DVORETSKYS ENDGAME MANUAL PDF, EPUB, EBOOK

Mark Dvoretsky,M I Dvoreetiskii | 424 pages | 15 Dec 2014 | Russell Enterprises | 9781941270042 | English | United States Dvoretsky's Endgame Manual

User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Dvoretsky's Endgame Manual Item Preview. EMBED for wordpress. Want more? Advanced embedding details, examples, and help! From the Foreword to the First Edition by Grandmaster Artur Yusupov "Going through this book will certainly improve your endgame knowledge, but just as important, it will also greatly improve your ability to calculate variations, What really impresses me is the deep level of analysis in the book, All I can say is: This is a great book. There are no reviews yet. Be the first one to write a review. Additional Collections. Product type: Ebook. Release date: May 31, You may also like. The Russian Endgame Handbook. Publisher: Mongoose Press. Amateur to IM. Publisher: New in . Technical Decision Making in Chess. Publisher: Quality Chess. Monster Your Endgame Planning - Volume 1. Publisher: Chess Evolution. Tragicomedy in the Endgame. Monster Your Endgame Planning - Volume 2. Mastering Endgame Strategy. Publisher: Everyman Chess. Decision Making in Major Piece Endings. More by Russell Enterprises. Fight 1. Dvoretsky's Endgame Manual | House Of Staunton

Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Dvoretsky's Endgame Manual Item Preview. EMBED for wordpress. Want more? Advanced embedding details, examples, and help! From the Foreword to the First Edition by Grandmaster Artur Yusupov "Going through this book will certainly improve your endgame knowledge, but just as important, it will also greatly improve your ability to calculate variations, What really impresses me is the deep level of analysis in the book, All I can say is: This is a great book. There are no reviews yet. Be the first one to write a review. He also wrote a two-volume series that covered typical endgames from both open and closed games, called "Mastering the Endgame". Here is a article on "Endgame Strategy". Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered. Which endgame manual? Ask Question. Asked 7 months ago. Active 6 months ago. Viewed times. Which endgame manual do you recommend and why? PhishMaster Hanyanrou Hanyanrou 10 10 bronze badges. While it could be argued that this question is somewhat opinion-based, I don't agree with closing it. For instance, both the Dvoretsky's and Silman's books are excellent, but Dvoretsky's book is only suitable for stronger players, while Silman's book is rather novice-friendly. These differences are important to know about for players who are looking to acquire an endgame book, and they are not very opinion-based. Active Oldest Votes. A lot of endgame work is dry, and there is no getting around that. PhishMaster PhishMaster Review: Dvoretsky's Endgame Manual - 5th edition -

And when the enemy retreats from it, you must outflank it. In this instance, that would be the f-file. White must move to outflank, thus: 1 Kg2! So Black plays As we have already noted, on the f-file it is necessary to maintain the ; therefore, 2 Kf2! That leaves only Ke7 ; but then comes the algorithm we already know: 3 Kg3! Kf7 4 Kf3! Ke7 5 Kg4 Kf8 6 Kf4! Ke7 7 Kg5! The distant opposition has been successfully transformed into the close one. If it had been on a7 in the starting position, then The rest is the standard technique of converting distant opposition into close opposition. Here, the major line is the 7th rank. Kb7 3 Kf7! Kb6 Kb8 4 Ke6! Ka7 5 Ke7! Ka8 6 Kd6! Kb7 7 Kd7! Instead of the easily winning 7 Kd7! George Walker analyzed a similar position as far back as We shall return to it in our next section - mined squares. Black has a won position. Tartakower, however, decided to transpose into a pawn ending, which he thought was won. Kc3 is stalemate 5 Ka2! Black had missed this move when he traded off his queen. He had hoped to win the b4-pawn and seize the opposition, but miscalculated. Black would have won easily, if he had transferred his rook by Kf6 wins , followed by Kf6-g7 and White has the opposition, but Ljubojevic had counted on Yusupov replied 6 Kf3! Sometimes, it is a single pair of squares that correspond; I refer to such squares as being mined. You must either first allow your opponent to step on the mined square, or move forward, accurately avoiding it. Here we have what I call " untouchable pawns. Here, kings at e6 and c5 result in reciprocal . White wins by forcing his opponent to go to the mined square first. Passive defense is hopeless too: Kc5 3 Ke6! Black to move plays White, however, is better off than his opponent, in that the loss of a pawn does not mean the loss of the game: he replies 2 Ke4 but not 2 Kf6? The only winning try is to get the king to the d6-square. This