The Soviet Chess Primer Ilya Maizelis
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Dvoretsky's Endgame Manual
Dvoretsky’s Endgame Manual Mark Dvoretsky Foreword by Artur Yusupov Preface by Jacob Aagaard 2003 Russell Enterprises, Inc. Milford, CT USA 1 Table of Contents Foreword 6 Preface 7 From the Author 8 Other Signs, Symbols, and Abbreviations 12 Chapter 1 PAWN ENDGAMES 13 Key Squares 13 Corresponding Squares 14 Opposition 14 Mined Squares 18 Triangulation 20 Other Cases of Correspondence 22 King vs. Passed Pawns 24 The Rule of the Square 24 Réti’s Idea 25 The Floating Square 27 Three Connected Pawns 28 Queen vs. Pawns 29 Knight or Center Pawn 29 Rook or Bishop’s Pawn 30 Pawn Races 32 The Active King 34 Zugzwang 34 Widening the Beachhead 35 The King Routes 37 Zigzag 37 The Pendulum 38 Shouldering 38 Breakthrough 40 The Outside Passed Pawn 44 Two Rook’s Pawns with an Extra Pawn on the Opposite Wing 45 The Protected Passed Pawn 50 Two Pawns to One 50 Multi-Pawn Endgames 50 Undermining 53 Two Connected Passed Pawns 54 Stalemate 55 The Stalemate Refuge 55 “Semi-Stalemate” 56 Reserve Tempi 57 Exploiting Reserve Tempi 57 Steinitz’s Rule 59 The g- and h-Pawns vs. h-Pawn 60 The f- and h-Pawns vs. h-Pawn 62 Both Sides have Reserve Tempi 65 Chapter 2 KNIGHT VS. PAWNS 67 1 King in the Corner 67 Mate 67 Drawn Positions 67 Knight vs. Rook Pawn 68 The Knight Defends the Pawn 70 Chapter 3 KNIGHT ENDGAMES 74 The Deflecting Knight Sacrifice 74 Botvinnik’s Formula 75 Pawns on the Same Side 79 Chapter 4 BISHOP VS. -
Art. I.—On the Persian Game of Chess
JOURNAL OF THE ROYAL ASIATIC SOCIETY. ART. I.— On the Persian Game of Chess. By K BLAND, ESQ., M.R.A.S. [Read June 19th, 1847.] WHATEVER difference of opinion may exist as to the introduction of Chess into Europe, its Asiatic origin is undoubted, although the question of its birth-place is still open to discussion, and will be adverted to in this essay. Its more immediate design, however, is to illustrate the principles and practice of the game itself from such Oriental sources as have hitherto escaped observation, and, especially, to introduce to particular notice a variety of Chess which may, on fair grounds, be considered more ancient than that which is now generally played, and lead to a theory which, if it should be esta- blished, would materially affect our present opinions on its history. In the life of Timur by Ibn Arabshah1, that conqueror, whose love of chess forms one of numerous examples among the great men of all nations, is stated to have played, in preference, at a more complicated game, on a larger board, and with several additional pieces. The learned Dr. Hyde, in his valuable Dissertation on Eastern Games2, has limited his researches, or, rather, been restricted in them by the nature of his materials, to the modern Chess, and has no further illustrated the peculiar game of Timur than by a philological Edited by Manger, "Ahmedis ArabsiadEe Vitae et Rernm Gestarum Timuri, qui vulgo Tamerlanes dicitur, Historia. Leov. 1772, 4to;" and also by Golius, 1736, * Syntagma Dissertationum, &c. Oxon, MDCCJ-XVII., containing "De Ludis Orientalibus, Libri duo." The first part is " Mandragorias, seu Historia Shahi. -
Glossary of Chess
Glossary of chess See also: Glossary of chess problems, Index of chess • X articles and Outline of chess • This page explains commonly used terms in chess in al- • Z phabetical order. Some of these have their own pages, • References like fork and pin. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of chess-related games, see Chess variants. 1 A Contents : absolute pin A pin against the king is called absolute since the pinned piece cannot legally move (as mov- ing it would expose the king to check). Cf. relative • A pin. • B active 1. Describes a piece that controls a number of • C squares, or a piece that has a number of squares available for its next move. • D 2. An “active defense” is a defense employing threat(s) • E or counterattack(s). Antonym: passive. • F • G • H • I • J • K • L • M • N • O • P Envelope used for the adjournment of a match game Efim Geller • Q vs. Bent Larsen, Copenhagen 1966 • R adjournment Suspension of a chess game with the in- • S tention to finish it later. It was once very common in high-level competition, often occurring soon af- • T ter the first time control, but the practice has been • U abandoned due to the advent of computer analysis. See sealed move. • V adjudication Decision by a strong chess player (the ad- • W judicator) on the outcome of an unfinished game. 1 2 2 B This practice is now uncommon in over-the-board are often pawn moves; since pawns cannot move events, but does happen in online chess when one backwards to return to squares they have left, their player refuses to continue after an adjournment. -
British Endgame Study News Special Number 65 December 2010
