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Dvoretskys Endgame Manual Ebook Free Download DVORETSKYS ENDGAME MANUAL PDF, EPUB, EBOOK Mark Dvoretsky,M I Dvoreetiskii | 424 pages | 15 Dec 2014 | Russell Enterprises | 9781941270042 | English | United States Dvoretsky's Endgame Manual User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Dvoretsky's Endgame Manual Item Preview. EMBED for wordpress. Want more? Advanced embedding details, examples, and help! From the Foreword to the First Edition by Grandmaster Artur Yusupov "Going through this book will certainly improve your endgame knowledge, but just as important, it will also greatly improve your ability to calculate variations, What really impresses me is the deep level of analysis in the book, All I can say is: This is a great book. There are no reviews yet. Be the first one to write a review. Additional Collections. Product type: Ebook. Release date: May 31, You may also like. The Russian Endgame Handbook. Publisher: Mongoose Press. Amateur to IM. Publisher: New in Chess. Technical Decision Making in Chess. Publisher: Quality Chess. Monster Your Endgame Planning - Volume 1. Publisher: Chess Evolution. Tragicomedy in the Endgame. Monster Your Endgame Planning - Volume 2. Mastering Endgame Strategy. Publisher: Everyman Chess. Decision Making in Major Piece Endings. More by Russell Enterprises. Fight 1. Dvoretsky's Endgame Manual | House Of Staunton Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Dvoretsky's Endgame Manual Item Preview. EMBED for wordpress. Want more? Advanced embedding details, examples, and help! From the Foreword to the First Edition by Grandmaster Artur Yusupov "Going through this book will certainly improve your endgame knowledge, but just as important, it will also greatly improve your ability to calculate variations, What really impresses me is the deep level of analysis in the book, All I can say is: This is a great book. There are no reviews yet. Be the first one to write a review. He also wrote a two-volume series that covered typical endgames from both open and closed games, called "Mastering the Endgame". Here is a article on "Endgame Strategy". Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered. Which endgame manual? Ask Question. Asked 7 months ago. Active 6 months ago. Viewed times. Which endgame manual do you recommend and why? PhishMaster Hanyanrou Hanyanrou 10 10 bronze badges. While it could be argued that this question is somewhat opinion-based, I don't agree with closing it. For instance, both the Dvoretsky's and Silman's books are excellent, but Dvoretsky's book is only suitable for stronger players, while Silman's book is rather novice-friendly. These differences are important to know about for players who are looking to acquire an endgame book, and they are not very opinion-based. Active Oldest Votes. A lot of endgame work is dry, and there is no getting around that. PhishMaster PhishMaster Review: Dvoretsky's Endgame Manual - 5th edition - And when the enemy king retreats from it, you must outflank it. In this instance, that would be the f-file. White must move to outflank, thus: 1 Kg2! So Black plays As we have already noted, on the f-file it is necessary to maintain the opposition; therefore, 2 Kf2! That leaves only Ke7 ; but then comes the algorithm we already know: 3 Kg3! Kf7 4 Kf3! Ke7 5 Kg4 Kf8 6 Kf4! Ke7 7 Kg5! The distant opposition has been successfully transformed into the close one. If it had been on a7 in the starting position, then The rest is the standard technique of converting distant opposition into close opposition. Here, the major line is the 7th rank. Kb7 3 Kf7! Kb6 Kb8 4 Ke6! Ka7 5 Ke7! Ka8 6 Kd6! Kb7 7 Kd7! Instead of the easily winning 7 Kd7! George Walker analyzed a similar position as far back as We shall return to it in our next section - mined squares. Black has a won position. Tartakower, however, decided to transpose into a pawn ending, which he thought was won. Kc3 is stalemate 5 Ka2! Black had missed this move when he traded off his queen. He had hoped to win the b4-pawn and seize the opposition, but miscalculated. Black would have won easily, if he had transferred his rook by Kf6 wins , followed by Kf6-g7 and White has the opposition, but Ljubojevic had counted on Yusupov replied 6 Kf3! Sometimes, it is a single pair of squares that correspond; I refer to such squares as being mined. You must either first allow your opponent to step on the mined square, or move forward, accurately avoiding it. Here we have what I call " untouchable pawns. Here, kings at e6 and c5 result in reciprocal zugzwang. White wins by forcing his opponent to go to the mined square first. Passive defense is hopeless too: Kc5 3 Ke6! Black to move plays White, however, is better off than his opponent, in that the loss of a pawn does not mean the loss of the game: he replies 2 Ke4 but not 2 Kf6? The only winning try is to get the king to the d6-square. This consideration shows us the first pair of corresponding squares: a6 and b4. Kb7 2 Kb3! Ka6 3 Kb4! Note the reciprocal zugzwang with the kings at d4 and b5; that means the d4-square is mined, and must be circumvented. Ka5 6 Ke4 Kb5 7 Kd4 and Black is in zugzwang And 1 Kb4? With a white pawn at e4 and a black one at f4, we already know the squares f3 and e5 are mined. It is worth noting that 1 Bf5!? Kg6, with a draw doubters are referred to the beginning of Chapter 4. Triangulation refers to a king maneuver which aims to lose a tempo, and leave the opponent with the move. The d5- and d7-squares are in correspondence. Kc8 4 Ke6! Kd8 5 Kd6 and now, vertical The following position is very important, both for itself and as an illustration of the characteristic logic of analyzing corresponding squares. Two pairs of squares of reciprocal zugzwang are obvious right off: d6 - d8, and c5 - c7. The squares d6 and c5 border on d5; and for Black, the corresponding squares d8 and c7 border on c8. Thus, a standard means of identifying a new correspondence: that of the d5- and c8-squares. Along with d5 and c5, White has two equally important squares: c4 and d4; while Black has, adjoining the corresponding squares c7 and c8, only one square: d8 or b8. Kd8 2 Kd4 c4! Kc8 3 Kd5! Kd8 and 5 Kb6 4 Kd6 Kc8 5 c7. White takes the opposition again, thanks to his reserve tempo, h4-h5. But first, the enemy king must be decoyed to a bad position - as far as possible from the g4-pawn. Kd6 5 Kb7 Kd7 6 h5! Kd6 7 Kc8 another outflanking In , during a session of training in the calculation of variations I find pawn endings quite useful for this , I discovered a second solution to this study, based on completely different logic. By the way, with the pawn already on h5, occupying the d5-square is no longer decisive: the key squares are now on the 6th rank - c6, d6 and e6. Which leads us to an important conclusion: when the pawn structure changes, the system of key squares associated with the position generally changes too, just as with the system of corresponding squares. It can be parried by putting the black king at e7 but not f7, since then White will occupy the key square d5 - which immediately gives us two pairs of corresponding squares: f4 - e7 and e4 - d6. Next to these, White has two equivalent squares: f3 and e3. Black, meanwhile, has only one - d7. Thus, the winning mechanism becomes clear - triangulation! With his last move 1 Ke2-f2 , Yudasin offered a draw, adding that this position was a wellknown draw, which one might find in any book. His opponent, an international master and an experienced trainer he trained Viktor Korchnoi for many years believed him, and accepted his offer! Situations with corresponding squares come in all shapes and sizes - from the most elementary to cases so complex that most of the unoccupied squares on the board turn out to be squares of reciprocal zugzwang. How is the correspondence between squares determined? There is no special formula. The sensible way is to find key squares, examine the possible plans for both sides, and calculate the simplest variation. This preliminary analysis may uncover some reciprocal zugzwang situations; from there, you may go on to define an entire network of corresponding squares.
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