consideration shows us the first pair of corresponding squares: a6 and b4. Kb7 2 Kb3! Ka6 3 Kb4! Note the reciprocal zugzwang with the kings at d4 and b5; that means the d4-square is mined, and must be circumvented. Ka5 6 Ke4 Kb5 7 Kd4 and Black is in zugzwang And 1 Kb4? With a white pawn at e4 and a black one at f4, we already know the squares f3 and e5 are mined. It is worth noting that 1 Bf5!? Kg6, with a doubters are referred to the beginning of Chapter 4. refers to a king maneuver which aims to lose a tempo, and leave the opponent with the move. The d5- and d7-squares are in correspondence. Kc8 4 Ke6! Kd8 5 Kd6 and now, vertical The following position is very important, both for itself and as an illustration of the characteristic logic of analyzing corresponding squares. Two pairs of squares of reciprocal zugzwang are obvious right off: d6 - d8, and c5 - c7. The squares d6 and c5 border on d5; and for Black, the corresponding squares d8 and c7 border on c8. Thus, a standard means of identifying a new correspondence: that of the d5- and c8-squares. Along with d5 and c5, White has two equally important squares: c4 and d4; while Black has, adjoining the corresponding squares c7 and c8, only one square: d8 or b8. Kd8 2 Kd4 c4! Kc8 3 Kd5! Kd8 and 5 Kb6 4 Kd6 Kc8 5 c7. White takes the opposition again, thanks to his reserve tempo, h4-h5. But first, the enemy king must be decoyed to a bad position - as far as possible from the g4-pawn. Kd6 5 Kb7 Kd7 6 h5! Kd6 7 Kc8 another outflanking In , during a session of training in the calculation of variations I find pawn endings quite useful for this , I discovered a second solution to this study, based on completely different logic. By the way, with the pawn already on h5, occupying the d5-square is no longer decisive: the key squares are now on the 6th rank - c6, d6 and e6. Which leads us to an important conclusion: when the pawn structure changes, the system of key squares associated with the position generally changes too, just as with the system of corresponding squares. It can be parried by putting the black king at e7 but not f7, since then White will occupy the d5 - which immediately gives us two pairs of corresponding squares: f4 - e7 and e4 - d6. Next to these, White has two equivalent squares: f3 and e3. Black, meanwhile, has only one - d7. Thus, the winning mechanism becomes clear - triangulation! With his last move 1 Ke2-f2 , Yudasin offered a draw, adding that this position was a wellknown draw, which one might find in any book. His opponent, an international master and an experienced trainer he trained Viktor Korchnoi for many years believed him, and accepted his offer! Situations with corresponding squares come in all shapes and sizes - from the most elementary to cases so complex that most of the unoccupied squares on the board turn out to be squares of reciprocal zugzwang. How is the correspondence between squares determined? There is no special formula. The sensible way is to find key squares, examine the possible plans for both sides, and calculate the simplest variation. This preliminary analysis may uncover some reciprocal zugzwang situations; from there, you may go on to define an entire network of corresponding squares. Black is obliged to defend the key squares e2 and f2, which he can do either by Ke3 or The first appears more natural the opposition! Immediately, we have the whole packet of corresponding squares: a2 - b4, b1 - c5, c1 - d4, d1 - e3 and e1 - f3. As it turns out, the routine But I gave this example a blue diagram, not because it was especially important, but in order to underscore that a system of corresponding squares certainly does not have to always be straightline, as with the opposition. Each case demands concrete analysis. You may only take the opposition after having ensured that this will place your opponent in zugzwang, not yourself. And if, as in the present example, you must instead cede the opposition to your opponent, I call such cases of corresponding squares the "anti-opposition. The correspondence of the squares f4 and f6 is obvious on The adjoining-squares principle permits us to define yet a third pair of corresponding squares: g3 - g7. The square f3 adjoins both f4 and g3 - its obvious correspondent is g6. From h3, the king wants to go to g3 and h4 - thus, the corresponding square for Black is f6. From here, the king can go to f3 the corresponding square: g6 , g3 g7 , or h3 f6. Thus, the solution becomes clear. Kf6 Kg7 3 Kg3 3 Kh3! Kg7 4 Kg3! First, we must make sure that the direct attempt to force a draw by trading off the e-pawn does not work. The only possibility is to attack the h5-pawn. He can draw, if he can meet Ke6 with Kh4 with the pawn still on e3. Note that these paired squares we have found are not corresponding squares, since no zugzwangs