British Endgame Study News Special number 65 December 2010 Edited and pablished. by John Beasley, T St James Road, Harpendzn, Herts AL5 lNX ISSN1363-0318 E-mall:[email protected] The Best of British Who ne€ds a computer? The Best of British To round off B'SN, let me present again some of the finest British studies, or studies with a major British componcnt, that have appeared over the years. I have normally restricted myself to one study by each composer (there are three exceptions), and I have selected the study which seems to me to be his most striking and not necessarily that which he himself regArded as his best, Be it also noted that many fine composers do not appear here at all; I could not accommodate everyone within twelve pages. 1a - after 3...Kh6 4 Ne2 One exception is of course Mike Bent, who canrlol be properly represented by one study afone. His 1 appeared in Schakend Nederland in 1976- Black's promotion cannot be prevented, but I Kfl limits him io 1...h1Q, and 2 B|3 forces 2...Qh2. Now comes 3 Be4+ and 4 Ne2 (see 1a), and what can Black do? His queen cannot move al all, his king c.mnot cross the line c1-c3-d3-d4-f4-13-g3, and White's can oscillate indefinitely between el andfl. In Mike's words, White's fortress holds a dungeon. ''f o1.o' T//:H, ru ffi 2b-after8Nf6 Mike always gave thanks to the unknown genius who invefted the kdght's move. -
The Classified Encyclopedia of Chess Variants
THE CLASSIFIED ENCYCLOPEDIA OF CHESS VARIANTS I once read a story about the discovery of a strange tribe somewhere in the Amazon basin. An eminent anthropologist recalls that there was some evidence that a space ship from Mars had landed in the area a millenium or two earlier. ‘Good heavens,’ exclaims the narrator, are you suggesting that this tribe are the descendants of Martians?’ ‘Certainly not,’ snaps the learned man, ‘they are the original Earth-people — it is we who are the Martians.’ Reflect that chess is but an imperfect variant of a game that was itself a variant of a germinal game whose origins lie somewhere in the darkness of time. The Classified Encyclopedia of Chess Variants D. B. Pritchard The second edition of The Encyclopedia of Chess Variants completed and edited by John Beasley Copyright © the estate of David Pritchard 2007 Published by John Beasley 7 St James Road Harpenden Herts AL5 4NX GB - England ISBN 978-0-9555168-0-1 Typeset by John Beasley Originally printed in Great Britain by Biddles Ltd, King’s Lynn Contents Introduction to the second edition 13 Author’s acknowledgements 16 Editor’s acknowledgements 17 Warning regarding proprietary games 18 Part 1 Games using an ordinary board and men 19 1 Two or more moves at a time 21 1.1 Two moves at a turn, intermediate check observed 21 1.2 Two moves at a turn, intermediate check ignored 24 1.3 Two moves against one 25 1.4 Three to ten moves at a turn 26 1.5 One more move each time 28 1.6 Every man can move 32 1.7 Other kinds of multiple movement 32 2 Games with concealed -
Knight Endgames 78
Dvoretsky’s Endgame Manual Fourth Edition by Mark Dvoretsky Foreword by Artur Yusupov Preface by Jacob Aagaard 2014 Russell Enterprises, Inc. Milford, CT USA 1 Dvoretsky’s Endgame Manual Dvoretsky’s Endgame Manual Fourth Edition © Copyright 2003, 2006, 2008, 2011, 2014 Mark Dvoretsky ISBN: 978-1-941270-04-2 All Rights Reserved No part of this book maybe used, reproduced, stored in a retrieval system or transmitted in any manner or form whatsoever or by any means, electronic, electrostatic, magnetic tape, photocopying, recording or otherwise, without the express written permission from the publisher except in the case of brief quotations embodied in critical articles or reviews. First Edition 2003 Second Edition, First Printing 2006 Second Edition, Second Printing 2008 Third Edition 2011 Fourth Edition 2014 Published by: Russell Enterprises, Inc. PO Box 3131 Milford, CT 06460 USA http://www.russell-enterprises.com [email protected] Cover design by Pamela Terry, Opus 1 Design Back cover photograph of Mark Dvoretsky by Carl G. Russell Printed in the United States of America 2 Table of Contents Foreword 8 Preface 9 From the Author (First Edition) 10 From the Author (Second Edition) 13 Publisher's Note to the Third Edition 14 From the Author (Fourth Edition) 15 Other Signs, Symbols, and Abbreviations 16 Chapter 1 Pawn Endgames 17 Key Squares 17 Corresponding Squares 18 Opposition 18 Mined Squares 22 Triangulation 23 Other Cases of Correspondence 25 King vs. Passed Pawns 27 The Rule of the Square 27 Réti’s Idea 28 The Floating Square -
Vassilis Aristotelous Chess Lessons © 2018 3 Contents
