LinkedIn: www.linkedin.com/in/danielnordlander Nationality: Swedish nd Portfolio: www.danielnordlander.com Date of birth: Nov 22 1990 E-mail:
[email protected] CV Daniel Nordlander SUMMARY I am a game designer specialized in establishing and managing moment to moment gameplay, from initial vision and prototypes to finished product. All systems related to player movement, abilities, camera, controls, weapons, AI and any other player interactions which define the core gameplay experience are within my area of expertise. ▪ Extensive experience creating vision documents, designs and user stories the team works towards realizing, including writing and maintaining documentation and implementation guidelines. ▪ Extensive experience leading development within a multidisciplinary feature team; handling daily reviews, task distribution and sprint planning while also playing an active role in long term planning for a given feature and how it fits into the overall project schedule. ▪ Extensive experience tuning parameters for complex gameplay systems to achieve well balanced and satisfying gameplay. ▪ Extensive experience scripting gameplay systems and mechanics. (Frostbite/UE4Blueprints/UnrealScript/JavaScript/C#). ▪ Experience in design leadership by handling career development and mentorship for reports. ▪ Experience promoting projects in media by doing interviews, presentations and hands-on events. ▪ Experience creating and presenting pitches for new projects. PROFESSIONAL EXPERIENCE Bioware Oct ’19 – Present Player Design Lead Upcoming AAA Project Responsible for overseeing all of the core player mechanics and content including character classes, movement, abilities, weapons, controls and cameras. Bioware Feb ’19 – Oct ’19 Lead Combat Designer Anthem Live Service (PS4/Xbox One/PC) Responsible for overseeing all of the core player mechanics and content for Anthem’s live service, including movement, abilities, weapons, upgrades, controls, cameras and game balance.