exist; but our calculations now allow us to begin the search and analysis of correspondences. This clarifies the first, and most important pair of corresponding squares: f7 - g3. And here is why 1 Kf4? Kg7, White saves himself by 2 Kf3! The black king can reach e6 only through f7. The white king will then be able to access g3 on its way to h4. Kf8 3 Kg2! Ke7 4 Kh3! Kf7 5 Kg3! Note that the game position is not new - in , C. Costantini composed it as a study. Imagine a square having for one of its sides the path from the pawn to its queening square. If the king stands within the square of the passed pawn, or can reach it on its move, the pawn can be stopped; otherwise, it will queen. Black to move gets inside the square and draws Kg4 or If the pawn stood on b2, then because the pawn can move two squares, the square should still be constructed from the b3-square. The waiting move 1 Kh3 places Black in zugzwang - now he loses. Without the pawn at c7, the opposite result occurs. An analogous zugzwang occurs if you move the pawn at a5 to c5. The only difference is that this time, without the pawn at c7, the position would be drawn. It sometimes happens that a king outside the square of a passed pawn can still catch it. Nevertheless, he can save himself - the trick is " to chase two birds at once. A miracle has come to pass: the king, even though two tempi behind, nevertheless has caught the pawn! The solution is similar: 1 Kg6! Thanks to the threat of 4 a6, White wins a tempo and gets into the square of the h-pawn. The only saving line starts with a paradoxical move that forces the black pawn to advance. Thanks to the threat of 4 c8Q, White wins one tempo; now he wins the other tempo by attacking the black bishop. Black wins without trouble after Tarrasch decided that the pawn endgame would be simpler still. However, he overlooked the very same finesse as did Yates in the preceding example. I leave it to my readers to decide on their own if White could have saved himself after Bh8 or Perhaps it would be worthwhile to return to this difficult question after we study the chapter on opposite-colored bishops. There are cases in which the king must do battle with two separated passed pawns; in these cases, a useful rule is the floating-square rule , suggested by Studenecki in If a square whose two corners are occupied by pawns on the same rank reaches the edge of the board, then one of those pawns must queen. If the square does not reach the edge of the board, then the king can hold the pawns. If there are two files between the pawns, the king can capture both; if the distance is any greater, he can only prevent their further advance. The square having reached the edge of the board, the pawns will queen, regardless of whose move it is. The square now reaches only to the 2nd rank, and the position becomes a draw. In fact, Black must play Kf6 2 Kc6 but not 2 Kb6? Kg7 This means the pawns are lost, regardless of who is on move. On the kingside, however, the pawns are already quite far advanced. True, the king can prevent them from queening - so far; but because of zugzwang, he will soon be forced to let them through. White would secure the draw by advancing his a-pawn and putting the rook behind it, thus: 1 a5! Instead, Stoltz offered to trade rooks:. Note the excellent move of the black king - from d6, it is prepared to stop either white pawn with a minimum of effort. It has no chance at all, if the enemy has any moves in reserve. If not, then a situation of reciprocal zugzwang could arise. White to move wins by 1 Kb1! Any other first move by White leads to the opposite result. On the queenside, we have equality: it would be bad for either side to make the first move there. The question is, who will fall into zugzwang, when the kingside pawn moves run out? Kb7 6 Nb4. Nothing would be changed by White has to be the first to upset the queenside equilibrium. He can no longer place his opponent in zugzwang, because the f-pawn retains the right of moving either one or two squares, according to circumstances an important technique, to which we shall be returning. The section which follows is devoted to those cases in which both sides queen simultaneously. In such situations, the game sometimes turns into a queen versus pawns endgame - so it makes sense to get to know its theory first. The only cases which have significant practical importance are those elementary endings in which a queen plays against a pawn which has reached the next-to-last rank. The algorithm is simple: the queen uses either checks or attacks on the pawn to get closer to the enemy king, and drive it onto the d1 square. This procedure is repeated as often as necessary. A draw is only very rarely possible - when, for some reason, White is unable to execute this mechanism. An example would be