VASSILIS ARISTOTELOUS CHESS LESSONS © 2018 3 CONTENTS THE STAGES OF THE GAME ........................................................................14 The opening .......................................................................................................14 Control the centre ...............................................................................................14 Alekhine-Zubarev, Moscow 1915 ......................................................................15 Alexander Alekhine ...........................................................................................15 Develop pieces ...................................................................................................16 Shelter the King by castling ...............................................................................16 The middlegame .................................................................................................16 The endgame ......................................................................................................16 King Activation ..................................................................................................17 Passed Pawns and Promotion.............................................................................17 Chess Endgame Strategy ....................................................................................17 Top ten principles ...............................................................................................17 Common Chess Endgames ................................................................................18 -
Voice-Controlled Chess Game on Fpga Using Dynamic Time Warping
VOICE-CONTROLLED CHESS GAME ON FPGA USING DYNAMIC TIME WARPING Varun Chirravuri, Michael Kuo Project Abstract Most modern digital chess games employ a mouse and keyboard based user interface. We change this paradigm by designing an FPGA based, voice-controlled, chess game. We will train the game to recognize specified voice commands from the players. We will use dynamic time warping to compare real-time speech samples to the trained command templates to determine what move a player wishes to make. The game will be displayed on a VGA display with all the functionality of a standard chess game. Table of Contents VOICE-CONTROLLED CHESS GAME ON FPGA USING DYNAMIC TIME WARPING ............................. i Project Abstract ............................................................................................................................................... i Table of Figures ............................................................................................................................................. iv Overview............................................................................................................................................................ 1 Audio Recognition Hardware ............................................................................................................. 1 Chess Hardware ........................................................................................................................................ 2 Keyboard Input.................................................................................................................................... -
Glossary of Chess 1 Glossary of Chess
Glossary of chess 1 Glossary of chess This page explains commonly used terms in chess in alphabetical order. Some of these have their own pages, like fork and pin. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of chess-related games, see Chess variants. Contents: • A • B • C • D • E • F • G • H • I • J • K • L • M • N • O • P • Q • R • S • T • U • V • W • X • Y • Z Glossary of chess 2 A <dfn>Absolute pin</dfn> A pin against the king, called absolute because the pinned piece cannot legally move as it would expose the king to check. Cf. relative pin. <dfn>Active</dfn> 1. Describes a piece that is able to move to or control many squares. 2. An "active defense" is a defense employing threat(s) or counterattack(s). Antonym: passive. <dfn>Adjournment</dfn> Suspension of a chess game with the intention to continue at a later occasion. Was once very common in high-level competition, often soon after the first time control, but the practice has been abandoned due to the advent of Envelope used for the adjournment of a match game Efim computer analysis. See sealed move. Geller vs. Bent Larsen, Copenhagen 1966 <dfn>Adjudication</dfn> The process of a strong chess player (the adjudicator) deciding on the outcome of an unfinished game. This practice is now uncommon in over-the-board events, but does happen in online chess when one player refuses to continue after an adjournment. -
Opposition and Sister Squares: Marcel Duchamp and Samuel Beckett
