010-09 Alternate GURPS III 65 2014-03 Bio-Tech 24 2010-10 The Laws of Magic 66 2014-04 Epic Magic 25 2010-11 Tools of the