if the white king in our previous diagram were at c7, c6 or c5. The king cannot be driven to b1, since White is unable to check on the a-file. The win is possible only if the white king stands so close that it can help the white queen mate the enemy king. Now, in order to reach its stalemate haven, it will have to cross the c1-square, giving White the tempo he needs to win:. With the king any farther from the pawn, there is no win. Of course, there are exceptions, in which the standard evaluations and techniques are no longer sufficient. This is why 1 Bd1? And 1 Bc2? After 1 c5! When is the right time to break with c4-c5? Right now it would obviously be premature: 1 c5? Nf5 3 cb Nd6, and draws. And on 1 Kg7? But, even if you do not play at master level, the book has been designed to help your endgame too. Basic theories and "must-know" concepts are highlighted in blue. You may skip the more complex analysis, focus on the text in blue, and still improve your endgame technique. When it appeared in , the first edition of Dvoretsky's Endgame Manual was immediately recognized by novice and master alike as one of the best books ever published on the endgame. The second edition was revised and enlarged to over pages - covering all the most important concepts required for endgame mastery. One of the secrets of the Russian chess school is now before you, dear reader! What really impresses me is the deep level of analysis in the book All I can say is: This is a great book. I hope it will bring you as much pleasure as it has me. It is a tremendous contribution to endgame literature, certainly the most important one in many years, and destined to be a classic of the literature if it isn't already one. The famous trainer Mark Dvoretsky has put together a vast number of examples that he has not only collected, but analysed and tested with some of the world's strongest players. This is a particularly important book from the standpoint of clarifying, correcting, and extending the theory of endings. Most of all, Dvoretsky's analysis is staggering in its depth and accuracy. To call this the best book on endgames ever written seems to be an opinion shared by almost all reviewers and commentators. And I must say that I am not to disagree. Click to Learn More. Queen Anne Chess Board. Add To Wishlist. Default title. Only 0 left!

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Author: Mark Dvoretsky. Contents: pages. Product type: Ebook. Release date: May 31, You may also like. The Russian Endgame Handbook. Publisher: Mongoose Press. Amateur to IM. Publisher: New in Chess. Technical Decision Making in Chess. Publisher: Quality Chess. Monster Your Endgame Planning - Volume 1. For example, Shereshevsky's "Endgame Strategy". He also wrote a two-volume series that covered typical endgames from both open and closed games, called "Mastering the Endgame". Here is a article on "Endgame Strategy". Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered. Which endgame manual? Ask Question. Asked 7 months ago. Active 6 months ago. Viewed times. Which endgame manual do you recommend and why? PhishMaster When it appeared in , the first edition of Dvoretsky's Endgame Manual was immediately recognized by novice and master alike as one of the best books ever published on the endgame. The second edition was revised and enlarged to over pages - covering all the most important concepts required for endgame mastery. One of the secrets of the Russian chess school is now before you, dear reader! What really impresses me is the deep level of analysis in the book All I can say is: This is a great book. I hope it will bring you as much pleasure as it has me. It is a tremendous contribution to endgame literature, certainly the most important one in many years, and destined to be a classic of the literature if it isn't already one. The famous trainer Mark Dvoretsky has put together a vast number of examples that he has not only collected, but analysed and tested with some of the world's strongest players. This is a particularly important book from the standpoint of clarifying, correcting, and extending the theory of endings. Most of all, Dvoretsky's analysis is staggering in its depth and accuracy. To call this the best book on endgames ever written seems to be an opinion shared by almost all reviewers and commentators. And I must say that I am not to disagree. Click to Learn More. https://files8.webydo.com/9586589/UploadedFiles/FA2BEB95-8E5E-2E91-0C38-54CDFCDF4CE4.pdf https://static.s123-cdn-static.com/uploads/4645700/normal_601f8d3a80ccc.pdf https://files8.webydo.com/9587472/UploadedFiles/B0AA3129-E255-F6D1-B207-63C2D1BED4D0.pdf https://uploads.strikinglycdn.com/files/f4c53676-9678-4a87-bb4f-e396d32321d7/einflussgrad-der-deutschen-kommunalen-ebene-auf-die- politikgestaltung-der-eu-977.pdf