Opposition and Sister Squares: Marcel Duchamp and Samuel Beckett. Opposition and Sister Squares: Marcel Duchamp and Samuel Beckett. Andrew Hugill Bath Spa University, UK. Abstract This article explores the personal and artistic relationship between Marcel Duchamp and Samuel Beckett. It examines the biographical evidence for a connection between the two men and in particular focuses on chess. It explores some apparent evocations of Duchamp, both as a man and as an artist, in writings such as Murphy and Eleuthéria. It suggests that some key aspects of the dramatic structure, staging, and dialogue in Endgame derives from Beckett’s awareness of the peculiar endgame position described in L’opposition et les cases conjuguées sont réconciliées (Opposition and Sister Squares are Reconciled) by Duchamp and Halberstadt. To reach a detailed understanding of this argument, it sets out an expository account of a typical chess position and its accompanying terminologies from the book, then applies those to the play itself. Paris in the 1930s Samuel Beckett first encountered Marcel Duchamp in Paris during the 1930s. Something of the familiarity of their relationship may be deduced from this casual remark in a letter to George Reavey, written in 1938: I am halfway through a modified version in French of Love and Lethe. I don’t know if it is better than the English version or merely as bad. I have 10 Poems in French also, mostly short, When I have a few more I shall send them to Éluard. Or get Duchamp to do it. (ed. Fehsenfeld and Overbeck, 2009, 645). ‘Love and Lethe’ was one of the stories in More Pricks Than Kicks (Beckett, 1934, 85-100) and the poems were later to be published as part of a set of twelve as ‘Poèmes 38-39’ (Beckett, 1946, 288-293). -
Canak, M.: Symmetry in Mathematical Theory of Chess
etry’o The Quarterly of the Editors: International Society for the Gy6rgy Darvas and D~nes Nagy Interdisciplinary Study of Symmetry (ISiS-Symmetry) Volume 6, Number 1, 1995 Third Interdisciplinary Symmetry Congress and Exhibition Washington, D.C., U.S.A. August 14 - 20, 1995 125 SYMMETRY IN MATHEMATICAL THEORY OF CHESS Milos ~anak The Mathematical Institute Belgrade, Yugoslavia Studying the geometry of chessboard, the criteria of valuation and movements of particular chessmans, combinatorial problems etc., the mathematical theory of chess strongly expresses the mathematical character of the game of chess. One of the especially important problems is the study of symmetry, even if it originates in the game, or if it appears in the chess problems or studies. The symmetry is unavoidable from the beginning position to the long pawn or other ending parts of the game, where the knowledge of the opposition, triangulation, the theory of correspondent squares, as the special forms of symmetry, it is necessary, The most frequent forms of symmetry are the mirror and central symmetry. On the chessboard, the mirror axis usually coincides with the line dividing the chessboard into the left and right, or lower and upper halfboard. For the central symmetry, the center is the common vertex of the squares d4, d5, e4 and eS. The first of all, the beginning position of the game is symmetrical. To this refers the question: what may happen, if the black strictly copies the moves of the white, wishing to preserve the symmetry of the chessboard. Interesting is the following example: I.c4,c5 2.Qa4,Qa5 3.Qc6,Qc3 4.Q:c8 (checkmate). -
Dvoretsky's Endgame Manual
Dvoretsky’s Endgame Manual Third Edition by Mark Dvoretsky Foreword by Artur Yusupov Preface by Jacob Aagaard 2011 Russell Enterprises, Inc. Milford,1 CT USA Dvoretsky’s Endgame Manual Third Edition © Copyright 2003, 2006, 2008, 2011 Mark Dvoretsky All Rights Reserved No part of this book maybe used, reproduced, stored in a retrieval system or transmitted in any manner or form whatsoever or by any means, electronic, electrostatic, magnetic tape, photocopying, recording or otherwise, without the express written permission from the publisher except in the case of brief quotations embodied in critical articles or reviews. ISBN: 978-1-936490-13-4 First Edition 2003 Second Edition, First Printing 2006 Second Edition, Second Printing 2008 Third Edition 2011 Published by: Russell Enterprises, Inc. PO Box 3131 Milford, CT 06460 USA http://www.russell-enterprises.com [email protected] Cover design by Pamela Terry, Opus 1 Design Printed in the United States of America 2 Table of Contents Foreword 8 Preface 9 From the Author (First Edition) 10 From the Author (Second Edition) 14 Publisher's Note to the Third Edition 15 Other Signs, Symbols, and Abbreviations 16 Chapter 1 Pawn Endgames 17 Key Squares 17 Corresponding Squares 18 Opposition 18 Mined Squares 22 Triangulation 24 Other Cases of Correspondence 26 King vs. Passed Pawns 28 The Rule of the Square 28 5pWL¶V,GHD 29 The Floating Square 31 Three Connected Pawns 32 Queen vs. Pawns 33 Knight or Center Pawn 33 5RRNRU%LVKRS¶V3DZQ 34 Pawn Races 36 The Active King 38 Zugzwang 38 Widening the Beachhead 39 The King Routes 41 Zigzag 41 The Pendulum 42 Shouldering 42 Breakthrough 44 The Outside Passed Pawn 48 7ZR5RRN¶V3DZQVZLWKDQ([WUD3DZQRQWKH2SSRVLWH:LQJ 49 The Protected Passed Pawn 54 Two Pawns to One 54 Multi-Pawn Endgames 54 Undermining 57 Two Connected Passed Pawns 58 Stalemate 59 The Stalemate Refuge 59 ³6HPL6WDOHPDWH´ 60 Reserve Tempi 61 Exploiting Reserve Tempi 61 6WHLQLW]¶V5XOH 63 The g- and h-Pawns vs.